VTOL VR - Paolo
This fixes the issue where the helmet can't be picked up by players trying to join a multiplayer game in v1.3.4f4.

If you have updated to v1.3.4f4, please validate game files or restart Steam to force the latest version to download. Sorry for the inconvenience!
Jan 23, 2022
VTOL VR - Paolo
This is a patch to fix a few multiplayer admin issues. It also fixes the previously broken "Friends Only" lobby mode. When a lobby is "Friends Only", it won't show up on the lobby browser, and players can only join through the Steam friends list or by invite.

If you accept an invite, you will automatically join the lobby when the main multiplayer menu is opened in the game.

Changes:

v1.3.4f4 Multiplayer - Fixed: kick/ban commands and votes were sent unchecked through "chat" system - Fixed: host did not force disconnect a user after kick/ban - Fixed: private lobby password message could be viewed by any client joining lobby - Added "Invite Friends" menu to Members menu in lobby briefing room - Added "Friend invited you to lobby" notification in multiplayer main menu - Fixed: accepting invite via Steam Friends didn't work (must be in multiplayer main menu) F-45A - Fixed: Base pieces went under terrain in Stealth Strike AH-94 - Fixed: GAU-94 and M230 had different speed lock limits and self detonation times
VTOL VR - Paolo
Fixes for bugs reported since the update and DLC release.

VTOL VR
v1.3.3f4 General - Fixed: dead units could still "detect" other units "visually" - Fixed: air-to-ground radars (AH-94 and anti-ship missile) had issue locking onto ships - Fixed: sea units outside the defined region of map would have minimal radar cross section - Fixed: vehicle could hop and move when arming many items at once in equipment configurator - Reduced excessive lofting at close range targets for AGM-145 Ballista and AGM-114 Hellfire - Fixed: errors caused by quicksave-loading a partially empty missile launcher Multiplayer - Added button for host to skip and change mission without having to create a new lobby - Fixed: player nametags didn't appear in briefing room if "unit icons" was disabled - Fixed: Joining a game with curly brackets in your Steam profile name would crash network routine - Fixed a network crash that could occur when despawning a player vehicle - Fixed: engine throttle was not synced for AI units (clients would not see effects or sense heat via IR missiles) - Fixed delayed or missing first voice transmission - Reduced voice chat latency - Temporary: Able to join friend through steam friends list while in-game lobby browser is open (better UI later) F-45A - Fixed: heading tape in backup ADI didn't get affected by brightness adjustment - Set new localization keys for Radar "POINT" button and EOTS "MARK" button F/A-26B - Fixed typo of CMS MFD button tooltip in F/A-26B - Fixed: "MANAGE" button didn't work in MP players MFD page AV-42C - Fixed: engine tilt didn't work after repairing broken engine

AH-94
AH-94 v1.0.1 General - Fixed: couldn't use twist yaw when thumbstick yaw setting was enabled (thumbstick yaw is not supported) - Added seat height adjustment - Fixed: headmode is lost when switching seat when TADS page is open - Fixed: cyclic auto adjust light would work without battery - Fixed: engine didn't work after repairing - Fixed: rudder control surface was still effective after the tail boom was destroyed - Added PTT function to TEDAC Right second button - Fixed: TEDAC right stick couldn't control SOI screens unless they were on the center MFD - TEDAC Right stick can zoom map - Fixed error log spam when TADS is in PIP mode - Increased loss of lift when rotors get damage - Fixed typo of CMS MFD button tooltip - Added Clear Waypoint button to front seat - Fixed: Chaff toggle button tooltip in front seat - Fixed MAD-4 triggers in Small Arms Multiplayer - Added 4v4 Deathmatch - Added music player to gunner seat in MP - Fixed: TADS helmet display didn't work until cycling the HMD power switch if spawning in flight ready - Copilot will return to briefing room instead of bailing when pulling bail switch if vehicle is not destroyed - Added pilot/gunner info in HMD (name, flight/weapon/tads control) - Fixed: lose cyclic control if you release and grab quickly - Fixed: hardware rudder input would be mirrored on all players' vehicles - Fixed: slaving gun to radar lock didn't work for copilot - Fixed: persistent vehicle settings did not get loaded properly when joining as copilot - Fixed: incorrect radio static sound for copilot intra comms
VTOL VR - Paolo
The AH-94 Attack Helicopter DLC is now available!
Whether you fly alone or online with a copilot, it's a totally different flying/combat experience and a whole new challenge to take on.

https://store.steampowered.com/app/1770480/VTOL_VR_AH94_Attack_Helicopter/

Multiplayer!
Also, VTOL VR has been updated to v1.3.0, making multiplayer available for all, although the multiplayer mode is still in active development.

