Developer Mundfish has shared ten minutes of its upcoming, wonderfully atmospheric Soviet-era shooter Atomic Heart, which is due to release on Xbox One, PS4, and PC at some currently unspecified future point.
Atomic Heart first unfurled early last year, making its debut in one hell of an arresting trailer. It offered just under two-minutes of concentrated weirdness, awash in Soviet-era ambience.
Since then, a few additional glimpses of Atomic Heart have been seen here and there, with Mundfish most recently showing off a small slice of its alternate-history action RPG during an nVidia RTX showcase. Now, however, the developer has offered the most significant look at the game yet, with ten-minutes of gameplay footage.
I’ve enjoyed the look of Atomic Heart since its announcement last year and after watching a new ten-minute gameplay video I’m glad to say yep, I still don’t understand its whole ‘strange Soviet sci-fi theme park turns into horrorhell’ thing. That’s good. This is a place I want to find strange and confusing at first, with its terrible medical robomannequins, its wee walking buzzsaws, its railway of spinning gondolas, and its miracle goo. Here, see those and more in the video below, which I’d guess is from right around the start of the game.
We've previously described Atomic Heart as an "offbeat Soviet-era shooter," and also "strange" and "weird," but all we've actually seen of it so far are a few brief, bizarre clips that look like—well, the truth is, I don't even know. I like it an awful lot, though. And now, courtesy of IGN, we can finally lay eyes on some proper gameplay—and as promised, it is weird.
There's a lot going on here: You can see elements of BioShock, Stalker, Zeno Clash, Cradle, Condemned: Criminal Origins, and Fallout, and that's before you get to the underwater farm animals and Brezhnev disco. I love the way it looks but I wonder if developer Mundfish will be able to meet its ambitious goals: Its previous game, Soviet Lunapark VR, launched on Steam last summer to decidedly "mixed" reviews, and by all appearances Atomic Heart is a much greater undertaking.
As for what it's all about, the Mundfish website is sort of helpful, but mostly not. "The story is about all the things that could have happened in the reality of the USSR but didn’t. Technical revolution has already occurred, robots, the Internet, holograms have already been invented, but all these innovations are immersed in the atmosphere of communism, imperialism and confrontation with the West," it says. "The protagonist of the game is a Soviet KGB officer and his Party sends him to the facility 3826 and are waiting for the report."
As shown in the trailer, the game world will be divided into several different regions, some on the surface and some in the abandoned underground areas of the facility. Melee combat will be a big part of the game, and most of the enemies will be robots constructed at the facility that are basically commu-Cylons, "made to serve the needs of the Soviet industry or to help Soviet citizens in daily life." Naturally, they also come equipped with combat subroutines in case war breaks out.
Atomic Heart is expected to come out sometime this year, and I am very much looking forward to it.
In today's showing of Weird But Cool Atomic Heart footage, a character appears trapped in a tunnel of molecular mass. Even from the little we've seen so far, I'm certain that won't be the strangest sentence ever written about Munfish's upcoming alternate Soviet-era shooter.
Named '"Baba" (Grandma) Zina trapped in Polymers. Facility 3826', the latest short depicts a fluid, Donnie Darko-like structure, weaving its way around the same deteriorated compound we saw last week. Check it out above.
It's not clear how long Baba Zina's been trapped in suspended animation, but it seems she's been caught off guard as her handbag and personal effects lie strewn around the floor. There are also fish swimming around in the tunnels because, well, of course there are.
Do the rumpled rugs underfoot mean Baba was dashing around/away from something in a hurry? And who's the dude creeping around ominously in the backdrop? Like last week, I do not know (and I'm not sure I want to).
Atomic Heart is without a concrete launch date, but is due in 2019 as per its Steam page. Here's last week's facility footage, too:
Hot on the heels of last week's horrifying Clown Trap video, Atomic Heart has shared another short but intriguing snippet of footage. Titled 'Soviet Television at Facility 3826', it looks like this:
Posted to developer Mundfish's YouTube channel, the above comes without a description and leaves us with more questions than answers.
