MudRunner - Iyagovos


Hello all!

As was stated in the last update post where we announced The Valley, we're going to be doing a monthly community update for Spintires: MudRunner, to let you know what we're working on, what to expect soon, and some other cool things!

To start, it's not been that long since The Valley released on February 13th, but we're very happy to see so many players enjoying the map and the three new vehicles that we added to the game at this time. What has been your favourite part of The Valley so far?

We have a little treat for you all today, in addition to all the news below. We've noticed that some players have been making their own navigation maps and that these have been made using screenshots of the fully explored map screen, or in some cases hand drawn. We understand that this is something that many of you would like to do, and so we've **packaged all the map images, in high resolution, for you to print off and make navigation maps** with. Please enjoy!

The maps can be found here: Downloadable Maps



Now, the bit that you've all been waiting for, what we're working on! There's actually a lot going on with Spintires: MudRunner right now, all of it in various stages of development, and not much of it that we can actively talk about at the moment. With that said, we can specifically say some things that we're working on and aim to have out this year.

We're currently working on an additional update coming out early this year that we currently expect to include workshop map support, as well as some other cool new features!

As well as this, yes, MudRunner USA (work-in-progress title) is currently in development, and we aim to have this out this year. It will, of course, be set in the United States. We understand that a large part of the Spintires: MudRunner community are based in the United States, and would like to support them with content that is a little bit more familiar. We're also looking into licensing official vehicles for this.

In addition to MudRunner USA, we're continuing to explore the options of adding mods to the console versions of the game. We love the modding communities for Spintires: MudRunner, and thank them for their enthusiasm in continuing to help us make Spintires: MudRunner the best game it can be. We continue to currently look into the possibility to add some of our favourite mods into the console versions of Spintires: MudRunner as DLC.



Finally, a Nintendo Switch version of Spintires: MudRunner is currently being worked on. We don't have much more to say about this right now, but it is coming, and we'll have more news about it in the future!

In conclusion, we're working on a lot of different things currently, all of which will come later in the year! We'll have more news on these individually as the year progresses.

Thanks, and talk to you soon!
MudRunner - Iyagovos


Hello all!

As was stated in the last update post where we announced The Valley, we're going to be doing a monthly community update for MudRunner, to let you know what we're working on, what to expect soon, and some other cool things!

To start, it's not been that long since The Valley released on February 13th, but we're very happy to see so many players enjoying the map and the three new vehicles that we added to the game at this time. What has been your favourite part of The Valley so far?

We have a little treat for you all today, in addition to all the news below. We've noticed that some players have been making their own navigation maps and that these have been made using screenshots of the fully explored map screen, or in some cases hand drawn. We understand that this is something that many of you would like to do, and so we've **packaged all the map images, in high resolution, for you to print off and make navigation maps** with. Please enjoy!

The maps can be found here: Downloadable Maps



Now, the bit that you've all been waiting for, what we're working on! There's actually a lot going on with MudRunner right now, all of it in various stages of development, and not much of it that we can actively talk about at the moment. With that said, we can specifically say some things that we're working on and aim to have out this year.

We're currently working on an additional update coming out early this year that we currently expect to include workshop map support, as well as some other cool new features!

As well as this, yes, MudRunner USA (work-in-progress title) is currently in development, and we aim to have this out this year. It will, of course, be set in the United States. We understand that a large part of the MudRunner community are based in the United States, and would like to support them with content that is a little bit more familiar. We're also looking into licensing official vehicles for this.

In addition to MudRunner USA, we're continuing to explore the options of adding mods to the console versions of the game. We love the modding communities for MudRunner, and thank them for their enthusiasm in continuing to help us make MudRunner the best game it can be. We continue to currently look into the possibility to add some of our favourite mods into the console versions of MudRunner as DLC.



Finally, a Nintendo Switch version of MudRunner is currently being worked on. We don't have much more to say about this right now, but it is coming, and we'll have more news about it in the future!

In conclusion, we're working on a lot of different things currently, all of which will come later in the year! We'll have more news on these individually as the year progresses.

Thanks, and talk to you soon!
MudRunner - contact@rockpapershotgun.com (Andy Sellick)

mudrunner-1

Spintires: MudRunner is a game about driving slowly through mud. It s beautiful and detailed but also gruelling and unforgiving. The first level took me 3 hours and 21 minutes to complete, during which I drove 18.64 km. That means I averaged slightly less than 6 km per hour. It s less Fast and Furious and more Grimy and Gradual.

