DRAGON BALL FighterZ - shoupinou
DRAGON BALL FighterZ character pool is expanding again, Goku and Vegeta will be available early August on on Steam.

The most famous rivals get their original form and with it come their powerful move sets.

Goku can unleash the Kaioken formidable power to crush his opponent, when facing a fearsome enemy, he can use his most powerful skill: the Super Spirit Bomb. https://youtu.be/t1F96Yb53-Y
Vegeta, the proud Saiyan prince has access to his signature move: the Galick Gun. In order to annihilate any opponent Vegeta will use his deadliest attack, the Galaxy Breaker, a devastating energy blast fired from his whole body. https://youtu.be/SpGlFa34xEQ

DRAGON BALL FighterZ - shoupinou
In Partnership with Twitch, the DRAGON BALL FighterZ - World Tour kicks-off at the CEO Fighting Game Championships from June 29th to July 1st in Daytona Beach, Florida

Who will collect the seven Dragon Balls and be crowned as the champion of the DRAGON BALL FighterZ - World Tour 2018/2019? Find out by following the World Tour’s official Twitch channel: twitch.tv/dragonballfighterz from our official and exclusive partner Twitch. #dragonballfighterZ
https://youtu.be/pPitfEpepfM
The inaugural stop for the DRAGON BALL FighterZ - World Tour begins at the CEO Fighting Game Championships taking place from June 29th to July 1st in Daytona Beach, Florida. Living up to its billing as a worldwide tournament, the DRAGON BALL FighterZ - World Tour will feature seven main “Saga Event” stops, the first five being: CEO Fighting Game Championships (USA), VS Fighting (United Kingdom), Ultimate Fighting Arena (France), Thunderstruck (Mexico), Southeast Asia Major (Singapore), and 2 more to be announced.

For more information about the DRAGON BALL FighterZ - World Tour, visit the tour’s official website at: http://dbfzworldtour.com.
DRAGON BALL FighterZ - BandaiNamcoUS Community
A new patch for Dragon Ball FighterZ on PS4, XB1 and PC has been release with many fixes to improve your experience. Read the full Patch Note below.


ARCADE MODE:
Fixed an issue where Finish Bonus values aren't correct when finishing with certain moves. Examples: Trunks' Cyclone Buster, Gotenks' Charging Ultra Volleyball, Freeza's Sorbet's Ray Gun.

TRAINING MODE:
Fixed an issue where the recorded inputs are not displayed properly when using horizontal inputs using one or two members in the opponent team.

Fixed an issue where the inputs of Repeat Attack option gets reversed after performing Ginyu's Body Change to either the 2nd or the 3rd character in Practice.

GAMEPLAY

ANDROID 18:
Fixed an issue where the latter explosive part of ‘Energy Wave’ sometimes misses even when the first part hits.

Fixed an issue where Dragon Rush doesn't launch an opponent in certain situation.

ZAMASU (Fused):
Fixed an issue where Zamasu's position is slightly off when grabbed by Android16's Dynamite Driver.

VEGITO (SSGSS):
Fixed an issue where the effect of Vegito's Omega Finishing Blow stays longer on the screen when connecting Vegito's Omega Finishing Blow to Goku Black's God Slicer Dance with Ultimate Z Change. The wind effect of Vegito's Omega Finishing Blow partially remains when Ultimate Z changed into Goku Black right before the Omega Finishing Blow hits an opponent.

Fixed an issue where an opponent floats in an invulnerable state when hitting the opponent and the opponent's assist character at the same time with Vegito's Crouching Special or Jump Special and canceling it.

Fixed an issue where advance inputs aren't available when hitting an opponent with Vegito's Crounching Special and Jump Special.


ANDROID 21:
Fixed an issue where an opponent doesn't disappear with the star blink when launched with the ground Dragon Rush.

Fixed an issue where Android 21's Homing Energy Blast doesn't change its target even after a Z change (also fixed for Piccolo).

Fixed an issue where the direction Homing Energy Blast pushes back an opponent doesn't reverse even when characters' positions are switched (also fixed for Piccolo).

BROLY:
Fixed issues with the stage destruction scenes (colors, glitches…) when performing Broly's Gigantic Meteor (R2 / RT Button version) and Z change before an opponent is K.O.ed.

