We hope you’re as excited as we are that My Time At Portia launches into Early Access tomorrow!
We’ll be celebrating with a livestream on January 23rd at 8:30pm GMT over on the Team17 Facebook page, where we’ll be showing off the game and answering your questions.
There’s still time to spread the word about My Time At Portia! Add your voice to the Thunderclap here.
The more people that play the game, the better we’ll be able to support you all.
Thank you so much for all your support so far. This is just the beginning, as we’ll be adding lots of content along the way throughout Early Access – come back tomorrow to learn more!
If you want to join the conversation ahead of launch, jump into Steam Discussions or join our Discord where you can meet other players to chat about the game and trade tips!
We hope you’re as excited as we are that My Time At Portia launches into Early Access tomorrow!
We’ll be celebrating with a livestream on January 23rd at 8:30pm GMT over on the Team17 Facebook page, where we’ll be showing off the game and answering your questions.
There’s still time to spread the word about My Time At Portia! Add your voice to the Thunderclap here.
The more people that play the game, the better we’ll be able to support you all.
Thank you so much for all your support so far. This is just the beginning, as we’ll be adding lots of content along the way throughout Early Access – come back tomorrow to learn more!
If you want to join the conversation ahead of launch, jump into Steam Discussions or join our Discord where you can meet other players to chat about the game and trade tips!
The world of Portia is full of beauty and wonder, adventure and mystery. Whether you’re a certified Portian or waiting for your boat to arrive on January 23rd, we’re sure you’re wondering more about how the world of Portia came to be.
Questions such as why you can explore ruins to find items of a previous civilisation? Where are all the high-tech items in people’s daily lives in Portia? What are the strange variety of creatures you encounter outside the town of Portia? Who’s the statue of in the town square? And what’s with all those robot monsters stomping about the world?
Well, we’ve spoken to the production team of My Time At Portia and dug into the story behind Portia and it’s residents…
The story begins many moons ago, 330 years to be exact! It was a time of science and technology, a world of achievement and hope flourished. Then came a terrible war that swept across the whole planet. Powerful weapons were used without mercy or thought, ruin and destruction befell the world. Even the sky could not escape the devastation, dark and dense clouds choked out the sunlight and a thick smoke created an impenetrable mist. Across the land strange monsters and robots wandered, striking fear into the pockets of humanity that remained. Those that survived endured a dark, rough life. This time became known as the ‘abandoned time’, with the church branding it the ‘rotten time’.
Then, from seemingly out of nowhere, hope returned in the form of a hero. That hero, our hero, was Peach. Peach found a way to dispel the clouds and smoke, he inspired and led the survivors of the abandoned time out of the darkness and into the light. Through this fledging stability came the foundations of a steady society and a future for humanity. Peach’s actions earned him the title of hero and humanity showed their gratitude by creating statues of him, all over the world (including Portia’s town square!)
This story is not only contained in these words and the minds of the developers, but are reflected in-game! Portians who take the time to explore the Church of Light will discover four paintings, each depicting the story of how the old world was destroyed and the new world salvaged by Peach. A trip to school in Portia will also result in a history lesson about the world too!
As the new world Peach had pioneered grew, territorial tensions resurfaced amongst humanity. In an attempt to address this the world was divided into two major countries, Duvos and Seesai, as well as some small neighbouring countries.
Duvos commanded the largest population and used force as their primary method of negotiation. It collects weaponary to bolster their armies to try and conquer the world. Seesai, the second largest country after Duvos, is rich in natural resources, creating a nation powered by trade and navigational technology. Despite this, little is known about the country as it refuses to expand it’s relations with the other nations of the world outside of trade. This has led to Seesai being viewed as a mysterious and neutral country, who’s true intents are unknown.
Some of the remaining, smaller countries formed an alliance in order to protect themselves from the Duvos invasion. This act marked the creation of the Freedom Alliance and the forming of the army we know as the Civil Corps. The country where Portia town is located just so happens to be part of the Freedom Alliance, which is why the Civil Corps have a presence in Portia. Be sure to say hi to Remington, Sam and the rest of the Portian Civil Corps when you see them!
Of course, there’s more to Portia than what we’ve told you. Attentive players can discover a photo of Mayor Geller and Russo – which, according to our Developers, shows that Geller and Russo were former comrades in the army and fought together to resist the Duvos invasion. The Developers then let us into a little secret…In the future there will be two officers from DUWOSI arriving in Portia in the future. Who are DUWOSI? What are their intentions? Well, you’ll just have to wait and see…
We hope you enjoyed this brief history of the world of My Time At Portia. There are many more stories to tell, including the tenuous relationship between the Research Center and the Church of Light. What is their purpose? Why are they suspicious of each other?
