Airport CEO - Apoapsis Studios
Hello airport CEO!

A new update has been deployed to the default branch. It contains a series of important bug fixes and a few, minor, asset additions and graphical improvements.

The weather system has seen an overhaul and is now once again enabled, include a wide array of various precipitation types and weather states. ATC has also been improved with more realistic aircraft behavior as long path occupation and waiting aircraft is now a thing of the past.

Next up is, in excess of continued bug fixing and various improvements, are remote stand implementation and multi-floor terminals.

Release notes - Airport CEO - Version Alpha 27.8-2

Improvement
  • ACEO-4752] - Re-implement basic weather effects
  • ACEO-4768] - Add new weather station graphics
  • ACEO-4769] - Add new light pole graphics
  • ACEO-4883] - Increased loan payback days slightly on all loans.
  • ACEO-4894] - Enhance displayment of estimated time of weather arrival in weather panel
  • ACEO-4927] - Improve aircraft node occupation movement system to avoid long waiting time for aircraft when taxiing on same path
  • ACEO-4948] - Enable in-game settings panel to show and hide with UI components disabled to improve UI performance when animating associated panels
  • ACEO-4949] - Remove dictionary looping to improve overall passenger, employee and asset (bags) list processing performance

Bug
  • ACEO-4435] - Missing road connection check on transit structures can cause certain transportation vehicle to deadlock
  • ACEO-4544] - Incorrect connection points on vehicle depot causing fuel and service trucks to get stuck at road checkpoint
  • ACEO-4546] - Warning text not fading in correctly when paused
  • ACEO-4580] - Weather system does not cycle weather states
  • ACEO-4588] - Saving when people are boarding a small stand can cause passengers to get stranded when loading
  • ACEO-4624] - Game settings file sometimes not being generated on startup causing the main menu to freeze
  • ACEO-4688] - Null reference issue causes check in process to stop and bags be dropped near check in desk
  • ACEO-4724] - Secure area zone number for items does not update correctly when merging secure zone areas
  • ACEO-4731] - "Private" misspelled in employee resume
  • ACEO-4745] - Aircraft stuck on rare occasions due to incorrect flight setting
  • ACEO-4748] - Persons cannot discover that an assigned target node is too far away from their initial destination target causing them to walk across zones and objects
  • ACEO-4863] - "Save game" prompt when quitting to desktop does in some cases not save the game
  • ACEO-4882] - Person do not check if room is in same secure area before attempting to plot a path there
  • ACEO-4893] - Several minor development panel bugs related to the weather system
  • ACEO-4897] - New game start at year 11, day 11 before correcting itself
  • ACEO-4903] - NullReferenceException thrown when determining average order delivery content type can break the delivery process
  • ACEO-4916] - Night ambiance light too dark
  • ACEO-4928] - Vehicle trailer position update coroutine can in rare cases cause notable performance degradation
  • ACEO-4939] - Game play settings panel does not save settings when closed
  • ACEO-4954] - Weather panel displays white boxes and null lines when nearing end of current day forecast
  • ACEO-4955] - Weather summary button does not update immediately when launch game
  • ACEO-4956] - Weather summary button updates even thoguh a weather station has not been built

New Feature
  • ACEO-4767] - Implement small fuel depot
  • ACEO-4829] - Enable full skip of weather cycles to mitigate effect of non-weather cycle bug
  • ACEO-4926] - Implement toggle to allow users to disable weather effects
  • ACEO-4953] - Add ground power unit and air conditioning unit as decoration when an aircraft is parked at medium stand
Airport CEO - Apoapsis Studios
Good evening airport CEO!

We're back with another release and with another set of important fixes and improvements. Once again thanks for all of the qualitative feedback and there might be additional updates as the week continues.

Here's the change log for Alpha 27.7-2:



Release notes - Airport CEO - Version Alpha 27.7-2

Improvement
  • ACEO-4570] - Enhance clarity on incorrect taxiway path connection to runway center line
  • ACEO-4627] - Enhance clarity in tutorial that one holding point per runway entrance is required
  • ACEO-4637] - Save resolved incidents to avoid notifications not being able to center on an issue
  • ACEO-4705] - Adjust construction simulation so that earth tiles are not spawned when constructing objects inside

Bug
  • ACEO-4439] - Construction dirt patch does not always remove itself correctly on construction object completion
  • ACEO-4477] - Taxiway node overlay sometimes not disappearing when toggling the overlay
  • ACEO-4498] - Building taxiway foundations on top of concrete tiles freezes building
  • ACEO-4652] - Foundation can be changed on object you are building by just hovering over a new type in the build menu.
  • ACEO-4663] - Add incident notification if an item is broken or filthy but no service technician or janitor is hired
  • ACEO-4695] - Cancelled general aviation flights causing commercial flights not to land as stand is still occupied.
  • ACEO-4709] - World notifications do not spawn on deserialized broken objects
  • ACEO-4710] - Hover panel color not correctly set when hovering over a world notification on the first round
  • ACEO-4719] - Use default business toggle cannot be toggled in mod menu
Airport CEO - Apoapsis Studios
Hello again, airport CEO!