In its current state, there are several 6-player cooperative and 12-player PVP missions to play.
VTEditor and Steam Workshop support for multiplayer missions are not quite ready yet, but that will be the very next step. You can expect to see more multiplayer missions pop up in each coming update, until custom missions are fully supported.

Thank you testers!!
I want to give a huge thank you to the AH-94 test pilots!
It was so helpful to have your input -- from real helicopter flying experience to finding everything that was broken with multicrew.

I'd also like to thank everyone who have been participating in the public_testing branch, finding bugs and making suggestions.

New multiplayer features and changes will continue to be tested on that branch first before moving to the stable branch.
VTOL VR - Paolo
The store page for the AH-94 Attack Helicopter DLC is now up! Add it to your wish list now!

https://store.steampowered.com/app/1770480/VTOL_VR_AH94_Attack_Helicopter/

Also, VTOL VR is 20% off for the winter sale. With a new vehicle around the corner and multiplayer on the way, now's a great time to get into the game!

Cheers!
VTOL VR - Paolo
The official multiplayer update has been progressing steadily. Thank you to all who have been participating in the multiplayer beta on the public_testing branch!

Here are the change notes since the last announcement. (Sorry for the delay!)
(Last update, 12/08/201)
v1.3.0p85 General - Fixed: HMCS display did not get rendered properly for S-Cam if Multi-Display mode is enabled - TGP/EOTS laser marker can be toggled - Changed radar display to show full field of view when point tracking - Added framerate limiter to map and mission editors to prevent GPU from overworking unnecessarily - Fixed: Oculus quest controller type was not detected properly when using Virtual Desktop - Fixed some performance issues with Nav MFD page Multiplayer - Set CTF mission to allow changing the day/morning/night setting - Set appropriate RTB/Refuel/Bullseye waypoints in MP scenarios - Fixed: briefing controller in separated briefing room could not return to seat - Fixed: Soldiers couldn't be picked up by clients after being reset when a transport dies AV-42C - Vehicle must be stopped to pick up or drop off passengers F-45A - Radar lock no longer automatic when selecting a target while AIM-120 is armed: - Added option to lock ("POINT") targets with the radar in TSD - Radar point tracking is available regardless of selected weapon Units - Fixed: soldiers would run towards enemy AV-42 if door is open nearby - Fixed: soldier would keep running around its waypoint after being dropped off - Fixed: soldier rotation was not reset when returning to spawnpoint after passenger carrier died v1.3.0p84 public_testing (p80-84) General - Fixed interaction zones of VR keyboard keys - Fixed: Quest 2 controller not properly detected and handled when connected via Virtual Desktop - Fixed: Directional RCS did not account for vehicle attitude Multiplayer - Added mission briefing notes and ability to control them from the lectern - Added basic briefing notes to each MP mission - MP support for infantry unit - MP support for players transporting infantry - Reorganized scenarios - Added Capture the "Flag" scenario - Changed guns dogfight objective to be based on 24 deaths instead of kills - Fixed: F-45 Coop's MAD-4 alternate spawns didn't engage enemies - Fixed: battery state not synced properly when discharged - Fixed: did not get RWR pings from certain units - Fixed: mission elapsed time did not show in lobby list - (TEST) Fixed: carrier cable did not get released when other player retracts hook - (TEST) Fixed: other player's arrestor hook did not animate when hooked to cable Mission Editor - Fixed: delete button would exit the editor - Fixed: AI VTOL that landed with "Land At Wpt" would always face north - Added "Land At Wpt w/ Dir Facing" action for VTOL air units v1.3.0p84 mptest/public_testing Multiplayer - Fixed: client dropoff objective did not count completed dropoffs - Fixed: Soldiers wouldn't get seated in client passenger bay - (TEST) When soldier carrier dies, soldiers are killed, or if soldier is invincble, teleports back to spawn point - (TEST) Fixed: smoke flares did not ignite for clients - Reorganized scenarios - Added Capture the "Flag" scenario General - Updated