What will happen if all states in North America are armed with nuclear weapons? Who will be able to survive? Who will push the button first? The Doomsday Clock is ticking…
In this scenario all states in North America have unlocked research up to nuclear devices and have equipped their armies with these most deadly weapons. Will you be able to unify the continent under your reign before nuclear winter is coming?
Settings for the Doomsday event:
50 player North America map
1x speed
Starts when full
Random country selection
Max. game duration 4 weeks
Advanced starting units (incl. nuclear rockets and bombers) and researches are available from start
Completely developed urban provinces and partly developed rural provinces
Players flagged as inactive after 2 real life days
AI & human player peace period of 24 real-life hours
fixed runtime of 28 real life days after the game started (if not won earlier)
If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.
the time has come for another speed round event! Cancel all your plans and prepare for some short nights and long fights during the next 14 days. If no player or coalition has achieved a regular victory by that time, the player with the most victory points is declared winner. The end time is displayed in the game information within the newspaper and as a countdown on the right side of the screen. This scenario runs on the CoW 1.5 version, with new features and new balancing.
Settings for this speed round event:
Player count: 100
4x speed
starts when full
Free country selection
players flagged as inactive after 2 real life days
1 real life day of AI & human player peace period
fixed runtime of 14 real life days after the game started (if not won earlier)
If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.
Today’s update brings some quality of life improvements and bug fixes. The building details of provinces now inform you about the hitpoints of the selected building on mobile devices. Country names are displayed more centralized, making them true eye candy. Last but not least, game rounds now have their own chats, allowing communication with players within your game round without having to rely on global chat.
For a complete overview of all changes, please check the list below:
General:
Building hitpoints are now displayed in the building details of selected provinces on mobile devices.
Country names are now displayed near the center of a country, instead of close to the capitol. This change avoids issues with skewed country names on certain maps.
Country names are now only displayed in the 3 biggest areas of a country, if a country happens to have several separated areas on the map.
The “ingame” chat channel was re-introduced to the game. Only players of the game round you are currently playing have access to this chat.
The 1-3 dots indicating the army size were removed from the army bar. The 1-3 dot indicator in the army labels was replaced with actual numbers in a previous update, making the corresponding dots in the army bar obsolete.
On desktop, when hovering over a unit’s image in the split army dialog the unit’s name is displayed in a tooltip, making it easier to differentiate the units.
Information about morale penalties for being at war were removed from the tooltip of the war icon in the diplomacy menu, as the morale penalty for being at war was removed with a previous update.
A Huawei AppGallery button was added to the Call of War website.
Mobile users do not get a floating tooltip anymore stating “Not yet accepted” for games they cannot join due to a minimum rank requirement. Instead, players are now informed about the rank requirement when tapping on the greyed out “Join” button.
Information of day and month were added to the newspaper. Additionally to the ingame day of the game round, the newspaper now also informs you about the real life date, making it easier for you to find certain information if needed.
On maps with a higher speed factor the real life date does not change for several in game days.
Bug Fixes:
A bug was fixed that caused rewarded units and additional tutorial units not being adjusted to the doctrine of a player.
The floating tooltip of an army now shows the correct travel time when moving it between own and enemy territory. Travel times displayed in the army bar and in the floating tooltip are now identical.
Missing damage icons were added in the unit details in the production menu.
An issue was resolved that prevented the confirmation screen from being displayed on mobile devices, when Blueprints were purchased.
A bug was fixed that caused the health bar of buildings in espionage reports on mobile devices to be displayed too dark.
An issue was resolved that caused a line break in the names of some rural provinces that had names longer than 10 characters.
A bug was fixed that could cause an error message with some players when those players tried to collect an achievement.
A bug was fixed that prevented the army health from being reflected in the damage efficiency and damage potential displayed in the army bar and army info popup.
We hope all these changes and bug fixes improve your game experience even more!
With today’s release names of rural provinces will fade out when you zoom in on the map. This change gives you a better overview when you micromanage your units on the battlefield which is crucial to be victorious over the enemy.
We are also happy to announce that a considerable number of bugs are a thing from the past now, as the team managed to resolve quite a few of them. Please read the following list for a complete overview of all changes that are introduced to the game with today’s release.
General:
The Operation Supremacy Event map was reworked and returned in the event cycle of Call of War again. Prepare yourself to fight extremist movements around the globe very soon!
Rural province names fade out now when “show province names” is activated in the settings and you zoom in on the map. Rural province names behave like urban province names which allows for a better overview when zoomed in closer on a battlefield.
Players who are currently participating in the Gold Rewarded Ads test on mobile devices, please note that we are currently analyzing the paid out gold rewards. Depending on our findings, reward payouts might change in the future.
Bug Fixes:
A bug on mobile was fixed that caused the army bar information of enemy long-range units being inaccurate when attacking your units while being unknown to you because of it being outside of your unit’s visibility. The army bar will now show that an unknown enemy long-range unit is currently bombarding a unit.