As a result of the steady and qualitative bug reports we receive with the new in-game bug reporting tool we're deploying another update with important fixes and a few improvements.

Below is the change-log for Alpha 27.7-1:



Release notes - Airport CEO - Version Alpha 27.7-1

Improvement
  • ACEO-28] - Contractors should fall back to drop off site if all construction is complete and no suitable staff room is found
  • ACEO-4647] - Add warning text when to disabling "default" businesses as player need to install mods to cover up for the disabled businesses and contracts
  • ACEO-4673] - Add unwalkable border for small ATC tower and vehicle check-point

Bug
  • ACEO-4430] - Aviation fuel contract can give zero fuel cost if set as business class "cheap"
  • ACEO-4434] - Management sub-panels overlap when opening panel via lower interaction menu buttons without opening the management panel prior
  • ACEO-4439] - Construction dirt patch does not always remove itself correctly on construction object completion
  • ACEO-4446] - Contractors do not always return to an available staff room when there is no construction demand
  • ACEO-4516] - No airline contracts being offered if mods doesn't have small aircraft types and user only has small stands
  • ACEO-4527] - Amount of contractors deployed in world not correctly set when attempting to dismiss all
  • ACEO-4644] - Not receiving any GA if use default is set to false
  • ACEO-4659] - Contractors can in rare instances be deployed twice
  • ACEO-4661] - Lack of delivery content type counter synchronization can cause new construction orders to not be recognized by the system
  • ACEO-4662] - Employees do not exit a room if the staff rooms allowed types change or if it closes while they rest or work

New Feature
  • ACEO-4660] - Implement buttons to quickly access the public Trello development boards on main menu
Airport CEO - Apoapsis Studios
The Bi-Weekly Development Blog

Every other Monday the ACEO team releases a new blog post which discusses the achieved development milestones over the previous week.

Check out DevLog 111: The New UI Released (Alpha 27.7), Feature Voting Round 1 Closed and Launching the Development of the Airport CEO Mod Tool to see what we've been up to this week!

Best Regards,

Apoapsis Studios
Airport CEO - Apoapsis Studios
Hello airport CEO!

With the very large Alpha 27.6 update making it out to the default branch last Thursday and the large influx of new players with the Steam summer sale, we will be releasing daily patches for the default branch until it is fully stabilized.

Alpha 27.7 contains fixes for the most critical and frequent reported issues over the weekend but we will continue to take care of highest and high impact bugs as well throughout the week.

A small notice for those who've experienced endless queues of delivery trucks: This is a behavior that is tied to airports saved with Alpha 26.6, they will eventually stop arriving to the airport if you let time pass long enough and for any new airports this behavior will not be present.

Release notes - Airport CEO - Version Alpha 27.7-0

Improvement
  • ACEO-4472] - Change wording from "Stand is occupied" to "Stand slot not available" as it can sometimes be shown when there is not an aircraft on the stand
  • ACEO-4488] - Add tool tip information on how to hire executives
  • ACEO-4599] - Overhaul loading process for businesses and add step progression bar and waiting points for better stability
  • ACEO-4600] - Increase stand and runway auto repair threshold to from 10% to 25% to trigger repair before object becomes unusable
  • ACEO-4601] - Improve mod loading system to prevent issues with broken mods loading

Bug
  • ACEO-4434] - Management sub-panels can in rare instances overlap each other
  • ACEO-4438] - GA will occupy stand even if runway doesn't allow them to land at airport
  • ACEO-4439] - Construction dirt patch does not always remove itself correctly on construction object completion
  • ACEO-4443] - Faulty construction material order check causes multiple orders and multiple delivery trucks to spawn
  • ACEO-4455] - Rare exception on flight slot dragger causing medium aircraft to be scheduled at small stand
  • ACEO-4471] - Auto-save breaks fast forwarding
  • ACEO-4537] - Mismatched descriptions for zoning in build menu
  • ACEO-4579] - Initial contractors contract not always correctly spawned when launching a new world
  • ACEO-4597] - Dashboard display in management panel does not load the budget graph correctly when loading a saved airport
  • ACEO-4605] - Deactivation icon is display on certain items despite not being built
  • ACEO-4607] - Minor visual bugs in relation to construction simulation
Airport CEO - Apoapsis Studios


Introducing a New Era of being an Airport CEO

Hello airport CEO!

