Hello everyone, and welcome to August's community update!
This month has been a busy one for us, with Gamescom 2018 and some very interesting announcements for MudRunner in the future! We're very excited to have announced MudRunner 2, and you should expect more news about MudRunner 2 at What's Next in February, our yearly event.
Now, on to what you've been waiting for - MudRunner - American Wilds!
We're very excited to be able to unveil more officially American Wilds, which introduces seven iconic American vehicles, from brands such as Ford, Hummer and Chevrolet! This will take the total of vehicles in American Wilds up to over thirty, with the total game having 60 add-ons, ten sandbox maps and eleven challenge maps at launch too!
In American Wilds, you'll be exploring new terrain in the United States in two maps, Grizzly Creek and Mount Logmore, inspired by the rough environments found in Montana, North Dakota and Minnesota. You'll overcome muddy terrain, raging rviers and other obstacles with up to three players in multiplayer.
As with any other DLCs to MudRunner, we'll be doing vehicle presentations, map profiles and showing the addons that you can expect to be included with the vehicles. We look forwards to sharing these with you in the lead up to American Wilds!
MudRunner - American Wilds releases in Fall 2018, on PC, PS4 and Xbox One.
Yes, it's that time again - time for the monthly community update, where we let you know what's going on in MudRunner behind the scenes.
Firstly, let's start with a thank you! MudRunner has sold over one million copies, and we're incredibly thankful to the community for helping us get to that breathtaking number. We wouldn't have gotten there without you!
Now, on to the meat and bones of this update.
This month, we'd like to tell you about the MudRunner USA expansion that we've been teasing for a little while.
So, to start - the name. MudRunner USA will actually be called American Wilds, and will be an expansion pack for MudRunner, and will be coming to PS4, Xbox One, PC and Nintendo Switch, at a to-be-announced date this fall.
American Wilds will come with many features that you have been asking for, including two new sandbox maps and licensed vehicles. We're not ready to announce what those vehicles are at this time, however, but we very much look forwards to introducing them to you!
Pricing wise, American Wilds will be available in two forms - you'll be able to buy it individually as an expansion pack, or as a full package with the original MudRunner, in the MudRunner - American Wilds edition. There will be more information about the pricing of this closer to release.
We don't have screenshots to show you of American Wilds at the moment, due to the fact that vehicles are still being worked on. Once we do have them, we'll show them to you here. We thank you for your patience with us on this.
Many thanks, and we look forwards to showing you more about American Wilds as time goes on!
Hello, and welcome once again to the MudRunner Community Update!
First things first, let's talk about The Ridge!
The Ridge is the latest DLC coming to MudRunner, and is totally free and out now on PC, PS4 and Xbox One!
In The Ridge, you will discover a brand new map, two new vehicles, and Scavenge game mode. This new game mode, unique to The Ridge (but able to be implemented by modders in their own maps) tasks players with needing to track down and recover logs from random "scavenge locations" around the map. These locations are randomly selected each time you start the map, and are spawns of single logs that must be recovered using a crane attachment!
The Ridge also introduces two new vehicles, the D-538 and the B-6A, which you can learn about in their vehicle presentations, here! The new DLC also introduces new vehicle add-ons with which to take on The Ridge's treacherous hills.
The Ridge Changelog:
Changelog:
Content
New gameplay mode - Scavenge
New map - The Ridge
New vehicles - B-6A and B-538
Improvements
Locked trucks are now covered in cloth
Wheel physics have been improved (wheels are now softer)
Anchors and cranes are now more powerful and move more smoothly
Automatic gearboxes have now been improved
Mod-related stability improvements (crashes due to memory limitations have been fixed)
The in-game mod browser now displays information about the mods
Various other fixes
Added the ability to disable tips about shortcut keys
You may want to continue playing on the older version of MudRunner, so that your mods stay compatible. you use find the public branch ver_18_03_06 in your betas.
To access this, right-click MudRunner, click properties, and then betas. In the drop-down menu, select "ver_18_03_06". This will give you the ability to play on the previous version of MudRunner.
Community Update:
Now, onto what is coming in the future!
We're now continuing to work more fully on what is coming out in the next releases - which would be MudRunner USA and MudRunner Switch (both working titles). As such, it means that we won't have much new information to give in the next couple of months about what we're working on with MudRunner, aside from just repeating the same announcements each week.
As we move to working more fully on these two releases, we don't want the community updates to just say the same thing over and over - so the plan for future updates will be to showcase cool things from the community! To do this, we will begin showing off the best maps that we find, cool vehicle mods, and other interesting creative works made by you! Should you see anything, or make anything, that you're proud of, please send us a link to it, we'd love to see it too!
Available on PC and consoles, MudRunner is releasing the free Ridge DLC on the 29th of May, a free content update that includes a new map, new vehicles, and new add-ons to explore and experiment with.
The Ridge is a coastal map split in half by a mountain ridge. Players will need to take a lot of care if they’re looking to cut time by travelling across the center.
