Hey Everyone, we're making some changes to day in the way we release updates to the game. We're doing this to satisfy the different player types out there, as well as to help us with finding bugs. We've just updated the Test branch with the maintenance mechanic and student teacher ratio so please go ahead and check it out!
We've also added new discussion boards to specifically discuss the Test and Candidate branches, please keep these discussion boards on topic.
Test Branch - Updated ~1x/week
This branch will have the newest features but will have many bugs. We need help from brave souls to use this branch and help us test new features.
Candidate Branch - Updated ~2x/month
This branch will have some newer features and be more stable than Test branch.
Default Branch - Updated ~1x/month
The default branch will be the most stable, we recommend this for players who want to deal with less bugs and just enjoy the game. We will make update announcements when we release to this branch.
To access the different branches, please follow these instructions:
1) Go to your game library and right click on Academia School Simulator 2) In the pop up window, find and click on Properties. 3) In the properties window, click on the Betas Tab 4) Under Enter beta access code to unlock private betas type :
Candidate : academiacandidate Test : academiatest
5) Click on "check code" 6) Under "Select the beta you would like to opt into" click on the dropdown menu and click on the branch you unlocked 7) You should now have access to the branch
Note : to return to the default build, simple click on the dropdown menu and select NONE.
Hey everyone we're back with a small update that brings bugfixes, optimizations, and a PE Field!
New Field Zone
The Field zone is where the kids go out to exercise! We finally have an area where the kids will go out to exercise during PE class. Classes will take turns using the Field. As of now the exercises they do are pretty limited (ie they just do jumping jacks) but we will be updating this much more in the near future.
Bugs Fixed:
-Less slowdown when accepting new transferee students -Made optimization to game code to (hopefully) make the game run smoother -Fixed bug where workers no longer work after lunch break (we are pro workers' rights, but this was too much!) -Students hanging out and not going to class from 6th to 8th periods -Delivery trucks now arrive, when previously they were observed not to make deliveries (we were able to come to an agreement with the truck drivers' Union)
Important Note
To make sure this build is safe, we will be uploading it to the Candidate build first. If you want to try out the new field zone and check if your bugs have been resolved, please move to the Candidate branch.
To access the Candidate Branch :
1) Go to your game library and right click on Academia School Simulator 2) In the pop up window, find and click on Properties. 3) In the properties window, click on the Betas Tab 4) Under Enter beta access code to unlock private betas type : academiacandidate 5) Click on "check code" 6) Under "Select the beta you would like to opt into" click on the dropdown menu and click on "candidate" 7) You should now have access to the latest candidate build
Hi all, we're pushing out a very small update to add Chinese characters to the game. This shouldn't affect anything else in the game and feel free to ignore it if you're not modding the game for Chinese. :)
Hi all, here we are once again with a hotfix. This latest one seems to be caused by a language setting in the OS (possibly Windows 10) called "Culture Info". It affects certain things like decimal points. For example in English, decimal numbers are written as 1.95 (period). Whereas in German, it's 1,95 (comma). This is what caused a bunch of the wild issues, like students teleporting, the ground becoming empty, and the school crest becoming all white. To fix it we forced a specific culture info that works for all languages.
Long story short, this is another hotfix, and fingers crossed this will solve the major issues you guys are reporting.
NOTE: This will not fix previously broken saves. You will have to start a new one. If you want to make sure that your save will be safe, you can take these steps:
1) start a new game 2) immediately save the game 3) close the game 4) restart the game 5) load your save
If everything looks normal, then your save is probably safe to keep playing. If it looks broken, please send us a bug report with that save file.
Hey everyone, as I write this it is 1am and I am the last of the team to go to bed. We have been fighting a losing battle with a number of bugs that have dogged us ever since we updated to 0.2.32.
In the spirit of transparency we want to give you a fair warning, the current version of the game may have game breaking bugs. I want to share what happened and the decisions that we made so you understand how things went wrong.
June 22 : Summer Sale starts. We keep it cool, working on a fix for the "Broken Roads" bug and adding some new content. We give it to our QA freelancers for testing. So far, so good.
June 28 : After a lot of testing, we decide that build 0.2.32 is ready to push out to you guys. We celebrate, job well done!
June 29 : We hear reports of workers acting funny and games crashing. We look at the bug reports, isolate the issues, and issue a hotfix. We celebrate, job well done!
June 30 : Celebrated too soon. More bugs. We are concerned. We have to make a choice. Should we roll back to 0.2.27? Looking at bug reports, it seems that there were still crash bugs, and that was the build with the broken roads. It's the summer sale. Our goal is to make sure all of the people buying the game have an enjoyable experience. We decide the best decision is to fix the reported bugs and hope that's the last of. We celebrate, job well done!
July 1 : Things seem ok, could it be true? I take a nap. It's my wife's birthday, we have a nice lunch. When we get back, there are more bug reports... And we're still working on them now.
What could we have done better?
