Airport CEO - Apoapsis Studios
Hello airport CEO!

After a few days of delay due to us prioritizing work another dev blog is now published, this one packed with screenshots from the upcoming Alpha 33 update. We're digging into some of the new features, discuss Unite Copenhagen and give thanks to everyone who's been a part of the journey so far during these two-year early access anniversary time!

You can read all about it in this week's dev blog, Dev Blog 137: Airport CEO celebrates two years in Early Access and putting the f.

Have a great weekend and we'll see you in the next!

Olof, Alexander & Fredrik - Apoapsis Studios
Airport CEO - Apoapsis Studios
Hello airport CEO!

We're back with another dev blog and a small update on the work with Alpha 33 and everything else we're doing. Check out Dev Blog 136: Continued development on Alpha 33 (the big bird update) and helping out translate Airport CEO to see exactly what's transpired...

Enjoy the read,

Olof, Alexander and Fredrik - Apoapsis Studios
Airport CEO - Apoapsis Studios
Hello airport CEO!

As you might have seen, Airport CEO as of last week officially now supports German. This is the result of a very long project starting in the spring of 2019 with a brand new system for delivering text in the game and then over the summer the actual translation of the text from English into German. That German translation is now implemented in the game but unfortunately we've received a lot of feedback on the final result stating that the quality is not on par with its English equivalence. This is of course unfortunate, as we've spent a lot of time and resources on selecting a qualitative agency to work with to make sure that our German players can enjoy Airport CEO without breaking the fourth wall and trying to figure out what a "big door on a children's slide" actually means. We've thus come to realize that Airport CEO, with its many words and vast quantities of complex industry language, is a too difficult translation project for a single person or a single third-party agency to take on.

In the wake of the English to German translation mishap we've contemplated a lot on how we were supposed to move ahead with the remaining languages. We don't want to make the same mistake again by working with a sole agency and while working with single translators probably yields more control and costs less, there's still the issue of contextual translation and aviation terminology quality. No... we've come to realize, that the only persons who would be up for the task is... you! You have the know-how of Airport CEO to understand the words in their context, and you're also interested in aviation and know what words are typically used. Now we're asking you for help to translate Airport CEO.



We've teamed up together with Localizor, an online crowd translation tool where you can help out in translating the text of games in exchange for coins that can be redeemed into Steam keys. We've received loads of requests from various airport CEOs who want to participate in the translation of ACEO into their native language, but this has always been out of the question as we've not only lacked the tools to allow people to help out on a smaller scale but also because we haven't had a reasonable way to compensate participants for their work. Localizor solves both those problems and we're really excited to try it out together with you. This is how it works:

  • Head on over to the Localizor platform and sign up
  • Select a game you want to translate (preferably Airport CEO but there are a few other projects available as well)
  • Get busy translating! Either fill in a translation of some text that hasn't been translated or vote on existing suggestions that already have been submitted.
  • When you've accumulated enough coins, head over to Localizor's coin shop to redeem a Steam key!

If you have any questions, comments or concerns just post them below in the comment section and we'll reply back. We hope you will like to join in on translating Airport CEO together with us and Localizor, and to ultimately bring the ACEO experience to new people!
Airport CEO - Apoapsis Studios


Hallo Flughafenchef!
If you haven't noticed it already, Airport CEO now officially supports German! Although German has been supported since the initial release of Alpha 32, we've held off with the official announcement as we've performed another round of quality assurance with the localized text out in the wild. We are as of today happy with the quality of the translation in its early access state and are therefor now ready to claim official support for German. Here are a few answers to a few questions you might have...

How do I switch to German?
Launch into the game's main menu and go to the gameplay settings menu. Click on the German flag and accept the prompt by pressing "OK". The game will now reboot into the German version.

Why is some text on the experimental branch not localized?
The experimental branch is our fast paced development branch where we primarily focus on implementing features and content. When new content is added, the text we produce for the interface is written in English and the translation of that text is automatically placed in a localization backlog. Once we've accumulated enough text to be localized (from a cost perspective), or once we deploy a new major update, the text in the backlog will be translated.