Soldiers did not aim properly v1.3.0p79 Multiplayer - Fixed issue with new player joining a lobby with 2 existing players v1.3.0p78 General - Fixed: TGP camera would follow head even though in gimbal limit (broken recently) - Fixed: Radar could maintain lock on air unit that has landed Multiplayer - Added lobby data keys for game state (Briefing, Mission, Debrief) and mission start time for lobby listings - Rearranged public/private lobby menu UI - Added a local raycast to detect if a lock should be occluded to solve occlusion issues with AI radar outside of Host's collider physics radius - Fixed potential for error when displaying lobbies list - Fixed: ASF-58 group was not commanded to take off in F-45 Coop mission - Added MP support for alternate unit spawns - Applied alternate unit spawns in F-45 Coop mission - Fixed: AI aircraft could be killed when a new player joins the game - (TEST) Fixed: avatar spawns in incorrect seat when selecting a team at the same time as receiving data on other player's team selections - (TEST) Fixed: tailhook could appear to catch multiple wires and/or not get detached from wire when retracted Mission Editor - Added option to sync alternate spawns across unit group - if a unit spawns on alternate #2, all units in that group spawn at #2 v1.3.0p77 public_testing (p72-77) General - MANPADS missile did not have hitbox - Fixed errors caused by TGP Multiplayer - Added members menu with kick/ban/mute features to briefing room - Fixed: RIM-67B, ESSM, Enemy Carrier IR missile, APC IR missile, SAAW missile did not have damage synced (clients could not damage these missiles) - Fixed: Slots display in briefing room could sometimes show other team's players - Fixed: F-45 RWR-only contacts did not get datalinked - Fixed potential cause for slots/teams being messed up when many people are joining teams rapidly - Fixed: Old teams were displayed in the team-select menu when starting a new mission in an existing lobby - Fixed error causing catapult and deflector to get stuck - Fixed: HUD OLS did not work after respawning after attempting a carrier landing - Fixed: catapult gets stuck if someone despawns while using it - Fixed: text on briefing room scorebored was visible through objects F-45A - Fixed: HUD TSD icons for RWR contacts with multiple radars on one unit (ships) would appear to move erratically Quicksave - Fixed errors caused by radar guided missiles after quickload v1.3.0p71 General - Fixed: NVG view was dark Multiplayer - Added warning when new mission has fewer slots than connected players - Fixed tooltip of briefing room Equipment config button - Fixed tooltip of Back button in briefing room equipment configurator Units - Fixed: MAD-4 radar extended mast did not have hitbox v1.3.0p70 Multiplayer - Fixed: max player count doesn't get updated when switching to a different mission after completing one F-45A - Fixed: Comms volume knob started at zero after respawn General - Fixed: for touchpad controllers, throttle thumb control did not get zeroed when unpressing - Fixed tint on city blocks in Nav map in Akutan v1.3.0p69 Multiplayer - Fixed error when using carrier catapult - Fixed an issue causing the NVG to not work - Fixed error caused by IR SAM launcher - Fixed issue that potentially caused briefing room avatars to be spawned in the wrong seat - Fixed issue causing network crash when a player joins Units - Fixed: AI F-45 oscillation when lining up bomb - Balanced enemy carrier IR missile seeker sensitivity General - Reduced heat produced by missiles with no rocket motor v1.3.0p68 Multiplayer - Fixed: Ships stopped along the path in Freeflight/Airshow mission - Fixed crash caused by carrier catapult sync v1.3.0p67 Multiplayer - Synced carrier catapult state - Added ships to Freeflight/Airshow mission General - Fixed: Vehicle spawns inside the surface when rearming - Fixed: post-eject locomotion would move twice the speed of ship if standing on ship - Fixed: Unit icons still appeared if disabled in a single player game after previously joining a multiplayer game with unit icons F-45A - Added callsign label to cockpit Quicksave - Fixed a few quicksave errors caused by loading mission objectives - Fixed incorrectly loaded mission elapsed time, caused incorrect quicksave time indicator
VTOL VR - Paolo
All changes since the last announcement:

v1.3.0p66 Multiplayer - Fixed: Air units at lower altitude than host would be killed when the host respawns General - Set fire particle density with speed instead of completely extinguishing so units can still be identified as destroyed - Increased maximum comms volume Units - Fixed: AEW-50 map icon - Fixed: MAD-4 Radar was labelled MAD-4 Launcher - NMSS Cruiser forward/antiship radar did not show on RWR Equipment - Fixed: AGM-188 clip through rail v1.3.0p65 Multiplayer - Fixed: Lobby host couldn't enter vehicle, buttons not responding in missions with AWACS v1.3.0p64 Multiplayer - Fixed: Lobby host couldn't enter vehicle, buttons not responding v1.3.0p63 Multiplayer - Fixed: Team B players spawn in wrong place - Fixed: F-45s on Team B in BVR mission would spawn cold - Fixed: When AI pilot rearms, their old equips would remain hovering in place - Removed quicksave test object from multiplayer - Fixed crashes caused by IR SAM launcher F-45A - Fixed jittering when rear wheels are barely touching the ground - Improved AGM-145 steering - Fixed: AGM-145 did slightly less damage than AGM-114 Hellfire v1.3.0p62 Multiplayer - Fixed spawn position issue finally - Fixed crash caused by destroying NMSS Cruiser's anti-ship radar F/A-26B - Fixed: On-speed AOA indicators didn't work after quickloading while enabled - Changed On-speed AOA indicators to display on gear-down v1.3.0p61 Multiplayer - Fixed spawn position issue again (may fix instruments/panel misposition also) General - Fixed: broken main menu in map creator F/A-26B - Added E-Bracket and AOA Indexer F-45A - Fixed TSD zoom behavior v1.3.0p60 Multiplayer - Added another briefing room type - Fixed misplaced instruments/panels on spawn - Attempt improve ship position syncing to reduce occasional imprecision/stuttering/shifting - Fixed issues with AI pilot sync on clients after AI pilot launches from catapult - Fixed: landing planes could appear to hook more than one wire on carrier - Fixed position syncing issue with AI pilots parked on carrier General - Fixed: AGM-89 failed when momentarily losing radar contact Units - Fixed: Enemy carrier radar did not get properly destroyed when the carrier was destroyed v1.3.0p59 Multiplayer - Fixed: spawn positions issue - Fixed: spawn with broken engines - Fixed: spawn with misplaced instruments/panels - Fixed: Clear (X) button on joined/left notifications had "fuel" localization key - Fixed: Ship wake not visible for clients - Fixed: Comms with aircraft carrier ATC did not work - Fixed: ground units spawned in wrong location - Fixed: ships did not have correct hull number for clients - ATC will maintain parking spot reservation for MP player spawns (test) General - Reduced damage that Aircraft Carrier can take from impacting the deck - Fixed: HUD appeared outside aircraft in 4k s-cam screenshot v1.3.0p58 Multiplayer - Added lobby privacy and password - Added F/A-26B Naval Strike mission to test sea units - Fixed: lobby could show in search before it was properly initialized with a mission - Fixed: events of previously finished objectives would get called on join for late joiners Units - Fixed: illumination of E-4, KC-49 bodies, allied stationary radar in TGP v1.3.0p57 Multiplayer - Added "Send Data" button to GPS target system for sharing GPS groups - Fixed error causing datalink to fail - Fixed error occurring when starting/ending the S-Cam - Fixed: timed/trigger/sequence events were not being synced properly - Fixed: AWACS voice profile was not synced - Fixed: could not bring up end mission menu if it was dismissed after dying F-45A - Fixed: quick radar power button did not dim - Fixed: comms radio volume knob would always start at 0
VTOL VR - Paolo
All changes since last announcement:

v1.3.0p56 Multiplayer - Fixed: ASF-58 deaths were not synced - Don't get death credit or give kill credit if returning to briefing room from a rearming station - Increased dogfight mission player counts to 6 vs 6 - Added 24 total kills per team objectives to deathmatch missions so they can have a win/lose state - Fixed: dead AI pilots would continue to extrapolate on clients - Fixed: landed ASF-58s in F-45 coop never took off General - Fixed: AWACS would continuously call for local/host v1.3.0p55 Multiplayer - Fixed error in synced AI Pilots that caused network crash - Fixed AI Radar desync for late joiner - Fixed: radar locks could persist through terrain when far from the "owner" (AI radar is owned by the lobby host) - Fixed: Missiles could fly through terrain when far from the "owner" - Updated F-45 coop mission - Fixed: Control surfaces and throttle were not synced on AI ASF-30 - Fixed vehicle name of enemy AWACS - Fixed: Enemy AI units would datalink their positions to the host's team General - Remote pilot avatar was visible in cockpit in equipment config hangar scene F-45A - Fixed TSD error when radar locking - Fixed radar page error v1.3.0p54 Multiplayer - Started adding support for other AI units (tanks, mobile SAMs, air units) - Added F-45 Coop mission to test AI ground and air units (expect bugs) - Added Free Flight mission - Support for timed, sequence, and trigger events - (WIP) Added options for briefing room type - Fixed: End mission display did not appear when pilot is killed by g-forces but vehicle is not destroyed - Fixed: Landing gear wheels did not spin on other players taxiing - Fixed: two slots in Guns Only dogfight scenario still had all weapons available - Fixed: Engines could be desynced and disabled for other players - Show both player name and vehicle type in F/A-26B radar locked target info F/A-26B - Added Mach info to radar locked target info - Added track index to radar locked target info AV-42C - Fixed rear landing gear in extended state General - Fixed: A few missiles did not have hitboxes Units - Fixed: GAV-25 could not aim rockets properly - Fixed: AV-42C bombing behavior - Fixed: Manta UCAV couldn't fire on ground units properly - Fixed: Dead AWACS could still reply "denied" to requests instead of not responding v1.3.0p52 Multiplayer - Kill objectives info still showed for both teams on the end mission display - Fixed error caused by damage credit which caused network routine to crash - Fixed: could still get kills/deaths/assists after mission was over v1.3.0p51 Multiplayer - Fixed error from remote bullet that caused network routine crash v1.3.0p50 public_testing Multiplayer - Fixed: Players list in F-45 MFD did not display properly - Fixed: error caused F-45 TSD data link routine to crash - Fixed: We got HUD notifications for other team's objectives - Added pilot name to TSD target info box when highlighting a player - Fixed: End mission display showed info on both teams' objectives instead of just yours - Added kills/assists/deaths stats to players list - Fixed: Rearm station radio message on spawn F-45A - Added quick access radar power button/indicator to top of MFD - Fixed: slewing EOTS using TSD would point at target's actual position instead of estimated position if target is hidden - Can fire AIM-120 without radar lock (TSD data link) - Fixed: TSD data link to AIM-120 would direct it to last known position instead of extrapolated position - Fixed: occasional inaccurate velocity calculation for RWR detected units made their estimated positions float away in TSD General - Fixed: with IR missile in uncaged mode, trying to fire second missile while continuously holding trigger would switch weapon instead v1.3.0p46 Multiplayer - Fixed: other F-45's name tags displayed your name instead of theirs - Fixed: F-45 HUD icons did not show friend/foe correctly - Fixed: F-45 RWR did not work properly - Fixed: missiles on F-45 HUD would interpolate in a loop after exploding F-45A - Enemy units which are known to be static will not fade from TSD once detected v1.3.0p45 Multiplayer - Fixed: other player becomes center of floating origin when spawning in F-45 - Fixed: F-45 TSD always got data link from Team A - Fixed: F-45 TSD icons were always friendly for Team A and hostile for Team B - Fixed: F-45 TSD did not get datalink from other net players v1.3.0p44 Multiplayer - Fixed: F-45 spawns - Removed untitled mission v1.3.0p43 Multiplayer - Added F-45A spawns to BVR and Strike missions - Added a couple more SAM sites for each team in the mountains of Strike mission General - Fixed broken landing gear in retracted state in p42 - Fixed: end mission display did not appear on mission complete in p42 F-45A - Fixed: external mounted AIM-120s were the "older" version used for the FA-26B instead of newer ones mounted inside the F-45 AV-42C - Fixed: unit icon was drawn for player vehicle in nav map v1.3.0p42 Multiplayer - Fixed: gun audio was too loud - Fixed AV-42 icon/tgp locking point position - Added join/leave notifications to AV-42C cockpit - Added callsign label to AV-42C cockpit - Fixed: jettisoned or broken off equipment never get cleaned up - Fixed weapon limitations in Guns-only and Guns'n'Heaters dogfight missions - Fixed: Remote TGP periodically points in wrong direction - Fixed incorrect TWR for AV-42C in briefing room equipment config - Fixed errors caused by despawning player vehicle on respawn General - Fixed: End mission screen did not properly show up after ejecting or crashing in single player v1.3.0p41 Multiplayer - Fixed AV-42C navmap icon - Fixed: Client AGM-188 did not lock onto radars - Fixed: AV-42C RWR did not work properly - Fixed: previously used equipment did not get loaded for AV-42C - Fixed: M230 was not allowed in PVP Strike Mission
VTOL VR - Paolo
All changes since last announcement:

v1.3.0p40 public_testing Multiplayer - Added AV-42C spawns to PVP Strike (now supports 6 vs 6) - Added AV-42C deathmatch test scenario - Fixed error spam caused by gun turret AI on client side - Fixed error in remote missile detonation - Added support for cluster munitions - Fixed: scenario image did not update when selecting a different scenario (host) General - Fixed: disabling heading autopilot while altitude autopilot would return to previous roll setting AV-42C - Various parts of player aircraft were on wrong render layer - Added comms panel and PTT functions

v1.3.0p35 Multiplayer - Fixed: ARAD missiles could not lock onto other players - Fixed: Client ARAD missiles could not lock onto AI units - Fixed: player joined/left notifications had "fuel" localization key - Fixed an IR missile equip error causing desync - Exit multiplayer game when no data is received from host or network routine has crashed - Fixed: SAM Launcher P (allied) did not load missile properly - Fixed: missile launchers appeared empty in loadout configurator - Fixed: fuel label overlapped fill gauge in briefing room loadout configurator - Fixed delay of setting team on newly spawned player vehicles - Show the team the player joined in the join notification - Fixed: kill log messages showed the host as the killer/victim for AI unit kills/deaths - Fixed error in player join notification after clearing the notifications with the X button - Mute players in breifing room when not in briefing room General - SAM Launcher P actor name was incorrect - Fixed: New loadout from rearming config did not get saved to file
VTOL VR - Paolo
All changes since last announcement:

v1.3.0p34 Multiplayer - Added initial support for kill objectives - Added support for a static units (buildings, AAA, SAMs, radars) - Added new mission with objectives and units - Added player joined/left notifications - Host can choose the next mission after a mission has completed - Fixed: heat seeking missile issues with seeker mode - Fixed: Team B could only communicate with Team A ATC - Fixed: Team B could only rearm at Team A rearming stations - Fixed: exit button in rearming station would leave game instead of returning to briefing room - Fixed: enemy player could appear as friendly on radar if detected immediately on spawn - Fixed: my estimated ping ms displayed as double its actual value - Attempt fix: Sometimes a player could be dropped from the lobby without properly disconnecting, leading to errors - Tweaked comm radio filter for better clarity - Modded games will only see other modded games in the lobby browser. Please only report bugs on un-modded installs Mission Editor - Fixed: Could not select a control in the Vehicle Control conditional node for F/A-26B - Added static CIWS unit for Allied team - Added Bunker unit for Allied team - Added 360 degree static radar unit for Allied team General - Fixed: Couldn't set waypoint to objective from nav map until objectives MFD page was opened - Fixed errors caused by comm radio knob in singleplayer

v1.3.0p33 Multiplayer - Decreased mission description text size in lobby creation menu - Fixed black screen when exiting multiplayer game after ejecting - Fixed: sometimes spawned peers have disabled engines - Fixed: missile kills were not attributed properly in flight log - Fixed error caused be preexisting missiles detonating after joining late - Fixed error when host closes lobby while we are still joining/loading map - Fixed: When spawning without editing equipment, previous equipment would load regardless of mission limitations - Fixed: Fuel would go to zero after rearming - Fixed error caused by remote user firing countermeasure before it was properly initialized locally General - Fixed: TGP aim in PIP mode jumps with origin shift after last bomb - Fixed: TWS tracks didn't update target known position on nav map - Fixed: nav map unit icons appear in an arbitrary location for a few frames when first spawned or detected
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