Airport CEO - Apoapsis Studios
Good Monday, airport CEO!

We're back from a short weekend break with beta 7.1-1, taking care of the two most common reported issues for the default beta 7 release this Friday.

While we have your attention we'd also like to thank every single one of you whose been cheering us on as of the 1.0 release date announcement and trailer release. Words cannot express our gratitude for all of your kind words and comment. It serves as rocket fuel for this last stretch and we'll be pumping out daily releases on the experimental branch, and also soon be back with another default release of beta 8.

Release version - Beta 7.1-1

Bug
[/url]] - Some ATC related objects can incorrectly report missing connection to related objects due to a new connection manager system lag
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41389]ACEO-41389
  • [/url]] - Passengers not being able to leave airport due to lacking transit structures can be misinterpreted as mass pathfinding issues[/list]

    // Alexander, Fredrik & Olof - Apoapsis Studios
    Airport CEO - Apoapsis Studios
    Airport CEO 1.0 will take off and depart from Early Access International Airport on March 4th 19:00 CET (10:00 AM PT) 2021.

    Thank you to the Airport CEO community.



    Read more about the road to the upcoming release in Dev Blog 159: Airport CEO 1.0?

    ... and have a great weekend!

    // Alexander, Fredrik & Olof - Apoapsis Studio
    Airport CEO - Apoapsis Studios
    Good evening, yet again, airport CEO!

    Accompanying tonight's default release is, finally, another dev blog! In Dev Blog 159: Airport CEO 1.0? we quickly go over the past few beta developments, drop some major news and then make another projection for the time ahead.

    Enjoy!

    // Alexander, Fredrik & Olof - Apoapsis Studio
    Airport CEO - Apoapsis Studios
    Good evening, airport CEO!

    We're back with another beta version, beta 7, which is jam-packed with bug fixes, balancing and even the occasional minor new feature that may make airline modders in particular very excited. Yes that's correct, multiple liveries are coming back as well as user placeable custom logotypes! We're pushing forward toward the final 1.0 release of Airport CEO and this update is just another quality step in that direction.

    Release notes - Beta 7.1-0

    New feature
    [/url]] - Multiple aircraft livery support
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41264]ACEO-41264
  • [/url]] - Support for fully custom placeable logos implemented
    [/list]

    Improvement
    [/url]] - Balanced R&D research times and admin count distribution
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-32262]ACEO-32262
  • [/url]] - Improved and finalized tutorial
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40847]ACEO-40847
  • [/url]] - Blocked certain status updating systems reliant on construction changes from updating when no construction has happened to improve performance
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40971]ACEO-40971
  • [/url]] - Baggage handling set to not a requirement on small stands even if globally enabled
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41071]ACEO-41071
  • [/url]] - Optimized pathfinding to reduce CPU load on some significantly complex airport layouts
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41074]ACEO-41074
  • [/url]] - Slightly improved passenger leisure (eating, shopping) activity selection
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41125]ACEO-41125
  • [/url]] - Changed investigation panel text to black to improve readability
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41290]ACEO-41290
  • [/url]] - Signed shop and restaurant logotypes can now be placed just like airline logotypes
    [/list]

