This update brings various changes to radar and missile behavior, a few low-tech weapons to enable different gameplay, improvements and features for the mission editor, and various fixes and optimizations.
Radar
Active radar missiles:
Active radar missiles such as the AIM-120 now have the ability to return to a search mode to attempt to reacquire targets after a radar lock is lost. Previously, the missile would be defeated by even the shortest momentary loss of contact. They can still be defeated by proper evasive techniques, and only search a limited area when attempting to reacquire. They also use this search mode when going pitbull instead of magically locking on to the target at a certain distance. Beware that this also means that they can now accidentally lock onto the wrong target, so be careful to avoid friendly fire. AIM-120s can also now be launched without a target in MADDOG mode (enable in EQUIP settings), where they will enter a wide search phase soon after being launched, and seek the first target they find. This can be dangerous and unreliable but a useful tool in certain situations.
Semi-active radar homing missiles:
Radars guiding SARH missiles now give a distinct indication on the RWR -- the tracking radar switches to a different mode for guiding the missile which can be detected. Most of the basic SAMs have been changed to SARH instead of active radar in order to maintain similar difficulty, now that active radar missiles have improved capabilities.
Evasion:
Previously, chaff (when used properly) would only affect the guidance of missiles and AAA. Now you can see the effects of chaff from your aircraft radar. It can cause a false position reading and potentially break the lock if used properly. The change to radar sensitivity in STT and TWS modes in the previous update made it very difficult to notch at medium ranges, so the cap on effect of notching has been increased to match.
Heat-seeking missiles
In order to limit the widespread use of missile-to-missile interception as an evasion technique in multiplayer, the missile interception feature has been limited to the AIRS-T missile. Mission makers can control the use of missile interception by limiting the number of AIRS-Ts or only making the AIM-9 available for players.
Low-tech weapons
The AIM-7 SARH missile (F/A-26B) and AIM-9E Rear Aspect heat seeking missile (F/A-26B and AV-42C) have been added to allow missions where fire-and-forget tactics can't be used. We had a lot of fun with these in testing as we had to rethink how we approached air-to-air engagements. A low-tech version of PVP Strike has been added to the default multiplayer PVP missions.
The full list of changes:
v1.4.4f20
General
Missile heat emission cooldown didn't get properly updated
Decoupled terrain colliders from LOD system so they are always enabled regardless of distance to solve terrain masking issues for distant radars and engagements far from the host
Removed range requirement for launching ARMs
Stabilize TGP/EOTS direction when in TGT mode, pointed at sky
Tweaked heating values to reduce missile temperature after burnout
Fixed: bomb impact calculation was short at transonic speeds
Fixed AI units breaking lock after firing SARH missile when altitude is very different
Increased missile smoke trail opacity
Changed ARAD missile to use estimated target velocity based on RWR pings instead of actual velocity
Improved visibility of locked contacts in RWR
Fixed: parachute did not slow ejector enough for 0-0 ejection
Fixed: no VR when returning to main menu from editor menu
Added mach, G, alpha indicators to HMCS for jets
Radar
Active radar missiles can search and reacquire targets when parent radar lock is lost
Active radar missiles must search for target to acquire it when going pitbull
Chaff affects aircraft radar lock and TWS tracks
Increased maximum effectiveness of notch against radar
Changed BSM-66 (enemy SAM) to SARH
Added RWR indication when a radar lock is supporting SARH missile
Changed locking radar to not immediately unlock when tracking chaff
Equipment
Updated AIM-120 and AIM-120D DLZs
Removed ability to lock onto missiles for AIM-9s, ASF-SRMs, and stingers
Added option to enable maddog firing for AIM-120
Updated descriptions for AIRS-T equips
F/A-26B
Added damage to wings and hardpoints under extreme Gs (no possible damage with G-limiter on)
Added an extra range level on the radar display
Don't unlock when switching to scan mode from boresight
Fixed: returning to scan mode while locked on a target from boresight mode would not have the target as a soft-lock track
Fixed boresight/head mode not finding targets sometimes
Fixed: issue trying to STT a TWS track in certain circumstances
Added AIM-7 SARH missile
Added AIM-9E rear aspect IR missile
Fixed: STT locks could exceed the 120 degree field of view vertically
Added radar field of view limit to HUD for radar lock
Added radar lock field of view indicator to radar MFD page
Fixed issues acquiring STT on a TWS track
Fixed: could lose TWS track on STT target
