Build 0.3.15 is now live! This month we focused on recuperating after launching Alpha 3 and tending to bugs and balance fixes. But we promise some new features every month, so this build brings Smoking delinquents, Expelling Students, and some sweet UI Updates!
(Reminder : There is no longer a 32-bit version of this build)
Smoking Delinquents
There’s a new set of delinquents for your monitors to catch! Torie over here thinks she’s super cool, smoking in the toilet but the principal knows better! (SMOKING IS BAD, GUYS, REMEMBER IT’S BAD)
Expel Student
Ideally we would advise that Torie take counseling for her issues, but if you’re feeling impatient you can go ahead and expel her! There’s a price to pay though, as your school will lose prestige as word spreads that you expel bad students to keep your stats.
Updated UI
The Student Population and Profile UI needed a lick of paint, and now they’re in line with our new designs!
Updates to Bank Loans
We’ve update the Bank Loans system so that interest rates go higher the larger the amount you loan, and paying off interest in advance updates the daily rate that you pay. FUN!
New Food Crate system
There was a lot of confusion about how food crates work, we adjusted it so that you get food crates depending on the number of refrigerators you build. Hopefully this will make things easier to manage!
Updated SFX
Been a while since we added new sounds! Click on some of the new zones, objects and staff to hear the new SFX.
Teacher Ranking now a Research item
Previously we made changes to the game so that you would only be able to access higher ranking teachers as you rise up the ranks. Makes sense we thought, since we figured good teachers would only want to work for good schools! We realize that might have messed up the balance, so we’ve made some changes so that upgraded teacher ranks can be researched.
Major Balancing
We are aware there are some issues with the balance of the game in terms of juniors failing and food running out, so we’ve made some fixes to adjust for that. More long term fixes coming soon.
Bug Fixes and updates: - Fixed HireTeacherPanel bug - Rebalanced character needs - Fixed workers not working bug - Fixed bug when closing year-end report - Rebalanced learning points - Fixed love interest leaving behind confessing student - Implemented kitchen-cafeteria assignment - Fixed accepting transferee students grants bug - Fixed bullying student bug - Fixed bug where the negative SFX plays when loading a game or going back to the main menu - Fixed smoking animation by adding an offset - Truant notification zooms in on the smoker - Increased chance for smokers to appear - Fixed tuition fee is given multiple times bug - Updated Food Unhapiness text - Fixed saving/loading Admissions values (interested, incoming, etc.) bug - Improved implementation of ambient and SFXs - Added zoom effect and lock-on effect on expelled students when notification is pressed - Added crying animation for expelled students - Fixed minor Student Profile panel bug - Refund money for dismantled bush - Fixed crying expelled student bug - Fixed User Report Status Overlay bug - Fixed unassigned students notification bug - Fixed smoking animation
We’re happy to finally be able to release the Alpha 3 version of Academia : School Simulator. It’s been more than a year since Alpha 2 came out, so let’s recap a few of the major updates we made since then!
New Zones
Since Alpha 2, we added the Music Room, the Science Room, the Basketball Court, and many other new zones.
Reports
Kind of a boring sounding update, but this is definitely one of the most important things for a simulation game, since it helps you keep an eye on what’s going on in your school!
Research and Achievements
We added research to help you run your school better, and achievements for you to shoot for while playing the game!
Student Relationships
Students now fall in love or can be rejected, and this affects their motivation!
Accountant and Loan
Mismanaged your school? Hire an accountant and take out a loan!
Satisfaction
Our major game mechanic for Alpha 2, the satisfaction mechanic added some much needed tension to the game. If you don’t run your school well and satisfy the students, they may drop out!
Those are only some of the stuff we added since Alpha 2. Feel free to check out our old updates to see what else we’ve been up to.
