Jun 3, 2022
VTOL VR - Paolo
This update brings various changes to radar and missile behavior, a few low-tech weapons to enable different gameplay, improvements and features for the mission editor, and various fixes and optimizations.

Radar
Active radar missiles:
Active radar missiles such as the AIM-120 now have the ability to return to a search mode to attempt to reacquire targets after a radar lock is lost. Previously, the missile would be defeated by even the shortest momentary loss of contact. They can still be defeated by proper evasive techniques, and only search a limited area when attempting to reacquire. They also use this search mode when going pitbull instead of magically locking on to the target at a certain distance. Beware that this also means that they can now accidentally lock onto the wrong target, so be careful to avoid friendly fire. AIM-120s can also now be launched without a target in MADDOG mode (enable in EQUIP settings), where they will enter a wide search phase soon after being launched, and seek the first target they find. This can be dangerous and unreliable but a useful tool in certain situations.
Semi-active radar homing missiles:
Radars guiding SARH missiles now give a distinct indication on the RWR -- the tracking radar switches to a different mode for guiding the missile which can be detected. Most of the basic SAMs have been changed to SARH instead of active radar in order to maintain similar difficulty, now that active radar missiles have improved capabilities.
Evasion:
Previously, chaff (when used properly) would only affect the guidance of missiles and AAA. Now you can see the effects of chaff from your aircraft radar. It can cause a false position reading and potentially break the lock if used properly. The change to radar sensitivity in STT and TWS modes in the previous update made it very difficult to notch at medium ranges, so the cap on effect of notching has been increased to match.
Heat-seeking missiles
In order to limit the widespread use of missile-to-missile interception as an evasion technique in multiplayer, the missile interception feature has been limited to the AIRS-T missile. Mission makers can control the use of missile interception by limiting the number of AIRS-Ts or only making the AIM-9 available for players.
Low-tech weapons
The AIM-7 SARH missile (F/A-26B) and AIM-9E Rear Aspect heat seeking missile (F/A-26B and AV-42C) have been added to allow missions where fire-and-forget tactics can't be used. We had a lot of fun with these in testing as we had to rethink how we approached air-to-air engagements. A low-tech version of PVP Strike has been added to the default multiplayer PVP missions.

The full list of changes:

v1.4.4f20
General
  • Missile heat emission cooldown didn't get properly updated
  • Decoupled terrain colliders from LOD system so they are always enabled regardless of distance to solve terrain masking issues for distant radars and engagements far from the host
  • Removed range requirement for launching ARMs
  • Stabilize TGP/EOTS direction when in TGT mode, pointed at sky
  • Tweaked heating values to reduce missile temperature after burnout
  • Fixed: bomb impact calculation was short at transonic speeds
  • Fixed AI units breaking lock after firing SARH missile when altitude is very different
  • Increased missile smoke trail opacity
  • Changed ARAD missile to use estimated target velocity based on RWR pings instead of actual velocity
  • Improved visibility of locked contacts in RWR
  • Fixed: parachute did not slow ejector enough for 0-0 ejection
  • Fixed: no VR when returning to main menu from editor menu
  • Added mach, G, alpha indicators to HMCS for jets
Radar
  • Active radar missiles can search and reacquire targets when parent radar lock is lost
  • Active radar missiles must search for target to acquire it when going pitbull
  • Chaff affects aircraft radar lock and TWS tracks
  • Increased maximum effectiveness of notch against radar
  • Changed BSM-66 (enemy SAM) to SARH
  • Added RWR indication when a radar lock is supporting SARH missile
  • Changed locking radar to not immediately unlock when tracking chaff
Equipment
  • Updated AIM-120 and AIM-120D DLZs
  • Removed ability to lock onto missiles for AIM-9s, ASF-SRMs, and stingers
  • Added option to enable maddog firing for AIM-120
  • Updated descriptions for AIRS-T equips
F/A-26B
  • Added damage to wings and hardpoints under extreme Gs (no possible damage with G-limiter on)
  • Added an extra range level on the radar display
  • Don't unlock when switching to scan mode from boresight
  • Fixed: returning to scan mode while locked on a target from boresight mode would not have the target as a soft-lock track
  • Fixed boresight/head mode not finding targets sometimes
  • Fixed: issue trying to STT a TWS track in certain circumstances
  • Added AIM-7 SARH missile
  • Added AIM-9E rear aspect IR missile
  • Fixed: STT locks could exceed the 120 degree field of view vertically
  • Added radar field of view limit to HUD for radar lock
  • Added radar lock field of view indicator to radar MFD page
  • Fixed issues acquiring STT on a TWS track
  • Fixed: could lose TWS track on STT target
  • Fixed: TWS HUD icon would show target actual position even if STT is tracking chaff
F-45A
  • Adjusted range levels in TSD display
  • External pylons jettison with equipment
  • Fixed: hovering on a unit in TSD would not allow you to drag the view away from it
  • Fixed: TSD hovered unit info showed actual data instead of estimated data
  • Fixed localization keys in Game, Network, Players MFD pages
AV-42C
  • Added AIM-9E rear aspect IR missile
Multiplayer
  • Added Low Tech PVP Strike mission
  • Fixed: errors from other players' AH-94 for non-owners
  • Decreased other player model's culling size
  • Attempt to fix client crash if another player respawns and disconnects immediately afterward
  • Fixed: personal briefing note would not refresh if closed and opened while animating
  • Fixed: MANPADS missiles were invisible to clients
  • Fixed: UI issue when selecting a new mission and a player leaves/joins the lobby
  • Fixed FLKM-100 for clients
  • Fixed: units remained invincible for clients despite event actions
  • Updated dogfight mission maps
  • Added air defenses to bases in BVR mission
  • Updated allowed equipment in built-in PVP missions
  • Fixed hang when loading workshop missions in MP mission browser (added loading bar)
  • Fixed framerate drop when browsing many multiplayer workshop missions
  • Fixed: voice comms breaks after host switches to a new mission
  • Fixed "View Briefing" button tooltip
  • Disconnect client who tries to spawn a non-existing prefab
  • Fixed: missions could have team seats defined without spawn points on that team, leading to errors
  • Fixed: could join a team that had slots set to 0 if it had spawn points
  • Fixed: audio was muted when SteamVR overlay was opened in flight
  • Fixed hand positions between oculus mode/non-oculus mode players
Units
  • Fixed: AI units did not get healed when they RTB and rearm
  • Added AIM-7 and AIM-9E to F/A-26B AI equipment
  • Added AIM-9E to AV-42C AI equipment
  • Added rear aspect SRM to ASF-30 and GAV-25 equipment
  • Added SARH version of MRM to ASF-30 equipment
  • Fixed: AI AV-42C and F/A-26B radar cross section was not affected by equipment
  • AI pilots avoid friendly fire when considering Fox-3
  • Fixed: AI pilots would dive unnecessarily when beaming missiles
  • Fixed: drones on enemy drone carrier would teleport during origin shift if the carrier is killed before launching
  • Added destruction effects to allied humvee units
  • Added destruction effects to enemy stationary radar/SAM units
  • Added destruction effect to enemy ground vehicles
  • Added SLAM Truck (mobile surface-launched AIM-120) for Allied team
  • Added Watchman Truck (mobile search and FCR) for Allied team
  • Changed MAD-4 to SARH
  • Added MAD-4A active missile equip for MAD-4 launcher
  • Fixed issue causing MAD-4 to not detect units at certain angles
Mission Editor
  • Editing campaign info would reset the workshop upload version
  • Fixed: new pickup and dropoff objective targets would not show in list
  • Fixed: pickup and dropoff objective target lists would show non-soldier units when loaded from existing campaign file
  • Added search field for multi-unit selector
  • Added search field to units list
  • Fixed: Adding alt spawn would not copy existing settings for group-linked alt spawns
  • Adding a point to a path will insert it after the current point, instead of always at the end
  • Added bulk add/remove units to group (double-click group in groups tab)
  • Changed briefing note editor to reflect the final fit of the text
  • Added "Num Near WP" conditional property for unit list
  • Added "Gets Killed" conditional property for Multiplayer Spawns
  • Fixed: Copied units did not inherit the unit custom name
  • Fixed: part of the search bar was blocked in New Unit window
  • Added event action to force alt spawns for AI units and unit groups
  • Added option for rearming point to not be spawned immediately
  • Added event action to spawn rearming point
  • Added event action to enable/disable rearming points
  • Updated missile descriptions for BSM-66 and BSM-66LR
Map Editor
  • Fixed: Docks placed at certain angles could create holes in terrain
Quicksave
  • Fixed: Timed Events did not get quickloaded properly
  • Fixed: AI VTOL velocity when resuming vertical take off
  • Fixed: AI VTOL didn't resume landing when resuming certain vertical landing phases
Localization
  • Updated zh strings file