Fixed: TWS HUD icon would show target actual position even if STT is tracking chaff
F-45A
Adjusted range levels in TSD display
External pylons jettison with equipment
Fixed: hovering on a unit in TSD would not allow you to drag the view away from it
Fixed: TSD hovered unit info showed actual data instead of estimated data
Fixed localization keys in Game, Network, Players MFD pages
AV-42C
Added AIM-9E rear aspect IR missile
Multiplayer
Added Low Tech PVP Strike mission
Fixed: errors from other players' AH-94 for non-owners
Decreased other player model's culling size
Attempt to fix client crash if another player respawns and disconnects immediately afterward
Fixed: personal briefing note would not refresh if closed and opened while animating
Fixed: MANPADS missiles were invisible to clients
Fixed: UI issue when selecting a new mission and a player leaves/joins the lobby
Fixed FLKM-100 for clients
Fixed: units remained invincible for clients despite event actions
Updated dogfight mission maps
Added air defenses to bases in BVR mission
Updated allowed equipment in built-in PVP missions
Fixed hang when loading workshop missions in MP mission browser (added loading bar)
Fixed framerate drop when browsing many multiplayer workshop missions
Fixed: voice comms breaks after host switches to a new mission
Fixed "View Briefing" button tooltip
Disconnect client who tries to spawn a non-existing prefab
Fixed: missions could have team seats defined without spawn points on that team, leading to errors
Fixed: could join a team that had slots set to 0 if it had spawn points
Fixed: audio was muted when SteamVR overlay was opened in flight
Fixed hand positions between oculus mode/non-oculus mode players
Units
Fixed: AI units did not get healed when they RTB and rearm
Added AIM-7 and AIM-9E to F/A-26B AI equipment
Added AIM-9E to AV-42C AI equipment
Added rear aspect SRM to ASF-30 and GAV-25 equipment
Added SARH version of MRM to ASF-30 equipment
Fixed: AI AV-42C and F/A-26B radar cross section was not affected by equipment
AI pilots avoid friendly fire when considering Fox-3
Fixed: AI pilots would dive unnecessarily when beaming missiles
Fixed: drones on enemy drone carrier would teleport during origin shift if the carrier is killed before launching
Added destruction effects to allied humvee units
Added destruction effects to enemy stationary radar/SAM units
Added destruction effect to enemy ground vehicles
Added SLAM Truck (mobile surface-launched AIM-120) for Allied team
Added Watchman Truck (mobile search and FCR) for Allied team
Changed MAD-4 to SARH
Added MAD-4A active missile equip for MAD-4 launcher
Fixed issue causing MAD-4 to not detect units at certain angles
Mission Editor
Editing campaign info would reset the workshop upload version
Fixed: new pickup and dropoff objective targets would not show in list
Fixed: pickup and dropoff objective target lists would show non-soldier units when loaded from existing campaign file
Added search field for multi-unit selector
Added search field to units list
Fixed: Adding alt spawn would not copy existing settings for group-linked alt spawns
Adding a point to a path will insert it after the current point, instead of always at the end
Added bulk add/remove units to group (double-click group in groups tab)
Changed briefing note editor to reflect the final fit of the text
Added "Num Near WP" conditional property for unit list
Added "Gets Killed" conditional property for Multiplayer Spawns
Fixed: Copied units did not inherit the unit custom name
Fixed: part of the search bar was blocked in New Unit window
Added event action to force alt spawns for AI units and unit groups
Added option for rearming point to not be spawned immediately
Added event action to spawn rearming point
Added event action to enable/disable rearming points
Updated missile descriptions for BSM-66 and BSM-66LR
Map Editor
Fixed: Docks placed at certain angles could create holes in terrain
Quicksave
Fixed: Timed Events did not get quickloaded properly
Fixed: AI VTOL velocity when resuming vertical take off
Fixed: AI VTOL didn't resume landing when resuming certain vertical landing phases
Localization
Updated zh strings file
AH-94 v1.1.3f1
General
Compatibility with VTOL VR 1.4.4
Fixed: altitude/speed/distance units preference did not load properly when joining as gunner
Fixed: center/side stick option did not load properly for gunner in MP
Fixed: landing gear lever initial state did not sync properly for late gunner join in MP
Fixed weird aero instabilities
Added SAS level adjustment knob
Added flames to destroyed engine
Fixed: equipment settings did not get loaded properly when joining gunner seat
Tweaked flight assist settings
Fixed quickload error when no radar is equipped
Reduced pitch instability at high speed
Multiplayer
Fixed: intercom was still active for copilots that leave and enter a different aircraft
Fixed: switching to a different slot after requesting copilot seat would not clear the seat request
This update brings many fixes and optimizations to multiplayer, as well as a few new features for the F/A-26B and F-45A.
