Updated: Hot fix for a bug with Found something confirmation tab and Trade windows, not being in the center of the screen for big resolutions (over 1920).
Today i released a new update to celebrate the Halloween Spooky week:p
- added some temporary graphics/sprites to celebrate Halloween
- barn missing pop up less often - double speed reduced a bit - stockpile collision improved - added a tweak to prevent hunters getting stuck on the edges of the map or other solid objects. - improved building spots to prevent builder getting stuck temporarly in the buildings. - fixed the found something text confirmation. - fixed a bug where the Female Villager Elder didnt get pregnant. - fixed the size of the tutorial window on font size + disabled - added tool tips on the village map for iron,stone and salt.
Still working on combat, it will come next month, or the beginning of December at the latest.
- Fixed a bug with the herbalist going invisible and stuck when loosing the building (event) - thanks Rainy - Fixed a bug with villagers refusing to eat/drink in the morning on normal, after 4 seasons with no house - Fixed a bug with some villagers not properly retaking their jobs in the morning - Fixed a few missing portraits on the exploration map.
Today i released another small update to optimize the gameplay further and fix a few bugs reported by awesome people like you.
New/Improved:
- added 4 more music tracks. - increased the speed of the villagers by 25% - increased the font size for map tool tips - muted audio when in the in-game menu. - added grain seeds into the trading system - villages in the region now change their trade goods, once every 12 hours instead of 24. - added tool tips for each trade good when the trade window is open - increased the font size for map tool tips
Bug fixes:
- fixed a bug with herbalist during winter. - fixed a bug where tool tip didn't show how many resources a building needs. - fixed a bug where builder got stuck if a building only needed 1 wood to start construction. - fixed a bug with builders were stuck in some instances when trying to building a fishery. - fixed a bug with canceling building dialog when on the exploration map. - added some safe tweak to prevent the game going into the debug mode. - fixed a bug where some fonts types were loading late - fixed a bug with tutorial text being bigger on load. - fixed a bug with the update text remaining on screen. - fixed a bug with some villagers list hints. - fixed a bug where on load, the pause text remained visible. - fixed the gold variable which didn't submit to the global database. - fixed some problems with personal scores. - fixed a few portraits for kids
As always, thank you for your support and enjoy your summer.
Villagers now receive damage from malnutrition or lack of water, one every few in-game minutes, not all at once, and they only receive this damage once per season.
Improved the refresh, assignment and status of jobs, when on Paused mode (normal difficulty).
When kid event dies give more details(his name).
Scrolling to a villager or event, zooms the camera closer to see what is happening.
Added the game goal at Village Morale tool tip (when hovering with the mouse over the village morale UI bar).
When choosing a job, the job window now closes to prevent confusion on other villagers.
Font size + option now adds font size to tool tips, tutorial, inspect window and more.
On Normal difficulty, during the first year, villagers don't receive damage if they sleep outside in winter, same with the lack of wood at the house.
Now you can't assign jobs if a villager has no tools. He will act like a handy man (carries stuff from the ground to the stockpile) until he receives tools from a blacksmith.
Villagers that have no jobs, will try to help the village by carrying resource to the stockpile.
Food smoking is now reserved when a farmer is assign to this task.
fixed a rare bug when a villager was blocked over a building foundation. fixed some hints appearance, added more info and fixed some timers(research). fixed a bug where villagers woke up when they sleept outside and the player was changing jobs. Herbalist doesn't go to get food if he is carrying somebody (wounded). fixed a bug where you needed 2 salts instead of 1 to smoke meat. fixed a problem with the game resetting options(music volume and others) on load. fixed some problems with villagers retaking a job. fixed a bug with hunter getting stuck in trees. fixed a bug with the herbalist refusing to gather herbs when wounded. fixed a bug with people trying to leave the village even if they had a house. fixed a bug where the game was spawning more beds then needed.
Before adding more content, i released this A 2.40 update* to optimize the gameflow based on your feedback. More optimization and bug fixing (if needed), will come next week for this version.
*For this update you have to start a new game.
New/Improved:
Normal Difficulty has been changed dramatically, into a relaxing and/or learning experience. For a proper challenge choose Hard and Survival.
- During the first year the villagers will consume minimum food, water, energy and tools. Villagers wont get sick during the first year, but they can get wounded from hunting boars. Core villagers start with temporary winter clothes which will expire after the first year. During Normal difficulty you can pause the game instead of slowing time.
