OM6N - CJaywesTT
Eav 20.2.1, introduces some new quality of life changes to Combat along with some fixes for the Demon AI. An update to the live Demo version will also be made to incorporate these new changes.

New Recoil System, no more laser beam accuracy Mortal. Weapons will still perform similar as before, but with a slight chance to miss off center. The recoil is random with no definitive pattern, though is not too exaggerated either. This will help create more diversity among the current weapons, with each having it's own unique accuracy chances based on the type. (More powerful weapons will have higher chances to recoil than weaker ones, e.g. Ak47 hi-power, Mac10 low-power)

ADS Improvements, have been made alongside the new recoil mechanic. Aiming down sights will now focus in a tiny bit and eliminate all chances of the weapon missing, ensuring guaranteed accuracy.

As for Eav 20.3, development is still ongoing and isn't expected to be completed until the end of October. This is an estimation, so plans may change and you could see an update sooner or later.

Now Into The Abyss Mortal.. Good-Luck!


Eav 20.2.1
Patch Notes
79.3 mb
  • Added new weapon recoiling mechanic when hip firing
  • Changed doom knight demon's attack range from 2 to 3
  • Changed doom knight demon's move speed from 3 to 1.5, run speed from 6 to 5
  • Changed weapon ADS to focus/zoom when aiming, eliminates miss chance
  • Changed demon attack ranges to increase slightly after the first strike
  • Fixed an issue w/ armour decreasing below 0
OM6N - CJaywesTT
Development on Eav 20.3 is ongoing, but much progress has been achieved Mortals! Below will feature a few screenshots of the Rogue menus, please note they are still a work-in-progress and are subject to change when the update goes live.

Global Ranks, with the integration of Steam's Leaderboards, Mortals may now compete among each other to see who truly is the greatest slayer. Earn experience when slaying any demonic presence you encounter and by completing events. Compete globally and see if you can make it to the top!



Rogue Mode, will now be available from the start, plans to originally lock it behind the campaign have changed.

Ranks & Titles, rank will be a measure of your total acquired experience, rank up by slaying demons and completing events. Higher ranks will unlock new titles to personalize on your Rogue profile. There are no resurrections in Rogue, if you die - your experience and rank will be reset, so tread carefully Mortal...

Currency & The Shop, depending on your language localisations, your in-game currency should reflect what your nationality uses. Earn money by collecting it or by completing events when exploring. This currency can then be used to purchase items within the shop. You can also sell unwanted items for extra cash to give you a leg up. Money will NOT reset on death and will carry over when starting anew, but all items will be lost.





There is still much work Mortal, I estimate 20.3's release sometime near the end of July, development may take a little longer to fully populate the realms list so it may even push into the beginning of August. I'll do my best to keep you informed though!


Purge The Evil.. Good-Luck!
May 21, 2023
OM6N - CJaywesTT
Eav 20.2, gather around Mortals for the end is here! Experience the horror across 18 challenging chapters as the campaign is now finally concluded!

New Chapter XVIII, a vile sanctum for the wicked, it will take a true warrior to overcome this fortress of Evil.





New Pit Beast Demon, clad in thick armour, these beasts excel in close quarters combat and are a force to be reckoned with. Pit Beasts will serve as a stronger tank variant to the Brute, they will also be more heavily featured in end-game content rather than the campaign.



Persistent Blood, can now be toggled on or off. After a bit of profiling, I was able to pinpoint one of our performance woes to blood decals. Though not the main offender, calculating and rendering 1000's of blood splatters will definitely hamper frame rate, even on more powerful rigs. In some cases up to 8 decals could be instantiated with a perfect shotgun blast.



Credits, with the completion of the campaign, you will now see the end credits roll.

Major Fixes, there were many minor and major bug fixes with 20.2. There were a few of soft/hard progression locks through out the campaign, most of which have now been fixed. Balancing was another focus of this update, changing many unfavorable demon spawns and loot quantities per chapter.