My geography's rubbish, but I think the circled facility location at the trailer's outset is in the north east area of Kazakhstan, at the borders of both Russia and Mongolia. The facility itself has clearly been ransacked, but the peeling wallpaper and general state of disrepair suggests some time has passed since whatever went down.
That said, the dead bodies strewn around the floor appear fresh—and the room's electricity is clearly still switched on, with the television set rolling and that ceiling-hung robotic arm, grabber thing flexing away.
It's weird, it's intriguing, and it's what we've come to expect from the game we so far know very little about. Note the desk items that briefly appear around the eight second mark above—that blue glow suggests they're collectables, which in turn suggests the above might be in-game footage.
Who knows. Atomic Heart is without a hard launch date as yet, but is due in 2019 as per its Steam page.
Atomic Heart is an alternate Soviet-era shooter that echoes BioShock, Nier: Automata and Stalker. Its trailer is… well, have a gander at the above and decide for yourself. Let's agree that it's out there.
And let's agree that its latest Clown Trap teaser is awful. 22 seconds of awful.
I've so many questions. Who designed this thing? Why is it here? What's with all the scaffolding? And what about the solitary wooden chair in the background—which, if horror films have taught us anything, we'll probably be strapped to against our will at some point.
That head rotation. Those pop-up blades. The fact that that's probably blood and not red paint. I'm scared.
No launch date beyond "2019", as per Atomic Heart's Steam page. Let me leave you with the blurb that features there:
Atomic Heart is an adventure first-person shooter, events of which unfold in an alternative universe, during the high noon of the Soviet Union. The main character of the game is a special agent, who was sent to a highly secret object by the Soviet government after it went radio silent.
Soviet setting with a pitch of insanity, action-packed gameplay and a thrilling story will keep you entertained for the whole duration of your journey into the world of Atomic Heart. Unfold the secrets, restore peace and order, and show the Motherland what you got!
Last week, the first of three shiny new Nvidia Turing cards finally pitched up on shop shelves – the RTX 2080. You can head over to my Nvidia GeForce RTX 2080 review to find out more on what I thought of the card as a general pixel pusher, but the long and short of it is that you’re probably not looking at much of a raw performance increase over the current Nvidia GeForce GTX 1080Ti.
That’s probably not the most ringing endorsement you’ve ever seen – especially when the RTX 2080 is currently more expensive than the GTX 1080Ti – but the main attraction of Nvidia’s new RTX 2080 graphics card is something I haven’t actually been able to test yet. Namely, its nifty real-time ray-tracing reflection tech and its clever AI-driven bits and bobs like DLSS (deep learning super sampling), which you can also read more about by clicking that there Nvidia Turing link above. This may well turn the tables in the RTX 2080’s favour once said ray-tracing and DLSS games actually come out or are updated to support said nifty and clever features, but right now all we have is a list of confirmed games that will, at some point, receive ray-tracing and DLSS updates in the future – which thankfully has just got a bit longer and, more importantly, more specific about exactly which features they’ll be taking advantage of.
Good gravy, don’t Nvidia’s Turing RTX 2080 cards look nice, eh? Yes, they’re just a teensy bit hideously expensive, but make no mistake. All three cards announced this evening, from the RTX 2070 right up to the RTX 2080Ti, have all been described to me as 4K, 60fps+ pixel pushers that are almost certainly going to be massive overkill for anyone still playing games at 1920×1080 or 2560×1440.
But enough about the graphics cards – there’s a whole article for you to read about those if you haven’t already. Here, I’m talking games>. Specifically, every game confirmed so far that will be benefiting from Nvidia’s oh-so-lovely ray-tracing tech that will hopefully make your RTX 20-series card feel like a worthwhile purchase. Here we go!
Responses edited for clarity and length.
Russian developer Mundfish quietly released the first trailer for Soviet-era shooter Atomic Heart last week, and it drew a crowd almost immediately. As Joe said, at first blush Atomic Heart echoes games like BioShock, Nier: Automata and Stalker in its art and themes. A closer look reveals a dash of Destiny and some open-world inklings, to say nothing of the killer clowns and robots. Just what the hell is Atomic Heart? I spoke to Mundfish to find out.