I d struggle to describe it as ‘fun’ without caveat because much of the game simply isn’t. Most of the time you ll be driving a heavily laden lorry slowly along a muddy track, wheels slipping on the mud, dreading the moment when they bog down and spin helplessly with little hope of escape. It s probably not what most people would choose to do in their free time. There s a constant nagging thought that I could be doing something, anything, more enjoyable and productive. (more…)

MudRunner - Iyagovos


Hi all!

The Valley, a free DLC for Spintires: MudRunner is out now!

Included in this update is:
  • A new map: The Valley
  • Three vehicles: The E-7429, the C-6317 and the A-969
  • Ten new vehicle addons
    • C-6317 Spare wheel
    • A-969 Spare wheel
    • A-969 Fuel canisters
    • A-969 Garage parts
    • A-969 Utility attachment
    • E-7429 Advanced trailer hitch
    • E-7429 Repair kit
    • E-7429 (compatible with E-7310 from base game)
    • Garage semi-trailer
    • Medium log trailer (compatible with some of base game trucks)
    • Medium log trailer's logs load
  • Various bug fixes


We are currently investigating reports of poor performance in this latest update. If you encounter performance issues with this update, please try the following:

1. Unsubscribe from all mods
2. Delete your profile found in C:\User\[user]\AppData\Roaming\Spintires MudRunner (This is cloud synced, so you won't lose your progress, but we recommend backing up this file just in case).
3. Re-install the game.

This should help with the issue while we work on a fix.



Change Log:
  • Letters are now properly automatically uppercased
  • Linebreaks were fixed
  • Minor improvements to autowinch point selection.
  • Minor improvements to the legacy camera mode
  • Minor improvements to sounds
  • Minor water shading and other texture improvements
  • Minor truck setup improvements
  • Lobby members will now select the trucks they want to use when entering a map
  • Steering Wheels Differential Lock in hardcore mode will now behave the same way as in casual mode.
  • Some vehicles are now able to toggle differential lock on and off
  • Soil has been made softer
  • The game will now detect available video memory and will downgrade textures if they don't fit.
  • Lobby hosts will now select up to eight mods for the game.
Enjoy, and we'll see you soon!
MudRunner - Iyagovos


Hi all!

The Valley, a free DLC for MudRunner is out now!

Included in this update is:
  • A new map: The Valley
  • Three vehicles: The E-7429, the C-6317 and the A-969
  • Ten new vehicle addons
    • C-6317 Spare wheel
    • A-969 Spare wheel
    • A-969 Fuel canisters
    • A-969 Garage parts
    • A-969 Utility attachment
    • E-7429 Advanced trailer hitch
    • E-7429 Repair kit
    • E-7429 (compatible with E-7310 from base game)
    • Garage semi-trailer
    • Medium log trailer (compatible with some of base game trucks)
    • Medium log trailer's logs load
  • Various bug fixes


We are currently investigating reports of poor performance in this latest update. If you encounter performance issues with this update, please try the following:

1. Unsubscribe from all mods
2. Delete your profile (This is cloud synced, so you won't lose your progress, but we recommend backing up this file just in case).
3. Re-install the game.

This should help with the issue while we work on a fix.



Change Log:
  • Letters are now properly automatically uppercased
  • Linebreaks were fixed
  • Minor improvements to autowinch point selection.
  • Minor improvements to the legacy camera mode
  • Minor improvements to sounds
  • Minor water shading and other texture improvements
  • Minor truck setup improvements
  • Lobby members will now select the trucks they want to use when entering a map
  • Steering Wheels Differential Lock in hardcore mode will now behave the same way as in casual mode.
  • Some vehicles are now able to toggle differential lock on and off
  • Soil has been made softer
  • The game will now detect available video memory and will downgrade textures if they don't fit.
  • Lobby hosts will now select up to eight mods for the game.
Enjoy, and we'll see you soon!
MudRunner - Iyagovos


Hello all!

It's now been just over two months since Spintires: MudRunner launched, and it's our absolute pleasure to announce the first DLC for Spintires: MudRunner, The Valley.

We currently plan for this first DLC to release in February. It will be a free content update. This first DLC will include brand new content for the game, in many different forms. Firstly, it will introduce a brand new map, also called The Valley, which is a very large heavily forested map. Similar to Deluge in the base game, you will start outside of a garage, and will need to claim one for yourself.

In addition to a brand new map, we will also be introducing three new powerful vehicles. These three vehicles can be used on any map, provided you have enough progression points unlocked. Like for other maps and their specific vehicles, you won't have to spend points to use these vehicles in The Valley.

There will be the A-969, a powerful 4x4 vehicle, specially adapted to the heavily forested terrain of The Valley.



The C-6317, a six-wheeled truck able to sport a wide arrangement of add-ons.



And the E-7429, a very large 8x8 truck with a special hidden talent.