How's business? Your passengers doing OK? And how's that old user interface? Long-time no see, but finally the new UI has made its way to the default branch. Alpha 27.6 packs the largest update to Airport CEO yet and is filled with new content, naturally of course, centered around the user interface but also in terms of bug fixes, performance improvements and minor content additions such as new graphics and the occasional aircraft model and liveries. It also includes Steam Workshop support so that you can yourself pick and choose amongst hundreds of user created businesses and airlines to take place in your airport (you can also check out airports created by other airport CEOs!).

The full change log is available via the official Airport CEO webiste, but first, let us focus on some of the core features that the new UI update brings...

A New Style



The new user interface is sporting a new color scheme and a lot of new graphical assets. Gone are the days of buttons with black edges around them and we’ve instead implemented a set of new and sleek panels and buttons to better facilitate a minimalist style. Gone are long strings with text that don’t make sense or look nice, instead we’ve focused on including understandable and user friendly icons accompanied with tool-tips that pop-up when you need them. But the visual overhaul is not complete, we’re currently working together with a UI and UX specialist to give further life and polish to the new Airport CEO user interface and there is still a few visual and functional changes coming up ahead.

A New Layout

The old Airport CEO user interface was clunky to use and anything but intuitive. The new version has been redesigned with the intent of lowering mouse pointer travel as much as possible. We’ve centralized the information you need to the lower parts of the screen and have done a lot to make the user interface easier to navigate and understand. To the biggest extend possible we’ve reduced the number of levels you can go down in a menu to avoid getting lost and have strived for presenting data as easy as possible.

The Flight Process Monitor



We can now present the new Flight Process Monitor panel that will hopefully be of great assistance in monitoring and locating loopholes in your flight’s processes. Here’s a brief breakdown of how it works: The data panel will show you relevant information about your ongoing flights and give warnings if there are delays or issues. The blue area will show flight data such as the stand, flight status, number of passengers and flight times. This will help you see how long a flight has left until it should leave the gate for departure and as you can see in the example below, in this example we currency have two delayed flights (we will come back to this later). The yellow area will show your passenger statistics, for example how many passengers have arrived at the airport for each flight, how many are checked in and so forth. This will be useful for you to see if the passenger flow is adequate throughout the terminal and could for example help you decide if another security checkpoint is required or not. The red area to the right is for monitoring the turnaround process at the aircraft stand. It will tell you if bags have been unloaded or offloaded in time, the process of the service round and finally if refueling is completed or not. As you can see our two delayed flights have several problems, one of them is not 100% refueled yet and both are still waiting for bags to be delivered to the aircraft. So this is a clear indication that we might need to order an extra fuel truck and service trucks but also look into the baggage flow. This is the first draft of the panel, and it is planned to be expanded with, for example, the ability to prioritize a certain flight and more complex analyzing to give you hints on where your process might be flawed.

A New Notification System

The old user interface notifications were more or less worthless when it came to doing its core job: Notifying you of something. The new notification system is redesigned in its core and a lot more relevant than before. Notifications now pop up on your screen alerting you of something and if it’s relevant you can investigate notification origins to get a sense of what is not functioning as expected. You also have notification settings through which you can decide if you want to silence a particular notification type, or even group notifications based on criticality rather than time.

The Data Panel

Data, data, data! The data panel (which requires a CIO to see) at this stage features a few line graphs that feed you raw data from select sources. Want to see how many passengers that flow through your airport over time? How about seeing your income, outcome and balance next to each other and how they’re affected in real time by your current earnings and spendings? No problem, the graphs will show you that and more. As Airport CEO develops, more data sources and more graphs will be added to provide you with unbiased information on how your airport is performing.

The Incident Tracking Panel

The new UI update also brings a new incident tracker panel and a new incident system! While we’re preparing for major and serious incidents to be simulated in your airport, minor once are already happening. Sinks that break and persons that cannot reach certain areas can be inspected using this panel (accessed via a notification) to give you a better understanding of what is going on.

