Sky Haven Tycoon - Airport Simulator - Real Welders
The full game will be released soon and now we are happy to let you play the Sky Haven Demo. In this version full gameplay from 1916 to 1940 is available. Though this is not a full game, the demo lets you experience the base gameplay features: construction, research, service management, and flight planning.

However please note that the game is in development and some performance and stability issues are possible. If you want to get a polished game please wait till the full release.

Share your thoughts ideas and feedback about the demo on our Steam forums

The Real Welders Team
Sky Haven Tycoon - Airport Simulator - Real Welders
Hello all!

Today we decided to move the release by 30 days, to November 28th.

Understanding your disappointment and frustration, first of all, we apologize. We understand this being upsetting for everyone, but we are confident that the frustration of a non-working game is much worse.

Apologies aside, this is not all we have for you.

In the coming days, as soon as the approval passes, a free demo version for everyone will appear on Steam. The demo version will be available for the period of the game from 1916 to 1940. Keep in mind that this is not the final version and it does not include all the functionality, you will still be able to feel the game and it may be easier for you to wait for the actual release.

Real Welders Team

Oct 3, 2020
Sky Haven Tycoon - Airport Simulator - Real Welders
Hi everyone!

No release in 2020Q3 took place. The stability and completion of features, unfortunately, did not allow this to happen. We have underestimated how much 2020 has impacted our productivity and plans.

We understand that this situation may upset you and we understand your anger. It is well deserved. All we can do is work even harder and still release the game as quickly as possible.

The whole team understands this and we are working on the game with maximum intensity. All efforts are thrown into the game, even at the expense of communication (sorry again). All we need is a little more time.

However, realizing our commitment to the community, we decided to set a specific release date. And so, Open Beta Release will be on the 28th of October 2020. This is the final date.

Yours working hard,
Real Welders Team
Aug 22, 2020
Sky Haven Tycoon - Airport Simulator - Real Welders
Hello all!

Our sudden update is here. Last month we focused on the big update “Take Off”. The name means this will be the Early Access/Public Beta update.

Basic side traffic. Pax and resources arriving from the external world.
Custom terminal building. There will be (yet) limited tools. Though still enough for custom terminal planning.
Internal objects: Entrance, Gate, Checkin, and several booths.
Playable to 1970. Sunset of the propeller aircraft era and jetliners.
Some small extra features we don't want disclosure yet. Surprise.

So when?

The year turned out to be very rich in trials. Both global and local, associated only with our team. This left its mark on our roadmap. We had to sacrifice certain functionality that will still be added in future releases.

We are often asked about specific release dates. We avoid specific dates just because we don't want to let you down.

However, we are still planning to prepare a release in 2020Q3! Our backers will be the first to get the build, and if everything goes well the game will be released on Steam!

Real Welders
Jun 30, 2020
Sky Haven Tycoon - Airport Simulator - Real Welders
Saves are incompatible. if you want to keep playing you may switch to the old branch in Betas tab(right-click on SkyHaven->Properties)

* New features:
- new era
- added cargo management and cargo suppliers
- new cargo types: Regular and Express
- added a widget for the current research process
- new modes for Ramp operations: on-demand/scheduled switch
- new airfield vehicles: tugs, aircraft stairs, buses
- new service buildings
- new pavement type: concrete (ramp and runway)
- unique liveries for all the airlines
- 5 new airlines
- new airplanes

* Improvements:
- new start date(1916)
- added more than 50 new researches
- fuel and cargo delivery will be next day if scheduled less than 3 hours from now for non-instant contracts
- mail service now merged with cargo service
- workflow usage for fuel and cargo contracts
- unlockable fuel and cargo contracts (by research)
- reworked notifications
- reworked contracts window and negotiation window
- reworked scheduled window
- adjusted vehicle unit icon sizes
- added console command set_day to skip X gaming days
- new hotkeys: numeric "+" and "-" for speed adjustment, "B" for opening construction panel
- new airport zone shape
- new badge when an on-demand ramp is free
- added animated progress badges for airplanes services
- improved loading screen speed
- service details indication for on-demand flights (e.g. amount of fuel or cargo, etc)
- two project babies were born (4 in total)

* Balance changes
- after flight check duration increased
- pax boarding/deboarding slowed down (but can be improved by researches)
- profit from long term supply contracts increased
- profit from instant contracts slightly reduced
- new contracts with high workflow cost and high profit
- changed fuel storages and cargo storage capacity
- clerk hire cost increased from 150 to 350, workflow generation increased from 15 to 20
- various price/salary/maintenance tuning (generally small)
- flight types, number, and distribution changed.