Full list of changes below:
VTOL VR v1.4.3f11
General
Various script optimizations/LODs
Fixed: could detach a weapon while reloading all, which would cause an issue preventing return to aircraft
Fixed: Explosion damage could be occluded by non-hitbox colliders on aircraft
Fixed native Oculus support (for now you must enter "oculus" in the launch options field in game properties)
Increased radar sensitivity when locked or tracked
Fixed wonky arms
Fixed part failure warning (AH-94)
Fixed: arrestor cable could suspend aircraft in the air
F/A-26B
Added lock/unlock audio cues for radar
Added head tracking boresight mode
F-45A
Fixed: Incoming radar locks did not update target data in TSD
Fixed: AIM-120D would give up if radar was locked before launch but unlocked before pitbull
Show incoming radar locks in TSD
Added touchscreen dragging to slew TSD
Added AI wingman targeting lines to TSD
Multiplayer: show friendly player locks on TSD
Multiplayer: show friendly player designation before name when hovered in TSD
Multiplayer
Reduced memory allocations
Added graphical LODs for player aircraft
Fixed: host crash when someone requests landing under certain circumstances
Fixed some of the lag for late joiner of large mission caused by all previously killed AI aircraft being spawned and killed at once
Fixed: conditional objectives ran on clients which caused unintended behavior and lag (ex: Dynamic Liberation where objectives appeared to complete repetedly on the mission progress window)
Disabled friendly damage on carrier fleet in F/A-26B Naval Strike
Adjusted player vehicle component healths for MP
Fixed: ground unit continues to move for clients at last velocity if the ground unit stops on host side
Fixed alternate spawn randomness
Fixed: multiple briefing room avatars could be spawned per player if multiple commands to respawn were sent before spawning the avatar
Fixed: mute button did not update until pressed in lobby members menu
Fixed: accumulative mission objectives (kill, pickup, dropoff) counts did not sync for late joiner
Mission Editor
Fixed: Invincible mode didn't work when testing MP mission
Show player designation under player name label
Added briefing notes to personal display, accessible before or during mission
Units
Minor optimizations to ground unit scripts
Attempt to fix ground unit issues at edges of terrain chunks when far away
Attempt to fix ground unit occasionally spawning inside buildings
Fixed: Distant ground units would sometimes fail to raycast the terrain for no reason
Localization
Fixed: Workshop "Play" button localization key
Updated to latest zh, ja, ru localization files
Added Korean localization from 제융_BMO
AH-94 v1.1.2f3
General
Increased blade flap behavior to more realistic level, improves taxi behavior
Fixed: wheel steering wouldn't work after toggling autopilot off while landed
A major issue popped up for multicrew which caused a ton of data to be sent back and forth, causing a huge latency and performance loss for the host and AH-94 occupants in multiplayer. Sorry! It should be fixed now.
