Warsim: The Realm of Aslona - Troy - Warsim!
This update has been a while in the making but I'm glad to finally be able to get it out! Originally a concept I feared would be extremely hard to code... turns out it was in fact extremely hard to code, WORTH IT :)

THE LANDS BEYOND (Infinite Procgen/Randgen exploration) (152 features)

Now when you go to the exploration screen you will be met with an additional option to explore 'THE LANDS BEYOND', use your exploration chances here and find anything from literally over 2000 different encounter variants with themselves many elements of randomess!

I tried hard to make this unpredictable and content rich, and in my testing of 100s and 100s of locations one after the other I think it does the job!

I'll be fully honest and say I was so focused on the absolute trawl of coding this that at some point my changelog noting got a little lazy, so the changelog isn't a full reflection of every location and feature added.

To all you new and seasoned Warsim explores, good travels!

* Added 'The Lands Beyond' infinite exploration
* Added abandoned hovel location
* Added champion hovel location (hireable)
* Added peasant hovel location (talk/kill/recruit/tax)
* Added pair of peasants hovel location (talk/kill/recruit/tax)
* Added soldier hovel location (talk/kill/recruit/tax)
* Added pair of soldiers hovel location (talk/kill/recruit/tax)
* Added loot filled hovel location
* Added faded ruin location
* Added strangely shaped pointy rock location
* Added sign to random kingdom location
* Added bandit gang rock message location
* Added lone bucket location
* Added beeping shack location
* Added interesting rock formation location
* Added lake location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea)
* Added river location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea)
* Added pond location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea)
* Added ocean location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea)
* Added sea location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea)
* Added small mountain (easy climb / shout up / admire) lots of random stuff at the top
* Added mountain (climb / shout up / admire) lots of random stuff at the top
* Added large mountain (tough climb / shout up / admire) lots of random stuff at the top
* Added colossal mountain (very hard climb / shout up / admire) lots of random stuff at the top
* Added ruined versions of all mountain type locations (can't be climbed)
* Added misty versions of all mountain type locations
* Added crumbling versions of all mountain type locations (can be destroyed)
* Added necromancer cleared ancient battlefield location (5 sizes) (loot items)
* Added looted ancient battlefield location (5 sizes) (raise the dead)
* Added ancient battlefield location (5 sizes) (loot items/raise the dead)
* Added descecrated graveyard location (raise the dead) (random number of corpses)
* Added necromancer cleared graveyard location (read stone/loot graves/destroy gravestones)
* Added graveyard location (read stone/loot graves/destroy gravestones/raise the dead) (random number of corpses)
* Added Hidden underground tomb (5 different types of occupant) (Loot/raise dead/read enscrpytion/fill the hole in/call out to the hole)
* Added Hole House location (Tax occupant/recruit occupant/kill occupant/talk/fill hole/call out to hole)
* Added Goblin Hole Den location (Tax occupant/recruit occupant/kill occupant/talk/fill hole/call out to hole)
* Added Bug Nest location (squish hive, rummage through hive/fill hole/call out to hole)
* Added Horror Hive location (5 different sizes of horror hive) (Fight or flee/call out to hole/fill hole)
* Added Loot filled hole location (Loot/fill hole/call out to hole)
* Added empty hole in the ground location (Fill hole/call out to hole)
* Added hidden bluetrii patch location (Smush fruit/pick fruit/call out to hole/fill hole)
* Added abandoned fight pit location (destroy it)
* Added child fight pit location (destroy/bet if enabled/talk to patron/watch fight/ask about child fights)
* Added slave fight pit location (destroy/bet if enabled/talk to patron/watch fight)
* Added goblin fight pit location (destroy/bet if enabled/talk to patron/watch fight)
* Added wealthy fight pit location (destroy/bet if enabled/talk to patron/watch fight)
* Added fight pit location (destroy/bet if enabled/talk to patron/watch fight)
* Added magic fight pit location (destroy/bet if enabled/talk to patron/watch fight/ask about magic)
* Added faded and forgotten shrine to x location (can have lootable offering/pray/desecrate/read shrine base)
* Added shrine to X location (can have lootable offering/pray/desecrate/read shrine base)
* Added necromantic bone shrine (can have lootable offering/pray/desecrate/read shrine base/raise dead if necromancer)
* Added desecrated shrine to x location (can have lootable offering/pray)
* Added rare chance destroying shrine reveals further hidden loot inside
* Added chaos shrine location (can have lootable offering/desecrate/read shrine base/can try to take orb when destroying it 50/50 chance) (credit FENRIR WOLFIEPUP)
* Added weather shrine location (can have lootable offering/pray for weather of 17 types/desecrate/read shrine base) (credit FENRIR WOLFIEPUP)