To prepare for Alpha 3, we wanted to spend most of the month making sure the game was as bug-free as possible (fingers crossed!) But of course we still wanted to add a couple of new things for you all. Check out what we’ve added this month:
Rival Schools
You now have a rival school to compete with every year. Try to beat your rival school every year! The effect right now in the game is that it unlocks a couple of achievements, and sometimes your students will leave for the rival school. We will add more to this mechanic in the future.
Updated Menu UI
The Zones, Build, Objects, Logistics, Planning, and Staff Menus have been given a major overhaul. You can now scroll through the menu to look for objects, or simply type for the object you’re looking for in the search bar. We also added a “Frequent” category in the Objects menu where you can find the most commonly used objects.
New Achievements
More achievements for those that love them, and new grants to reward folks that achieve them. What’s not to like?
Racial Diversity
It’s been brought to our attention that our students don’t have much racial diversity. We’ve added new skintones to the game to address this. Note that this only affects new students, so if you have an old save you will have to wait until the start of the new year.
New Fences
We’ve improved the fences so that they no longer connect with the walls, and added some new fences for you to choose from!
Grants and Reward Balancing
We have made adjustments to the grants and rewards to make the game a little more balanced.
Higher Level Teachers only Available at Higher Ranks
We balanced the game so that you can only hire higher level teachers as you increase in rank. This is still up for balancing so let us know what you think.
Bug Fixes and updates:
- Rebalanced satisfaction increase and decrease rates - Fixed black screen when loading other files or going back to the main menu - Fixed black screen when loading a save file - Fixed counseling bug when loading a dropped out student - Fixed multiple students using the same piano - Fixed dropouts bug when loading a save file - Fixed basketball bug - Fixed zone colors visual bug when loading save files - Showed school ranking first in the year-end evaluation - Fixed dropouts bug when loading a save file - Added increasing fun when using the Music Room and the Science Lab - Improved basketball-related behaviors - Fixed achievements bug - Added achievements-related grants - Fixed year-end evaluation bugs - Restricted some special characters in school name - Updated cost for grass - Fixed error on starting a new game - Added Rival Schools mechanics - Fixed water fountain offset - Fences now don't connect with walls - Fixed school and rival ranking bug - Removed clicking sound when starting the game - Added smooth step to camera focus - Adjusted texts - Fixed reports visual bug - Added delivery zone details - Added icons and changed colors for Prestige tooltip - Added new walls and fences - Fixed staff behavior bugs - Improved camera behavior in windowed mode - Added new character faces - Fixed students getting stuck in plate counter - Allowed removal of bushes when doors or floors are built over them - Fixed achievements-related bugs
We wanted to share some news today that may disappoint some of you. We have an update coming to the game soon, which will be our Alpha 3. We wanted to let you know that the Alpha 3 update will be the last one with 32-bit support. I’m sure some of you will be disappointed, so we wanted to be honest and let you know why we are doing this.
32-bit systems have a limit of 2GB memory usage. This means that we’ve been struggling to optimize the game for the past year, and have lost valuable development time in the process. Given the fact that Steam’s own hardware surveys suggest that less than 2 percent of their users are on 32-bit systems, it’s hard to justify that additional time and effort.
This wasn’t an easy decision for us, and we wanted to make sure to support 32-bit at least up until Alpha 3, to guarantee any 32-bit players a more fully featured game than when we launched.
Academia : School Simulator will continue development, and we hope that by the time we release version 1, you’ll have a 64-bit system to enjoy all the new features we will have released by then.
Thanks for all the support, and see you at the next update.
We're back to bring you an sweaty, exercise filled April update!
Swimming Pool
It's blazing hot this summer (well, it's summer here in the Philippines where we live) so why not build a Swimming Pool that your sophomore students can use for PE? Last one in the pool is a rotten egg!
Basketball Court
It's NBA playoff season right now, so it's the perfect time to add a Basketball Court to your school and watch your students shoot some hoops!
Satisfaction
This is the major feature we have been working on for quite sometime. Student needs now have to be satisfied, otherwise they will “drop out” or basically leave your school. Open the Reports menu and click on the satisfaction button to see how satisfied your students are.
