DESOLATE - WapaQapa


Hello, Volunteers!

Patch 0.7.75 is here.

There is a new type of madmen, throwable weapons and lights, changes to the monster AI. Detailed list of changes can be found lower in the text.

We see a lot of comments about personal chest volume.

The changes made in patch 0.7.56 were the most logical and correct way to deal with the problem. The cause is that there appear technical issues when the stash or player inventory have more than a set number of items in them. This issue prevented players from playing together in coop. Players could not connect if the number of items was too high in of the player’s inventories or stashes. Another issue was that the autosave function took much longer if the inventory was too big.

We are still testing ways to solve these issues, but we will need some more time to do it right. Thank you for patience.

New features and changes
  • Localization to brazilian portuguese language.
  • Players can craft and use grenades, throwing knives, molotovs, flares, chem lights.
  • In the equipment menu players can use the hotbar for items, you can equip meds, food and water, and throwable weapons in it.
  • We have added new interface element, quick access wheel where you can choose equipped weapons and items from the hotbar.
  • New class of madmen was added. They use torches and may set player on fire. You can meet them at night time.
  • New light soldiers can set player on fire with the modified mace.
  • Marauders can set the player on fire with the molotovs.
  • New QTE mechanic to stop the burning when enemies have set you on fire.
  • General improvement of the AI — blocking, attacks, debuffs for the player.
  • Improved group fighting for the NL soldiers and marauders. They can surround players and attack together.
  • Changed the sound of the max stress level.
  • Added the sound of a new trophy.
  • Merchant in Oasis now has voice lines that activate upon interaction.

Fixes
  • Problems with the texts in interface and on the road signs — fixed.
  • Small fixes in the russian and english localization.
  • Several fixes of flying objects and places where players can get stuck.
  • Rebalance, optimization and changes to the radius of the sounds.

And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте
DESOLATE - q3r2


Hello, Volunteers!

Patch 0.7.75 is here.

There is a new type of madmen, throwable weapons and lights, changes to the monster AI. Detailed list of changes can be found lower in the text.

We see a lot of comments about personal chest volume.

The changes made in patch 0.7.56 were the most logical and correct way to deal with the problem. The cause is that there appear technical issues when the stash or player inventory have more than a set number of items in them. This issue prevented players from playing together in coop. Players could not connect if the number of items was too high in of the player’s inventories or stashes. Another issue was that the autosave function took much longer if the inventory was too big.

We are still testing ways to solve these issues, but we will need some more time to do it right. Thank you for patience.

New features and changes
  • Localization to brazilian portuguese language.
  • Players can craft and use grenades, throwing knives, molotovs, flares, chem lights.
  • In the equipment menu players can use the hotbar for items, you can equip meds, food and water, and throwable weapons in it.
  • We have added new interface element, quick access wheel where you can choose equipped weapons and items from the hotbar.
  • New class of madmen was added. They use torches and may set player on fire. You can meet them at night time.
  • New light soldiers can set player on fire with the modified mace.
  • Marauders can set the player on fire with the molotovs.
  • New QTE mechanic to stop the burning when enemies have set you on fire.
  • General improvement of the AI — blocking, attacks, debuffs for the player.
  • Improved group fighting for the NL soldiers and marauders. They can surround players and attack together.
  • Changed the sound of the max stress level.
  • Added the sound of a new trophy.
  • Merchant in Oasis now has voice lines that activate upon interaction.

Fixes
  • Problems with the texts in interface and on the road signs — fixed.
  • Small fixes in the russian and english localization.
  • Several fixes of flying objects and places where players can get stuck.
  • Rebalance, optimization and changes to the radius of the sounds.

And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте
DESOLATE - WapaQapa


Hello, Volunteers!

Next patch will be out tomorrow. We need some more time to test and finish all the changes we have planned. There will be new types of weapons and enemies. Thank you for your patience.

Here is a list of changes for that patch.