We'll have more information on each of these vehicles in the lead up to release, in weekly vehicle presentations and factsheets once again.

Not only will there be new vehicles and a new map in The Valley, but there will also be eight new addons.

These are as follows:
  • C-6317 Spare Wheel
  • A-969 Spare Wheel
  • A-969 Fuel Canisters
  • A-969 Garage Parts
  • A-969 Utility Attachment
  • E-7429 Advanced Trailer Hitch
  • E-7429 Repair Kit
  • E-7429 Garage Semi-Trailer (Also compatible with the E-7310 from the base game)
  • Medium log trailer (compatible with some trucks from the base game)
For the modders out there, there will be some more assets for you to play with when making your maps and vehicles!

These are:
  • E-7310 trailer hitch
  • A broken tree asset, which is currently only used on the The Valley
  • A dirt road terrain overlay type, which is also currently only used on The Valley

Players will be able to muck around in The Valley as soon as the DLC is installed, so if you've just got the game, and not finished other maps, don't worry! You can get stuck into The Valley all the same.

Your goals on The Valley will be similar to classic maps, unlocking other garages and lumber mills around the map.

We look forward to sharing you more about the DLC as time goes on!



That's not all, though! In addition to this new DLC news, we'd like to say that we plan on doing a monthly community update for you all, sharing what we're working on, and introducing some cool things that we've seen from the community.

Talk to you soon!
MudRunner - Iyagovos


Hello all!

It's now been just over two months since MudRunner launched, and it's our absolute pleasure to announce the first DLC for MudRunner, The Valley.

We currently plan for this first DLC to release in February. It will be a free content update. This first DLC will include brand new content for the game, in many different forms. Firstly, it will introduce a brand new map, also called The Valley, which is a very large heavily forested map. Similar to Deluge in the base game, you will start outside of a garage, and will need to claim one for yourself.

In addition to a brand new map, we will also be introducing three new powerful vehicles. These three vehicles can be used on any map, provided you have enough progression points unlocked. Like for other maps and their specific vehicles, you won't have to spend points to use these vehicles in The Valley.

There will be the A-969, a powerful 4x4 vehicle, specially adapted to the heavily forested terrain of The Valley.



The C-6317, a six-wheeled truck able to sport a wide arrangement of add-ons.



And the E-7429, a very large 8x8 truck with a special hidden talent.



We'll have more information on each of these vehicles in the lead up to release, in weekly vehicle presentations and factsheets once again.

Not only will there be new vehicles and a new map in The Valley, but there will also be eight new addons.

These are as follows:
  • C-6317 Spare Wheel
  • A-969 Spare Wheel
  • A-969 Fuel Canisters
  • A-969 Garage Parts
  • A-969 Utility Attachment
  • E-7429 Advanced Trailer Hitch
  • E-7429 Repair Kit
  • E-7429 Garage Semi-Trailer (Also compatible with the E-7310 from the base game)
  • Medium log trailer (compatible with some trucks from the base game)
For the modders out there, there will be some more assets for you to play with when making your maps and vehicles!

These are:
  • E-7310 trailer hitch
  • A broken tree asset, which is currently only used on the The Valley
  • A dirt road terrain overlay type, which is also currently only used on The Valley

Players will be able to muck around in The Valley as soon as the DLC is installed, so if you've just got the game, and not finished other maps, don't worry! You can get stuck into The Valley all the same.

Your goals on The Valley will be similar to classic maps, unlocking other garages and lumber mills around the map.

We look forward to sharing you more about the DLC as time goes on!



That's not all, though! In addition to this new DLC news, we'd like to say that we plan on doing a monthly community update for you all, sharing what we're working on, and introducing some cool things that we've seen from the community.

Talk to you soon!
Dec 13, 2017
MudRunner - Iyagovos


Hi all!

We've got a bit of a stability update releasing on PC today. This patch addresses a major stability issue that was reported after last week's update, as well as adds some improvements. The console update continues to be planned for next week, as originally planned.

Change Log

Camera
  • Zoom out the camera when using a steering wheel
  • Cockpit camera is now by default assigned to '3' ( the first time you launch the game)
  • Cockpit camera can still be activated with a right click - but only when "move camera" mode is active (no hovering over the truck)
  • Reduce the sensitivity of the vertical centered camera.
Audio
  • New and improved "repair" sounds
  • Minor sound improvements
Fixes
  • Assign '3' as hotkey for "cockpit camera" for players who launch the game for the first time
  • Show "exit cockpit camera" instead of "activate cockpit camera" when using the mouse in cockpit view
  • Restore missing "Stalling" and "Diff Lock" overlay text
  • Trailer attachment socket can now be activated with gamepad when looking backwards in cockpit view
  • Fixed mods sorting by date/rank in "Manage Mods"
Other Improvements
  • Separate trucks in truck picker into three groups: stock | certified mods | uncertified mods
  • Minor visuals improvements (x-ray engine)
  • Added headlight projection textures (small improvement to headlight visuals at night)

Edited to add: Lots of players are asking for workshop map support and working mirrors in the comments. This is something that we are currently working on, and plan to introduce to the game in the future.