In addition to a brand new map, two new vehicles are being introduced, the D-538, a heavy duty tractor, and the B-6A, a lightweight tractor. These two vehicles can be used on any map, provided you have enough progression points unlocked.
Completing The Ridge requires players to utilize a new type of delivery gameplay called Scavenging. Logs are now scattered across the map, and players will have to find them at various locations in the wild to complete deliveries and earn unlock points.
MudRunner offers incredible content and unique experiences - it's a genre of its own, reinventing the rules and offering new challenges for players looking for emergent encounters and true-to-life off-roading situations.
Dedicated players and driving enthusiasts will appreciate the hyper-realistic driving sensations thanks to an advanced physics engine, a differential transmission system, soft-tire simulation, as well as realistic interactions between vegetation, mud, water, and your vehicle.
MudRunner’s next free content DLC, The Ridge, releases on May 29th.
It's time for another one of those regular Community Updates!
This time around, we're actually going to start off talking about something a little more immediate, and making an announcement!
We're happy to announce The Ridge, the second free DLC for MudRunner!
In The Ridge DLC, we'll be introducing a brand new map, two new vehicles, and, for the first time, a brand-new gameplay mode.
On The Ridge, you will find a towering mountain ridge that divides the map into two areas, and that is incredibly difficult to cross. This will be made trickier with the introduction of the two new vehicles, the D-538 and the B-6A. We will have more details on these vehicles in the future in individual vehicle profiles, but both vehicles will also introduce new add-ons to the game as well!
These new add-ons will help players tackle the difficult new game mode being introduced to The Ridge, Scavenge.
Scavenge mode, unique to The Ridge, is a mode where there are no log stations. This means that you won't be able to just collect logs and transport them. Instead, there are now random "scavenge locations". These locations are two or three locations that are randomly selected each time you start the map, and that spawn static logs which must be collected with a crane!
We don't currently have a specific planned release date for The Ridge, but we currently plan for a release date at the end of May. We will continue to add screenshots to this post as we have them to share with you.
As has become the norm for these community updates, I'll also let you know what the team are currently working on, and what to expect in the future.
We continue to work on MudRunner USA, and will have more information on this in the future, but we are currently looking into our options towards licensed vehicles for this.
We are hugely grateful to the dedicated and passionate modding community for helping us make MudRunner the best game it can be, but, for now, we're only exploring what options we have, no concrete plans to implement mods on consoles in the short run.
Lastly, the Nintendo Switch version of MudRunner is still in development, but we don't have much more to say about this currently.
Today, we're very happy to release an update that adds Workshop Map Support to Spintires: MudRunner on PC. What this means for you is that we now officially support map mods in Spintires: MudRunner, and players will be able to upload and download their creations through the Steam Workshop, in the same way that they can for trucks.
You will find an update to both Spintires: MudRunner and the Spintires: MudRunner Editor.
Should you need help learning how modding tools work in Spintires: MudRunner, here is our official guide. This will teach you to make both map mods and vehicle mods.
Multiple bug fixes and improvements to level editing mode.
Undo/redo history now works for changing object position and orientation.
Trucks are now better visualised on the map. Truck/trailer/addon picker dialog added.
Truck orientation can now be arbitrary. (Trucks are no longer required to be landed.)
Mods can now contain levels that are properly exported to the workshop.
Improvements were made to the "import spintires-2016 level" function.
Truck textures are now better optimised when exporting to the workshop.
Added "default screenshot for the item" function added for mods.
If you want to play older maps on this new version, you will need to convert them to the game using the conversion tool in the edtior. Once this is done, the older maps will be compatible with Spintires: MudRunner
Should you not want to move to this new update just yet, you are able to stay on the current branch by going to "public branch ver_18_01_29b" in your available betas.
Today, we're very happy to release an update that adds Workshop Map Support to MudRunner on PC. What this means for you is that we now officially support map mods in MudRunner, and players will be able to upload and download their creations through the Steam Workshop, in the same way that they can for trucks.
You will find an update to both MudRunner and the MudRunner Editor.
Should you need help learning how modding tools work in MudRunner, here is our official guide. This will teach you to make both map mods and vehicle mods.
Multiple bug fixes and improvements to level editing mode.
Undo/redo history now works for changing object position and orientation.
Trucks are now better visualised on the map. Truck/trailer/addon picker dialog added.
Truck orientation can now be arbitrary. (Trucks are no longer required to be landed.)
Mods can now contain levels that are properly exported to the workshop.
Improvements were made to the "import 2016 level" function.
Truck textures are now better optimised when exporting to the workshop.
Added "default screenshot for the item" function added for mods.
If you want to play older maps on this new version, you will need to convert them to the game using the conversion tool in the edtior. Once this is done, the older maps will be compatible with MudRunner
Should you not want to move to this new update just yet, you are able to stay on the current branch by going to "public branch ver_18_01_29b" in your available betas.