New features and changes
  • Localization to brazilian portuguese language.
  • Players can craft and use grenades, throwing knives, molotovs, flares, chem lights.
  • In the equipment menu players can use the hotbar for items, you can equip meds, food and water, and throwable weapons in it.
  • We have added new interface element, quick access wheel where you can choose equipped weapons and items from the hotbar.
  • New class of madmen was added. They use torches and may set player on fire. You can meet them at night time.
  • New light soldiers can set player on fire with the modified mace.
  • Marauders can set the player on fire with the molotovs.
  • New QTE mechanic to stop the burning when enemies have set you on fire.
  • General improvement of the AI — blocking, attacks, debuffs for the player.
  • Improved group fighting for the NL soldiers and marauders. They can surround players and attack together.
  • Changed the sound of the max stress level.
  • Added the sound of a new trophy.

Fixes
  • Problems with the texts in interface and on the road signs — fixed.
  • Small fixes in the russian and english localization.
  • Several fixes of flying objects and places where players can get stuck.
  • Rebalance, optimization and changes to the radius of the sounds.

And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте
DESOLATE - q3r2


Hello, Volunteers!

Next patch will be out tomorrow. We need some more time to test and finish all the changes we have planned. There will be new types of weapons and enemies. Thank you for your patience.

Here is a list of changes for that patch.

New features and changes
  • Localization to brazilian portuguese language.
  • Players can craft and use grenades, throwing knives, molotovs, flares, chem lights.
  • In the equipment menu players can use the hotbar for items, you can equip meds, food and water, and throwable weapons in it.
  • We have added new interface element, quick access wheel where you can choose equipped weapons and items from the hotbar.
  • New class of madmen was added. They use torches and may set player on fire. You can meet them at night time.
  • New light soldiers can set player on fire with the modified mace.
  • Marauders can set the player on fire with the molotovs.
  • New QTE mechanic to stop the burning when enemies have set you on fire.
  • General improvement of the AI — blocking, attacks, debuffs for the player.
  • Improved group fighting for the NL soldiers and marauders. They can surround players and attack together.
  • Changed the sound of the max stress level.
  • Added the sound of a new trophy.

Fixes
  • Problems with the texts in interface and on the road signs — fixed.
  • Small fixes in the russian and english localization.
  • Several fixes of flying objects and places where players can get stuck.
  • Rebalance, optimization and changes to the radius of the sounds.

And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте
Mar 10, 2018
DESOLATE - WapaQapa


Greetings, Volunteers!

New patch with the improvements for the marauders and New Light soldiers, custom difficulty and customization for the room.

Changes & Additions
  • Custom difficulty is now available when creating a server. You can change some aspects of the game the way you like it.
  • Marauders and New Light soldiers can use kicks now. It can counter you block or a heavy attack.
  • Marauders now use Molotov cocktails.
  • New light soldiers can use grenades and a new type of melee weapon (right now it is just a heavy weapon but in the next patch they will be able to set the player on fire).
  • Madmen kick attack was rebalanced. Previously they could use it even when the player used fast attacks, now they will only use it to counter blocks and heavy attacks.
  • You can buy some customization for your room in the Oasis shop now.
  • The rooms have player names in front of them.

Fixes
  • Boxes with crafting parts were still given as a reward for some quests — fixed.
  • No symbols on the road signs in some languages — fixed.
  • During the main quest in the Podzemka facility the trigger which opened doors did not work correctly — fixed.
  • In the last quest enemies did not spawn during alarm — fixed.
  • In the craft section the durability of the backpack and armor was negative — fixed.
  • Trophies could not be researched from lootable objects — fixed.
  • In some cases the posters did not appear in the room after being collected by the player — fixed.
  • Broken tools did not have any visuals to show their durability is 0 — now they become red when you can’t use them anymore for craft.
  • 15 places with wrong side of the stones or cliffs visible.
  • 6 places where enemies could get stuck.
  • 10 objects above ground.
  • 4 places where players could get stuck. A reminder, if you are stuck , please report the place and write /unstuck in chat. You will be teleported to a safe spot.
  • Changed the loading volumes in the P.I.T. to fix the falling through floor.

And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте
Mar 10, 2018
DESOLATE - q3r2


Greetings, Volunteers!

New patch with the improvements for the marauders and New Light soldiers, custom difficulty and customization for the room.