This adds a layer of challenge to the game that wasn't there before, as you can now lose student if you don't maintain your school well!
NOTE: This is a new mechanic and will need balancing after we observe your feedback. Please let us know how you feel about it in the discussion boards!
In-Game Bug Reports
To make bug reports easier, we have integrated them into the game. Clicking on the bug report button will now let you submit a bug report in-game with all the necessary logs and save files attached, so no more clicking around to find your save file!
Teacher Hiring/Department Panel Update
We made some much-needed changes to the Teacher Hiring UI to make it easier to see which teachers are good at what subject. We've also added some arrows to the teacher avatars to more easily move them from the department to the teacher pool and back!
Known Issues:
Students will sometimes use staff doors if there are no other nearby entrances/exits. Make sure they have regular doors accessible to them.
Bugs Fixed:
Fixed bug where values in Admissions Panel are erratic Fixed tooltips in Reports Panel Fixed crashes with big maps Fixed bug when accepting transferee grants during the build phase Fixed admissions bug Fixed location of tooltips in the reports panel Fixed objects bug when merging zones Fixed wrong admission student number bug Fixed zones' ambient sounds Fixed objects orientation Fixed in-game bug report bugs Fixed Satisfaction reports student counts bugs Fixed wrong dropout reason in Satisfactions reports panel Fixed Admissions text bug Fixed formula for getting interested students Fixed bug with special rooms during zone removal Fixed department panel bug Fixed price tooltip bug
Improvements:
Color money in pointer when placing objects to red if player can't afford it Added some tooltips Updated Canteen Bench orientation Zone labels of newly created zones now show up in front of other items Added tooltip in admissions and admissions button blinking Updated starting money options Made pre-generated trees non-blockers to ease confusion Rebalanced Satisfaction damages Improved Satisfaction reports panel Improved worker behaviour dded Bowel need and behaviour to staff Adjusted Safety need damages Updated reports page colors Changed littering probability Removed long names to avoid clipping in the new HireTeacherPanel UI Darkened year-end evaluation's congratulatory panel's background Updated Satisfaction-related texts Applied gameover when all students dropout Changed priorities of character needs Rebalanced character needs Optimized workers behavior. Added notification when workers can't reach their tasks Added year level in special PE zones (Pool, Track, and Court)
You can now build an Oval Track for your students to use when doing PE! This is the first of three major Exercise facilities we’re hoping to add to the game in the coming months.
Object Rotation Arrows
This is a quality of life feature we should have added a long time ago, but only managed to make time for now (sorry, folks!) but we hope you’ll agree that it really makes a huge difference. This update did come with an issue that we explain below.
NOTE: Part of the reason we delayed implementing this is because we had to update the orientation of objects to be consistent across the board. This means that rotation of some objects in existing save files will change. The new rotations might also cause overlap with other existing objects so they may be removed. A common occurence of this is the Teacher's Table. You may need to rebuild such objects. The following are the objects whose orientation were changed:
- Admin Table - Big Window - Clinic Bed - Clock - College Degree - Fan - Hand Sanitizer - Kitchen Sink - Motivational Poster - Sink - TrashCan - Window - Teacher's Table (formerly Office Table)
Your existing save files will still work, but you will probably want to dismantle and place the objects again if they look out of place. The image above shows a hand sanitizer that was affected by this update. This is a one-time change that should not affect future updates.
Bowel Movements
We added a bowel need satisfy our quota for toilet humor in the game. Students now have a bowel need which requires them to go to a cubicle to relieve themselves. If the student cannot find a toilet cubicle they will find a bush and take a poo there.
Safety in (Monitor) Numbers
Students now have a safety need. Students will feel less safe when there are many delinquent students, they are bullied, or they use a damaged object. To increase the feeling of safety, you can hire more monitors or try to reduce the number of delinquent students by hiring counselors.
