While I was working on some new content for future updates I did some adjustments and fixes. I hope you like it! By the way, thanks a lot for the amazing reviews! This is a great way to keep this game alive. I really love to read such great comments!
Adjustments: -Now Easy Difficulty is a little more easier: I added an extra live, so it's pretty more easy than before now, specially if you use continues. -Some texts descriptions were updated: Due the fact that Unfair Difficulty was completed by some players around the world (included me =D)!, the description in the extras section was updated! -Now player can skip score conversion counter more faster: I notice this some time ago, when I finished unfair, but now seeying other players having the same issue, I think that's pretty annoying the amount of time you have to wait. -Now easy difficulty is cheaper: Easy difficulty is a pretty cool way to play the game, it's a shame that some players get discouraged to buy it by prefering buy a costume instead, so, it is much more accesible now.
Bug Fixes: -Fixed an extremely rare bug that could happen on an extremely rare situation at the raft stage. Thank you Not Anonymous, for reporting it! That was a really interesting problem to solve! -Fixed a cutscene english text that appears in spanish. (When you defeat G.Tigar with Gal and F.Norris, Gal were talking some spanish quotes!)
While I was working on some new content for future updates I did some adjustments and fixes. I hope you like it! By the way, thanks a lot for the amazing reviews! This is a great way to keep this game alive. I really love to read such great comments!
Adjustments: -Now Easy Difficulty is a little more easier: I added an extra live, so it's pretty more easy than before now, specially if you use continues. -Some texts descriptions were updated: Due the fact that Unfair Difficulty was completed by some players around the world (included me =D)!, the description in the extras section was updated! -Now player can skip score conversion counter more faster: I notice this some time ago, when I finished unfair, but now seeying other players having the same issue, I think that's pretty annoying the amount of time you have to wait. -Now easy difficulty is cheaper: Easy difficulty is a pretty cool way to play the game, it's a shame that some players get discouraged to buy it by prefering buy a costume instead, so, it is much more accesible now.
Bug Fixes: -Fixed an extremely rare bug that could happen on an extremely rare situation at the raft stage. Thank you Not Anonymous, for reporting it! That was a really interesting problem to solve! -Fixed a cutscene english text that appears in spanish. (When you defeat G.Tigar with Gal and F.Norris, Gal were talking some spanish quotes!)
This is my second update. All this days I was watching videos about how people are playing my game and I must say that's really amazing. It's my intention to keep working on future updates, because there are some things that I really want to do. Thanks for all the feedback in the forums, as like for the reviews. I'm really very happy about how you are understanding Fight'N Rage. See players around the world who keep trying and learning new ways to beat enemies is something really amazing.
Thank you for this all!
Here's a list of changes in this update:
Improvements:
-Two new costumes for each protagonists: Gal, Ricardo and F.Norris have 2 new costumes, each one with its own requeriment. 1- Getting a Red Belt on Training Mode. 2- Getting Rank A or better or Score Attack.
-Minor experience improvement on the minotaur fight at last elevator on Normal or easier dificulties: Now, normal enemies doesn't appear until the minotaur lose half energy, in order to let new players understand his mechanics.
-Minor translation fixes: Some lines were fixed.
-Only for people who use external programs to manage input, I've added a (non in-game) way to disable/ignore all joysticks: Now if you put a file named "disable_all_joysticks" (without quotes and without extension) in the game folder, all joysticks input will be ignored, which can be useful if you want to use external programs like joytokey or xpadder without having conflicts. (Note for joytokey users: if you want to use joytokey, you must know that it does work properly with this game, BUT keyboard arrow keys are just ignored by some reason, so you must use another keyboard keys for movement (IJKL or WASD can be good alternatives).)
Note about this last change: While the input in this game is already in-game fully configurable and auto-detectable at launch, I heard that some people with non-standar gamepads (such like custom arduino based or some ppjoy driver based ones), can't mapped it correctly in the game, (to be exact, it was reported by 3 people who were used custom-made arcade sticks) so, my idea is to provide an easy way to solve that issue for those cases, due people who custom gamepads usually works with joytokey and/or xpadder with a lot of games.
