DRAGON BALL FighterZ - shoupinou
DRAGON BALL FighterZ receives today a host of free updates and a new adjustment patch on PC.

FighterZ Tournament is a new, online tournament mode featuring various new match rules, culminating in a final 8-player bracket. The winners and runners-up in each tournament will receive special rewards and Z Trophies, the latter of which players can display in their all-new Z Trophy Room.


Z Trophy Rooms, the second new feature, are unique to each player, and can be decorated with the Z Trophies that they collect, as well as with Lobby Avatars. Players can also change the background music. Players can then visit the Z Trophy Rooms of their friends – or show off their collection to their own guests.


Watch the trailer featuring all the new features:
https://youtu.be/Ky0WwDQc-Y0
Find below the list of adjustments applied to the game from today:

COMMON SYSTEM
SUPER DASH:
- Fixed an issue where game behavior changes by being at left or right side.
- Fixed an issue when Super Dash does not end immediately when cancelling an opponent’s move.
- Fixed an issue, where Super Dash charges upwards when the opponent uses Vanish at the same timing.

SUPER DASH, Z CHANGE, GUARD CANCEL CHANGE:
- Fixed an issue where if the player hits the opponent near the ground, they will immediately land on the ground.
Z CHANGE, GUARD CANCEL CHANGE:
- When used against an opponent guarding, the hit stun value has been changed to match the same as when using Super Dash.
GUARD CANCEL CHANGE:
- Increased recovery timing while receiving hits, making it difficult for follow-up attacks.
- Increased the stun time.
- The camera will trigger effect animation after a combo hit.
DRAGON BALL:
- Players will now be able to view the amount of active DRAGON BALLs during cut scenes in the match.
MID-AIR DRAGON RUSH:
- Added mid-air attack attributes.
Z Assist:
- After guarding or after receiving damage and not being able to use Z Change, players will now also be unable to use Z Assist.
GROUND DASH:
- Players will now be able to perform Special Moves at the beginning of Ground Dash
VANISH:
- Fixed an issue where if the player uses Z Change against an opponent that uses Vanish at the same time, the character joining the fight will attack an empty area.
INPUT SPECIAL MOVE:
- Adjusted so that Z Reflect will not be prioritized over inputting Special Move commands after Guarding.

GAMEPLAY

GOKU (SUPER SAIYAN):
- Ground Dragon Flash Fist (Light, Medium): removed mid-air attack attributes. To avoid being countered by crouching heavy attack.

VEGETA (SUPER SAIYAN):
- Jump ↓ Heavy Attack: the movement of this attack will now connect more easily when the opponent is horizontaly aligned with the player.

PICCOLO:
- Z Assist: Adjusted so that the blast effects will not disappear while Piccolo is still within the screen frame
- Ground Special Demon Slicer (Light): Adjusted so that players will be able to follow-up with a Super Attack or Vanish when the move connects with the opponent and bounces on the ground.
- Mid-air Special Demon Slicer (Light, Heavy): This move now has a faster trigger rate. Fixed the falling speed after executing this move and increased the stun time for opponents affected by this skill.
- Demon Shocker: Extended hitbox. Adjusted hit effect. Enabled to trigger Super Dash or Z Change when the move hits.
- Demon Shocker (diagonally): This move will now have a faster trigger rate.
- Crouching Unique Attack: This move will now have a faster trigger rate. The hitbox of this attack has also been increased.

GOHAN (TEEN):
- Standing Light Attack, Follow-up 1: Increased the attack’s reach and effect. Added a landing recovery frame. This skill can now be executed before landing on the ground.
- Standing Light Attack, Follow-up 2: Changed the movement and effect of the skill. This attack will now switch positions with your opponent when it connects. Added a landing recovery frame and mid-air attack attribute
- Crouching Unique Attack, Jump↓ Unique Attack: Fixed an issue where the Ki Blast’s lower section doesn’t explode on impact when used against Android 18’s barrier.

FRIEZA:
- You must die by my hand!: This move can now be executable while knocked down and or after receiving several attacks. This move will now have a slower trigger rate but increased damage.
- Death Saucer: Adjusted the hit effect when the disk returns to the screen, adding a sliding knockdown effect.
- Standing Light Attack, Follow-up 2: Fixed an issue where the attack animation becomes buggy when hit in a specific position.