As always, please continue to let us know what you think of the game, and let us know if there's any issues or feedback you have. It's all going towards making Spintires: MudRunner the best game it can be!

Thanks, and talk to you soon!
Dec 13, 2017
MudRunner - Iyagovos


Hi all!

We've got a bit of a stability update releasing on PC today. This patch addresses a major stability issue that was reported after last week's update, as well as adds some improvements. The console update continues to be planned for next week, as originally planned.

Change Log

Camera
  • Zoom out the camera when using a steering wheel
  • Cockpit camera is now by default assigned to '3' ( the first time you launch the game)
  • Cockpit camera can still be activated with a right click - but only when "move camera" mode is active (no hovering over the truck)
  • Reduce the sensitivity of the vertical centered camera.
Audio
  • New and improved "repair" sounds
  • Minor sound improvements
Fixes
  • Assign '3' as hotkey for "cockpit camera" for players who launch the game for the first time
  • Show "exit cockpit camera" instead of "activate cockpit camera" when using the mouse in cockpit view
  • Restore missing "Stalling" and "Diff Lock" overlay text
  • Trailer attachment socket can now be activated with gamepad when looking backwards in cockpit view
  • Fixed mods sorting by date/rank in "Manage Mods"
Other Improvements
  • Separate trucks in truck picker into three groups: stock | certified mods | uncertified mods
  • Minor visuals improvements (x-ray engine)
  • Added headlight projection textures (small improvement to headlight visuals at night)

Edited to add: Lots of players are asking for workshop map support and working mirrors in the comments. This is something that we are currently working on, and plan to introduce to the game in the future.

As always, please continue to let us know what you think of the game, and let us know if there's any issues or feedback you have. It's all going towards making MudRunner the best game it can be!

Thanks, and talk to you soon!
Dec 7, 2017
MudRunner - Iyagovos


Hi everyone,

It's been just over a month since Spintires: MudRunner launched, and we're happy to announce that the second Spintires: MudRunner update is now out!

Here are the main additions and fixes.

CAMERA
Centered Camera
  • Added a new camera centered on vehicles, that is now used by default by all players.
  • Players can choose the legacy camera by disabling "Center camera on the truck" in the settings
  • The new centered camera can be zoomed in/out to increase visibility.
  • While using Quick Winch, the legacy camera will be used, if players are using a controller.
Cockpit Camera
  • New feature: Look out of the left window while reversing.
  • Cockpit camera can no longer be activated underwater.
  • Cockpit camera can now zoom in.
  • Cockpit camera is now activated with the right mouse-button.
  • Added a keybind to activate cockpit camera.

MODS
  • In multiplayer, if the host had multiple mods installed, and then created a lobby and selected only modded trucks, the client was unable to join and the game would crash. This has now been fixed.
  • "Reload" in The Proving Grounds will now reload the addons attachment position.
  • Long mod names will now be shortened.

SAVING & LOADING
  • Plants (trees) are now properly saved to and loaded from save files.
  • When moving the camera, the map is now loaded more efficiently.
  • The game now autosaves every 5 minutes

TUTORIAL & CHALLENGES
  • The front/rear camera hint is now presented at the beginning of the tutorial, and in THE RIG challenge, and will no longer appear in REPAIR & REFUEL.
  • THE RIG cockpit bonus objective will now correctly mark itself "finished" as soon as the player reaches the unloading area.
  • The tutorial will now demonstrate both the legacy and centered camera versions.

OTHERS
  • Removed the requirement to align a trailer to the truck when loading logs onto a trailer.
  • Multiplayer chat will no longer overlap with keyboard/gamepad hints at the bottom of the screen.
  • The mouse will now work properly after activating the Steam Overlay with a gamepad or steering wheel.
  • When clicking on "load up" points to pack a load, advanced mode will no longer be exited.
  • Various other tweaks and fixes.

In upcoming patches, we plan to include Workshop support for maps, working mirrors in cockpit view, and additional wheel support.

We'll give you more visibility on updates as soon as we can. Please continue to give us your feedback so that we can together continue to make Spintires: MudRunner the best game it can be.

Many thanks!

Focus Home Interactive and Saber Interactive
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