A few days ago we asked the community which event you want to play next weekend. The polls are closed and we have a winner!
Starting on Friday, March 20th at 11:00 CEST you will be able to sign up for our 1944: Endgame event!
It is 1944: the Axis powers are on retreat and the Allies are preparing their final offensive. But the ending of the war is not decided yet...
Will the Axis turn the tides of war in a decisive battle? Will Soviets and Allies clash inevitably, turning a looming Cold War into a hot one? In this 3vs3vs3 team scenario you can play as Axis, Soviets or Western Allies and change the course of history!
Event Details:
Historical Europe map with borders of 1944
Free selection among 3 teams
Random country selection
Starts-when-full
Starting conditions are balanced historically
AI & human player peace period of 24 real-life hours
1x speed
fixed runtime of 28 real life days after the game started (if not won earlier)
You will be able join new game rounds until Tuesday, March 24th at 11:00 CEST.
During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!
Did you ever want to take the reigns of the smaller nations that participated in World War 2? Now is the time, because according to the motto ‘all countries, all-in’ you can choose any historical nation that existed in 1939 in this Event.
Try to grow a small country into a big empire or pick an established superpower and surround yourself with allies. Recreate history or conquer the whole world in this historical battle scenario!
Event Details:
Historical world map with borders of 1939
73 players: Every nation of 1939 playable
No AI countries
Free country selection
Starts-when-full
Starting conditions are balanced historically
AI & human player peace period of 12 real-life hours
4x speed
Fixed runtime of 14 real life days after the game started (if not won earlier)
During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!
We all know that with great power comes great responsibility. You proved that you can handle the power, now it is time to take responsibility. On Friday, March 20th at 11:00 AM CET you have the chance to play one of our finest events! Which event that will be is completely up to you!
For the first time in the history of Call of War the community will decide on what event will run over a weekend.
Which of the following events is your favorite? We are aware that this is a tough choice, but who if not you should be able to choose?
Doomsday What will happen if all states in North America are armed with nuclear weapons? Who will push the button first? In this scenario, all states in North America have unlocked research up to nuclear devices and have equipped their armies with these most deadly weapons.
Endgame 1944 Will the Axis turn the tides of war in a decisive battle? Will the Soviets and Allies clash inevitably, turning a looming Cold War into a hot one? In this 3vs3vs3 team scenario, you can play as Axis, Soviets or Western Allies and change the course of history!
Rush for Europe “Rush for Europe” is a special event map that runs on breathtaking 6 times the speed of normal game rounds! Even the tiniest decision could have severe consequences at this pace. Experience the war for Europe in a way you have never seen it before!
Tournament Island Show everyone that you are the greatest strategist out there. Tournament Island faces two fixed and perfectly balanced teams in a fight on a symmetrical island. Who is the better team?
Follow the link at the end and make your choice. The event that gets the most votes will run from Friday, March 20th at 11 am until Tuesday, March 24th at 11:00 am CET.
You can vote until we announce the winner on Tuesday, March 17th, 2020!
It is time for another challenge. However, you won't be alone in this upcoming fight. 150 strong troops will unite and fight for you in this week’s event Arms Race. Your army will consist of light tanks, medium tanks, artillery units, mechanized infantries, anti-tank units, commandos and anti-air units. These troops will be stationed in all urban provinces protecting your already fully upgraded buildings, ready to receive orders. In all non-urban provinces you will find additional infantry troops.
2x speed
starts-when-full
random country selection
players flagged as inactive after 48 real-life hours
AI & human player peace period of 24 real-life hours
fixed runtime of 28 real life days after the game started (if not won earlier)
During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!
It is time for the second test run of Call of War 1.5! We went through tons of community feedback and incorporated as much of it into this event as we possibly could. Exclusively test the latest versions of the new balancing, new urban provinces, new buildings and new mechanics, including the manual upgrade feature! Give us your feedback on your experience and help us shape the next big development of Call of War!
