WARNING: This update will reset your controls. Target switching is now Q and E by default. Just change the controls back if you feel like it. The controls got reset because controller support required rewriting the input system.
The last couple weeks were spent mostly on catching and fixing bugs. This week I started to work on controller support.
Key changes
Controller Support
You can now set up two control schemes. One of them is used for controller by default. Controller sticks and D-pad are now assignable. You can navigate menus by moving the cursor with right stick, and clicking buttons with X. This was only tested with DualShock 4, i have no idea if it will work properly with other controllers. Let me know about that. WARNING: Unfortunately your current keybind settings will be lost because i had to rewrite the input system from the ground up and it has a different serialization pattern now.
2-Player Mode Is Now Functional
You can select a control scheme for player 2 in the controls settings.
Error Fixes
Patch Notes
early access build 4754135 (07.03.2020) changes:
added support for multiple control schemes
controller support
2-player mode is now functional
map list in the room settings have been updated with maps from main menu
"join or create room" button now shows whether you are joining a room or creating
Current monetization strategy was not performing well enough to be able to reliably cover maintenance costs, so this week was spent partly on making it a bit more "aggressive".
Key changes
Item Shop
Requested Feature: Escaping Clinch
You will now be able to disengage from clinch by pressing back+block buttons. I don't know how it will play out in the wild, so feedback on this is appreciated.
Requested Feature: Instant KO's
Players are no longer able to walk and punch after they get KO'd
New Limited Items
Will be available for purchase until February 17th.
Bugfixes
See patch notes below for more on that
Patch Notes
early access build 4659939 (10.02.2020) changes:
item shop
you can now disengage from clinch by using back+block
you can now use escape to back out of menus in main menu
players will now fall right away after they get KO'd