Monitors Can Now Scold
In larger schools, the sheer amount of delinquent students creates a bottleneck for your principal as they scold each and every delinquent. This also created other problems with regards to delinquent students failing because they lost so much time out of class everytime they had to be hauled to the principal’s office by a monitor.
To counter this we have given the ability for monitors to scold so they save time from having to drag the student to the principal’s office. For now this is a test feature, and if it works out we will likely make it into a research item.
Programmable Hotkeys
Another long-requested quality of life feature, you can now assigned hotkeys as you like. Note that the mouse buttons are locked to certain actions.
Known Issues:
There is a visual bug where sick students seem to jump out of bed every few seconds. We're aware of this and working on a fix for the next update.
Bugs Fixed:
-Basic Facilities Should Be Requirement for Cook -Zone appears behind bushes and trees -Wall outline not complete is tutorial -Motivation bar appears and updates during build phase -Tutorial continues when starting a new game after quitting the tutorial -Info toast of the buttons on the settings appears behind UI -School year calendar interacts with pause/unpause -Student walking through walls -Students keep going through staff only doors and get stuck in room -Game crashes halfway through loading -Game freezes constantly every 15 to 39 minutes -Problematic students sometimes race each other in occupying seat in Principal's Office. -Disable Staff Hire Button in Staff Panel When Staff Not Yet Researched -Getting stuck on Cloning students when loading an old save file or starting a new game. -Tooltip for Unresearched Object Shows Missing Text -Number of Students Set in Admissions Panel Not Being Saved -My students are glitching through the wall. -Do Rowdy in special classroom
We have a much smaller update this month that we wanted to push out as we try to stick a regular schedule of monthly updates. Expect a much larger update next month, but for now we hope you like these small additions.
Added New Decorative Plants
We wanted to give you more ways to bring color to your school! Decorative plants like the Maple Tree, Azalea Bush, and Sakura tree are now unlockable in the research screen.
Hand Sanitizer
The hand sanitizer object lets your students address their hygiene needs without having to go to the bathroom!
Updated UI
We made multiple UI updates that should make your playing experience much better, like moving tabs to the side for staff population. We also added a motivation bar to the HUD so that it’s easier for you to see when your students are getting low on motivation.
Remove Zone Button
This is something that we probably should have done a long time ago (sorry folks!) but have finally added to the game. A super easy way to remove zones!
Known Issues
We are aware of an issue in which students will sometimes be able to get in a room with a staff only door, but then can't get out (darn those sneaky kids!). We're currently working on a fix, but in the meantime the workaround is to set the door to "all" so that they can get out.
Bug fixes and updates:
Updated research data to move money manager up and to adjust placement of faculty lounge research
Show Sick Students in Clinic Reports
Fixed wrong movement positions where agents are able to pass through walls
Return Office label when an accountant is fired
Added average student motivation display
Updated Research data to add Landscape Architect info
Added distance checking for love interest availability
Fixed Research sprite bug
Added total seats in student info toolbar
Set color to red when hovering on zone to be removed
Fixed bug where game does not continue when Principal's office at Day 9 and ending school year
Fixed delivery and garbage truck positioning bug
Added notification when there is no delivery zone
Fixes to bugs caused by Remove Zone selector
Added Accountant in Staff Population Panel
Used red background for negative build selectors like Demolish, Dismantle, Remove Zone, etc.
Changed width of motivation bar in main HUD and adjusted tabs in Staff Population Panel
Fixed bug where Hire button in Reports panel doesn't work
Tweaked the time to hold button for transferring students
Fixed average motivation showing zero when one of the year levels has no students
Fixed Hire New button does not work on the Staff Population window when Staff is on Page 2
Implemented Staff Population HUD Hover accountant icon count
Fixed Science Lab is missing in the Special Rooms tab in Zones
The latest update is here, bringing a little love for Valentines. We've added some quality of life improvements, the Accountant Staff, and couple more things for you guys!
