As we're preparing for Alpha 30, i.e. The Soundtrack Update, we're today deploying the last update for Alpha 29 to the default branch. It contains a series of very important bug fixes for various systems but mainly regarding remote stands. It also contains a few new minor features such as three additional aircraft and a subset of general process improvements.
As we're preparing for Alpha 30, currently live on the experimental branch, we've thrown together a contest that lets you have your ultimate airport designing skills featured on the main menu of the game. To learn more, check out this Forum topic!
Here's the full changelog for Alpha 29.12-11:
Release notes - Airport CEO - Version Alpha 29.12-11
Improvement
ACEO-11043] - Contractors will fall back on a random construction order if the nearest one is not reachable
ACEO-11047] - Vehicles with shipments for delivery sites behind a vehicle checkpoint will attempt to enter via that delivery site's nearest vehicle checkpoint
ACEO-8793] - Terminal doors visible for remote stands
ACEO-8997] - Insufficient information on why stands without security connection doesn't show up in flight planner
ACEO-9890] - Uncaught exception in job tasks panel sorting can cause its update sequence to stop funcitoning
ACEO-10156] - Flight status and weather panel stay open when management panel is opened
ACEO-10243] - Security areas connect with diagonal neighbors causing two separate security areas to merge, which can cause passenger to get stuck in the wrong terminal
ACEO-10412] - Queuing persons do not distribute correctly between desks when waiting for static queue entry
ACEO-10429] - When deserializing empty fuel depot or truck will disable fueling service
ACEO-10460] - Aircraft sometimes does not leave when all passengers are boarded
ACEO-10464] - Setting first object name on build adds two extra spaces
ACEO-10550] - Airport lighting doesn't always turn on or off in time
ACEO-10566] - Room secure zone status incorrectly determined due to missing calculation method
ACEO-10687] - Australia regions are incorrect in airport database
ACEO-10872] - Rare uncaught exception in aircraft taxi causing aircraft to get stuck
ACEO-10876] - Planes spawned via debug panel can get stuck in bottom left corner (warning message will now appear when trying to spawn unscheduled flights (not recommended!))
ACEO-10930] - Uncaught exception causes fuel truck to stop refueling
ACEO-10941] - Fuel depot tank extensions overflow UI
ACEO-10998] - Persons attempting to distribute evenly across queues do not consider number of static queuers
ACEO-11015] - Ground equipment overlap stair truck for E170 aircraft
ACEO-11024] - Very rare out of bounds exception on construction material order system can cause system to stall
ACEO-11034] - Passengers and employees will run if delayed to a certain flight or job task
ACEO-11040] - Double CEOs can have been serialized on older saves
ACEO-11042] - Incorrect delivery site null reference check for delivery vehicles can cause stalling
ACEO-11049] - Fuel trucks attempting to refuel at an unbuilt fuel depot do not continue to park action instead
ACEO-11050] - Rare none-existent fuel truck bug can cause parking lot spaces to be incorrectly occupied
ACEO-11086] - Incorrect default state of construction validation bool causes strange scatter-like construction patterns
ACEO-11088] - Missing content check on order queue length can cause contractors to stall when constructing
ACEO-11112] - Exit markings incorrect on A319 and A321
ACEO-11120] - Contractors incorrectly claim path issue problem when not able to find construction material
ACEO-11123] - Fight planner auto-planning feature does not respect time separation for remote stands
ACEO-11128] - Incorrect distance checking variable can cause static queues to stall
ACEO-11138] - Aviation fuel supply truck does not leave the airport after completing its delivery
ACEO-11140] - Stand can loose connection to security checkpoint if wall is placed too close to boarding point.
