Apr 30, 2018
MudRunner - Iyagovos


Hello all!

It's time for another one of those regular Community Updates!

This time around, we're actually going to start off talking about something a little more immediate, and making an announcement!

We're happy to announce The Ridge, the second free DLC for MudRunner!

In The Ridge DLC, we'll be introducing a brand new map, two new vehicles, and, for the first time, a brand-new gameplay mode.

On The Ridge, you will find a towering mountain ridge that divides the map into two areas, and that is incredibly difficult to cross. This will be made trickier with the introduction of the two new vehicles, the D-538 and the B-6A. We will have more details on these vehicles in the future in individual vehicle profiles, but both vehicles will also introduce new add-ons to the game as well!

These new add-ons will help players tackle the difficult new game mode being introduced to The Ridge, Scavenge.

Scavenge mode, unique to The Ridge, is a mode where there are no log stations. This means that you won't be able to just collect logs and transport them. Instead, there are now random "scavenge locations". These locations are two or three locations that are randomly selected each time you start the map, and that spawn static logs which must be collected with a crane!



We don't currently have a specific planned release date for The Ridge, but we currently plan for a release date at the end of May. We will continue to add screenshots to this post as we have them to share with you.

As has become the norm for these community updates, I'll also let you know what the team are currently working on, and what to expect in the future.

We continue to work on MudRunner USA, and will have more information on this in the future, but we are currently looking into our options towards licensed vehicles for this.

We are hugely grateful to the dedicated and passionate modding community for helping us make MudRunner the best game it can be, but, for now, we're only exploring what options we have, no concrete plans to implement mods on consoles in the short run.

Lastly, the Nintendo Switch version of MudRunner is still in development, but we don't have much more to say about this currently.

Thank you, all, and we'll talk to you soon!
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Probably the main reason to buy Spintires: MudRunner if you already owned the wonderful original is the prospect of ongoing support, of what the game might become under the stewardship of publishers who aren’t publicly feuding with the game’s creator. Today saw the release of a new update expanding the muddy drive ’em up’s Steam Workshop to support maps too, making it easier to download and play other players’ creations. Another free content update will follow, and work has also begun on some American mud. (more…)

MudRunner - Iyagovos


Hello all,

Today, we're very happy to release an update that adds Workshop Map Support to Spintires: MudRunner on PC. What this means for you is that we now officially support map mods in Spintires: MudRunner, and players will be able to upload and download their creations through the Steam Workshop, in the same way that they can for trucks.

You will find an update to both Spintires: MudRunner and the Spintires: MudRunner Editor.

Should you need help learning how modding tools work in Spintires: MudRunner, here is our official guide. This will teach you to make both map mods and vehicle mods.

Some community members have also done very useful guides, which can be found here.

Changelog:
  • Multiple bug fixes and improvements to level editing mode.
  • Undo/redo history now works for changing object position and orientation.
  • Trucks are now better visualised on the map. Truck/trailer/addon picker dialog added.
  • Truck orientation can now be arbitrary. (Trucks are no longer required to be landed.)
  • Mods can now contain levels that are properly exported to the workshop.
  • Improvements were made to the "import spintires-2016 level" function.
  • Truck textures are now better optimised when exporting to the workshop.
  • Added "default screenshot for the item" function added for mods.

If you want to play older maps on this new version, you will need to convert them to the game using the conversion tool in the edtior. Once this is done, the older maps will be compatible with Spintires: MudRunner

Should you not want to move to this new update just yet, you are able to stay on the current branch by going to "public branch ver_18_01_29b" in your available betas.

Thank you, and we'll talk to you soon,

The Spintires: MudRunner team.
MudRunner - Iyagovos


Hello all,

Today, we're very happy to release an update that adds Workshop Map Support to MudRunner on PC. What this means for you is that we now officially support map mods in MudRunner, and players will be able to upload and download their creations through the Steam Workshop, in the same way that they can for trucks.

You will find an update to both MudRunner and the MudRunner Editor.

Should you need help learning how modding tools work in MudRunner, here is our official guide. This will teach you to make both map mods and vehicle mods.

Some community members have also done very useful guides, which can be found here.

Changelog:
  • Multiple bug fixes and improvements to level editing mode.
  • Undo/redo history now works for changing object position and orientation.
  • Trucks are now better visualised on the map. Truck/trailer/addon picker dialog added.
  • Truck orientation can now be arbitrary. (Trucks are no longer required to be landed.)
  • Mods can now contain levels that are properly exported to the workshop.
  • Improvements were made to the "import 2016 level" function.
  • Truck textures are now better optimised when exporting to the workshop.
  • Added "default screenshot for the item" function added for mods.

If you want to play older maps on this new version, you will need to convert them to the game using the conversion tool in the edtior. Once this is done, the older maps will be compatible with MudRunner

Should you not want to move to this new update just yet, you are able to stay on the current branch by going to "public branch ver_18_01_29b" in your available betas.

Thank you, and we'll talk to you soon,

The MudRunner team.
MudRunner - Iyagovos


Hello MudRunners!

