As promised the focus here is on new weapons (10 of them) and there are also 3 new assault missions types. Assault mission targets can now appear anywhere on the map, as the aliens have found a way to come up through the floorboards!
NEW WEAPONS
NEW: 10 new (high-level) weapon types, including new alien weapons, sniper rifle and void laser NEW: improved sound effects for some weapons MOD: rebalancing of all weapons FIX: shotgun and mini-lascannon can now be dual-wielded
NEW MISSION TYPES
NEW: 3 new assault mission types: 'breach from below', 'drone virus' and 'plant life'
OTHER
MOD: add low-battery scanner to starting inventory MOD: crafting costs reduced for ammo and medkit MOD: line of sight for generator-lit rooms increased to 12 tiles MOD: exploding barrels now cause explosive damage and destroy nearby walls etc MOD: hallucination visual effect modified to be easier on the eyes MOD: secret doors are now automatically spotted from within secret passages, even after failing earlier spot test FIX: bug where chests spawn at edge of map in alien caverns (causing a 'tile not recognised' error) FIX: bug where plants and equipment crates spawn on top of large equipment crates FIX: bullets gained from workbench increased to 10 FIX: bug with mission time limit for salvage mission FIX: bug with shadows not updating correctly when destroying walls with explosive weapons FIX: formatting problem when showing 3 or more 'to hit' adjustments in inventory screen
As promised the focus here is on new weapons (10 of them) and there are also 3 new assault missions types. Assault mission targets can now appear anywhere on the map, as the aliens have found a way to come up through the floorboards!
NEW WEAPONS
NEW: 10 new (high-level) weapon types, including new alien weapons, sniper rifle and void laser NEW: improved sound effects for some weapons MOD: rebalancing of all weapons FIX: shotgun and mini-lascannon can now be dual-wielded
NEW MISSION TYPES
NEW: 3 new assault mission types: 'breach from below', 'drone virus' and 'plant life'
OTHER
MOD: add low-battery scanner to starting inventory MOD: crafting costs reduced for ammo and medkit MOD: line of sight for generator-lit rooms increased to 12 tiles MOD: exploding barrels now cause explosive damage and destroy nearby walls etc MOD: hallucination visual effect modified to be easier on the eyes MOD: secret doors are now automatically spotted from within secret passages, even after failing earlier spot test FIX: bug where chests spawn at edge of map in alien caverns (causing a 'tile not recognised' error) FIX: bug where plants and equipment crates spawn on top of large equipment crates FIX: bullets gained from workbench increased to 10 FIX: bug with mission time limit for salvage mission FIX: bug with shadows not updating correctly when destroying walls with explosive weapons FIX: formatting problem when showing 3 or more 'to hit' adjustments in inventory screen
Just a quick note to say - despite pleasant Christmas-related distractions ːsteamhappyː - work is progressing towards another update around the end of the year. This will be include a lot of new weapons, mainly more powerful ones for for higher levels, and a full rebalancing of weapon stats across the board.
Oh, and Xenomarine guy sends all best wishes for the festive season!
Just a quick note to say - despite pleasant Christmas-related distractions ːsteamhappyː - work is progressing towards another update around the end of the year. This will be include a lot of new weapons, mainly more powerful ones for for higher levels, and a full rebalancing of weapon stats across the board.
Oh, and Xenomarine guy sends all best wishes for the festive season!
Time for a pretty big update! 40 new alien types/variants, alien plants, destructible environments and lots more…
NEW ALIENS
NEW: Added 'alien plants' which grow in alien caverns (from level 2; 8 variants) NEW: Added new base enemy type: ‘slicer’ (from level 9; 12 variants) NEW: Added 3 new enemy variants for all base alien types: 1) phase-shifted, 2) dark blue and 3) multicoloured MOD: changed level generation to increase range of enemy variants on levels 1-10 MOD: improved drone AI to allow targeting at up to range 3 MOD: improved alien AI so they find alternative route when blocked by other aliens
NEW ITEMS:
NEW: 3 new base scanner types for detecting traps and secret doors
DESTRUCTIBLE ENVIRONMENT
NEW: Walls, furniture and doors can now be destroyed by weapons with 'explosive' damage type MOD: Weapons with 'explosive' damage type automatically destroy crates and barrels
UI
NEW: ammo now shown numerically for equipped weapons NEW: camera follows player option now uses smooth camera panning NEW: improved map scrolling with mouse (scroll speed frame-independent and relative to zoom level) FIX: ‘no ammo’ pop-up text now shown for weapon equipped in left hand FIX: added info about scrolling map with mouse+alt-key to controls screen FIX: increased width of top-left ammo display text to avoid text-wrapping with more than 99 ammo
GAMEPLAY/BALANCE
MOD: increased rocket launcher to hit chance MOD: power of mind globes increased from level 8 MOD: can now retain battery when scrapping flashlight with full (>=1000) battery power MOD: reduced duration of radioactive damage debuff by 40% MOD: increased weapon range of combat drones
HACKING
MOD: improved display for results of hacking data terminal MOD: more detailed information shown for hacking electronics data MOD: hacking aliens data now includes drones, eggs and alien plants FIX: bug with data shown when hacking electronics data
OTHER
