Dec 29, 2017
Xenomarine - logophil
As promised the focus here is on new weapons (10 of them) and there are also 3 new assault missions types. Assault mission targets can now appear anywhere on the map, as the aliens have found a way to come up through the floorboards!




NEW WEAPONS

NEW: 10 new (high-level) weapon types, including new alien weapons, sniper rifle and void laser
NEW: improved sound effects for some weapons
MOD: rebalancing of all weapons
FIX: shotgun and mini-lascannon can now be dual-wielded
 
NEW MISSION TYPES

NEW: 3 new assault mission types: 'breach from below', 'drone virus' and 'plant life'
 
OTHER

MOD: add low-battery scanner to starting inventory
MOD: crafting costs reduced for ammo and medkit
MOD: line of sight for generator-lit rooms increased to 12 tiles
MOD: exploding barrels now cause explosive damage and destroy nearby walls etc
MOD: hallucination visual effect modified to be easier on the eyes
MOD: secret doors are now automatically spotted from within secret passages, even after failing earlier spot test
FIX: bug where chests spawn at edge of map in alien caverns (causing a 'tile not recognised' error)
FIX: bug where plants and equipment crates spawn on top of large equipment crates
FIX: bullets gained from workbench increased to 10
FIX: bug with mission time limit for salvage mission
FIX: bug with shadows not updating correctly when destroying walls with explosive weapons
FIX: formatting problem when showing 3 or more 'to hit' adjustments in inventory screen
Dec 29, 2017
Xenomarine - logophil
As promised the focus here is on new weapons (10 of them) and there are also 3 new assault missions types. Assault mission targets can now appear anywhere on the map, as the aliens have found a way to come up through the floorboards!




NEW WEAPONS

NEW: 10 new (high-level) weapon types, including new alien weapons, sniper rifle and void laser
NEW: improved sound effects for some weapons
MOD: rebalancing of all weapons
FIX: shotgun and mini-lascannon can now be dual-wielded
 
NEW MISSION TYPES

NEW: 3 new assault mission types: 'breach from below', 'drone virus' and 'plant life'
 
OTHER

MOD: add low-battery scanner to starting inventory
MOD: crafting costs reduced for ammo and medkit
MOD: line of sight for generator-lit rooms increased to 12 tiles
MOD: exploding barrels now cause explosive damage and destroy nearby walls etc
MOD: hallucination visual effect modified to be easier on the eyes
MOD: secret doors are now automatically spotted from within secret passages, even after failing earlier spot test
FIX: bug where chests spawn at edge of map in alien caverns (causing a 'tile not recognised' error)
FIX: bug where plants and equipment crates spawn on top of large equipment crates
FIX: bullets gained from workbench increased to 10
FIX: bug with mission time limit for salvage mission
FIX: bug with shadows not updating correctly when destroying walls with explosive weapons
FIX: formatting problem when showing 3 or more 'to hit' adjustments in inventory screen
Dec 23, 2017
Xenomarine - logophil
Just a quick note to say - despite pleasant Christmas-related distractions ːsteamhappyː - work is progressing towards another update around the end of the year. This will be include a lot of new weapons, mainly more powerful ones for for higher levels, and a full rebalancing of weapon stats across the board.

Oh, and Xenomarine guy sends all best wishes for the festive season!

Dec 23, 2017
Xenomarine - logophil
Just a quick note to say - despite pleasant Christmas-related distractions ːsteamhappyː - work is progressing towards another update around the end of the year. This will be include a lot of new weapons, mainly more powerful ones for for higher levels, and a full rebalancing of weapon stats across the board.

Oh, and Xenomarine guy sends all best wishes for the festive season!

