The latest patch has just been released - see the full list of additions & fixes below:
New features and changes
We have changed the way locations are loaded, this should improve the load speed and decrease the freezes.
Optimizations of different locations: Southern Bay Pier, Lighthouse, Ray-2, Mokhpererabotka Station, Oasis, P.I.T. and many small changes of the southern part of the island. This is not the last patch with optimizations, the work will continue.
New side quest “Church”. You can get it from Michael in Oasis. It is available after you finish the “Podzemka” quest.
On the status screen you can see how much health, water or food will be given by the selected item.
Updated the visuals of the “Tesla” modification.
Oasis is populated by neutrals only.
If an NPC can be interacted with during a quest, you can see it in the UI now.
Maniac is 50% stronger now.
Increased the rewards for the Hunter.
Fixes
Engineer requests the correct number of items for the “Podzemka” quest.
There was no description of the available actions with the locked containers — fixed.
Weight of boxes was too big — fixed.
Sergei’s diary was added into the inventory during the quest “Madness” — fixed.
When interacting with a retranslator the craft window opened — fixed.
Markers for the craft benches, monoliths and retranslators quests are updated.
Added quest markers to the side quests.
Experience gains were displayed not correctly — fixed.
Some enemies had wrong reactions to the weapon modifications — fixed.
There was a bug when players could kill the Maniac before they received the task — fixed.
Main quest had to be chosen again in the journal after a task was finished — fixed.
Effects on the status screen stayed after the end of duration — fixed.
There was a problem with the legs of the character when he was standing near a wall — fixed.
Several hours ago we updated the game to 0.8.28. Unfortunately we had to roll back the changes, as it could lower the rank with other NPCs, delete blueprints and scrap. This is a serious issue, but we tried to fix it.
The new version is available on Steam, the version is still 0.8.28. The list of changes is the same.
If you did not start the game right after the first patch, then you will not experience any problems with it anymore.
If you did start the game with the previous version of the patch, then all your blueprints and NPC ranks should come back to normal.
But your items in the stash and scrap can’t be retrieved, BUT we understand that it is a big blow to your time and effort, and we will work with each one of you to get you a replacement.
You can tell us amount of scrap you had, also we will fill your stash with the items you list, alternatively we can add a lot of high tier items to the stash.
There was a couple of bugs in the last patch. We fixed the known issues and added game pause in solo play.
You can read the list of changes below.
New features and changes
— When you press ESC playing solo the game will be paused. — You can buy an item to reset skill points at Misha’s shop.
Fixes
— There was a problem getting rewards for liberation quests, such as skill points, recipes and hats — fixed, all rewards should be added to your character.
If you still have a problem with this, please come to our Discord server and ask our admins for help there: https://discord.gg/7FGuWRC
— Bug in the Zalegorsk quest — fixed.
— Bug with the burning the bodies task for the Farm quest — fixed.
— The locals did no damage to the hostile NPCs — fixed.
— Bug with the fires being uninteractable — we want to point out that the fires and crafting stations can be activated through pressing the E button. You can still craft near them opening crafting screen like before.
— AI customization was not working for clients during online play — fixed.
Join the Resistance and re-capture the territories that have been overtaken by the New Light, looted by Marauders or infested with Creatures of mysterious origin, created on Granichny. DESOLATE: The Takeover is a content update for DESOLATE, giving players new ways to fight back the forces invading Granichny Island.
With new weapon types, armor, crafting blueprints and re-imagined enemies, the island is more dangerous than ever. Join your comrades in a blood-curdling fight for liberation, and re-take Granichny from the evil forces that have occupied it for far too long!
1. A new chain of side-quests, titled “Liberation”, was added to the game. Throughout this questline, the player will free parts of Granichny Island invaded by New Light forces, Marauder brigades and Creatures inhabiting the Island. By aiding locals in their quest for liberty, you will unlock new recipes, customization elements and skill points.
The quest is available after completing the “Underground” quest of the main story line, and can be accessed on the first floor of the Oasis safe zone.
2. Added 5 new armor blueprints - unlock them by completing the ranks of “Liberation” sidequest.
3. Added 13 new customization items - unlock them by completing the ranks of “Liberation” sidequest.
4. For every new rank in “Liberation” side-quest you’ll unlock a new skill point - increasing the overall number of abilities the player is able to learn.
5. 3 New recipes for food item and drinks - unlock them by completing the ranks of “Liberation” sidequest.
6. 4 blueprints for Kunai customization — unlock them by completing the ranks of “Liberation” sidequest.
7. 3 new grenade types added - unlock their blueprints by completing the ranks of “Liberation” sidequest.
8. Some enemy types now have physical or psy-armor - use weapon modifications to take them down more easily. The Hunter, Sapsi and Grootch, along with every “Alpha”-type creature, have received strength upgrades.
9. Added the Rest ability, which allows you to restore health and spend time while in a safe zone. To Rest while playing online, all players that are currently in a session will have to Rest.
10. Added the ability to split item stacks in user’s inventory.
11. All workshops can now be accessed directly from the HUD, by pressing the Use button near the workshop.
12. Medical Station Level 2 Workshop now has a Healing mechanic - use it to quickly regain health and cure all trauma and other negative effects.
