My Time at Portia - Lauren_Team17
Hello!

We’ve just rolled out a fresh hot fix for v2.0 and it’s a big one! This patch features bug and crash fixes as well as optimisation!

If you encounter any issues or find any bugs, please let us know in the report a problem forum. Below is a full list of changes.

Changelist:
  • Fixed several crash issues.
  • Fixed the bug causing babies to float in the air when they are being held.
  • Fixed the bug where Albert would possibly walk into the sea during the mission ‘The Harbor Crane’.
  • Fixed the bug causing Scraps to show up before the mission ‘A New Friend’.
  • Fixed the crash when loading a save in the Haunted Cave.
  • Fixed the bug causing the customized storage name to change back to default after players have upgraded their storage.
  • Fixed the bug that if players participate in the fireside meeting, the content after ‘Ginger's Little Wish’ cannot be triggered.
  • Fixed the bug causing the sound of a monster attacking to continue playing after the monster has been killed.
  • Fixed the crash after the cutscene called ‘My Time at Portia’.
  • Fixed the bug that several voices in game are cut off by the next voice.
  • Added greetings for several NPCs.
  • Optimised the volume of several audio files in game.
  • Removed the depth of field in camera mode.
  • Adjusted the appearance of different minerals in the ruins. (Players will need to reset the elevator in the ruins.)
  • Adjusted the appearance of wheat across the different graphics settings. It will be hidden in the fastest graphics setting.
My Time at Portia - AaronDeng
Hi there!
This is the hot fix for v2.0. If you have any other questions or find any bugs, please let us know in the Report a Problem forum. You can read the full changelist below!

Thanks!

Changelist:
· Fixed the crash in the mission of Soak in the Hot Spring.
· Fixed the bug that storage upgrade will not cost any materials.
· Fixed the bug that players will get wrong number of products when craft items in different crafting lines.
· Fixed the bug that players cannot get access into the hazardous dungeon in dessert.
· Fixed the bug when players turn in the mission of Tests of Marriage to Gale, Gale doesn't respond.
· Fixed the bug that players cannot adjust the number of items when turning in food in Harvest Pile in Autumn Festival.
· Fixed the crash when players take Scare Soaker in the Day of Memories.
· Fixed the crash in the fishing competition.
· Fixed the bug that players cannot see the Rogue Knight's Sword in the next day of the Final Battle.
· Fixed the animation when NPC swings.
· Removed the audio for the reminder messages on the left.
· Fixed the wrong icon of Golden Salmon King.
· Fixed the crash problem when player try to attend Fishing day without enough gols.
· Fixed the problem of button being wrongly functional on Civil Corps Commission board.
· Fixed the problem that baby may be suspended in the air after birth.
· Fixed the wrong display of the Sewage Plant map.

My Time at Portia - Lauren_Team17
Hello Portians!

We’ve been working hard to fix bugs and optimise the game further, as per player feedback. In this update, you’ll see improvements on the sound effects and dialogue as well as new dialogue and side quests too. Don’t panic if you’ve already finished the main story. You will be able to play these new side quests!