A Right-Click Interaction Panel

By right clicking an object you can now rename, recolor or view its current cleanliness or condition. You can also, if you so choose, manually order a janitor a service technician to commence repairs or cleaning. Soon we will continue to develop this panel and enable repositioning of objects.

An In-Game Bug Reporting Tool

We’re ever grateful for all the helpful and qualitative bug reports we’ve received over the past months and it’s time that we repay you. As of this new update there is now an in-game but report where you easily can summarize what has gone wrong or broken down, attach a screenshot of your choice and then easily send it off. As you press “send”, we’ll automate the process of collecting the game’s log file, a snap shot save of your current airport and your screenshot and send it off immediately to our bug platform. This will enable us to receive more qualitative reports that help us solve bugs faster while also making it a lot easier for you to send it.

Polish

The new UI features a lot of polish with performance improvements, fewer UI related bugs and better reliability as well as more smooth animations and game state transitions. This is thanks to the core focus groups that helped us test the new UI in its early stages and all the airport CEOs who’ve been playing on the experimental branch, continuously sending in new bug reports: Thank you!



So that’s for the UI… what else? Well, here are some of the core feature that the new update, in excess of the UI, bring:

Steam Workshop

You can now access the Airport CEO Steam Workshop via the community hub and when you subscribe to an item, it will appear in the Mods panel via the main menu. Here you can enable and disable mods you’ve downloaded as well as, at the push of a button, visit another airport CEOs airport save.

Improved Rendering Performance

We’ve implemented a new system for rendering large amounts of tiles in the game which should allow for larger airports to run at a better frame rate when zoomed out. In addition to this, and while the performance journey is not over, we’ve continued to overhaul different aspects of the game to improve script as well as rendering performance.

Polish and Bug Fixes

There’s a long, long list just below this text that’ll depict in greater detail on what we’ve been improving for the past two months but it’s fair to say that several bugs have been squashed, while there’s also been a few directed efforts of polish and improvements to existing systems.



What happens next?

This period, from the previous Alpha 26.2 to Alpha 27.6 marks the longest period in our development cycle where the default branch have not been updated. Moving forward, the default branch will be updated at least once per month and the experimental branch weekly, and sometimes daily. While the work on polishing the new UI continues we will from now direct out attention 100 percent to adding new content and new features, and the decision process of what we’ll work on next is already begin decided via the community voting feature. You can join in on the voting process until this Monday (25th of June 2018) via the official Airport CEO Forum. Simply register an account and get busy voting.

Enjoy the new update and we’ll see you around the community.

Best Regards,

Olof & Fredrik - Apoapsis Studios
Airport CEO - Apoapsis Studios
Hey everyone!

Airport CEO Alpha 27.6 has finally been deployed on the default branch and you can read the full change log on the official Airport CEO website. Since Steam "only" allows 32000 characters we cannot paste it in this post, but it can be found in its full length version via the above link.

Also, don't forget to read up on what is really new in the recent post announcement found here!

Apoapsis Studios
Airport CEO - Apoapsis Studios


Customize your airport!

The new UI update, Alpha 27.6 does not only bring a new user interface but also support for Steam Workshop! With this first release of the game’s Steam Workshop support, we are supporting businesses, i.e. anything from an airline with custom liveries to a construction company, as well as airport sharing via save uploads. Saves can easily be shared via the start menu by clicking on the Steam icon in the saves list and business and airlines are installed by subscribing to a mod in the Airport CEO Steam Workshop portal. Once subscribed, the Steam client will download the mod and you’ll be able to see it in the in-game mod panel via the main menu – and enable it to have it show up in the game.

We’re currently in the process of developing an external mod tool to democratize modding, and eventually enable aircraft modding, but in the meanwhile you can read more here on how to mod Airport CEO.

Happy modding!

Fredrik & Olof - Apoapsis Studios
Airport CEO - Apoapsis Studios
The Bi-Weekly Development Blog

Every other Monday the ACEO team releases a new blog post which discusses the achieved development milestones over the previous week.

Check out DevLog 110: Assessing Alpha 27, Rendering Performance through Tile Merging & Feature Voting to see what we've been up to this week!

Best Regards,

Apoapsis Studios
Airport CEO - Apoapsis Studios
Head over to the forum where the polls are now open! Each member is given 10 votes and can vote on any of the community suggested features. The most voted features will be implemented into Airport CEO, so this is a unique chance to help decide the future of the game.

The polls will be open for two weeks from now (until Monday 25th of June).

Feature voting


Guidelines


Happy voting!
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