End Game Content, I will now be shifting my focus over to prioritizing end-game content creation prior to full release. You can still expect general fixes and updates to the quality of the campaign's levels during this period though. There still is much work to do, so I estimate the game will not even be optimal for a full release until either around Q4 of this year, or Q1 of 2024. I will now cover some of the requirements to access this end-game content in the future below:
  1. Rogue Mode, a challenging, never-ending rogue mode. Explore randomized small scale locales with randomized loot and demons. Unique meta-currency items can be found to fund your survival efforts in this mode's exclusive shop. Purchase weapons and gear, earn experience and rank up while competing head-to-head with other mortals on a ladder styled leader board to prove who is the ultimate demon slayer! The campaign will need to be completed before unlocking*

  2. Champion Chapters, will be the master levels of OM6N. Down right cruel and brutal level designs to really test the player's knowledge of the game's systems. Expect no mercy in these levels mortal. The campaign will need to be completed and a special challenge requirement must be met before unlocking a Champion chapter*

  3. Secret Chapters, are the experimental, creative levels of OM6N. Some may be references or jokes to various media while others may contain unique mechanics or objectives. Don't take them too seriously and just have fun! A special requirement must be met in the campaign before unlocking a Secret chapter*
At full release, you can at the least expect rogue mode, and at least one Champion and Secret level. I will work more on this pool of levels up to and post full release. I'll be capping both at a maximum of 6, for a grand total of 36 unique levels in the complete game -the original goal of the campaign's length back in 2018. I may have more than one of either type come release, but no promises.

I have also decided on a minor price increase with the completion of the game's campaign. OM6N will receive this price increase sometime around the end of May. If you have been on the fence mortal, now is the last chance to acquire the game at it's $5 price point.

I'd like to thank all Mortals who have made the journey so far in 2023! We have come so far in the last 5 years, and I am truly proud of what has been built. With the conclusion of the main campaign, we are very much closer to one day fully releasing.

With this update, I will be trying something new regarding where our patch notes will be posted. Generally I'd post an update with a link to our change logs discussion hub on Steam, but will now post change logs along with the update news here instead.


Embrace the light mortal... Good Luck!

Eav 20.2
Patch Notes
511.3 mb
  • Added new chapter XVIII
  • Added end-game credits
  • Added new pit beast demon
  • Added new doom knight demon
  • Added new persistent blood toggle option

  • Changed demon gravity from 14f to 8f
  • Changed g17 +akimbo damage from 35 to 41
  • Changed grunt demon's controller slope limit from 45 to 60
  • Changed zombie demon's minimum audible range from 0.2f to 0.5f
  • Changed zombie demon's max audible range from 0.5f to 1f
  • Changed stalker demon's minimum audible range from 0.2f to 1f
  • Changed stalker demon's max audible range from 2f to 3f
  • Changed atmospheric track, chapter 10
  • Changed various demon spawn locations for better balance, chapter 9-10, 14
  • Changed suicide soul demon, removed fire particle system +point light
  • Changed shotgun slug damage increase from 100 to 400
  • Changed shotgun weapons +shells/slugs ammo pickup range from 5-20 to 10-30
  • Changed rifle weapons +5.56/7.62 ammo pickup range from 10-40 to 30-60
  • Changed minigun weapon ammo pickup range from 10-40 to 100-200

  • Fixed hound demon drawpoints to prevent clipping
  • Fixed incorrect player footstep sfx on red catwalks
  • Fixed inactive omen portal, chapter 10
  • Fixed locked dry door from being inaccessible, chapter 10
  • Fixed incorrect environmental tags/layers, chapter 16
  • Fixed milk +whole milk pick-ups incorrectly giving hunger points instead of thirst
  • Fixed an issue w/ trigger colliders obstructing weapon raycasts
  • Fixed an issue w/ demon attack animations looping after killing the player
  • Fixed an issue w/ shotgun shell pellets creating too many blood splatter decals, up to 8 per shot in some cases severely impacting performance, this has been halved to 4 splatters now
  • Fixed an issue w/ malicious deeds quest notification displaying the incorrect remaining amount
  • Fixed an issue w/ subservient quest notification displaying the incorrect remaining amount
  • Fixed an issue w/ resurrecting outside of the boss chamber during boss fights
  • Fixed an issue w/ dry door trigger collider
  • Fixed an issue w/ locked container door interaction range
  • Fixed an issue w/ chainlink fence open sfx not playing
  • Fixed an issue w/ chainlink fence spawners not triggering
  • Fixed an issue w/ stalkers not being invisible upon spawning
  • Fixed an issue w/ thrown tnt rigidbodies
  • Fixed an issue w/ grunt miniguns not culling upon death to shotguns
  • Fixed an issue w/ bren +akimbo ammo type text displaying 7.62 instead of 5.56
  • Fixed an issue w/ switches not working correctly, chapter 14
  • Fixed an issue w/ end chapter buttons not working properly, chapters 13-17
Apr 30, 2023
OM6N - CJaywesTT
Eav 20.1, a small update introducing another new chapter for Act 3 and a few minor QoL improvements.