* Added chaos weather shrine location (can have lootable offering/pray for rare weather of 8 types/desecrate/read shrine base/can try to take orb when destroying it 50/50 chance)
* Added hatred shrine location (can have lootable offering/pray/desecrate/read shrine base)
* Added cursed tomb location (Dedicated to King/Emperor/Villain/Knight/Clan)(3 Different types)(Can delve, destroy, examine, raise corpses if necro)
* Added trap filled tomb location (Dedicated to King/Emperor/Villain/Knight/Clan)(3 Different types)(Can delve, destroy, examine, raise corpses if necro)
* Added picked clean tomb location (Dedicated to King/Emperor/Villain/Knight/Clan)(3 Different types)(destroy, examine, raise corpses if necro)
* Added ruined tomb location (Dedicated to King/Emperor/Villain/Knight/Clan)(3 Different types)(raise corpses if necro)
* Added tomb location (Dedicated to King/Emperor/Villain/Knight/Clan)(3 Different types)(Can delve, destroy, examine, raise corpses if necro)
* Added abandoned merc lodge location (destroy it)
* Added ruined merc lodge location
* Added goblin merc lodge location (random quantity and cost range)(hire them/attack them/barter their price/assess them)
* Added soldier merc lodge location (random quantity and cost range)(hire them/attack them/barter their price/assess them)
* Added knight merc lodge location (random quantity and cost range)(hire them/attack them/barter their price/assess them)
* Added peasant merc lodge location (random quantity and cost range)(hire them/attack them/barter their price/assess them)
* Added bandit merc lodge location (random quantity and cost range)(hire them/attack them/barter their price/assess them)
* Added wizards tower location
* Added bandit tower location
* Added peasant tower location
* Added watchtower location
* Added abandoned tower location
* Added legendary untouched battlefield
* Added Orc village (can be found in a number of states) (population random) (randomised location within)
* Added Goblin village (can be found in a number of states) (population random) (randomised location within)
* Added village (can be found in a number of states) (population random) (randomised location within)
* Added Gnome village (can be found in a number of states) (population random) (randomised location within)
* Added giant village (can be found in a number of states) (population random) (randomised location within)
* Added varied price and drink type to all taverns
* Added varied entertainment and features spawned in all taverns
* Added goblin tavern location
* Added dying tavern location
* Added abandoned tavern location
* Added rogue tavern location
* Added thriving tavern location
* Added tavern location
* Added drunken warcamp location
* Added bandit raid camp location
* Added bandit camp location
* Added camp full of passed out drunks location
* Added goblin gang camp location
* Added struggling goblin colony camp location
* Added goblin colony camp location
* Added slime-coated goblin tribe camp location
* Added goblin tribal camp location
* Added bone-laden goblin tribal camp location
* Added free mercs camp location
* Added mercs on a mission camp location
* Added mercs hired to hunt you camp location
* Added depressed gnome camp location
* Added gnome camp location
* Added starving warrior camp location
* Added new vampire hunter camp location
* Added grizzled vampire hunter camp location
* Added compromised vampire hunter camp location
* Added Tree-wielding giants camp location
* Added Stone-Armoured giants camp location
* Added Peasant camp location
* Added Meditating warrior monks location
* Added Meditating death monks location
* Added battle cult location
* Added nomad camp location
* Added lycantrope camp location
* Added feral lycan camp location
* Added tri-tribe camp location
* Added bi-tribe camp location
* Added knightly order camp location
* Added pilgrimage camp location
* Added lost pilgrim camp location
* Added bloodrite camp location
* Added wardrum camp location
* Added slaver camp location
* Added slave liberator camp location
* Added chaos orb cult camp location
* Added dragon lair camp location
* Added rich caravan camp location
* Added caravan camp location
* Added bararian camp location
* Added smugglers camp location
* Added imperial invasion camp location
* Added invasion camp location
* Added kingom exile camp location
* Added empeire exile camp location
* Added scout camp location
* Added imperial scout camp location
* Added necromancer camp location
* Added noble clan camp location
* Added hunters camp location
* Added pricemasters market location
* Added monster market location
* Added necroburner camp location
* Added thug escort camp location
* Added music festival location
* Added ruined camp location
* Added ruined festivalgrounds location
* Added scout fail encounter
* Added pack of scouts encounter
* Added scout camp ruins location
* Added master scout encounter
* Added scout encounter













WEATHER PRAYING FEATURE

This deserved it's own section, in the lands beyond you may find Weather Shrines or Chaotic Weather Shrines, here you can pray for any weather you want. It's all fun and games when you pray for flaming rain as a joke then get it every battle that year.