"Atomic Heart was conceived as an open-world game," said Mundfish CEO Robert Bagratuni. "We want to enable players to choose the sequence of actions themselves instead of limiting them to a linear path. The world of the game is in fact the entire Soviet Union—a vast circle, the borders of which reach the Arctic in the north, Altai mountain in the south, and with plains, lakes and much more in the middle. At the same time, the huge infrastructure of Plant 3826 and its underground facilities are spread all over the map. The key infrastructure elements are connected by railways. As for whether this is a shooter: in some places it is, it depends where you can find ammo."
So, Atomic Heart is an open-world first-person shooter set in an alternate Soviet Union where some seriously strange stuff's going down. The railway infrastructure Bagratuni touched on makes me think of Metro, which is another game for our already towering pile of speculative influences. But while some elements of Atomic Heart are undeniably similar to other games, what actually inspired its bonkers setting?
"There's no simple answer," Bagratuni said. "Artyom, the author of the Atomic Heart synopsis, has been working on the script for more than seven years. Since he and some of the other members of the team were born in the USSR, many ideas came from those times. Many are comparing it with BioShock and Fallout, but in fact we took the atmosphere from our childhood, from books we grew up on. Strugatsky, Lem, Harrison. That fantasy had a special place in the life of a Soviet citizen. And when all this is merged with the internet, robotics, the Soviet Union and food coupons, you get Atomic Heart."
Robotics, in particular, is a driving force in Atomic Heart's wild Soviet Union. "Plant 3826 was originally producing agricultural robots for working in the fields, gathering timber, protecting the peace and working at homes," Bagratuni said. "They were very popular in the USSR, so the machines were everywhere. There was a robot in every house, in every enterprise. Then they went mad."
In a blog post, the studio also mentioned "tales of the dead rising back up and walking among the living" following an experiment by one Dr. Stockhausen. So not only killer robots, but also bonafide zombies. And yet, as another blog post explains, Atomic Heart has a love story at its core. "Even the toughest times can't stop two loving hearts from embracing each other," it reads, referring to two employees from facility 3826. Bagratuni described Atomic Heart's protagonist as "crazy" but inventive, which leads us to Atomic Heart's crafting system.
"The main character's weapon is made in a post-apocalyptic manner," Bagratuni said. "He is crazy but he is not a fool. He can solder and work with technology. Weapons are assembled from various metal parts, detached from robots or taken from the household appliances or fragments obtained during the game. Almost everything on your path can be used as a murder weapon. The approach to close-range weaponry is the same: you use whatever you can find."
Mundfish is keeping Atomic Heart's mission structure and the specifics of its world close to its chest, but Bagratuni did address the confusion surrounding the studio's other game, Soviet Lunapark VR. "This is a VR arcade shooter which is not connected plot-wise or gameplay-wise to the main game," he said, "but the events of Lunapark are happening in the same universe and give the opportunity to see some zones from Plant 3826."
Think of it as a primer for Atomic Heart. Soviet Lunapark VR is scheduled to release later this month. Atomic Heart is listed for a 2018 release on Steam, and Mundfish says they're hoping to share more precise information within the next three months.
Atomic Heart's most recent trailer has created quite the buzz in Video Game Land. Visually the game looks phenomenal, but the psychedelic scenes that unfold have left viewers with a lot of questions. Suitably intrigued myself, I decided to scour the internet to find out as much about the story and gameplay of Atomic Heart as possible.
Atomic Heart is an adventure first-person shooter (think along the lines of BioShock) set in an alternate universe version of the Soviet Union. It's built in Unreal Engine 4 by a little-known development studio named Mundfish, which is based in a loft office in central Moscow. Only one photo of the development team exists on social media and it shows a couple of young designers planning out the game's story using a paper map and Post-it notes.
Mundfish's first social media post for Atomic Heart was pushed out on 23rd March 2017, showing us the studio has been working on the game for at least 14 months.