Hi! Today's update features the Houses, introducing the biggest addition we've made so far in the game. You can now build houses (they take some time and resources to be built), and once they're built you can enter them and decorate their interior, as well as perform Jobs that will net you Tickets, a new currency that is used to purchase furniture and decorations for the house.
Although we've tried hard to make sure everything works fine from the get go, as expected some issues may arise, so please let us know if you experience any problems.
Today's Farm showcase: Unnamed by Opii
New features:
Houses that can you can build and enter, with a new shop inside featuring plenty of furniture and decorations!
New Items:
3 New Pigs
3 New Chickens
2 New Cows
1 New Flower ( Oleander )
1 New Crop ( Purple Cauliflower )
1 New Fence (light posts)
1 New Decoration (Mailbox)
Improvements:
Now you can flip fences while placing/moving them by pressing the move key, same way as with buildings.
For sufficiently large amounts of items, an outline of their icon will be shown in the map.
On the Map, fuel stations are colored differently. Same with houses.
The resource icon is not shown on feeders if they are not required.
Gameplay changes:
Increased flower level up speed.
Bugfixes:
Fixed rotation for the preview of some decorations not being consistent.
Fixed the Nectarine Tree not becoming transparent when behind it.
Fixed UI getting stuck if you quickly press the map/interaction key after teleporting.
We've been working hard on a big update for some time, and we're really close to completion (just finishing the last touches, polishing and testing out everything to make sure it works as expected), and it's time to show you a couple of screenshots so you can check by yourselves!
You'll be able to build houses, enter them and do a series on jobs (such as cooking or painting) to earn Tickets, that can be used to purchase new furniture and decorations!
If all goes well we should be able to release the update by next week.
Also a reminder that we will increase the game's price along with the new update (this will only affect purchases after it, if you already own the game you don't need to worry), so now it's the perfect time to pick the game!
Today's update features new crops and other minor additions. We know it's a small one, but that's because we're still working hard on the big update, we're sure you'll love it!
Today's Farm showcase: Untitled by OrangiChu
New items:
Yellow Cauliflower
Yellow hydrangea
Black Tulip
2 New sheep
Chard
Date Palm tree
Artichoke
Romanesco
New character skin color: Blue
New character customization item: Cap
Gameplay changes:
Reduced a bit experience required to level up on higher levels (around 10% on 50+ levels)
Changes to weather effects:
Rain: Doubles water input rate (so a crop water level will increase instead of just stay at the level it had)
Drought: Water usage is tripled instead of doubled
Snow: Water level won't increase.
Snow will only occur on Winter, and it will happen more often than rain.
Drought will only occur on Summer, and it will happen more often than rain.
Changed the way level bonuses are applied to animals, so only profits are taken into account (same way it's done with crops). This means animals with high levels will be giving less money as before.
Bugfixes:
Mouse cursor on multimonitor setups on Windows should no longer go to the wrong place (it's a workaround around a bug in the engine, so you never know...)
Should have fixed (or at least reduced) cases where farm wasn't being saved properly.
Today's update features new farm items and upgrades the Unity Engine to its latest version. Hopefully this should help with some crashes people were having. We've done our best to make sure this doesn't introduce any new bugs, but please let us know if you experience anything!
Today's Farm showcase: House/Garden by Sheeps
New features:
New items:
Zucchini, Yellow Zucchini
Peach tree, Nectarine tree, Quince
New sheep
Pink Tulip
New customization item: Black cowboy hat
Gameplay changes:
Noticeably reduced quest item count requirements on high level farms (will only count on new quests).
Bugfixes:
Upgraded Unity Engine to version 2018. Should help with crashes.
Changed the way time is used to progress farm items. Should help with situations where time wasn't advancing/farm data wasn't being saved.
Data saves are now performed asynchronously. Should help with hiccups some people were experiencing every ~30 seconds.