* Added 20% chance nothing happens
* Added 20% chance that next battle you fight there is a 50/50 odds of your chosen weather happening (credit FENRIR WOLFIEPUP)
* Added 20% chance that next battle your chosen weather will happen (credit FENRIR WOLFIEPUP)
* Added 20% chance that for the rest of the gameyear there is a 50/50 odds of your chosen weather happening (credit FENRIR WOLFIEPUP)
* Added 20% chance that for the rest of the gameyear all weathers you get initially are your weather of choice (credit FENRIR WOLFIEPUP)



NEW BANDIT GANG POPUP EXPANSION (4 features)

An expansion on the notifications for new bandit gangs arriving in the realm, now you can react as you wish!

* Added new option to send messenger of peace to newly formed bandit gangs
* Added new option to send messenger for a truce to newly formed bandit gangs
* Added new option to send messenger threatening newly formed bandit gangs
* Added new option to send messenger to force new gang to join you



NEW THRONE ROOM ENCOUNTERS (27 features)

While we're expanding exploration, why not expand the throne room a little bit!

* Added new throne room encounter door wiggler
* Added new throne room encounter too fat to enter (credit JimmyL)
* Added new throne room encounter for forgetful visitors (credit DunderKey)
* Added new independent kingdom insult throne room event system (Credit Vastilla)
* Added 'Wish you a bad day' throne room encounter (from friendly leader at war independent kingdom)
* Added 'putrid smelling tyrant' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'vile malcontented knave' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'forgotten graveyard' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'smelly poems' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'low intelligence fool' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'eternal drought' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'dethroned and humiliated' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'abomination kingdom' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'lone incompetence' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'never ending nightmare' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'rot in obscurity' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'throne hider' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'pathetic ruler' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'misfortunate step' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'feeble minded' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'laughingstock' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'beg for mercy' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'ancestral insult' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'failure' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'mere luck' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'ashes to ashes' throne room encounter (from non friendly leader and at war independent kingdom)
* Made independent messenger encounter more common

HARVEST CHANGES (5 features)

After a discussion on the steam forums LXI and Erovaren pointed out some issues with the harvest system and I got to work. Now instead of the brutal harvest system where your total peasants were recorded and randomised and the outcome was the harvest income, there are a few varying systems that can kick in at random, leading to somewhat unpredictable but in some instances less brutal harvest outcomes can happen... and in a rare instance an even more brutal one.

* Reworked harvest yeild system to be cleaner
* Added 46% chance of less brutal harvest calculation system
* Added 46% chance of default harvest system kicking in
* Added 8% chance of harvest fail
* Fixed issue with witches harvest blessing not affecting harvest if you have longer harvest hours enabled

MORE NECROMANCY CONTENT

* Added alternate event chain with village if you resurrect the losing village champ after beating them in a challenge (in smallhaven or rihhm) (credit u/stickytoe)

BUGFIXES (13 bug fixes)

Thank you for the reports guys! And I tested this update rigorously, but there are so many variants and encounter types it's probable I've missed some so if you have any issues just let me know!

* Fixed coinflipper bypass bet to negative gold bug (credit CringePotato)
* Fixed Kingdom menu reference bug (credit u/Random-Guy-1024)
* Fixed total invasion launch one year old text bug (credit u/Stickytoe)
* Fixed golden telescopte text bug (credit u/Stickytoe)
* Fixed demon gate notification bug (credit u/Random-Guy-1024)
* Fixed ability to buy necromancy upgrades if you typed 9 at the kingdom upgrades category screen (Credit u/Senior-Active-2798 and u/ProphetChuck)
* Fixed bug with temporary ability to total invade causing empire decline screens (Credit Fenrir Wolfiepup)
* Fixed bug with rehab law report showing total prisoners instead of converted prisoners (credit Sirc)
* Fixed text bug with 'little arena has its own champion now' text (credit AlezHiNrg)
* Fixed bug with child bandit name system
* Fixed bug with proc gen code for faction names blocking some output
* Fixed +1 public op not given in event where burying discovered corpse while exploring
* Fixed +1 public op not given when looting and burying discovered corpse while exploring

NEW LOOT

This is an attempt to add more battlefield orientated loot that will be picked up if you're scouring battlefields in the lands beyond!