The world of Portia is full of beauty and wonder, adventure and mystery. Whether you’re a certified Portian or waiting for your boat to arrive on January 23rd, we’re sure you’re wondering more about how the world of Portia came to be.
Questions such as why you can explore ruins to find items of a previous civilisation? Where are all the high-tech items in people’s daily lives in Portia? What are the strange variety of creatures you encounter outside the town of Portia? Who’s the statue of in the town square? And what’s with all those robot monsters stomping about the world?
Well, we’ve spoken to the production team of My Time At Portia and dug into the story behind Portia and it’s residents…
The story begins many moons ago, 330 years to be exact! It was a time of science and technology, a world of achievement and hope flourished. Then came a terrible war that swept across the whole planet. Powerful weapons were used without mercy or thought, ruin and destruction befell the world. Even the sky could not escape the devastation, dark and dense clouds choked out the sunlight and a thick smoke created an impenetrable mist. Across the land strange monsters and robots wandered, striking fear into the pockets of humanity that remained. Those that survived endured a dark, rough life. This time became known as the ‘abandoned time’, with the church branding it the ‘rotten time’.
Then, from seemingly out of nowhere, hope returned in the form of a hero. That hero, our hero, was Peach. Peach found a way to dispel the clouds and smoke, he inspired and led the survivors of the abandoned time out of the darkness and into the light. Through this fledging stability came the foundations of a steady society and a future for humanity. Peach’s actions earned him the title of hero and humanity showed their gratitude by creating statues of him, all over the world (including Portia’s town square!)
This story is not only contained in these words and the minds of the developers, but are reflected in-game! Portians who take the time to explore the Church of Light will discover four paintings, each depicting the story of how the old world was destroyed and the new world salvaged by Peach. A trip to school in Portia will also result in a history lesson about the world too!
As the new world Peach had pioneered grew, territorial tensions resurfaced amongst humanity. In an attempt to address this the world was divided into two major countries, Duvos and Seesai, as well as some small neighbouring countries.
Duvos commanded the largest population and used force as their primary method of negotiation. It collects weaponary to bolster their armies to try and conquer the world. Seesai, the second largest country after Duvos, is rich in natural resources, creating a nation powered by trade and navigational technology. Despite this, little is known about the country as it refuses to expand it’s relations with the other nations of the world outside of trade. This has led to Seesai being viewed as a mysterious and neutral country, who’s true intents are unknown.
Some of the remaining, smaller countries formed an alliance in order to protect themselves from the Duvos invasion. This act marked the creation of the Freedom Alliance and the forming of the army we know as the Civil Corps. The country where Portia town is located just so happens to be part of the Freedom Alliance, which is why the Civil Corps have a presence in Portia. Be sure to say hi to Remington, Sam and the rest of the Portian Civil Corps when you see them!
Of course, there’s more to Portia than what we’ve told you. Attentive players can discover a photo of Mayor Geller and Russo – which, according to our Developers, shows that Geller and Russo were former comrades in the army and fought together to resist the Duvos invasion. The Developers then let us into a little secret…In the future there will be two officers from DUWOSI arriving in Portia in the future. Who are DUWOSI? What are their intentions? Well, you’ll just have to wait and see…
We hope you enjoyed this brief history of the world of My Time At Portia. There are many more stories to tell, including the tenuous relationship between the Research Center and the Church of Light. What is their purpose? Why are they suspicious of each other?
This is a small patch for 3.7. Mainly fixed some bugs and did some tweaking. Changelist: Fixed bug when harvest Sisal. Added new diagram drawing for Advanced Skiver. Tweaked bug report UI. Fixed stew Mix is not showing correctly. Fixed some in-game texts.
This is a small patch for 3.7. Mainly fixed some bugs and did some tweaking. Changelist: Fixed bug when harvest Sisal. Added new diagram drawing for Advanced Skiver. Tweaked bug report UI. Fixed stew Mix is not showing correctly. Fixed some in-game texts.
This is a small patch for 3.7. Mainly fixed some bugs and did some tweaking.
Changelist:
Fixed: bug tree under waterfall. Fixed: mobs' ranged attacks miss the target. Fixed: Sometimes can't talk to Mysterious Man after load from save. Fixed: Apricot Tree gives unlimited loots. Fixed: Sometimes player is getting stuck after sit on a chair. Fixed: Rat King is floating in the air. Fixed: Sometimes eating in abandoned ruin will make player stuck. Fixed: Sometimes player gets stuck while placing sofa. Tweaked: Plant names displayed above Planter Boxes. Tweaked: Increased the drop rate of Spines. Tweaked: LOD of the building. Fixed: Treasure Chest mislocated in dungeon. Tweaked: The script of the Hardwood Sofa, now use Hardwood Plank instead of Wood Plank. Fixed: Drying Rack's script crafts Xylophone instead of Drying Rack. Fixed: Fur is displaying in food production page in Workshop Handbook. Tweaked: Changed some of NPCs height and weight. Fixed: Bug report cannot be sent.