Student Relationships
Students will now have a chance to have crushes and either be rejected or find true love! Either effect will have a corresponding effect on motivation. This is the start of more interactions between students, making your school more lifelike. We will explore more of these interpersonal relationships in the future, let us know if you have any suggestions for these in the comments.
Basic Tutorial
A basic tutorial is now available for players who are trying these kinds of games for the first time. The tutorial will be developed much further in the future. Experienced players can skip the tutorial.
Students/Staff Now Enter and Exit on Either Side of the Road
Students and Staff now enter and exit from either side of the road. This mean that you can no longer simply build your school out from the lower right side (as I did) since you need to think about staff and students coming in from the other side of the road. You also need to make sure to keep an eye on where your truants are trying to escape!
Accountant
You now need to hire an accountant in order to access bank loans and cashflow, and access different research items. We will be developing the accountant staff further into the future.
Note: The accountant staff uses the same type of office as the principal and the guidance counselor.
Transferring Students Between Classrooms
Transferring students between classrooms used to be a huge chore. We've made it so that you can easily transfer students between classrooms of the same year level by clicking on the reports menu.
New Music Instruments
Previously, the students in the Music Room would only play the guitar or the piano. Now they will play a bunch of different instruments like the violin, tuba, trumpet, and more!
Known Issues
Sometimes students may not be attending class even though they should be. Saving and reloading the game usually fixes the problem.
Sometimes students will love themselves (ie their partner is missing). It's sad, but we're still trying to fix it.
Additional bugs fixed and design adjustments
Fixed returning students tooltip
Fixed bug with school ranking acheivements
Used weights when determining students per year level
Internal memory optimizations
Disable cashflow during build phase
Updated weights for interested students
Fixed Food Ingredients entry carrying over to next loaded game
Remove loan entry in cashflow when loading a new file
Fixed data loss bug
Added "Total" Column to Admissions Panel
Optimized zone tiles display
Rebalanced Graduate Pedigree ranges
Fixed year-end exam results student number bug
Fixed labels in reports and main HUD to accommodate Spanish words
Fixed bug where monitors can't take students to Principal's Office when the office has no empty tile
Fixed bug where students don't go to school as quickly as it can when there are more students
Fixed bug where space bar is not working at times
Fixed crash happening in older CPUs
Implemented basic gameplay tutorial
Implemented Accountant staff
Sorted staff selectors by use instead of alphabetically. Enabled paging.
Removed Trash Dumpster from default map
Removed Trash Dumpster as requirement for Garbage zone
Optimized sprites used for floors
Changed trash dumpster capacity
from 10 to 50
Changed dirt levels
Changed build selectors to be selected on pointer down instead of on click
Fixed cancellation bug where priority highlights are erased when right clicking
Implemented Basics tutorial
Optimized implementation of grids internally
Fixed bug where workers are not reserving the correct tasks
Allow fired unique teachers to be hired again
Removed Dumpster as requirement for Garbage zone
Fixed bug where janitors attempt to bring trash bag to a full garbage zone with no trash dumpster
Students can now hangout in classrooms
Fixed save/loading of accountant
Fixed bug in schedule panel where Recess and Lunch can't be moved properly
Optimized character shadows
Tweaked delinquency
Made balancing in computer lab, library, and music room behaviours
Lock bank loan and cashflow after tutorial sequence
Agents can now go home or enter from the left side of the map
Allow building on Delivery zone
Added various music instruments when students are in Music Room
Don't show classroom in reports when its requirements are not yet met
Use '+' Key for Zoom In and '-' key for Zoom Out
Fixed durability checking bug when in first build phase
Hey everyone, we're back with our last update of the year! This update brings achievements, student admissions, bank loans, and more!
Achievements :
Note: The implementation of the achievements is such that some of your past achievements will be recognized by the games, and others will not. This was done so that you don't accidentally “achieve” an achievement without intending to, which would ruin the fun.