CAPTAIN GINYU:
- Standing Light Attack, Follow-up 1: This move will now trigger at a faster rate.
- Standing Light Attack, Follow-up 2: Enabled Unique Attack with Z Combo

TRUNKS:
- Ground Shining Slash (Light, Heavy): Removed mid-air attack attributes. To avoid being countered by crouching heavy attack.
- Heat Dome Attack: The hitbox for this attack has been increased.

CELL:
- Crouching Unique Attack: The hitbox on the first-contact for this attack has been increased. When hit, the knock-back effect of the opponent has been changed.

ANDROID 18:
- Barrier: this barrier will now be able to protect allies’ Z Assist
- Z Assist, Mid-air support attack (Unique): the support area of this skill has been increased.

GOTENKS:
- Crouching Heavy Attack: The hitbox of this skill has been increased when the attack is aimed downward.
- Charging Ultra Volleyball: The player will now be unable to perform any actions until they land on the ground after executing this move.
- Galactic Donuts: Fixed and issue where the game bugs out when the move hits the opponent’s assist.

KRILLIN:
- Afterimage: Increased the stun time.
- Solar Flare: Reduced recovery frame on whiff and when guarded.
- Jump ↓ Unique Attack: Fixed an issue where the Ki Blast’s lower section doesn’t explode on impact when used against Android 18’s barrier.

KID BUU:
- Ground Mystic Ball Attack (Light): This move now has a slower trigger rate.
- Pearl Flash: Increased the stun time while falling. When used, it will now be harder to go behind the opponent.

MAJIN BUU:
- Standing Medium Attack: Reduced hit stun.
- Standing Heavy Attack: This move now has a faster trigger rate, an increased speed and an increased upward hitbox.

NAPPA:
- Saibaman (Light, Medium): The recovery rate while using this skill has reduced.
- Too bad: The 2nd hit of this move now has a faster trigger rate.

ANDROID 16:
- Hell Flash: Fixed an issue where the final hit of the Hell Flash is blocked, when triggered with an Ultimate Z Change at specific positions.
- Hell Flash: The distance between the player and the opponent after using this skill has been increased.
- Z Assist: When used against an opponent, their guard recovery rate has now been reduced.
- Hell Heat: This skill will now hit multiple times.
- Hell Heat (Long distance version): Changed to trigger the move quicker and changed recovery frame shorter on whiff.

YAMCHA:
- Wolf Fang Fist, Gale Claws
- Wolf Fang Fist, Reverse Wolf Fang Fist, Neo Wolf Fang Fist, Wolf Fang Fist: Pack Attack, Wolf Fang Fist: Finisher: This move-set is now made easier to use against an opponent mid-air.

TIEN:
- Crane Strike: Reduced landing recovery frame.
- Neo Tri-Beam: Increased damage for the first initial hit, as well as adjusted damage allocation.

GOHAN (ADULT):
- Potential Unleashed (Heavy + Unique): Adjusted so that damage increases by holding the button
- Standing Heavy Attack: Extended hit stun on guard.
- Crouching Heavy Attack: Reduced the movement distance when using this attack.
- Bros. Kamehameha: Fixed an issue where the opponent appears during the skill cut-scene

HIT:
- Realized Power: Adjusted so that the skill can more easily connect with Ultimate Z Change. Adjusted the hit animation, so that it doesn’t disturb the skill cut-scene anymore.
- Ground Realized Power: The upward hitbox for this move has been increased
- Mid-air Realized Power: The opponent now falls to the ground when hit by this move.
- I keep improving: Fixed an issue where Z Change is available along with Meteor Attack after the move hits.

GOKU (SSGSS):
- Super God Shock Flash (Medium, Heavy): The player will teleport before attacking. This move now has a slower trigger rate.
- Divine Void Strike (Light, Medium): Made the timing to repell Ki Blast faster.

VEGETA (SSGSS):
- Jump ↓ Heavy Attack: This move will now be easier to land on opponents horizontally.
- On a scale of one to ten, I'll give you a three!: Made the timing to repell Ki Blast faster.

BEERUS:
- God of Destruction's Rampage: Changed to trigger the move quicker and adjusted the movement speed.
- Sphere of Destruction: Changed to trigger the move quicker and made all recovery frames shorter.
- God of Destruction's Wrath: Changed to trigger the move quicker. Added super armor in the middle of movement.
- God of Destruction's Judgment: Reduced recovery frame after the move hits.