13. New and improved status effects (QTE):
— Bleeding is now a status effects, which is caused by receiving damage; Bandages no longer cure bleeding, but heal a small amount of health — Poisoning is now also a QTE status effect — Added a new QTE status effect: Shock
Improvements and fixes
1. Optimization and quality improvement of terrain and vegetation.
2. Optimization work on “Tunnel” location (E4 - F4)
3. Several fixes to tutorial interface.
4. Scrap limit increased to 999 999.
5. The Butcher now has a chance to drop purple rarity weapons.
6. Increased damage of DOT-effects added by weapon mods (bleed, poison, burning etc) by 50%.
7. Peaceful creatures are now more common, their sound and sight is now reduced
8. Hunters are now more common.
9. Armor types “Owl-M2” and “Lynx-М4” were reworked.
10. Some green-level modifications can now be created from a level 1 workshop. Some blue-level modifications now require a level 2 workshop to build.
11. Changes to prologue’s closing screen - subtitles now show before the logo.
12. You can now craft Level 1 and Level 2 items using the X-Workshop.
13. Sound.
— added torch sound to Madmen; — added stone hit sound; — Madmen’s volume radius increased; — added weapon blocking sound ; — increased volume on some of the screamers; — increased volume on Molotov sounds; — added sound effects for Madmen; — sound fixes to “Granichny Peak Radio Tower” location — fixed Exploding Marauder sounds
The latest patch has just been released - see the full list of additions & fixes below:
Additions & Changes
An investigation of a mysterious murder awaits you in side-quest titled “The Maniac”. The side-quest can be accessed in Oasis by talking to Mikhail, the trader.
Added the “X-Workbench” side-quest, which will give you access to a highly advanced crafting table. Using it, you’ll be able to create Backpack and Armor items with it - also, all Purple rarity modifications can now be crafted using the new workshop. The workshop will also play a part in crafting new items, that will be added along with Act 3.
In-game tutorial added - pop-up notifications with gameplay hints will now appear during the game. Also, all of the hints can be accessed using the Journal.
Quest markers and Player placed markers now appear in-game on the HUD.
Great news — DESOLATE is currently enjoying its time on Steam Summer Sale, and you can grab the game with 30% discount. The bundle that includes OST is 36% off, so it’s even a better deal.
We’ve recently updated the game with new quest line and numerous improvements regarding optimization, performance and general ‘quality of life’ issues. We’re dedicated to improving DESOLATE on its way to full release this Fall, and we will be very grateful for your feedback.
Personal stash size is two times bigger — there are 126 slots now. We would like to warn you that there is a possibility of performance drop on low end computers during online play, we did everything we could to fix all the sources of these problems. If you encounter any problems caused by many items in the stash, please report those problems on steam forums, our Discord or through the feedback form in-game.
We have added auto detection of graphics options. We also recommend to lower the resolution, if you have problems with framerate. If you use auto detected configuration with lower resolution it should improve the smoothness of gameplay.
In the previous patch we have added “the Butcher”, but we did not give any opportunity to get a new artifact if you lost it somehow. You can get a new artifact if you kill the Butcher even after the side quest is finished now.
Small update of the main menu.
Foliage optimization.
Fixes
If the graphics settings are changed in-game, the interface moved behind the main menu layer — fixed.
Main new feature of the patch is the side quest “Missing corpses” (or “ the Butcher “ from the roadmap). It is a life threatening adventure, so be sure to prepare a lot of supplies in advance or even gather a party of fellow volunteers.
It becomes available from the Biologist after the end of the chapter two (end of the current main quest).
At the end you will receive a new type of item, this type will be fully implemented in the third chapter.
— small bug fixes; — rebalanced the loudness of madmen and footsteps.
Some NPCs in the safe zone could stop and stay in place infinitely — fixed.
Some NPC groups were frozen — fixed the main bug, but this may happen again in special situations, please report if you see this problem again.
The “Research” screen was unavailable for the clients, when they connected to a game — fixed.
Perks which increased the number of scrap from recycling did not work properly — fixed.
Volunteers, we receive lots of reports through the ingame interface every day. It is not possible to get in touch with everyone immediately, but we read all the reports and work to resolve all the bugs we are able reproduce. Thank you for your help!
Pneumatic elevators are added to the game — fast travel system. After you fix it, you can travel to the second station for a small fee (this way you can only move along one line from point A to B and back).
We don’t plan adding free fast travel between all the locations, we think it will have a negative impact on the exploration and make the game too casual. With the current system it will be much easier to travel longer distances if you need it.
Updated UI for crafting and inventory — we received a lot of feedback about clarity of craftable items and item descriptions in the inventory. We tried to fix the problems and make these screens more friendly.
The ruptures will change their positions more frequently during a session.
Changed the starting screens of the game ( you can skip logos).
Changes to the custom settings UI — we have changed the names and descriptions of different options. Players should be able to understand what each option means now.
Optimization of many assets.
Increased quality of icons in the UI.
Fixes
Ranged weapons had problems with the durability in the UI — fixed.
Small fixes to several sounds.
Small fixes in several locations.
There was a problem with the interface in the prologue, some items could not be looted because of it — fixed.
If the special animal needed for a side quest ran away too far, players could not find it after a restart of the game — changed, now the animal will respawn in its initial spawn point at the start of the game.
It was impossible to make a modification using the Stick from the bunker alpha — fixed.