Academia : School Simulator - ryan.sumo

Hey everyone we're back with an update at the start of the month and we're moving the Test branch to both Candidate and Default. Thanks again to everyone that helped us out by trying out the Test branch. We could always use some more help though, so if you want to get the latest updates but are willing to deal with bugs, please do sign up for the Test branch!

New Special Teachers

Some of you may have noticed that our trading cards featured notable historical teachers. We were able to finally get them in the game! The teacher stats are still randomly assigned, but you can now select people like Plato, Charles Babbage, and our national hero, Jose Rizal.

We've also tweaked the teacher stats a little bit to make finding just the right teacher just a little bit more challenging.

Income


This is something folks have been demanding for a while now, but finally you can earn a little extra income for every use of the vending machine or cafeteria.


We've also updated the UI a little bit so you can now check your daily spending by clicking on your money on the top panel of the screen, instead of listing all your expenses on the whole screen like we used to.

Sanitation Reports


The player can now see some dirt related information through the sanitation reports tab, which can be accessed through reports. Check how much dirt is actually in your school, and also see which trash cans are always full so you can place a couple more.

We've also updated the Delinquency reports screen to show you how long a student has been in counseling.

Special Rooms

Your special rooms have been oddly unused during class hours, but that's all changing now! Special rooms will now be used during class hours. Only one class can use a special room at any given period. Classes nearest to the special room will be prioritized. and they will take turns using the special rooms. Classes held in special rooms will give students more learning, which gives you an additional incentive to build them.

Note : Classes will have priority over special rooms during free time, and most special rooms will now have a chalkboard as a requirement.

Varied Paintings


Similar to the variable snacks coming from the vending machine that we shared last update, new paintings can now be created when the students are painting in the art room. Can you recognize the paintings?

UI Updates


You can now see the number of available chairs per year by hovering over student icon. Now you can easily tell when you don't have enough chairs for your students!

Dismissal/Detention has been added to scheduling, to show you when students are going to detention.

Added don't show again checkbox to instructions at start of game.

Tooltips have been added to school evaluation to explain how the school is graded.

New Grants

We added a couple of new grants to help explain the usage of the worker routes and the playing field.

Balancing
  • Slightly reduced chances of objects losing durability
  • Some dirt and hygiene related balancing to reduce sickness

Known Issues

If you are having trouble loading a save file, especially a large school, please try restarting the game and loading it again. We're investigating the problem but it seems some save files will randomly have trouble loading, but then work fine the next time.

Bugs Fixed
  • Fixed bug where Delinquency grade was wrong.
  • Students not going to clinic - increased priority of students going to clinic
  • Janitors are ignoring their routes - reduced janitor range to reduce chance
    of them being distracted by litter.
  • Workers are not building when assigned to route - this is expected behaviour but we added text to the worker route info box to explain this.
  • Daily spending assertion error on load
  • Minor grammar error in delinquency tooltip - changed settings to setting for the delinquency tooltip on the school creation screen
  • Disciplinary action grant unlocked without completing prerequisite grant - fixed by setting the right parent grant.
  • Only 2 paintings are being completed in the art room - fixed by adding the new paintings
  • Road can be deleted by right clicking
  • When there are no garbage in garbage area notification say 'you have no dumpsters in garage area' - fixed typo
  • Principal can't find office and not being assigned to office
  • User gets stuck when they start the school year minutes before the day ends
  • School timer stops when the user clicks the Start School Year button on Year 2 before the day ends
  • Clicking on the Notification for a Broken Object Moves the Camera to a Random Place
  • The "Start School Year" button remains green after firing the Principal
  • Fixed some issues where player is unable to load save files
  • When unticking the Detention Room checkbox, the Schedule does not update accordingly
  • Students sometimes stuck in principal's office - fixed by prioritizing going home over going to the principal's office
Academia : School Simulator - ryan.sumo


Hey everyone, we are moving the candidate build to the default build today and are excited to share some new mechanics with you. Thanks to everyone who tried out the Test and Candidate builds and helped us find some bugs! We're hoping this update should be relatively bug free *finger crossed*.

School Maintenance:

The big mechanic this month is maintenance (see above). Certain objects will become damaged over time, and you will need to assign a worker to repair them. You can now also set up routes for workers so that they automatically repair any broken objects they find.

Reports:


Reports help you understand what's going on in the school. Currently we have classroom reports and delinquency reports, but we will slowly roll out other reports over the next few updates.

Classroom Report and Teacher/Student Ratio:


The teacher to student ratio is now in effect in the game, which means no more giant classrooms! The larger a classroom is the worse the kids' learning will be. You can see this information, amongst other things, in the classroom reports.

Delinquency Report:


The Delinquency Report shows you how many monitors and counselors you have, as well as the different kinds of delinquents. You will also see when delinquent students are currently in a counseling session.

Object Variety:


We're working on having random items come out of objects to add a little visual variety in the game. The first thing we added this to was the vending machine, which should now spew out chocolate and granola bars, sandwiches, and even onigiri!

