Heroes of Hammerwatch - Myran
  • Fixed random crash in Arena
  • Fixed multiplayer timeout during loading causing a crash
  • Gladiator summons now properly scale with skillpower for clients
  • Fixed Book of Monsters achievement not unlocking sometimes
  • Fix for enemies losing aggro in arena after loading
Heroes of Hammerwatch - Myran
  • Fixed issue with double gamepads & joysticks.
  • Added controller name tooltip to controls menu so controllers can be identified easier.
  • Fixed being able to accidentally change graphics slider options by scrolling down the graphics menu.
  • Fixed the game editor for Linux versions of the game.
  • The Arena is now always played during daytime.
  • The night time in the desert is now a bit brighter.
Heroes of Hammerwatch - Myran


New Features included with the Pyramid of Prophecy DLC

  • The Pyramid of Prophecy campaign is a completely new set of randomly generated levels unlike those experienced in the Forsaken Tower. New surprises and twists await you at every floor!

  • Gladiator is a new melee-oriented class focused on the art of physical combat. With the aid of a Crippling Net and Pit Fighter allies, the Gladiator is a master disabler that employs hit-n-run tactics.

  • City of Stone serves as the hub for all of the new content, including duplicates of the Fountain, Tapster, and General Store.

  • Aridara Arena is the place where you fight waves of enemies for the crowds amusement. Climb the ranks and earn riches and a special Sword Token-currency that can be spent on further upgrades.

  • The Retired Gladiator is a new NPC in the City of Stone who exchanges your character’s earned Sword Tokens for permanent upgrades.

  • The Sculptor is a a new NPC in the City of Stone who builds Statues of legendary heroes. The Statues provide unique benefits to the whole party and can be upgraded to be more potent.

  • Nimbus, The Potion Djinn remains a mystery. You’ll have to find out for yourself how to earn his aid!

  • Several new DLC-only items, drinks and dyes have been added. Jump into the game and discover them for yourself!


New Features added to the Base Game

  • The Town Hall now has a sixth tier, introducing new levels for the Chapel, General Store, Blacksmith, Magic Shop, Treasury, Ore Trader and Apothecary!

  • Custom Voices have been added to the game. Players can choose among different voice packs at the barber, and at character creation.

  • Five new items have been added to the base game: Lucky Charm, Lucky Horseshoe, Lucky Hat, Seal of Rage, and Apothecary's Flask.

  • A new stat called Luck is introduced, which quite literally makes you luckier by tipping RNG calculations, such as Crit and Evasion, in or against your favor!

  • Two new drinks have been added to the base game: Evil Infusion and The Outlook Special.

  • Three new Fountain effects have been added: Sluggish Adversaries, Miner’s Strike, and Ace Chests.

  • Added Baltzar the Beastmaster to the guild hall. Help him recover his Book of Monsters to unlock new upgrades!


Gameplay Adjustments and Balance

General

  • Using the elevator in single player now pauses the game while you make a deposit.
  • Gold and ore rewards when gaining guild hall titles have been increased.
  • More accomplishments have been added to the game.
  • Two more guild hall titles have been added to the game.
  • You can now pick blessings freely on each chapel tier. Additionally, any blessing you unlock will be free to re-select when choosing to Convert.
  • When a player is revived, they now become invulnerable for 3 seconds.
  • Added “Sundering Strikes” monolith buff (50% armor/resistance piercing).
  • Added “Fortuitous Events” monolith buff (+5 Luck).
  • The Chambers now have more chest rooms.
  • The Lock Up Fountain effect has been removed.
  • The Armory Boss no longer drops loot when under the Empty Pockets Fountain effect.
  • Some enemies have learned new attacks in NG+.
  • The way enemies surround players has been adjusted to reduce clustering.
  • Added a small chance of bosses dropping Ace keys.
  • The Imp now gives out more ore in the early game Acts.
  • Improved The Apothecarys upgrades.
  • Added wind effects that slightly increase with each “Great Threat” to the Battlements.
  • Lowered the amount of waves of trolls that jumps down when taking the fast way on Battlements Floor 1.
  • Collapsing bridges in the Battlements should no longer be able to kill players and now have a chance to spawn a glass walk-bridge.


Items

  • Spheres of Power: This set now provides a 25% damage bonus when in Combo at 3, 5, 7, and 9 pieces.
  • Cloak of Many Pockets: Increased gold gain from 25% to 50%.
  • Markham's Stone: Increased ore gain from 1% to 2% per item in the player’s inventory.


Drinks

  • A Fool's Errand: This drink’s negative effect is now “Health Regen set to 0.”
  • Frenetic Eruption: This drink now has a 5% chance of triggering Combo when scoring Crits. The negative effect is now “+20% damage taken while out of Combo.”
  • Last Stand: This drink now provides +30% bonus damage & +30% damage reduction while standing still; but +10% damage taken while moving.
  • Hammer Time: This drink’s negative effect is now: “Lose 5% of your current health while standing still.”
  • Unbalanced Essence: This drink’s negative effect is now: “Lose 10% of your current mana when casting a skill.”
  • Spilled Blood: This drink’s base Health reduction has been reduced from 25% to 20%.
  • Stab in the Dark: This drink’s Darkness duration has been reduced from 2.5s to 1.5s.