It's that time again, where we sit down and let you know what's currently going on in MudRunner, and what you can expect. In this monthly updates, we plan to give you more context on what is coming in the near term of the game, and give you some things to look forwards to!

To start, PC players may be aware that we're currently running a public beta for adding map modding tools to the PC version of the game, and allowing players the ability to upload their maps for easy sharing on the Steam workshop.

Depending on how this beta goes, we plan to release this update, which would introduce full map modding tools to the PC version of the game, in early April. Please make sure you try it out if you're playing on PC, your feedback is infinitely valuable!

You can find out how to access the public beta here.



In the longer term, we have a little bit of news for you!

We were very happy with the reception that The Valley received when it released in February! It was the first DLC for Spintires: MudRunner, and introduced not only a new map, but three new vehicles.

We're really pleased that this sort of content resonated with the community, and **we're currently working on a similar update**, that we plan to show you all properly in the next month or so. This will, of course, be coming to PC, PS4 and Xbox One. We'll have more news on what this will contain, what it's called, and all that good stuff in the near future!

As was stated in the February community update, we are continuing to work on MudRunner USA (work-in-progress title), and we're working on having that out this year. Pretty obviously, this will be set in the United States, and with a huge part of the Spintires: MudRunner community being based in the US, we'd like to show some support with some more familiar vehicles.

We are continuing to explore what options we have to add mods to the console versions of Spintires: MudRunner. We thank modders for their contributions in helping us make Spintires: MudRunner the best game it can be, but as always, we don't have any concrete plans to implement mods at this time. We continue to look into the possibility to introduce our favourite mods to the console versions of Spintires: MudRunner as DLC.

Finally, there is still work happening on the Nintendo Switch version of Spintires: MudRunner. We don't have much more to say about this right now, but it is coming, and we'll have more news about it in the future!

Thanks, and we'll talk to you soon!
MudRunner - Iyagovos


Hello MudRunners!

It's that time again, where we sit down and let you know what's currently going on in MudRunner, and what you can expect. In this monthly updates, we plan to give you more context on what is coming in the near term of the game, and give you some things to look forwards to!

To start, PC players may be aware that we're currently running a public beta for adding map modding tools to the PC version of the game, and allowing players the ability to upload their maps for easy sharing on the Steam workshop.

Depending on how this beta goes, we plan to release this update, which would introduce full map modding tools to the PC version of the game, in early April. Please make sure you try it out if you're playing on PC, your feedback is infinitely valuable!

You can find out how to access the public beta here.

In the longer term, we have a little bit of news for you!

We were very happy with the reception that The Valley received when it released in February! It was the first DLC for MudRunner, and introduced not only a new map, but three new vehicles.

We're really pleased that this sort of content resonated with the community, and **we're currently working on a similar update**, that we plan to show you all properly in the next month or so. This will, of course, be coming to PC, PS4 and Xbox One. We'll have more news on what this will contain, what it's called, and all that good stuff in the near future!

As was stated in the February community update, we are continuing to work on MudRunner USA (work-in-progress title), and we're working on having that out this year. Pretty obviously, this will be set in the United States, and with a huge part of the MudRunner community being based in the US, we'd like to show some support with some more familiar vehicles.

We are continuing to explore what options we have to add mods to the console versions of MudRunner. We thank modders for their contributions in helping us make MudRunner the best game it can be, but as always, we don't have any concrete plans to implement mods at this time. We continue to look into the possibility to introduce our favourite mods to the console versions of MudRunner as DLC.

Finally, there is still work happening on the Nintendo Switch version of MudRunner. We don't have much more to say about this right now, but it is coming, and we'll have more news about it in the future!

Thanks, and we'll talk to you soon!
MudRunner - Iyagovos


Hello all!

As was stated in the last update post where we announced The Valley, we're going to be doing a monthly community update for Spintires: MudRunner, to let you know what we're working on, what to expect soon, and some other cool things!

To start, it's not been that long since The Valley released on February 13th, but we're very happy to see so many players enjoying the map and the three new vehicles that we added to the game at this time. What has been your favourite part of The Valley so far?

We have a little treat for you all today, in addition to all the news below. We've noticed that some players have been making their own navigation maps and that these have been made using screenshots of the fully explored map screen, or in some cases hand drawn. We understand that this is something that many of you would like to do, and so we've **packaged all the map images, in high resolution, for you to print off and make navigation maps** with. Please enjoy!

The maps can be found here: Downloadable Maps



Now, the bit that you've all been waiting for, what we're working on! There's actually a lot going on with Spintires: MudRunner right now, all of it in various stages of development, and not much of it that we can actively talk about at the moment. With that said, we can specifically say some things that we're working on and aim to have out this year.

We're currently working on an additional update coming out early this year that we currently expect to include workshop map support, as well as some other cool new features!

As well as this, yes, MudRunner USA (work-in-progress title) is currently in development, and we aim to have this out this year. It will, of course, be set in the United States. We understand that a large part of the Spintires: MudRunner community are based in the United States, and would like to support them with content that is a little bit more familiar. We're also looking into licensing official vehicles for this.