Fixed an issue where the explosion effect of Broly's Eraser Blow moves rapidly in horizontal direction when clashed in certain timing.

GOKU (SSGSS):
Fixed an issue where the camera movement is incorrect when launching an opponent with Goku(SSGSS)'s aerial Dragon Rush.

GOHAN(Adult):
Fixed an issue where Jumping Light Attack whiffs when performed against Goku Black right after Dragon Rush.

BEERUS:
Fixed an issue where an opponent's Ki gauge increases more when K.O.ed with God of Destruction's Judgment and the special cut scene.

Fixed an issue where Ki gauge increases when the heavy version of Sphere of Destruction hits an opponent.

PICCOLO:
Fixed an issue where Piccolo's Z Assist doesn't fire the Homing Energy Blast when performed while Majin Buu's Fat Throw is hitting an opponent.

Fixed an issue where Piccolo's Z Assist doesn't fire the Homing Energy Blast when performed while Android 16's grabbing an opponent with Flying Powerbomb.

Fixed an issue where Piccolo's Homing Energy Blast doesn't change its target even after a Z change (also fixed for Android 21)

Fixed an issue where the direction Homing Energy Blast pushes back an opponent doesn't reverse even when characters' positions are switched (also fixed for Android 21).

GOKU BLACK:
fixed an issue where some Goku Black's mirror images are partially displayed off screen when performing The Work of a God at very high position.

TRUNKS:
Fixed an issue where Trunks' animation becomes strange when hitting an opponent with Shining Slash after K.O. or time up.

MAJIN BUU:
Fixed an issue where the size of the wrapping effect of Majin Buu's Fat Slow is based on the first character when hitting an opponent at an instant Z change is performed.



OTHER GAMEPLAY FIXES

LIVE COMMENTARY:
Fixed an issue where live commentary is played too early when Beerus grabs an opponent with his Meteor attack.

Fixed an issue where an audio comment related to Beerus VS Zamasu is played while Goku Black is played ( ‘I-I don't believe this! Zamasu has vanished!’)

BACKGROUND:
Fixed an issue where all buildings in the background collapses simultaneously when Z reflecting energy balls after performing following moves: Majin Buu’s Now Buu really...hate you!, Android 16’s Hell Flash Maximum Output and Last Resort, Android 21’s Excellent Full Course and Sweet Tooth.

VOICE:
fixed an issue where voice were not played correctly when performing Dragon Rush (Forced Switch) then Dragon Rush again right after.

Z CHANGE:
Fixed a glitch when pressing Forward + Attack button + Assist button simultaneously to Z change while jumping.

Fixed an issue where a character doesn't immediately leave the screen when performing Z change while the character is in the transitioning frame to a jump motion.

ULTIMATE Z CHANGE:
When finishing an opponent with Ultimate Z change using the Meteor Attacks listed below, the Assist gauge becomes unavailable for certain period of time at the start of the next round:
Android 21's Sweet Tooth
Majin Buu's Turn into candy!
Beerus' God of Destruction's Judgment When the special K.O. cut scene is triggered against Goku Black and Zamasu(Fused)

ASSIST:
Fixed an issue where assist characters leave the screen without taking the K.O. motion when defeated by Jump Heavy Attack. (Even though they are defeated)

KI GAUGE:
Fixed an issue where Ki gauge stops increasing when hitting an opponent with something like trap type projectiles while a player character is performing the press-and-hold Vanish move in Sparking! state.
DRAGON BALL FighterZ - shoupinou
Previously announced as new characters in DRAGON BALL FighterZ, Vegito (SSGSS) and Zamasu (Fused) will be playable starting tomorrow on May 31th.

Watch the Battle of Fusions trailer and get ready to live it from tomorrow!
https://youtu.be/VJUOg5s9HI8
DRAGON BALL FighterZ - shoupinou
BANDAI NAMCO Entertainment Europe today announced that the Party Battle and the FighterZ Cup modes will soon be playable in DRAGON BALL FIGHTERZ. These new online modes have been added to the game through a free update on May 9th. The first Party Battle event will be live today on PC, PlaySttion 4 and Xbox One.