* Bug fixes:
- fixed saves with deleted ramps which had scheduled flights
- fixed grass ramp entry and exit lanes
- fixed an issue with traffic system pathfinding
- fixed landing start lane detection issue
- fixed departure airliner trip to the runway and visual glitch
- fixed stopped rotors after loading the game
- fixed embedded road update issue
- fixed terminals slot positions
- fixed not signed on-demand flights at the beginning of a new game, console issue
- fixed road maintenance cost
- fixed on-demand flights unlocking-after-airline-sign
May 15, 2020
Sky Haven Tycoon - Airport Simulator - Real Welders
Saves are incompatible. if you want to keep playing you may switch to the old branch in Betas tab(right-click on SkyHaven->Properties)

* Improvements:
- hide pending flight while build mode is active
- crash logs handling improvements
- road augmentation text now is red if not enough money to build a road

* Bug fixes:
- fixed flights unscheduling
- fixed runway grass exit lane generation
- fixed entity handling in fuel contract commands.
- fixed squeezed icons on the schedule window ramp blocks
- fixed message interception for not immediate commands
- fixed airliner trip to ramp save/load issue
- fixed complex maneuver lane save/load issue
- fixed traffic system resolve route crash
- fixed traffic system disconnect road crash
- fixed traffic system crash when a route is used
- fixed traffic system pathfinding issue
- fixed grass ramp entry and exit lanes
- fixed runway landing start lane detection issue
- fixed navigation lights covered by a grass runway
- fixed airplanes turn around on the runway
- fixed ignore priorities button for airliner
- fixed saves with deleted ramps which had scheduled flights
- balance tuning and balance bug fixing
May 2, 2020
Sky Haven Tycoon - Airport Simulator - Real Welders
Saves are compatible🤞

Improvements:
- cheat console for easier testing(BackQuote hotkey)
- added modes for ramps
- improved roads visual
- improved transitions between different types of taxiways
- adjusted era window
- adjusted email window
- adjusted history menu
- ability to land a scheduled plane to the different ramp
- a stipe, which represents allowed time interval, was added to flight blocks in the schedule window.
- updated ramp textures and models
- updated grass runway visuals
- updated tarmac runway visuals
- improved content adding tools
- improved player crash log data
- added a check for wrong names during save/load
- limited grass runway exit placement

Bug fixes:
- fixed ramp service vehicles stuck
- fixed fuel truck teleportation
- fixed a crash when accepting a flight
- fixed a bug with wrong road removing
- fixed switching runway direction crash
- fixed a bug when grass road stays after tarmac research
- fixed a crash with traffic system connection point
- fixed a crash with a selection of items in fuel management
- fixed wrong intersection lense
- fixed a possibility to build runway exits on rotated runway borders
- fixed impossibility to build tarmac road from grass exit
- fixed runway exit road issue
- fixed a crash when placing mail warehouse opposite to terminal 1920
- fixed incorrectly generated maneuver lanes for connection point after road break
- fixed a crash in a ramp with a wrong reference to an airliner
- fixed vehicle deadlock on a taxiway
- fixed impossibility to link facilities to ramp after save/load
- fixed a crash with a scheduled flight if its ramp was occupied at arrival time
- fixed transferring actors were not loaded in passenger strategies
Apr 1, 2020
Sky Haven Tycoon - Airport Simulator - Real Welders
Saves are incompatible. if you want to keep playing you may switch to the old branch in Betas tab(right-click on SkyHaven->Properties)

New features:
- fuel supplies management
- schedule
- loans
- runway modes (Arrival, Departure or Both)

