Jan 13, 2022
BattleBit Remastered - SgtOkiDoki
Jan 1, 2022
BattleBit Remastered - SgtOkiDoki
Hello folks.

We got so much positive feedback from the 1st weekly test.
We decided to do one more weekly test.

The event will start at January 03 - 18:00 pm (GMT+3) and end at January 08 - 18:00 pm (GMT+3).

For more info, Discord
BattleBit Remastered - SgtOkiDoki
We will be opening 24/7 servers for 1 week from Sunday, December 26, 2021 6:00 PM (GMT+3) to Saturday, January 1, 2022 6:00 PM (GMT +3).

For more information, join our discord !
Discord
BattleBit Remastered - Thorny | discord.gg/battlebit
Greetings,

BattleBit has been in development for quite some time, and whilst we've wanted to strive for the hardcore community, we've noticed it's not a path that will help strengthen our community. We have decided that we will be transitioning from a hardcore perspective of the game to a more casual shooter. Now for those hardcore players... we're very sorry for the change but we will definitely help cater future updates towards both sides of the community as best as possible. A little sneak peak of some changes that will be made to the game are Attachment Unlocking for your Account instead of for each round of a match, Attachment Skins, Weapon Gadgets, Ranking System and so on. A lot of changes will be taking affect within Build 100.80 that will be used to reach more of a casual player base. A lot more information about these changes will be released but until then... here's our Update Notes for Build 100.80!

Update Notes (Excuse any spelling/grammatical errors)

Fixes:
•Player Icon bug's after the second deploy is fixed.
•Explosion Casts to the environment is now more stable.
•Ammo Boxes Fixed
•Leaning Left-Right is now disabled when another key overwrite the same key
•Disabled able to enter enemies team's vehicles
•Delay On Entering vehicle is now removed.
•Removed Extra Block Delay on Putting Claymores
•Fixed Claymore Icon appear delay on screen
•Vehicle Y Error Has been fixed
•Player Head Movement Stream Fixed
•Mouse Movement at turrets while on menu or chat is now fixed
•Custom Camera's Shake Screen fixed
•RPG Quick Draw Animations Fixed
•Tank Shooting wrong accuracy fixed
•FootStep Sound Playing while jumping
•FPS Arm's Uvs fixed
•Russian Uniform Texture 1-2 Fixed
•Explosions to objects by range damage calculation function fixed
•Claymore On menu Mouse Fixed
•Server doesn´t* respond when mutliple people connect is now fixed
•Ammo box does not fill the gadget, if gadget is fully used before.
•Leaning Left-Right is locked when same key used for something else
•Player Movement Delta Movement Glitch Fixed
•Unable to get out from vehicles fixed
•On Repait Shot,second shot's accuracy bug fixed
•Player Kills&Deaths&Xp&Ranks are now storing correctly
•Master Server Listening Client&GameServer message's fixed
•Game Server Verifying Incoming Player Requests Fixed
•Mutli Attachment Store for all weapons fixed
•Sniper Scope Keeps when player dies or while getting into a vehicle etc
•Infinity Level Up Fixed
•Snipers kills instantly,dont get down
•Master Server connection fixed for some people [Withkeygames and others]
•Level Unlock&Attachment unlock etc blocking UI fixed
•Everyone's Stats are being saved when server closes
•C4 No UI for Team B fixed
•Sounds does not play while not deployed
•Squads bugs when squad leader leaves game fixed
•Main Menu Options dont work fixed

Upgrades:
•Vehicle Movements are now using Interpolation + Exterpolation (Compressed to 2 bytes)
•Added Connection Queue
•Added Ability To Change Volume of Progress Sound Effects

Changes:
•Game Options Are Redesigned-Fixed
•Proning & Crouching etc movements are now faster
•Sights Zooming Logic is changed
•Frag-Smokes are now faster
•Chat Stays 2 times longer when someone types
•RPG Draw Animations are now faster
•Tank Physics reworked
•Added Apc Camera Shake
•Apc Gunner Changed
•RPG Rocket nerfed & Drop Added
•New Weapon-Attachment Unlock System Added
•Now you can run while reloading weapon
•Loadout Selection Background and Image Effects Changed

Optimizations:
•Game Explosions Lag Fixed
•Player Movement [Receive] Position Vector's Pooling is now better.(Less Garbage Collector work)
•Vehicle Movement [Receive] Position Vector's Pooling is better now.(Less Garbage Collector work)
•Rockets now self destruct after 12 seconds
•Smokes Optimized
•SSAO Optimized
•Bloom Optimized
•The sounds on destrucations are optimized
•Maps Optimized[LODS]
•Map Objects Optimized[Colliders]
•Started to use POOLS for bullets
•Building-Wall Syncing Optimized
•Player HUD's seperated mutliple Canvases for dynamics and statics
•Player Movement bug fixed while in vehicles[Bug was causing lose performance]

