Version 0.5.1.29 (EA Beta) * Bug fixes - fixed changing resolution(doesn't change after game running). https://steamcommunity.com/app/674090/discussions/0/2972901817701719084/ - fixed invisible AGS AL62(again) - fixed icons in a tutorial text - fixed landing issue - fixed trip construction issue - fixed trees on the enlarged area - fixed a crash soon after loading
Version 0.5.1.28 (EA Beta) * Improvements - added a new tutorial part - enlarged airport zone - prevent saving crash saves during loading the game - adjusted runways starting and landing points - adjusted tooltips when not enouh fuel or cargo - return half money for selling vehicles - increased loading and unloading speed for later fueltrucks - increased price and daily costs for later fuel trucks and stations - turboprop Light Aircraft now can be accomodated on the Grass Ramp - fixed Agent Cars not appeared after research - fixed Agent Cars titles - improved 45 degrees road snapping
* Bug fixes - fixed a major memory leak during road construction which led to random crashes - fixed invisible AGS AL62 - fixed concreate runway starting point(airplanes should not go to turn around) - fixed traffic system pathfinding in some configurations - fixed crash when reloading the game
Version 0.5.1.27 (EA Beta) * Improvements - optimized traffic system(FPS should be fine now) - saving a constructing grid step - first scheduled flights now operate 3 days instead of 1 - added a button into the runway window to release stuck planes on the runway exit - added a new tutorial and fixed some texts on older ones - added a timestamp to a crash save filename - optimized road constructing
* Bug fixes - fixed a tooltip when opening the pause menu - fixed a crash on loading the game - fixed jerky road snapping - fixed contract settings - fixed a crash during road constructing - fixed Fokker F27 Propellers - fixed crash when deleting vehicle from the facility window after the window was hidden and then shown again
Version 0.5.1.26 (EA Beta) * Improvements - auto-saving a game on a game crash - sounds settings in the setting menu - added a couple of new tutorial windows - unlocked camera movement to outside region - fixed cargo storages capacity - ultrawide screen support for the main menu - Grass Strip renamed to Grass Runway - minor tuning of facilities parking upgrade cost - added after flight checks to all passenger flights - added service icons on the top panel icons - show FPS as an option in the settings menu - moving camera by a cursor from screen edges(new option in the settings menu) - added a stroke image when the game is paused
* Bug fixes - fixed no cargo badge description - stopped contract window from disappearing after clicking on the info button - fixed wrong airliner reassigning - fixed bug when there were no trucks available on Aero Snacks Facility - Researches description minor fixes - fixed traffic system navigation regenerating issue - fixed a crash after saving canceled flight
Version 0.5.1.25 (EA Beta) * Improvements - rebalanced Water and Waste services - increased performance of buses by 10%-15% - fixed pricing bugs for some buses - reset previous speed when close the building panel - implemented simple settings window(still in development) - added tutorial and settings window to main menu
Sky Haven Tycoon - Airport Simulator - Real Welders
Thank you for your patience and feedback.
If you have been waiting for Sky Haven for a long time and want to try out the game and see all of its mechanics as they are, you are welcome to do so now. By doing an Early Access release, we hope to get more feedback and get the right direction for further development and polishing.
What’s next?
There is a long way ahead. We keep working and improving the game. A lot of new content and mechanics will be added. In the nearest future, we will publish a roadmap with our planned milestones. We encourage you to participate in discord and forum discussions and let us know your thoughts.