When looking at Crimson Death, it became clear that this drink was versatile to the point of feeling mandatory in any progression-oriented build. Moving forward, we’ve chosen to split the drink’s function into two separate drinks, so that they can serve the various builds that rely on Lifesteal without making the other half feel mandatory. While this is not a catch-all fix, it will give casters and primary attackers different identities and choices when considering Lifesteal drinks. If one feels they want to invest in the other, they can still do so; but that potent combination will now take two of the five drink slots.
  • Crimson Death: This drink now only provides 5% lifesteal on Primary Attack damage.
  • Evil Infusion: This drink provides 5% Skill lifesteal. The player loses 10% of their current Health when casting a Skill.


Visual, Audio, and UI Changes

  • The character screen now has an “Effects” tab, covering everything that is affecting your player that isn’t an item, including Fountain Effects, Drink Effects, and Monolith Buffs.
  • Some Towers now spawn into the game by rising from below the ground when a player approaches. Additionally, their collision is now removed when they’re destroyed.
  • It is now possible to host lobbies without a maximum player level restriction.
  • Scrolling the mousewheel on slider widgets now slowly increases or decreases the value of the slider. (For example, when choosing a maximum player level, one tick of the mousewheel scroll increments/decrements by 1.)
  • Player names now display on their dead corpses.
  • Teammates’ mana bars now display under their health bars in the game field.
  • Players now receive a visual notification when an Imp spawns.
  • Players now receive notifications of NG+ unlocks and progression when returning to town.
  • When playing with a gamepad, the in-game mouse pointer now resets to center-screen whenever the player opens or closes any menu or window.


Bug Fixes

  • The Thief Class Title modifier now displays correctly in character menu when viewing the Gold Gain % tooltip.
  • Some negative modifiers now display in the Character sheet.
  • Grappling Hook (Thief Skill): Corrected the speed of this skill.
  • Controllers can now be plugged in and out while the game is running.
  • Fixed a bug where Combo Nova would trigger twice upon activation.
  • The Flame Shield buff icon should no longer accidentally duplicate.
  • Fixed a bug in Multiplayer games where breakables wouldn’t netsync correctly, causing them to still appear (and then be unbreakable) for some players after being broken.
  • Fixed a bug where players could receive old network messages from game sessions they've already left.
  • Fixed a bug where if a player’s Health displayed as 0 due to rounding, they would die upon changing floors.
  • Fixed a bug where one of the chambers prefabs would cause heavy frame drops.
  • Fixed an issue where players leaving and quickly rejoining a multiplayer game would prevent their character from respawning into the game.
  • Fixed an issue where the upgrade payscale wouldn’t apply to gold/ore spent statistics.
  • Fixed a bug where some loot was missing.
  • Fixed an issue where the amount of Skill Stars spent in the Skill Shop was incorrectly displayed.
  • Fixed a lighting related rendering artifact.
  • Fixed an issue where some xray colors on player projectiles (those which go under the sides of walls, etc.) wouldn’t display correctly.
  • Fixed collision issues with the Vampire’s coffins.
  • Fixed a bug in Multiplayer where miniboss health bars would remain after they died.
  • Several small visual and audio fixes have been made, as well as cleanups for performance improvement.
Heroes of Hammerwatch - hipshot


Save the date for Mar 13, 2019 at 2:00pm PDT, that's when the expansion/DLC for Heroes of Hammerwatch is being released (unless something really unfortunate happens)!

This is a big expansion that also comes with a big free patch that fixes and tweaks tons of stuff.

Main features of the expansion includes a completely new campaign, new class, new gameplay features and tons of smaller additions and changes. People that don't have the DLC can still play the new campaign with people that have it, but will miss some of the more specific features, like the new class.

Price:
7 USD with regional changes.

Trailer:
https://www.youtube.com/watch?v=-WECUpKarO4

If you want to try the non-DLC changes right away you can download a testing version by going in to properties on Heroes of Hammerwatch in Steam, go to the BETAS tab and select public_testing.
Heroes of Hammerwatch - Myran
  • Now displaying item count per rarity in items tooltip
  • Fixed bug with constant wind on Battlements
  • Fix potentially missing soul link chain in UI
  • Several skills now work better with increased attack speed (like charge)
  • UI performance improvements
  • Shatter level 1 used the wrong sound
  • Changed Ice Elementals to Aberrations
  • Fixed some dungeon shop visual inconsistencies
  • Fixed mismatched mods in multiplayer
  • Added option to allow or disallow modded saves for un-modded hosts
  • Crashfixes
  • Added settings dialog to editor
  • Fixed issue with placing lights in editor
Heroes of Hammerwatch - hipshot


TLDR, screenshots below all this text:

Annoucement
Today we are announcing the upcoming DLC Pyramid of Prophecy, which we have been working on for the last few months. A full featured payed DLC that extends the game with a new campaign, an arena survival mode, new class (gladiator), new enemies, new bosses, new items/drinks/blessings and a lot more!

The price will land at probably 7USD/EUR and expected release early next year.