Revealed in a brand-new video, these new game modes offer new features for online fighters. In the Party Battle mode, 3 players will have to join forces in co-op fights. Cooperation will be the only way to stand a chance against the fearsome bosses. From today, players are able to form a team and take on their first challenge “The Emperor Strikes Back” to defeat Frieza.
https://youtu.be/RQ2T3hiEuAo
The FightherZ Cup is a monthly competition where players can fight and collect points for their respective Z-Union. The competition to establish your Z-Union supremacy will be fierce!

This free update also included new features and several improvements to offer the best gaming experience. To ensure game balance, some characters have also received few adjustments. Additionally, existing modes and features such as the training mode and the combo challenge have been improved. To get the details of all the improvements please visit: https://en.bandainamcoent.eu/dragon-ball/news/free-update-dragon-ball-fighterz
DRAGON BALL FighterZ - shoupinou
A free update for Dragon Ball FighterZ is going to be rolled out on 9th May.
Two new features -FighterZ Cup and Party Battle- will be added together with many gameplay improvements.
Please read below for the full list of changes included:


NEW FEATURES:
More information will be revealed soon for the events linked to these new features
• FIGHTERZ CUP: a monthly competition where players can fight and collect points for their respective Z-Union
• PARTY BATTLE: Co-op fights where 3 players can join forces to defeat fearsome bosses

MODES:
• REPLAY CHANNEL: To enable implementation of the below gameplay adjustments (see “GAMEPLAY” section), recorded data from Replay Channel will be erased
• COMBO CHALLENGE: Fixed an issue where there was a gap between when the timer starts counting and the game starts allowing some inputs when performing position reset in a combo challenge

TRAINING MODE:
• Fixed an issue where the training dummy doesn't guard/unguard properly with Enemy Settings set to Guard First Only
• Fixed an issue where the training dummy doesn't properly playback movements that are recorded in advance when using Ginyu's Body Change after performing Dragon Rush (Forced Switch) and not resetting the positions in-between these two actions.
• Fixed an issue where the combo damage is not displayed when an attack is counteracted by an armor move . An adjustment has also been made to prevent immediate health recovery when an attack is counteracted by an armor move.
• Fixed an issue where “OK!” is displayed on the Assist character icons even when they are crossed out with Assist Cooldown Setting set to Quick Recovery
• Fixed an issue where the training dummy fails to recover its health with some specific unconnected strings of moves
• Fixed an issue where the training dummy fails to guard in some cases even when the Guard Follow-ups option is selected
• Self-damaging moves will no longer affect the Combo Damage displayed
• Fixed an issue where the training dummy fails to guard attacks with some specific strings when the Guard Settings is set to Guard Follow-ups

STORY MODE:
• Fixed an issue where the defense-up skills are taking effects only the half of what they are supposed to

GAMEPLAY:
GOKU (Super Saiyan):
• Fixed an issue where the dust effect displayed for Goku (Super Saiyan)'s Kamehameha and Warp Kamehameha continues to be displayed while the game is paused by an opponent’s Super Attack

VEGETA (SSGSS):
• Fixed an issue where the Vegeta (SSGSS)'s Big Bang Attack does not explode when blocked by a Z Assist with an armor property (such as Android 18's Z Assist)
• Fixed an issue where player cannot perform Vanish move when Vegeta (SSGSS)'s Big Bang Attack hits armor property objects (such as Broly's Powered Shell)
• Modified the damage scaling of Vegeta(SSGSS) several Ki-Blast moves to match with a normal Ki Blast
• Modified the amount of the damage that's done with the first attack of Vegeta(SSGSS)'s Niagara Pummel
• Adjusted Vegeta (SSGSS)'s On a Scale of One to Ten, I'll Give You a Three! so that it's easier now to grab an opponent and follow up with Z assists
• Fixed an issue where the move sometimes hits an opponent even after they're K.O.-ed
• Fixed an issue where Vegeta (SSGSS)'s invincibility is disabled at the wrong timing when executing Final Flash Attack