VTOL VR v1.4.2
Multiplayer
Fixed: network data loop caused by TADS with multicrew AH-94, caused major slowdown for host and AH-94 occupants
Fixed: gun did not sync properly when fired by gunner in AH-94
This update enables support for custom multiplayer missions. You can now create multiplayer campaigns in the mission editor, and host lobbies with multiplayer missions from Steam Workshop! There are also numerous bug fixes for multiplayer, existing missions, AI, etc. The AH-94 has also been updated with some new HUD features and bug fixes.
Full list of changes below:
VTOL VR Update v1.4.0
General
Fixed: weapons mounted on the left side would always be selected first if switching away from and back to a weapon type
Fixed: Reload All wouldn't reload used external fuel tanks
Updated Unity version to v2020.3.30f1
Fixed: death when rolling right after spawning
Disable debug camera in editors
Fixed: black screen if localization files fail to load (skip loading localization in this case)
Fixed: guided bomb guidance did not calculate trajectory correctly at lower than 200m/s
Changed GPS HUD sight inner circle to scale with altitude to indicate proper release window
Fixed: audio would not return to normal volume if switching scenes while blacked out
Changed F/A-26B and F-45A radar scan to align with nose since horizon-relative elevation is not adjustable
Fixed: Aircraft radars would still transmit full range radar sweep pings while hard-locked
Fixed "park ave" style building roof colliders
Fixed "StepBldg" style building roof colliders
Fixed: HUD time to impact did not work properly when two AIM-120s were fired from the same equip
AV-42C
Fixed: repairing engine would not set it to the current tilt until tilt is modified
Fixed: tilt indicator didn't work if left engine was destroyed
Fixed: no tilt audio if left engine is destroyed
F/A-26B
Fixed: full range radar sweep pings would still occur when in boresight mode
Fixed: after quickload, right engine had no afterburner effect until throttle moves
Fixed: sometimes unable to hard lock a softlocked contact
F-45A
Fixed: internal weapons could be selected first when switching to a weapon type even if external weapons were still available
Fixed: players list scroll buttons used wrong controller button
Multiplayer
Added support for Steam Workshop campaigns
Fixed another crash for non-AH-94 owners in missions where AH-94 is present
Fixed: error when attempting to create a private lobby after a previous network routine crash
Fixed: spawned in wrong vehicle if multiplayer spawns were placed out of order
Fixed: network crash when there's a kick/ban vote
Fixed: briefing controller did not appear to sit at lectern for new player joining
Fixed: sometimes RWR ping would incorrectly come from a fired missile instead of the aircraft
Fixed: network crash when oil rig is destroyed (I wasn't able to repro, so if it has happened to you, please try it)
Fixed: error when creating another private lobby after previously hosting a private lobby
Added team score to scoreboard (mission dependent)
Briefing room voice chat volume is persistent
Fixed: could see dead unit icon in nav map when joining late
Fixed: slots could be interacted when not visible in list in briefing room menu
Fixed: could still spawn with gear up on certain built-in MP missions
Fixed: AI aircraft engine throttle and heat was still not synced for clients
Fixed: sometimes, AI aircraft would be killed when a client joins
Fixed: wobbly/jittery AI aircraft far away from host, made a2a refueling difficult, gun sight jumping
Added confirmation dialogue when joining lobby
Return to main menu if attempt to join team times out
Show different message when host times out vs when there's a local error
Added support for Drone Carrier unit
Fixed: soldiers wouldn't get out of the AV-42 if there are multiple drop-off objectives on the same waypoint (especially after respawning, affected CTF mission)
Show positions of known units in briefing room map while mission is ongoing
Added Block feature for host to automatically ban players from new lobbies (can be undone)
Fixed: Player didn't get properly removed from roster if game is force-closed or crashes
Fixed: bullets fired by other players can appear to not come from the end of the barrel if vehicle is moving
Reduced memory allocations/garbage
Fixed: remote bullets appeared clumped together for high rate of fire guns