New Chapter XVII, only torment and death can be found deep in these mines, for a reckoning none could ever fathom has been unleashed..





Weapon Combos, are now possible with the newly created last + tag inputs. Instead of cycling columns for a desired weapon, you are now a single key press away from equipping it. [TAB] by default will select your last equipped weapon. [CAPS] by default will equip your currently tagged weapon. Tag weapons with the [Z] key by default.

Inventory Numbers, can now be toggled on or off in the options menu.





Restructured Controls Menu, I have reorganized the controls menu layout to be a bit easier on the eyes. Instead of a large wall of text, specific inputs have been grouped together into categories.



To see a complete list of all changes with 20.1, follow this link: https://steamcommunity.com/app/681000/discussions/4/


Let the bloodshed commence.. Good Luck!
Apr 15, 2023
OM6N - CJaywesTT
Eav 20, is here with a bang. Explosives have received an overhaul to explosion physics now affecting blasts. In addition a new explosive weapon has been added along with a challenging new chapter for Act 3.

New Chapter XVI, we are approaching the end Mortal.. will you stop this Evil before it spreads to consume humanity? Continue your fight through the canal sector, but beware for what may lurk in the water..





New Tech Soul Demons, have been added with chapter 16 though will only mainly be featured at the end of the campaign. You will definitely encounter many more late-game demons during Rogue Mode. Tech Souls will buff nearby demon's run speeds and damage periodically for a short duration. They can not attack the player and will flee when engaged.



Armour Rework, I have finally got around to replacing one of our final placeholders, armour pick-ups now have a new model. The HUD armour icon has also been updated to reflect these changes.



TNT Bundles, dynamite has made a glorious return to compliment the explosions rework. TNT is now used as a bundle instead of a stick in prior versions. It can be timed to explode, but don't wait too long or you might be out on an arm...





Explosion Physics, have now been implemented. Before demons just kind of flopped over like a fish out of water, this has since been changed. Blast demons into the air or across the room with force now and assert your dominance Mortal!

To see a complete list of all changes with 20, follow this link: https://steamcommunity.com/app/681000/discussions/4/


Conquer the darkness Mortal, Good Luck!
Mar 30, 2023
OM6N - CJaywesTT
Eav 19.9, is here with tons of bug fixes, QoL improvements, demon balancing, and a bunch more! Let's delve right in..

New Chapter XV, deep in the disposal site, you will find pain Mortal.. A hellish environment populated with many strong demons, a restart here may be unforgiving- but achievable.







C4, is now obtainable towards the end of Act 2. A powerful, new explosive that can be detonated by button press. The tutorial and controls menu have been updated respectively to account for the new detonation input key. C4 can be great for strategically laying traps during known sequences, or for assaulting head on.



Boss Health Bars, will now appear when encountering act bosses. These bosses will still appear in future levels as weaker variants, though with no health bars.

Player Footsteps, were removed in a previous eav, but have made a return. When sprinting, you will now hear various footstep sounds depending on the type of material your on. A new landing sound has also be added when jumping or falling.

Camera Shake, will now occur when taking damage, but more of a jolt than a shake. It also will help reinforce feedback when taking damage aside from fading blood splatters. I felt these were difficult to see and have been brightened a bit. An option to disable camera shake has also been added to the options menu.

Dynamic World Objects, to improve on immersion between chapters, I've added new dynamic sounds and physics to some environmental objects. Expect more of a focus on this aspect once the main story is completed.

Reworked Saves, the way save data is managed has been changed. All player save files aside from option preferences will be wiped with this update due to these changes. I apologize for any inconveniences this may cause for some Mortals. File manipulation will at least be a few steps harder now, and keep most players on a level playing field when leader boards are implemented.

To see a complete list of all changes with 19.9, follow this link: https://steamcommunity.com/app/681000/discussions/4/


Purge the wickedness Mortal.. Good Luck!
Mar 14, 2023
OM6N - CJaywesTT
Eav 19.8, foreign Mortals rejoice for language localisations have arrived! Item highlights have also been revisited and tweaked along with minor chapter reworks.

