Heroes of Hammerwatch - Myran
  • Another fix for Battlements not always being beatable
  • Fixed wrong title given on beating Thundersnow
  • Only save fountain effects for server
  • Added ability to unpack mods in mod packager
  • Added "extract base resources" button to packager
  • Packager now refreshes after packing or unpacking mods
  • Fix resource mods not being marked as Workshop items
Heroes of Hammerwatch - Myran
  • Fix for Battlements not always being beatable
  • Fix for multiplayer level switch loading
  • Fix not being able to join because of mismatched mods even though the mods were correct
  • Fix profiles menu crash when upgrading from an old-style savegame
  • Fix for Linux build
Heroes of Hammerwatch - Myran
  • Added new act, Battlements, with 2 floors
  • Chambers levels made bigger, but the act reduced to 2 floors
  • Reworked shortcut levels
  • Added modding support

Classes
Thief
  • Increased health gain by level from 4 to 5
  • Sidestep, now has both passive evasion and stacks
  • Grappling hook, bigger hitbox

Sorcerer
  • Orb or Winter shards now bounce and pierce enemies
  • Frost Shard damage increased by 10% per enemy pierced/bounce
  • Biting Chill, increased freeze chance from 5% to 7.5%
  • Shatter, other players can also cause a shatter from your frozen enemies

Warlock
  • Lowered base health from 75 to 60
  • Soul Dagger now does damage on every hit, but with 2 lower damage on all levels

Wizard
  • Blastwave now places the correct Scorched Earth for level 3 & 4

Priest
  • Holy Light, added a small impact aoe

Ranger
  • Marked Prey reworked to being a crit that applies the mark when it procs
  • Powershot, 90% slow instead of 100% while charging
  • Flurry of Arrows cooldown lowered from 2s to .75s


Items/Drinks
  • Added new drinks: Enchanted Slammer, Mind Control, Overflowing Physique, Frenetic Eruption, Kinetic Kiss, Spilled Blood, Stab in the Dark
  • Drinks are now free if in stock but cost more money when out of stock
  • Added new items: Gloves of Warding, Seal of Souls, Boots of Freedom, Duke's Signet Ring, Searing Sabatons, Mask of Bewilderment, Lesser Sphere of Time, Sphere of Time, Sphere of Warriors, Sphere of Heroes
  • Boots of Speed split up in to two items with a set bonus, each giving as much as the old boots
  • Lowered cooldowns of Earthsplitter, Stormcaller, Wrath of the Thundergod, Scarab of Protection and Descending Destruction so they trigger more frequently
  • Increased damage of Spiked boots from 15 to 25
  • Boots of the Giant moved to rare
  • Stormcaller, increased range of the lightning bolt
  • Descending Destruction, increased damage and burning
  • Reinforced Gloves now block more damage


Fixes and changes
  • You no longer have to press a button under the armory statues
  • Class titles now scale infinitely
  • Separated respeccing attunements from skills
  • Lowered taxes when defeating the last boss
  • Shop no longer spawns on the first level of an act
  • Added new shop variations
  • Mana drain debuff is now a percentage loss of max mana
  • Added announcement text to imp
  • Added "Gold Fever" monolith buff
  • Game over screen now shows icon of whoever killed you
  • Adjusted enemy health scaling to be lower when playing as 2 or 3 people
  • Show cost of locked chapel upgrades
  • Added several new dyes
  • Statistics can now go above 2 billion without getting bugged
  • Removed attack and skill effects icon/text in character menu, it's now part of the tooltip of attack power
  • Improved frame limiter accuracy
  • Experimental fixes for getting pushed through walls
  • Fix ace key being given multiple times on town reload
  • Fix game over screen crash which can happen randomly
  • Added and adjusted several new sounds
Heroes of Hammerwatch - Myran
  • Fix for archives boss becoming permanently invincible
  • Fixed issue where clients could move before levels had loaded completely
Heroes of Hammerwatch - Myran
  • Fixed a multiplayer crash when people disconnect
  • Fix for archives boss skipping certain phases
Heroes of Hammerwatch - Myran
  • Fixed OpenGL/Intel startup crash
  • Several other crash fixes
  • Fixed pathfinding issue where enemies would sometimes fail to find the way
  • Fixed several issues where game broke when resuming in or around bossfights
  • Getting pushed through walls should now be much less common
  • Added "g_extra_players" cvar for making the game harder
  • Added "ui_speedrun" cvar (1 = show run timer, 2 = show run timer + level splits)
  • Fix for Ranger being able to shoot powershot through walls
  • Several minor visual fixes
  • Magic Missiles, Increased collision size so they are easier to hit
  • Thundersnow, longer cooldown and lower lifetime of frost orbs
  • Thundersnow, decreased wind strength slightly
  • Thundersnow, no longer shoots 3 frost balls in mp
  • Lich and Eye mini bosses can now be disarmed and affected by debuffs(magebane, shieldbreaker, talisman of decay)
  • Cape of the Flamewalker, now immediately applies damage when in range
  • Ghosts and flowers can no longer be affected by bleeding
Heroes of Hammerwatch - Myran
  • Downscaling is now a lobby option instead of always being enabled
  • Statues, towers, battlements and banners can now be affected by soul consumption and burning
  • Problem with color ID when adding a new violet color, switched names on the new colors
  • Fix thief not being able to destroy projectiles
  • Fix floors visited stat on game over screen
  • Fixed languages not loading on some older Linux XFS filesystems
  • Increased maximum class titles by 6
Heroes of Hammerwatch - Myran