BROLY:
• Fixed an issue where the energy ball goes up in the air when Broly's Gigantic Meteor is clash canceled
• Fixed an issue where Broly's Jumping Heavy Attack doesn't clash cancel
• Fixed an issue where the Powered Shell effect appears for a split second when Broly gets K.O-ed
• Fixed an issue where an opponent wall bounces when a player hits the opponent with Broly's Gigantic Strike with corner on the back
• Fixed an issue where hit count doesn't increase when hitting an opponent with Broly's Jump Heavy Attack, the medium and the heavy versions of Lariat Express
• Matched the number of times Broly's Jumping Down Heavy attack can endure hits with other moves to allow an opponent to counter it with a Crouching Heavy attack
• Fixed an issue where Broly's Powered Shell disappears when hit by certain ranged Special Moves
• Fixed an issue where Broly is able to cancel into his Super Attack at the moment he catches an opponent with his Eraser Blow the medium and the heavy versions of the Lariat Express, Gigantic Claw and Gigantic Strike
• Fixed an issue where Broly’s barrier effect is out of sync when canceling into Sparking Blast 1 frame after the start of a Super Dash

BEERUS:
• Fixed an issue where Beerus' Standing Unique Attack, Jumping Unique Attack and Sphere of Destruction disappear before they destroy what is in the background when reflected
• Fixed an issue where the lower energy ball of the two created by Beerus's heavy version of Sphere of Destruction cannot be repelled by Beerus' attacks when it bounced back without hitting an opponent
• Fixed an issue where Beerus is able to keep shooting Ki-blasts without an end after hitting an opponent with his Beerus Ball in a certain way
• Fixed an issue where Sphere of Destruction keeps flashing and making sounds when it takes hits during a pause
• Reduced the recovery frame of Beerus' down medium attack to match with other moves

TIEN:
• Fixed an issue with character displays that's observed when Tien hits an opponent who is positioned at the backside of Tien

KRILLIN:
• Now Krillin's Z assist will always throw a rock unless a player is inputting left when he appears on the screen
• Increased the duration of hit stun and the time an opponent isn't able to recover for Krillin's Z Assist

NAPPA:
• Adjusted the knock back distance of an opponent so that Nappa's Jumping Down Heavy attack is more likely to hit twice
• Mitigated the damage scaling of Nappa's Too Bad to balance out with other invincible moves
• Adjusted damage scaling of Saibaman's explosive attacks

YAMCHA:
• Fixed an issue with appearances when a player defeats the last character of an opponent with Yamcha's Ultimate Wolf Fang Fist

CAPTAIN GINYU:
• Fixed an issue where the Z Assist Character is displayed while performing Ginyu's Body Change
• Fixed an issue where Ginyu's Jumping Heavy attack can put an opponent in the sliding knockdown state in a different timing than other characters

HIT:
• Fixed an issue where Z assist characters remain on the screen in the case Hit's I Keep Improving hits an opponent while the characters are in their hit stun

FRIEZA:
• Fixed an issue where Frieza's Death Saucer doesn't vanish after clashing with Broly's Powered Shell
• Extended the inner part of the hit box for Frieza's Crouching Heavy
• Fixed an issue where damage scaling isn't properly processed when executing Frieza's You might not survive this time and connecting it with following Death Ball.
• Fixed an issue where Frieza's Death Saucer flies in a wrong path when clashed once
• Fixed an issue where Frieza's You must Die by my Hand! cannot be executed when getting a hard knock-down by certain moves (Nappa's Arm Break, etc.)
• Adjusted the damage and the damage scaling for Frieza's You might not Survive this Time

PICCOLO:
• Fixed an issue where Piccolo's Z Assist doesn't fire the energy blast when used right after a Super Attack
• Fixed an issue where a player can't block Piccolo's Z Assist unless the player is inputting the direction away from an opponent when the opponent switches the positioning of the player's main character and the opponent's main character while Piccolo's Z Assist Homing Energy Blast is still on the screen

ANDROID 18:
• Modified the light version of Android 18's Back Grapple's so that the hit count increases when an opponent is smashed into the ground
• Also modified the damage value and the damage scaling in accordance with the above modification

ANDROID 16:
• Now players will be able to recover from the ground when hit by Android 16's Dynamite Driver
• Removed the invincibility to ranged attacks from Android 16's Standing Heavy, Jumping Heavy and Crouching Heavy