    Bug
    [/url]] - Severe weather incidents can in rare occasions persist even after the severe weather is cleared
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40368]ACEO-40368
  • [/url]] - Automated delay flight prompt response can cause delayed aircraft to cancel turnaround
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40395]ACEO-40395
  • [/url]] - Catering depot selection not balanced for distance and actual level of stored meals
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40442]ACEO-40442
  • [/url]] - Boarding procedures for remote stands can in very rare instances not start despite all boarding conditions being met
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40724]ACEO-40724
  • [/url]] - Passenger satisfaction program boost not applied correctly
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40725]ACEO-40725
  • [/url]] - Passenger interest in vending machines too low
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40730]ACEO-40730
  • [/url]] - Bathrooms in airline lounges can in rare instances be used by passengers travelling with a different airline
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40742]ACEO-40742
  • [/url]] - Roads of different foundation type can in rare instances be layered on top of eachother
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40752]ACEO-40752
  • [/url]] - Stand upgrades cannot be invoked despite sufficient funds if menu is opened before funds are sufficient
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40753]ACEO-40753
  • [/url]] - Some draggable items can spawn funds texts at incorrect positions when placed
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40755]ACEO-40755
  • [/url]] - Delivery site sidewalk area not walkable
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40756]ACEO-40756
  • [/url]] - Executives slider on bathroom display has incorrect description
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40758]ACEO-40758
  • [/url]] - Notification for terminal connection issue remains even after terminal removal
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40764]ACEO-40764
  • [/url]] - Jetway construction can in certain instances remove wall tiles on the floor beneath
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40766]ACEO-40766
  • [/url]] - Passengers can in certain instances disembark on floor underneath jetway and get stuck
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40769]ACEO-40769
  • [/url]] - Terminal connectivity check sometimes gives failed path error
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40770]ACEO-40770
  • [/url]] - Walkalator entries placed in near proximity causes pathfinding to fail
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40771]ACEO-40771
  • [/url]] - Security checkpoints not affected by contents of scanned bag
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40773]ACEO-40773
  • [/url]] - Departure and arrival markers on stand immediately spawned when stand is built
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40774]ACEO-40774
  • [/url]] - Airside shuttle buses and service cars now prefer time since job task was created rather than proximity
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40775]ACEO-40775
  • [/url]] - Copied queue points are immediately removed after desk placement
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40778]ACEO-40778
  • [/url]] - Airside shuttle buses boarding passengers at transit structures can in rare instances wait excessively after boarding is completed and then fail the job task
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40780]ACEO-40780
  • [/url]] - Removing desks with terminal foundation tool can cause objects to render across floors
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40784]ACEO-40784
  • [/url]] - Objects placed underground enable lights if lights are triggered when viewing ground floor
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40832]ACEO-40832
  • [/url]] - Transportation vehicles uses incorrect position for fetching node to occupy when waiting for transit structure entry potentially causing deadlocks
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40833]ACEO-40833
  • [/url]] - Aircraft pahtfinding analysis tool does not work in all directions
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40835]ACEO-40835
  • [/url]] - Tree color overlay does not match ground foundation when snowing
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40840]ACEO-40840
  • [/url]] - Missing parenthesis clamp on logging statement can cause airside shuttle buses to get stuck if flight is cancelled
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40851]ACEO-40851
  • [/url]] - Spawned ramp agent dummies can appear in the hire employee panel causing system confusion and hired ramp agents not to appear
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40858]ACEO-40858
  • [/url]] - Service truck job task positions are considered outside of baggage bay area which if not covered by terminal can cause simulation stall
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40866]ACEO-40866
  • [/url]] - Previous snack desire adjustment for passenger a bit too much
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40868]ACEO-40868
  • [/url]] - Baggage claim room reachability check not covered by interface system
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40869]ACEO-40869
  • [/url]] - Departing passengers can in certain instances have a very high interest in eating and shopping immediately when arriving to the airport
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40894]ACEO-40894
  • [/url]] - Environment ground texture does not cover entire world on large maps
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40895]ACEO-40895
  • [/url]] - Water can be frozen despite of warm weather
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40938]ACEO-40938
  • [/url]] - Persons will not use escalators if built in sandbox construction mode
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40940]ACEO-40940
  • [/url]] - Bombardier CRJ200 aircraft always spawn with same livery
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40941]ACEO-40941
  • [/url]] - Poorly balanced room fetch distance check can cause some rooms to not be utilized
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40949]ACEO-40949
  • [/url]] - All aircraft in fleet not properly displayed on certain airline contracts
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40963]ACEO-40963
  • [/url]] - Missing null reference check in catering truck load quantity check can cause catering truck to stall
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40985]ACEO-40985
  • [/url]] - Persons sometimes use walkalators in wrong direction
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41004]ACEO-41004
  • [/url]] - Runway ramps upgrade operation isn't always functioning correctly
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41009]ACEO-41009
  • [/url]] - New connection system update block can cause automated desk procedures to not be invoked
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41011]ACEO-41011
  • [/url]] - Road tiles placed on lower floors can randomly dissappear on load
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41015]ACEO-41015
  • [/url]] - Deicing pad not always set as one-way enabling aircraft to turn around
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41030]ACEO-41030
  • [/url]] - Passengers gets teleported from transit items on load causing them to sometimes end up in blocked off segments
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41031]ACEO-41031
  • [/url]] - Passengers spawning at jetways are visible on above floors for a brief period
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41032]ACEO-41032
  • [/url]] - Staff can on very rare cases get incorrect permissions causing pathfinding to fail
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41051]ACEO-41051
  • [/url]] - Incorrect road node fetching can cause vehicles to get stuck or roam
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41062]ACEO-41062
  • [/url]] - Placeable airline logos placed via copy-paste tool does not snap correctly
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41067]ACEO-41067
  • [/url]] - Placeable logos can be placed on any surface
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41073]ACEO-41073
  • [/url]] - Passengers getting information at information desks can enter airline lounges they do not have access to to do so
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41075]ACEO-41075
  • [/url]] - E-mail return button does not remember its original position in e-mail list
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41080]ACEO-41080
  • [/url]] - Catering depot selection does not take expected vehicle occupancy into account
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41081]ACEO-41081
  • [/url]] - New connection update system does not trigger correctly when altering certain ATC related settings on objects
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41083]ACEO-41083
  • [/url]] - New connection update system does not trigger correctly when object construction is completed
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41086]ACEO-41086
  • [/url]] - Missing null reference check in validator for road type can cause contractor shuttles in extremely rare instances to deadlock
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41093]ACEO-41093
  • [/url]] - Vehicles do not align their trailer when parking in a stand waiting position
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41098]ACEO-41098
  • [/url]] - Parking lots do in rare instance not update their walkable area causing passengers to not find paths
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41113]ACEO-41113
  • [/url]] - Changing directions on transit structures and world entrance tunnels do not invoke new connection system update
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41116]ACEO-41116
  • [/url]] - Uncaught out of bounds exception in catering depot fetching can cause catering trucks to stall
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41128]ACEO-41128
  • [/url]] - Persons can in extremely rare instances disregard paths and walk across terminals in straight directions
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41135]ACEO-41135
  • [/url]] - Missing clearance of world entrance tunnel can cause ambulances to deadlock when attempting to leave the airport as part of a job task
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41137]ACEO-41137
  • [/url]] - Employees can in certain airport layout configurations excessively select certain staff rooms
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41151]ACEO-41151
  • [/url]] - Parking lots do not update walkable areas when built via construction causing passengers to not find their way out until after reload
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41159]ACEO-41159
  • [/url]] - Demolishing taxiway nodes does not always invoke new connection system update
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41163]ACEO-41163
  • [/url]] - Delivery sites can incorrectly be set as planned causing them not to be correctly deletable
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41171]ACEO-41171
  • [/url]] - New connection system can in extremely rare instances not be invoked in certain specific build scenarios
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41183]ACEO-41183
  • [/url]] - Flight emergencies not correctly simulated for GA aircraft
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41184]ACEO-41184
  • [/url]] - When world entrance tunnels are placed very close to each other vehicles only use one of them
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41188]ACEO-41188
  • [/url]] - Left centered tile row says not unlocked while part of center tile
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41194]ACEO-41194
  • [/url]] - Missing if statement in catering depot selection causes catering services to not be invoked if only one catering depot in world exists
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41211]ACEO-41211
  • [/url]] - Placeable logos are not correctly serialized when placed with the copy paste tool
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41214]ACEO-41214
  • [/url]] - Vehicles can invoke duplicate self removes causing various objects across the system to render on multiple floors
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-41226]ACEO-41226
  • [/url]] - Persons cannot execute short distances when not walking with path
    [/list]

    Update notes

    Multiple livery support

    With beta 7 we are once again re-enabling support for multiple liveries! This means that modded aircraft, for example, are no longer bound to a single livery style but can in fact have multiple appearances. If you want to try it out in action, you can ceck out Steam user and ACEO forum community leader andycishere's SAS mod which now has support for multiple liveries!



    Non-business placeable logotypes

    The Apoapsis Studios development team's shining star Alexander has as per a request from the community in beta 7 implemented support for custom, non-business related placeable logotypes. What does that mean, you ask? Well, it means that Airport CEO will now support placement of any time of image into the foundation objects of the game - including for example tarmac signs.



    We currently do not have any plans on supporting this on Steam Workshop, however CEOs can themselves experiment with this features as per the instructions in Alexander's forum post.

    And yes... loads of bug fixes and balancing!

    New performance improvements, the elimination of a nasty 100% CPU utilization bug on very large airports, objects rendering through floors after extended gameplay, an improved and updated tutorial, catering balancing and much, much more are just a few of the things we've fixed in this update.

    And more is to come, work on beta 8 begins next week as the beta train continues toward the 1.0 release. Also, stay tuned for tonight's dev blog containing an update on the development progress as well as a major announcement.

    Have a great weekend!

    // Alexander, Fredrik & Olof - Apoapsis Studios
    Airport CEO - Apoapsis Studios
    Hey hey hey, airport CEO!

    We hope business is going well in these first days of 2021. About two weeks have passed since we came back from the holiday break and that means that beta 6 is ready for deployment! This is another quality of life update that solves a number of important issues, most notably the stand to runway connection issues that required a reload, an issue with certain items on extremely rare occasions clipping through and rendering on all floors, parking lot balancing issues, stalled passengers and much, much more.