* Added new loot item 'masterfully carved arrow with a gold tip' (worth 115 gold)
* Added new loot item 'dulled iron sword' (worth 5 gold)
* Added new loot item 'rusty old blade' (worth 6 gold)
* Added new loot item 'rusty old dagger' (worth 3 gold)
* Added new loot item 'crudely carved wooden dagger' (worth 14 gold)
* Added new loot item 'stone dagger with a goblin face masterfully carved into the hilt' (worth 45 gold)
* Added new loot item 'gleaming steel helm adorned with intricate carvings' (worth 85 gold)
* Added new loot item 'polished bronze dagger embossed with a lion emblem' (worth 65 gold)
* Added new loot item 'pitchfork with golden tips on each prong' (worth 100 gold)
* Added new loot item 'pitchfork with eyes carved all over it' (worth 25 gold)

EVERYTHING ELSE (7 features)

This misc stuff that doesn't fit anywhere else!

* Added ability to wait until nightfall when at the battle weather screen (credit Sophia the "Golden-touched")
* Reduced the chance of wandering aimless explore events by 50%
* Added slightly variant overlay for empire menu
* Marked cheat 504 as basically non functional in the text when you enter it (old colour changing cheat)
* Added new pop up screen instead of single line in turn report if Pyro leader burns Blackmarket (credit u/bunbun39)
* Tweaked magic sfx volume
* Removed grand map slot from artifact hall

If you have any thoughts comments or encouragement leave a comment, I try to always reply! Also check out our discord which is constantly active and has become the defacto hub for Warsim's community these days! Link here - https://discord.gg/YyFAkry98w

Thank you all very much!

Huw <3
Warsim: The Realm of Aslona - Troy - Warsim!
Hello hello!

So been a week or so since my last post and just wanted to keep everyone updated. I've been testing and playing around with the new encounter stuff and adding more and more new possible location types and it's going well. Recently I've started work a mega-template encounter that itself has 38 different sub types with 3 variants each (114 different types total) which has been a huge and tough piece of work to complete but I'm powering through it.

I've been thinking about it a lot recently and I'll be trying to playthrough the exploration stuff rigorously enough that I can spot any elements that feel repetetive over time and try to further flesh them out to avoid this. Some encounter types I've done have some variant elements and random parts but ultimately don't vary hugely, whereas others I've done have been really enjoyable unpredictable.

It's been a fun thing to work on, but at times I do look at the mountains that I'm building with my own concepts and ideas as well as the many awesome ones I've been getting from the Warsim community (especially our discord which has been a hotbed of activity in that department in recent months) and think to myself... Bloody hell

So I'm revising my previous statement estimating this will take 'a few weeks' and pushing the estimate to at least another month I reckon. However if I can keep the pace I'm hoping this can become a seriously juicy new feature to the game :)

Cheers and thanks for your patience!

Huw <3

ps. Some new screenies

New shrines of weather


I pray for fog


Here we go


Huzzah!


Also chaos weather shrines


With wilder weathers


Prayers unanswered this time... :(


Some new mountains






A hole in the ground?








Another hmm...








Buzzing you say?






Found another buzzing one but this wasn't a tiny nest of bugs... A DEEP HIVE OF MONSTERS!


EEP


Also a sneak peak at one of the 114 variant new encounter types I'm working on, this is the warpart of a foreign emperor!


These are still early screens and there are 100s and 100s more variants and encounter types to come to make random exploration a solid new addition :)
Warsim: The Realm of Aslona - Troy - Warsim!
Hey guys!

A little while ago I made a list of some major feature ideas (or sets of ideas) that had accumulated from both myself and the community and was considering ones to work on. One scared me a little, so I decided to go for that one. And that's how I began working on Random Exploration!



THE DEVELOPMENT

Although at first It did feel like I'd bitten off more than I could chew I'm actually pretty happy with the progress now!

The concept was simple, add an additional fifth option to the exploration screen that allows you to spend exploration chances on discovering new randomly generated locations.

LOCATION TYPES CODED SO FAR

So far I've done a small batch of location types and already it feels random everytime with them. The most random and varied ones are Tombs, Shrines, and Fight Pits. All the locations have variations and alternate states but those three do it really well.

* Huts - Holding loot / Random peasants / Guards / Nothing
* Battlefields - That can be cleared / Necromanced
* Graveyards - With readable gravestones / Possible Necromancy / Looting / Desecration
* Fight Pits - Can be goblin pits / Child pits / Mage Pits / with betting, attacking, watching etc
* Shrines - Can be worshipped / ruined / looted
* Tombs - Can be delved by sending a unit / Can vary lots in size and contents
* Merclodges - Can be hired / attacked / bartered with

LOCATION TYPES BEING CODED SOON

I have some plans for each of these location types but usually more ideas and formed concepts come to me as I'm building them, so I'm looking forward to being able to playtest with all of these in the mix, and possibly more!