Changes & Additions
  • Custom difficulty is now available when creating a server. You can change some aspects of the game the way you like it.
  • Marauders and New Light soldiers can use kicks now. It can counter you block or a heavy attack.
  • Marauders now use Molotov cocktails.
  • New light soldiers can use grenades and a new type of melee weapon (right now it is just a heavy weapon but in the next patch they will be able to set the player on fire).
  • Madmen kick attack was rebalanced. Previously they could use it even when the player used fast attacks, now they will only use it to counter blocks and heavy attacks.
  • You can buy some customization for your room in the Oasis shop now.
  • The rooms have player names in front of them.

Fixes
  • Boxes with crafting parts were still given as a reward for some quests — fixed.
  • No symbols on the road signs in some languages — fixed.
  • During the main quest in the Podzemka facility the trigger which opened doors did not work correctly — fixed.
  • In the last quest enemies did not spawn during alarm — fixed.
  • In the craft section the durability of the backpack and armor was negative — fixed.
  • Trophies could not be researched from lootable objects — fixed.
  • In some cases the posters did not appear in the room after being collected by the player — fixed.
  • Broken tools did not have any visuals to show their durability is 0 — now they become red when you can’t use them anymore for craft.
  • 15 places with wrong side of the stones or cliffs visible.
  • 6 places where enemies could get stuck.
  • 10 objects above ground.
  • 4 places where players could get stuck. A reminder, if you are stuck , please report the place and write /unstuck in chat. You will be teleported to a safe spot.
  • Changed the loading volumes in the P.I.T. to fix the falling through floor.

And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте
Mar 1, 2018
DESOLATE - WapaQapa


Greetings, Volunteers!

New patch is here!

We have improved madman AI, rebalanced some aspects of the ingame economy, changed repair system and many other changes and fixes, you can read the details below.

Changes & Additions

  • Trader item and pricing variety re-balanced.
  • Added Trader item rotation - items available for sale now change once a day (in-game).
  • Added new Traders outside of Oasis.
  • Quest (Main, Side and Daily) rewards re-balanced.
  • Re-balanced scrap received for recycling and used for item repair.
  • Changes to Weapon Repair system - you can repair items a limited amount of times (the amount is based on weapon rarity), and the durability itself represents amount of hits. Damage penalty happens on weapon break (zero durability).
  • Improvements to enemy’s “Sight” and “Detection” mechanics.
  • Madman improvements - new attacks, added variety, overall damage increase
  • Sapsi is now more aggressive
  • Respawn rate of all the enemies in the “Hospital” location was increased.
  • Creature Trophies now can be “Researched”, which increases the creature’s rank in Monstrum
  • You can now craft Bullets - the item recipe and ingredients are sold by Mikhail (chance to appear in rotation)
  • Backpack tier 3 recipe added - you can find it in “Chernovsk” location.
  • Unseen before paranormal entities and events now roam the Island.
  • Some mod ingredients now spawn more often.
  • Recipes for Tier 2 - Tier 4 Armor and Mods reworked
  • Enemies now no longer drop “Boxes of Scrap”
  • Locked chests now have a bigger rate of having rarer items inside.
  • Prologue reworked, Victor Ognin voice-over changes, some dialogue duration decreased.
  • Added new sound-based “scares”, which will now show up across the Island.
  • Enemies now enter the attack-specific animation by chance, not every time an attack lands.

Fixes

  • Localisation fixes and improvements
  • Level design fixes: more than 20 problematics spots fixed - places where a Player could get stuck, holes in the terrain, items flying in the air etc.
  • Sound fixes: Madman sound effects re-sampled and re-balanced in terms of volume; re-balanced volume and duration of UI sounds.

And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте
Mar 1, 2018
DESOLATE - q3r2


Greetings, Volunteers!

New patch is here!

We have improved madman AI, rebalanced some aspects of the ingame economy, changed repair system and many other changes and fixes, you can read the details below.

