Due to some issues regarding the ownership of the name Sandrock, we are now happy to announce that My Time at Sandrock, will from now on be called “My Time at Rocksand.”
Not long ago we discovered that the name Sandrock is already owned and copyrighted in the EU. We have asked the owner of the name for the rights to use it, but we have failed to reach an agreement. Since we can no longer use Sandrock in the EU, we have decided to change the name worldwide to be consistent and to avoid confusion.
The dispute started a few weeks ago with the Italian artist Alessandro Ulcigrai, also known as “Sandrock” who laid claim to the name back in 2006. He said the name is essential to his brand identity and that he has put a lot of work and effort into his art.
You can see some of his work in thisLINK or THIS LINK
As game designers we fully understand the value of protecting your art and we respect Alessandro’s decision to keep the name.
We hope that you, our beloved players will respect this as well and we are looking forward to you all joining together with our upcoming game “My Time at Rocksand.”
The time has finally come for the Portia’s sequel, My Time at Sandrock livestream. It will be hosted on March 28, 2021, 5 pm PST (GMT-7) / March 28, 2 am CET (GMT+1) / March 28, 8 am Beijing time (GMT+8).
The stream will showcase the upgraded combat system of My Time at Sandrock, including experimental features that aren’t even in the beta yet. The stream will once again be hosted on Youtube, Twitch, and Steam.
Sandrock now features multiple new weapon options, including more ranged weapon types. We have also implemented an exciting more hands-on aiming mechanic for guns, which is a bit different from the automatic aiming system featured in Portia.
This countdown will redirect you to the Youtube stream once it hits zero. You can also head directly to our channels below! Youtube Twitch Steam If you can't make it to the livestream, the recording will be up on our Youtube channel!
Thanks to everyone that watched the first livestream! See you at the next one!
We wanted to give you an update on the development of our next game, My Time At Sandrock.
We’re currently going through the process of getting the game’s rating certified so that we can publish the game online. As soon as we have this locked in, we’ll be able to share more information on when we expect to release My Time At Sandrock into Early Access on Steam!
In the meantime, our team are continuing to develop and polish the game so that we can give you all the best experience when we launch! We’re pouring a lot of love and creativity into this game and we cannot wait for you to play it!
To Our Beta Players
The NDA will remain in effect until further notice, and when certification is obtained, we will announce the date for Early Access. By then we will also begin to lift the NDA allowing Beta players exclusive rights to start live-streaming and sharing screenshots and other content for at least one month before Early Access begins.
By the time Sandrock launches into Early Access, it will have more content, features, optimization, and overall fun than the Beta did, which makes for a better experience for everyone! It’ll be worth the wait. The next build is coming at the end of March, so there’s that to look forward to.
Thanks for your patience!
Pathea Devs
For any questions relating to My Time At Sandrock, please visit the official forums on the Steam page:
Have you been twitching for the past 2 months since we closed the Preseason? Then you are about to get something to calm your nerves.
We open the gates to our new stadium and the rest of the package right now
And will leave it open until: Feb 9th 11:59PM PST
Make sure that you don’t miss out on this special opportunity to try our new character Sky, play on our new stadium – Mist City and of course to battle your friends and foes in the highly anticipated 4v4 mode which takes the competition to a higher level.
On top of that we also want to celebrate this beta with a tournament where all our enthusiastic Buckyballers get to throw down for cash prizes!
We welcome you to get your team together and signup for either of our 2 Tournaments:
EU Tournament Feb 7th, 5pm CET. Sign up Here US Tournament Feb 7th, 12pm PST. Sign up Here
If you do not yet have a team, do not fret. You can join our amazing Discord Community to find new teammates!
We are the team behind the My Time series and we can’t wait to show what we have put into our new sandbox RPG, My Time at Sandrock, the sequel to My Time at Portia. Our team spent days preparing for the first ever Sandrock livestream. This event will take place at the below live channels. We hope you can join us and come talk about our game!
During this event, Sarcosmic will be the host and present our designs of Sandrock, some lovely residents, animals, and plants in the desert town!
P.S. If your time zone doesn't allow you to watch it, no worries, we'll upload the recording to our Youtube channel. You can watch it any time you feel comfortable!
Here we celebrate Christmas and New Year with an all new special episode of My Time at Pathea.
2020 has been a big year for us.
We have announced My Time at Sandrock, we launched the game Ever Forward, we had SBT in open alpha and open Beta.
Next year is expected to be even bigger as we are expecting to Launch both My Time at Sandrock and Super Buckyball Tournament and we have been working hard to get the games ready for you.
At Pathea we thank everyone for all the massive love and support for our games. We’re looking forward to bring you more amazing content in the coming year, can’t wait to see you next time!
Save 66% on My Time At Portia in the Steam Winter Sale!
Start a new life as a Builder in the enchanting town of Portia! You’ll be helping to rebuild this post-apocalyptic town. Take on commissions and compete to be the town’s best Builder! Along the way you’ll craft, mine, cook, fish, farm, fight, and fall in love!
Sandrock Wishlist Goals
WishlistMy Time at Sandrock, the next My Time game, and help unlock more features for everyone! If we can reach the following goals by the time that Early Access launches in Spring 2021, we’ll add those features into Sandrock! We heard your disappointment for not reaching many of the great Kickstarter stretch goals during the campaign, so we’re doing this as a way to help reach those goals now! We’re at 92,000 wishlist already, so we’re getting close to the first goal!