Check out the full changelist below…

Changelist

Added:
  • Added to the Japanese translation in game.
  • Added new side quests for Phyllis, Ginger and Gust.
  • Added post-marriage side quests.
  • Added a forge machine which can change weapon attributes.
  • Added the ability to craft the first aid kit and antidote at the worktable.
  • Added an advertising board to the store in the harbour.
  • Added diapers at the clothing store.
  • Added the ability to upgrade a wooden storage box to a metal storage box.
  • Added a play/date event in the Haunted Cave on Amber Island.
  • Added animations for Pinky, Scraps and QQ.
  • Added more interactions between your spouse and children. Your spouse will feed and play with your children.
  • Added more English and Chinese voice audio.
  • Added sound effect for walking.
  • Added environmental sound effects.
  • Added a piece of background music for the Deepest Ruin.
  • Added music for the mini carousel and vinyl record player.
  • Added sound effects of being attacked by multiple monsters.
  • Added sound effects for several UI features.
  • Added Penny’s song.
  • Added a switch for special effects. (This is off by default)
  • Added more items to the inspection mini game.
  • Added a collection point for ginger in Sewage Plant Ruins.
  • Added a dropdown menu to filter by name in the storage interface.
  • Added the ability to craft different items simultaneously in the factory.
  • Added an auto-run button for playing with a controller.
  • Added an effect to differentiate between a learned and new crafting recipes/diagrams.
  • Added a function to allow players to name a mount for Sam, Remington and Arlo.
  • Added a pig tag and piggy bed to the Mysterious Man’s store.
  • Added adventurer Marco’s videotape.
Adjusted:
  • Changed default setting for English voice audio to ‘on’.
  • Changed Emily’s reaction to feces.
  • Optimised the party system. If an NPC cannot attend the party, other NPCs will join instead.
  • Optimised the poses when taking a family photo.
  • Optimised the animation when a female character uses the Rogue Knight’s sword.
  • Optimised the NPC following system. When players get hurt, the NPCs will help them fight.
  • Optimised the material consumption in The Final Battle.
  • Optimised the king fish icons.
  • Optimised the look of trees during winter.
  • Adjusted the amount of leather required to revise clothing.
  • Adjusted the crafting recipe for the paddle boat.
  • Adjusted the required number and the rewards for SS level commissions.
  • Adjusted the summary interface of the roping mini game.
  • Adjusted the depth of field in game. Decreased the depth of field effect when running the game with lower specs.
  • Removed Huya’s videotapes.
  • Removed the fishing spot in the Sewage Plant Ruins.
  • Removed the ability to start a mini game in the Round Table restaurant while on a date.
  • Changed the photo shoot time with Mei during the Day of the Bright Sun.
Fixed:
  • Fixed the crash when riding a llama during the Day of the Bright Sun.
  • Fixed the crash caused by Ack’s conversation when you are talking to another NPC.
  • Fixed the description error for several items.
  • Fixed the bug preventing Mint from confessing to the player after the player is divorced.
  • Fixed the bug that the exclusive quests for Gust can still be triggered after the player marries him.
  • Fixed the bug preventing some players from getting the Master Fishing Rod.
  • Fixed the bug preventing customised reminders from being saved in the calendar.
  • Fixed the bug that sometimes the Portia Bridge mission cannot be triggered.
  • Fixed the bug causing players to end up outside of the map after leaving the Deepest Ruin.
  • Fixed the crash that occurs when the mission ‘The Brightest Star’ conflicts with dates.
  • Fixed the crash that occurs when players are forced to sleep during the mission ‘The Eufaula Tunnel’.
  • Fixed the incorrect attributes on the race horse memorabilia carpet and llama memorabilia carpet (both previously referred to as ‘furnitures’) If you have already placed these carpets in your home, you will need to retrieve them to reset their attributes.
  • Fixed Ack’s icon in the social interface.
  • Fixed the bug preventing the camera from identifying Bikini Flippers when taking a photo of it.
  • Fixed the bug causing the defeated NPC to stay on the field when players fight two NPCs (for example – Emily and the chickens)
  • Fixed the conversation error when giving gifts that Ginger dislikes.
  • Fixed the bug causing the balloon shooting game to change to the slots game during a date.
  • Fixed the crash that occurs when the balloon shooting game changes to the slots game during a date.
  • Fixed the bug causing NPCs watching sparring to get stuck.
  • Fixed the bug causing the baby to disappear suddenly when the camera gets too close.
  • Fixed the bug affecting the mini map for Alice’s house.
  • Fixed the bug causing NPCs to continue to follow the player during sparring.
  • Fixed the bug causing the game speed to affect the NPC’s attack timing.
  • Fixed the fighting animation of the Lost Variant.
  • Fixed the bug affecting the player’s location when playing RPS with an NPC by the river.
  • Fixed the bug causing NPCs to go in and out of a house repeatedly.
  • Fixed the bug causing Gust to get stuck inside A&G Construction.
  • Fixed the bug where your spouse will not sit in your house after marriage.
  • Fixed the bug preventing pets from playing with toys when they are placed outside your house.
  • Fixed the bug preventing a photo shoot mission from being completed when you take photos of several NPCs.
  • Fixed the bug allowing players to get the parts box from inside the Abandoned Ruins. If you already have this item, you can delete it.