Changes & Additions

  • Trader item and pricing variety re-balanced.
  • Added Trader item rotation - items available for sale now change once a day (in-game).
  • Added new Traders outside of Oasis.
  • Quest (Main, Side and Daily) rewards re-balanced.
  • Re-balanced scrap received for recycling and used for item repair.
  • Changes to Weapon Repair system - you can repair items a limited amount of times (the amount is based on weapon rarity), and the durability itself represents amount of hits. Damage penalty happens on weapon break (zero durability).
  • Improvements to enemy’s “Sight” and “Detection” mechanics.
  • Madman improvements - new attacks, added variety, overall damage increase
  • Sapsi is now more aggressive
  • Respawn rate of all the enemies in the “Hospital” location was increased.
  • Creature Trophies now can be “Researched”, which increases the creature’s rank in Monstrum
  • You can now craft Bullets - the item recipe and ingredients are sold by Mikhail (chance to appear in rotation)
  • Backpack tier 3 recipe added - you can find it in “Chernovsk” location.
  • Unseen before paranormal entities and events now roam the Island.
  • Some mod ingredients now spawn more often.
  • Recipes for Tier 2 - Tier 4 Armor and Mods reworked
  • Enemies now no longer drop “Boxes of Scrap”
  • Locked chests now have a bigger rate of having rarer items inside.
  • Prologue reworked, Victor Ognin voice-over changes, some dialogue duration decreased.
  • Added new sound-based “scares”, which will now show up across the Island.
  • Enemies now enter the attack-specific animation by chance, not every time an attack lands.

Fixes

  • Localisation fixes and improvements
  • Level design fixes: more than 20 problematics spots fixed - places where a Player could get stuck, holes in the terrain, items flying in the air etc.
  • Sound fixes: Madman sound effects re-sampled and re-balanced in terms of volume; re-balanced volume and duration of UI sounds.

And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте
DESOLATE - B E L O U S O V


Greetings, Volunteers!

We’re two weeks into the game’s release on Early Access, and we’d like to start this update by thanking each and every one of our players for their interest and support.

We understand that DESOLATE has a long way to go, and we decided to line out the roadmap for future updates, from now through April. These updates will feature enhanced AI, new enemy types and combat mechanics, as well as general game improvements.

Patch 1 - March 1
Madman AI improvements and new attacks, additional model variety
Rebalancing of in-game economics
Changes to weapon repair system

Patch 2 - March 10
Marauder & New Light Soldiers AI improvements and new attacks
Player Room Customization

Patch 3 - March 20
Additional Madman Variety
General Gameplay Improvements

Patch 4 - April 2
Grootch AI improvements
Updated Combat System

Patch 5 - April 9
Dorg & Vanoga AI improvements and new attacks

Patch 6 - April 26
Additional New Light Soldier Variety
In-game Scripted Events
Additional animations and sounds for Oasis NPC’s

Some dates may change due to the unpredictable things which happen in game development too often ;)

Bug fixes, additional UI upgrades and other quality-of-life improvements will also be coming along with the updates listed above. Work on additional story missions is already underway, and we’ll be sure to keep you posted with an estimated release date as soon as possible.

If you have any ideas or suggestions for DESOLATE, please leave a comment below or make a thread in Steam Discussions, any and all feedback is greatly appreciated.

And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

***

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте
DESOLATE - SushiRice


Greetings, Volunteers!

We’re two weeks into the game’s release on Early Access, and we’d like to start this update by thanking each and every one of our players for their interest and support.

We understand that DESOLATE has a long way to go, and we decided to line out the roadmap for future updates, from now through April. These updates will feature enhanced AI, new enemy types and combat mechanics, as well as general game improvements.

Patch 1 - March 1
Madman AI improvements and new attacks, additional model variety
Rebalancing of in-game economics
Changes to weapon repair system

Patch 2 - March 10
Marauder & New Light Soldiers AI improvements and new attacks
Player Room Customization

Patch 3 - March 20
Additional Madman Variety
General Gameplay Improvements

Patch 4 - April 2
Grootch AI improvements
Updated Combat System

Patch 5 - April 9
Dorg & Vanoga AI improvements and new attacks

Patch 6 - April 26
Additional New Light Soldier Variety
In-game Scripted Events
Additional animations and sounds for Oasis NPC’s

Some dates may change due to the unpredictable things which happen in game development too often ;)

Bug fixes, additional UI upgrades and other quality-of-life improvements will also be coming along with the updates listed above. Work on additional story missions is already underway, and we’ll be sure to keep you posted with an estimated release date as soon as possible.

If you have any ideas or suggestions for DESOLATE, please leave a comment below or make a thread in Steam Discussions, any and all feedback is greatly appreciated.

And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

***

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте
...