Job window system has been improved. On non specialized jobs, the job bars don't change anymore (when the villagers become inactive, ex: going to sleep). Now the system informs you that some of the workers are inactive (Dark Orange color on the job number). You can unassign these villagers even if they are not active, and when they become active, they will return a previous job or idle.
Ctrl + click on the job icons moves the camera to the villagers.
Previous jobs - Now the villager inspector card and villagers list will display the last previous job a villager had. When inactive, it will show his current active job, until he becomes active again.
New message system - A new message system is now available that records a full year of message before deleting them. The scroll bar will be displayed once the mouse is over the message window. Also, by clicking on a message, the camera will scroll to that villager.
Added new sprites for adults and kids.
Road construction has been improved dramatically. The builders will build one after the other, and from time to time will check if a building needs working, since that is priority one.
End game records gold, and ingame global and personal scores windows have been improved. Remember to check Top 100 if you are not in the top 12 on the official site: http://lw-games.com/civitatem-top-villages.php
More tool tips has been added everywhere.
A better font has been added for tool tips and tutorial.
Building placing has been improved.
Added a new scene for villagers that sleep outside.
Added morale, water and food debuffs. On low values the villagers will move slower and work slower.
Event that destroy buildings tells what type of building it destroyed.
They are now 6 villages to be discovered, with 2 or 1 close to the player city (around 2-3 tiles).
Bugs:
- no more bugs with the villagers list - fixed some bugs with the scouts, still needs more work. - fixed scouts don't get wounded during the plague events. - fixed a problem with people not getting married until they had tools or other situations. - fixed a bug with villagers stuck at/under the fishery. - fixed a bug on restart with time speed and game scale. - fixed a missing tool tip for hunting deer. - fixed a bug with the bakery and fishermans. - fixed a bug where, the game didn't count how many times you finished the game. - fixed several minor and medium bugs.
Update 2: Small patch to fix the villager inspector card for all resolutions.
- same fix for end screen and score/achievements screen. - reduced the end music volume based on the global volume. - window mode now scales with your desktop, on double clicking the window*.
*On dual monitors switching to full screen mode (after maximizing the window) , sometimes doesn't go full screen so press minimize button on the window, and then select full screen again (i am investigating this)
Update 1: Small update to fix the endscore formula. A big update is coming soon!
With the launch of A 2.00 a lot of bugs were introduced due to the amount of new features. Now after one week, update A 2.20 is released! This update brings tons of bug fixing and tweaks as you can see below:
Due to so many fixes and tweaks, this update is not save compatible.
New or Improved:
- improved several behaviors and their occurrence (eating, going to herbalist, etc) - farmers now take the rawgrain directly to windmills if available. - added a max 3 limit to some buildings like bakery, windmill etc. - faster patient list refresh on herbalist - added one more city to discover and trade on the map - added iron to trading goods. - increased trade selling slots for your village for minimum 1 goods slots, to 2. - improved herbalist job assignment (based on how many buildings and if they have patients) - added a icon status for bakery houses, when cooking. + fixed the cross for herbalist - added tool tips for the region map - bakers now take the grain form windmill or barn when needed, no need for farmers - road now regenerates around the building if it was destroyed on construction. - villagers are now spawned with 90 energy, food, and water, this will give you enough time to build your village. - if management is researched on unassigning a villager from the jobs window, it will unassign the lowest skill member for that job.
Bugs fixes:
- fixed several bugs with trading and exploration
- fixed a few bugs with the kids behaviors
- fixed a bug with villagers getting stuck in buildings or teleporting (due to the new features)
- fixed a bug where miners/foresters where aiming for resources out of the map
- fixed a bug with some houses not being occupied
- fixed a bug with herbalist cross not showing
- fixed a bug with store ui not showing the proper grain total
- fixed a bug with fisher not fishing
- fixed a bug where the energy was draining to fast
- fixed a bug with baker not being able to bake bread
- fixed several bugs with the herbalist
- fixed a bug with villagers not eating during the day
Update 1: Fixed a bug with the herbalist not making potions - savegame compatible.
Finally! After a few delays Civitatem A 2.0 update is now released!
For this update you will have to start a new game. Expect to encounter some bugs, since this is a complex update, but they will be fixed with quick patches in following days/weeks and they will be save compatible.
This update introduces three main features: Exploration, Trading and Research.
Exploration:
You start with one slot for scouting, and it can be expanded to up to 4 scout slots through research. But why explore? Well first, because you will want to acquire certain resources or products that you don’t have at a certain time. Second, because you will need certain items that you dont have and maybe you can only acquire them through trading. Moreover, with each region explored, the scout has a small chance to find things, like food, villagers, tools, etc.