    Release notes - Beta 6.1-0

    New feature
    [/url]] - Aircraft path heat map
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40530]ACEO-40530
  • [/url]] - R&D marketing program now allows for visitors to visit the airport for dining and shopping[/list]

    Improvement
    [/url]] - Terminals now highlight if they cannot be accessed by other terminals via walkable pathway
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-32237]ACEO-32237
  • [/url]] - Improved Steam Workshop upload procedure for templates
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-32801]ACEO-32801
  • [/url]] - Final QA pass: Vehicle prefabs
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40250]ACEO-40250
  • [/url]] - Added limit to number of stands allowed to connect to a single baggage bay
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40407]ACEO-40407
  • [/url]] - Updated main menu buttons
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40487]ACEO-40487
  • [/url]] - Ground texture improved with season and weather value blending
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40504]ACEO-40504
  • [/url]] - Final QA pass: Main menu
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40516]ACEO-40516
  • [/url]] - Text area beneath tool tip header disabled if not filled with text
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40519]ACEO-40519
  • [/url]] - Slightly improved visuals of taxiway node setting panel[/list]

    Bug
    [/url]] - Rebalanced vehicle parking lot availability for departing passengers as a result of the ACEO-40242 fix
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38291]ACEO-38291
  • [/url]] - Shipment deliveries to deactivated structures or dispatched via world entrance tunnels without an immediate road checkpoint connection will not be correctly executed
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39141]ACEO-39141
  • [/url]] - Persons not correctly fetching carried assets can cause objects to render across floors
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39238]ACEO-39238
  • [/url]] - Employee parking supply and ratio calculation not adequately balanced causing more staff vehicles to be parked than staff on site
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39280]ACEO-39280
  • [/url]] - Vehicles can pass through walls when driving via tunnel with a parallel road
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39286]ACEO-39286
  • [/url]] - Template buttons can in rare instances throw various null reference exceptions
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39296]ACEO-39296
  • [/url]] - Aircraft can in rare instances throw null reference exceptions when trying to randomize access doors
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39423]ACEO-39423
  • [/url]] - Atmospheric pressure is displayed as bar instead of millibar
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40175]ACEO-40175
  • [/url]] - Boarding can be immediately completed after deboarding if no passengers are present in the secure area of the boarding desk
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40198]ACEO-40198
  • [/url]] - Saab 340 aircraft service vehicle paths not centered
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40201]ACEO-40201
  • [/url]] - Destination array length exception can in rare instances cause aircraft to stall
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40202]ACEO-40202
  • [/url]] - Flights cannot always be planned on specific times
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40204]ACEO-40204
  • [/url]] - Passengers can on unsuccsesfull floor transition deadlock in blocked off areas above transition item
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40240]ACEO-40240
  • [/url]] - Uncaught null reference exception in aircraft stand deboarding to bus process can cause process to stop and aircraft deboarding to stall and deadlock
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40244]ACEO-40244
  • [/url]] - Missing null reference check in vehicle ahead speed adjustment can cause vehicle to stall
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40251]ACEO-40251
  • [/url]] - Very rare null reference exception when building shop shelves can stall contractor interacting with shelf
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40300]ACEO-40300
  • [/url]] - Aircraft prefer hangars close to originating runway rather than close proximity
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40316]ACEO-40316
  • [/url]] - Runway ramp upgrade panel does not always display relevant options
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40332]ACEO-40332
  • [/url]] - Stands with heavily delayed approaching GA aircraft cannot be closed
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40352]ACEO-40352
  • [/url]] - Aircraft can in rare instances wait excessively before pushing back
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40354]ACEO-40354
  • [/url]] - Missing deoccupation call can cause vehicles waiting for parking a transit structures to stall for some time before parking
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40355]ACEO-40355
  • [/url]] - Staff need values deteriorate too quickly while working
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40363]ACEO-40363
  • [/url]] - Hedge is not counted as a plant by the tutorial
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40392]ACEO-40392
  • [/url]] - Aircraft can in rare instances get stuck on taxiway path after loading game
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40405]ACEO-40405
  • [/url]] - Runway and stand connection statuses not always correctly set
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40410]ACEO-40410
  • [/url]] - Individual ramp upgrade doesn't consider ramp size
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40415]ACEO-40415
  • [/url]] - Origin country not set for newly spawned persons
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40416]ACEO-40416
  • [/url]] - Heatmap doesn't properly update when game is paused
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40424]ACEO-40424
  • [/url]] - Deserialized vehicles parked on parking lots cannot be correctly claimed by passengers causing various transit related issues
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40433]ACEO-40433
  • [/url]] - Transportation vehicles do not verify origin world entrance tunnel connectivity to target causing them to in certain instances leave immediately after being spawned
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40437]ACEO-40437
  • [/url]] - Road checkpoint to world entrance error can be displayed if game is paused for a long while
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40443]ACEO-40443
  • [/url]] - Uncaught null reference on aircraft go around action can cause aircraft to stall
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40450]ACEO-40450
  • [/url]] - Large and small flights not always generated after extensive game session
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40461]ACEO-40461
  • [/url]] - Editing existing templates can in rare instances not be completed
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40467]ACEO-40467
  • [/url]] - Rooms can over time incorrectly become considered as unreachable causing staff and passengers to not use them
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40489]ACEO-40489
  • [/url]] - Localization isn't fetching tutorial panel shortcut for mayor's email
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40490]ACEO-40490
  • [/url]] - Flight planner overlaps tutorial panel
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40491]ACEO-40491
  • [/url]] - Tutorial introduction isn't ending correctly while game is paused
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40492]ACEO-40492
  • [/url]] - Terminal overlay shortcut and button available before feature is unlocked
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40513]ACEO-40513
  • [/url]] - Static stand notifications for missing connections do not match look of other world notifications
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40514]ACEO-40514
  • [/url]] - Construction effects missing when contractors construct tiles
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40517]ACEO-40517
  • [/url]] - Placing fence gate on fence causes construction overlay duplicate
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40518]ACEO-40518
  • [/url]] - Tile construction overlay not diffuse material
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40520]ACEO-40520
  • [/url]] - Aviation fuel supply trucks set airport logo on spawn
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40522]ACEO-40522
  • [/url]] - Items that are allowed to be placed outside can be placed on any structure
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40523]ACEO-40523
  • [/url]] - Construction particle effect not spawned for tile construction and deconstruction
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40524]ACEO-40524
  • [/url]] - Flowers can be built on top of pond
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40525]ACEO-40525
  • [/url]] - Demolishing unbuilt flowers causes orphaned construction overlay
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40526]ACEO-40526
  • [/url]] - Commercial project brief panel spacing missing between certain cramped categories
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40527]ACEO-40527
  • [/url]] - Project container wraps percentage symbol
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40528]ACEO-40528
  • [/url]] - Check-in desks emit toggle on sound on construction completion
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40529]ACEO-40529
  • [/url]] - Doors animate despite not being built
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40546]ACEO-40546
  • [/url]] - Snow can be rendered across ground despite notably warm temperatures
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40549]ACEO-40549
  • [/url]] - Auto-saving may under extremely rare circumstances occur before game state is fully deserialized during load process
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40550]ACEO-40550
  • [/url]] - Demolishing terminal foundation using terminal bulldozer with construction simulation causes orphaned wall construction overlays
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40575]ACEO-40575
  • [/url]] - Arriving passengers can in certain building configurations not find passport desks
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40578]ACEO-40578
  • [/url]] - Fire trucks positioned too far from emergency will not engage in extinguishing
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40581]ACEO-40581
  • [/url]] - Extremely rare tunnel adjacent road configurations can cause vehicle spawning to stall
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40615]ACEO-40615
  • [/url]] - Passengers boarding on medium aircraft can in rare instances use rear entry with no stair truck being present
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40641]ACEO-40641
  • [/url]] - Passengers can in configurations where rooms are placed excessively apart overwhelmingly prefer closest room
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40685]ACEO-40685
  • [/url]] - Flights can in rare instances complete boarding immediately after loading
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40711]ACEO-40711
  • [/url]] - Airports relying on solely automated check-in can in certain instances not invoke boarding
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40715]ACEO-40715
  • [/url]] - Season textures incorrectly rendered underground
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40716]ACEO-40716
  • [/url]] - Incorrect fetch setting can cause employees to not access staff rooms
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40734]ACEO-40734
  • [/url]] - Departing passengers located in a specific generic area compared to passport desks can in rare instances not continue through those desks
    [/list]