Please continue to report any issues, bugs and crashes in our Report A Problem forum.
My Time at Portia - kkiablo


Love is in the air in My Time At Portia!

Check out our brand new relationships trailer below…

https://youtu.be/madBrNcdRkw

To celebrate the most romantic day of the year, we’re giving fourteen lucky people a Steam key for the game AND a Steam key for the official soundtrack!

There are multiple ways to enter, from watching the trailer to liking the Facebook page, and you can enter using Steam too! ENTER HERE.


(Full terms & conditions apply)
My Time at Portia

My Time At Portia is slow. Achingly slow at times. So slow, in fact, that it sometimes feels like it should be an idle game and I have to fight the urge to tab away and check back later. The game is a sandboxy life sim in the mould of Stardew Valley or Animal Crossing. It sees you take over your dad’s dilapidated workshop and attempt to restore it to prosperity, one commission at a time. 

So far so familiar. But My Time At Portia oscillates between being just enough of an engaging take on a comforting genre to draw you in, and an infuriating me-too whose glacial pace steals more of your time than it deserves.

After the usual tutorial-type gubbins, the first significant commission you receive from the mayor is for a bridge to connect Portia to Amber Island; a little spit of land near your workshop. You’ll need 2 Wooden Bridge Heads (basically the on and off ramps for the bridge) and 1 Wooden Bridge Body. You can construct one segment at a time using a crafting platform called the Assembly Station.

But the Bridge Heads need 3 copper pipes and 5 hardwood planks each. Hardwood comes from the big trees nearby, but the axe you crafted for the tutorial isn’t strong enough so you must smelt copper and tin (obtained via mining trips to the abandoned ruins or hacking away at stones) to make bronze bars and buy an expensive (for this stage in the game) upgrade kit from a local store. You now have the ability to get hardwood!

But you need hardwood planks not hardwood, so you’ll need a cutter. Cutters need 2 copper blades and 5 stone bricks. You go back to the furnace to make the bricks, but the copper blades come from a grinder, and a grinder requires 2 old parts, 3 copper bars and 2 grinding stones. So it’s back to the ruins for old parts, copper ore and stone, then to the furnace and worktable to refine some of the materials into a usable format. Don’t forget you’ll need extra copper ore to refine into the copper bars which can then be ground to form the copper pipes. Oh, and you have to fuel the furnace and the grinder so you’ll need a whole lot of wood (as distinct from hardwood) and power stones (from the ruins). 

After this, the Bridge Body is relatively straightforward, although still a slog in terms of the time and energy it takes to actually craft everything. Obtaining each of these parts teaches you how the game’s production loops work, but calling it one mission instead of about eight separate missions is the problem. It means spending hours and hours in the early game, chipping away at a monumental task without a drip feed of encouragement.

Outside the crafting missions and commissions, the systems are a mixed bag. The fighting is dull - slash, slash, slash, dodge roll is pretty much all you need. The villagers aren’t very engaging, so I have no desire to cultivate friendships or romances. The farming is… fine? Seasonal celebrations are fun but involve minigames of variable quality. And the home decor and fashion are too tied to stats boosts for a decorative approach to really work. 

By being so slow, My Time At Portia both repels and appeals. It offers a kind of gaming oasis, making few demands and just pootling along. That type of thing can be a place of respite for the right player or the right mood. But when I wasn’t in the right mood progress felt artificially slow - like it was being throttled by resource requirements, forcing you to play longer than feels good. 

To give you a sense of this, I’ve put about 40 hours into my save and I think I’m less than a third of the way through the main questline. I’ve spent some of that time completing secondary quests, taking on workshop commissions and so on. For the right player, that will feel like phenomenal value for money. For everyone else I suspect the busywork will eventually prove too much of a bore to stick with it.

My Time at Portia - Lauren_Team17
Hi there!

We’ve just released a patch to fix a few bugs and issues. You can read the see the full changelist below!

If you have encountered an issue or think you have found a bug, please let us know in the Report A Problem forum here on Steam.

Thanks!