100k wishlists: We'll add facial make-up into character customization
150k wishlists: We'll add a 'furniture customization' function that will allow players to mix and match furniture parts
200k wishlists: We'll add a 'multiplayer play/date' function between players
250k wishlists: We'll add to the current plans for parenting functions and have kids grow up to at least school age
Our {LINK REMOVED}KICKSTARTER campaign is almost over: less than 24 hours left! To those still on the fence: this is your last chance to explore Sandrock ahead of the crowd and earn exclusive content! Also - If you want to learn more about Sandrock and us, check out our {LINK REMOVED}AMA, and for a peek at the exclusive content we're designing for backers, check out our Exclusive Wedding Clothes and Pet concept art!
Brand New Combat System in Sandrock Once upon a time in Portia, there was a very simple combat system... -- Too simple, in fact! We wanted the combat system to be simple and casual; punishing gameplay mechanics didn't really feel right in Portia. The simple hit and dodge system we ended up with was fine and low pressure, but by the end of a long playthrough, pretty much every player was fed up with it. So, we're trying some new things to freshen up the combat in My Time at Sandrock, without giving up on our original philosophy of casual fun.
The difference players will notice first, of course, is the visual upgrade to the attacks! All of the moves in Sandrock will be fancy and fun to see executed. The main mechanical difference we've added to Sandrock is a "break" system, where players will be able to "break" an enemy's defense, then go all out and wail on 'em! Each enemy will have a level of "toughness" that can be broken through, and certain enemies will be easier to "break" with certain weapons or effects (more on this later). When an enemy's "toughness" reaches 0, an explosive visual signifier will play, their defense will be broken, and then the enemies will flinch at your attacks! We think this will make combat a bit more thoughtful and fun without weighing people down, and also create a more satisfying rhythm of gameplay for outdoor exploration and dungeon crawling.
Many players complained that combat in Portia is monotonous due to the binary toolkit: you can either attack or roll, and that's about it. The only feature we had that gave any room for creativity was limiting the number of rolls a player could make with the stamina bar. Beyond improving things with the 'break' system, we've brought in some experienced combat designers and programmers to help out our team and bring more creativity to combat; they began working on the Sandrock combat system in March 2019 and they've been hard at work since! Let's look at some early-stage examples from My Time at Sandrock. First, we've made attacking and dodging more fluid:
Next, here's an example of creative solutions we're adding into combat: This charming fellow here has a number of hammer smashing attacks he wants to flatten you with, but he's a bit clumsy, so you can bait him into hitting electric panels, which will shock him and break his guard! Little things like this we think will give combat more flavor while still keeping it casual.
More on the "toughness" and "break" systems we mentioned before: each piece of equipment will have lots of randomized attributes that can be influenced by the quality of materials you use to make them. In addition to having different feels to them, different weapons will 'break' certain enemies more quickly and can even gain additional 'break' effectiveness from other pieces of equipment, rewarding players who build better equipment with the ability to cut through enemies' defenses like butter!
Other things we're trying out include a new skill tree, unique weapon attacks, and attributes that increase as you spend more time using a tool or weapon... If this is all starting to sound complicated, don't worry! Keeping things casual is still a core aspect of our design; as we add all this new stuff, we won't punish players harshly for opting out. Mastery of the new combat systems will just allow for deeper dungeon exploration: areas that are not necessary to complete the main story. Those who do dare to adventure deeper may stumble upon some very fine treasures however... That's all for now! As we move onward and into the beta, we look forward to testing out our new mechanics with you and getting feedback from our players! We hope to add more skills, more fun ways to defeat enemies, new 'break' effects, weapon switch combos... sky's the limit! See you there, Sandrockers!
Please support My Time At Sandrock on Kickstarter, here’s the link, less than 24 hours left:
Welcome back to the future where speed, strategy and intensity are sweeping across the world with fast-growing Sport; Super Buckyball Tournament. Everyone can join, no matter if you are human, android, robot or have had your DNA spliced with an animal. But beware that only the toughest have what it takes to make it to the top.
Features
In addition to our six characters, two stadiums and mission system featured during the game’s open alpha earlier this year, the preseason will include:
• New challenger Samba: This guy is the first Chimera on the field and being half tiger, he is someone to watch out for. He is now one of the strongest characters in the game and his ultimate which gives him a massive speed boost, makes him hard to catch up with.
• 2 Arcade modes: Dodgeball & Mayhem These to modes will be unlocked when you reach lvl 6 and will rotate every 24 hours, meaning one mode will be available to enjoy every day.
• Dodgeball challenges you to avoid getting hit by two balls while making sure those balls don’t rest on your side of the field for more than 12 seconds.
• Mayhem is a super-powered version of Standard mode, as abilities charge three times faster and players take control of random characters each time a goal is scored.
• New lobby with cool new UI and animated backgrounds.
• In-game background music has finally been added and with new sound effects for all characters, the game should definitely be experienced with the volume turned up.
• a comprehensive collection of skins (which includes accessories and player icons),
• Season pass with 60 levels. You will now be able to level up this all new season pass by completing daily and weekly challenges and earn special rewards.
• High Definition Render Pipeline (HDRP). We have given the whole game a makeover and optimized it to HDRP which has improved graphics and performance and gives you a much smoother gaming experience.
Our player-friendly community where you can find new friends to play with, join special activities or challenge other players is on the official SBT Discord
To keep up to date with all the latest information on Super Buckyball Tournament, pleas follow us on:
If you like us want to see the game grow and succeed, a nice review would be a great help. We would also be super stoked if you were to wishlist the full game Here.