    Update notes

    Aircraft congestion heat map

    We've added another heat map filter for aircraft congestion. The ideal use of this heat map is to detect any capacity or construction issues with your existing setup.



    R&D marketing: Visitors

    The R&D marketing program now comes with the side effect of spawning visitors interested in visiting your airport. Visitors are like passengers without a flight ticket and no times to keep but with empty stomachs and a desire for shopping.



    Visitors can be banned from your airport using a toggle in the operations panel (visible only when the R&D marketing program is active).

    And as always... loads of bug fixes and balancing

    In excess of the critical bug fixes mentioned above we've also fixed and balanced a range of other issues as can been see in the change log. You'll now also start to see some of the first issues mentioning final QA passes on certain areas, such as vehicle, aircraft and UI. We still have a few additional planned betas ahead of us and we'll make sure to find some time soon to put together another dev blog updating you on the development progression.

    Regardless, we'll be back in another two weeks with beta 7 as we continue the journey to the 1.0 release!

    // Alexander, Fredrik & Olof - Apoapsis Studios
    Airport CEO - Apoapsis Studios
    Hi again, airport CEO!

    We're on a roll and decided to release another beta 5 version, the last one before we start work solely on beta 6, as we with the last deployment got another good round of bug reports in and wanted to have them sorted quickly.

    Release notes - Beta 5.1-4

    Improvement
    [/url]] - Improved failed baggage bay to baggage claim conveyor belt path connection message
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40226]ACEO-40226
  • [/url]] - Runway ramps can now be upgraded individually via runway ramp panel[/list]

    Bug
    [/url]] - Passengers do not always fetch rooms solely within their terminal area
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40157]ACEO-40157
  • [/url]] - Employee auto assignment can in rare instances incorrectly include no terminal as an assignable option
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40185]ACEO-40185
  • [/url]] - Contractors incorrectly display needs
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40190]ACEO-40190
  • [/url]] - Too low accepted max distance for random room selection can cause passengers to overwhelmingly prefer certain rooms within an acceptable radius
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40192]ACEO-40192
  • [/url]] - Contractor shuttles can in extremely rare instances not occupy a dropoff site causing contractors to stall
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40194]ACEO-40194
  • [/url]] - Deselecting the terminal area tool does not hide the terminal overlay
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40195]ACEO-40195
  • [/url]] - Vehicles do not take world tunnel exit floor position into account when attempting airport leave
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40197]ACEO-40197
  • [/url]] - Persons don't properly take floor difference into account when selecting secure exit
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40199]ACEO-40199
  • [/url]] - Index out of bounds exception in pathfinding system can in extremely rare occasions cause some persons to stall
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40207]ACEO-40207
  • [/url]] - 'Per day' statistics not actually calculated as per day
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40213]ACEO-40213
  • [/url]] - Passengers shopping at a shelve can deadlock if that shelf is removed during shopping process
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40216]ACEO-40216
  • [/url]] - Missing null reference check can cause self check-in desks activation eligibility check to stall
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40227]ACEO-40227
  • [/url]] - Generating passenger passport number at passenger spawn not performant
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40228]ACEO-40228
  • [/url]] - Franchise staff arriving very early can in certain instances quit work before it has started
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40229]ACEO-40229
  • [/url]] - Stand can be set as connected to runway on load despite no connecting taxiway existing[/list]

    If we do not detect any critical issues with this version we'll most likely be back in about two weeks with beta 6.

    Have a great week!

    // Alexander, Fredrik & Olof - Apoapsis Studios
    Airport CEO - Apoapsis Studios
    Happy new year, airport CEO!

    We hope you've closed your fiscal books for 2020 and that you've had a pleasant start to 2021 so far. We're back to work after a short holiday break and are today bringing you beta 5.1-3 which takes care of the most critical and commonly reported bugs on beta 5, which include fixing the issue with stalling security staff (and other persons) when rebuilding security checkpoints after a save and reload, issues with one lane road directions and more various UI and rendering related problems.