If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.
We are counting the days until our second test event for Call of War 1.5.We already shared a lot about what you can expect this time around. If you haven’t heard about it yet, check out the news on our website, follow us on Facebook and Twitter and join the discussions on the forums. Apart from the preparations of the new test event, we also found the time for more graphical updates, bug fixes and general updates.
One thing you might have noticed today is the brand new logo for Call of War and the new look and feel of the Call of War website and social media channels! As much as we loved the old logo, we figured that Call of War 1.5 needs a modern and matching branding. We hope you like it!
We also finalized our graphical update and added new graphics for the remaining units, which didn’t get a facelift yet. You can read about those units and all other updates of today's release in the list below.
Graphical Updates:
We updated the graphics for Flying Bombs.
We updated the graphics for Rockets.
We updated the graphics for Nuclear Rockets.
We updated the graphics for Nuclear Bombers.
We updated the graphics for Paratroopers.
We updated the graphics for Rocket Fighters.
We updated the graphics for the Paratrooper transport plane.
We added several new images to the loading screen rotation.
We added faction-specific battleship images to the game.
We updated the Call of War logo.
We updated the look and feel of the Call of War website and mobile app.
NOTE: These graphical updates are only available when using advanced graphic settings.
General:
We added industrial complexes to urban provinces in the Team Up event.
Bug fixes:
We fixed an issue that caused the wrong image of SP Anti Air units being displayed on iOS and Android.
We resolved an issue that prevented the correct icons for Infantry units being displayed in the army bar on desktop.
We fixed an issue that prevented the updated images for Militia units being displayed.
We resolved an issue that caused the attack vector of ranged units only being displayed when hovering over or selecting it. Attack vectors of ranged units are now always displayed and are highlighted when you hover over or selecting them.
We fixed a bug that caused some members of High Command getting an incorrect error message when trying to create a new game.
We fixed an issue that allowed players to pick certain countries on the Historic World War map for 25 players that were supposed to be AI-exclusive.
We resolved an issue that caused upgrade/blueprint symbols being displayed for several non-elite units, although only elite units should show this symbol.
We resolved an issue that caused province borders to change brightness depending on terrain. Province borders now always have the same brightness, no matter the terrain. This change makes it easier to identify borders on the map.
We fixed an issue that caused the AI to send land units to the middle of the ocean and park them there.
We resolved an issue that caused music and sound being automatically switched on again, when switching browser tabs.
We hope you like all these changes and are as excited to start testing the new updated version of Call of War 1.5 during our test event this weekend!
Enemy troops are closing in and combat is unavoidable. According to reports enemy contact is expected within only a few days. Time for a last briefing on the situation before defining your strategy for our second Call of War 1.5 test event!
Unit balancing
Taking your feedback from our first test event into account, we moved away from the rather unorthodox approach to operate units in historically inadequate roles. Although we like the idea, your first hand experience in combat situations and distates of the new roles showed us that we should change it. In order to keep up morale, units operate closer to their adequate roles in combat again.
In the new test event we also reflected the feedback you gave us on unit progression. Many of you expressed that the progression between unit levels was too steep and the power gap between unit levels was too large. We took a look at it and adjusted the way units progress from level to level. In Friday's test event progression between a unit and the next more sophisticated version of unit will be smaller. The advanced version of the unit will still be much better, but not overpowered. The arms race will be slowed down significantly.
Another hot topic of last event’s feedback was the ability to upgrade existing units once a higher level version was researched. This was on our wishlist as well, and we are happy to announce that this feature will now be available in the upcoming test event.
We did also take a look at specialized focuses of units and diversified them. We reduced the defensive/offensive focus of some units, to allow player to utilize them more diversely. These units are now suitable for a wide range of combat situations than before.
Resources
We are happy to inform you that we increased manpower, money and resources across the board for the next test. Your recruitment offices and industries will report record numbers, which will give you more manpower and overall resources in this battle.