Why is some text on the default branch not localized?
Then you've found a bug! Airport CEO consists of over 17000 words and in an early access state it's possible for something to slip through. Bug report it using the in-game panel and we'll get busy fixing it!

Why is the word "[insert any word]" incorrectly translated?
Airport CEO consist of a lot of complex industry terminology. We would love your feedback on the German language in the game and you can send it directly to us via the bug reporting panel, or reach out to us via any of our social channels!

Hab Spaß!
Airport CEO - Apoapsis Studios
Hello airport CEO!

Alpha 32.12-0 is now making its way out to you as a quality of life update focusing on a large section of common bugs as reported by players on the default branch and the turnaround update. We've mainly focused on bugs that surround loading and saving, some rendering issues with multiple floors and some logic problems in terms of job tasks and turnaround procedures but we've also thrown in taxis and taxi stops, did a render overhaul and improved vehicle pathing. Below are, as per usual, the patch notes for this update...

Release notes - Airport CEO - Version Alpha 32.12-0

Improvement
[/url]] - Texture overhaul
  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-17164]ACEO-17164
  • [/url]] - Passenger interaction item and room item fetching now smarter and will originate from relevant check-in or boarding desk
    [/list]

    Bug
    [/url]] - Change rotate object key (R) to rotate clockwise

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16223]ACEO-16223
  • [/url]] - Bag rendering stack can in some cases cause them to appear as blacked out

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16503]ACEO-16503
  • [/url]] - Street lights placed underneath sky bridges can in rare instances clip through roof

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16515]ACEO-16515
  • [/url]] - Unbuilt conveyor belts still accessible by baggage

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16517]ACEO-16517
  • [/url]] - Contractor pathfinding system can in scenarios with a multiple agents and long calculation paths display clustering stalling behavior

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16709]ACEO-16709
  • [/url]] - Saved games sometimes not displayed in load menu

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16741]ACEO-16741
  • [/url]] - Stairs and escalator don't update their walkable status on upper floor

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16745]ACEO-16745
  • [/url]] - Persons can now leave airport via car stops

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16825]ACEO-16825
  • [/url]] - Missing taxi stop build button icon

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16826]ACEO-16826
  • [/url]] - Person car boarding flow not balanced

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16881]ACEO-16881
  • [/url]] - Conveyor belt tiles incorrectly force connection through floors causing strange rotation behavior

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16886]ACEO-16886
  • [/url]] - De-icing pads do not properly activate or deactivate crossing nodes when deserializing causing strange aircraft routing

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16900]ACEO-16900
  • [/url]] - Missing NullReferenceException check in boarding procedure can cause turnaround service interruptions

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16902]ACEO-16902
  • [/url]] - Aircraft deserialized in a pushback state does not currectly update their paths resulting in stranded pushback trucks

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16905]ACEO-16905
  • [/url]] - Failed shipment counter resets too quickly causing other shipments for other structure to stall as delivery truck get deadlocked with failed shipment

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16911]ACEO-16911
  • [/url]] - Taxi spawning not adequate when not relying on alternative public transport options

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16926]ACEO-16926
  • [/url]] - Room placement text displayed before pressing mouse button causing placement confusion

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16998]ACEO-16998
  • [/url]] - Contractor bus does not spawn correctly

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-16999]ACEO-16999
  • [/url]] - Rooms not placed when releasing mouse button

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-17000]ACEO-17000
  • [/url]] - Turnaround services can get disabled on load

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-17102]ACEO-17102
  • [/url]] - Copying conveyor belt escalators throws null reference exception

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-17117]ACEO-17117
  • [/url]] - Copying queues does not always work reliably

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-17118]ACEO-17118
  • [/url]] - De-icing truck job tasks not correctly created when placing down de-icing stands

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-17119]ACEO-17119
  • [/url]] - Copying conveyor belts can in some cases cause them to spawn with incorrect rotations

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-17120]ACEO-17120
  • [/url]] - Vehicles cannot pathfind efficiently (cross the road) from several vehicle accessible objects such as tunnels, vehicle depots and fluid buildings

  • [[url=https://apoapsisstudios.atlassian.net/browse/ACEO-17134]ACEO-17134
  • [/url]] - Copying conveyor belts in certain formation causes rotations to be incorrectly altered

    [/list]

    New Feature
    [/url]] - Taxis and taxi stop

    [/list]
    Airport CEO - Apoapsis Studios
    Good afternoon airport CEOs!