The inbox page no longer has a broken layout when the subject line of a message is rather long. To improve the readability of your inbox, subject lines of message now have character requirements of minimum 5 and maximum 50 characters. Replying several times to a message does not add more than one “re” in the subject line anymore either.
The prices that are displayed in the tooltip section of the Gold button after purchasing blueprints for elite units now show the correct gold amount.
The issue that prevented Control Point graphics from being displayed on Dominion maps when zooming out has been resolved.
The bug that caused the chat to jump to the top of all messages when selecting a unit on the map on desktop was fixed. You can communicate in the chat again without scrolling all the time while playing your game round.
A bug that sometimes gave planes the ability of teleportation when attacking a close enemy unit was fixed. Planes now fly back to their base after an attack and do not teleport anymore.
An issue was resolved that caused graphics to be missing in the info popup that appears when you collect a blueprint from a Supply Drop. While at it, we also fixed the elite icon on that popup which was overlapping with other information displayed on the popup.
A bug with the countdown of the rewarded video ads on mobile was fixed that could prevent rewards being paid out at certain times of the day.
An issue with the rewarded video ads on mobile was resolved that could prevent the interface from updating due to a connectivity error. You can follow the 5 steps when watching the new rewarded video ads now without any interface issues.
While some planes teleported back to their base, some pilots decided to stay above their destroyed target until new orders were given. This bug was fixed as well. All pilots received orders to return to their base once the attack on their target was completed before executing new orders.
An issue was fixed that caused the number of displayed projectiles of long-range units to increase when more non-long-range units were grouped in a stack. The number of displayed projectiles now only increases if the number of long-range units in a stack is increased.
A bug on mobile was fixed that caused the coalition tab to be displayed in game rounds that had coalitions deactivated.
An issue was resolved that triggered an error message for some players when they gave Forced March orders to an army.
Several province and country names that were not localized for some languages have there translated names in those languages now.
We hope that the new fading out names of rural provinces and all those fixed bugs will help your efforts on the battlefield. We wish you and your troops best of luck!
Rewrite history by either saving or conquering the American heartland in our Dawn of the Patriot event!
In this exciting scenario the Axis won the war and established colonial empires in North America. While Japan exploits the west the Germans claimed the eastern shores of the former Land of the Free. But resistance is growing in the heartland of the fallen states and patriots are reclaiming the heritage of the Founding Fathers.
Liberate the United States from foreign occupation or defeat the uprising patriots in the center of the North American continent in this alternative history scenario!
Player count: 30
3 Teams with 10 players each
starts-when-full
free team selection
random country selection
24h peace period
During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!
During the Swift Strike event everything comes down to the wire. Find the right strategy, allocate your resources in the best possible way, ally with the right powers and do all of it FAST! In this event time can be your biggest ally or your biggest enemy! To win you have to be swift like a Luchs tank! There is no time in battle!
Settings for this special event:
Player count: 22
10x speed
Starts when full
Free country selection
Players flagged as inactive after 1 real life day
No AI peace period
1 real life day of human player peace period
Fixed runtime of 4 real life days after the game started (if not won earlier)
If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.
Today, we have some exciting news for you! Today’s update releases a revamp of the building and morale damage in Call of War to newly created game rounds. With this rework, the calculation of building damage in the game gets finally reworked and re-balanced for all units. Additionally we also included damage to province morale as a separate value. This will help to better flesh out the roles of certain strategic units, such as Strategic Bombers as main building destroyers and Rockets as main morale destroyers. We highly recommend you read the detailed explanation in the forums before joining your next game round!
With today’s release we also extended the number of playable countries on the popular historic map “1939 - Historic World War” to 30 players. Now you can also play as British Egypt, South Africa, The Netherlands, Venezuela or Peru in this scenario. Hand in hand with this, a general rebalancing of the map based on community feedback was done. Additional urban provinces or sea connections to certain countries were added and additional starting units and resource production sites allocated. These changes are only in effect for newly created game rounds.
Apart from the revamp of the building and morale damage and the rework of the historic “1939 - Historic World War” map, a new sharing function was added on mobile. When tapping on the “Share” button at the top of the overview screen, you can send an invite link to any of your friends via any message application you like. This makes it easier to get your friends to play the next game round on your side, or to challenge them and show them your strategic skills!
Last but not least, we start to test the new Gold Rewarded Ads feature on mobile devices starting today. This feature allows you to watch video ads and receive free gold. In this first phase of the test we start with players who play on the Android app from the Google Play Store or Apple App Store. We might even bring this to desktop generals at a later stage.
This new feature might not be available to you immediately, as it requires the latest App version to be functional on your device and will be rolled out in several phases to all Android players. If you don’t see it yet, don’t panic. It will be available to all mobile players soon.