ATC: sync parking space reservation
ATC: sync runway usage reservation
Added invite and block buttons to in-cockpit players menu
Fixed error caused by rocket artillery when client joins
Fixed error caused by incoming voice data buffer size
Mission Editor
Enabled multiplayer campaign editor
Added actions to modify team score
Added conditional to check team score
Added scenario settings to grant score points for kills or deaths
Fixed score tooltips in scenario info
Set cursor to unit rotation when jumping to unit position
Fixed: trigger event firing itself would cause infinite loop/hang
Fixed: Unit List conditionals with a unit that had been deleted would always indicate a unit in the list was dead
Added function to convert singleplayer campaigns to multiplayer
Units
Fixed IRAPC LOD issue
Fixed: AI Aircraft was unable to take off after rearming on a carrier
Fixed: rotating radar model would stutter
Fixed: AI pilots didn't calculate impact point for high drag bombs correctly
Fixed: MAD-4 radar wouldn't disengage when commanded to in singleplayer
Fixed: Team B tank couldn't kill Team A bunker
Fixed: Ground vehicles would swing wide on turns when following a leader on a path
Fixed: ASF-58 radar did not sweep properly, causing extremely narrow field of view
Fixed: ASF-MRM max launch range setting was too small, causing ASF fighters to not engage RWR contacts until they were very close
Increased range that AI pilots will engage RWR contacts if they are hard-locked
AH-94 v1.1.0f1
General
Fixed: Clear Waypoint button in front seat could not be pressed
Fixed: Damaged rotors could not be folded
Fixed: repairing damaged rotors would not remove broken rotor model
Fixed: quicksave/loading after repairing damaged rotor would damage it again
Fixed: clear waypoint button made beep noise with no battery
Fixed: RWR audio would not be muted when the RWR is off
Fixed: could not toggle autopilot with flight collective when landed
Fixed: HUD weapon reticle visually lagged when other pilot is controlling weapons
Added copilot look direction indicator to HUD
Added TADS field of regard indicator to HUD
Added sideslip indicator to HUD
Multiplayer
Fixed: deaths did not count on scoreboard
Fixed: setting landing gear lever would cause other player to let go of a control if they had previously touched the landing gear lever
Synced the front and rear RWR switch state
Fixed: equipment jettison didn't work properly for gunner/copilot
Fixed typo in Urban Liberation briefing
Fixed: sometimes AIM-92 seeker would not work properly after gunner/copilot fires it
Fixed: radar target position would be updated despite being occluded if gunner/copilot tries to lock it
This patch fixes a "network routine crash" for players who do not own the AH-94 and are trying to play the multiplayer Airshow/Free Flight mission with AH-94 owners.
As with previous updates, please expect to see "Invalid Version" prompts when attempting to join existing lobbies that are still running on the previous version.
v1.3.5f1
Multiplayer
- Fixed: multiplayer crash for non-AH-94 owners in missions where AH-94 is present
- Completely removed password authentication from lobby chat system
- Fixed: jittering carrier when far away from host
F-45A
- Fixed: AGM-145 and GBU-53 were not available in singleplayer quickflight missions
- Fixed: couldn't send GPS coordinates when selecting a stationary player on TSD
This is a patch to fix a few multiplayer admin issues. It also fixes the previously broken "Friends Only" lobby mode. When a lobby is "Friends Only", it won't show up on the lobby browser, and players can only join through the Steam friends list or by invite.
If you accept an invite, you will automatically join the lobby when the main multiplayer menu is opened in the game.
Changes:
v1.3.4f4
Multiplayer
- Fixed: kick/ban commands and votes were sent unchecked through "chat" system
- Fixed: host did not force disconnect a user after kick/ban
- Fixed: private lobby password message could be viewed by any client joining lobby
- Added "Invite Friends" menu to Members menu in lobby briefing room
- Added "Friend invited you to lobby" notification in multiplayer main menu
- Fixed: accepting invite via Steam Friends didn't work (must be in multiplayer main menu)
F-45A
- Fixed: Base pieces went under terrain in Stealth Strike
AH-94
- Fixed: GAU-94 and M230 had different speed lock limits and self detonation times