Changed the maximum number of item slots in containers to 63 - this is set to fix multiple server connectivity issues. If you had more than 63 unique items in your Stash, we highly recommend re-organizing it in Solo play, since any additional loot will disappear during online play.
On inventory overload, character movement is now 50% lowered.
You can now skip in-game dialogue.
Enemy’s stun rate lowered across all enemy types
Monstrum can now be accessed from the start
Character’s backward movement is now 25% slower
Game now automatically backs up save files every 10 minutes. Save files can be located at: C:\Users\UserName\AppData\Local\Desolate\Saved\SaveGames
Fixes:
Several crash and freeze-related optimisation issues fixed.
Fixed an issue with enemy’s HP bar disappearing in some cases.
If you needed a quest item, and took it out of a container, the stack but not the intended amount - fixed.
Fixed an issue which caused Bread recipe not to appear
Fixed an issue which caused items in inventory to render invisible upon resuscitation.
Fixed incorrect marker placement in “Subway” location.
Upon killing an enemy his neck stretched out - fixed.
High rank items can now be used for crafting recipes which require low rank items.
Fixed an issue where healing items were rendered invisible in “Hospital” location during the main quest.
Fixed a progression issue in “Meteorology station” during main quest, where the antenna counter reset on death. When you come back to the quest zone it will show the correct number.
Fixed an issue where some quests would show up as “Missing String Table Entry” during online play - if this issue persists, do not hesitate to contact us.
After modding a weapon its initial durability raised to 150%, then went back to 99% after the first hit - fixed.
Changes to the Radio Tower main quest - we temporarily disabled the necessity to power up the station, just to turn on the transmission.
Sound optimisation:
>Available sound channels now limited to 128 >Footstep sounds re-sampled, duration of sound while running 50% lower >Some non-distinct sounds from certain animations were removed >Footstep sound overlayed while turning - fixed >Added priority to some sound classes.
Level Design:
>Location optimisation >Workshop on “Garages” location was locked - fixed >We locked down a northern part of the island that’s still in development, if you’re already there, we’ve left some ways to get back to the main area >Levitating vegetables put back into the ground - 6 >Semi-transparent stones fixed - 7 >Terrain pits fxed - 3 >Possible places for getting stuck fixed - 4 >Items placed within other items or objects - 6.
Changed the maximum number of item slots in containers to 63 - this is set to fix multiple server connectivity issues. If you had more than 63 unique items in your Stash, we highly recommend re-organizing it in Solo play, since any additional loot will disappear during online play.
On inventory overload, character movement is now 50% lowered.
You can now skip in-game dialogue.
Enemy’s stun rate lowered across all enemy types
Monstrum can now be accessed from the start
Character’s backward movement is now 25% slower
Game now automatically backs up save files every 10 minutes. Save files can be located at: C:\Users\UserName\AppData\Local\Desolate\Saved\SaveGames
Fixes:
Several crash and freeze-related optimisation issues fixed.
Fixed an issue with enemy’s HP bar disappearing in some cases.
If you needed a quest item, and took it out of a container, the stack but not the intended amount - fixed.
Fixed an issue which caused Bread recipe not to appear
Fixed an issue which caused items in inventory to render invisible upon resuscitation.
Fixed incorrect marker placement in “Subway” location.
Upon killing an enemy his neck stretched out - fixed.
High rank items can now be used for crafting recipes which require low rank items.
Fixed an issue where healing items were rendered invisible in “Hospital” location during the main quest.
Fixed a progression issue in “Meteorology station” during main quest, where the antenna counter reset on death. When you come back to the quest zone it will show the correct number.
Fixed an issue where some quests would show up as “Missing String Table Entry” during online play - if this issue persists, do not hesitate to contact us.
After modding a weapon its initial durability raised to 150%, then went back to 99% after the first hit - fixed.
Changes to the Radio Tower main quest - we temporarily disabled the necessity to power up the station, just to turn on the transmission.