It's that time again, where we sit down and let you know what's currently going on in MudRunner, and what you can expect. In this monthly updates, we plan to give you more context on what is coming in the near term of the game, and give you some things to look forwards to!
To start, PC players may be aware that we're currently running a public beta for adding map modding tools to the PC version of the game, and allowing players the ability to upload their maps for easy sharing on the Steam workshop.
Depending on how this beta goes, we plan to release this update, which would introduce full map modding tools to the PC version of the game, in early April. Please make sure you try it out if you're playing on PC, your feedback is infinitely valuable!
We're really pleased that this sort of content resonated with the community, and **we're currently working on a similar update**, that we plan to show you all properly in the next month or so. This will, of course, be coming to PC, PS4 and Xbox One.We'll have more news on what this will contain, what it's called, and all that good stuff in the near future!
As was stated in the February community update, we are continuing to work on MudRunner USA (work-in-progress title), and we're working on having that out this year. Pretty obviously, this will be set in the United States, and with a huge part of the Spintires: MudRunner community being based in the US, we'd like to show some support with some more familiar vehicles.
We are continuing to explore what options we have to add mods to the console versions of Spintires: MudRunner. We thank modders for their contributions in helping us make Spintires: MudRunner the best game it can be, but as always, we don't have any concrete plans to implement mods at this time. We continue to look into the possibility to introduce our favourite mods to the console versions of Spintires: MudRunner as DLC.
Finally, there is still work happening on the Nintendo Switch version of Spintires: MudRunner. We don't have much more to say about this right now, but it is coming, and we'll have more news about it in the future!
It's that time again, where we sit down and let you know what's currently going on in MudRunner, and what you can expect. In this monthly updates, we plan to give you more context on what is coming in the near term of the game, and give you some things to look forwards to!
To start, PC players may be aware that we're currently running a public beta for adding map modding tools to the PC version of the game, and allowing players the ability to upload their maps for easy sharing on the Steam workshop.
Depending on how this beta goes, we plan to release this update, which would introduce full map modding tools to the PC version of the game, in early April. Please make sure you try it out if you're playing on PC, your feedback is infinitely valuable!
We're really pleased that this sort of content resonated with the community, and **we're currently working on a similar update**, that we plan to show you all properly in the next month or so. This will, of course, be coming to PC, PS4 and Xbox One.We'll have more news on what this will contain, what it's called, and all that good stuff in the near future!
As was stated in the February community update, we are continuing to work on MudRunner USA (work-in-progress title), and we're working on having that out this year. Pretty obviously, this will be set in the United States, and with a huge part of the MudRunner community being based in the US, we'd like to show some support with some more familiar vehicles.
We are continuing to explore what options we have to add mods to the console versions of MudRunner. We thank modders for their contributions in helping us make MudRunner the best game it can be, but as always, we don't have any concrete plans to implement mods at this time. We continue to look into the possibility to introduce our favourite mods to the console versions of MudRunner as DLC.
Finally, there is still work happening on the Nintendo Switch version of MudRunner. We don't have much more to say about this right now, but it is coming, and we'll have more news about it in the future!
As was stated in the last update post where we announced The Valley, we're going to be doing a monthly community update for Spintires: MudRunner, to let you know what we're working on, what to expect soon, and some other cool things!
To start, it's not been that long since The Valley released on February 13th, but we're very happy to see so many players enjoying the map and the three new vehicles that we added to the game at this time. What has been your favourite part of The Valley so far?
We have a little treat for you all today, in addition to all the news below. We've noticed that some players have been making their own navigation maps and that these have been made using screenshots of the fully explored map screen, or in some cases hand drawn. We understand that this is something that many of you would like to do, and so we've **packaged all the map images, in high resolution, for you to print off and make navigation maps** with. Please enjoy!
Now, the bit that you've all been waiting for, what we're working on! There's actually a lot going on with Spintires: MudRunner right now, all of it in various stages of development, and not much of it that we can actively talk about at the moment. With that said, we can specifically say some things that we're working on and aim to have out this year.
We're currently working on an additional update coming out early this year that we currently expect to include workshop map support, as well as some other cool new features!
As well as this, yes, MudRunner USA (work-in-progress title) is currently in development, and we aim to have this out this year. It will, of course, be set in the United States. We understand that a large part of the Spintires: MudRunner community are based in the United States, and would like to support them with content that is a little bit more familiar. We're also looking into licensing official vehicles for this.
In addition to MudRunner USA, we're continuing to explore the options of adding mods to the console versions of the game. We love the modding communities for Spintires: MudRunner, and thank them for their enthusiasm in continuing to help us make Spintires: MudRunner the best game it can be. We continue to currently look into the possibility to add some of our favourite mods into the console versions of Spintires: MudRunner as DLC.
Finally, a Nintendo Switch version of Spintires: MudRunner is currently being worked on. We don't have much more to say about this right now, but it is coming, and we'll have more news about it in the future!
In conclusion, we're working on a lot of different things currently, all of which will come later in the year! We'll have more news on these individually as the year progresses.