Xenomarine - logophil
Time for a pretty big update! 40 new alien types/variants, alien plants, destructible environments and lots more…



NEW ALIENS

NEW: Added 'alien plants' which grow in alien caverns (from level 2; 8 variants)
NEW: Added new base enemy type: ‘slicer’ (from level 9; 12 variants)
NEW: Added 3 new enemy variants for all base alien types: 1) phase-shifted, 2) dark blue and 3) multicoloured
MOD: changed level generation to increase range of enemy variants on levels 1-10
MOD: improved drone AI to allow targeting at up to range 3
MOD: improved alien AI so they find alternative route when blocked by other aliens

NEW ITEMS:

NEW: 3 new base scanner types for detecting traps and secret doors

DESTRUCTIBLE ENVIRONMENT

NEW: Walls, furniture and doors can now be destroyed by weapons with 'explosive' damage type
MOD: Weapons with 'explosive' damage type automatically destroy crates and barrels

UI

NEW: ammo now shown numerically for equipped weapons
NEW: camera follows player option now uses smooth camera panning
NEW: improved map scrolling with mouse (scroll speed frame-independent and relative to zoom level)
FIX: ‘no ammo’ pop-up text now shown for weapon equipped in left hand
FIX: added info about scrolling map with mouse+alt-key to controls screen
FIX: increased width of top-left ammo display text to avoid text-wrapping with more than 99 ammo

GAMEPLAY/BALANCE

MOD: increased rocket launcher to hit chance
MOD: power of mind globes increased from level 8
MOD: can now retain battery when scrapping flashlight with full (>=1000) battery power
MOD: reduced duration of radioactive damage debuff by 40%
MOD: increased weapon range of combat drones

HACKING

MOD: improved display for results of hacking data terminal
MOD: more detailed information shown for hacking electronics data
MOD: hacking aliens data now includes drones, eggs and alien plants
FIX: bug with data shown when hacking electronics data

OTHER

NEW: 7 new random tips added
NEW: New Unity splash animation
NEW: pressing F1 shows random tip in main log
NEW: added log message for when combat drones become hostile on taking damage
NEW: character stats screen now shows effect of encumbrance on weapon skill
NEW: added support for Mac Retina screens
FIX: information panel (e.g. for achievement) sometimes hidden behind terminal/inventory panels
FIX: log message for destruction of barrel no longer refers to ‘crate’
FIX: destroying a barrel no longer unlocks the ‘vandal’ achievement
FIX: error with item description for blade converter, and for weapons with blade conversion
FIX: removed visual artefacts (white vertical lines) while scrolling map on high-spec systems
FIX: speed of movement with keys held down now frame-independent (better for high-spec systems)
FIX: bug with mechanic for missed thrown weapon attacks
FIX: bug with target indicators when using mouse to target area effect weapon
FIX: stimpacks introduced in Alpha 3.3 can now be used from inventory
FIX: bug with occasionally failing to unpause game after using security terminal
FIX: hallucination visual effect not loading from save
FIX: improved log message when aliens trigger traps
FIX: improved formatting of mousehoverinfo for drones
FIX: bug with description of traps in inventory screen
Xenomarine - logophil
Time for a pretty big update! 40 new alien types/variants, alien plants, destructible environments and lots more…



NEW ALIENS

NEW: Added 'alien plants' which grow in alien caverns (from level 2; 8 variants)
NEW: Added new base enemy type: ‘slicer’ (from level 9; 12 variants)
NEW: Added 3 new enemy variants for all base alien types: 1) phase-shifted, 2) dark blue and 3) multicoloured
MOD: changed level generation to increase range of enemy variants on levels 1-10
MOD: improved drone AI to allow targeting at up to range 3
MOD: improved alien AI so they find alternative route when blocked by other aliens

NEW ITEMS:

NEW: 3 new base scanner types for detecting traps and secret doors

DESTRUCTIBLE ENVIRONMENT

NEW: Walls, furniture and doors can now be destroyed by weapons with 'explosive' damage type
MOD: Weapons with 'explosive' damage type automatically destroy crates and barrels

UI

NEW: ammo now shown numerically for equipped weapons
NEW: camera follows player option now uses smooth camera panning
NEW: improved map scrolling with mouse (scroll speed frame-independent and relative to zoom level)
FIX: ‘no ammo’ pop-up text now shown for weapon equipped in left hand
FIX: added info about scrolling map with mouse+alt-key to controls screen
FIX: increased width of top-left ammo display text to avoid text-wrapping with more than 99 ammo