GOKU BLACK:
- God Slicer Dance: Increased damage.
- Holy Light Grenade: Adjusted the hit effect of the final hit, and made easier to connect with Ultimate Z Change

ANDROID 21:
- Standing Medium Attack: Reduced hit stun.
- Barrier: Now enable to protect allies’ Z Assist.
- Excellent Full Course: reduced recovery frame after the move hits. Adjusted opponent’s knock back.

BARDOCK:
- Revenge Assault: Increased the recovery time after hitting the opponent, and increased the distance of the player from the opponent after executing the skill.
- Raging Meteor: Increased the stun time on the opponent on the final hit.

BROLY:
- Crouching Heavy Attack: The downward hitbox for this move has been increased.
- All Special Moves: The armor invincibility buff now has a faster trigger rate.

VEJITO (SSGSS):
- Jump ↓ Heavy Attack: Players will now be able to cancel the move by jumping.
- Omega Finishing Blow: Increased minimum damage.

ZAMASU (FUSED):
- Standing Medium Attack: Increased the movement speed for this attack.
- Divine Order: Made it easier to perform a follow-up with Eternal Justice after the move hits.
- Lightning of Absolution: Fixed an issue where the effect does not appear properly when the move hits in high attitude.

GOKU:
- Kaioken (Additional Unique Attack, ↓ Additional Unique Attack): This move now has a faster trigger rate.
- Kaioken (Additional Medium Attack): The player is now invincible while spinning.
- Kaioken: Increased early input for additional attacks when the screen turns dark.

VEGETA:
- Crouching Unique Attack, Jump↓ Unique Attack: Reduced the character’s recovery frame.
- Jump ↓ Heavy Attack: Reduced recovery frame. Reduced movement speed and attack continuation time.

ANDROID 17:
- End game: Fixed an issue where the skill’s effects aren’t shown properly at certain times.

COOLER:
- Death Drop: Fixed an issue where the camera becomes abnormal during the K.O cut-scene.
- Z Assist: Fixed an issue where returning as Cooler from Z Assist, the opponent becomes unmovable from Cooler’s push.
DRAGON BALL FighterZ - BandaiNamcoUS Community
Attention FighterZ!

Cooler and Android 17 are available via the FighterZ Pass or can be bought individually

Patch v.1.12 has also been released and brings with it the following changes:

Additions:
- Added a new stage called Galactic Arena with BGM.
- Added new game mode in Local Battle. Originally, only 3v3 option was available, but this patch adds support for 1v1 and 2v2.
- Added new seasonal option in the Shop: "Halloween".

Adjustments:
- Matchmaking Display - Now only displays icon instead of opponent's name. Also made icons clearer at the bottom of the screen when waiting for matchmaking.
- Ranked Match - Added new ranks within the Ranked match as well as adjusted the way Battle Points are calculated.
Online Battles - Within Ranked Match, Casual Matches, and the FighterZ cup, players are no longer restricted in the number of times they can rematch. It is now unlimited.
- Online Lobby - Made further adjustments to the "Warping" sound effect volume when multiple users warp at the same time.

Bug Fixes:
Made various balance fixes/adjustments to all characters battle moves.

DRAGON BALL FighterZ - Valve
Today's Deal: Save 50% on DRAGON BALL FighterZ!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time
DRAGON BALL FighterZ

Android 17 hits Dragon Ball FighterZ later this month.

Confirmation comes from a report in Japanese magazine V-Jump, via Siliconera.

This version of Android 17 is based off the version from anime Dragon Ball Super, so it's a different incarnation than the one who fights alongside twin sister Android 18 in Dragon Ball FighterZ already.

Read more…

Valkyria Chronicles™ - contact@rockpapershotgun.com (Alan Wen)

After spending much of this decade catching up with the rest of the world, the Japanese games industry is truly back, and PC gamers have been reaping the rewards of this renaissance. It s taken time for Japanese developers and publishers to get on board, especially with consoles and smartphones remaining the dominant gaming platforms in their native country. But as classic console franchises finally make their Steam debuts, with better-late-than-never ports coming with full-fat optimisation options to give you the definitive experience, there really has been never a better time to be a Japanese-loving PC player.