    Release notes - Beta 5.1-3

    Bug

    [/url]] - Franchise sales unmet warning text not always removed despite sales target being met
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39255]ACEO-39255
  • [/url]] - Rotating objects can in extremely rare instances thrown uncaught null reference exceptions
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39471]ACEO-39471
  • [/url]] - Single road lanes adjacent to transit structures are interpreted as reverse one-way lanes
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39482]ACEO-39482
  • [/url]] - Certain node tile types will always render on ground floor
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39536]ACEO-39536
  • [/url]] - Heavily increased subway weight in pax airport departure ratio calc
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39657]ACEO-39657
  • [/url]] - Unlocking all runway ramp options can cause the variations panel to clip out of screen
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39776]ACEO-39776
  • [/url]] - Saving and then reloading can cause pathfinding systems to complete stall and deadlock
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39783]ACEO-39783
  • [/url]] - Stand boarding desk connector visible on all floors
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39845]ACEO-39845
  • [/url]] - Heavily displaced passengers do not immediately resort to teleport
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40008]ACEO-40008
  • [/url]] - Rare uncaught exception can cause planning mode actions to break
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40050]ACEO-40050
  • [/url]] - Incorrect number comparison can cause admins in some instances to not find available office desks
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40061]ACEO-40061
  • [/url]] - Aircraft can in rare instance perform U-turns when exiting de-icing pads
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40073]ACEO-40073
  • [/url]] - If passengers cannot snack or relieve themselves they will never perform purchases at stores potentially softlocking the tutorial progression
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40079]ACEO-40079
  • [/url]] - Player is not instructed on high check-in desk load due to too few being constructe and incorrectly percieve waiting staff as pathfinding issue
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40080]ACEO-40080
  • [/url]] - Removing terminal foundation on upper floor with terminal below causes grass to render until floor refresh
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40083]ACEO-40083
  • [/url]] - Runway ramps now upgradable via runway panel
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40085]ACEO-40085
  • [/url]] - Missing null reference check in interaction dependency object system can cause some passangers to deadlock
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40087]ACEO-40087
  • [/url]] - Orphaned aircraft can get stuck next to runways
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40113]ACEO-40113
  • [/url]] - Aircraft can in some rare instance not invoke pushbacks from hangars
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40115]ACEO-40115
  • [/url]] - Moved "is inside" check to per-node basis to slightly reduce performance overhead
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40118]ACEO-40118
  • [/url]] - Vehicles spawned via under ground world entrance tunnels do not set floor correctly
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40119]ACEO-40119
  • [/url]] - Airports which heavily relies on parking lots for passenger to and from transit can in certain instances not operate very well
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40122]ACEO-40122
  • [/url]] - Passenger and baggage handling fee rating evaluation curve not correctly initialized causing them to be disregarded in airport rating system
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40124]ACEO-40124
  • [/url]] - Staff located inside terminal area but with no terminal assignment now automatically assigned to that terminal to avoid stuck appearance
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40125]ACEO-40125
  • [/url]] - Increasing UI scale can cause parts of UI to clip out of screen
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40129]ACEO-40129
  • [/url]] - World entrance tunnels placed underground can incorrectly connect with structures placed on upper grounds despite not path existing
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40131]ACEO-40131
  • [/url]] - Stair truck category not consisten across vehicle panels
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40137]ACEO-40137
  • [/url]] - Fetching default historical statistic data can in rare instances invoke null reference exception
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-40140]ACEO-40140
  • [/url]] - Stands appear as disconnected for an extended time after loading[/list]

    Work will now begin on beta 6 and we're steaming ahead towards the full 1.0 release, which we'll have more information on later this month in an upcoming dev blog. Thanks for your continued support and we'll be back with more updates soon.

    // Alexander, Fredrik & Olof - Apoapsis Studios
    Airport CEO - Apoapsis Studios
    Greetings, airport CEO!

    As a result of yesterday's bigger release we're, as expected, back with a smaller stabilization update. This one as per usual takes care of some of the most commonly reported issues on beta 5 including the issue with project research progression resetting and also upper floor terminal foundation planning not being possible.

    Release notes - Beta 5.1-1

    Bug
    [/url]] - Terminal foundation cannot be planned on upper floors of already built terminal foundation
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39456]ACEO-39456
  • [/url]] - Aircraft not finding a suitable stand can deadlock when trying to create world notification
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39466]ACEO-39466
  • [/url]] - Airports without any door can deadlock during gate door opening attempt process
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39493]ACEO-39493
  • [/url]] - Ongoing research is reset to zero when loading a saved game[/list]

    We'll continue to monitor the health of the beta 5 build and provide updates as we seem the necessary throughout the remainder of this year.

    Happy holidays!

    // Alexander, Fredrik & Olof - Apoapsis Studios
    Airport CEO - Apoapsis Studios


    Happy holidays, airport CEO!

    As the season of vacation is soon upon us, most CEOs will take a short break from their busy lives running an airport to spend time with their loved ones, perhaps in a bit more digital fashion this year. We will too, but before then we have another update in store for you: Beta 5 has just now been deployed on the default branch and is another quality of life update containing loads of bug fixes, balancing and some minor new features.

    Just like with the previous and future beta updates, we are now at that stage of beta development where we've primarily completed the implementation of the remaining major updates and are fully focused on bugs and balancing. The deployment of beta 5 marks the end of this year's last beta sprint but do not fear as the next beta version is just around the year's corner.

    A short message to MacBook M1 and (or) macOS Big Sur users

    Congratulations on your new computer and operating system! However, as you probably know, application support for the M1 chip is on multiple fronts in an experimental state and that includes Airport CEO. Running ACEO on the M1 chip is currently not supported, however we've updated the Airport CEO website's help section with some tips on how you can get it running if you're experiencing stability issues. A future update in 2021 should provide stable support for MacBooks with the M1 chip, as well as any other stability issues with macOS Big Sur.

    If your UI text labels suddenly aren't rendering, if you've lost your game files or both then the above link will have all the information you need to fix those issues.

    Now, let's take a look at what's changed in this version...

    Release notes - Beta 5.1-0

    New feature
    [/url]] - New aircraft: Boeing 767-200 & 767-300
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-33784]ACEO-33784
  • [/url]] - Taxiway can now be dragged out diagonally
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38804]ACEO-38804
  • [/url]] - New heat map mode: Arrival & departure passengers[/list]

    Improvement
    [/url]] - Number of e-mails in backlog now limited to reduce UI related loading time lag
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38710]ACEO-38710
  • [/url]] - Terminals with unclaimed job tasks missing available staff will now spawn notification highlighting this issue
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38800]ACEO-38800
  • [/url]] - Fuel or deicing fluid is now refunded at 75% of purchase price when demolishing depot
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38824]ACEO-38824
  • [/url]] - Improved aircraft exhaust effect with heat haze
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39126]ACEO-39126
  • [/url]] - Added elevator shaft wall to prevent people from accidentally falling down the shaft
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39177]ACEO-39177
  • [/url]] - Toggle added in gameplay settings to enable or disable seasonal easter eggs[/list]