* Improvements - implemented UI helper(press F1) - returned belt loader point onto Tarmac Ramp - changed B307 landing pitch
* Bug fixes - fixed supply amount calculation - fixed cargo isn't removed from a vehicle - fixed terminal 1950 visual - fixed ramp can't provide hosting even if the hosting agent was bought - fixed a crash when moving ramp whilst having on-demand flights open - fixed a crash with contracts - fixed negotiation window sliders
Version 0.5.1.22 * Improvements - tutorial window(available in the pause menu, some parts will be added soon) - implemented closing research info window on pressing ESC button - added information about remaining attempts for the flight to the schedule window - slightly better performance for the schedule window - added flight number and cycle to the contract info in the contract window - implemented hiding the research button badge after clicking on the research indicator in the hud - adjusted contracts sign area buttons in the contract window, and the progress background in the airliner window - adjusted the cycles count bg in the flight blocks - added an explanatory tooltip for the flight block cycle count - show year for save files - stopped mail service from showing instead cargo hosting is shown - reset a speed when close the pause menu - changed boarding service icon color in the schedule window - added and FokkerF27 - enabled a possibility to start road from the middle part of building the embedded road
* Bug fixes - fixed runway arrow texture remains active after the runway window was closed - fixed that loaded game could have fast-forward locked - fixed pathfinding issues - fixed a crash when the penalty sort button is pressed - fixed minor no connection to a world issue - fixed a potential crash when changing a grid step - fixed schedule sort behavior - fixed a possibility to start road from the embedded road, when it was restricted by embedded road - fixed crash when belt loader fails to find a spot on a tarmac ramp - fixed wrong penalty for contract canceling - fixed filtering in contract window - fixed text formatting for some contract fields in the contract window - fixed filtering in the contract window - fixed building a new storage building doesn't increase the amount in the hud indicator - fixed a possibility to place a large building on the opposite side from 2 small buildings - fixed supply resources logic - fixed crash when switching off facilities from supply management window after loading - fixed roads material for buildings - fixed a crash when placing a new building close to cross roads
Version 0.5.1.10 * Improvements: - loading performance improvements - visual improvements - balance - visible application in the background
* Bug fixes - fixed scheduled flights which have been switched into on-demand mode temporary - limited fps - fixed a crash during constructing roads - fixed transferable objects crash - fixed livery color for b247 - fixed a crash when the day is changing - fixed Curtiss robin livery - fixed fuel station icon interval
Version 0.5.1.11 * Bug fixes - fixed several crashes related to the traffic system
* Bug fixes - fixed a crash during road snapping - fixed Modern ATC flights limit - fixed a crash related to the traffic system - fixed several researches - fixed impossibility to build buildings close to another - fixed stuck planes on the runway - fixed blocked boarding if there are too few buses available - fixed blocker system - fixed loading attaching vehicles - fixed contracts manager hanging callbacks after loading - fixed supply vehicles trips loading issues
Version 0.5.1.13 * Bug fixes - fixed airplane crash if it is too old for the ramp - fixed typos in the resource management window - fixed a crash during road constructing(wrong angle) - fixed missed passengers types of passenger flights - fixed can't sign/break the last contract in the contract window - fixed a bug when the building is not connected to the world after loading the game - fixed a potential crash during the construction of buildings - fixed a random crash during airplane spawning - fixed crashes when exiting to the main menu
Version 0.5.1.14 * Improvements - made VAR building draggable - made all ATC towers increase max flight limit and operations per interval - changed some researches' descriptions - increased price for future researches - changed min arriving time for some contracts - more meaningful tooltip for the schedule window - limit for unscheduled flights now affect signing even if negotiation isn't yet available
* Bug fixes - fixed the negotiation window canceling button - fixed passengers loading - fixed a crash with multiple water facilities. - fixed turnaround time increasing suddenly by one hour - fixed a crash during loading or exiting to the main menu
Version 0.5.1.15 * Improvements: - prohibited scheduling for today if the flight has already come today
* Bug fixes: - fixed fuel storage opens cargo management - fixed a crash during saving - adjusted flight number color for RPO and TWA flight blocks - fixed belt loader 1960 - fixed a crash related to flight contracts with cargo - fixed engine sound for agent cars - fixed rescheduling a flight cancels the current flight and crashes not a long after - fixed moving the schedule for the flight to the next day if it is within 2 hours from now
Version 0.5.1.16 * Bug fixes - fixed a crash during saving the game when some cloud service blocks access to the save file - fixed flights don't disappear from the schedule after the contract was archived leading to crash afterward - fixed runway direction stencil show up after the runway window is opened for the second runway - fixed resources total amount calculation issue - fixed stuck traps - fixed backward path during detachment for traps and belt loaders
Version 0.5.1.18 * Improvements - implemented showing resource indicator on the HUD - implemented tooltips for badges - added supply agents that already moving to the facility as incoming agents - improved performance when dragging a flight in the schedule window - implemented facilities remove and on/off handling for supply deliveries - added a notification when supply can't be done - adjusted building prices - adjusted the taking off action - adjusted the label with the number of unscheduled flights in the schedule window - made small meteo post removable
* Bug fixes - fixed resource storage working state on save/load - fixed belt loader sounds - fixed facility search for instant supply issue - fixed object stopping issue - fixed wrong resource storages state after load - fixed a crash related to an F27 airplane - fixed some descriptions in researches - fixed a crash when starting a new game for some locales - fixed a crash when showing research info if workflow = 0 - fixed a crash by buying some vehicles - fixed traffic system navigation issue - fixed crash when break contract while having unapplied changes in the schedule window - fixed crash when disabling/changing mode of the ramp in the schedule window - fixed typo in the cancel movement tooltip - fixed crash if the ramp was occupied for scheduled airliner - fixed game crash when selling a trap right after the game has been loaded - fixed some missed vehicles - fixed some researches
Version 0.5.1.19 * Hot fix - fixed a crash during linking
Version 0.5.1.20 * Improvements - improved grass strip take-off position, now airplanes can take off without turning around - added descriptions for some researches - adjusted load balancing for runways - update runway window in a timely manner - updated terminal 1950 - updated research window - implemented closing research info window on pressing ESC button