As the Tokyo Game Show takes place this week, here s 10 of the best and most significant Japanese games you need installed, whether it s to immerse yourself in world-class game design, get a taste of classic console gaming history or Japanese culture, or, yes, if you just like the look of anime. (more…)

DRAGON BALL FighterZ - shoupinou
Together with the release of the original version of Goku and Vegeta for DRAGON BALL FIGHTERZ, a new balance patch is available with tons of improvements.

Read all the changes applied today in the patch notes below.
Thanks for supporting and playing Dragon Ball FighterZ

DRAGON BALL FighterZ - Patch Note 1.11
MODES

WORLD MATCH:
Entry settings: now Player’s Info is displayed
Ranked Match:
- now you can set the Opponent Rank settings to Same Rank, About the Same or Challenge in the entry settings.
- Network color will no longer be displayed on finding an opponent.
Casual Match: Now you can set the Oponent Color settings to Same Color, About the same or Anything goes.

PARTY MATCH:
Added ‘Sorry’ and ‘Don't worry’ messages to Party Match

LOCAL BATTLE:
Added Input Delay settings when playing against a player.

LOCAL MATCH:
On VS screen, players can now press and hold either the L1 button or L2 button on the screen before a match to change their first character.

TRAINING MODE:
Player team can now be edited when making a World Match entry.
Colors can now be selected when changing characters.
Added Ki Gauge Recovery option and can stop Ki gauge from auto-recovering.
Added Center(After KO/Switch), Center(After Stage Change) options to the Starting Side settings.
Added the Reset Damage Information option
Added Starting Position settings:
- Can switch the position of the characters.
- The position can also be switched by holding down ↑
Character Settings:
- Added Potential Unleashed settings for Gohan (Adult).
- Added Ginyu Force setttings for Ginyu.
Training Dummy Recording Settings:
- Training dummy's play records can now be saved to 8 different slots.
- Added a function to randomly play a record from multiple slots (with adjustable frequency for each slot).
Ennemy Settings:
- Added Counterattack Settings: set an attack for the training dummy to reversal attack with after a block or a damage.

OTHERS:
Character selection screen: increased the cursor movement speed.
Follow list: followed players' names will now be displayed in blue.
Button settings: Pressing OPTIONS on the Button Settings screen will now save current settings and exit the screen.
Result screen: Z Stamps can now be used when rematch menu is displayed for online matches.

GAMEPLAY

COMMON:
Now an attack won’t count as a hit during successful Z-reflect recovery frames.

PICCOLO:
Homing Energy Blast, Z Assist: Increased the hit stun and the recovery frames.

GOHAN (TEEN):
Crouching Special: Now he can move while in the air after performing the move.
- Matched the landing recovery frame with Jumping Down Special.
- Expanded the hitbox for the beginning of the attack.
Jumping Down Special: Expanded the hitbox for the beginning of the attack.
Z Assist: Now the Z-Assist moves more forward while rising.

FRIEZA:
Standing Special: Reduced the start up frame
Death Slash, Z Assist: Increased the hit stun and the non-recovery frame.
Death Slash(Light ver.): Reduced the start up frame
Warp Smash: Frieza now becomes invincible faster.
Midair ‘You might not survive this time’: Reduced the landing recovery frame on whiff.
Golden Frieza:
- Reduced the recovery frame after the pause.
- If an opponent isn't taking any hits when this move is activated then it would take more time till the game pauses to zoom in to Frieza.
- However Frieza becomes invincible during this time.
- Z combo restrictions are lifted. (EX. Can perform a string such as the following: Standing Heavy -> Standing Medium -> Standing Light.)"

GINYU:
Crouching Heavy: Can now Z combo into Standing Special.
Standing Special(Jeice): Increased the hit stun and the non-recovery frame.
Z Assist: Increased the hit stun and the non-recovery frame.
Strong Jersey: Reduced the block stun.
Strong Jersey (Medium/Heavy ver.):
- Increased the non-recovery frame on hit.
- Changed the way a damaged character is blown away."
Aerial Strong Jersey : Reduced the start up frame.

TRUNKS:
Standing Special, Jumping Special, Cyclone Buster:
- Hitbox of these attacks now disappear when Z reflected and can now be cancelled into a Special Move after that.
- Fixed an issue where it was sometimes unable to cancel on hitting an opponent when the move is about to end.
Z Assist: increased the hit stun and the non-recovery frame on hit.
Shining Slash (Heavy ver.): reduced the start up frame.

