Nov 17, 2017
CS2D - DC
We just released a tiny client patch (1.0.0.5 p1). It contains the following changes:

Changelog
[FIXED] Flash/scope did not cover entire screen in some resolutions [FIXED] Kill assist achievements did not work [FIXED] Key assignment in controls menu did not work properly [FIXED] Lua player parameters mousex & mousey did not work (fix requires server update) [CHANGED] Line of fire (shot) particle optimization [CHANGED] Some avatar download optimizations [CHANGED] Servers appear quicker in the server list by using a cached list [ADDED] Introducing Steam client patches (visible in main menu version info with "pX")

This is a Steam exclusive patch right now but the changes will of course be included in the next full update for all versions.

We are aware that there many people are unhappy with the Linux and MacOS versions but we were not able to solve these issues yet. Sorry! We're working on it!

Info For Server Owners
Dedicated servers have been updated as well but the update is fully optional. The only thing fixed are the mousex & mousey parameters for the Lua player command. You do not need to update if you are not using these.

Also we highly recommend to keep the max player count (sv_maxplayers) on servers low to improve the gameplay experience. Most maps are designed for LESS than 32 players. Good max player amounts are 12 or 16 and in most cases it doesn't make much sense to go beyond 24. But of course you're free to also stay at 32 if you prefer crazy carnage... ;)
Nov 17, 2017
CS2D - DC
We just released a tiny client patch (1.0.0.5 p1). It contains the following changes:

Changelog
[FIXED] Flash/scope did not cover entire screen in some resolutions [FIXED] Kill assist achievements did not work [FIXED] Key assignment in controls menu did not work properly [FIXED] Lua player parameters mousex & mousey did not work (fix requires server update) [CHANGED] Line of fire (shot) particle optimization [CHANGED] Some avatar download optimizations [CHANGED] Servers appear quicker in the server list by using a cached list [ADDED] Introducing Steam client patches (visible in main menu version info with "pX")

This is a Steam exclusive patch right now but the changes will of course be included in the next full update for all versions.

We are aware that there many people are unhappy with the Linux and MacOS versions but we were not able to solve these issues yet. Sorry! We're working on it!

Info For Server Owners
Dedicated servers have been updated as well but the update is fully optional. The only thing fixed are the mousex & mousey parameters for the Lua player command. You do not need to update if you are not using these.

Also we highly recommend to keep the max player count (sv_maxplayers) on servers low to improve the gameplay experience. Most maps are designed for LESS than 32 players. Good max player amounts are 12 or 16 and in most cases it doesn't make much sense to go beyond 24. But of course you're free to also stay at 32 if you prefer crazy carnage... ;)
CS2D - DC
We just hit the mark of 1,000 users playing CS2D concurrently via Steam! Less than 20 hours after the release!

The Steam release was a great success so far. We also managed to identify some technical issues in the game client which we will try to address and fix ASAP in order to improve the quality and stability of the game.

Thanks to everyone for making this Steam launch an awesome experience!
CS2D - DC
We just hit the mark of 1,000 users playing CS2D concurrently via Steam! Less than 20 hours after the release!

The Steam release was a great success so far. We also managed to identify some technical issues in the game client which we will try to address and fix ASAP in order to improve the quality and stability of the game.

Thanks to everyone for making this Steam launch an awesome experience!
CS2D - DC
With CS2D version 1.0.0.5 we now have the first CS2D version LIVE ON STEAM! We hope you like the release!

By the way: Everyone who does not have Steam can still get full access to the game via the normal standalone client.

Servers are shared between Steam and Non-Steam version. This means everybody can play on every server.

We highly recommend to use the Steam version though as it comes with additional features and OVER 50 amazing Steam achievements!