AH-94 v1.1.3f1
General
  • Compatibility with VTOL VR 1.4.4
  • Fixed: altitude/speed/distance units preference did not load properly when joining as gunner
  • Fixed: center/side stick option did not load properly for gunner in MP
  • Fixed: landing gear lever initial state did not sync properly for late gunner join in MP
  • Fixed weird aero instabilities
  • Added SAS level adjustment knob
  • Added flames to destroyed engine
  • Fixed: equipment settings did not get loaded properly when joining gunner seat
  • Tweaked flight assist settings
  • Fixed quickload error when no radar is equipped
  • Reduced pitch instability at high speed
Multiplayer
  • Fixed: intercom was still active for copilots that leave and enter a different aircraft
  • Fixed: switching to a different slot after requesting copilot seat would not clear the seat request
Apr 29, 2022
VTOL VR - Paolo
This update brings many fixes and optimizations to multiplayer, as well as a few new features for the F/A-26B and F-45A.

Full list of changes below:

VTOL VR v1.4.3f11
General
  • Various script optimizations/LODs
  • Fixed: could detach a weapon while reloading all, which would cause an issue preventing return to aircraft
  • Fixed: Explosion damage could be occluded by non-hitbox colliders on aircraft
  • Fixed native Oculus support (for now you must enter "oculus" in the launch options field in game properties)
  • Increased radar sensitivity when locked or tracked
  • Fixed wonky arms
  • Fixed part failure warning (AH-94)
  • Fixed: arrestor cable could suspend aircraft in the air
F/A-26B
  • Added lock/unlock audio cues for radar
  • Added head tracking boresight mode
F-45A
  • Fixed: Incoming radar locks did not update target data in TSD
  • Fixed: AIM-120D would give up if radar was locked before launch but unlocked before pitbull
  • Show incoming radar locks in TSD
  • Added touchscreen dragging to slew TSD
  • Added AI wingman targeting lines to TSD
  • Multiplayer: show friendly player locks on TSD
  • Multiplayer: show friendly player designation before name when hovered in TSD
Multiplayer
  • Reduced memory allocations
  • Added graphical LODs for player aircraft
  • Fixed: host crash when someone requests landing under certain circumstances
  • Fixed some of the lag for late joiner of large mission caused by all previously killed AI aircraft being spawned and killed at once
  • Fixed: conditional objectives ran on clients which caused unintended behavior and lag (ex: Dynamic Liberation where objectives appeared to complete repetedly on the mission progress window)
  • Disabled friendly damage on carrier fleet in F/A-26B Naval Strike
  • Adjusted player vehicle component healths for MP
  • Fixed: ground unit continues to move for clients at last velocity if the ground unit stops on host side
  • Fixed alternate spawn randomness
  • Fixed: multiple briefing room avatars could be spawned per player if multiple commands to respawn were sent before spawning the avatar
  • Fixed: mute button did not update until pressed in lobby members menu
  • Fixed: accumulative mission objectives (kill, pickup, dropoff) counts did not sync for late joiner
Mission Editor
  • Fixed: Invincible mode didn't work when testing MP mission
  • Show player designation under player name label
  • Added briefing notes to personal display, accessible before or during mission
Units
  • Minor optimizations to ground unit scripts
  • Attempt to fix ground unit issues at edges of terrain chunks when far away
  • Attempt to fix ground unit occasionally spawning inside buildings
  • Fixed: Distant ground units would sometimes fail to raycast the terrain for no reason
Localization
  • Fixed: Workshop "Play" button localization key
  • Updated to latest zh, ja, ru localization files
  • Added Korean localization from 제융_BMO