CELL:
Standing Light, Crouching Light: Increased the start up frame.
Low Kick: Damage scaling increased when using this move as a combo starter.
Jumping Medium: Increased the start up frame.
Jumping Special:
- Increased damage scaling.
- The first hit now ground bounces an opponent.
Ground Rolling Crush (Medium ver.): The distance moved can now be adjusted by pressing either forward or back while rolling.
Ground Rolling Crush (Heavy ver.): Reduced the start up frame.
The distance moved can now be adjusted by pressing either forward or back while rolling."
Aerial Rolling Crush (Light/Medium Ver.): The move will no longer hit an opponent on the back.

ANDROID 18:
Standing Light, Crouching Light: can now repeat whiffing the move consecutively by pressing ← at the same time.
Support Attack(Barrier), Z-Assist: enters the invincible state faster.
Barrier:
- Enters the invincible state faster.
- Can now cancel into Super Attack just by pressing R1 or R2 on blocking an attack. (Press ←+R1 or R2 to Meteor Attack.)
Fixed an issue where Dragon Rush doesn't launch an opponent in certain situation.
Back Grapple(Light ver.):
- Reduced the start up frame.
- Can now connect into Super Attack on hit."
Back Grapple(Medium/Heavy ver.): Increased the move distance.

GOTENKS:
Standing Special: Matched the cancel timing on additional inputs with the other characters.
Z Assist: Fixed an issue where the camera angle doesn't change in the latter part of the combo after hitting an opponent with the Assist attack.
Galactic Donuts: Fixed an issue where the camera angle doesn't change on landing Heavy attack in the next combo after hitting an opponent's Z Assist.
DIE DIE Missile Barrage:
- Reduced the start up frame.
- Increased the damage.
- Changed the way an opponent is blown away on hit.
- Increased the hit stun.
- Expanded the hitbox for the beginning of the attack.
Miracle Super Punch(Medium): Landing recovery frame has been increased when not holding down the Medium Button.
Ground Great Special Rolling Kick (Heavy ver.)
- Increased the recovery frame.
- Can now air dash and double jump after the move.
AerialGreat Special Rolling Kick (Heavy ver.): Reduced the recovery frame.
Vengeful Shout: Landing recovery frame has been increased on performing a feint.

KRILLIN:
Standing Special:
- Increased the non-recovery frame.
- Can now bend only the second fire ball by inputting ← + Special on an additional input.
Jumping Special:
- Increased the non-recovery frame.
- Can now bend the fireballs upward by inputting ↑+ Special on an additional input.
Senzu, Z Assist:
- Rocks no longer break by an opponent's attacks.
- Mitigated the damage scaling.
Solar Flare: Added invincibility to jump attacks.

KID BUU:
Crouching Medium(Medium/ Long ranged ver.):
- Increased the start up frame.
- Increased the damage scaling when using this move as a combo starter.
Crouching Special:
- Increased the landing recovery frame.
- Now the fireball will be thrown downward depending on the opponent's position.
Jumping Special: Increased the landing recovery frame.
Mystic Ball Attack: The attack will no longer hit an opponent on the back.
Mystic Arm Swing: Added invincibility to jump attacks.

MAJIN BUU:
Standing Light: Now the attack will hit a crouching opponent too.
Standing Lights - 2nd attack : reduced the start up frame.
Z Assist: increased the non-recovery frame.

NAPPA:
Standing Light: will no longer be blocked by standing guard.
Crouching Medium: Will no longer be blocked by standing guard.
Crouching Heavy: Expanded the hitbox forward.
Z Assist: Increased the hit stun.
Blazing Storm, Z Assist:
- Reduced the start up frame.
- Reduced frame disadvantage when blocked by an opponent.
Too bad:
- Now enters the invincible state faster.
- Reduced the entire recovery frame.
Saibamen(Acid): Can now be canceled into Z reflect or Super Dash on block (as same as other ki-blasts).

ANDROID 16:
Standing Lights - 3rd attack:
- Reduced the start up frame.
- Can no longer delay the attack after the 2nd Standing Light.
Ground Flying Powerbomb (Light/Medium ver.): added invincibility to jump attacks.
Ground Flying Powerbomb (Heavy ver.): increased the duration of invincibility to jump attacks.
Ground Dynamite Driver (Light/Medium ver.): increased the damage.