For a complete overview on today’s update and all its new features, balancing changes and bug fixes, please see the list below.
New features:
You can now receive free Gold as a reward for watching ads in the game on Android and iOS.
The “Free Gold” tab is now available in the shop on Android and iOS.
An information icon on the right side of the map screen informs you when Free Gold is available.
The “Free Gold” reward ads require your device to run the latest version of the Call of War app from the Google Play Store or Apple App Store.
The new “Free Gold” reward ads will be rolled out in several phases to mobile users, so don’t worry if they are not available to you immediately. They will be available soon.
Future updates on this feature might add more functionality and updated reward amounts.
An easy sharing function was added to the game on mobile devices.
When clicking on the sharing button on the home screen of the game you can send an invite link to a friend. This makes it easier for you and your friends to play Call of War together.
5 additional nations are now playable on the popular map “1939 - Historic World War”.
You can now also play as British Egypt, South Africa, The Netherlands, Venezuela or Peru on this map.
The player count was consequently increased from 25 to 30
A wide range of balancing changes was implemented on this map, including additional urban provinces and sea connections, resource production sites and starting units.
Balancing:
Building and Morale damage balancing was revamped.
The calculation of building damage was changed so that units deal as much damage to buildings as shown in the unit details panel.
The calculation of the damage to province morale is now decoupled from the building damage and can vary from unit to unit.
You can find the new morale damage value in the unit details panel.
All unit’s building & morale damage values as well as all building hit points were rebalanced.
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Several balancing adjustments were made to the “All Countries: All In” event map and “1939 Historic World War” map, including but not limited to improved starting conditions and unit deployment at the beginning of a game round.
The production time of Anti Air and Anti Tank units were slightly decreased.
The production and research costs of Anti Tank units were slightly decreased.
The production time of Infantry units was slightly reduced.
Please note that these changes only affect newly created game rounds. Games that were created before today's release are not affected.
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General:
Classic Call of War game scenarios were removed from the list of scenarios available to players with High Command for game creation and are also no longer automatically created.
You will be able to play ongoing Classic rounds until the beginning of April 2021.
Bug fixes:
Improvements were made to the chat servers to increase stability and availability of the chat in game.
A bug was fixed that prevented the status “Bombarded by” to be displayed in the army bar of a unit when bombarded by another unit. The same bug also prevented the health bar of bombarded units from flashing. Both these issues are now resolved.
An issue was resolved that caused an error message to appear for some players when they were trying to claim rewards from the adviser after completing a task. When you click the 'ok' button in the pop-up window and go back to the Advisor, the tasks are now updated correctly after a reward was collected.
A bug was fixed that caused messages to be displayed incorrectly on the message board and broke the layout of the private message on PC, when the subject line of a private message was too long.
An issue was resolved that caused the damage of an enemy unit to be displayed incorrectly in the unit’s army bar, when revealed by a spy. When a unit has been damaged and is being revealed by a spy action it now displays the correct health values in the army bar.
A bug was fixed that could cause the tutorial camera not to be centered at the player's capital for the first step of the tutorial.
We hope you like the new Gold Rewards, invite all your friends to your next game and don’t forget to make yourself familiar with the changes made to the building and morale damage. We wish you the best of luck on the battlefield, may you be victorious with one of the five new nations playable on the “1939 - Historic World War'' map!
Did you ever want to take the reigns of the smaller nations that participated in World War 2? Now is the time, because according to the motto ‘all countries, all-in’ you can choose any historical nation that existed in 1939 in this Event.
Try to grow a small country into a big empire or pick an established superpower and surround yourself with allies. Recreate history or conquer the whole world in this historical battle scenario!
Event Details:
Historical world map with borders of 1939
73 players: Every nation of 1939 playable
No AI countries
Free country selection
Starts-when-full
Starting conditions are balanced historically
AI & human player peace period of 24 real-life hours
1x speed
Fixed runtime of 42 real life days after the game started (if not won earlier)
During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!
The race to victory is about to begin as our “Arms Race” event returns!
Your nation is mobilized, your economy is set up for war, infantry units are deployed to protect the countryside and the finest of your troops are gathered in urban centers across the country!
It is time for you to make the first move and face the enemy!
Player count: 50
2x speed
Starts-when-full
Random country selection
Players flagged as inactive after 48 real-life hours
AI & human player peace period of 24 real-life hours
Fixed runtime of 28 real life days after the game started (if not won earlier)
During the sign-up period you can find the event maps at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!
Some battles are not meant to be fought alone and our next event is one of them. Join the 100 player map and choose which of the two sides will benefit from your knowledge as a leader and tactician. Prepare for the biggest team fight in the history of Call of War.
Player count: 100
Starts-when-full
Random country selection & free selection among 2 teams
Players flagged as inactive after 2 real-life days
AI & human player peace period of 1 real-life day
fixed runtime of 28 real life days after the game started (if not won earlier)
During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!