Classes

There was a common theme across several classes where a few skills were unleveled in favor for skill points to be used for attunements, especially in high NG+ modes. While it’s great that the diversity exists that allowed players to chose to avoid leveling unfavored skills for their build, we felt that some skills were left to the side strictly because they felt too weak overall to be worth the points, rather than a build preference. You should feel the effects of leaving a skill unleveled.
These changes to classes should promote more active gameplay, and also allow for some new multiplayer class interactions. We have given every character a free retrain to try out new skills.

Paladin
  • Lay on Hands is now an active skill that will buff the Paladin and all allies in an area around the Paladin. The buff heals allies for 3/5/7/9 + 2% of max health and provides a shield that has a 25% chance to block 5/10/15/20 magical damage (this was moved from Shield). The buff lasts for 3/3.5/4/4.5 seconds.
  • Flames of Devotion replaces Juggernaut. Hitting a target with primary attack builds up stacks of magical damage to all Paladin's skills. Each stack lasts for 1 second and maximum stacks are 12/24.

Priest
  • Holy Light now builds up damage slower but has increased maxiumum damage output of 17/24/31/38/45/52. Heals allies for 2/3/4/5/6/7 + 1% of max health.
  • Aura of Purification is now an active skill that will provide an aura around the priest that both effects allies and enemies. Enemies have their speed and resistance lowered by 20/30/40%. Allies have their damage taken reduced by 10/20/30%. Aura lasts for 6/7/8 seconds.
  • Celestial Orbs will now fire at the same target as Holy Light (which can increase their range).

Ranger
  • Flurry of Arrows moved to secondary skill. No longer provides a movement speed bonus on its own. Arrows fired are the current level of the primary attack.
  • On the Prowl replaces Dodge. When casting a skill the ranger receives a buff that lasts for 2/3/4/5/6 seconds. The buff increases movement speed by 25% and evasion by 5/10/15/20/25%.
  • Marked Prey replaces Deadly Aim. Primary attack has a chance 10% to apply a "Marked" debuff which lasts for 2.5 seconds. Marked targets have a 5/10/15/20% chance to receive crits from all instances of damage.
  • Powershot replaces Explosive Bomb. Charged ranged attack that deals up to 100/200/300magical damage with 50% resistance piercing. Maximum charge rate is reached after 1 second. Speed and damage is increased by charging.

Sorcerer
  • Comet damage gain increased to 40/80/120/160/200/240. Freeze time changed to 1/1.25/1.5/1.75/2/2.25 seconds.
  • Frost Nova, increased projectile lifetime by 50%.
  • Biting Chill slow changed to 20/25/30/35/40% and duration 2/2.5/3/3.5/4/4.5 seconds. Now has a 5% chance to apply freeze for 1.25/1.5/1.75/2/2.25 seconds.
  • Ice Barrier, each time the Sorcerer casts a spell a barrier stack is added that lasts for 2.5 seconds. Each stack lowers the damage taken from one instance of damage by 20/30/40/50%. Maximum stacks 5/6/7/8.
  • Shatter, enemies killed while effected by the freeze will explode dealing 40/80 hybrid damage to nearby enemies, (no longer triggers a frost nova).

Thief
  • Throwing Knives got 20% lower cooldown, piercing damage drop off lowered from 25% to 10%, and increased damage from 10/14/18/22/26/30 to 12/16/20/24/28/32.
  • Grappling Hook gives the thief 100% evasion while grappling. No increased travel speed by leveling. Stun duration changed to 0.5/0.75/1/1.25 seconds.
  • Smoke Bomb cooldown changed to 5 seconds and mana cost increased to 30/40/50. The smoke bomb will now leave a smoke cloud that lasts for 2/3/4 seconds. All allies in the smoke cloud will have their evasion increased by 10/20/30%.
  • Slice and Dice stacks are now built up by hitting targets with your primary attack. Each stack provides a 2% attack speed bonus. Maximum stacks 8/16/24/32. Stack duration is 2.5 seconds, if the duration runs out all stacks are lost at once. Stacks no longer provide evasion.
  • Decimating Strikes replaces Gold Fever. Primary attacks have a 5/10% chance to lower enemy health by 5%, (works on bosses).