This is my second update. All this days I was watching videos about how people are playing my game and I must say that's really amazing. It's my intention to keep working on future updates, because there are some things that I really want to do. Thanks for all the feedback in the forums, as like for the reviews. I'm really very happy about how you are understanding Fight'N Rage. See players around the world who keep trying and learning new ways to beat enemies is something really amazing.
Thank you for this all!
Here's a list of changes in this update:
Improvements:
-Two new costumes for each protagonists: Gal, Ricardo and F.Norris have 2 new costumes, each one with its own requeriment. 1- Getting a Red Belt on Training Mode. 2- Getting Rank A or better or Score Attack.
-Minor experience improvement on the minotaur fight at last elevator on Normal or easier dificulties: Now, normal enemies doesn't appear until the minotaur lose half energy, in order to let new players understand his mechanics.
-Minor translation fixes: Some lines were fixed.
-Only for people who use external programs to manage input, I've added a (non in-game) way to disable/ignore all joysticks: Now if you put a file named "disable_all_joysticks" (without quotes and without extension) in the game folder, all joysticks input will be ignored, which can be useful if you want to use external programs like joytokey or xpadder without having conflicts. (Note for joytokey users: if you want to use joytokey, you must know that it does work properly with this game, BUT keyboard arrow keys are just ignored by some reason, so you must use another keyboard keys for movement (IJKL or WASD can be good alternatives).)
Note about this last change: While the input in this game is already in-game fully configurable and auto-detectable at launch, I heard that some people with non-standar gamepads (such like custom arduino based or some ppjoy driver based ones), can't mapped it correctly in the game, (to be exact, it was reported by 3 people who were used custom-made arcade sticks) so, my idea is to provide an easy way to solve that issue for those cases, due people who custom gamepads usually works with joytokey and/or xpadder with a lot of games.
This is my first update. I have implemented some improvements and bug fixes. Hope you like! And thanks for all the feedback on the forums! I'm very happy to see how you discover things and understand my game... you're really amazing! Thank you for this all!
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Update Notes (170925)
Bugs Fixed:
-Fixed a gameplay bug when an enemy are throwing the characters receive a hit by a boomerang (the game fails to try to re-atach the boomerang to the player because he's beign grabbed). Thanks a lot for reporting it Hibachi!
-Minor english translation fixes.
-Now, "finished a game, winning or losing" requeriment activates even if you don't get the "game over" screen, so, if you lose, then continue and quit after, the condition will be ready too (that was leading to confusions on people who wanted to unlock training mode and quit the game after continue, instead of waiting for game over screen).
-Minor fix on ending pause.
Improvements:
-Now current video mode (window or fullscreen) is stored at save data.
-Now the game saves data everytime after you get coins too.
-Now (ONLY ON EASY MODE) you lose 1/4 of your life once you fall outside of screen (but don't worry, on NORMAL or harder you lose the same amount than before (1/3)).
This is my first update. I have implemented some improvements and bug fixes. Hope you like! And thanks for all the feedback on the forums! I'm very happy to see how you discover things and understand my game... you're really amazing! Thank you for this all!
-----------------
Update Notes (170925)
Bugs Fixed:
-Fixed a gameplay bug when an enemy are throwing the characters receive a hit by a boomerang (the game fails to try to re-atach the boomerang to the player because he's beign grabbed). Thanks a lot for reporting it Hibachi!
-Minor english translation fixes.
-Now, "finished a game, winning or losing" requeriment activates even if you don't get the "game over" screen, so, if you lose, then continue and quit after, the condition will be ready too (that was leading to confusions on people who wanted to unlock training mode and quit the game after continue, instead of waiting for game over screen).
-Minor fix on ending pause.
Improvements:
-Now current video mode (window or fullscreen) is stored at save data.
-Now the game saves data everytime after you get coins too.
-Now (ONLY ON EASY MODE) you lose 1/4 of your life once you fall outside of screen (but don't worry, on NORMAL or harder you lose the same amount than before (1/3)).