    This is one of the most exiting development blog posts we've posted to date. Dev Blog 135: The future of Airport CEO details the road ahead of Airport CEO from its current early access state to a full release. We've got a very ambitious schedule set with a lot of new content planned in conjunction with some pretty massive overhauls (we're hearing all of your feedback!). Don't hesitate to check out what's coming up next!

    Best regards,

    Fredrik, Alexander and Olof - Apoapsis Studios
    Airport CEO - Apoapsis Studios
    Hello airport CEO!

    We are back from the summer vacation and are finally releasing Alpha 32, or The Turnaround Update, to the default branch! We've written an extensive text on this update in today's development blog in which we not only detailed what's happened this summer, but what Alpha 32 is all about and what the next steps for Alpha 33 and 34 are.



    The Turnaround Update

    It’s time to make money. With the turnaround update we’re now enabling three new turnaround services for you to expand your airport with. They span across various disciplines, require different structures, operate under different circumstances, business practices and equipment but all serve the same purpose: For you to start rolling in the big bucks!

    In this update we’ve included:

    • Three all-new turnaround services: Catering, aircraft cabin cleaning and de-icing fully simulated from arrival to departure
    • Four new vehicles: Catering truck, aircraft cabin cleaning truck, garbage truck and de-icing truck
    • Three new structures: Catering depot, waste depot, and de-icing fluid depot
    • Two new business types with three new companies each: Catering food and de-icing fluid suppliers
    • Sliders in the operations and the economy panels to give you control over what services are enabled and how much you charge for them
    • A template tool (copy and paste)
    • German language support

    We will continue to monitor the bug flow and update if any critical issue arises.

    Release notes - Airport CEO - Version Alpha 32.10-0

    Improvement
    • ACEO-4219] - Instantly load game when double clicking a save container
    • ACEO-13106] - Added fees sliders for catering meal and de-icing fluid sales
    • ACEO-14636] - Airport staff renamed 'passenger service agent' in accordance with industry terminology
    • ACEO-14637] - Security staff renamed 'security officer' in accordance with industry terminology
    • ACEO-14856] - Improved error handling for person activity update loops to avoid stalling persons
    • ACEO-14874] - Service truck renamed 'baggage truck' in accordance with industry terminology
    • ACEO-14939] - Added conveyor belt escalator direction guide icons
    • ACEO-14942] - Added temperature modifier value based on airport location to avoid de-icing and cold weather coniditions in countries with traditionally warm climate
    • ACEO-15202] - Improved service road texture with rounded corners
    • ACEO-15234] - Road tunnels now automatically set road type based on connectors
    • ACEO-15238] - Implemented separate path finding system for contractors to avoid stalling other agents during path finding
    • ACEO-15431] - Improved baggage performance rendering
    • ACEO-16377] - Aircraft can now taxi through de-icing stands (when not in use) allowing for taxiways designs without de-icing stand bypasses
    • ACEO-16526] - Exit game save prompt menu now more aligned with industry standards

