It has been quite a journey, and we want to thank you guys for sticking with us! The game has progressed so much in all of this time. We are now at a spot where the game runs so smooth, no game breaking issues, many issues have been fixed and missing achievements on Steam now work! So get hunting! In case you missed the AMA I’ll repost in the next section. Or skip below to see the patch notes. Thanks again guys and join us on discord to keep up with the latest stuff!
Or Check out the TLDR version below, (questions in the #ama section of our discord)
-Hi is there another big update coming soon and will multiplayer be in the vr outbreak? -Zomcom1994
Yes big update coming, OUT OF EARLY ACCESS THIS WEEK! No Multiplayer anytime soon.
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-Will multiplayer/co-op come back to Outbreak, what's next for monochrome after early access, what has been the biggest challenge the team has faced developing Outbreak? Big thanks to the team for giving us both of these really fun games -Loriot
No Multiplayer anytime soon. And what's next? Well we are starting on a new IP, though we aren’t really ready to talk about it quite yet, but soon!
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1. Any more free roam maps soon? . 2. Any more weapons soon? . 3. What's you're next bug thing for Contagion VR Outbreak for PC and PSVR . 4. Could you push and try to release It on PS5 with the help of playtesters . 5. Any DLC soon? . 6. Any work on grip angle offset -Old Man Ben
1. No new content for a bit 2. Some new weapons have been added into Rifle range 3. Finally launch out of Early access 4. PS5 should be compatible on release (backwards compatible) Would be nice to make a Developers cut specifically for PS5 to make it more like PC version 5. Unfortunately no new content anytime soon.
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Any word on being able to adjust the angle that your hands sit at? It's still very awkward on the Quest 2 using Virtual Desktop. -Dexlexic
The grip angle on oculus should be much better pending the update. Hoping to be out of Early Access this friday. Special thanks to our playtesters for putting in some time this week and last.
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1. A SDK for Unreal to create Mods for the Game? . 2. Add Destructible Enviroment? A good Plugin is voxelplugin as example . 3. Multiplayer? -SYTH
1. This need to be built in mind when starting the project, unfortunately was not. So in short, not likely. 2. Destructible environment would be cool, but we are already hard on the wire for max performance and out of time to add something that big. We do have gibbing in PC version we'd like in PS5 developers cut time given. (correct me if I'm wrong Alex) 3. We want it, but no time for the near future.
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Will we ever see Campaign DLCs? Any new guns being released? Can we get gun tricks like spinning pistols? -MigratedMoss08
1. Maybe, but not anytime soon. Though you can see the fan map Mike is working on in #fanart-music on the Monochrome discord, or check below patch notes to see what it looks like now. 2. Some new guns (technically not new, just finally got them working and readded to Rifle Range) 3. Probably not, but you can try to do it manually ingame yourself.
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Are you changing the p90 grip angle next patch 1.6 America 1.5 Europe I think . Body dismemberment on PS5? . Graphic update PC and PS5 . More melee? -Old Man Ben
1. Grip angles should be improved as of this next update. 2. If we get enough time, yes we will re add body dismemberment to the Developers cut (PS5 Specific version) 3. ^ 4. More melee weapons? only the ones in the cheats, but that is on the player, otherwise no more melee. Maybe better Melee reactions in the PS5 version, time given.