VEGETA (Super Saiyan):
• Reduced the duration of block stun for Vegeta (Super Saiyan)'s Z assist

GOHAN (Adult):
• Modified the property of Gohan (Adult)'s down light attack to match with other light attacks
• Modified Gohan (Adult)’s heavy version of mid-air Ultimate Back Attack so that opponents are now able to ground recover when hit
• Reduced the frame advantage of Gohan (Adult)'s heavy version of Machine Gun Kick when it's blocked by an opponent

KID BUU:
• Fixed an issue where Kid Buu's Candy Beam sometimes hits an opponent for several times
• Made a modification to Kid Buu's Pearl Flash so that the damage scaling of Super Attacks is now applied

ANDROID 21:
• Fixed an issue where the move property of Android 21's Solar Flare which becomes available after absorbing an opponent isn't ranged attack
• Android 21's Total Detonation Ball has been adjusted so that it now disappears when hit by Broly's Powered Shell
• Fixed an issue where a sound effect isn't played when Android 21 executes a mid-air version of her special move Sticky Energy Blast
• Fixed an issue where Android 21's hurt box isn't consistent depending on which mid-air damaged motion is triggered

GOHAN (Teen):
• Fixed an issue where wrong down state is applied to a character when getting hit by the medium version of Gohan (Teen)'s Flying Kick high up in the air
• Fixed the timing when Gohan (Teen)'s 5-Hit Combo disappears
• Fixed an issue where the effect was out of synch during Son Gohan (Adult)'s Jet Upper and Z Assist
• Fixed an issue where characters' appearances become strange while they're falling when Son Gohan (Adult) hits an opponent high up in the air with his ground version of the Ultimate Back Attack (after Potential Unleashed)

GOTENKS:
• Fixed an issue where the hitbox of Gotenks' Z Assist remains even after he has left the screen
• Fixed an issue where Gotenks' Jumping Heavy can put an opponent in the sliding knockdown state in a different timing than other characters
• Fixed an issue where Gotenks' Z Assist can forcibly put an already mid-air opponent's position back to the ground

CELL:
• Cell's Psychokinesis Crash has been adjusted so that the attack no longer appears behind an opponent character

TRUNKS:
• Fixed an issue where Trunks sometimes doesn't execute follow up attacks after hitting an opponent with his Shining Slash

GOKU BLACK:
• Made an adjustment so that Goku Black's medium and heavy versions of the Fierce God Kick no longer locks down even a knocked out opponent

OTHERS:
• Fixed an issue where some characters don't instantly transition to their down motion but keeps performing their super armor moves until the end in the case the character loses all its health by an opponent's move that has a property to lock down an enemy
• Fixed an issue where a character reacts and turns back to an opponent after the Vanish attack while they are performing certain Special Moves or Super Attacks such as Goku (Super Saiyan)'s Kamehameha
• Fixed an issue where a character floats in the air for a short period when getting a sliding knock down by particular moves such as Goku Black's Holy Light Grenade
• Fixed an issue where Z Assist characters fly high up in the air when they are forced to leave the screen by certain moves such as Goku Black's God Slicer Dance
• Fixed an issue where a player's character loses its ability to move properly when the player performs Z reflect against some specific moves such as Android 16's Hell Flash
• Fixed an issue where a player's normal Jumping Heavy Attack works in the same way as an auto combo finisher when an opponent's Z Assist character leaves the screen while the player is performing a combo
• Fixed an issue where scaling that should have been applied to non-recovery frame to prevent a combo loop isn't applied when starting a combo with certain moves
• Fixed an issue where a character slides horizontally with facing downward when triggering Super Dash under specific conditions
• Fixed an issue where certain voices aren't played in certain situations
• Fixed KO voices so that the appropriate voices that are corresponding to certain characters will be played
• Increased the duration of throw invincibility for both air and ground back dash
• Made some adjustments to make it harder to execute the Z reflect for the second time in succession
• Fixed an issue where the invincibility of Z assist characters aren't properly disabled when leaving the screen due to the main character getting a hit
• Fixed an issue where a player's main character is able to cancel moves to an another move even when they are whiffing in the case the player team's fireballs got reflected by an opponent's Z-reflect or Super dash.