Changelist:
  • Fixed the bug that Arlo would continue to follow the player during the "Training for the Flying Pigs" quest.
  • Fixed the bug where Tody, Martha and Higgins might stand outside the Commerce Guild door after the fireside meeting.
  • Fixed the bug causing Gust to repeat the same dialogue after you marry him.
  • Fixed the bug preventing the lock frames option from working.
  • Fixed the crash when pressing the left and right mouse buttons at the same time when holding an item.
  • Fixed the bug where players cannot interact with the food on the table during the Autumn Festival.
  • Fixed the bug where players will stand on their mount when interacting with the pan during the Autumn Festival.
  • Fixed the bug where items could be duplicated.
  • Fixed the content error when giving NPCs their favourite gifts.
My Time at Portia - contact@rockpapershotgun.com (Alyse Stanley)

It s hard to keep your eyes off the horizon in My Time At Portia. Its valleys live in the jagged shadow of broken high-rises, buildings draped with moss and towering factories splitting apart at the seams. I needed to concentrate on the group of adorable pastel coloured llamas ahead. My presence didn t interrupt their frolicking for a second, but I wished they d at least try to maul me a little bit; it would make what I was about to do feel less icky. With tennis racket in hand (it was stronger than my wooden sword) I slaughtered them all, collecting what bits and bobs remained to craft a hoodie in a lovely shade of blue. One commission down, and what felt like a million more to go.

(more…)

My Time at Portia - Lauren_Team17
Hi there!

We've uploaded a small patch to fix a few bugs, here's the changelist!

Changelist:
  • Adjusted the difficulty of fishing.
  • Fixed the bug preventing some players from hiring Ack.
  • Fixed the bug that when there's no fireside meeting, people will still gather around.
  • Fixed the bug causing an error to show when replaying a cut scene in the photo album.

Please continue to report bugs, or any other issues you encounter, in the Report A Problem forum here on Steam.

Thank you!
My Time at Portia - contact@rockpapershotgun.com (Matt Cox)

Judging by the Steam charts, players have been enjoying their time with My Time At Portia. The same can’t be said for the voice actors, who have spent the past year dealing with poor communication and inconsistent payments by devs Pathea Games. Yesterday Pathea acknowledged their mishandling of the situation, claimed they were currently in the process of ensuring everyone was properly paid, and promised to do better in the future.

(more…)

My Time at Portia

My Time At Portia left Early Access this week, working its way up the Steam charts and netting some pretty positive reviews—keep an eye out for our take on the game soon—but shortly after launch, voice actors not associated with the game and Twitter users started criticising developer Pathea Games, alleging poor treatment of voice actors and issues with payments.

The allegations go back to October, when post appeared on Steam, from a third party, listing complaints that the OP claimed came from the voice actors themselves. The list includes originally asking the voice actors to work for free, missed payments, and poor communication.

Pathea responded in the thread in October, acknowledging that it paid voice actors $50-$100 and there had been some miscommunication, but the developer disputed that payments were ever missed. It also said that voice actors had agreed to be paid more retroactively, and that everyone had already been paid the amount originally agreed. 

The thread was closed soon after, following Pathea saying it would reach out to voice actors to clear up any confusion and address any concerns they had. In light of the recent accusations on Twitter, Pathea’s released another statement, clarifying the situation and admitting that there was actually an oversight and payments were missed.

A longer post was also published on Steam. 

“We are still an inexperienced and ambitious studio, and did not have a solid structure in place to maintain adequate links to our actors and maintenance thereof,” reads the post. “This caused several issues. It started from volunteer work, to paid work, then to contracted work. From 11 voice actors to 60+.”

It looks like the issues stem from actors submitting lines but not being credited or the lines not being implemented, leading to them not getting paid for their work. 

“Over this last weekend, we have been addressing this as best as we can. We sent out payments to all actors whether we had implemented their lines or not, but this still left some people not receiving pay, due to that 'credit'. After interacting with a few of those in question, it was made clear that this just wasn't fair. We removed that credit/deduction, and are currently in the process of getting out the payments as due.”

More voice acting is being added to the game even now, and Pathea says its main priority now is making sure voice actors got what they were expecting rather than what the developer had in mind. 

“We appreciate all the voice actors that have supported and helped better our system, and My Time at Portia,” the post concludes. “They have given us patience, advice, suggestions, tips, and encouragement, when they were obligated to do none of those, and we will continue to return that appreciation the best we can.”

...