Patch notes:
General -Achievements now in place and working properly -Moved the grip spheres to the hand mesh -Inventory item offsets adjusted -Adjustment variables actually work like they should. grip collisions are in the right place -Baseline functionality for grip adjustment and manual vive/index controller switching via menu implemented -In tutorial: Added index controller support. also fixed a number of bugs in tutorial Fixed the item teleporter that prevents the player from throwing items out of their area and breaking the scripting. Added a check for dry-fire condition to pass the end of the glock and rifle shooting segments, as it was possible to have no ammo left (either by ejecting all the ammo for the glock, or shooting all your ammo before the shooting range segment) and get stuck. Fixed some non-scripting-breaking stuff regarding the highlights that should play on the graphics to be more accurate and/or were just missing. -Fixed bug in hand ABPs that were not setting the vive/index animations correctly -Fixed the HMD/Controller picking logic in the player, it was not assigning oculus via steam correctly. -Added tutorial controller selector thing for steam vr which then kicks off the tutorial -Fixed some grip adjustments that were using the wrong filter -Changed the hand ABPs so that the blend time between different grip animations is now 0 -Added a more generous delay in the player, so now when the player initializes it should always put the grip collisions in the correct place. -Fixed some bugs with the tutorial and added all some fancypants achievement secret sauce -Fixed broken shooting range reset button -Implemented main menu gateway stuff (cant play outbreak till biotec is completed, etc) -Replacing crossbow with the comp-bow -Reimplemented the arrow ammo class so it's actually parented to the ammo round parent -Couple minor tweaks to comp bow logic, works pretty dang great now. - In firing range: Added bunch of extra guns Updated the firing range manager to clean up all the things it needs to. Updated the arrows and marbles and grenades to actually be able activate/damage the targets. Denied cleanup on currently gripped weapons Fixed broken glock with red dot child BP
Charlie -General level optimization/fixes on Mission Charlie -AI Balance on Charlie -Fixed gem statue -Fixed in-level lighting and post processing on piano keys -Improved general interactivity on piano -Added missing charlie grip animations
Biotec -Fixed L6 trophy being unreachable -Fixed mac10 in biotec l2b never spawning magazines -Added ERT riot shield texture -Moved some nodes in bp_bill
Vacancy -General level optimization/fixes on Mission Vacancy
Some fun bonus: Mike is working on a Contagion fan map on his off time, in case you want to see him work on it, he does so on Saturdays and he posts screenshots in our discord! So be sure to join our discord! http://Discord.gg/Monochrome
Hey guys we have caught up on all platforms! PC updates are live today on Steam! Oculus and VIveport binaries are in Platform QA! We are hoping you are staying safe out there. Make sure to give the game a try for the summer! Let us us know if you have any feedback or any bug reports in the appropriate channel whether on steam forums or on discord. An if you haven't already, submit or update a review!
Features added to PC side: Left handed mode Cheat menu Cheat Scavenger hunt Optimization on all missions Vacancy/Outbreak bug fixes Weapon reload fixes And much more
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One other bit of news, we are starting a new segment to stream, Free Key Fridays!
Tune in starting next Friday for a chance to win a key to Contagion or Contagion VR: Outbreak! 10 AM PST/ 1 PM EST/ 6 PM UK https://www.twitch.tv/monochromegames
We are planning some online events for a chance to win some Monochrome and Contagion Shirts! We'll try to keep you updated on our discord/social media. So make sure to follow us there.
Hello survivors! We're back with another hotfix update and have tracked down the source of a crash being reported by some users in Outbreak level 4. We've also updated (again) the difficulty settings. Newb mode and Contagion mode should now be functioning as intended. Please continue reporting any bugs or issues you may be experiencing in our Discord server and on Steam forums as it helps us out tremendously. To those asking, PSVR, Oculus Store and Viveport updates are coming, thank you for the support!
Issues resolved: -Crash fix in Outbreak City rooftop -Difficulty settings fixed -Pills can be socketed to chest -Biotec Level 3 fixed case where killing zombies event would not finish at the right time
Hello survivors! We are proud to announce the release of the long awaited, much anticipated Biotec mission update! We've poured our heart and soul into this release, and we’re incredibly excited for you guys to dig in and play it. With 7 levels in total, bringing new zombie types, new weapons, and several other awesome surprises, Biotec is by far the biggest mission yet.
In addition to the release of the new mission, this patch incorporates a huge number of other changes, fixes, and optimizations throughout the core game, largely bringing it up to par with the PSVR port.
And the cherry on top of all that, last but certainly not least, Contagion VR: Outbreak is now on sale at 33% off on Steam! If you’ve been waiting for a good excuse to get the game, now is the perfect time. If you already have the game but you haven’t played it in a while, give it another go and check out all the new stuff!