    Bug
    • ACEO-7605] - Paying off loans causes remaining interest to get charged
    • ACEO-11373] - Flight planner sometimes shift a planned flight five minutes after confirming it
    • ACEO-11517] - Deleting wall causes notable performance spike
    • ACEO-12209] - Time format is not set correct on tutorial phone
    • ACEO-12309] - Flight planner clock is layered behind scrollbar
    • ACEO-12422] - Imperial passenger height and weight units missing for passenger panel
    • ACEO-12734] - Missing key value for catering job task description
    • ACEO-14128] - Dashboard and main interaction bag counters do not match
    • ACEO-14323] - Vehicle procurment text size too big
    • ACEO-14397] - Older saves (saved before Alpha 30) can crash on load due to incorrect serialized item type
    • ACEO-14410] - Beechcraft 1900D does not activate extra lights on runway at night
    • ACEO-14419] - Aircraft cabin cleaning turnaround procedure does not take deboarding and boarding status into account
    • ACEO-14456] - Contractors can in rare cases get teleported to delivery sites without reason
    • ACEO-14480] - De-icing vapor visible on lower floors
    • ACEO-14483] - If an aircraft arrives to a de-icing pad before a de-icing truck, the next occupying de-icing truck will never invoke the de-icing behavior causing a deadlock
    • ACEO-14508] - Improved tutorial step completion background color to better accommodate reading experience
    • ACEO-14528] - Waste depot unloading speed too low
    • ACEO-14531] - Waiting positions for service vehicles at medium stands overlap
    • ACEO-14536] - Aircraft information panel missing requested services icons
    • ACEO-14538] - Aircraft cabin cleaning truck position for Q400 misaligned
    • ACEO-14539] - Aircraft sound levels inconsistent when switching from startup to idle
    • ACEO-14541] - Missing localization key value for de-icing fluid amount
    • ACEO-14543] - Switching floor causes vehicle animations to reset
    • ACEO-14547] - Incorrect requirement for de-icing truck renders it non-purchasable if waste depot not built
    • ACEO-14552] - Garbage trucks have infinite waste capacity resulting in a seemingly excessive amount of garbage trucks dispatched for waste pickup
    • ACEO-14559] - Trucks resupplying a certain depot can become stuck in a delivery loop as they do not correctly account for shipment relevancy
    • ACEO-14577] - Pushback truck tow bar visible on lower ground floors
    • ACEO-14584] - Flight monitor missing catering and aircraft cabin cleaning
    • ACEO-14615] - Missing effect toggle handler on de-icing pad causes it to be un-buildable
    • ACEO-14622] - Security officers can in rare instances become displaced during or after job task completion causing pathfinding errors
    • ACEO-14635] - Inactive construction text causing notable performance impact even if object is built
    • ACEO-14661] - Aircraft cabin cleaning truck and belt loader truck overlap on Q400
    • ACEO-14767] - Catering food supplier cost value rounded to 0 for lower than one dollar values
    • ACEO-14784] - Parallax effect on road check-point structure
    • ACEO-14806] - Runway tire marks layered over aircraft on runway
    • ACEO-14808] - Jetway not colorable from first floor or above
    • ACEO-14850] - Premature activity evaluation method for when relief items break can cause a NullReferenceException on interaction items and stalled passengers
    • ACEO-14858] - Missing distance check for random node fetch in vehicle's roaming method can cause extensive detours in large airports
    • ACEO-14868] - Fuel trucks perform a pirouette before exiting fuel depot
    • ACEO-14872] - De-icing fluid depot panel incorrectly displays percentage symbol instead of fluid amount symbol
    • ACEO-14898] - Assigned fuel truck at closed stand can in certain instances get stuck in a loop
    • ACEO-14928] - Waste reduction calculation method for waste depots can cause garbage trucks to get stuck
    • ACEO-14930] - Contractors can in certain cases stuck when ending up in an inaccessible area
    • ACEO-14938] - Airport fees resets when loading a saved airport
    • ACEO-14949] - Aircraft cannot abort de-icing activity if temperature rises above zero while approaching a de-icing pad
    • ACEO-14951] - Passengers can in rare instances get stuck in shop while waiting to pay
    • ACEO-14953] - Construction costs doesn't match description on some objects
    • ACEO-14954] - Loans can be paid off with insufficient funds
    • ACEO-14998] - Flight planner breaks down when planning flights
    • ACEO-15000] - Shader culling causes marking lines on flipped texture such as runway entrance and exits to disappear
    • ACEO-15012] - Stairs do not fill out entire allocated model area
    • ACEO-15036] - Incorrect texture property setting causes console spam
    • ACEO-15040] - Baggage can get unloaded underneath conveyor belt on baggage bay
    • ACEO-15134] - Missing validation for aircraft occupying a de-icing pad can cause de-icing in general to stall
    • ACEO-15173] - Default information desk shift too short and can in some airport layouts cause a pile-uo of staff at desk