Thank you for playing Dragon Ball FighterZ
DRAGON BALL FighterZ - shoupinou
Fused Zamasu will be the next addition to the DRAGON BALL FighterZ roster and will be available both in standalone and as part of the FighterZ Pass, which includes a total of 8 characters .
https://youtu.be/TaGdEZ8I3IM
Highlighted in a new video, Fused Zamasu is born from the fusion of Goku Black and Future Zamasu through Potara earrings. Thanks to the Super Dragon Balls, Fused Zamasu has gained ultimate power and invincibility, making him the most devastating god of all time. His unlimited power also allows him to float in the air after his attacks and to move in any direction, making him a unique character to control. Divine Wrath, his Ultimate Attack, is a huge shot from his fingertip and is best used after a rush attack.
DRAGON BALL FighterZ - shoupinou
Today, BANDAI NAMCO Entertainment reveals the launch trailer of the first DLCs for DRAGON BALL FighterZ. https://youtu.be/Hs0ckT143v8 These DLCs will be available on March 28th. Broly and Bardock, two of the most iconic DRAGON BALL characters, will each be part of one of the DLCs and come up with five alternative outfit colors, a lobby avatar and a Z-Stamp.

Broly is one of the last survivors of Frieza’s attack on Planet Vegeta that eliminated almost all Saiyans. The Legendary Super Saiyan’s huge physique grants his attacks an impressive reach and enormous power. His Meteor Ultimate Attack Gigantic Meteor lets him hover over his opponent and instantly unleash a huge blast of energy.

The father of Radditz and Goku, Bardock has perfected his skills as a mighty warrior in numerous battles – a character that’s easy to learn but hard to master. Extending his combos takes skill, but his invincible and deadly rush attacks are extremely difficult to counter. His Meteor Ultimate Attack turns Bardock into a Super Saiyan, channeling the might of the mysterious alien race.

Both characters will also be part of the FighterZ Pass, which gathers a total of 8 new fighters. Broly and Bardock will each feature a highly dramatic scene which are shown in the new trailer.
https://youtu.be/Hs0ckT143v8
DRAGON BALL FighterZ - shoupinou
Today, BANDAI NAMCO Entertainment reveals the launch trailer of the first DLCs for DRAGON BALL FighterZ. https://youtu.be/Hs0ckT143v8 These DLCs will be available on March 28th. Broly and Bardock, two of the most iconic DRAGON BALL characters, will each be part of one of the DLCs and come up with five alternative outfit colors, a lobby avatar and a Z-Stamp.

Broly is one of the last survivors of Frieza’s attack on Planet Vegeta that eliminated almost all Saiyans. The Legendary Super Saiyan’s huge physique grants his attacks an impressive reach and enormous power. His Meteor Ultimate Attack Gigantic Meteor lets him hover over his opponent and instantly unleash a huge blast of energy.

The father of Radditz and Goku, Bardock has perfected his skills as a mighty warrior in numerous battles – a character that’s easy to learn but hard to master. Extending his combos takes skill, but his invincible and deadly rush attacks are extremely difficult to counter. His Meteor Ultimate Attack turns Bardock into a Super Saiyan, channeling the might of the mysterious alien race.

Both characters will also be part of the FighterZ Pass, which gathers a total of 8 new fighters. Broly and Bardock will each feature a highly dramatic scene which are shown in the new trailer.
https://youtu.be/Hs0ckT143v8
DRAGON BALL FighterZ - shoupinou
Bardock and Broly, the first additionnal characters revealed for Dragon Ball FighterZ will be available as paid DLC on March 28th.
Watch the Introduction trailers:
https://youtu.be/74lI_ck-GIc
https://youtu.be/6YtBve_4ZBM
Both characters are included in the FighterZ Pass (Included in the Ultimate Edition and the FIghterZ Edition of the game) or available separately

Each Character will come with specific dramatic scenes, new stamps and new lobby avatar.


On March 28th, the Commentator Voice Pack will also be released, featuring the voices of Chichi, Videl and Android 18 to comment you matches. This extra pack is inlcuded in the ultimate Edition of the game or available separately.
...