Wizard
  • Flame Breath now roots you in place unless you have combo. Increased range and narrower cone of fire. The fire now pierces all enemies.
  • Flame Shield is now a 20/30/40/50% damage reduction of one instance of damage with a cooldown of 8/7/6/5 seconds. When Flame Shield procs your current level of Blastwave is cast.
  • Blastwave now destroys "blockable" projectiles.

Warlock
  • Soul Dagger replaces Poisoned Dagger. Now adds a Soul Consumption debuff to enemies that does 12/14/16/18/20/22 magical damage per second for 2.5/3/3.5/4/4.5/5 seconds. The Warlock gains 5% health and 10% mana based on the damage dealt by Soul Consumption.
  • Soul Sacrifice and Blood Sacrifice has been replaced with Extended Domain which increases the range of all the Warlocks skills and Soul Cleaver which causes enemies with the Soul Consumption debuff to spread any damage taken to nearby enemies.
  • Lightning Bolt damage scaling changed from 18/22/26/30/34/38 to 20/23/26/29/30/33/35.
  • Gargoyle duration is now 5 seconds on all levels. Stun time increased slightly.
  • Gargoyle and Eye of the Storm will now link together when close to eachother to create ling chain lightnings.


Other balance changes
Drinks
  • Incendiary Demise, Lowered magical damage add from 50 to 40
  • Wicked Sickness, Changed negative effect to 50% less damage output when not in combo
  • Crimson Death, Lowered life steal from 7.5% to 5%
  • Groovy Ghost, Lowered evasion bonus from 10% to 8%
  • Smelly Old Man, Lowered mana regen bonus from +3 to +2
Items
  • Duelist's Edge, Lowered evasion bonus from 10% to 8%
  • Slippery Cloak, Lowered evasion bonus from 10% to 6%
  • Sandals of Swiftness, Lowered evasion bonus from 5% to 3%
  • Markham's Mastery, Lowered Armor & Resistance bonus from 1 to 0.5 per item in your inventory
Fountain
  • Fountain, Increased cost of Glass Walks from +5 to +6
  • New fountain effect: One Man Guild (No class title bonuses)
Monoliths
  • Endless Potential, Lowered duration from 5 to 4 minutes
  • Vigorous Restoration, Lowered duration from 10 to 8 minutes


Downscaling

In order to promote people playing with each other we now scale down players' characters when not playing at the highest NG+ they reached.
  • Class titles and effective level scaled down to whatever NG+ level you play on
  • Beating a higher NG+ now always only increases your NG+ by 1
  • Players can now get experience at lower NG+


Networking Fixes
  • Fixed load screen disappearing too soon in multiplayer
  • Changed networking compression algorithm to a more efficient one
  • Crash fixes


Miscellaneous Fixes and Changes
  • Removed cost for chapel convert
  • Skills can now "cancel" the cooldown of your attack meaning you can use them rapidly one after another
  • Rebalanced enemy experience rewards
  • Improved details in some tooltips in character screen
  • Fixed distance based stats descriptions
  • Added several new colors to find
Heroes of Hammerwatch - Myran
In this patch we have updated some of our rendering technology. If you are having new problems with the game please try updating your graphics card drivers.


Added Tailor
A new NPC has been added to the guild hall where you can change the appearance and names of your characters.
Each class now has a number of equipment color slots with different materials that you can change the color of, you will also find more colors in the dungeon.
This change made it so previous characters now look different, in order to fix this the first visit to the tailor is free.


Miscellaneous Fixes and Changes
  • Added Graveyards to dungeon for breaking soul links
  • Updated some core technology
  • Remove "A1" etc from overlay map and replace with "Mines" etc
  • Fix for empty prison chest rooms
  • Fixed some instability and crashes
  • Worked on imp balance
  • Game now pauses when using a shrine (in singleplayer)
  • Improved performance when a lot of upgrades and items are active
  • Fixed bug where enemies could evade certain damage that they shouldn't
  • Poison and burning debuff damage ticks can no longer be evaded
  • Fixed Anvil icon showing in town when not unlocked
  • Fix for getting stuck behind the guard at the mine entrance
  • Fix for duplicate villager outside the tavern
  • Changed sound for Smite, Holy Light, and Fire Breath
  • Fixed Last Stand drink to an actual -33% movement speed