Gamepad/keyboard font icon changes now shouldn't cause a noticeable hiccup.
Fixed issue with keyboard/gamepad navigation in the shop windows.
Should have prevented some errors during load causing the game to softlock in the loading screen.
Today's update features a new animal, the Sheep. We're also adding new fences (reed, handrail & stone wall), as well as lower variations that should come handy to separate areas etc.
Today's Farm showcase: "My new harbor!" by Pepperminty
New features:
New items:
Shallot
Cauliflower
2 New Sheep
New Goat
New Tulip
3 New Fences
Lower variations of most fences
New customization items:
"Brush off" emote
Orange cap
Gameplay changes:
Plenty of changes to XP given so it's a bit more consistent (some will give more XP, others will give less). This is specially noticeable on crops (fewer XP will be obtained when planting them, but more will be earned when harvesting).
Bugfixes:
Prevented fish from swimming on the ground (again!)
Some changes to the save routines that should help with stability.
You'll notice the last few updates have been short on features, that's because we're working hard on big features that will come in the near future!
They're coming up nicely and we're sure you'll love them, but they will still take a few weeks until they're ready, so stay tuned!
We're deploying a quick update today that should help with the corrupted savegames issue some people has experienced, as well as some minor features we've been working on.
New features:
Added Portuguese (of Portugal) language
Improvements:
Other people in the farm are now shown in the map.
Bugfixes:
Fixed fish swimming through land
Prevented the game from exiting to main menu when a save was done wrong (since the save file was corrupted)
A second attempt at saving is done if the first one fails. This should help preventing corrupted saves. We've also added additional logging to diagnose what causes this behavior.
Additional logging info to diagnose the cases where the game isn't saved in a long time.
Today's update features the change of those cracks in the ground to a more visually appealing river streams, as well as some bridges to cross them over without having to walk around them.
We've also been working hard on trying to fix a number of bugs regarding saves. Can't guarantee we've fixed all of them, but it should be definitely better!
Today's Farm showcase: "My little village" by Peppy
New features:
New farm items:
Yellow & Red Onions
Belgian Fawn Goat
Strong Gold & Sevilla Tulip
Buoy
Milk truck
New character customization items:
Pink skirt
Diving glasses
Blue cowboy hat
Army cap
Improvements:
Rotate icon is now shown on the actions panel when placing objects that can be rotated
Improved performance of very big ponds/animal fields (1,000+ tiles).
You can now close quest log / map windows by pressing the key that opens them (no need to hit the escape key).
Gameplay changes:
Halved chance of snow in Fall
Halved chance of drought in Spring
You can now place 25 points of interest (instead of 20)
Minor changes to experience obtained from some crops.
Bugfixes:
Should have fixed the problem of the game taking too long to close when having really big ponds/animal fields.
Should have fixed the problem of the game not saving when having really big ponds/animal fields.
Today's update increases available farming space by a great deal! Instead of 3x5 unlockable areas, we've upped the number to 5x5, increasing total farm area by 66%. That's almost twice as much space!
All farms will be automatically expanded to the new size once you load them. There shouldn't be any issues, but if you experience problems, please let us know!
Today's Farm Showcase: "Hope i dont have to add new fishes soon..." by N3hu1s
New features:
Increased farm size to 5x5 unlockable areas. Area unlock level threshold has been reduced a bit so it's easier to unlock chunks now.
Created 10 new area layouts to fill the new space.
New items:
Saanen Goat
Purple Hydrangea
Two aquatic decorations: Rubber duck and Boat
New customization items:
Round Glasses
New cap
Kabuki face paint
Improvements:
On 64bit versions of Windows, the game executable is now 64bits as well. It should help with some out-of-memory crashes in specific farms.
Quest Discard key has been changed from Alt to Control.
Bugfixes:
Fixed Goats model so they have 2 udders instead of 4.
Fixed Quest rewards not counting towards the "Earn 500 Medals" achievement.