Features:
•Game Music is now licensed.
•Now you can bandage yourself without switching to bandages by holding "J" button (Limited by your bandage count)
•Now you can throw frag/smoke by hitting "G"
•Added Ability to Pick Claymores back up
•Added CantedRedDotSight
•Added Road Kill
•Added New Particles For Vehicle Rocket Blasts
•Added new Effect -> Heavy Armored Vehicles Rocket Bounce
•Added First Person Driver Hands and animations
•Squad Leader Role Added
•Added All of the Key Bindings to the Options Menu
•Added Auto Follow Current Player On Map
•Added ability to suicide by typing '/suicide'
•Integrated 3rd Party Sound Engine 'FMOD' for Shots-Explosions- Environment Impacts
•Now the Skins Customizations are being stored
•Added Bullet Shell Sounds
•Added Objects can be broken/exploded by bullets
•Added ability to interact with environment
•Added Engine Sound Option On Options
•Range Finder Added
•M320 Grenade Launcher Added
•Added able to see killer's loadout and kill - death counts
•Riot Shield Added
•Horizontal Grip Added
•AmmoKit Added for Supports
•Anti Vehicle-Personal Mine Added
•Repair Tool Added
•Bipods are now functional
•C4 Fully Reworked-Made
•Added Animation and sound effect for unlocking weapon-attachment-skin etc
•SSG69 Sniper Rifle Added
•Sniper Scopes implemented
•L86A1 Light machine gun added
•Mp7 Sub Machine Gun Added
•Master Server Pings Clients to be sure they are alive(25 seconds time out)

Thank you for Supporting BattleBit throughout the past year!
Nov 18, 2017
BattleBit Remastered - Firm Mathers
Hey lads! Firm Mathers here.

After two weeks worth of waiting, the new build is finally here!

Build 100.53.3.0 - BuildID 2296888

[FIXED]

'Apply' button is now functional.
BitLog Mail Bug is fixed.
BitLog adding same friend bug fixed.
Loading bar when you load into the server is synced to what's going on behind the scene.
'Connecting' screen is synced to what's actually happening.
A bug where you can spawn at the enemy's bases is gone, hopefully.
Double spawn fixed.
Double Same Player At Scoreboard fixed.
English.lang has been revised, thanks to our handsome Moderator ErikzWaffle!
Spawning at the end of the map at spawn fixed (probably fixed?)
RPG-7 no longer fires when you're in menus.
Binoculars UI being persistant after switching equipments is no more.
Latency when syncing messages on server side when you die is eliminated.
Rally points (RP) no longer make you fly.
Friendly icon now shows everytime.
Friendly icon now fades.
Terrain impact particles now display properly.
Optics materials re-done.
Scopes now work properly with DeepSky Haze.

[ADDED]

VoIP added! Took Oki 10 tries though. 'B' to chat in squad via radio, 'Caps Lock' to chat locally, meaning you can be heard in certain distance radius by anyone.
VoIP indicator included.
New map: Sandy Sunset, 4km² lush hills.
UTF-8 is now supported. This means more characters (and thus languages) support!
You will now see your cursor right after you die.
1 weapon point to start everyone off with at the start of the round (experimental)

[REWORKED]

Master Server database has been remastered.
New main menu!
New intro screen!
Optics now work the same way as the iron sights (hold 'Shift' to zoom).
Bearing compass HUD is now bigger. Lads with lower resolution screens can read properly, finally.
Only one Recon class per squad allowed, from two.
Class points req. are decreased. (Details to be updated)
You can no longer use the Squad Menu when you're swimming or incapcacitated.
TCP timeout is now 60 seconds, so you won't get that pesky 'Connection Lost' screen as much anymore.
Wakistan and Basra have been updated.
New friendly icons on map.
BattleBit Remastered - Deathwing The Boss
I am happy to announce that BattleBit is now in Open Alpha state, you can join our Discord and ask a moderator to get your Alpha key to play the game on Steam for FREE.

Remember that this will be Alpha version and servers might not be up 24/7.

http://discord.gg/battlebit
BattleBit Remastered - Deathwing The Boss
Hey there!

Deathwing checking in, sorry for keeping you guys not posted here on Steam for a while now. I have read all of your comments and posts on our Steam forums.

I just wanted to drop by and say, BattleBit is alive, is being developed pretty well at the moment. I still can't give an exact release date but it is soon™.

I will be making a new forum post so that we can continue on with the discussion there.

Thank you for following BattleBit all this time, we wouldn't be able to do it without you.

Expect more. SOON™

Deathwing checking out!
BattleBit Remastered - Deathwing The Boss
Good news everyone! BattleBit Staff will be attending to a Q&A Livestream hosted by Fourever Gaming, we will answer most of your questions and maybe, who knows? My finger may slip during the livestream and I may reveal a few BattleBit keys. So if you want to get notified about the live stream and such check out;

https://gaming.youtube.com/channel/UC15drm4HLgxEpAz5lN1oiBg/live

Also don't forget to subscribe to Fourever Gaming!

Sincerely,

Deathwing - BattleBit Community Manager
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