GAMEPLAY/BALANCE

MOD: increased rocket launcher to hit chance
MOD: power of mind globes increased from level 8
MOD: can now retain battery when scrapping flashlight with full (>=1000) battery power
MOD: reduced duration of radioactive damage debuff by 40%
MOD: increased weapon range of combat drones

HACKING

MOD: improved display for results of hacking data terminal
MOD: more detailed information shown for hacking electronics data
MOD: hacking aliens data now includes drones, eggs and alien plants
FIX: bug with data shown when hacking electronics data

OTHER

NEW: 7 new random tips added
NEW: New Unity splash animation
NEW: pressing F1 shows random tip in main log
NEW: added log message for when combat drones become hostile on taking damage
NEW: character stats screen now shows effect of encumbrance on weapon skill
NEW: added support for Mac Retina screens
FIX: information panel (e.g. for achievement) sometimes hidden behind terminal/inventory panels
FIX: log message for destruction of barrel no longer refers to ‘crate’
FIX: destroying a barrel no longer unlocks the ‘vandal’ achievement
FIX: error with item description for blade converter, and for weapons with blade conversion
FIX: removed visual artefacts (white vertical lines) while scrolling map on high-spec systems
FIX: speed of movement with keys held down now frame-independent (better for high-spec systems)
FIX: bug with mechanic for missed thrown weapon attacks
FIX: bug with target indicators when using mouse to target area effect weapon
FIX: stimpacks introduced in Alpha 3.3 can now be used from inventory
FIX: bug with occasionally failing to unpause game after using security terminal
FIX: hallucination visual effect not loading from save
FIX: improved log message when aliens trigger traps
FIX: improved formatting of mousehoverinfo for drones
FIX: bug with description of traps in inventory screen
Nov 23, 2017
Xenomarine - logophil
Progress has been continuing steadily toward what will be a major update!

It will be a little while longer before this update is released, partly because of the significant nature of the new features/fixes and partly because of less visible work on the back-end. Thanks to a new test machine I am looking into some issues I am aware have been affecting some high-spec systems, e.g speed-related issues with the UI and minor graphical issues.

Some things to look forward to very soon:

  • New alien variants, including phase-shifted aliens that can walk through walls!
  • A new alien base type
  • More diverse alien variants in early levels
  • Improved alien AI
  • Changes to combat drones

Nov 23, 2017
Xenomarine - logophil
Progress has been continuing steadily toward what will be a major update!

It will be a little while longer before this update is released, partly because of the significant nature of the new features/fixes and partly because of less visible work on the back-end. Thanks to a new test machine I am looking into some issues I am aware have been affecting some high-spec systems, e.g speed-related issues with the UI and minor graphical issues.

Some things to look forward to very soon:

  • New alien variants, including phase-shifted aliens that can walk through walls!
  • A new alien base type
  • More diverse alien variants in early levels
  • Improved alien AI
  • Changes to combat drones

Nov 11, 2017
Xenomarine - logophil
It seems those pesky Wurms have been tunneling through through the steel walls of the space station, and creating weird alien caverns…



GRAPHICAL VARIETY

NEW: alien caverns
NEW: secret passageways accessed by secret doors
NEW: improved lighting effects for randomly generated colour scheme
NEW: 4 new floor tile variants

GAME BALANCE

MOD: armor resistances limited to 50% resistance before level 10

UI

NEW: clicking on terminals etc now activates auto-mouse-movement

OTHER

FIX: bug where mission crates are generated for assault missions
FIX: spelling error on terminal screen for health
Nov 11, 2017
Xenomarine - logophil
It seems those pesky Wurms have been tunneling through through the steel walls of the space station, and creating weird alien caverns…



GRAPHICAL VARIETY

NEW: alien caverns
NEW: secret passageways accessed by secret doors
NEW: improved lighting effects for randomly generated colour scheme
NEW: 4 new floor tile variants

GAME BALANCE

MOD: armor resistances limited to 50% resistance before level 10

UI

NEW: clicking on terminals etc now activates auto-mouse-movement

OTHER

FIX: bug where mission crates are generated for assault missions
FIX: spelling error on terminal screen for health
...