We significantly reduced costs of construction and production at the same time. We achieved this by removing certain materials needed for production completely! This means you will not need all available resources for each unit or building.
This might allow you to fight the biggest battle the world has ever seen! Mind, that the enemy has similar means at hand.
Mechanics
Another adjustment you will notice in this event is that you are able to produce any level of a unit in a level 1 building. However, producing a high level unit in a level 1 building will take quite some time and should only be seen as a measure of last resort. You should upgrade buildings whenever possible to reduce production time, but when the enemy is closing in and all your upgraded industries are occupied you are now able to produce high end equipment in the tiniest shack if needed.
We did what we could! Now it is up to you to win the battle! We are very interested in any intel you may gain during the battle.
Please also check the following forum posts for more details on the balancing overhaul and detailed feature descriptions. Please use this and those forum threads to provide your related feedback during the event. The Call of War Team will keep an eye on all of these threads.
We hope your like these changes and wish you all the best and lots of fun in our second test event for Call of War 1.5!
After our first test event for Call of War 1.5 you shared so much feedback with us, that we decided to withdraw to our bunkers and postpone the next offensive. We analyzed the battlefield and tweaked and improved our equipment for the next battle.
Finally, the time has come to have the community test Call of War 1.5 once again.
What changed? Well, what didn’t change?
We added the unit upgrading feature, vehemently requested by the community after the first test! Check your army bars for the shiny button that says “Upgrade” once your research has progressed. Upgrading existing units will cost additional resources and time, though.
We made major balancing changes covering all aspects of the game, including resource costs, unit stats, resource production and much more. We will share more details on this in a few days. Rest assured, these changes reflect a lot of your feedback!
Another change you will notice is that you are able to produce units of any level in a building again, no matter of the building’s level. However, a building with a higher level will drastically decrease the long production times of high-level units.
Apart from all of this, we made adjustments to the user interface like filtering the province list for urban provinces or adding an “Ordnance” tab to the research & production menu.
We also updated the look of urban provinces to have them stand out more and changed the layout of province names and resource icons to improve the overall game experience. We could keep on going with this list of updates and changes, but we figure it’s best you take a look at it yourself.
The second test event for Call of War 1.5 will start on Friday, February 28th 2020 at 11:00 am CET until Tuesday March 3rd, 2020 at 11:00 am CET. Don’t miss it!
NOTE: Mentioned changes affect event games only.
We are looking forward to your feedback! The Call of War team will keep a close eye on the forums and our Facebook and Twitter channels to answer your questions and gather your feedback.
During the Swift Strike event everything comes down to the wire. Find the right strategy, allocate your resources in the best possible way, ally with the right powers and do all of it FAST! In this event time can be your biggest ally or your biggest enemy! To win you have to be swift like a Luchs tank! There is no time in battle!
Settings for this special event:
10x speed
Starts when full
Free country selection
Players flagged as inactive after 1 real life day
No AI peace period
1 real life day of human player peace period
Fixed runtime of 4 real life days after the game started (if not won earlier)
If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.
Vast resource hotspots have been discovered in Antarctica. In order to support war efforts at home, it is on you to spearhead your nation into the cold continent and secure the wealth for your people as well as victory for your nation!
While resource hotspots are sparse they seem to have an infinite yield which makes them highly attractive for your warfaring country. But be careful, other nations will seek out these locations as well!
Your mission: Conquer and hold two of three Control Points for four ingame days to claim Antarctica's resources and get rewarded with 50,000 gold by your government!
What will be your strategy? Will you secure the Control Points for an early victory or will you fight over the valuable resource hotspots to sustain your army?
Event details:
2x speed
All provinces conquerable
No coalitions
Winner receives 50,000 Gold
Random country selection
Starts-when-full
AI & human player peace period of 24 real-life hours
fixed runtime of 28 real life days after the game started (if not won earlier)