Jul 19, 2017
Shark Dating Simulator XL+ - Catfood McFly
Hello fish-fans. Sorry to say, but I've decided to give myself more time to work on Shark Dating XL before I set it free into the world. Originally I was hoping for an early-access release on Saturday the 22nd of July but while I might be able to do that it would be a rough and very unfinished game. I would like my early-release edition to be fully functional and only expect my audience to come up with useful suggestions rather than drop a half-baked product full of shortcomings I'm already aware of on them.

Although it is but a visual novel it runs on an engine I coded myself (using AppGameKit) rather than using one of those make-your-own-VN software jobs, and while this means I get a lot more freedom and flexibility, it also means I have to do ALL the work! :3

There's also the art, which I am redoing all over from the original small mobile game as XL uses a larger screen ratio (an 1280x800 window, rather than the original 1024x600).

So all that considered, I've pushed the offical release date back to Monday the 7th of August. It might be that I won't need that long and if so I'll release it earlier but at the moment that's the date I'm going to aim for. Thank you for your patience!
Jul 19, 2017
Shark Dating Simulator XL+ - Catfood McFly
Hello fish-fans. Sorry to say, but I've decided to give myself more time to work on Shark Dating XL before I set it free into the world. Originally I was hoping for an early-access release on Saturday the 22nd of July but while I might be able to do that it would be a rough and very unfinished game. I would like my early-release edition to be fully functional and only expect my audience to come up with useful suggestions rather than drop a half-baked product full of shortcomings I'm already aware of on them.

Although it is but a visual novel it runs on an engine I coded myself (using AppGameKit) rather than using one of those make-your-own-VN software jobs, and while this means I get a lot more freedom and flexibility, it also means I have to do ALL the work! :3

There's also the art, which I am redoing all over from the original small mobile game as XL uses a larger screen ratio (an 1280x800 window, rather than the original 1024x600).

So all that considered, I've pushed the offical release date back to Monday the 7th of August. It might be that I won't need that long and if so I'll release it earlier but at the moment that's the date I'm going to aim for. Thank you for your patience!
...