AH-94 v1.1.2f3
General
  • Increased blade flap behavior to more realistic level, improves taxi behavior
  • Fixed: wheel steering wouldn't work after toggling autopilot off while landed
  • Increased various parts' health points
  • Reduced damage to engines when rotor gets damaged
Multiplayer
  • Synced rotor flap
Apr 8, 2022
VTOL VR - Paolo
A major issue popped up for multicrew which caused a ton of data to be sent back and forth, causing a huge latency and performance loss for the host and AH-94 occupants in multiplayer. Sorry! It should be fixed now.

VTOL VR v1.4.2
Multiplayer
  • Fixed: network data loop caused by TADS with multicrew AH-94, caused major slowdown for host and AH-94 occupants
  • Fixed: gun did not sync properly when fired by gunner in AH-94
Apr 8, 2022
VTOL VR - Paolo
v1.4.1f8
General
  • Fixed: 2D editor buttons in intro scene did not work
Apr 8, 2022
VTOL VR - Paolo
This patch brings many fixes for issues found over the last week.

VTOL VR v1.4.1
General
  • Fixed: AGM-161 would give launch authorization when target is out of range
Multiplayer
  • Fixed: spawn location issue after moving spawn from carrier to land and origin shifts
  • Added filters for inappropriate pilot or lobby names
  • Fixed: player rows overlapped on briefing room scoreboard if a team has more than 8 players
  • Fixed: couldn't request take off from Team B carrier
  • Fixed: couldn't rearm at Team B Carrier
  • Fixed: too many names didn't fit in team selection screen
  • Fixed: team volume knob only affected enemy radio volume
  • Fixed lobby sorting (highest player count first but full lobbies last)
  • Fixed various debug log spam
  • Fixed: TGP/TADS/EOTS direction and laser status not synced for late joiner
  • Fixed: AH-94 TADS not synced for non-passenger
  • Fixed: CAGM-6 did not work in multiplayer
  • Mission elapsed time was incorrect for clients
  • Fixed: rearming station did not get properly cleaned up when returning to briefing room while at station
  • Fixed: changed base team did not sync for late joiner
  • Fixed: AI pilots did not defend against missiles fired by clients
Units
  • Fixed: ground unit would fly into the sky if surface raycast failed (search log for "impasse" to find offending unit)
  • Fixed gap in collider near allied carrier aft ramp
  • Fixed: ground unit in group would continue to move at last velocity if the leader is in "parked" state
  • Fixed: soldiers would try to board a full passenger bay and get stuck
  • Fixed: some air units couldn't fire countermeasures
  • Increased range where AI pilots will react to incoming missiles
F-45A
  • Fixed: radar would auto-point lock when turned off


AH-94 v1.1.1
General
  • Fixed: tail nav light remained after tail was destroyed
  • Fixed: master caution did not flash when tail rotor destroyed
  • Fixed: debug log error spam when radar is not equipped
Apr 1, 2022
VTOL VR - Paolo
This update enables support for custom multiplayer missions. You can now create multiplayer campaigns in the mission editor, and host lobbies with multiplayer missions from Steam Workshop!
There are also numerous bug fixes for multiplayer, existing missions, AI, etc.
The AH-94 has also been updated with some new HUD features and bug fixes.