This is a small patch for 3.7. Mainly fixed some bugs and did some tweaking.
Changelist:
Fixed: bug tree under waterfall. Fixed: mobs' ranged attacks miss the target. Fixed: Sometimes can't talk to Mysterious Man after load from save. Fixed: Apricot Tree gives unlimited loots. Fixed: Sometimes player is getting stuck after sit on a chair. Fixed: Rat King is floating in the air. Fixed: Sometimes eating in abandoned ruin will make player stuck. Fixed: Sometimes player gets stuck while placing sofa. Tweaked: Plant names displayed above Planter Boxes. Tweaked: Increased the drop rate of Spines. Tweaked: LOD of the building. Fixed: Treasure Chest mislocated in dungeon. Tweaked: The script of the Hardwood Sofa, now use Hardwood Plank instead of Wood Plank. Fixed: Drying Rack's script crafts Xylophone instead of Drying Rack. Fixed: Fur is displaying in food production page in Workshop Handbook. Tweaked: Changed some of NPCs height and weight. Fixed: Bug report cannot be sent.
Today is our last workday in 2017, and here comes the new version (Alpha 3.7) of My Time at Portia.
But before we start our changelist, we would like to thank all of our beloved fans first. My Time at Portia wouldn't have gone so far if there wasn't your support and love. The first free demo of My Time at Portia has been released in the end of June, and after 6 months effort, we've had a great success on the Kickstarter campaign and now we had an Alpha 3.7, which is a more diversified, more optimized version with more features. It is your feedback and your advice that helped us make My Time at Portia better and better.
What's more, we found a reliable partner in Team 17 this year, who together with us makes our community more active and makes our game more well-known by media and influencers. We really appreciate their effort and hope we can together make My Time at Portia a better game and known by more people in the coming new year.
In this version, we've added the farming system which you guys have asked for such a long time. It's kind of balanced at the moment, but not completely. We've also added a break-up feature. So if you're caught cheated in the game, you won't get away with it too easily. And one more thing that needs your attention. If you load your save files from the last Alpha 3.5 version, you'll find your skill tree reset. So congratulations, you get another chance to choose your skill path, yeah~
So, here is the changelist for you to check out. If you have any questions, please don't hesitate to leave us comments below.
Have fun in Portia and happy new year guys.
Changelist:
Added After this update, skills will be reset, players can change their skill paths. Saves can now have at maximum of 10 back-ups which will not be replaced by new saves. Two new quests which will unlock Farming. Farming is avalible now (8 plantable species, more on the way) Can hide the hat in system settings. More detailed NPCs info will shown on the Social UI. New character models for Alice and Sonia. Experience bar is now shown on character interface. Items can now be sorted according to category. Different tools now cost varying amounts of stamina. Commissions at the Commerce Guild now displays experiences gained after commissions done. Now finished quests will have a timestamp. A bunch of new furnitures and a large storage box. Sound effects for Chemical Dropout. Right-click items in inventory will stack them up. Chairs are now sittable. Nora sells seeds. Break-up options is now available. A reminder of wedding ceremony will now be shown to players the day before. A high-five between the NPC and the player after each round of the swing mini-game. More item types in abandoned ruin, and a new secret room in the abandoned ruin. New special effects for the WOW industry dungeon. Completed special effects for the rat king's attacks. UI "acquire planter box" and "place planter box". UI "acquire fish tank" and "place fish tank". A new waterfall background for the High Land. A message will pop up when try to add more than 5 ingredients into the Cooking Set.
Tweaked Gifting now gives 1 Relationship Point instead of 2. Optimised "Trading" feature for stores: Store UI optimised. Can buy back sold items at the selling price within that day. Merchandise prices will change depending on seasons as well as weathers. Stores now only buy a limited amount of certain merchandise per day. A new Church Store, from which players can exchange seeds using old parts. The tags in Assembly Handbook Now the Giver and Smooth Talk works correctly. Blueprints of Umbrella and Drying Rack. Tody would deliver fishes to Django's restaurant every day. NPCs would occasionally go mining in abandoned ruin too. Players will get discounts at Sophie's farm store after marrying Emily. Female main charactor dating animation like holding hands, hugging, swinging, and fishing. Ginger now wears Umbrella Hat instead of holding Umbrella. Item counting bug when inventry is full. Rat king's attack behaviours. When Sparring, Rolling will be interrupted when take damage. Tweaked Amber Island bridge's model. NPCs now would end dating/playing if they are needed somewhere else. Some in-game texts. Water wheel quest no longer gives civil furnace blueprint. Players need to go finding Arlo to finish The Bassanio Lift quest.