Achievements have now been added to the game. We're excited by this and put a lot of work into thinking about how to make the achievements an interesting aspect of the game. You can check the achievements by going to the settings menu or by buying a trophy case object and clicking on it.
We're still thinking of other achievements to add and how to make them relevant to the game so if you have ideas feel free to write them in the comments!
Note : The cafeteria and vending machine series of achievements lists the requirements as 10,000 "amount". That should actually be $10,000. This will be updated soon.
Student Admissions:
You will now have to choose how many students to accept during the build phase of the school year. This means that you will no longer be forced to accept students at the start of the school year. However, your performance is now more important than ever! Your school evaluation at the end of the year will decide how many students will be interested in joining your school the next school year, so there's more pressure to get up those rankings.
Priority:
This one is a long requested addition. You can now prioritize tasks for workers and janitors. Workers will prioritize build tasks and janitor will prioritize dirt to clean up, wherever you decide. Take note that similar to routing, you will need to research these.
Bank Loans:
Running out of money? You can now take out a loan with the bank in case you are running out of money. But make sure to keep track of the interest payments!
New Research Items:
We've added quite a few new research items! Improve your staff's speed or range, or research some cost-saving measures to help you with your budget. If you're feeling desperate, you can even sell naming rights to your school!
Continue Game:
A player requested that we add ad button to easily continue the last saved game, which made total sense! So now there is a continue game button in the main menu.
Bugs:
Fixed WashingDishes animation not rendering
Fixed bug where multiple students are using the piano
Fixed bug where removing a teacher from a department is not sent to teachers pool
Use the orientation of the kitchen sink slot when washing dishes
Fixed cases where players can't hire teachers
Fixed bugs related to canteen and vending machine cashflow
Fixed Worker not saving some properties
Added button hover changes to buttons in bank loan
Optimized usage of Achievement icon assets
Updating Naming Rights research
Fixed bug where research complete is called twice
Removed Student Limit display
Added tooltips in Admission Panel
Fixed crash due to nonSteam achievements
Internal bug fixes
Renamed Routing to Logistics
Escape to close Admissions Panel
Fixed UI stretching bug and comma separated values
Fixed bug where class count uses seat count instead of actual students
Implemented 'Priority' Research
Clear cafeteria tables on start of school year
Fixed bug where door context panel no longer shows
Updated playing field to have calisthenics as research requirement
Fixed floor tasks are rendered under bushes
Changed price of Trophy Case
Improved worker AI regarding working on reparing objects to be dismantled
Removed student limit in evaluation panel
Fixed Bug of interested students not updating properly after loading a file
Added black BG in Input Text of Admissions Panel
Fixed numbers in Admission Panel to be shown as comma separated
Optimized objects and ground sprites (faster and less memory)
Agents now attempt to reach unreachable areas so that players can see where they try to go
Aesthetic adjustments to achievement panel
Added hi res achievement icons
Added grants to add normal transfer students
Added highlights to Reports Panel tab
Workers and Janitors get the earlier tasks if they have the same priority
Fixed routing paths shown bug
Fixed cancelling dragging bug
Fixed auto selection in Hire Teachers panel when moving to different department tabs
Implemented prevention of tracking achievements if player is loading the same save file
Tweaked student admissions balancing
Fixed interested student count
Fixed bug where admissions panel remains open when loading another save
Fixed bug where Clicking Reports Panel Tab opens Report Card
Fixed bug where Student Admission input black background is covering the caret
Reverted to using slash in achievement entries
Fixed recurring senior grant
Added "League" achievements
Changed workers building behavior to stick on current task even if a new task is made
Fixed inconsistent research items due to new changes
Hi everyone, while we've been busy at work on the game, the updates have slowed down a little bit, and we've noticed some people expressing concern about development. Rest assured we are still fully developing the game, and we have quite a few plans in store for you. We know we've not been as good as giving you guys a roadmap to look forward to, so here is a quick summary of what you can expect from us in the next few months.