ACEO-11144] - Incorrect interaction point occupation checking method can cause security checkpoints to deadlock as unstaffed
ACEO-11150] - Aircraft E170 and E190 startup wait is too long
ACEO-11154] - Service round and fuel sets as green color in turnaround progress monitor if not requested
ACEO-11157] - Gate door doesn't set as secure if zone has previously been cleared
ACEO-11176] - Onboard persons text in vehicle panel displayed for irrelevant vehicles
ACEO-11195] - Legacy arriving passenger behavior can cause stalling when attempting to leave a secure zone
ACEO-11196] - Service vehicle overtaking system does not function properly
ACEO-11235] - Runway connection error displayed if stand doesn't accept commercial or GA
ACEO-11297] - Rare exception on rescheduling flights can cause planes to not land
ACEO-11330] - Incorrect distance value check for occupying vehicles at service car stops can cause vehicles to stall
ACEO-11353] - Uncaught null reference exception in remote stand service car job ordering can cause job task dispatchment to stall
ACEO-11357] - Vehicles can deadlock when there is no possibility to overtake
ACEO-11371] - Ramp agents abort service round due to un-safe saftey check
ACEO-11379] - Rendering issue for MacBooks with Open GL version lower than 4.0
ACEO-11380] - Gameplay settings panel in main menu does not load correctly
ACEO-11422] - Incorrect error counter for vehicle overtaking system can cause deadlocks
ACEO-11442] - Service vehicles can in certain instances deadlock when overtaking
ACEO-11535] - Missing serialization of attempted target position for fetching security check-points causes persons to ignore certain check-points upon load
ACEO-11592] - Service vehicles attempting to park at parking objects with already assigned vehicle of same type does not clear their assignment
We're back with another dev blog and we've got some exiting deployments in front of us. In short, the last experimental version of Alpha 29 will soon be transitioned over to the default branch as we deploy Alpha 30 and The Soundtrack Update to the experimental branch.
Hope you've had a good weekend. We're kicking off the week with a new default deployment which has been soaking on the experimental branch over the weekend. The main fix in this update is a completely new delivery system taking care of the bugs reported for construction material and aviation fuel not being delivered. We've also added a paint brush tool to speed up the beautifying process of your airport and is an initial start on the work of supplying you with new tools to better help you plan and build your airport.
There are also a series of minor bug fixes and an update to the mod kit for the most recently added aircraft!
Release notes - Airport CEO - Version Alpha 29.12-1
ACEO-10824] - Added MDK (mod kit) for Q400, E170 and E190
ACEO-10863] - Default building and demolishing drag and place is now set to "click-hold-release" (previous "click-release-click" can be enabled on via "alternative dragging" toggle in gameplay menu)
We're back with another stability update, one of the last ones for the Alpha 29 stretch. As announced in yesterday's dev blog we have the soundtrack update coming up next week and will deploy that as Alpha 30, but do not worry as bug fixing and stabilization will continue with more or less daily updates on the experimental branch for Alpha 30 just like it has for Alpha 29!
We expect to have at least one more default branch deployment on Alpha 29 in order to fix the construction material delivery bug (currently being internally tested) before the weekend is here.
Thank you for your patience and assistance in helping out with bug reports!
Release notes - Airport CEO - Version Alpha 29.10-6
Improvement
ACEO-10651] - Runway cannot be opened if ATC tower is not built
ACEO-10692] - Adjust employee job task object occupation cancellation threshold from 240 to 60 in-game minutes
ACEO-10694] - Enable job task agents to remember a job task they recently failed to avoid immdeiate claim-fail loops
ACEO-10698] - Passenger backpacks stowed below tables while seated
ACEO-10703] - Floodlight poles visible through terrain
We'd like to make special note of the trailer for the upcoming soundtrack update (Alpha 30) featured in the dev blog, to be deployed shortly within late next week! Check it out here: https://www.youtube.com/watch?v=NMSEutbUQZE&feature=youtu.be
We discovered that some critical bugs had slipped by the experimental testing phase and made it into the new version of the default branch. This patch should fix the two most urgent ones, where the runway is not extendable and arriving flights fail to show up.
Release notes - Airport CEO - Version Alpha 29.10-4
We're here again with a mid-weekend release bringing several important bug fixes, general simulation process improvements and a few new minor features. We'll give you a proper update on the development road ahead and what the current strategy is but you can expect additional and frequent updates on the default branch ahead.
