Hi all, here we are once again with a hotfix. This latest one seems to be caused by a language setting in the OS (possibly Windows 10) called "Culture Info". It affects certain things like decimal points. For example in English, decimal numbers are written as 1.95 (period). Whereas in German, it's 1,95 (comma). This is what caused a bunch of the wild issues, like students teleporting, the ground becoming empty, and the school crest becoming all white. To fix it we forced a specific culture info that works for all languages.
Long story short, this is another hotfix, and fingers crossed this will solve the major issues you guys are reporting.
NOTE: This will not fix previously broken saves. You will have to start a new one. If you want to make sure that your save will be safe, you can take these steps:
1) start a new game 2) immediately save the game 3) close the game 4) restart the game 5) load your save
If everything looks normal, then your save is probably safe to keep playing. If it looks broken, please send us a bug report with that save file.
Hey everyone, as I write this it is 1am and I am the last of the team to go to bed. We have been fighting a losing battle with a number of bugs that have dogged us ever since we updated to 0.2.32.
In the spirit of transparency we want to give you a fair warning, the current version of the game may have game breaking bugs. I want to share what happened and the decisions that we made so you understand how things went wrong.
June 22 : Summer Sale starts. We keep it cool, working on a fix for the "Broken Roads" bug and adding some new content. We give it to our QA freelancers for testing. So far, so good.
June 28 : After a lot of testing, we decide that build 0.2.32 is ready to push out to you guys. We celebrate, job well done!
June 29 : We hear reports of workers acting funny and games crashing. We look at the bug reports, isolate the issues, and issue a hotfix. We celebrate, job well done!
June 30 : Celebrated too soon. More bugs. We are concerned. We have to make a choice. Should we roll back to 0.2.27? Looking at bug reports, it seems that there were still crash bugs, and that was the build with the broken roads. It's the summer sale. Our goal is to make sure all of the people buying the game have an enjoyable experience. We decide the best decision is to fix the reported bugs and hope that's the last of. We celebrate, job well done!
July 1 : Things seem ok, could it be true? I take a nap. It's my wife's birthday, we have a nice lunch. When we get back, there are more bug reports... And we're still working on them now.
What could we have done better?
We already have a couple of freelancers helping us with QA, but apparently that isn't enough. Every single one of you plays the game differently so it's impossible for a couple of QA testers to figure out all the different ways you might break the game.
We will take the following week to resolve the issue.
Then we'll do what we should have been doing from the start, load a build of the game to another branch where people who are willing to help playtest the most recent builds can help us find the bugs before we release it to a wider audience.
To everyone who bought the game and had a bad experience, please accept my most sincere apologies. If you want to get the game during the summer sale, I would advise you to be prepared for the possibility of bugs. And if you'd rather say away for now, I would totally understand.
Thanks again to everyone who's given us a chance, we will do our best not to mess things up again.
Hey everyone, bit of good news, we've finally launched trading cards! I've been working on these personally for quite a while, and I'm excited to see them out in the wild.
You might notice that we have some special teachers there that aren't yet in the game. We didn't have time to add them to the game yet, but they will be there in the future. Consider this a sneak peek at some of the special teachers we'll be adding to the game.
I honestly thought cards and badges were silly, but after granting myself a full set (developer perks!) and crafting a badge, I can see how addictive it can become! Unfortunately I can't get the special foil badge yet, but here's a peek at the level 5 badge.
Hey everyone, this is our second hotfix in two days! We're hoping this will resolve cases where the game refuses to launch and where workers are still working slowly or acting funny.
Fingers crossed this fixes those issue for you guys, but if not, please do keep sending in those bug reports (with saves and output logs)!
NOTE: Any broken save files from BEFORE this hotfix are no longer repairable. You will have to start a new game. We're really sorry about this, but unfortunately this just happens sometimes with Early Access. :(
Hey Everyone, we're back with an update for the end of the month!
Last month we focused qite heavily on mods, having added Localization and the ability to upload your maps. This month for a change of pace we were able to come out with some new zones!
Music Room and Science Lab
We've added the Music Room and the Science Lab to the list of zones that you can now build. As with the other special rooms, students will use these rooms in their free time and earn additional learning points while they're using the rooms.
Some of you might think it's weird that students don't use the science lab during science class, and you're absolutely right! We're still building in the systems to allow students to use these special rooms during class time, and fingers crossed we'll have that for you very soon!
Build Phase
We're going to be making some pretty big changes to how you get new students in the near future, and we wanted to make sure you would have enough time to adjust at the start of the school year. So starting from now, you will have a build phase at the start of the year that lets you build out stuff before your students come in. When you're ready to start, click the "Start School Year" button as you did for your first year.
Bug Fixes:
-broken roads should now be fixed -adjusted accumulating of food crates so tha there is no overflow of crates -fixed issue where guidance counselor is not working -students "stuck" in a staff bathroom should now leave the room insead of being stuck. -fixed issue where a dismantled item disappears but workers keep dismantling forever
Known Issues:
Game Crashing on Launch: When starting the school year or when starting a new game, it will sometimes take a while to start on older systems. If the game looks like it's hanging, please give it a minute or two before shutting it down. This is something we will actively be working on to fix in the future.
Hungry Students don't go to class: Students will sometimes not go to class when they are hungry or if there are no sources of food like vending machines or cafeteria. The issue will fix itself on the next day or after a reload. Alternatively you can try building vending machines to alleviate the food problem.
Hey everyone, as previously mentioned we were also working on adding a localization mod tool to the game. This means that you can now localize the game into your own language and share it with other players that speak your language!
Click and drag to build multiple items
Before we get into that though, I want to mention that we also addressed something that folks have been asking for, which is to be able to click and drag objects when building! Okay, now that's out of the way, let's get to using language mods.