New Language Localisations, though not full regional localisations. I have translated the bulk of the game's text from English into six different languages; Spanish, German, Russian, Chinese, Turkish, and Japanese. Everything from menus to item pick ups will now be translated, somethings such as environmental details or decals will remain in English to not interfere with the game's story and setting. You may only change your language in the main menu with the newly added 'translation' button.







New Item Highlights, have been implemented in addition to the existing hover text. Hovering over items should now display them with a transparent, red tint. Spotting items against the darkness should be a little easier now for those speedy Mortals.



Chapter Reworks, another minor pass has been made at refreshing up our beginning act. I've redone lighting for chapter's 4-6 along with various environmental changes. New decals have been created, replaced old props, tweaked audio sources - the spring cleaning every Mortal deserves.

To see a complete list of all changes with 19.8, follow this link: https://steamcommunity.com/app/681000/discussions/4/


Go out in a Bloodbath Mortal...Good Luck!
Feb 28, 2023
OM6N - CJaywesTT
Eav 19.7 brings an additional chapter to Act 3 along with a new enemy to encounter - the Grunt.

New Chapter XIV, step into the ravaged barracks of the corporation as you inch ever closer to containing this Evil. A challenging chapter that will test even the most battle hardened Mortals.







New Possessed Grunt Demon, aside from dealing with Death Souls, Grunts will pose a new threat being heavily armored and ranged. There are 3 variations of Grunts, each being slightly more armored than the last. Be careful Mortal, getting caught in the open when these soldiers move in may result in death!





What's Next?
I initially wanted to include much more with this update, but ran out of time for this month's update window. I still want to stay true to my promise of monthly updates for this year and will strive my best to do so. Plans for language localisations, custom keybindings, a new weapon type, improved item hover highlights, new ammo types, and a restructured, safer save system have been moved to future updates.

To see a complete list of all changes with 19.7, follow this link: https://steamcommunity.com/app/681000/discussions/4/

The blood thirsty hordes await you Mortal... Good Luck!
Jan 6, 2023
OM6N - CJaywesTT
Eav 19.6.1 includes many bugs fixes, QoL changes, and a detailed player statistics overhaul. A small update, but a much needed follow up to 19.6's release.

Detailed Player Stats, I have added a scroll window into the player stats menu to account for all of the newly tracked stats. This will lay the ground work for creating new achievements in the future.



Food+Drink Buffs, most foods and drinks were significantly buffed. Most values were changed to be multiples of five to keep it simple. Lowest values being 5 and highest being 25 points, check the change logs to see a complete overview of all the item changes.

Hope you had good new years Mortal, for now the blood shall flow. Good Luck!
Dec 24, 2022
OM6N - CJaywesTT
Eav 19.6 is here Mortals, introducing Act 3's first chapter, new features, bug fixes, and QoL changes.

New Chapter XIII, prep thyself Mortal, for the caverns will test your resolve in the introduction to the final Act. I hope you enjoyed your time on the surface, because we are now venturing into the Heart of Evil.







New Rag-doll Deaths, the first iteration of rag-dolls has finally arrived. After much chatter about them in previous updates, I have finally got around to rigging up each of the demons. Though not perfect, this first pass on it really adds to the feel of combat and will be returned to in the future. To prevent body pileups in doorways or tight space, I have added a short cool down before colliders disable on corpses.

Reworked Blood Splatters, slaying hordes feels better than ever with the newly implemented blood mechanics. Blood will now behave more like a liquid, squirting onto surfaces in real time when demons are shot or hit. Though a bit exaggerated, its all for fun.





Explosive Behavior, will now affect destructible environmental props. It was a bit odd a grenade couldn't break a wooden barricade.

Battery ON Toggle, an always on option for your flashlight's battery bar has been added to the options menu. I have also doubled the recharge rate of the flashlight's battery to keep game play moving forward.



Enjoy painting the halls red this Christmas with 19.6! Much of 2022's Q4 was spent drafting level concepts for Act 3 and revisiting many older systems to see what could be improved. I am carefully trying to balance all areas of development, so if updates seem to stop suddenly, do not lose hope! I am still very actively working on OM6N so that it can see it's release sometime in 2023. Some development cycles may take a bit longer than others, I plan to keep posting regular updates monthly for much of next year.

As for now, I hope you Mortals enjoy the new additions and changes, good luck out there, and Have a Merry Christmas and a Happy New Year!
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