Fixed Player getting stuck when try to open UI during cutting or mining action. Bug of diplaying locked area when holding axe. Gamepad is not responding after having read emails. Sound effect volumn when machines in production. Some skills' bug. charactor's stats is not showing correctly after place furniture Trees no longer drop items. Fixed the display error of the farmland in autumn
Today is our last workday in 2017, and here comes the new version (Alpha 3.7) of My Time at Portia.
But before we start our changelist, we would like to thank all of our beloved fans first. My Time at Portia wouldn't have gone so far if there wasn't your support and love. The first free demo of My Time at Portia has been released in the end of June, and after 6 months effort, we've had a great success on the Kickstarter campaign and now we had an Alpha 3.7, which is a more diversified, more optimized version with more features. It is your feedback and your advice that helped us make My Time at Portia better and better.
What's more, we found a reliable partner in Team 17 this year, who together with us makes our community more active and makes our game more well-known by media and influencers. We really appreciate their effort and hope we can together make My Time at Portia a better game and known by more people in the coming new year.
In this version, we've added the farming system which you guys have asked for such a long time. It's kind of balanced at the moment, but not completely. We've also added a break-up feature. So if you're caught cheated in the game, you won't get away with it too easily. And one more thing that needs your attention. If you load your save files from the last Alpha 3.5 version, you'll find your skill tree reset. So congratulations, you get another chance to choose your skill path, yeah~
So, here is the changelist for you to check out. If you have any questions, please don't hesitate to leave us comments below.
Have fun in Portia and happy new year guys.
Changelist:
Added After this update, skills will be reset, players can change their skill paths. Saves can now have at maximum of 10 back-ups which will not be replaced by new saves. Two new quests which will unlock Farming. Farming is avalible now (8 plantable species, more on the way) Can hide the hat in system settings. More detailed NPCs info will shown on the Social UI. New character models for Alice and Sonia. Experience bar is now shown on character interface. Items can now be sorted according to category. Different tools now cost varying amounts of stamina. Commissions at the Commerce Guild now displays experiences gained after commissions done. Now finished quests will have a timestamp. A bunch of new furnitures and a large storage box. Sound effects for Chemical Dropout. Right-click items in inventory will stack them up. Chairs are now sittable. Nora sells seeds. Break-up options is now available. A reminder of wedding ceremony will now be shown to players the day before. A high-five between the NPC and the player after each round of the swing mini-game. More item types in abandoned ruin, and a new secret room in the abandoned ruin. New special effects for the WOW industry dungeon. Completed special effects for the rat king's attacks. UI "acquire planter box" and "place planter box". UI "acquire fish tank" and "place fish tank". A new waterfall background for the High Land. A message will pop up when try to add more than 5 ingredients into the Cooking Set.
Tweaked Gifting now gives 1 Relationship Point instead of 2. Optimised "Trading" feature for stores: Store UI optimised. Can buy back sold items at the selling price within that day. Merchandise prices will change depending on seasons as well as weathers. Stores now only buy a limited amount of certain merchandise per day. A new Church Store, from which players can exchange seeds using old parts. The tags in Assembly Handbook Now the Giver and Smooth Talk works correctly. Blueprints of Umbrella and Drying Rack. Tody would deliver fishes to Django's restaurant every day. NPCs would occasionally go mining in abandoned ruin too. Players will get discounts at Sophie's farm store after marrying Emily. Female main charactor dating animation like holding hands, hugging, swinging, and fishing. Ginger now wears Umbrella Hat instead of holding Umbrella. Item counting bug when inventry is full. Rat king's attack behaviours. When Sparring, Rolling will be interrupted when take damage. Tweaked Amber Island bridge's model. NPCs now would end dating/playing if they are needed somewhere else. Some in-game texts. Water wheel quest no longer gives civil furnace blueprint. Players need to go finding Arlo to finish The Bassanio Lift quest.
Fixed Player getting stuck when try to open UI during cutting or mining action. Bug of diplaying locked area when holding axe. Gamepad is not responding after having read emails. Sound effect volumn when machines in production. Some skills' bug. charactor's stats is not showing correctly after place furniture Trees no longer drop items. Fixed the display error of the farmland in autumn