Full list of changes below:

VTOL VR Update v1.4.0
General
  • Fixed: weapons mounted on the left side would always be selected first if switching away from and back to a weapon type
  • Fixed: Reload All wouldn't reload used external fuel tanks
  • Updated Unity version to v2020.3.30f1
  • Fixed: death when rolling right after spawning
  • Disable debug camera in editors
  • Fixed: black screen if localization files fail to load (skip loading localization in this case)
  • Fixed: guided bomb guidance did not calculate trajectory correctly at lower than 200m/s
  • Changed GPS HUD sight inner circle to scale with altitude to indicate proper release window
  • Fixed: audio would not return to normal volume if switching scenes while blacked out
  • Changed F/A-26B and F-45A radar scan to align with nose since horizon-relative elevation is not adjustable
  • Fixed: Aircraft radars would still transmit full range radar sweep pings while hard-locked
  • Fixed "park ave" style building roof colliders
  • Fixed "StepBldg" style building roof colliders
  • Fixed: HUD time to impact did not work properly when two AIM-120s were fired from the same equip
AV-42C
  • Fixed: repairing engine would not set it to the current tilt until tilt is modified
  • Fixed: tilt indicator didn't work if left engine was destroyed
  • Fixed: no tilt audio if left engine is destroyed
F/A-26B
  • Fixed: full range radar sweep pings would still occur when in boresight mode
  • Fixed: after quickload, right engine had no afterburner effect until throttle moves
  • Fixed: sometimes unable to hard lock a softlocked contact
F-45A
  • Fixed: internal weapons could be selected first when switching to a weapon type even if external weapons were still available
  • Fixed: players list scroll buttons used wrong controller button
Multiplayer
  • Added support for Steam Workshop campaigns
  • Fixed another crash for non-AH-94 owners in missions where AH-94 is present
  • Fixed: error when attempting to create a private lobby after a previous network routine crash
  • Fixed: spawned in wrong vehicle if multiplayer spawns were placed out of order
  • Fixed: network crash when there's a kick/ban vote
  • Fixed: briefing controller did not appear to sit at lectern for new player joining
  • Fixed: sometimes RWR ping would incorrectly come from a fired missile instead of the aircraft
  • Fixed: network crash when oil rig is destroyed (I wasn't able to repro, so if it has happened to you, please try it)
  • Fixed: error when creating another private lobby after previously hosting a private lobby
  • Added team score to scoreboard (mission dependent)
  • Briefing room voice chat volume is persistent
  • Fixed: could see dead unit icon in nav map when joining late
  • Fixed: slots could be interacted when not visible in list in briefing room menu
  • Fixed: could still spawn with gear up on certain built-in MP missions
  • Fixed: AI aircraft engine throttle and heat was still not synced for clients
  • Fixed: sometimes, AI aircraft would be killed when a client joins
  • Fixed: wobbly/jittery AI aircraft far away from host, made a2a refueling difficult, gun sight jumping
  • Added confirmation dialogue when joining lobby
  • Return to main menu if attempt to join team times out
  • Show different message when host times out vs when there's a local error
  • Added support for Drone Carrier unit
  • Fixed: soldiers wouldn't get out of the AV-42 if there are multiple drop-off objectives on the same waypoint (especially after respawning, affected CTF mission)
  • Show positions of known units in briefing room map while mission is ongoing
  • Added Block feature for host to automatically ban players from new lobbies (can be undone)
  • Fixed: Player didn't get properly removed from roster if game is force-closed or crashes
  • Fixed: bullets fired by other players can appear to not come from the end of the barrel if vehicle is moving
  • Reduced memory allocations/garbage
  • Fixed: remote bullets appeared clumped together for high rate of fire guns
  • ATC: sync parking space reservation
  • ATC: sync runway usage reservation
  • Added invite and block buttons to in-cockpit players menu
  • Fixed error caused by rocket artillery when client joins
  • Fixed error caused by incoming voice data buffer size
Mission Editor
  • Enabled multiplayer campaign editor
  • Added actions to modify team score
  • Added conditional to check team score
  • Added scenario settings to grant score points for kills or deaths
  • Fixed score tooltips in scenario info
  • Set cursor to unit rotation when jumping to unit position
  • Fixed: trigger event firing itself would cause infinite loop/hang
  • Fixed: Unit List conditionals with a unit that had been deleted would always indicate a unit in the list was dead
  • Added function to convert singleplayer campaigns to multiplayer
Units
  • Fixed IRAPC LOD issue
  • Fixed: AI Aircraft was unable to take off after rearming on a carrier
  • Fixed: rotating radar model would stutter
  • Fixed: AI pilots didn't calculate impact point for high drag bombs correctly
  • Fixed: MAD-4 radar wouldn't disengage when commanded to in singleplayer
  • Fixed: Team B tank couldn't kill Team A bunker
  • Fixed: Ground vehicles would swing wide on turns when following a leader on a path
  • Fixed: ASF-58 radar did not sweep properly, causing extremely narrow field of view
  • Fixed: ASF-MRM max launch range setting was too small, causing ASF fighters to not engage RWR contacts until they were very close
  • Increased range that AI pilots will engage RWR contacts if they are hard-locked