Achievements
As mentioned before, we've been adding Achievements to the game. This is currently in the testing phase, and assuming everything is working well, it should be out very soon.
More Research Items
We're currently adding more research items, including some fun ones to give you even more options with how to upgrade your staff and your school.
Priority Building and Cleaning
A very popular demand that we're happy to finally be able to release soon.
Student Admissions
Once this is implemented you'll now have a lot more control about how many students to accept at the start of the school year.
Bank Loans
Running out of cash? We're working in a way you can loan some money (but mind the interest!)
Student Relationships
This is something we've put off for a while but are actively designing right now. Ideally we'll have this out by Valentine's Day!
Student Dropouts
Some of you have been asking for more of a challenge, well here it is. Soon, students will start dropping out if you manage your school poorly, meaning you lose revenue and prestige!
Room Templates
An easier way to quickly build rooms is something people have been asking for, and we're happy to provide.
Bigger Maps
Another thing a lot of people have been demanding!
There is no fixed timeline for these features because we'll adjust them as necessary, but we wanted you guys to at least know what we're planning for the next few months. We'll do another update like this in the future so that you can all be aware of what we've got planned. That's it for now, back to work!
Hi everyone, we're back with an update for you guys. This month's update is mostly based on optimizations and bug fixes, new stuff will be added next month.
Optimization
Players on 32bit OSes have been encountering problems with the game because of memory issues. We've spent this month focused on fixing those issues, and hopefully brings some optimization fixes to the rest of the game as well. This optimization will render the game in half size for anyone with a 32bit OS, which is a compromise we have to do for older systems. Anyone with newer computers or playing on a 64bit OS should still see the game in full resolution.
More Reports
We've added reports for the Cafeteria, Kitchen, and Clinic to round out our reports panel. These should help you get an idea of which of these are most used, and help with planning for more efficient schools.
New Hairstyles
In the previous update we added new school uniforms for students. In this update, we've added new hairstyles for the students and staff. This should allow for more combinations, and unique looking characters!
Teachers Sorted by Subject Ability
When hiring teachers, clicking on the department tabs will sort teachers by subject ability, with the best teacher located in the upper left position. You can now easily find the best teacher to assign to a department easily.
Spanish, Russian, and French Language mods
Thanks to maxwellnewage, ghost, and haru-dr for the Spanish, Russian, and French language mods respectively. Hope you all can subscribe and help them out!
In Game Feedback Form
We added an in-game feedback form which you can access from the settings menu. This should allow players to give us non bug related feedback much more easily.
Localization Tool Improvements
The following improvements were added to the localization tool:
Optimization: Lessened loading time for categories with a lot terms
Added hotkey: Ctrl+space for moving to the next unDone term
Sneak Peek : Achievements and more Research
Even if it's necessary, we know it's a bit disappointing to not have any fancy new updates. So we want to share that we've been working on achievement for quite some time. Here's a sneak preview to give you some ideas as to what kind of achievements to expect.
We're also planning on some more research items to implemented in the future, to complement the already existing research.
Bug fixes:
- Routing gets cancelled when user switches from Add Route to Complete Route -Incorrect layering of some hand items during animation. - Preview and count get stuck when pressing ESC while building. - Medicate animation looks wrong on low res - Head of Cook cannot be seen when carrying supply crate - Wheels of dump truck and delivery truck are detached on low res build - Hand sometimes appear small when performing actions - Janitor is not holding the mop on low res build - Supply crate appears to held one handed by cook on low res build - Chalk appears too big and seems to float on low res build - Fod cauldron seems floating when being carried by cook - Missing book when students are reading in the library on low res build - Some scool department bufs when removing teachers
Balancing Changes:
-Some changes to the sickness mechanic to fix the rampant sickness some players are experiencing.
- Delinquent students are now more likely to do their delinquent actions because of lowered starting discipline.