NEW: 7 new random tips added NEW: New Unity splash animation NEW: pressing F1 shows random tip in main log NEW: added log message for when combat drones become hostile on taking damage NEW: character stats screen now shows effect of encumbrance on weapon skill NEW: added support for Mac Retina screens FIX: information panel (e.g. for achievement) sometimes hidden behind terminal/inventory panels FIX: log message for destruction of barrel no longer refers to ‘crate’ FIX: destroying a barrel no longer unlocks the ‘vandal’ achievement FIX: error with item description for blade converter, and for weapons with blade conversion FIX: removed visual artefacts (white vertical lines) while scrolling map on high-spec systems FIX: speed of movement with keys held down now frame-independent (better for high-spec systems) FIX: bug with mechanic for missed thrown weapon attacks FIX: bug with target indicators when using mouse to target area effect weapon FIX: stimpacks introduced in Alpha 3.3 can now be used from inventory FIX: bug with occasionally failing to unpause game after using security terminal FIX: hallucination visual effect not loading from save FIX: improved log message when aliens trigger traps FIX: improved formatting of mousehoverinfo for drones FIX: bug with description of traps in inventory screen
Time for a pretty big update! 40 new alien types/variants, alien plants, destructible environments and lots more…
NEW ALIENS
NEW: Added 'alien plants' which grow in alien caverns (from level 2; 8 variants) NEW: Added new base enemy type: ‘slicer’ (from level 9; 12 variants) NEW: Added 3 new enemy variants for all base alien types: 1) phase-shifted, 2) dark blue and 3) multicoloured MOD: changed level generation to increase range of enemy variants on levels 1-10 MOD: improved drone AI to allow targeting at up to range 3 MOD: improved alien AI so they find alternative route when blocked by other aliens
NEW ITEMS:
NEW: 3 new base scanner types for detecting traps and secret doors
DESTRUCTIBLE ENVIRONMENT
NEW: Walls, furniture and doors can now be destroyed by weapons with 'explosive' damage type MOD: Weapons with 'explosive' damage type automatically destroy crates and barrels
UI
NEW: ammo now shown numerically for equipped weapons NEW: camera follows player option now uses smooth camera panning NEW: improved map scrolling with mouse (scroll speed frame-independent and relative to zoom level) FIX: ‘no ammo’ pop-up text now shown for weapon equipped in left hand FIX: added info about scrolling map with mouse+alt-key to controls screen FIX: increased width of top-left ammo display text to avoid text-wrapping with more than 99 ammo
GAMEPLAY/BALANCE
MOD: increased rocket launcher to hit chance MOD: power of mind globes increased from level 8 MOD: can now retain battery when scrapping flashlight with full (>=1000) battery power MOD: reduced duration of radioactive damage debuff by 40% MOD: increased weapon range of combat drones
HACKING
MOD: improved display for results of hacking data terminal MOD: more detailed information shown for hacking electronics data MOD: hacking aliens data now includes drones, eggs and alien plants FIX: bug with data shown when hacking electronics data
OTHER
NEW: 7 new random tips added NEW: New Unity splash animation NEW: pressing F1 shows random tip in main log NEW: added log message for when combat drones become hostile on taking damage NEW: character stats screen now shows effect of encumbrance on weapon skill NEW: added support for Mac Retina screens FIX: information panel (e.g. for achievement) sometimes hidden behind terminal/inventory panels FIX: log message for destruction of barrel no longer refers to ‘crate’ FIX: destroying a barrel no longer unlocks the ‘vandal’ achievement FIX: error with item description for blade converter, and for weapons with blade conversion FIX: removed visual artefacts (white vertical lines) while scrolling map on high-spec systems FIX: speed of movement with keys held down now frame-independent (better for high-spec systems) FIX: bug with mechanic for missed thrown weapon attacks FIX: bug with target indicators when using mouse to target area effect weapon FIX: stimpacks introduced in Alpha 3.3 can now be used from inventory FIX: bug with occasionally failing to unpause game after using security terminal FIX: hallucination visual effect not loading from save FIX: improved log message when aliens trigger traps FIX: improved formatting of mousehoverinfo for drones FIX: bug with description of traps in inventory screen
Progress has been continuing steadily toward what will be a major update!
It will be a little while longer before this update is released, partly because of the significant nature of the new features/fixes and partly because of less visible work on the back-end. Thanks to a new test machine I am looking into some issues I am aware have been affecting some high-spec systems, e.g speed-related issues with the UI and minor graphical issues.
Some things to look forward to very soon:
New alien variants, including phase-shifted aliens that can walk through walls!
Progress has been continuing steadily toward what will be a major update!
It will be a little while longer before this update is released, partly because of the significant nature of the new features/fixes and partly because of less visible work on the back-end. Thanks to a new test machine I am looking into some issues I am aware have been affecting some high-spec systems, e.g speed-related issues with the UI and minor graphical issues.
Some things to look forward to very soon:
New alien variants, including phase-shifted aliens that can walk through walls!