From Zombie Panic! Source, Contagion and to Contagion VR: Outbreak 10 years has passed! Come check out the Anniversary Update! Thank you all for sticking with us!
As said in the last update, we have found potential candidates for fixing the original Contagion. Nothing is set in stone, but we are hoping to get cracking ASAP on bug fixes.
Now back to our update. We have a small update for you. Plenty of fixes and new features to enjoy!
Fixes: -On Hold Grip: secondary grip not releasing in some conditions now fixed -Player can now only die once (eg, no more multi-screams post-mortem) -In SP_Apartment: UMP magazine on dead swat cop in stairwell now has 30 rounds again (was 3038 for some reason?!?) -Propane tank gibs now behave properly and stick around long enough to impact the ground and look cooler
Features: -Pump shotguns will now only allow a pump when it needs one. No more accidentally ejecting shells! You can also force it to allow a pump by pressing the eject button. -Grenade Launcher added to firing range. -Arcade machine in SP_Apartment is now actually a working arcade game.
There has been a pretty wide focus as of late, so we wanted to compile all that’s been worked on since our last update. We have made huge improvements and additions to CVRO.
We now have a moving car for mission 4, thanks to Alex and Jason it looks like so much fun! We may even see them in free roam in the future. It is a bit wonky with the levers. May even change the intros with Outbreak and Vacancy.
Mission 4 map layout is complete, Jason has been streaming almost daily to show his work and how huge Mission 4 is. Currently, He is going through to optimize performance in level. Soon moving to scripting and dialogue with Alex and Mike’s help. Please feel free to follow Jason in the twitch link below!
Back in August we have submitted our build to Sony. There are a few steps to pass in order to release to PSVR. With each update from Sony, Lawrence, Brian and Mike have adjusted the build from Metadata, art assets, sony builds. Sony is specific with what is included, and we have adhered with each step. We are now currently in QA testing. We are hoping to release this month. It’s been a pretty bumpy ride, but it's moving now much faster. We are proud and excited for when we are finally fully approved! Mike has prepared a new trailer for this release!
With this update, we are releasing a patch which should clean up the last few smaller nasty bugs we had. For example, the Riot boss in Vacancy will chase you now like he used to. In addition to bug fixes, we have also implemented a handful of smaller features and quality of life improvements. For example, In the main menu level you can now select the level monitors from across the room rather instead of having to be right next to them. Another cool thing, certain weapons now have the gripping hand physically attach to the charging handle/bolt/etc when going for a reload. And coming up in the near future, Alex has prepared a few new weapon art assets that should be making their way into the game. We have also been prototyping some new loading screens which will improve the starting experience.
The tutorial has been made mandatory for first time players. To skip it, all you have to do is click on your watch and click on main menu. If you already have played the game, you will not be affected.
Mike worked with some reps to bring back a Chinese (simplified) draft localization for the tutorial and missions 1-3. We will be looking to add in localization for other languages in the near future officially and are building a budget for them. This will likely apply for future Monochrome titles.
Original Contagion update: After PSVR Release we are planning to hire some help!
What comes first? Bug fixes and crashes.This is priority. Following the major bugs we will try to re-add Steam workshop compatibility. Some tweaks to Zombie players, and if possible to clean up exploitable objectives. We will try to see if a vote mute option is available for some of they more vulgar players. And if a player is using some sort of wacky hack, to add in a vote kick option. Though a lot of this is still in concept phase, and will be determined by the staff we bring on to help fix Contagion. We are crossing our fingers that we can find a Source Coder that can accomplish the above as soon as able. Firstly, we are currently looking at the ZPS(Zombie Panic! Source) team to help us out. We love these guys and they have been some of the best guys to work with ZPS. That also means we want to give the tools for the ZPS team to succeed and make their workflow incredibly easier.
When will the fixes come? We are shooting for as soon as possible.
Lastly, we have come across one of VA’s recording their playthrough of Outbreak, we truly enjoyed it and want to encourage anyone who has footage of their playthroughs to post it on our steam forums or our discord. We already have tons of footage and love seeing more, so please feel free to post them! We also enjoy fan art and fiction!