Contagion VR: Outbreak - VictorBurgos



Summary

Are you a content creator? Want to try out Mixed Reality within Contagion VR: Outbreak?

We've just enabled LIV support for VIVE users on Alpha Branch.

Press "C" on the keyboard to hide the character.

https://store.steampowered.com/app/755540/

Rift Users

Sadly, this will not work if using the SDK, it will cause a hard crash. The LIV UE4 SDK developer does not own a Rift and did not know about the crash until I posted about it. It looks like it will require me to force OpenVR onto Rift users who want to use LIV.

So what does this mean? We'll probably open up another branch just for those who want to use LIV (as it does hurt performance a bit anyway) in the near future.


Want to know more?

Check out this wiki: https://wiki.liv.tv/index.php/Main_Page

and their Discord: http://liv.chat/
Aug 8, 2018
Contagion VR: Outbreak - VictorBurgos


Summary

So, just updated the Alpha Branch with the feature-complete Slot Saving among other fixes to saving in general. There are other goodies to be had also in Alpha, along with some WIP stuff for the finale of Outbreak mission.

If you are brave enough, jump onto Alpha and help us squash bugs faster so we can push this to Beta (when the Outbreak mission is finished) ːsteamhappyː

https://gyazo.com/4835c2affba16cea49c8c8df01af940f

What else are we working on?

I'll be working on the Tutorial "mission" for the rest of the weekːsteamhappyː, audio work is being done for the next Campaign Missionːsteamhappyː, more zombiesːsteamhappyː and animationsːsteamhappyː getting tweaked and finalizing Outbreak missionːsteamhappyː.

Stay tuned for our weekly dev blog coming soon!






Aug 3, 2018
Contagion VR: Outbreak - VictorBurgos
Contagion VR: Outbreak - VictorBurgos
Summary

Working on getting a Public Roadmap out, there's seems to be an awful lot of confusion on the current status of the game's developmentːsteamsaltyː (i.e., some folks think this is it, there's nothing new to be added or being worked on...)

So going to finally put that to rest with a pubic roadmap.ːsteamhappyː

Twitch

https://www.twitch.tv/victorburgosgames

Discord

If you need some realtime chat support from your fellow Survivors or want to chat up the devs, join our Discord: https://discord.gg/monochrome

Contagion VR: Outbreak - VictorBurgos
Summary

Jump onto Twitch if you have any questions or concerns about the current state of the game, what the future holds for us, or something random like my favorite drinkːsteammockingː. All the while I work on Save/Load and probably other things for Update 3.

Twitch

https://www.twitch.tv/victorburgosgames

ːsteamhappyːːsteammockingː

Contagion VR: Outbreak - VictorBurgos
Summary

Goign to be updating the demo today. Doing the final touches now live on stream:

https://www.twitch.tv/victorburgosgames


Tell everyone you know with a VR headset, if they have had any reservations about the game... let them try it out for free basically. The whole apartment level (3rd floor) is up for grabs in this version.

It has all the most recent updates (Up to Update 2 and a few more goodies as well)

Jul 25, 2018
Contagion VR: Outbreak - VictorBurgos
OPEN BETA

First off, thank you for all those who helped test out the Beta branch and submitted bug reports! Without you, it would have been harder to get this Update out.ːsteamhappyː

Second, if you want to join in on the next update's beta, follow this: https://gyazo.com/110f52ae4c60f7d4250d3418d5630ffd


SUMMARY

Increase in performance on the city map, better melee, improved hit reactions from the zombies, new Shooting Range to test out various weapons and so much more in this update, we hope you enjoy!

Please note:
  • Your Options Settings on your watch may have changed, please check them prior to playing!
  • If you crash, a bug reporter will appear (if it doesn’t appear, it is not a crash), please fill that out and submit them so we can see the report and fix the issues
  • Please report any bugs (including crashes and performance issues) to the appropriate place as soon as possible! Steam Forums: Bugs , Discord: #outbreak-bugs and/or Twitch: Just jump on and tell me what’s up


USER EXPERIENCE
  • Added some localization in the following languages: English, German, Spanish, Portuguese, French, Russian, Japanese, Chinese, to tooltips in the starting mapːsteamhappyː. This is a work in progress, they will be corrected and expanded upon as time goes on, including subtitles. New languages will appear in the future (if you want to help out in localization for you language, please sign up on Discord! https://discord.gg/monochrome)
  • Guns now highlight slides, as well as firing selections, on grip for 5 seconds. (Does not happen if you are in Immersive Mode)ːsteamhappyː
  • Added a tooltip at the locked door for the backpack. Localized.
  • Performance improved for everyone, greatly improved for Oculus users in the City area.ːsteamhappyːːsteamhappyː