In addition to MudRunner USA, we're continuing to explore the options of adding mods to the console versions of the game. We love the modding communities for Spintires: MudRunner, and thank them for their enthusiasm in continuing to help us make Spintires: MudRunner the best game it can be. We continue to currently look into the possibility to add some of our favourite mods into the console versions of Spintires: MudRunner as DLC.



Finally, a Nintendo Switch version of Spintires: MudRunner is currently being worked on. We don't have much more to say about this right now, but it is coming, and we'll have more news about it in the future!

In conclusion, we're working on a lot of different things currently, all of which will come later in the year! We'll have more news on these individually as the year progresses.

Thanks, and talk to you soon!
MudRunner - Iyagovos


Hello all!

As was stated in the last update post where we announced The Valley, we're going to be doing a monthly community update for MudRunner, to let you know what we're working on, what to expect soon, and some other cool things!

To start, it's not been that long since The Valley released on February 13th, but we're very happy to see so many players enjoying the map and the three new vehicles that we added to the game at this time. What has been your favourite part of The Valley so far?

We have a little treat for you all today, in addition to all the news below. We've noticed that some players have been making their own navigation maps and that these have been made using screenshots of the fully explored map screen, or in some cases hand drawn. We understand that this is something that many of you would like to do, and so we've **packaged all the map images, in high resolution, for you to print off and make navigation maps** with. Please enjoy!

The maps can be found here: Downloadable Maps



Now, the bit that you've all been waiting for, what we're working on! There's actually a lot going on with MudRunner right now, all of it in various stages of development, and not much of it that we can actively talk about at the moment. With that said, we can specifically say some things that we're working on and aim to have out this year.

We're currently working on an additional update coming out early this year that we currently expect to include workshop map support, as well as some other cool new features!

As well as this, yes, MudRunner USA (work-in-progress title) is currently in development, and we aim to have this out this year. It will, of course, be set in the United States. We understand that a large part of the MudRunner community are based in the United States, and would like to support them with content that is a little bit more familiar. We're also looking into licensing official vehicles for this.

In addition to MudRunner USA, we're continuing to explore the options of adding mods to the console versions of the game. We love the modding communities for MudRunner, and thank them for their enthusiasm in continuing to help us make MudRunner the best game it can be. We continue to currently look into the possibility to add some of our favourite mods into the console versions of MudRunner as DLC.



Finally, a Nintendo Switch version of MudRunner is currently being worked on. We don't have much more to say about this right now, but it is coming, and we'll have more news about it in the future!

In conclusion, we're working on a lot of different things currently, all of which will come later in the year! We'll have more news on these individually as the year progresses.

Thanks, and talk to you soon!
MudRunner - contact@rockpapershotgun.com (Andy Sellick)

mudrunner-1

Spintires: MudRunner is a game about driving slowly through mud. It s beautiful and detailed but also gruelling and unforgiving. The first level took me 3 hours and 21 minutes to complete, during which I drove 18.64 km. That means I averaged slightly less than 6 km per hour. It s less Fast and Furious and more Grimy and Gradual.

I d struggle to describe it as ‘fun’ without caveat because much of the game simply isn’t. Most of the time you ll be driving a heavily laden lorry slowly along a muddy track, wheels slipping on the mud, dreading the moment when they bog down and spin helplessly with little hope of escape. It s probably not what most people would choose to do in their free time. There s a constant nagging thought that I could be doing something, anything, more enjoyable and productive. (more…)

MudRunner - Iyagovos


Hi all!

The Valley, a free DLC for Spintires: MudRunner is out now!

Included in this update is:
  • A new map: The Valley
  • Three vehicles: The E-7429, the C-6317 and the A-969
  • Ten new vehicle addons
    • C-6317 Spare wheel
    • A-969 Spare wheel
    • A-969 Fuel canisters
    • A-969 Garage parts
    • A-969 Utility attachment
    • E-7429 Advanced trailer hitch
    • E-7429 Repair kit
    • E-7429 (compatible with E-7310 from base game)
    • Garage semi-trailer
    • Medium log trailer (compatible with some of base game trucks)
    • Medium log trailer's logs load
  • Various bug fixes


We are currently investigating reports of poor performance in this latest update. If you encounter performance issues with this update, please try the following:

1. Unsubscribe from all mods
2. Delete your profile found in C:\User\[user]\AppData\Roaming\Spintires MudRunner (This is cloud synced, so you won't lose your progress, but we recommend backing up this file just in case).
3. Re-install the game.

This should help with the issue while we work on a fix.



Change Log:
  • Letters are now properly automatically uppercased
  • Linebreaks were fixed
  • Minor improvements to autowinch point selection.
  • Minor improvements to the legacy camera mode
  • Minor improvements to sounds
  • Minor water shading and other texture improvements
  • Minor truck setup improvements
  • Lobby members will now select the trucks they want to use when entering a map
  • Steering Wheels Differential Lock in hardcore mode will now behave the same way as in casual mode.
  • Some vehicles are now able to toggle differential lock on and off
  • Soil has been made softer
  • The game will now detect available video memory and will downgrade textures if they don't fit.
  • Lobby hosts will now select up to eight mods for the game.
Enjoy, and we'll see you soon!
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