YAMCHA:
Neo Wolf Fang Fist: changed the hit effect to wall bounce.
Spirit Ball: Increased the least amount of damage.

TIEN:
Z Assist: Increased the non-recovery frame.
Ground Volleyball Fist: fixed an issue where additional inputs could be made even when blocked by an opponent.
Ground Volleyball Fist (Medium): now enters the armor invincible state faster.
Ground Volleyball Fist (2nd/3rd attacks, Heavy ver.): Tien copies will appear to do the attacks.
Tri-Beam: increased the duration during which Ultimate Z change can be performed.
Tri-Beam, Neo Tri-Beam: the amount of self damage is reduced while Sparking!

HIT:
Standing Lights - 3rd attack: expanded the hitbox upward.
Crouching Light: can now cancel the second Standing Light into Crouching Light
Tides of Time(Heavy ver.): now enters the invincible state faster.
Death Blow: fixed so that the camera angle won't change in the latter part of the combo on hitting an opponent with this move.

GOKU (SSGSS):
Super God Shock Flash:
- Reduced the start up frame.
- Changed the way an opponent is blown away on hit.
Super God Shock Flash(Light/Heavy ver.):
- Increased the damage of the attack that is performed on whiffing the grab.
- Added damage scaling when using this move as a combo starter.
Instant Transmission: now faces towards an opponent after the move.
Extreme Speed Kamehameha: increased the duration during which Ultimate Z change can be performed.

VEGETA (SSGSS):
Big Bang Attack, Z Assist:
- Increased the damage.
- Increased the hit stun and block stun.
- Changed the direction an opponent is blown away on hit.
Super Dash Kick(3rd attack - Light ver.): increased the start up frame only when an opponent is in front.
Ground Super Dash Kick: removed the jump attack property.
Ground Super Dash Kick(2nd and 3rd attacks): unified the frame disadvantages.
Galick Gun: increased the damage.
Niagara Pummel:
- Increased the move distance.
- Reduced the start up frame.
- Mitigated the damage scaling.
Niagara Pummel (On holding the button): fixed so that the camera angle won't change in the latter part of the combo after hitting an opponent on holding down the button.

BEERUS:
Standing Light:
- reduced the start up frame.
- Expanded the hitbox forward.
Crouching Light: Reduced the start up frame.
Z Assist: Increased the move distance.
Sphere of Destruction, Z Assist:
- Increased the non-recovery frame on hitting an opponent while they are not moving by Beerus' attacks.
- Changed the way an opponent is blown away on hit.
Sphere of Destruction: Can now be canceled into Special move, Z change or Sparking! on repelling the sphere with a normal attack.
Ground Sphere of Destruction(Heavy ver.): Now Beerus floats a little higher when pressing↓.

ANDROID 21:
Crouching Medium: shrank the hit box to reduce the reach.
Crouching Medium(Long range ver.):
- Added damage scaling when using this move as a combo starter.
- Expanded the hitbox inwardly.
Z Assist:
- increased the hit stun.
- increased the non-recovery frame.
- decreased the damage.
- Increased the recovery frame.
Total Detonation Ball:
- Increased the hit stun.
- Now she will start recovering to the neutral state after the ball has exploded.
Total Detonation Ball(Light/Medium ver.): increased the recovery frame.
Homing Energy Blast:
- increased the hit stun.
- Increased the recovery frame."
Barrier Sphere:
- Now enters the invincible state faster.
- Can now cancel into Super Attack just by pressing R1 or R2 on blocking an attack. (Press ←+R1 or R2 to Meteor Attack.)"
Ground Aerial Connoisseur Cut: added invincibility to jump attacks.
Connoisseur Cut, Aerial Connoisseur Cut: now faces towards an opponent on whiff.

BARDOCK:
Rebellion Spear (Light ver.): decreased the block stun.
Ground Rebellion Spear (Medium ver.):
- Added invincibility to jump attacks.
- Increased landing recovery frame.
Rebellion Spear (Heavy ver.)
- Increased the duration of the first attack.
- Increased the damage of the follow up attack.
Saiyan Spirit: fixed so that the camera angle won't change in the latter part of the combo after hitting an opponent.