Sound optimisation:
>Available sound channels now limited to 128 >Footstep sounds re-sampled, duration of sound while running 50% lower >Some non-distinct sounds from certain animations were removed >Footstep sound overlayed while turning - fixed >Added priority to some sound classes.
Level Design:
>Location optimisation >Workshop on “Garages” location was locked - fixed >We locked down a northern part of the island that’s still in development, if you’re already there, we’ve left some ways to get back to the main area >Levitating vegetables put back into the ground - 6 >Semi-transparent stones fixed - 7 >Terrain pits fxed - 3 >Possible places for getting stuck fixed - 4 >Items placed within other items or objects - 6.
While the dev team is hard at work on the next update and figuring out a content road map, we’re releasing DESOLATE’s Official Soundtrack - which you can grab for $5,99 (global price). It includes 19 original tracks, all encoded as 320kbps MP3.
1. OST DESOLATE Menu 0:56 2. Granichny Island 3:01 3. Old world 6:20 4. Grotesque 4:00 5. Red Dawn 3:47 6. 400 2:00 7.Boo-gy Land 5:30 8. Oasis 4:40 9. P.I.T. 2:57 10. Shelter 4:00 11. Forest 3:48 12. Moss 3:43 13. Madness 3:22 14. Graves under moon 2:26 15. Trainspotting 7:29 16. Polyot 4:17 17. I hate this pretty world 2:33 18. Last hope 3:12 19. Journey is over 5:29
These tracks are perfect for diving deep into the dark atmosphere of Granichny wherever you are… and to support us with a few more bucks if you really enjoy what we’re making.
We’ll be back with more epic news really soon, so stay tuned. Cheers!
While the dev team is hard at work on the next update and figuring out a content road map, we’re releasing DESOLATE’s Official Soundtrack - which you can grab for $5,99 (global price). It includes 19 original tracks, all encoded as 320kbps MP3.
1. OST DESOLATE Menu 0:56 2. Granichny Island 3:01 3. Old world 6:20 4. Grotesque 4:00 5. Red Dawn 3:47 6. 400 2:00 7.Boo-gy Land 5:30 8. Oasis 4:40 9. P.I.T. 2:57 10. Shelter 4:00 11. Forest 3:48 12. Moss 3:43 13. Madness 3:22 14. Graves under moon 2:26 15. Trainspotting 7:29 16. Polyot 4:17 17. I hate this pretty world 2:33 18. Last hope 3:12 19. Journey is over 5:29
These tracks are perfect for diving deep into the dark atmosphere of Granichny wherever you are… and to support us with a few more bucks if you really enjoy what we’re making.
We’ll be back with more epic news really soon, so stay tuned. Cheers!
Nearga spent this weekend on fixing the most disturbing things which you’ve been sending us. Thanks for all your feedback – it's crucial for the development of DESOLATE.
Additions and Rebalancing:
Expanded & re-balanced enemy variety in the starting game area:
Throwing stone now deals less damage, but has a higher chance to stun enemies.
You can now access the main game without playing the Prologue.
Added “Voice Volume” parameter in Audio Settings.
“Wild” Vegetables don’t deal damage upon consumption.
A recipe for a Backpack now added to Crafting by default.
Shooting Changes - it is now easier to hit enemies in the head; headshots now also deal critical damage.
Salve now replenishes 10% Health.
FPS are now locked at 144.
Added an option to turn off the character model display in the game menu - which lowers the CPU load.
Loot containers respawn timers now increased from 10 to 20 minutes.
Decreased Fall Damage, Re-worked Fall Distance.
Marauders and New Light Soldiers now show visible effects of being hit with a
Critical Attack from a Modified Weapon.
Over-load debuff now only triggers after you’ve exceeded max Inventory Weight.
Temporarily turned off rain due to re-working an optimising weather events.
All actions are now re-bindable in the Options menu.