How to install a language mod
Subscribe
1. Go to the settings menu and click on the language mod. This will bring you the language tab in the mods panel (alternatively from the main screen you can simply click on the mods panel and click on the language tab) 2. The available language mods should now load and display in the panel. 3. Subscribe to the language that you like by clicking the plus button. Wait for it to download 100%.
Install
1. After the language mod has downloaded 100%, click on Subscribed tab on the mods panel. This will list all the mods that you're subscribed to, including the language mods found at the lower half of the panel. Note that you can only tick only one language at a time. 2. Click on the Apply button at the bottom of the panel. The game will ask you to restart the game. Click Yes.
3. On restart of the game, you should see a panel showing all of your installed mods. Click continue to play the game in your chosen language!
We need your help!
As you can see, we don't have many localization mods ready. We're already in touch with a few volunteers, but the more languages we can reach, the better!
If you're interested in making a localization mod, please check out the link below. It contains the link to our localization tools as well as a step by step guide to uploading your mods to the game.
We're aware of a bug where the roads seem to be broken or missing tiles. Someone cleverly referred to them as "potholes" This is something we're a little stumped by, so we hired some QA people us figure out how to replicate it so we can fix it.
tl:dr we're doing our best to fix it as soon as possible,but in the meantime your games should work as normal, just with ugly roads.
That's it for now. We're taking a break from working on modding stuff to get back to work on content for the game. We'll see you at the end of the month for another update!
Hey everyone, we're back with another update at the end of the month. As mentioned in the last update, content updates have slowed down because we're focusing this month on adding some more things for you guys to mod, fixing some UI issues, and designing for some larger updates in the future.
Upload your maps
This month we're pleased to announce that you can now upload your maps to steam workshop! We know this is something you all have been requesting for a long time, so we're happy to finally be able to share this with you. We're also looking forward to seeing your schools!
How to download a map
Map or school mods are just like any other mods in Steam Workshop. We just placed a separate section for such mods in the game so it's easier to locate them.
Instructions 1. In main menu, click on "Mods". 2. In Mods panel, click on the "Browse Maps" tab. 3. When you find a map you want to download, click on the plus sign to subscribe. The map will now be downloaded. 4. When the map has been downloaded, click on the Subscribed tab. 5. Find the map, and click on the check button next to it. Click on Apply. You will be ask to restart the game. 6. After restarting the game, on the main menu, click on the load game button. 7. In the Load Game panel, click on the Subscribed tab. You should now see your subscribed map!
How to upload a map
Uploading your school map to Steam Workshop is super simple, just follow these instructions.
Instructions 1. Start or load a game. 2. While in-game, click on the settings menu. 3. Click on the "Upload Map" button. 4. In the panel that appears, fill in the name and description of your map. 5. Click upload map, then wait for it to be uploaded to Steam.
Notes 1. You can only ever upload one map at a time per game session. This means that if you want to upload two maps while playing the game you need to first go back to the main menu, load up a game, and then upload a new map. 2. After uploading, a mod item representing your map should appear in the Mods panel. However, it doesn't apply right away so wait around 10 minutes to an hour. This item should also appear in the Workshop page of the game on Steam.
Testing out new grants
We've made modification to our grants editor to allow us to be a little more creative with the grants. First off, we're exploring giving you recurring grants that you can use if you want to make some quick cash or to challenge yourself by accepting delinquents into your school. These are the kids that other schools have given up on, can you give them a second chance?
UI/UX Improvements
1) Grants information now integrated into one panel to free up screen space 2) Start School button relocated and redesigned to be more visible 3) When cancelling unbuilt objects on unbuilt floors, the object should be cancelled first, before the floor (clicking and dragging to mass cancel removes all) 4) Added a couple of sound effects that hopefully increases your enjoyment of the game 5) Added a loading screen on start of school year and when loading games because black loading screen can be misleading. 6) Added a panel at the start of the school year explaining the basics of building for our first time players
That's it for this month. We're hoping to be able to add Localization Mods in the next couple of weeks, and in June we should have at least one new zone!
Hey everyone, another small update today. Some of you might have noticed that we are going to be at Bitsummit in Kyoto this year. We have been going to Bitsummit since 2013 and we love the indie and international spirit of this game conference. It's also the most easily accessible "big" game convention to us, since we live in the Philippines. Since Bitsummit is in Japan, we needed to work on Japanese localization so we can share the game with attendees. This week was taken to sort out any issues relating to localization.
For everyone else looking to play the game in their language, we are currently working on a localization and modding tool. We're hoping to release that by the end of the month so that the community can help translate the game into their language.
We're also working on adding an "upload map" to the modding options so that you can finally share your schools with the rest of the community. We're very much looking forward to seeing everyone's schools!
Hi folks, This hotfix (0.2.4) fixes a number of "black screen" issues. Anyone who has had those issue, please try loading your games again and see if the fix has resolved your issue.
For the disappearing UI issue, we've made sure hotkeys do not work when inputting in a text field. Worst case scenario, if you find an invisible UI in the game, simply press "H" to bring back the UI.
We've changed the way we do staff doors. Issue were created because players understandably used staff doors for offices, but this created issue with students not being able to use the doors to get out, leaving them stuck in the office and causing crashes. We still have staff doors, but to use them you need to click on a door and set the door permissions to staff only.
Other bugs:
Added a tab for garbage objects so they're easier to find.
fixed an issue with the custom logo icons where clicking on the left arrow of icon 2 changed icon 3 instead
Fixed an issue where mass canceling stuff did not give refunds
That's it for now, sorry for the trouble guys, but thanks so much for sticking with us and reporting the bugs!