    Bug
    [/url]] - Remote stands without vehicle transit structure connections can be opened
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38682]ACEO-38682
  • [/url]] - Staff are always assigned to terminals even if there are jobs available outside of terminal area
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38693]ACEO-38693
  • [/url]] - Demolishing terminal foundation does not reliably demolish all attached terminal walls
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38728]ACEO-38728
  • [/url]] - Connecting a remote stand to an international zoned boarding desk can cause international zone to be spawned in front
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38732]ACEO-38732
  • [/url]] - Doors placed over gate entry and exit points do not automatically open during deboarding and boarding
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38743]ACEO-38743
  • [/url]] - Objects are in rare cases render through floors
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38748]ACEO-38748
  • [/url]] - Tutorial jumps to wrong checklist after completing previous checklist
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38757]ACEO-38757
  • [/url]] - Tapping the mouse pad on e-mail containers for some MacBook models can cause the management panel to close
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38763]ACEO-38763
  • [/url]] - Certain objects can in extremely rare instances not remove world notification container when activated
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38764]ACEO-38764
  • [/url]] - Incorrect calc variable for parking lot need ratio determination can cause only half of parking lots to fill up
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38791]ACEO-38791
  • [/url]] - Adjusted patrol shift length to avoid excessive job task generation in early game stages
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38801]ACEO-38801
  • [/url]] - Zone texture bleed into white edges on certain resolutions
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38811]ACEO-38811
  • [/url]] - Person system updaters removal cause significant lag spike when there's a higher number of persons at the airport
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38813]ACEO-38813
  • [/url]] - Highlighted that only contractors can pass through fence gates in object description
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38816]ACEO-38816
  • [/url]] - One-way arrows not visible when placed under crosswalks
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38817]ACEO-38817
  • [/url]] - Employees not being able to execute a job task while transitioning secure zone do not spawn world notification containing path finding investigatable data
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38820]ACEO-38820
  • [/url]] - Rare exception in aircraft livery fetch can cause save file to break
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38821]ACEO-38821
  • [/url]] - Trees placed outside world entrance are not removed when buildable world entrance tunnel is placed
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38825]ACEO-38825
  • [/url]] - Flight planner blocker ATC restricting emergencies do not extend to next day
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38829]ACEO-38829
  • [/url]] - Camera is not positioned in map center when starting a new airport
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38832]ACEO-38832
  • [/url]] - Airside busses leaving stops for remote flights can cancel out other scheduled job tasks on the attached boarding desk causing stalled flights
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38833]ACEO-38833
  • [/url]] - Terminal panel can incorrectly show staff type as understaffed
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38835]ACEO-38835
  • [/url]] - Flights can in rare instances become indefinitely delayed
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38836]ACEO-38836
  • [/url]] - Secure zone can be placed in front of secure zone exits and security check-points causing persons to get stuck in behavioral loops
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38837]ACEO-38837
  • [/url]] - Switching between planned and normal mode does not affect any currently holding object
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38838]ACEO-38838
  • [/url]] - Roads can be placed on top of fence
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38839]ACEO-38839
  • [/url]] - Fence gate poles show up on underground floors
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38841]ACEO-38841
  • [/url]] - Tutorial panel checklist button can under certain circumstances become uninteractable
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38845]ACEO-38845
  • [/url]] - Removing a security checkpoint whilst persons are passing through can in rare instances cause them to get stuck
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38848]ACEO-38848
  • [/url]] - Planning attachable fuel tanks allow for building more than the set limit
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38854]ACEO-38854
  • [/url]] - Jet exhaust not properly rendered on macOS
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38859]ACEO-38859
  • [/url]] - Employee candidates can in extremely rare instances take a very long time to generate
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38861]ACEO-38861
  • [/url]] - Earth patches not removed when building tiles on top
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38864]ACEO-38864
  • [/url]] - Aircraft heat haze renderes incorrectly on large stand during night
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38866]ACEO-38866
  • [/url]] - Boarding procedures can in extremely rare instances not be invoked for remote stand flights causing flight turnaround to stall
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38867]ACEO-38867
  • [/url]] - Dummy agent, trailer links and ULD renders if spawned while camera is viewing lower floors
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38876]ACEO-38876
  • [/url]] - Removing zone can cause a stackoverflow exception resulting in a crash to desktop
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38882]ACEO-38882
  • [/url]] - Fuel depot incorrectly accepts more than six fuel tanks if the fuel tanks hasn't been built
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38886]ACEO-38886
  • [/url]] - Employees and franchise staff can in certain instances deboard at wrong terminal
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38942]ACEO-38942
  • [/url]] - Commercial flights not always prioritized over GA flights causing heavy delays on airports with single all traffic runway
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38954]ACEO-38954
  • [/url]] - Passengers do not always fetch the seemingly most reasonable desks
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38964]ACEO-38964
  • [/url]] - Flights can be generated for unbuilt stands
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38966]ACEO-38966
  • [/url]] - Persons can interact with excalators planned for construction
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38968]ACEO-38968
  • [/url]] - Elevator shafts can't cross different zones
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38987]ACEO-38987
  • [/url]] - Rare mismatch in job task index number can cause airside shuttle buses to get stuck at stand or stop
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39009]ACEO-39009
  • [/url]] - Passengers can in rare instances wait some time until they retrieve their bags from a baggage claim carousel
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39010]ACEO-39010
  • [/url]] - International zone can be dragged over secure zone exits
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39012]ACEO-39012
  • [/url]] - Various stand panel connection messages can be confusing and reference baggage loading when stand is deactivated
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39018]ACEO-39018
  • [/url]] - Check-in desk panel can show old flights with closed check-in process
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39028]ACEO-39028
  • [/url]] - Sprite not correctly set for planned rooms
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39029]ACEO-39029
  • [/url]] - Franchise contracts are generated and can be accepted for planned rooms
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39033]ACEO-39033
  • [/url]] - Items built to the left of a desk queue exit can cause passengers to get stuck of the desk closes
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39035]ACEO-39035
  • [/url]] - Elevator doesn't always connect zones over multiple floors causing false path finding failures
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39047]ACEO-39047
  • [/url]] - Extremely rare race condition can cause contractor path finding to halt
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39052]ACEO-39052
  • [/url]] - Stands do not verify runway connection in both directions which can cause aircraft confusion
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39053]ACEO-39053
  • [/url]] - Incorrectly placed fence gate on upper floor does not remove fence below and trapping contractor workers
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39064]ACEO-39064
  • [/url]] - Contractors who cannot access a construction position on a lower floor no longer attempts to complete the construction from directly above
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39072]ACEO-39072
  • [/url]] - Certain employee types drain too much energy while working
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39073]ACEO-39073
  • [/url]] - Aircraft waiting in front of stand with active pushback is holding too close
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39076]ACEO-39076
  • [/url]] - Aircraft does not always clear previous occupied nodes on load causing deadlocks
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39078]ACEO-39078
  • [/url]] - Main menu setting hover panels align to left and clip out of screen
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39084]ACEO-39084
  • [/url]] - Price of flooring not consistent
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39102]ACEO-39102
  • [/url]] - Extremely rare uncaught null reference exception when copying queues using templates can cause copying process to break
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39110]ACEO-39110
  • [/url]] - Remote boarding procedures where passengers can't find a path from a boarding desk to an airside shuttle bus can cause them to sprint across the tarmac immediately boarding the aircraft
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39114]ACEO-39114
  • [/url]] - Fuel trailer trucks do not set airport logo correctly
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39122]ACEO-39122
  • [/url]] - Terminal overlays not updating correctly at placement on floors above floor 0
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39123]ACEO-39123
  • [/url]] - Boarding desk not possible to disconnect from closed stand
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39124]ACEO-39124
  • [/url]] - Elevator can in certain situations deserialize incorrectly leaving an orphaned elevator floor
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39129]ACEO-39129
  • [/url]] - Contract negotiation process can in rare instances cause the contract to get stuck
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39137]ACEO-39137
  • [/url]] - Baggage bays can be opened without connections to either check-in desks or stands
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39146]ACEO-39146
  • [/url]] - Actual terminal can be built on top of planned
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39147]ACEO-39147
  • [/url]] - Removing a boarding desk placed in an international zone removes the zone when demolished
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39153]ACEO-39153
  • [/url]] - A passenger aborting a remote boarding procedure can in certain instances not restart it and complete airside shuttle bus boarding
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39154]ACEO-39154
  • [/url]] - Service trucks can in extremely rare instances deadlock at baggage bay if no trailer is attached
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39156]ACEO-39156
  • [/url]] - Clicking a service car stop does not reveal lines to assigned remote stands
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39160]ACEO-39160
  • [/url]] - Zones can only be placed on planned terminal if planning mode is enabled (even though planning isn't applied to zones)
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39166]ACEO-39166
  • [/url]] - Changing airline stands can cause null reference exception during rebranding process
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39171]ACEO-39171
  • [/url]] - Fence gate can be placed on all floors causing walkability issues for persons
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39173]ACEO-39173
  • [/url]] - Night mouse light renders aircraft heat haze effect incorrectly
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39178]ACEO-39178
  • [/url]] - Removing a planned terminal can in extremely rare instances produce an uncaught null reference exception breaking the building process
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39189]ACEO-39189
  • [/url]] - Extremely rare road configurations can render vehicles structures unreachable and vehicles not to spawn
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39193]ACEO-39193
  • [/url]] - Approach lights for medium runway can be built free of charge
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39195]ACEO-39195
  • [/url]] - Aircraft can wait indefinitely for passengers during boarding procedure
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39220]ACEO-39220
  • [/url]] - Door placement placed underneath jetways blocking zone placement can cause stands to loose connection with security checkpoints
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39223]ACEO-39223
  • [/url]] - Persons are not always using walkalators
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39226]ACEO-39226
  • [/url]] - Franchise staff do not arrive fully rested to airport
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39227]ACEO-39227
  • [/url]] - Various main menu panels appear blank
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39228]ACEO-39228
  • [/url]] - Planning mode exploit can allow for tilable objects to be removed without deconstruction simulation
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39234]ACEO-39234
  • [/url]] - Building planned objects without insufficient funds causes incorrect brief deconstruction overlay
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39237]ACEO-39237
  • [/url]] - Planned objects are counted toward construction queue
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39240]ACEO-39240
  • [/url]] - Security offers cannot pathfind across open and secure zone border until after save and reload
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39241]ACEO-39241
  • [/url]] - Uncaught null reference exception in aircraft taxiway system can cause aircraft to stall
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39259]ACEO-39259
  • [/url]] - Holding CTRL to delete taxiway does not always delete all nodes
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39262]ACEO-39262
  • [/url]] - Service trucks do not release occupation of last node after entering baggage bay causing traffic jams
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39266]ACEO-39266
  • [/url]] - Tiles marked for deconstruction on lower floors not always executed
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39279]ACEO-39279
  • [/url]] - New aircraft boarding cancellation policy can prematurely cancel ongoing boarding
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39315]ACEO-39315
  • [/url]] - Pushback trucks can in very rare instances throw null reference exception during aircraft tow is severe ATC incident has impacted traffic
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39326]ACEO-39326
  • [/url]] - Deliveries to removed structures are not correctly cleared by the system causing strange vehicle loop behavior
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39353]ACEO-39353
  • [/url]] - Passengers can in extremely rare combination of escalator and walkalator placement ignore walkalators fully
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39357]ACEO-39357
  • [/url]] - Planned rooms cannot be removed
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39358]ACEO-39358
  • [/url]] - Planned room overlay renders on multiple floors
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39360]ACEO-39360
  • [/url]] - Diagonal removal of taxiway nodes only removes one node per action
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39365]ACEO-39365
  • [/url]] - Moving an item incorrectly displays a cost sum in placement label
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39366]ACEO-39366
  • [/url]] - Under certain circumstances administrator assignment of programs are not correctly serialized
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39394]ACEO-39394
  • [/url]] - Diagonal taxiway sprites are missing road lights housing
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-39396]ACEO-39396
  • [/url]] - Demolition of diagonal taxiway nodes may incorrectly demolish neighbouring nodes[/list]