We already have a couple of freelancers helping us with QA, but apparently that isn't enough. Every single one of you plays the game differently so it's impossible for a couple of QA testers to figure out all the different ways you might break the game.
We will take the following week to resolve the issue.
Then we'll do what we should have been doing from the start, load a build of the game to another branch where people who are willing to help playtest the most recent builds can help us find the bugs before we release it to a wider audience.
To everyone who bought the game and had a bad experience, please accept my most sincere apologies. If you want to get the game during the summer sale, I would advise you to be prepared for the possibility of bugs. And if you'd rather say away for now, I would totally understand.
Thanks again to everyone who's given us a chance, we will do our best not to mess things up again.
Hey everyone, bit of good news, we've finally launched trading cards! I've been working on these personally for quite a while, and I'm excited to see them out in the wild.
You might notice that we have some special teachers there that aren't yet in the game. We didn't have time to add them to the game yet, but they will be there in the future. Consider this a sneak peek at some of the special teachers we'll be adding to the game.
I honestly thought cards and badges were silly, but after granting myself a full set (developer perks!) and crafting a badge, I can see how addictive it can become! Unfortunately I can't get the special foil badge yet, but here's a peek at the level 5 badge.
Hey everyone, this is our second hotfix in two days! We're hoping this will resolve cases where the game refuses to launch and where workers are still working slowly or acting funny.
Fingers crossed this fixes those issue for you guys, but if not, please do keep sending in those bug reports (with saves and output logs)!
NOTE: Any broken save files from BEFORE this hotfix are no longer repairable. You will have to start a new game. We're really sorry about this, but unfortunately this just happens sometimes with Early Access. :(
Hey Everyone, we're back with an update for the end of the month!
Last month we focused qite heavily on mods, having added Localization and the ability to upload your maps. This month for a change of pace we were able to come out with some new zones!
Music Room and Science Lab
We've added the Music Room and the Science Lab to the list of zones that you can now build. As with the other special rooms, students will use these rooms in their free time and earn additional learning points while they're using the rooms.
Some of you might think it's weird that students don't use the science lab during science class, and you're absolutely right! We're still building in the systems to allow students to use these special rooms during class time, and fingers crossed we'll have that for you very soon!
Build Phase
We're going to be making some pretty big changes to how you get new students in the near future, and we wanted to make sure you would have enough time to adjust at the start of the school year. So starting from now, you will have a build phase at the start of the year that lets you build out stuff before your students come in. When you're ready to start, click the "Start School Year" button as you did for your first year.
Bug Fixes:
-broken roads should now be fixed -adjusted accumulating of food crates so tha there is no overflow of crates -fixed issue where guidance counselor is not working -students "stuck" in a staff bathroom should now leave the room insead of being stuck. -fixed issue where a dismantled item disappears but workers keep dismantling forever
Known Issues:
Game Crashing on Launch: When starting the school year or when starting a new game, it will sometimes take a while to start on older systems. If the game looks like it's hanging, please give it a minute or two before shutting it down. This is something we will actively be working on to fix in the future.
Hungry Students don't go to class: Students will sometimes not go to class when they are hungry or if there are no sources of food like vending machines or cafeteria. The issue will fix itself on the next day or after a reload. Alternatively you can try building vending machines to alleviate the food problem.
Hey everyone, as previously mentioned we were also working on adding a localization mod tool to the game. This means that you can now localize the game into your own language and share it with other players that speak your language!
Click and drag to build multiple items
Before we get into that though, I want to mention that we also addressed something that folks have been asking for, which is to be able to click and drag objects when building! Okay, now that's out of the way, let's get to using language mods.
How to install a language mod
Subscribe
1. Go to the settings menu and click on the language mod. This will bring you the language tab in the mods panel (alternatively from the main screen you can simply click on the mods panel and click on the language tab) 2. The available language mods should now load and display in the panel. 3. Subscribe to the language that you like by clicking the plus button. Wait for it to download 100%.
Install
1. After the language mod has downloaded 100%, click on Subscribed tab on the mods panel. This will list all the mods that you're subscribed to, including the language mods found at the lower half of the panel. Note that you can only tick only one language at a time. 2. Click on the Apply button at the bottom of the panel. The game will ask you to restart the game. Click Yes.
3. On restart of the game, you should see a panel showing all of your installed mods. Click continue to play the game in your chosen language!
We need your help!
As you can see, we don't have many localization mods ready. We're already in touch with a few volunteers, but the more languages we can reach, the better!
If you're interested in making a localization mod, please check out the link below. It contains the link to our localization tools as well as a step by step guide to uploading your mods to the game.
We're aware of a bug where the roads seem to be broken or missing tiles. Someone cleverly referred to them as "potholes" This is something we're a little stumped by, so we hired some QA people us figure out how to replicate it so we can fix it.
tl:dr we're doing our best to fix it as soon as possible,but in the meantime your games should work as normal, just with ugly roads.
That's it for now. We're taking a break from working on modding stuff to get back to work on content for the game. We'll see you at the end of the month for another update!