Trading:
After you managed to discover a Village, you will be able to trade with it. At first you won’t have any gold coins, so you will have to acquire some by selling certain resources/products that these villages needs. The items these villages sell and buy will change every season.
You will start with two trade wagons, one for selling and one for buying, when these are used you cannot trade anymore and you have to wait for them to arrive/return. You can acquire more through research.
Research:
You will now be able to research new technologies. To access the research panel press R or click on the Village List button. They are 15 techs for now, from improve production of buildings, to improving their structure to resist events, or gain more scouts, improve trade or job selection.
The research will balanced and tweaked with each update and more complex tech will be added.
Since i decided a few days ago, to postpone again, the A 2.0 update, i wrote this dev diary to give you a brief look at the upcoming features in A 2.0 which are now in development and close to completion, but they need more testing and tweaks.
I am trying to avoid the releasing of updates that are not properly tested, and i also want to add more tweaks and small parts of content to the game. This update, is the biggest update the game will receive so far, so that’s why i delayed it a few times. 8 March will be the final delay for this update, even if i don’t manage to complete and test everything.
Exploration:
In the upcoming update you will be able to scout the world around your village (99 regions). You start with 1 or 2 slots for scouting, and it can be expanded to up to 4 scout slots through research. But why explore? Well first, because you will want to acquire certain resources or products that you don’t have at a certain time. Second, because you will need certain items that you dont have and maybe you can only acquire them through trading. Moreover, with each region explored, the scout has a small chance to find things, like food, villagers, tools, etc.
Trading:
After you managed to discover a Village, you will be able to trade with it. At first you won’t have any gold coins, so you will have to acquire some by selling certain resources/products that these villages needs. The items these villages sell and buy will change every season.
Through trading you will also be able to acquire books, that will help you develop certain technologies, and in the later versions, more seed types and animals.
Research:
The first part of the research system it will also be introduced with this update. With the help of books, you will be able to improve buildings, expand the production of some, research new types and improve the overall productivity of the village.
On top of these big features, the update will also bring several gameplay tweaks, bug fixes and small parts of content.
That’s it for now. As always, thank you for your support. Cya next week! George
In this update i added villagers queues, misc. tweaks and bug fixes.
Queues:
During the day, villagers now will go to eat or to drink water, one or just a few at one time, every few minutes (by reserving food at the barn - hover with mouse over food icon at the top left of the UI to see total food and food reserved). With this new feature, gameplay flow will be more stable and more fun. At the same time, villagers will check before leaving their job, if food is available, compared to the past.
- added a bonus reward when finishing the game, when not receiving the main reward.
- achievements are now tracked during the game as well, and not only at the end of a game.
- energy is drained a bit faster during the winter, for villagers with no winter clothes.
- women have now a limit on how many kids they can have in total (3-5)
- fixed a bug with villagers getting sick from cold even when they had wood in the house.
- fixed a bug with villagers didn't acquired double resources at 100 skill
- fixed a problem with some villagers getting stuck at the barn or before arriving at the barn, if the barn had under 5 food.
- fixed extra reward villager getting stuck at the beginning of a new game.
- fixed a bug with energy now showing properly on the villager list for some.
- fixed a bug where the resource walls remained selected even when they ran out of resources.
- fixed some of the stats on game won screen.
- fixed a bug where the herbalist went to the barn while carrying a wounded villager
- fixed a bug where certain props weren't visible on loading a new game.
As always, thank you for your support and happy holidays!
- fixed a problem with autosave corrupting the options and loosing the saves in some occasions.
- fixed a problem when the stockpile and other buildings didn't show on the map the sprites representing resources gathered.
Hi Guys,
Here is another update for this month, this time i bring you Scores and Achievements!!one
The game will now record your personal scores on finished games (even on uninstall) and global scores achieved by you and other players worldwide (requires to Civitatem, to have his executable privileges to connect to the internet, or visit the official site http://lw-games.com to see the global scores) .
In addition to scores, we have now the first part of achievements! Check the achievements menu after you finished a game to see what you unlocked. Some achievements are not just a graphical sprite that unlocks when you achieve something to memorize it, some give you persistent rewards. For example at the end of each game, there is a chance that you will receive a reward. That reward will be carried to the all new started games you plan to play.
Misc:
- stopped some sounds on escape / IGB menu
- fixed a problem with music still playing with vol 0.
- fixed a bug where you couldn't assign jobs by using villagers list.
- dead hunted animals don't disappear on winter until the hunter finishes its job, or a period of time passes.
- and as always sever misc bug fixes and balance issues.