    • ACEO-15174] - Failed deliveries are not recognized correctly by the system causing a "delivery block loop" stalling construction material shipments
    • ACEO-15177] - Passenger service agent enum not updated an still reflects old variable name 'airport staff'
    • ACEO-15192] - Missing reset methods for new turnaround structures can cause turnaround procedures to stall if initially failed by vehicle
    • ACEO-15196] - Floating income and expense markers stay on screen when game is paused
    • ACEO-15204] - Vehicle depot containers displays maintenance warning label for all vehicles
    • ACEO-15206] - Employee can be located even if it hasn't spawned causing panel to get stuck at edge of map
    • ACEO-15260] - Statistic labels in main and dashboard panel updates their respective values at different times
    • ACEO-15265] - De-icing process can get stuck in a loop when reloading game
    • ACEO-15272] - Vehicle workforce statistics containers do not spawn correctly when viewing the vehicle job task panel
    • ACEO-15305] - Wrong localized string in staffing selector on desks
    • ACEO-15335] - Pathfinding error causing agents to get stuck after a few minutes of gameplay
    • ACEO-15337] - Shop tutorial does not move forward
    • ACEO-15364] - Exception can be thrown in new contractor pathfinding causing them to get stuck
    • ACEO-15379] - People freeze due to an exception in path caching system
    • ACEO-15385] - Object rotation doesn't work properly
    • ACEO-15424] - Escalators and stairs are not prioritized by contractors
    • ACEO-15465] - Staff salaries not showing correct name in budget panel
    • ACEO-15477] - Exception in contractor pathfinding can in rare cases cause them to get stuck
    • ACEO-15486] - Wrong text in description in runway panel
    • ACEO-15513] - Render buffer warning thrown when loading save in game
    • ACEO-15583] - Vehicles displaced too far from a road node gets stuck
    • ACEO-15927] - Minor spelling mistake in third tutorial section
    • ACEO-16101] - De-icing trucks not colorable
    • ACEO-16312] - Aircraft cabin cleaning fee slider value reloads when closing fees panel
    • ACEO-16345] - AM/PM time doesn't work in flight process monitor
    • ACEO-16354] - Baggage claim areas with no conveyor belt turn built cannot function
    • ACEO-16370] - Incorrect enabling of stand assign dropdown has let users assign incompatible service vehicles to stands causing various disruptions
    • ACEO-16373] - Baggage overlaps scanner when passing through
    • ACEO-16376] - Missing key for airport staff in job task panel statistics containers
    • ACEO-16382] - Taxiway node sign overlaps vehicles
    • ACEO-16383] - Vehicle UI container sprites not displaying correctly when vehicles are underground
    • ACEO-16384] - Locate button does not switch floors automatically if agent is present on different floor than camera
    • ACEO-16387] - Boarding procedure initiated despite aircraft cabin cleaning not completed
    • ACEO-16388] - Aircraft cabin cleaning truck rotation not correctly set when loading
    • ACEO-16392] - Service vehicles can in rare instances not reset their current parking structure after a job has been completed causing idling behavior in an incorrect spot
    • ACEO-16393] - Template tool does not copy rooms
    • ACEO-16394] - Pushback trucks, upon job task completion, disregard roads in an erratic manner
    • ACEO-16403] - Saved template category panel in build menu not visible
    • ACEO-16404] - Template tool now generates automatic description images
    • ACEO-16428] - Baggagge overlaps generic scanner when passing through
    • ACEO-16438] - Procurement search bar does not exclude other key input
    • ACEO-16442] - De-icing trucks can in rare instances get stuck after aircraft de-icing completion and empty their tank
    • ACEO-16443] - Missing text in template tool button hover to highlight that alt left button is needed to be clicked in order to copy full rooms
    • ACEO-16465] - Job task panel statistic containers do not update "Fetching data..." text when loading panel for first time with time paused
    • ACEO-16484] - Fuel truck with middle placed warning light is off center
    • ACEO-16485] - Conveyor belts can in rare instances get assigned wrong variation index causing escalators to be spawned as straight pieces and consequent null reference issues
    • ACEO-16498] - NullReference exception thrown when constructing de-icing pads with construction simulation disabled
    • ACEO-16506] - Poor occupation check for parking objects can cause vehicles to exit a certain parking object to stall
    • ACEO-16508] - Incorrect aircraft presence check for service vehicles when interacting with stands can throw null reference exceptions and cause stalling behavior
    • ACEO-16520] - Aircraft with two possible departure runways but only one properly reachable via one-way taxiways cannot perform multiple attempts
    • ACEO-16540] - "Cabin cleaning required before boarding can start" notification not removable
    • ACEO-16543] - Double click to load save not implemented on main menu load panel