BROLY:
Various armors: Broly's various armors will no longer endure Vanish attacks.
Z Assist:
- Expanded the hitbox for the beginning of the attack.
- Increased non-recovery frame.
Eraser Blow: expanded the hitbox for the beginning of the attack.
Gigantic Strike: now it's easier to follow up with Vanish attack.

VEGITO (SSGSS):
Barrier:
- Now enters invincible state faster.
- Increased the entire recovery frame on whiff.
Ground Atomic Buster: Added invincibility to jump attacks.
Spiral Heel Shot:
- Reduced the block stun of the last attack.
- Decreased the recovery frame.
Aerial Spiral Heel Shot: reduced the non-recovery frame when the camera angle doesn't change.
Aerial Spiral Heel Shot (Light/Medium ver.): increased the move distance.

ZAMASU (FUSED):
Jumping Light: expanded the hitbox upward.
Z Assist:
- Shrunk the front part of the hurt box.
- Reduced the start up frame.
- Increased the projectile speed."
Ground Eternal Justice (Light/Heavy ver.): reduced the start up frame.
Aerial Eternal Justice(Heavy ver.): reduced the start up frame.
Divine Order: shrunk the front part of the hurt box.
Divine Order (On holding the button):
- reduced the start up frame.
- Increased the projectile speed.
TEKKEN 7

The 2018 Evolution Championship Series, better known as Evo 2018, went down this weekend, pitting the best of the fighting game community against one another in mano a mano combat across eight games: Street Fighter 5, Tekken 7, Guilty Gear Xrd REV 2, Injustice 2, Super Mash Bros. Melee, Super Smash Bros. for Wii U, Dragon Ball FighterZ, and BlazBlue: Cross Tag Battle. When the dust cleared, this is who was left standing:

Street Fighter 5: Arcade Edition 

  • 1st - Problem X - Benjamin Simon
  • 2nd - Tokido - Hajime Taniguchi
  • 3rd - Fuudo - Kenta Ai
  • 4th - Gachikun - Kanamori Tsunehiro
  • 5th - Fujimura - Fujimura Atsushi
  • 5th - Luffy - Olivier Hay
  • 7th - THE COOL KID93 - Marcus Redmond
  • 7th - Caba - Cristhopher Rodriguez Nade 

Street Fighter's grand finals were once again the capstone event, and last year's champion, Japanese veteran Tokido, nearly took the title again. Another Japanese veteran, Fuudo, sent Tokido to the loser's bracket, but Tokido battled his way back and made it to the grand final, where he reset the bracket in a real nail biter. But Problem X's M. Bison was too strong, and he became the first UK Street Fighter Evo champion.

Dragon Ball FighterZ

  • 1st - SonicFox - Dominique McLean
  • 2nd - GO1 - Goichi Kishida
  • 3rd - Fenritti - Shoji Sho
  • 4th - Moke - Naoki Nakayama
  • 5th - KnowKami - Perry Vinson
  • 5th - Kazunoko - Ryota Inoue
  • 7th - Kubo - Tsutomu Kubota
  • 7th - Supernoon - Steve Carbajal

DBFZ set a viewership record for EVO and provided a slightly controversial, dramatic finish, as SonicFox asked to switch from P2 to P1 between matches. Some called it a delaying tactic to put the red-hot Goichi off his game, and SonicFox did turn things around to win in a dominant pair of final rounds.

Tekken 7

  • 1st - LowHigh - Sun-woong Yoon
  • 2nd - Qudans - Byung-moon Son
  • 3rd - Lil Majin - Terrelle Jackson
  • 4th - JDCR - HyunJin Kim
  • 5th - Book - Nopparut Hempamorn
  • 5th - Rangchu - Hyunho Jung
  • 7th - Noroma - Takumi Hamasaki
  • 7th - Chirichiri - Takumi Hamasaki

Super Smash Bros. Melee

  • 1st - Leffen - William Hjelte
  • 2nd - Armada - Adam Lindgren
  • 3rd - Plup - Justin McGrath
  • 4th - Hungrybox - Juan DeBiedma
  • 5th - Wizzrobe - Justin Hallett
  • 5th - Mang0 - Joseph Marquez
  • 7th - Swedish Delight - James Liu
  • 7th - S2J - Johnny Kim

