This patch contains fixes for issues reported over the weekend. Thank you everyone for playing with the T-55!
v1.6.2f1
General
- Fixed: airbrake didn't update properly
Mission Editor
- Fixed: workshop campaign version wasn't getting incremented, so clients with old versions weren't forcing an update
- Fixed: MP Spawn -> Set Invincible did not work and caused clients to crash
Multiplayer
- Fixed client crash caused by bullets being fired while player camera doesn't exist yet
- Fixed network routine crash when player joins game with AI drones
- Fixed various other network routine crashes
AH-94
- Fixed stuck in blue screen when rearming
Multicrew
- Potentially fixed occasional loss of velocity when transferring control ownership
Liveries
- Removed coloration from F/A-26 detail layer (moved to default livery)
- Fixed overlapping livery UV islands for F-45A
- Removed roundel from F-45A detail layer (moved to default livery)
- Fixed: outdated livery system in default multiplayer missions overwrote custom liveries
T-55
- Fixed: wingtips did not get damaged when taking off folded
- Fixed: Comms volume knobs didn't work
- Fixed: no over-g damage when non-owner is controlling
- Fixed: engine throttle stopped syncing if player enters as copilot then switches to another vehicle
- Fixed: nose wheel steering stopped working after transferring controls while taxiing
- Increased engine battery charge rate
- Fixed: gun muzzle flash clipped into cockpit
Localization
- Fixed localization keys for livery buttons in vehicle configurator
This is a quick patch to fix a couple of game breaking issues.
v1.6.1f1
General
- Fixed AV-42 and F/A-26B livery reference UVs
- Fixed physics issue in missions with AI AV-42 units
T-55
- Fixed: AGM-27 missing from single player quick missions
- Fixed: couldn't take over controls when using center stick
Liveries
- Fixed: livery selector list broke after creating a new livery
Custom liveries can be selected in the vehicle configurator in both single and multiplayer (if the multiplayer lobby allows it). Liveries can also be assigned in the mission editor so teams/groups can have uniform appearance. If you don't want to see other players' liveries, that's fine! They can be disabled so you only see default or mission-assigned liveries.
Here's the full list of changes:
General
Added T-55 DLC
Removed magical gun director target acquisition
Added HUD gun funnel for air to air targeting without sensors
Load resources asynchronously at startup and show progress (previously resources loaded synchronously on first frame and appeared nonresponsive)
Fixed: if guided bomb is empty, an unintended target reticle appears in an arbitrary location
Changed MFD page to return to base page when opening a page that was closed in a subpage
Changed HUD to show indicated airspeed
Fixed: ARAD HUD target selector box appeared incorrectly when target locked and HUD mode was not enabled
Fixed: missile couldn't be fired when reloaded via infinite ammo until all missiles were reloaded
Multiplayer
Added ping compensation to multicrew vehicle position sync
Fixed: countermeasure on/off sync for multicrew vehicles from non-passengers
Fixed: error caused by changing a 2 slot MP spawn to a single seat vehicle
Fixed: TGP slewing didn't sync when slewing after locking sky direction
Added missiles to the briefing room map
Fixed: Multicrew non-vehicle-owner doesn't get countermeasure low/empty warnings
Fixed CBU-97 error for remote player
Fixed potential hang when multicrew vehicle has low tech IR missile (AIM-9E or AIM-92)
Fixed: multiplayer lobby mission browser issue when multiple workshop campaigns have the same campaignID
Added "Landed At" conditional for multiplayer spawn
Synced model damage state
Fixed: sent GPS targets would not be received by player if they had not opened GPS page once yet
Fixed: Multicrew vehicle owner remained invisible after returning from rearming point
Added logging for various network routine crashes
More strict vertical position syncing when landed (to fix syncing into the ground on landing)
Added option to not display steam profile picture on tail
Fixed: client routine crash caused by forced/randomized alt spawns in synchronized groups
Fixed: slot selection gets cleared when selecting at the same time a player joins the lobby
Added T-55 spawns to base freeflight mission
Fixed: rocket incorrect position when fired by other players
Mission Editor
Fixed: Failed to parse certain float values in certain Windows regions
Fixed: Unit List "Num Near Waypoint" conditional included unspawned units
Fixed: Various "Near Waypoint" or "Any Near Waypoint" conditions could return true if the waypoint was a dead or unspawned unit
Fixed: conditional distance checks to MPSpawn would measure to spawn point instead of player position
Changed Air Group "Num Airborne" to not count unspawned units