GAMEPLAY
  • FIXED: Items (typically keycards) falling through the ground
  • FIXED: Sometimes when loading into new levels, players would be stuck in walls or falling through the world
  • FIXED: Doors that were being rotated incorrectly after level load
  • FIXED: Alarm watch not going off when you load into the apartment (yeah it’s supposed to be a bit annoying on purpose, remember your watch menu!)
  • FIXED: Toggle grip issues with weapons and all cabinets in the Outbreak mission
  • FIXED: Telemarketer phone call not ending properly
  • FIXED: Crossbow pullstring not drawing correctly in MULTIPLAYER
  • FIXED: IK bodies not calibrating for players in MULTIPLAYER
  • FIXED: Players not going to the correct apartment after MULTIPLAYER game
  • FIXED: Players going through closed elevator doors
  • FIXED: Flashlight % not going back to 100% after inserting a fresh battery
  • Keycards can now only be used while gripped
  • Backpack is no longer able to be opened while holding it (must be fully deployed to the front)
  • Melee improvements! (Still WIP, but should feel better overall)
  • You will no longer QUIT GAME when pressing certain menu buttons
  • Phone no longer teleports back into the phone slot when only swapping between hands
  • Removed searchables from all vehicles
  • In the off chance players cannot find any of the 13 or so fuses (which only 3 are needed) in the garage, within 10 minutes of inserting the first one, all fuses will blink for 1 minute, giving you a better chance of finding them

AI
  • Zombies hit players more reliably
  • Zombies no longer clump up together as much as they did before
  • Zombies no longer spaz out and go crazy or sometimes even go flying off around like a helicopter
  • Zombies no longer appear headless
  • Zombies will now properly track your HMD location and go after you no matter how big your playspace
  • Zombies door smash far more reliably
  • Headshot gibs will properly trigger the particle for all zombies

LEVEL DESIGN
  • FIXED: Areas where free move players could sneak into that did not allow zombies to get to them
  • Starting Apartment/Complex redone. Take care as zombies may break into the complex.
  • Firing Range added. The entrance is at the basement of the Apt Complex.

ART/ANIMATIONS
  • Lighter now has correct hand grips
  • If zombies are shot in the leg, they fall down and crawl towards player now
  • All current zombies in game have had their physics assets redone completely
  • Zombies have proper animation and physics hit reactions to melee
  • Zombies have new physical hit reactions to firearms

AUDIO
  • Outbreak mission - First Garage and Apartment areas redone from scratch
  • Dustbowl (Multiplayer) - parts of the map were redone
  • Footsteps are now more pronounced/working as intended
  • Shooting Range pass complete

FROM PLAYER FEEDBACK
  • Firing Range logic (first pass), go in and have some fun! It will be continuously improved upon as time goes on. (Go to basement)ːsteamhappyː
  • Soda Machine added and functional in Outbreak mission starting garage ːsteamhappyː
  • Flashlight battery life increased from 180 seconds to 240. ːsteammockingː
  • We need more feature requests/ideas on how to improve the game!!! Submit them via Steam Forums: Feature Requests or Discord: #feature-requests

OUTSTANDING MAJOR ISSUES
  • Outbreak's finale is poopːsteamsadː, going to finish that up and add some things to make it more clear and fix whatever scripting is messed up.
  • Save/Load system is still a WIP ːsteamsadː and not ready for production or beta
  • Interim Saving does not allow saving of held itemsːsteamsadː (so don't hold onto anything between levels or you’re going to lose it)

ːsteamhappyː Please report any bugs on the Steam subforum: Bugs, on Discord or jump on Twitch and tell me!

Also please consider editing your reviews to reflect the current state of the game. Thank you all very much for your continued support! Stay tuned for the next update! ːsteamhappyː

STAY INFORMED

As always don't forget to follow and jump onto Twitch: https://www.twitch.tv/victorburgosgames where I am usually live streaming development of the game and join us on Discord: https://discordapp.com/invite/monochrome and join over 1400 fellow Survivors in chat!