Added an “/Unstuck” command, which you can type in chat to return to a nearest spawn point to escape getting stuck.
Fixes:
Fixed an issue with inventory screen appearing as empty sometimes - if the issue persists, please tells us on the comments below, official Discord or Steam Discussions
Fixes for synchronisation issues - enemies’ animations are now displayed properly when playing online.
Fixed an issue where VR menu would turn on during the game launch - if the issue persists, please tells us on the comments below, official Discord or Steam Discussions.
Fixed an issue with player’s Near Death state timer not working properly during co-op play.
Location optimization - re-worked several spots in terms of CPU load, bug fixes
Fixed an issue where Dorgs & Sapsi could deal damage to a player behind their back during their attack animation
Fixed an issue with Player Markers not displaying properly on the map during co-op play
Fixed an issue with recipes costing 0 gold if you try to sell them.
Daily quests from Biologist & Engineer did not add to their Reputation, and killing creatures wasn’t registered during quests - fixed
Players couldn’t craft with full inventory - fixed.
Difficulty setting didn’t adjust properly on some occasions - fixed.
After reaching Safe Zone Oasis, if a player died and chose “Resurrect at Base” option, he would respawn at the Pier - fixed.
Please notice
We’re seeing reports of people not seeing each other servers. The reason is a Steam limit on servers being displayed. While we’re working out this issue, you can join each other’s game through the Friend List.
Nearga spent this weekend on fixing the most disturbing things which you’ve been sending us. Thanks for all your feedback – it's crucial for the development of DESOLATE.
Additions and Rebalancing:
Expanded & re-balanced enemy variety in the starting game area:
Throwing stone now deals less damage, but has a higher chance to stun enemies.
You can now access the main game without playing the Prologue.
Added “Voice Volume” parameter in Audio Settings.
“Wild” Vegetables don’t deal damage upon consumption.
A recipe for a Backpack now added to Crafting by default.
Shooting Changes - it is now easier to hit enemies in the head; headshots now also deal critical damage.
Salve now replenishes 10% Health.
FPS are now locked at 144.
Added an option to turn off the character model display in the game menu - which lowers the CPU load.
Loot containers respawn timers now increased from 10 to 20 minutes.
Decreased Fall Damage, Re-worked Fall Distance.
Marauders and New Light Soldiers now show visible effects of being hit with a
Critical Attack from a Modified Weapon.
Over-load debuff now only triggers after you’ve exceeded max Inventory Weight.
Temporarily turned off rain due to re-working an optimising weather events.
All actions are now re-bindable in the Options menu.
Added an “/Unstuck” command, which you can type in chat to return to a nearest spawn point to escape getting stuck.
Fixes:
Fixed an issue with inventory screen appearing as empty sometimes - if the issue persists, please tells us on the comments below, official Discord or Steam Discussions
Fixes for synchronisation issues - enemies’ animations are now displayed properly when playing online.
Fixed an issue where VR menu would turn on during the game launch - if the issue persists, please tells us on the comments below, official Discord or Steam Discussions.
Fixed an issue with player’s Near Death state timer not working properly during co-op play.
Location optimization - re-worked several spots in terms of CPU load, bug fixes
Fixed an issue where Dorgs & Sapsi could deal damage to a player behind their back during their attack animation
Fixed an issue with Player Markers not displaying properly on the map during co-op play
Fixed an issue with recipes costing 0 gold if you try to sell them.
Daily quests from Biologist & Engineer did not add to their Reputation, and killing creatures wasn’t registered during quests - fixed
Players couldn’t craft with full inventory - fixed.
Difficulty setting didn’t adjust properly on some occasions - fixed.
After reaching Safe Zone Oasis, if a player died and chose “Resurrect at Base” option, he would respawn at the Pier - fixed.
Please notice
We’re seeing reports of people not seeing each other servers. The reason is a Steam limit on servers being displayed. While we’re working out this issue, you can join each other’s game through the Friend List.