DESOLATE - DeadRich


We are excited to announce that DESOLATE, a tale of horror and survival, is finally leaving Steam Early Access - with version 1.0 available right now!

To mark the release, we’ve made an enchanting live-action trailer that conveys the spine-chilling atmosphere of the game:

https://www.youtube.com/watch?v=mEHFx7d8Nbs


Here’s what's been added the full version of the game:

ACT III – unlock the Final Chapter of the trilogy to finally reveal the dramatic and mysterious truth about the Isle of Granichny

“THE BLINDMAN” QUESTLINE – investigate the depths of the P.I.T. to locate and uncover the origin of the spine-chilling monstrosity

ARTEFACT EXTRACTION – acquire the newly available devices to recover artefacts from the island’s anomalies

NEW COLLECTABLE ITEMS – retrieve 10 unique relics and 30 tokens scattered across Granichny; find them all to obtain exclusive achievements

IMPROVED CHARACTER CUSTOMISATION – make your volunteer unique by altering his hairstyle and facial hair

NEW ACHIEVEMENTS – keep exploring the island to unlock 70+ new in-game achievements…

Be aware that DESOLATE will get an updated global price of $25 on 24th of January 2019.

We at Nearga and HypeTrain Digital are extremely grateful to all of you - it's been a great ride, and we thank you for being a part of it!

Of course, there's more to come further down the line - so stay tuned for more news from Granichny!



To keep up with the latest news and updates, follow DESOLATE on:



DESOLATE - SushiRice


DESOLATE is finally leaving Early Access on January 17!

Watch Announcement Teaser:

https://youtu.be/AewQVC_eLrE

Alongside DESOLATE’s full PC release, the final chapter in the game’s story mode, Act 3, will become available. Experience the conclusion to the story of The New Light - discover the reason behind their mission on Granichny, and witness the conclusion of the Volunteer’s story.

As DESOLATE will leave the Early Access stage it will get an updated global price of $25. So if you were considering getting the game, an upcoming Winter Steam Sale will be the best chance to get it with the lowest price.

A live-action trailer for DESOLATE is also in the works, set to release alongside the game’s exit out of Early Access on January 17th. Its haunting atmosphere and chilling visuals will give newcomers a taste of what to expect during their time on Granichny. Check out the Teaser to get an early look.

After launching on Steam Early Access back in February of 2018, we have been hard at work, adding new content and features, as well as fixing balance and performance issues.

Here’s a brief overview of what was added or changed in DESOLATE during its stay in Early Access:
  • Lots of new enemy types
  • Throwable Weapons
  • Fast travel
  • New side-quests
  • Expanded story
  • New Leveling System
  • Difficulty Re-balance
  • New Combat System
  • Optimization
  • Lots and lots of bug fixes

That's all for now. Thank you for being a part of DESOLATE.
DESOLATE - SushiRice
Dec 14, 2018
DESOLATE - q3r2


Greetings, Volunteers!

A new update featuring improved enemy AI, gameplay changes and bug fixes has officially been released.

Changes and Additions

  • AI Improvements - along with new animations for most of the enemies. These changes and additions along with combat improvements will make every battle feel more dynamic.

  • Third hit in a combo now costs 50% more stamina

  • The Dorg enemy now reacts physically to player’s attacks.

  • Vanoga’s health points are now increased.

  • Improved logic of player movement after sliding - if you hold the Sprint button after the Slide, player’s movement will change to Sprint; if not - the player will be in the Crouch position after the Slide.

Fixes

  • While playing in co-op there may be problems in displaying enemies’ weapons - fixed.

  • Dorg’s attack or QTE pushed the player far away - fixed.

  • Enemies’ head had graphical issues while discovering the player - fixed.

  • Issues with displaying Revive UI elements in co-op - fixed.

  • Issues with elemental attacks, where you hit an enemy with a modded weapon and cause the element to proc, every hit with a non-element weapon will re-stack the element - fixed.

  • If during a stealth attack player continues to hold movement button, the player will run in stealth mode - fixed.

  • Blocked attacks cause stamina to decrease at the start of movement - fixed.

  • Sounds issues in “Maniac” quest - fixed.

  • Sounds for the Demolition Man work correctly in multiplayer and are synchronized with his actions now.

  • A big ram leak was fixed.

And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте
Nov 29, 2018
DESOLATE - q3r2
Hello, Volunteers!

A small patch, fixing some of the issues from the last update.

  • You lose control during a slide, you can stop it with a block or attack; you can’t slide during a jump.

  • Weapon throwing is improved.

  • Changed stamina cost of special moves. Added a new perk “Sensei” which decreases stamina cost of special moves.

  • Improved flow from one move to another: for example switch from a heavy strike to a block is faster now.

  • Problem using fist attacks while crouched — fixed.

  • Problem using a stone or a consumable — fixed.

  • Localization fixes.


And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте
DESOLATE - q3r2


Hello, Volunteers!

The new Patch is already out, with the New Combat System and additional Madman improvements included!

More detailed info included below:

  • New Combat System — combat perks are now available, along with Combo Attacks! (for example, two light attacks + one strong will do a spin attack) Also, new attack animations included.

  • We’ve included new animations for Madman before the scheduled release of December 14 - and we’d love to hear your feedback about it!