Fountain Balance
  • Bigger Bottle, moved to level 1
  • Unlimited Springs, moved to level 2
  • Abundant Shops, moved to level 2
  • Mysterious Guidance, moved to level 2
  • Elite Reinforcements, moved to level 1
  • Dry Springs, moved to level 2
  • Relentless Threats, moved to level 2 and changed favor from -4 to -5
  • Lethal Traps, favor changed from -3 to -2
  • Infrequent Threats, favor changed from 4 to 5
Heroes of Hammerwatch - Myran
New fountain
The fountain has been reworked in order to give more control to the player, now instead of randomly getting positive and negative effects you get to pick them yourself.

Balance
  • Crimson Death now damages 2.5% of current health per tick instead of doing flat damage
  • Crimson Death life steal now 7.5%
  • Fewer drinks from each barrel
  • Changed The Last Sin from -3 mana regen to -33% mana regen.
  • Buff to Incendiary Demise
  • Paladin's Charge can no longer do damage to the same unit multiple times during the same charge
  • Lowered Paladin's Whirlwind cooldown from 10 to 9 sec
  • Fixed Paladin's Lay on hands skill healing enemies
  • Fixed Paladin's Juggernaut and Charge doing damage to dragon iceblocks
  • Fixed Paladin's Charge doing damage to ethereal Wraiths
  • Fixed Thief's primary doing damage to ethereal Wraiths
  • Increased Flurry of Arrows mana cost by 10 on all levels
  • Removed Ranger's arrow damage falloff
  • Removed lifesteal from return dmg
  • Lowered damage of spike traps slightly
  • Increased damage of floor fire traps
  • Increased range of Cape of the Flamewalker from 50 to 60
  • Increased damage of Cape of the Flamewalker from 5 to 10 damage per tick
  • Increased damage of Talisman of Conflagration from 25 to 40
  • Increased damage of Wrath of the Thundergod from 30 to 50
  • Fixed monolith damage blessing
  • Fixed double monolith use in multiplayer
  • Fix for monolith achievement
  • Removed enemy debuff resistance NG+ scaling
  • Enemy NG+ armor scaling lowered a lot and changed to be diminishing
  • Enemy NG+ move speed scaling changed to be diminishing
  • Tweaked battlemages: increased cast point slightly, lowered the acceleration and max speed of the projectiles slightly, lowered the resistance pierce a bit
  • Lowered speed of ghost ranger arrows
  • Tweaked fire rate of skeleton archers
  • Lowered skeleton archer arrow speed slightly
  • NG+3 wisps now either spawn a new wisp or unleash a nova upon death, but not both
  • Increased cooldown and added a limit on spawners spawning unit when taking damage
  • Removed red wisps from wisp spawners
  • Lowered final boss health
  • Final boss attacks tweaked to do a bit less armor penetration
  • Lowered health of some units

Miscellaneous Fixes and Changes
  • Added more portraits and made them colored from the character colors
  • More variation in Chambers
  • Fixed some item tooltips
  • Fixed bossbars on minibosses not being hidden from darkness view
  • Fixed a gambling bug
  • Show level name in overlay map
  • Change floor number to show the actual floor number of the act instead of the global floor number
  • Fix game unpausing when switching from guildhall to playermenu
  • Show item forge found count
  • Fix triple chests when destroying secret wall after loading game
  • You are now able to see on the mini map if you used a teleport in archives
  • Added some more glass walks
  • Added ui_tooltip_pretty which can be disabled in order to only show a simple transparent black tooltip rather than an opaque sprite-based tooltip
  • Fixed wrong offset in text input widgets when text is too long
  • Netsync triggered effect modifiers (scroll of magic missile, etc.)
  • Chapel convert button is now less confusing; it'll show the cost even when button is disabled
  • Discord Rich Presence now shows "Act X floor Y"
  • Fixes to skill time multipliers
  • More blueprints in levels
  • More barrels/blueprints in higher acts and ng+
  • Thousands separator on upgrade buttons
  • Show proper NG+ values for gold/ore gain in tooltips
  • Fixed some eye boss save/load issues
  • Fix eye boss wisps shaking when game is paused
  • Fix empty town when reaching final guild title
  • Fix slow loading of key purchases
  • Clamp ui_scale between 0.05 and 100.0
  • Fix lifesteal not healing the proper value
  • Fix mouse getting stuck in top left corner in game over screen when console is up
  • Added g_potion_delay
  • Make it a bit clearer that spent stars is spent stars and not available stars
  • Draw item tooltip above HUD
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