Thanks to everyone for the amazing support!
Enjoy playing! ːsteamhappyː

CS2D 1.0.0.5 Changelog
[INFO] First release with Steam support (Win client only) [FIXED] Various voice chat issues and stability problems [FIXED] Various visual lighting engine issues [FIXED] Various minor visual HUD / tooltip issues [FIXED] Laser mines rotation [FIXED] mp_hudscale not behaving correctly in all scenarios [FIXED] Vertical black boarder (1-4px width) appeared for larger 16:9 resolutions [FIXED] Graphical glitches when using command line parameters [FIXED] Large avatars were sometimes not downloaded properly [FIXED] Client money limit when pickup up gold or coins [FIXED] Lag animation not looking right under certain network conditions [FIXED] Committing suicide did not work anymore since 1.0.0.4 [FIXED] Bad projectile timing with increased FPS in 1.0.0.4 [FIXED] Problems with building rotations since 1.0.0.4 [FIXED] Sometimes unable to join servers when they were running Lua tweens [FIXED] Scoreboard hide HUD option did not hide scripted Lua HUD elements [FIXED] Possible crash when failing to write advanced radar/minimap cache [CHANGED] Improved stability when server is being dDoSed [CHANGED] Crosshair of spectated player is now semitransparent [CHANGED] When being flashed the radar now also becomes invisible [CHANGED] Max. 2 U.S.G.N./Steam avatars are downloaded concurrently to minimize FPS drops [CHANGED] Lua Command player(id,"mousex") now returns -1 if mouse data is not available [CHANGED] "conkey" (console key) works as intended for more keyboard layouts [CHANGED] Increased fire rate for all weapons (2.5%) [CHANGED] Console now uses scaled text [CHANGED] Scoreboard sorting now takes in account mvp and assists [CHANGED] The scoreboard now shows building count of teammates only [CHANGED] Default windows graphics driver is now OpenGL (for Steam overlay support) [CHANGED] Flash bang effect now hides radar [CHANGED] Fiveseven damage decreased from 19 to 18 [ADDED] Over 50 Steam achievements (Windows only) [ADDED] Command mp_connectionlimit for max. accepted connections [ADDED] Command cp_roundend for more additional round information message [ADDED] Command sb_autosize (automatic scoreboard size) [ADDED] Command sb_kpd (scoreboard kills / deaths ratio) [ADDED] Lua Command tween_frame (image frame animation) [ADDED] "mousemapx" & "mousemapy" parameters for Lua player command (mouse position on map) [ADDED] Server ticks are displayed in scoreboard and in-game menu (updates per second) [ADDED] Clients are able to see which operating system server is running [ADDED] Server lag compensation information in menu
CS2D - DC
With CS2D version 1.0.0.5 we now have the first CS2D version LIVE ON STEAM! We hope you like the release!

By the way: Everyone who does not have Steam can still get full access to the game via the normal standalone client.

Servers are shared between Steam and Non-Steam version. This means everybody can play on every server.

We highly recommend to use the Steam version though as it comes with additional features and OVER 50 amazing Steam achievements!

Thanks to everyone for the amazing support!
Enjoy playing! ːsteamhappyː

CS2D 1.0.0.5 Changelog
[INFO] First release with Steam support (Win client only) [FIXED] Various voice chat issues and stability problems [FIXED] Various visual lighting engine issues [FIXED] Various minor visual HUD / tooltip issues [FIXED] Laser mines rotation [FIXED] mp_hudscale not behaving correctly in all scenarios [FIXED] Vertical black boarder (1-4px width) appeared for larger 16:9 resolutions [FIXED] Graphical glitches when using command line parameters [FIXED] Large avatars were sometimes not downloaded properly [FIXED] Client money limit when pickup up gold or coins [FIXED] Lag animation not looking right under certain network conditions [FIXED] Committing suicide did not work anymore since 1.0.0.4 [FIXED] Bad projectile timing with increased FPS in 1.0.0.4 [FIXED] Problems with building rotations since 1.0.0.4 [FIXED] Sometimes unable to join servers when they were running Lua tweens [FIXED] Scoreboard hide HUD option did not hide scripted Lua HUD elements [FIXED] Possible crash when failing to write advanced radar/minimap cache [CHANGED] Improved stability when server is being dDoSed [CHANGED] Crosshair of spectated player is now semitransparent [CHANGED] When being flashed the radar now also becomes invisible [CHANGED] Max. 2 U.S.G.N./Steam avatars are downloaded concurrently to minimize FPS drops [CHANGED] Lua Command player(id,"mousex") now returns -1 if mouse data is not available [CHANGED] "conkey" (console key) works as intended for more keyboard layouts [CHANGED] Increased fire rate for all weapons (2.5%) [CHANGED] Console now uses scaled text [CHANGED] Scoreboard sorting now takes in account mvp and assists [CHANGED] The scoreboard now shows building count of teammates only [CHANGED] Default windows graphics driver is now OpenGL (for Steam overlay support) [CHANGED] Flash bang effect now hides radar [CHANGED] Fiveseven damage decreased from 19 to 18 [ADDED] Over 50 Steam achievements (Windows only) [ADDED] Command mp_connectionlimit for max. accepted connections [ADDED] Command cp_roundend for more additional round information message [ADDED] Command sb_autosize (automatic scoreboard size) [ADDED] Command sb_kpd (scoreboard kills / deaths ratio) [ADDED] Lua Command tween_frame (image frame animation) [ADDED] "mousemapx" & "mousemapy" parameters for Lua player command (mouse position on map) [ADDED] Server ticks are displayed in scoreboard and in-game menu (updates per second) [ADDED] Clients are able to see which operating system server is running [ADDED] Server lag compensation information in menu
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