This will be added to more objects in the game in the near future, like having different musical instruments and different artworks in the art room.

Tooltips:

We've added quite a few tooltips now to help you better understand how everything in the game works.

Game Adjustments:

We made a few adjustments in the game, including the following:

- Learning outside the classroom: During class hours, students who go outside the classroom to use the toilet or eat will still get learning points but at a lower rate.

- Faster movement during class hours:During class hours students who go outside the classroom will move faster.

- Faster time: Game time has been returned to 1 minute per game hour.

- Teachers only have one specialty subject:Teachers will have one specialty subject in which they will have a 'high' stat. While the rest of the subjects will have low values.

- Updated utility costs: Electricity and water costs for some objects have been lowered.

- Clicking hire teacher button moves teacher immediately into selected department:Teachers will be automatically assigned to the current selected department, whereas in the past the player needs to click the slot in the department,or else the teacher will be assigned to the teacher pool.


- Increased probability for littering: The chance for students to litter has been slightly increased.

- Lowered probability for delinquent students: Some balancing updates have been made to reduce the amount of delinquent students in the game.

Bugs Fixed:

- Objects became immediately broken at the start of the day
- Unable to create additional Janitor and Monitor Routes
- Exam Results UI is sometimes blank
- Incorrect repair fee for broken objects
- Cooks are glitched stuck on the canteen benches when cleaning up the leftover plates from the tables
- Improveed janitor cleaning
- Sound stop playing when zoning a classroom
- Cafeteria and PE teacher observed as bug (PPA-5281)
- Hire button does not work and can't hire new teachers (PPA-5278)
- Routed workers do not repair almost broken objects
- Repair Button Does Not Appear When Clicking on Broken Objects
- Funds not being deducted after repairing
- Repair Icons Left Even After Dismantling Object
- Black screen after loading a game and going to main menu (PPA-5240)
- Construction workers are unable to repair some broken objects in different zones
- The piano does not appear after placing or building it
- Clicking the broken object notification sometimes redirects to to a vacant tile
- Objects with 2 words are not separated with a space in between on the broken object notification
- User gets stuck on the loading screen after loading a save file, plays a few minutes then loads another save file
- Janitors are unable to clean some pee spots on some toilets and urinals, and they get stuck
- Subject scores on the Report UI can result to negative values
- Durability decreases even before school year is started
- "Electricity" and "Water" texts appear on Zone Edit
- School did not close down on the first day making the school have negative funds
- Almost Broken Object icon does not change to the Broken Object icon when durability reaches 0
- Dirt error when saving and loading a file
- The lower-left part of the close button on the Report Card UI is not responding
- Mac build will not launch.
- Routes from previous game persists when loading or starting a new game

That's it for now, we'll be back with more soon!
Academia : School Simulator - ryan.sumo
Hey Everyone, we're making some changes to day in the way we release updates to the game. We're doing this to satisfy the different player types out there, as well as to help us with finding bugs. We've just updated the Test branch with the maintenance mechanic and student teacher ratio so please go ahead and check it out!

We've also added new discussion boards to specifically discuss the Test and Candidate branches, please keep these discussion boards on topic.

Test Branch - Updated ~1x/week

This branch will have the newest features but will have many bugs. We need help from brave souls to use this branch and help us test new features.

Candidate Branch - Updated ~2x/month

This branch will have some newer features and be more stable than Test branch.

Default Branch - Updated ~1x/month

The default branch will be the most stable, we recommend this for players who want to deal with less bugs and just enjoy the game. We will make update announcements when we release to this branch.

To access the different branches, please follow these instructions:

1) Go to your game library and right click on Academia School Simulator
2) In the pop up window, find and click on Properties.
3) In the properties window, click on the Betas Tab
4) Under Enter beta access code to unlock private betas type :

Candidate : academiacandidate
Test : academiatest

5) Click on "check code"
6) Under "Select the beta you would like to opt into" click on the dropdown menu and click on the branch you unlocked
7) You should now have access to the branch

Note : to return to the default build, simple click on the dropdown menu and select NONE.
Academia : School Simulator - ryan.sumo
Hi all,

We only received one bug report over the past couple of days So we're moving Build 0.2.40 to the default branch so everyone can play it.
Academia : School Simulator - ryan.sumo


Hey everyone we're back with a small update that brings bugfixes, optimizations, and a PE Field!

New Field Zone

The Field zone is where the kids go out to exercise! We finally have an area where the kids will go out to exercise during PE class. Classes will take turns using the Field. As of now the exercises they do are pretty limited (ie they just do jumping jacks) but we will be updating this much more in the near future.

Bugs Fixed:

-Less slowdown when accepting new transferee students
-Made optimization to game code to (hopefully) make the game run smoother
-Fixed bug where workers no longer work after lunch break (we are pro workers' rights, but this was too much!)
-Students hanging out and not going to class from 6th to 8th periods
-Delivery trucks now arrive, when previously they were observed not to make deliveries (we were able to come to an agreement with the truck drivers' Union)

Important Note

To make sure this build is safe, we will be uploading it to the Candidate build first. If you want to try out the new field zone and check if your bugs have been resolved, please move to the Candidate branch.

