A record of the chief engineer dated February 16, 1939 was found. Uploading data from the archive... Please wait…
In Atomic Heart game weapons help in battles as faithful comrades. That’s why players will be able to customize almost every detail, change the appearance or even functionality. Searching through locations, the Agent will find details and recipes that are needed for crafting on special devices. If you wrap the handle of an ax with electrical tape, you’d increase strength, and if you hammering nails to it, it’d increase damage. Each element of the weapon can be improved separately — sight, clip, range of attack and so on. The required materials won’t always be at hand, so don’t rush using all the details at once.
Weapon choices affect gameplay. Imagine you find a powerful pistol with only a couple of bullets left, but it kills enemies with only two shots. Or you craft a weapon with low damage, but it allows your character to move faster and deftly kill enemies. It opens up new perspectives and options: play stealth and surprise your enemies or rush ahead.
Love your weaponry like your first woman, but don’t be upset if you had to choose another. Change your playstyle from melee to range depending on your preferences and game situation. Soviet military engineering will make sure you experience dynamic battles and spectacular final strikes.
The model of PTRD rifle was found in game files. Uploading... That quality and level of detail will be shown in the game.
Loading the new chapter of Questions and Answers. Loading completed.
1. Which languages will be available in the game? (Voice over/interface) The main languages will be Russian and English, but we’ll try to add subtitles of all popular languages.
2. How many weapons will be available in the game? The game will have dozens of types of both firearms and melee weapons with a different rarity. Players will be able to add modifications to the weapon that increase its characteristics. We have a lot more interesting information about this system that we’ll share in future updates.
3. Is the plot of the game linear or can it be completed in different ways? The game has a linear dramatic plot. The player is experiencing a made character story, as it is in God of War. There is no way to go through it differently from the plot point of view, but there will be different gaming experience. The game implements the unusual ecosystem of robots that reacts differently to different player actions. Thus, the same combat situation can be overcome in several, very different from each other, ways. That is the most interesting part — Atomic Heart is a highly replayable game and we will maintain this standard by adding the variety of available tools.
4. Is it possible to upgrade the digital edition to collector’s edition? At the moment, the easiest way to change the pre-order edition or platform is to return funds through Xsolla and purchase again. Since we use a partner’s payment solutions, it may be a problem to set up an extra payment from a technical point of view.
5. What aspect brings the most fun when working on the game? We like to create things and watch how the world reacts to it. We follow comments on our social networks very closely. The way it develops and begins to live an independent life after publication is perhaps the most interesting aspect (of course, after the development of the game itself). As an example, our fans from Belarus simply sent us a weapon as a gift, which was shown on one of the screenshots. Weapons was welded in a garage made of skates and nails. Can you imagine how cool it is to keep what literally some time ago was just an image on the screen?
6. Will vodka be the key to survival? No. Vodka will definitely help to survive, but this is not a key consumable. In the game you can eat many things. We don’t want Atomic Heart to be associated exclusively with vodka. This is too flat for us. :)
7. What is your inspiration for developing Atomic Heart? Literally everything. We are in one long stream of creativity, and everything that comes to mind, all cool ideas, especially those that can complement the plot, are tested by the narrative team. Of course, the Soviet period itself is shown in detail in literature and movies, as well as in historical materials about the USSR, and our alternative universe is created taking into account what took place in real history. However, we don't pursue the accuracy of all the facts. This is still a game, not a documentary. It must achieve its main goal in the first place — to entertain the player.
8. Will there be a stealth system in the game? The player himself chooses the style of playing. But the ability to be quiet and invisible is very important and more profitable in Atomic Heart. The player has several different devices to deactivate robots. But it only works against mechanical enemies. Biological enemies are much more difficult. The game for players who go right ahead will be tough because monsters and robots react to your presence. They have both vision and hearing. Moreover, they are connected to one common network called the Team. This is more like Skynet from the Terminator, which connects them through special communications network into one single ecosystem. Due to this, the world seems absolutely alive and the level of feedback of the game to the player’s actions is very high.
9. How will the character move around the game world? Will there be trains or other fast travel? In some locations, there are special devices that speed up movement, including by air. Trains and fast travels will be available.
10. What difficulties did you face when creating Atomic Heart? The biggest difficulty is the consistency of the setting. Taking into account the ambitious ideas of the whole game — it is necessary to achieve the level of detail in the entire setting that the whole world will be perceived holistically. This is an extremely difficult task even for us, the authors of this idea. We do not copy — we create a new world, and this is both the main feature and the main difficulty in developing the game.
11. Will there be a bestiary and anatomy of monsters in the game? Yes, there will be a dossier with profiles for various types of machines and creatures found in the game. Of course, this is an important part of the game’s story, and it’s very interesting to study.
12. Will there be enemies Matryoshka dolls in the game? No. :)
System setup completed... Access to concept arts is allowed.
In the USSR there was no concept of "buffet"; public catering usually offered a limited set of dishes and portions. Lunch is lunch. The first meal was always soup — "Ukha" (fish soup) or chowder made with fat margarine. For the second — meat with gravy or a fish dish, a side dish — porridge, pasta, mashed potatoes, salad — shredded carrots or cabbage with sugar and vinegar, plus the famous dried fruit compote. And the bread added to every dish. Large aluminum pots with the marked "Name of the dish" stood on the takeaway spot.
In the past games were made by small teams with primitive technologies. Nowadays, games are a new reality. The veteran of the industry, Richard «Levelord» Gray, tells how the Mundfish studio creates Atomic Heart.