    New Feature

    Epic
    • ACEO-4808] - Turnaround service: Catering
    • ACEO-4809] - Turnaround service: Aircraft cabin cleaning
    • ACEO-4810] - Turnaround service: De-icing
    Airport CEO - Apoapsis Studios
    Hello!

    Alpha 31.8-1 is released as a small hotfix to fix a pathfinding issue that some players experienced.

    Take care!

    Release notes - Airport CEO - Version Alpha 31.8-1

    Bug

    • ACEO-15465] - Staff salaries not showing correct name in budget panel
    • ACEO-15477] - Exception in contractor pathfinding can in rare cases cause them to get stuck
    • ACEO-15486] - Wrong text in description in runway panel
    • ACEO-15513] - Render buffer warning thrown when loading save in game
    Airport CEO - Apoapsis Studios
    Hello CEOs!

    We are deploying some critical fixes regarding path finding and contractors, as well as other improvements and minor bug fixes. The experimental branch has also been updated and will soon be transferred to the default branch.

    Have a good one for now!

    Release notes - Airport CEO - Version Alpha 31.8-0

    Improvement
    • ACEO-15431] - Improved baggage performance rendering
    • ACEO-15202] - Improved service road texture with rounded corners
    • ACEO-15234] - Road tunnels now automatically set road type based on connectors
    • ACEO-15238] - Implemented separate path finding system for contractors to avoid stalling other agents during path finding
    Bug
    • ACEO-15337] - Shop tutorial does not move forward
    • ACEO-15424] - Escalators and stairs are not prioritized by contractors
    • ACEO-14410] - Beechcraft 1900D does not activate extra lights on runway at night
    • ACEO-14456] - Contractors can in rare cases get teleported to delivery sites without reason
    • ACEO-14930] - Contractors can in certain cases stuck when ending up in an inaccessible area
    • ACEO-15040] - Baggage can get unloaded underneath conveyor belt on baggage bay
    • ACEO-15173] - Default information desk shift too short and can in some airport layouts cause a pile-up of staff at desk
    • ACEO-15174] - Failed deliveries are not recognized correctly by the system causing a "delivery block loop" stalling construction material shipments
    • ACEO-15177] - Passenger service agent enum not updated an still reflects old variable name airport staff
    • ACEO-15192] - Missing reset methods for new turnaround structures can cause turnaround procedures to stall if initially failed by vehicle
    • ACEO-15196] - Floating income and expense markers stay on screen when game is paused
    • ACEO-15204] - Vehicle depot containers displays maintenance warning label for all vehicles
    • ACEO-15206] - Employee can be located even if it hasn't spawned causing panel to get stuck at edge of map
    • ACEO-15260] - Statistic labels in main and dashboard panel updates their respective values at different times
    • ACEO-15272] - Vehicle workforce statistics containers do not spawn correctly when viewing the vehicle job task panel
    • ACEO-15305] - Wrong localized string in staffing selector on desks
    • ACEO-15335] - Pathfinding error causing agents to get stuck after a few minutes of gameplay
    • ACEO-15364] - Exception can be thrown in new contractor pathfinding causing them to get stuck
    Airport CEO - Apoapsis Studios
    Hello airport CEO!

    We found an issue with secure zone merging in between different floors causing passengers and staff to get incorrectly failed paths. This hot-fix will fix this as well as another path issue related to security officers. You should also see some updated taxiway textures.

    This update is in line with the continued stabilization work of Alpha 31 and more updates are to come!

    Release notes - Airport CEO - Version Alpha 31.7-1

    Improvement
    Bug
    • ACEO-14970] - Security officer can get stuck on rare occasions
    • ACEO-15124] - Security area merge doesn't properly work with escalators and jetway
    • ACEO-15154] - Stair truck visible through terminal
    ...