    Update notes

    Diagonal taxiways

    Yet another community requested feature has made it into the game, and this time it's time for diagonal taxiways! They can now be dragged out at a 45 degree angle and will allow for a new building style and a new way to think about the structuring of your taxiway networks.



    We've of course already received feedback on slanted corner pieces for taxiway foundations as well in order to box in diagonal taxiways a bit better and this is something we'll be looking at next year.

    A new aircraft

    As a small 2020 parting gift, the Boeing 767-200 and -300 will now be trafficking your airport as part of the Stripe and Olympus airline fleet. The -200 is the biggest medium sized aircraft yet and yes... it'll be a little cramped on those medium stands (the -300 is classified as large)! But two beauties none the less...



    Seasonal easter eggs

    If you've been managing your airport recently you've probably seen that the aircraft have been fitted with some seasonal bling. If you do not particularly enjoy this look, they can now be disabled using a new toggle found in the gameplay settings panel: Enable seasonal easter eggs.



    And of course... loads of bug fixes and balancing

    Yes, fixes and balancing on all fronts, as a result of the continued stream of bug reports you're sending us. We've been solving everything from code thrown exceptions, UI issues and stalling vehicles to improved person pathfinding, balanced boarding behavior and more.

    And more will come, work on beta 6 has already begun but now it's time for us to take a short break. However, we will be keeping an extra eye on the health of this build for the duration of our short "vacation" in order to not loose momentum and to ensure that the beta period of ACEO continues to be an increasingly more stable experience.

    Thank you for this year, everyone. ACEO leaves 2020 in the dust and roars into 2021 with a targeted 1.0 full release in Q1. We'll be back soon with more daily updates and more information about the future.