Here's the full change log between this version and the previous default version:
Release notes - Airport CEO - Version Alpha 29.10-3
ACEO-7087] - Notify player of not being allowed to construct separate service vehicle areas when two different vehicle check-points cannot be reached by each-other
ACEO-10072] - Adapted ATC rules to ensure that the latest commercial flight get landing priority over new commercial flights and GA
ACEO-10330] - Enable job task agents to discover, and break current activity, if a new job task has been assigned to them while moving about the airport
ACEO-10336] - Enable ramp agents and service cars waiting for transfer action completion to abort if stalled
ACEO-9435] - Aircraft taxiway occupation waiting is excessive causing delays
ACEO-10078] - Rare issue can cause aircraft to get stuck during pushback process due to serialization bug
ACEO-10091] - Uncaught exception halts deboarding of passengers
ACEO-10122] - On/off icon appears briefly in lower world corner
ACEO-10183] - Incorrect destroy method for removed agents can cause baggage loading and unloading issues
ACEO-10235] - Contractor bus dispatchment can get stuck in a loop when contractors try to leave a world via secondly built contractor offload site
ACEO-10241] - Persons attempt to interact with closed rooms
ACEO-10257] - Pushback trucks can sometimes not be correctly dispatched
ACEO-10315] - Uncaught rare exception in ATC when spawning flights can cause flight arrival to stall
ACEO-10320] - Incorrect distance measurement and uncaught null reference exception on stand model door finder can cause completed boardings not to depart
ACEO-10332] - Uncaught null reference exception when attempting to fetch secutiy check-point for a flight that does not exist can stall passenger
ACEO-10337] - Person "walk around" behavior can in certain cases cause serious performance degradation
ACEO-10342] - Environment ground textures do not blend correctly
ACEO-10346] - Unloading baggage count gets set as zero when service truck park
ACEO-10348] - Uncaught exception in service vehicle flight status check can cause vehicle movement to stall
ACEO-10351] - Flight planner scheduled day 1 causes exception with DateTime counting
ACEO-10399] - Uncaught exception in baggage simulation causes remote boarding to stop
ACEO-10413] - Terminal ambiance sound not playing correctly
ACEO-10414] - Takeoff ambiance sound cuts abruptly when aircraft is removed
ACEO-10415] - Aircraft does not spoil up engines when entering runway
ACEO-10422] - Texture-less CEO spawned on first load of new airport
ACEO-10439] - Job task system does not properly distribute job tasks to most suitable agents
ACEO-10441] - Small boarding desk and small cafe cashier gets changed to larger versions when saving and reloading
ACEO-10449] - Incorrect variable usage in job task dispatch system can cause all airport work to halt
ACEO-10456] - Sidewalk hedge lit when placed outside during night
ACEO-10471] - Janitors and service technicians do not select job task based on distance efficiently
We're back with another stability update. This one continues to target issues with remote stands, some minor performance improvements, stability fixes for the delivery system and initial fixes to reports of stalled persons.
More stability updates will be continually deployed to the default branch in the near future and we're as of right now running daily updates to the experimental branch focusing mainly on bug fixes. We'll get more into our current development strategy and what's next to come in next week's development blog!
Here's the change log for this version:
Release notes - Airport CEO - Version Alpha 29.9-8
ACEO-10205] - Stand display does not indicate whether a stand is connected to a runway or not
ACEO-10220] - Uncaught null reference exception can cause ramp agents to stall at remote stands
ACEO-10231] - Delivery system can in rare instances not initiate deliveries correctly (fuel, construction material)
ACEO-10249] - Internal pausing method for agents boarding vehicles do not update rendering and position correctly causing lower corner flashing
ACEO-10253] - Job task for shuttling ramp agents from remote stands only verify via stand and job task type (and not flight) which can cause stranded ramp agents
ACEO-10270] - Uncaught exception in movement system can cause all persons in an airport to randomly stall
ACEO-10288] - Car service stop is not zoned as staff by default
We're back with another default deployment thanks to the continued bug reports. This update mainly target the many issues reported regarding remote stands, and a few other minor issues related to other complex processes.
We'll continue to keep the pace on default updates for Alpha 29 as out target is to fully stabilize this version of the game, while we've also branched off and are working on new, larger, features in separate environments.
This update also features a brand new aircraft, can you guess which?
Here's the full change log for Alpha 29.9-4:
Release notes - Airport CEO - Version Alpha 29.9-4
Improvement
ACEO-10014] - Room now repeats placement after build
ACEO-10031] - Disabled building buttons if a certain service (baggage, food, shop) is not procured
ACEO-10049] - Minor performance and stability improvements to couroutine execution
ACEO-10089] - Added season color variations to trees
New Feature
ACEO-10104] - Embraer 170 implemented for airlines Allure, Air Strada, SkyFly, Zoom and Wildcat Air
Bug
ACEO-8588] - Persons interacting with a disk placed one tile from a wall end up walking through that wall and getting displaced
ACEO-9769] - Specific scanner does not set correct icon until after it has been placed
ACEO-9866] - Airside shuttle bus and service car incorrectly returns assigned job task if work is disrupted while carrying onboard persons
ACEO-9997] - Passengers get de-serialized and activated on bottom corner if saved while being transited in a vehicle (such as airside shuttle bus or service car)
ACEO-10005] - Reroute 50 bags does not complete in tutorial
ACEO-10015] - Vehicles shuttling onboard persons will immediately abort a job task and seek to deboard those persons if a path-finding request fails
ACEO-10016] - Rock shadow too far away from object
ACEO-10018] - Asset type text incorrect on bag tag
ACEO-10035] - Flight auto planner can stop working