If you want to add further support to the game while it develops, thank you - I appreciate that. In return, I'll use Patreon to drop occasion blobs of concept art and other goodies. To kick off with, I'll post some uncensored art there from the original mobile version which Google made it clear in no uncertain terms I wasn't allowed to include.
There's no limit gate on this - if you're a patreon, whatever your pledge you'll have access to any of that stuff.
Hello, gill lovers! As you've probably noticed SDSXL has been released into the wild, along with a generous helping of the briny whitebait of amusement as well as plenty of the chewy chum of disdain.
So what comes next with the first update? There's a few rough edges that need smoothed off as well as some graphical improvements although in general I've been pleased (and relieved) that no significant problems have been reported so far. A save feature has been requested which I'll add in and will probably work as a checkpoint system - so if you didn't like the results of your choice, you can go back and try it again! I might also beef up the story of Shark Chan a little more as well as add in some more graphical touches.
If there are any features you would like to see or suggestions to put forward, why not post them in the game's forums? I check those daily.
After that, I'll start looking at beginning the second sharky tale of Nurse Chan. Looking forward to that!
Hello fin-fans. If you've been following the release date, you've probably noticed it's been all over the place.
The final twist in this tale of tragedy is that I thought I'd be able to release the game tonight in time for the weekend - but Valve knock off work at 5pm sharp, so I missed the deadline (games can't be released while there's nobody in the Valve office to approve them).
However, after a whole bunch of tedious technical issues, the game is ready for its initial release and it will be available on Monday. No more delays!
Apologies again for the waiting, but I hope your sharky nonsense experience turns out to be worth it. I'm not sanguine about that last bit, but fingers crossed eh?
I guess I can use the weekend to add a bit more polish.
Hello fish-fans. Sorry to say, but I've decided to give myself more time to work on Shark Dating XL before I set it free into the world. Originally I was hoping for an early-access release on Saturday the 22nd of July but while I might be able to do that it would be a rough and very unfinished game. I would like my early-release edition to be fully functional and only expect my audience to come up with useful suggestions rather than drop a half-baked product full of shortcomings I'm already aware of on them.
Although it is but a visual novel it runs on an engine I coded myself (using AppGameKit) rather than using one of those make-your-own-VN software jobs, and while this means I get a lot more freedom and flexibility, it also means I have to do ALL the work! :3
There's also the art, which I am redoing all over from the original small mobile game as XL uses a larger screen ratio (an 1280x800 window, rather than the original 1024x600).
So all that considered, I've pushed the offical release date back to Monday the 7th of August. It might be that I won't need that long and if so I'll release it earlier but at the moment that's the date I'm going to aim for. Thank you for your patience!