ːsteamboredːːsteamfacepalmːːsteamhappyːːsteammockingːːsteamsadːːsteamsaltyː

ːsteamsaltyː
Contagion VR: Outbreak - VictorBurgos
SUMMARY

Full patch notes will be up when it's released to the main branch. But here are a few items from the various departments. Don't know how to get to beta? Follow this: https://gyazo.com/110f52ae4c60f7d4250d3418d5630ffd

USER EXPERIENCE
  • Added some localization in the following languages: English, German, Spanish, Portuguese, French, Russian, Japanese, Chinese, to tooltips in various areas. This is a work in progress, they will be corrected and expanded upon as time goes on, including subtitles. New languages will appear in the future

GAMEPLAY
  • FIXED: Items (typically keycards) falling through the ground
  • FIXED: Alarm watch not going off when you load into the apartment (yeah it’s supposed to be a bit annoying on purpose, remember your watch menu!)
  • FIXED: Toggle grip issues with weapons and all cabinets in the Outbreak
    mission

AI
  • Zombies no longer appear headless

LEVEL DESIGN
  • Firing Range added. The entrance is at the basement of the Apt Complex.

ART
  • If zombies are shot in the leg, they fall down and crawl towards player now

AUDIO
  • Footsteps are now more pronounced/working as intended


FROM PLAYER FEEDBACK
  • Firing Range logic (first pass), go in and have some fun! It will be continuously improved upon as time goes on. (Go to basement)


STAY INFORMED

As always don't forget to follow and jump onto Twitch: https://www.twitch.tv/victorburgosgames where I am usually live streaming development of the game and join us on Discord: https://discordapp.com/invite/monochrome and join over 1400 fellow Survivors in chat!


BETA BUG REPORTS
ːsteamhappyː Please report any bugs (ON BETA) on the Steam subforum: Open Beta, on Discord (#open-beta) or jump on Twitch (https://www.twitch.tv/victorburgosgames) and tell me!
Contagion VR: Outbreak - VictorBurgos
Summary

I'll be going over our current issues that we are having in development, as well as possible solutions. Also I will answer ANY and ALL questions and concerns you all may have about the game or anything else really. Even my favorite food if you so desire to know it (which happens to be Gyudon btw)ːsteamhappyː


Twitch

https://www.twitch.tv/victorburgosgames

YouTube

https://www.youtube.com/victorburgosgames

Contagion VR: Outbreak - VictorBurgos
Summary

Alright, last week didn't go as planned at allːsteamsadː. We were trying to get out Update 2, and then we ran into some bugs, we fixed those bugs then pushed it out...well, those bug fixes actually introduced more bugs that the testers didn't catchːsteamfacepalmː.

We also had very few participating testers during that day. Which is where "Open Betas" are going to now come into play. We'll still have our core playtesters (looking for more BTWːsteamhappyː), and they'll help us out with verifying/reproducing bug reports, but to be honest....you are all super good at finding bugs and stuff that breaks the game!ːsteammockingː

So here's an opportunity to help make the game better (yeah, that's also what Early Access is supposed to be all about!) That and you'll get to play the latest and greatestːsteamhappyː.

Where to report bugs?

Please report them in the "Open Beta" subforum or on Discord (https://discord.gg/monochrome) channel #open-beta

Want to become an official playtester for us?

Jump onto Discord and signup in #request-forms


So how's Open Beta going to work?

Basically, if we don't get any bug reports within a certain period of time (mainly super annoying or game-breaking ones), then we'll push it out to the Public after making sure it's gravy one more time by the dev themselves.

When it's released to the public, we'll release the patch notes as well.

Open Beta Update 2 Summary

While full patch notes will go out on release...here are some things to look forward to in Open Beta:

Firing Range (basement of the apartment complex you load into when you start the game)
Localization of most of the tooltips (more coming later)
Weapons now will flash slides and fire selectors briefly on grip (unless in immersion mode)

A whole bunch of annoying bugs were fixed.

Oh, I also added a working vending machine to the first garage in Outbreak, because it took all of 30 minutes and someone asked for one when I asked what you all wanted when we hit 70% in Discord, and well, yeah, we aren't there anymore, but still, a promise is a promise.

Which reminds me, I'd love to get a list of feature-requests for when we hit milestones (Like review %, sales, etc). Think of them like strech goals.

Post them on Steam or Discord.

Thanks!!!



...