Improvements:
- cursor augmentation helper for roads constructing
- improved airliner services states and statuses
- prices for services and salaries now change with eras
- services costs depend on the plane type
- customized tent models for Büssing ZU-560 and DMG-10 luggage transporters
- ramp agents animations have been updated
- several fixes for grass ramp model
- passenger animations have been updated
- DC4 model has been updated (added missed entrances and doors)
- adjusted era window
- adjusted object window
- adjusted fuel storage layout
- got rid of cents in the daily report window

Bug fixes:
- grass runway no longer accepts prop heavy flights
- stop counting time on a ramp after the plane has left the ramp
- fixed stairways on tarmac ramps
- fixed date format in save dialog
- assigned correct ramp icons to different ramps
- fixed several vehicles stuck issues
- fixed Airliners loading issue
- fixed grass strip turn arounds
- fixed correct turn arounds for tarmacadam runway
- aligned money
- fixed runway exit editing
- fixed counting max flights number
- fixed parking slot position for terminal 1910 and 1920
- fixed Farman_F50 mail hatch paths
- fixed unnecessary passenger creation which led to a bug
- fixed money format for pending flights, update fueling price

Balance adjustments:
- All fuel storages have only 1000 liters stored after construction.
- Default fuel cost included in the prices of the fuel storage.
- Clerk salary increased from 2 to 5 per hour
- Office price/hour cost decreased from 1200/5 to 800/3
- Air Mechanics&Maintanance price/hour cost decreased from 1680/21 to 1000/13
- Ramp Service with Garage price/hour cost decreased from 2520/32 to 1510/19
- Major research decrease by 40-60%
Feb 24, 2020
Sky Haven Tycoon - Airport Simulator - Real Welders
Saves are incompatible. if you want to keep playing older version you may switch to the old branch in Betas tab(right-click on SkyHaven->Properties)

* Improvements:
- new ramps snapping approach
- new traffic routes generation
- improved road grid settings
- new core feature: move clouds in the history menu
- descriptions for eras
- balance tweaks
- withdrawal money only for working hours. Only clerks in the office forks 24h. Later the "Crunch" option will be available for clerks to manage their workload/salary.
- reconfigured grass and tarmac ramps

* Bug fixes:
- fixed a bug when you can't save after deleting a save file
- fixed the name of research doesn't show up on some resolutions
- fixed a crash with linking from a ramp
- fixed passenger strategy crash
- fixed loading passenger transferring strategy crash
- fixed open file dialog in main menu crash
- fixed traffic agents glitches when changing lanes
- fixed airliner jump on the runway when moving to the ramp after landing
- fixed roads spacing zones during constructing buildings
- fixed a crash when you press ESC during the edit building mode
- fixed links icons
- fixed a bug when a ramp is not connected
- fixed small food factory placement issue
- fixed a bug in the research window after loading the game
- fixed wooden ATC tower's road
- fixed loading crash if a vehicle couldn't find the remaining path
Feb 10, 2020
Sky Haven Tycoon - Airport Simulator - Real Welders
Hello all!

Big update is here. It took us a while, but it full of new features and pretty stable. If you want to test new features you may switch to that branch in Betas tab(right-click on SkyHaven->Properties)

Important! Saves are incompatible.

Improvements:
- custom runway exits(building runway exit as an object)
- buildings across each other
- vehicles relocation from one parking to another
- eras switching and eras windows(without descriptions for now)
- added era dependent vehicle upkeep and fuel prices, сorrect indication for vehicle upkeep
- snapping ramps on roads
- count salary every 10 minutes, withdraw every hour
- added a possibility to build roads by adjustable grid step(buttons shows in road building mode)
- background color for pending flights depends on if there is at least one ramp that can serve it
- balance tweaks(prices, salary, rewards)
- many internal improvements and bug fixes

Bug fixes:
- fixed terminals ground positions
- optimized roads batching
- fixed propellers spinning for DC4
- fixed vehicles stuck on junctions
- fixed a crash during loading from a save file
- fixed a bug with ghost objects after placing a new object
- fixed a crash after research tarmac roads
- adjusted airliner tooltip description
- turned off the main light on Dragon Rapide
- small config fixes
- fixed a crash with passengers
- fixed vehicle teleportation button(should be used only if a vehicle got stuck)
- decreased runway zones
...