  • New combat sounds:

    — New melee weapon swing sounds изменены эффекты «свиста оружия»;
    — Sounds for new attacks, included in the improved Combat System ;
    — Improved sounds for Madmen;
    — Improved sounds for bladed weapons ;
    — Overall combat sound improvements;

  • New sounds for UI actions like: Leveling Up, getting a Quest, discovering a new Location, NPC Rank up, etc

  • Other sound changes:

    — increased distance of audible steps, with their volume decreased
    — Added a specific sound for falling from a high spot
    — distance of Hunter’s ambient sound increased
    — volume and distance of Molotov Cocktail sound optimized

  • Visual changes to “purple” mods - they now have an additional element (for example - fire + electricity)

  • Healing from the “Heart” artefact was increased to 3% per minute. Also, the effects from two “Heart” artefacts stack. If the auto-heal is on, they’ll also stack with it.

  • UI changes, related to “purple” mods redesign.

  • In co-op, enemies are now 40% more powerful - this decision was made based on player’s increased combat ability included in this update.

Fixes
  • While running with a gun equipped with no enemies alerted, you couldn’t hear footsteps - Fixed.
  • Situational UI fixes
  • Situational sound fixes

P.S. This is not the last patch in this direction, we are aware of some problems, so a hotfix will be released in the next couple of days.

And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте
DESOLATE - Radium226


0.8.75 - Leveling system, Difficulty Re-balance, Optimization

Hello, Volunteers!

The new patch is up.
This patch includes a fully changed leveling system (with some new gameplay elements added to it), revised (and more user-friendly) difficulty levels, as well as continued work on optimization and bug fixes.
You can read the list of changes below.

New features and changes

  • Big update to the current leveling system, which includes new perks and character abilities. The experience already gained will be re-calculated in accordance with the new system - so you’ll have to re-allocate your points in the Perk menu screen. Please note: active combat abilities are going to be added to the game with the next patch.

  • Second global optimization update targeted at increasing general stability and increasing average FPS count for the game.

  • Difficulty rework - added an automatic healing for the easy and medium difficulty settings. Amount of enemy HP now scales according to the amount of players on the server.

  • Added new Tutorial articles to explain some of the new features introduced in the update.

  • New visual and sound effects upon completing Quests and getting a Level Up.

  • Artifact “Heart” regenerates less HP due to difficulty rework and adding automatic health regeneration.

  • The mechanic of getting perk points from NPCs got reworked. Now the points are being granted every five ranks instead of every rank.

Fixes

  • Fixes for visual bugs on several locations.

  • Sometimes players were unable to see a card in Zalegorsk - fixed.

  • A creature would sometimes not spawn on the hunting quests - fixe4.

  • Intendant still wouldn’t spawn in the Movie Theater - fixed.

And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте
DESOLATE - Radium226


Happy Halloween, Volunteers!

We would like to say thank you to everyone for your support! Our team has a small gift to everyone for upcoming Halloween — DESOLATE will be on sale with 35% discount. So if you were thinking of grabbing a copy and getting on board of the grim adventure on Granichny — Halloween is the best time for it.
Look out for some spooky surprises waiting for you in the safe zones!

The latest patch has just been released - see the full list of fixes below:

Fixes:
  • Fixes for lots of level design issues.

  • Optimization for the Hospital location.

  • Wanogah quest marker pointing to the wrong location - fixed.

  • The Weather Report quest marker pointing to the roof of the Weather Station - fixed.

  • The movie theater intendant not being on his place (could possibly be located one floor lower) - fixed.

  • Players were able to skip the Biolgost's dialogue before coming downstairs to the Butcher, which caused a Quest not to register his death correctly - fixed by increasing dialogue's active area.

  • Small localization fixes.
And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте
DESOLATE - DeadRich


Hello, Volunteers!

We’ve got an important announcement to make - in early 2019, DESOLATE will finally be leaving Early Access!
To commemorate this announcement, DESOLATE is on sale for 33% off the original price!

In today’s post, we’ll be outlining a plan for the free updates that will come to the game before its release. Gameplay changes and additions, brand-new features and, of course, more story content- all of this will be added to the game before Version 1.0.

Read below for more details on each update:

Update 1 - New Upgrade System // November 8

New skills added, existing abilities re-designed, as well as changes to the Perk System itself - these changes will allow players to build a character more suited to their playstyle. Also in this update: Difficulty Settings Re-balanced

Update 2 - Combat Improvements // November 27

Revamped combat system intends to make fighting more engaging, responsive and fun. Active combat abilities will also be added to the Skill Tree!

Update 3 - Enemy AI Revision // December 14

Changes and improvements to enemy AI aim to deliver more polished and compelling gameplay. Some of the enemies also gain new attacks and abilities - so watch out, Granichny is more unpredictable than ever!

Update 4 - Story Act 3; DESOLATE leaves Early Access // Q1 2019

Experience the final chapter in the story campaign of DESOLATE. Discover the reason behind New Light’s mission on Granichny, and witness the conclusion of the Volunteer’s story.

~~~

Once again, thank you for your support, patience and constant feedback. Stay tuned for more news about DESOLATE in future development updates.

And of course, if you’re enjoying the game - please don’t hesitate to give us a review!
DESOLATE - q3r2
Hello, Volunteers!

We have released several hotfixes after the last patch.You can read the list of fixes below.

Fixes
  • Problems with the Hospital interior visibility — fixed

  • Problem with the energy cells (there were no devices where you mount them) — fixed.

  • Problem with one of the antennas in the "Weather Station" quest — fixed.

  • In the “Church” some players could not see the code even when it should have been visible — fixed.

  • Problems with korean language — fixed.

  • Alpha sapsy in Ray-2 could spawn underground — fixed.

  • The voice volume was not working as intended — fixed.

  • Some fixes for the UI.

  • The game crashed in the prologue if you were seen by the enemies — fixed.

  • Interaction with the quartermaster could crash the game — fixed.

  • Players were unable to talk to some quest NPCs — fixed.

And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте
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