To access the Candidate Branch :

1) Go to your game library and right click on Academia School Simulator
2) In the pop up window, find and click on Properties.
3) In the properties window, click on the Betas Tab
4) Under Enter beta access code to unlock private betas type :
academiacandidate
5) Click on "check code"
6) Under "Select the beta you would like to opt into" click on the dropdown
menu and click on "candidate"
7) You should now have access to the latest candidate build


Academia : School Simulator - ryan.sumo
Hi all, we're pushing out a very small update to add Chinese characters to the game. This shouldn't affect anything else in the game and feel free to ignore it if you're not modding the game for Chinese. :)
Academia : School Simulator - ryan.sumo
Hi all, here we are once again with a hotfix. This latest one seems to be caused by a language setting in the OS (possibly Windows 10) called "Culture Info". It affects certain things like decimal points. For example in English, decimal numbers are written as 1.95 (period). Whereas in German, it's 1,95 (comma). This is what caused a bunch of the wild issues, like students teleporting, the ground becoming empty, and the school crest becoming all white. To fix it we forced a specific culture info that works for all languages.

Long story short, this is another hotfix, and fingers crossed this will solve the major issues you guys are reporting.

NOTE: This will not fix previously broken saves. You will have to start a new one. If you want to make sure that your save will be safe, you can take these steps:

1) start a new game
2) immediately save the game
3) close the game
4) restart the game
5) load your save

If everything looks normal, then your save is probably safe to keep playing. If it looks broken, please send us a bug report with that save file.

Apologies once again for the trouble folks!

Academia : School Simulator - ryan.sumo
Hey everyone, as I write this it is 1am and I am the last of the team to go to bed. We have been fighting a losing battle with a number of bugs that have dogged us ever since we updated to 0.2.32.

In the spirit of transparency we want to give you a fair warning, the current version of the game may have game breaking bugs. I want to share what happened and the decisions that we made so you understand how things went wrong.



June 22 : Summer Sale starts. We keep it cool, working on a fix for the "Broken Roads" bug and adding some new content. We give it to our QA freelancers for testing. So far, so good.



June 28 : After a lot of testing, we decide that build 0.2.32 is ready to push out to you guys. We celebrate, job well done!

June 29 : We hear reports of workers acting funny and games crashing. We look at the bug reports, isolate the issues, and issue a hotfix. We celebrate, job well done!

June 30 : Celebrated too soon. More bugs. We are concerned. We have to make a choice. Should we roll back to 0.2.27? Looking at bug reports, it seems that there were still crash bugs, and that was the build with the broken roads. It's the summer sale. Our goal is to make sure all of the people buying the game have an enjoyable experience. We decide the best decision is to fix the reported bugs and hope that's the last of. We celebrate, job well done!

July 1 : Things seem ok, could it be true? I take a nap. It's my wife's birthday, we have a nice lunch. When we get back, there are more bug reports... And we're still working on them now.

What could we have done better?

We already have a couple of freelancers helping us with QA, but apparently that isn't enough. Every single one of you plays the game differently so it's impossible for a couple of QA testers to figure out all the different ways you might break the game.

We will take the following week to resolve the issue.

Then we'll do what we should have been doing from the start, load a build of the game to another branch where people who are willing to help playtest the most recent builds can help us find the bugs before we release it to a wider audience.

To everyone who bought the game and had a bad experience, please accept my most sincere apologies. If you want to get the game during the summer sale, I would advise you to be prepared for the possibility of bugs. And if you'd rather say away for now, I would totally understand.

Thanks again to everyone who's given us a chance, we will do our best not to mess things up again.
Academia : School Simulator - ryan.sumo


Hey everyone, bit of good news, we've finally launched trading cards! I've been working on these personally for quite a while, and I'm excited to see them out in the wild.

You might notice that we have some special teachers there that aren't yet in the game. We didn't have time to add them to the game yet, but they will be there in the future. Consider this a sneak peek at some of the special teachers we'll be adding to the game.



I honestly thought cards and badges were silly, but after granting myself a full set (developer perks!) and crafting a badge, I can see how addictive it can become! Unfortunately I can't get the special foil badge yet, but here's a peek at the level 5 badge.

Hope you guys enjoy this, and if you want to trade cards, please go to the subforum. We've already got a couple of people there:
https://steamcommunity.com/app/672630/tradingforum/
Jun 30, 2018
Academia : School Simulator - ryan.sumo
Hey everyone, this is our second hotfix in two days! We're hoping this will resolve cases where the game refuses to launch and where workers are still working slowly or acting funny.

Fingers crossed this fixes those issue for you guys, but if not, please do keep sending in those bug reports (with saves and output logs)!

NOTE: Any broken save files from BEFORE this hotfix are no longer repairable. You will have to start a new game. We're really sorry about this, but unfortunately this just happens sometimes with Early Access. :(
...