AH-94 v1.1.0f1
General
  • Fixed: Clear Waypoint button in front seat could not be pressed
  • Fixed: Damaged rotors could not be folded
  • Fixed: repairing damaged rotors would not remove broken rotor model
  • Fixed: quicksave/loading after repairing damaged rotor would damage it again
  • Fixed: clear waypoint button made beep noise with no battery
  • Fixed: RWR audio would not be muted when the RWR is off
  • Fixed: could not toggle autopilot with flight collective when landed
  • Fixed: HUD weapon reticle visually lagged when other pilot is controlling weapons
  • Added copilot look direction indicator to HUD
  • Added TADS field of regard indicator to HUD
  • Added sideslip indicator to HUD
Multiplayer
  • Fixed: deaths did not count on scoreboard
  • Fixed: setting landing gear lever would cause other player to let go of a control if they had previously touched the landing gear lever
  • Synced the front and rear RWR switch state
  • Fixed: equipment jettison didn't work properly for gunner/copilot
  • Fixed typo in Urban Liberation briefing
  • Fixed: sometimes AIM-92 seeker would not work properly after gunner/copilot fires it
  • Fixed: radar target position would be updated despite being occluded if gunner/copilot tries to lock it
  • Added gunner seat permission request
VTOL VR - Paolo
Sorry for another quick patch.

v1.3.5f2 Multiplayer - Fixed: couldn't join public lobby
Jan 25, 2022
VTOL VR - Paolo
This patch fixes a "network routine crash" for players who do not own the AH-94 and are trying to play the multiplayer Airshow/Free Flight mission with AH-94 owners.

As with previous updates, please expect to see "Invalid Version" prompts when attempting to join existing lobbies that are still running on the previous version.

v1.3.5f1 Multiplayer - Fixed: multiplayer crash for non-AH-94 owners in missions where AH-94 is present - Completely removed password authentication from lobby chat system - Fixed: jittering carrier when far away from host F-45A - Fixed: AGM-145 and GBU-53 were not available in singleplayer quickflight missions - Fixed: couldn't send GPS coordinates when selecting a stationary player on TSD
VTOL VR - Paolo
This fixes the issue where the helmet can't be picked up by players trying to join a multiplayer game in v1.3.4f4.

If you have updated to v1.3.4f4, please validate game files or restart Steam to force the latest version to download. Sorry for the inconvenience!
Jan 23, 2022
VTOL VR - Paolo
This is a patch to fix a few multiplayer admin issues. It also fixes the previously broken "Friends Only" lobby mode. When a lobby is "Friends Only", it won't show up on the lobby browser, and players can only join through the Steam friends list or by invite.

If you accept an invite, you will automatically join the lobby when the main multiplayer menu is opened in the game.

Changes:

v1.3.4f4 Multiplayer - Fixed: kick/ban commands and votes were sent unchecked through "chat" system - Fixed: host did not force disconnect a user after kick/ban - Fixed: private lobby password message could be viewed by any client joining lobby - Added "Invite Friends" menu to Members menu in lobby briefing room - Added "Friend invited you to lobby" notification in multiplayer main menu - Fixed: accepting invite via Steam Friends didn't work (must be in multiplayer main menu) F-45A - Fixed: Base pieces went under terrain in Stealth Strike AH-94 - Fixed: GAU-94 and M230 had different speed lock limits and self detonation times
...