We are trying to solve so that people that can't afford the DLC or just don't want to buy it, still can play with the content in coop if the server has the DLC, we will see where all this lands.

Small lore:
Down the slopes from the The Outlook, lays the City of Stone. This time of the year it usually lays dormant because of the intense heat, workers in the quarry tend to travel through the desert up north to the Arena in hopes of betting in one of the fights, or travel west in the direction of the Sun Temple.

- Guildmaster Les once told me this sick story about a pyramid close to the City of Stone, that got burred by a huge sand storm a long long time ago, I wonder what that was all about... he tells these stories.

Other heroes have been trying to find it over the years, but the dangers of the desert and the fact that the pyramid is buried in sand has made it difficult - if it actually exists. Strengthened from freeing Shaftlocke Tower and killing Thundersnow the Dragon our own heroes decides to try and see if this pyramid actually exists.


Screenshots

The crowd is going wild right now!


Should I risk crossing the stream of burning oil?


No wonder so many people disappear out in the desert.

Expect more info and videos before the end of the year!


Also, in case you missed it, it has nothing to do with this game or this DLC, but we released a small HW2 video some time ago, if you haven't seen it, check that out too.

https://www.youtube.com/watch?v=C-faxLvGAio
Heroes of Hammerwatch - Myran
  • Another fix for Battlements not always being beatable
  • Fixed wrong title given on beating Thundersnow
  • Only save fountain effects for server
  • Added ability to unpack mods in mod packager
  • Added "extract base resources" button to packager
  • Packager now refreshes after packing or unpacking mods
  • Fix resource mods not being marked as Workshop items
Heroes of Hammerwatch - Myran
  • Fix for Battlements not always being beatable
  • Fix for multiplayer level switch loading
  • Fix not being able to join because of mismatched mods even though the mods were correct
  • Fix profiles menu crash when upgrading from an old-style savegame
  • Fix for Linux build
Heroes of Hammerwatch - Myran
  • Added new act, Battlements, with 2 floors
  • Chambers levels made bigger, but the act reduced to 2 floors
  • Reworked shortcut levels
  • Added modding support

Classes
Thief
  • Increased health gain by level from 4 to 5
  • Sidestep, now has both passive evasion and stacks
  • Grappling hook, bigger hitbox

Sorcerer
  • Orb or Winter shards now bounce and pierce enemies
  • Frost Shard damage increased by 10% per enemy pierced/bounce
  • Biting Chill, increased freeze chance from 5% to 7.5%
  • Shatter, other players can also cause a shatter from your frozen enemies

Warlock
  • Lowered base health from 75 to 60
  • Soul Dagger now does damage on every hit, but with 2 lower damage on all levels

Wizard
  • Blastwave now places the correct Scorched Earth for level 3 & 4

Priest
  • Holy Light, added a small impact aoe

Ranger
  • Marked Prey reworked to being a crit that applies the mark when it procs
  • Powershot, 90% slow instead of 100% while charging
  • Flurry of Arrows cooldown lowered from 2s to .75s


Items/Drinks
  • Added new drinks: Enchanted Slammer, Mind Control, Overflowing Physique, Frenetic Eruption, Kinetic Kiss, Spilled Blood, Stab in the Dark
  • Drinks are now free if in stock but cost more money when out of stock
  • Added new items: Gloves of Warding, Seal of Souls, Boots of Freedom, Duke's Signet Ring, Searing Sabatons, Mask of Bewilderment, Lesser Sphere of Time, Sphere of Time, Sphere of Warriors, Sphere of Heroes
  • Boots of Speed split up in to two items with a set bonus, each giving as much as the old boots
  • Lowered cooldowns of Earthsplitter, Stormcaller, Wrath of the Thundergod, Scarab of Protection and Descending Destruction so they trigger more frequently
  • Increased damage of Spiked boots from 15 to 25
  • Boots of the Giant moved to rare
  • Stormcaller, increased range of the lightning bolt
  • Descending Destruction, increased damage and burning
  • Reinforced Gloves now block more damage


Fixes and changes
  • You no longer have to press a button under the armory statues
  • Class titles now scale infinitely
  • Separated respeccing attunements from skills
  • Lowered taxes when defeating the last boss
  • Shop no longer spawns on the first level of an act
  • Added new shop variations
  • Mana drain debuff is now a percentage loss of max mana
  • Added announcement text to imp
  • Added "Gold Fever" monolith buff
  • Game over screen now shows icon of whoever killed you
  • Adjusted enemy health scaling to be lower when playing as 2 or 3 people
  • Show cost of locked chapel upgrades
  • Added several new dyes
  • Statistics can now go above 2 billion without getting bugged
  • Removed attack and skill effects icon/text in character menu, it's now part of the tooltip of attack power
  • Improved frame limiter accuracy
  • Experimental fixes for getting pushed through walls
  • Fix ace key being given multiple times on town reload
  • Fix game over screen crash which can happen randomly
  • Added and adjusted several new sounds
Heroes of Hammerwatch - Myran
  • Fix for archives boss becoming permanently invincible
  • Fixed issue where clients could move before levels had loaded completely
...