    From all of us at Apoapsis (Alexander, Fredrik and Olof) we want to wish you a merry Christmas and a happy new year. See you on the other side and fly safe!



    // Alexander, Fredrik & Olof - Apoapsis Studios
    Airport CEO - Apoapsis Studios
    Hello CEOs!

    After a few days with beta 4 out on the default branch we're back with another stabilizing update, beta 4.2-0, as a result of the most common issues you've been reporting. This update takes care of several boarding issues, an issue where some passengers would randomly halt, multiple ATC related stalls and various other improvements.

    Release notes - Beta 4.2-0

    Bug
    [/url]] - Cannot disconnect extra doarding desk if flight is assigned to stand
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-32328]ACEO-32328
  • [/url]] - Closing an active de-icing pad does not dismiss de-icing trucks performing job task
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-37922]ACEO-37922
  • [/url]] - Rare exception can cause aircraft to lose its assigned runway and consequently get stuck
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38049]ACEO-38049
  • [/url]] - Missing <b> close tag on introduction text
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38259]ACEO-38259
  • [/url]] - Passport checkpoint throws unexpected null reference if spawned outside of world boundaries
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38271]ACEO-38271
  • [/url]] - Removing certain tileable objects from construction queue results in duplicate amount of money back
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38350]ACEO-38350
  • [/url]] - Hourly loan payment update not being instant can cause lagging payment status after long period of time
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38396]ACEO-38396
  • [/url]] - Taxiway nodes with multiple settings get overlapping graphics
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38500]ACEO-38500
  • [/url]] - Cannot drag tiles over environment spawned wild flowers
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38511]ACEO-38511
  • [/url]] - Persons do not always properly distribute over secure area exists
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38516]ACEO-38516
  • [/url]] - Removing sidewalk does not remove zoned area
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38525]ACEO-38525
  • [/url]] - Uncaught null reference exception in historical data fetching can cause statistics system update to stop and graphs to stop working
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38549]ACEO-38549
  • [/url]] - Reset values for failed deliveries too high causing extended period of deliveries not being correctly executed
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38555]ACEO-38555
  • [/url]] - Road connection check system can in rare instances produce significant lag spikes for a short period of time after starting the game
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38556]ACEO-38556
  • [/url]] - Minor typo on allow night flights stand toggle
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38557]ACEO-38557
  • [/url]] - Animals can pass through fence gate
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38558]ACEO-38558
  • [/url]] - Missing override image for modular sofa corner
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38563]ACEO-38563
  • [/url]] - Passenger gate floor entry markings shown by default on newly built stands
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38567]ACEO-38567
  • [/url]] - E-mail containing information about contract negotiations spawned despite no negotiation being possible
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38569]ACEO-38569
  • [/url]] - Incorrect terminal numbering can cause various terminal related issues
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38605]ACEO-38605
  • [/url]] - Area of Papua new Guinea incorrectly identified as desert area
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38611]ACEO-38611
  • [/url]] - Airside shuttle buses wait idefinitely for delayed passengers
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38620]ACEO-38620
  • [/url]] - Uncaught null reference exception in time percievement system can cause all passengers to stop updating their sense of time
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38624]ACEO-38624
  • [/url]] - Missing clamp for check-in desk bag offload point fetching can cause passenger to stall in check-in procedure
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38627]ACEO-38627
  • [/url]] - Job task distribution system does not take transfer point into account when selecting nearest available employee causing, for example, poor selection of ramp agents to remote stands
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38637]ACEO-38637
  • [/url]] - Boarding desks with extended path to airside shuttle bus stops can cause passengers to abort procedure
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38638]ACEO-38638
  • [/url]] - Dead connections between boarding desks and airside shuttle stops can cause new connections to be blocked
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38640]ACEO-38640
  • [/url]] - Passengers can in extremely rare instances deadlock in secure area is check-in for a flight is not closed before boarding is opened
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38643]ACEO-38643
  • [/url]] - Rare issue can cause aircraft to deadlock at specific intersections
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38648]ACEO-38648
  • [/url]] - Planned walkaltors can be utilized by persons
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38649]ACEO-38649
  • [/url]] - Removing roads with crosswalks does not update node walkability status
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38654]ACEO-38654
  • [/url]] - Tutorial mode incorrectly shows all introduction steps if checklist button is pressed before starting the actual tutorial thus overflowing the panel (and will stay unusable if time is paused)
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38657]ACEO-38657
  • [/url]] - Heat map can in rare instances throw null reference exceptions
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38659]ACEO-38659
  • [/url]] - Manually editing world map size via .json files can cause bags to not render properly
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38662]ACEO-38662
  • [/url]] - Tarmac tile refunds more on demolision than it costs to build
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38665]ACEO-38665
  • [/url]] - Aircraft plotting path to hangar without an assigned runway can deadlock due to uncaught null reference exception
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38666]ACEO-38666
  • [/url]] - Enforced small weather station to be built before researching de-icing pads
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38667]ACEO-38667
  • [/url]] - Pushback swap rules can cause aircraft to block each other paths causing a deadlock
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38669]ACEO-38669
  • [/url]] - Ash weather effect can become visible despite weather effects being turned off
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38670]ACEO-38670
  • [/url]] - Awakend nodes used by contractors can cause heat map passenger walkability confusion
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38685]ACEO-38685
  • [/url]] - Delivery site requirement text not obvious enough
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38697]ACEO-38697
  • [/url]] - Dashboard statistic panel does not always load graph correctly despite having a CIO hired
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38699]ACEO-38699
  • [/url]] - Aircraft pushback occurring immediately ahead of other aircraft causes their sprites to overlap
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38700]ACEO-38700
  • [/url]] - Vehicles can "dip in" to baggage bay exit node area while passing by
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38705]ACEO-38705
  • [/url]] - Aircraft passing through de-icing pads cannot always find connected runway after
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38715]ACEO-38715
  • [/url]] - De-icing pads do not always correctly connect with runways after being built
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38716]ACEO-38716
  • [/url]] - Incorrect object name on fence gate button
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38718]ACEO-38718
  • [/url]] - Most delayed aircraft in landing queue is not always prioritized
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38738]ACEO-38738
  • [/url]] - Stair truck assigned to stand does not always execute job task spawned by next flight
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38744]ACEO-38744
  • [/url]] - Supplier discounts not always applied despite administrators working on programme
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38749]ACEO-38749
  • [/url]] - Deicing pad has visual damage when newly built[/list]

    Improvement
    [/url]] - Extended cool down time for desk shift change to avoid all persons excessively leaving active desks
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-38709]ACEO-38709
  • [/url]] - Current funds added to statistics data[/list]

    As always, big thanks for the reports you keep sending us and we'll be back with more updates soon.

    // Alexander, Fredrik & Olof - Apoapsis Studios
    ...