Guilty Gear Xrd REV 2

  • 1st - Omito - Omito Hashimoto
  • 2nd - Machabo - Masahiro Tominaga
  • 3rd - LostSoul - Eli Rabadad
  • 4th - Nage
  • 5th - Rion - Hisatoshi Usui
  • 5th - Zadi
  • 7th - Teresa - Fukuda Norihiro
  • 7th - Fumo - Harukuni Suga

 BlazBlue Cross Tag Battle

  • 1st - Heiho
  • 2nd - Fame96 - Jerome Latham
  • 3rd - DoraBang - Ryuji Utsumi
  • 4th - kojiKOG - Kazuyuki Koji
  • 5th - Kazunoko - Ryota Inoue
  • 5th - Fenritti - Shoji Sho
  • 7th - Gouda
  • 7th - DettyWhiteRock - Kohki Hayashi

Injustice 2

  • 1st - Rewind - Curtis McCall
  • 2nd - Tweedy - Tommy Tweedy
  • 3rd - SonicFox - Dominique McLean
  • 4th - Big D - Ryan DeDomenico
  • 5th - Hayatei - Alexandre Dube-Bilodeau
  • 5th - Semiij - Andrew Fontanez
  • 7th - SylverRye - Mo Amaechi
  • 7th - Biohazard - Matthews Commandeur

Super Smash Bros. for Wii U

  • 1st - Lima - Bharat Chintapall
  • 2nd - CaptainZack - Zack Lauth
  • 3rd - Nietono - Yuta Uejima
  • 4th - Mistake - Tamim Omary
  • 5th - Mr E - Eric Weber
  • 5th - MVD - Jestise Negron
  • 7th - Raito - Tetsuya Ishiguro
  • 7th - Choco - Toshimasa Hayakawa

Street Fighter 5 action put up big numbers on the opening days of the tournament, according to this GitHyp report, but Dragon Ball FighterZ ultimately took the viewership crown, hitting nearly 258,000 concurrent viewers at one point, the highest viewership count of all time for an Evo main event on Twitch.  

And like all good sporting events, there was a spot of controversy as well. Kotaku reported that the audience booed players who opted to use the Bayonetta character in the Super Smash Bros. for Wii U competition because it's viewed by many as having an unfair advantage over others. It got bad enough that a pre-finals match between CaptainZack and eventual 7th-place finisher Raito ended with a victorious CaptainZack flipping off the entire crowd as he walked off the stage; the announcers said they didn't condone his action, but acknowledged that the behavior of the audience was in "such bad taste" that it wasn't entirely unjustified. In the final match, Lima and CaptainZack, who were both playing with Bayonetta, simply stopped playing at one point, until Evo staff compelled them to keep fighting. 

DRAGON BALL FighterZ

Cooler is coming to Dragon Ball FighterZ, Bandai Namco has announced.

The main antagonist of the movie Dragon Ball Z: Cooler's Revenge is revealed at the end of the video below, which revolves around fellow DLC characters base Goku and base Vegeta, both of which hit the fighting game on 8th August.

Cooler is the older brother of Frieza and eldest son of King Cold. He's a lot like the finger-pointing Frieza but more hench.

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Street Fighter V

Street Fighter has a new world champion - and he's from the UK.

Benjamin "Problem X" Simon won Street Fighter 5 at Evo - the world's biggest fighting game tournament - defeating legendary Japanese player Hajime "Tokido" Taniguchi in grand finals.

Playing as M. Bison, Problem X beat Akuma player Tokido 3-0 after the Japanese reset the bracket (Evo is a double elimination tournament).

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TEKKEN 7 - contact@rockpapershotgun.com (Dominic Tarason)

For fans of the Street Fighters, Tekkens and Dragon Ball FighterZs of this world, The Evo Championship Series is the most magical time of the year. Held at the Mandalay Bay hotel in Las Vegas, thousands trade blows across eight major games (plus a fair few minor ones) in search of fame, glory, and big cash prizes. Evo’s doors are open, and the first matches are streaming live on Twitch right now.

For those who’d rather just fight for themselves, Steam is running a big promo weekend, with discounts many of the games being played and free weekends for Street Fighter 5, Tekken 7 and new 2D crossover fighter BlazBlue: Cross Tag Battle. How else are you going to get warmed up for Evo 2019?

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