Added Air Group "Num Landed" to count spawned, alive, and landed units (inverse of num airborne may contain dead or unspawned units)
Fixed: "Not Landed" conditionals triggered immediately for landed multiplayer spawns
Fixed: "Num Alive" and "All Alive" conditional didn't work for unit groups with multiplayer spawns
Fixed: Only host could trigger "unit detected" conditions in multiplayer
Added "Randomize Alt Spawn" event action for AI units to be called before respawning
Added "Randomize Alt Spawn" event action for unit groups
Added event action to set formation distance for AI aircraft formation leader
Added "Is side of path" conditional to check if a unit is north/east/south/west of a path
Added Edit->Settings menu with UI scale option
Added "Is X of Path Region" unit conditional (inside/outside)
Added "All Live Players Near Waypoint" unit group conditional
Added "All Present Players Alive" unit group conditional
Added "Destroy Units" system units action
Fixed: "System->Units->Destroy Units" would destroy the parent unit if a sub-unit was selected
Map Editor
Added Edit->Settings menu with UI scale option
Steam Workshop
Fixed: item visibility did not persist when an item is updated
Added name/description/visibility options when uploading workshop item
Units
Added T-55 AI
Fixed: AI pilots didn't slow to an appropriate speed on gun strafe
Tweaked AI pilot behavior in dogfights
Fixed: Missiles did not detonate on MAD-4 radar mast
Fixed: Incorrect nav map icon for SAAW
Fixed: Bunkers still illuminated in TGP after being destroyed
Fixed: cylindrical tent unit faded from nav map and TSD
Fixed issue in AI Pilot take off sometimes causing sharp turn during takeoff
Liveries
Added player vehicle livery features:
Create liveries locally which can be used in SP
Upload liveries to workshop which can be used in SP and MP
Assign built-in or workshop livery to an MP Spawn
Choose a livery in loadout config
Added option to allow player-chosen custom liveries in multiplayer lobby
Added Liveries browser to main menu workshop browser
Added vehicle fbx files (in local game files) for painting liveries
Added some basic liveries
AH-94
Fixed potential performance issue when AH-94 is flying behind a carrier (searching for arrestor hook every frame)
v1.5.6f3
Multiplayer
- Fixed: workshop campaign info had no image in briefing room
- Fixed: lobby with missions where there are more slots than players, but enough slots are depleted would show as lobby full
Units
- Fixed: enemy drone ship gun turrets didn't get destroyed when ship sinks
- Fixed: sea units not spawned immediately wouldn't be added to their unit group properly
- Fixed: ungrouped soldiers dropped off with no rally point would run towards the global origin
- Fixed: soldiers dropped off with rally point would continuously run around at rally point
Mission Editor
- Hide nonfunctional campaign bonus awards in standalone and multiplayer missions
Note: pre-patch versions can now be accessed from the betas tab if you need to access multiplayer lobbies created right before the patch. Please remember to return to the default version to stay up to date!
v1.5.5f1
Map Editor
- Fixed: Couldn't zoom while editing terrain or painting cities
F-45A
- Fixed texture UV on nose sensor
Multiplayer
- Fixed: Error and multiplayer client crash when drone carrier tries to launch a dead UCAV
- Fixed: Previously playing BGM did not play for late joiner
- Fixed members menu in host's New Game window
- Fixed: objective desync for clients when objective is restarted
- Fixed: destroy/transport objective counts weren't synced for a player that joins the opposite team before switching
- Fixed tooltip on nonfunctional selected workshop campaign vote button in briefing UI
- Fixed crash and debug log spam caused by AI air unit groups
Units
- Extinguish sea unit fires after some time
- Fixed: AI aircraft couldn't take off from carrier after respawning
- Fixed an error when a ground unit group has some dead and some live units
- Fixed debug log spam causing performance issue after destroying all units in a moving ground unit group
Mission Editor
- Fixed: forcing alt spawns for respawned unit groups didn't work
v1.5.3
General
- Optimized flight log display
Units
- Fixed Assault Carrier LODs
- Fixed sea unit group formation positions
Mission Editor
- Fixed: closing conditional editor while editing connections would break the editor
- Allow multiplayer spawn to start with 0 lives
- Added event actions to remove funds from slots or teams
Map Editor
- Couldn't zoom while editing terrain or painting cities
Multiplayer
- Fixed duplicate flight log entries when AH-94s are present
v1.5.2
Multiplayer
- Fixed issue causing desync and other errors after completing a mission and starting a new game
- Fixed client routine crash when sequenced event is restarted
Map Editor
- Fixed: static object selection box moved on origin shifts
AH-94
- Fixed: gun wouldn't work properly when copilot leaves while in control of weapons