* Villages - Recruit / Attack / Loot / Explore
* Merchant Posts - Trade / Attack / Talk
* Mines - Collapse / Loot / Attack / Trade
* Mountains - Climb
* Taverns - Attack / Drink / Talk
* Bandit Dens - Attack / Hire / Talk
* Labyrinths - Delve / Collapse
* Towers - Explore / Destroy / Climb
* Caves - Delve
* Forts - Attack / Hire / Destroy / Talk
* Slave Hubs - Hire / Sell / Destroy / Talk
* Holes in the ground - Could contain anything, loot, a family, a crazed man etc
* Potentially some others to be decided later in dev...

HOW ITS GOING

I'm quite happy with the progress so far and in playtesting it actually feels fairly fresh! Some locations are really nice and varied even when I just repeatedly force visited the same location template type in testing, I have also become addicted to destroying every building I find once I'm done with it... I mean what does it matter I'll never come back to that location again right?

So lets have a look at some places I found in my runs so far...

A QUICK DELVE INTO THE LANDS BEYOND

A tomb to a man named Clethus but it at some point caved in so there's not much I can here aside from the extra option I have as a necromancer to raise the remnants of old Clethus and co.



And a battlefield with a few patches of scrap I can search through... why not



Must have been cave people fighting here...



A graveyard... Oh... Will I pay my respects and leave in peace?



Sorry Alarach but while you're here slumbering I have a kingdom to run, so thanks for the gigantic codpiece... doubt you'll be needing it anymore



Ok it's been looted... No need to do anything else...



Oops



Hmm, a strange hut?



A warrior?



Not the greatest Warrior but another sword is always handy!



Are they though?



Another hut?



Oh keeping watch for bandits are you? Just what a bandit would say, kill them!





A goblin fight pit?



Let's go Redbeard, no one in their right mind would be on a panicked goblin



...





Shame



Another tomb, hmm... I wonder who this Ullor feller was.



Hmm, condemend to be forgotten, I guess that's why this tomb is hidden,



It's delving time, come on peasant I'll be fine... Do you think anything disturbing could lie in the tomb of Ullor the DISTURBED. haha



Oh dear...



Next! Oh seems like the friends of Ullor ran over budget



All this for the ancient rusty fork of Ullor... Worth it? You decide



Huzzah!



But first...



And well you get the point. Seriously I could play and share the random stuff it's spitting out all day.

WHAT'S NEXT

I'm continuing to work on the locations remaining and still have some ideas for locations I have completed. I imagine villages and taverns are going to be the toughest cookies to crack but I plan to do my best with them.

If you guys have any ideas for the location types, or things of that nature I'm always happy to hear them but of course can't guarentee they will be included in the updates scope!

Cheers for reading and I hope I can deliver this awesome update soon! (Eta next few weeks ideally)

All the best

Huw <3
Warsim: The Realm of Aslona - Troy - Warsim!
TL:DR
* New necromancer troop source
* Consquences for necromancy
* 14 new throne room encounters
* 5 bug fixes

NEW NECRO ABILITY

A logical new source of corpses!

* Added ability to raise the corpses of songwood graveyard as a necro

NECROMANTIC CONSEQUENCES (5 features)

* Added 1/3 chance of -2 public op drop when resurrecting a dead arena fighter
* Added 1/3 chance of -5 public op drop when sending undead army to battle
* Added 1/3 chance of -3 public op drop when resurrecting a dead champion in battle
* Added 1/3 chance of -3 public op drop when gifting corpses to necro kingdoms
* Added 1/3 chance of -4 public op drop when you raise the undead

NECRO THRONE ROOM ENCOUNTERS (14 features)

A bunch of new encounters for your necromantic bastards!

* Added 'corpse trade' necro throne room encounter (barter-able, randomised trade offer)
* Added 'corpse merchant' necro throne room encounter (barter-able)
* Added 'fellow necromancer passing by gift' necro throne room encounter
* Added 'dug up my ancestors for you' necro throne room encounter
* Added 'make something of my dead son' necro throne room encounter
* Added 'corpse from the outskirts' necro throne room encounter
* Added 'necro hunter' necro throne room encounter
* Added 'ashamed' necro throne room encounter
* Added 'turn your back' necro throne room encounter
* Added 'experiments' necro throne room encounter
* Added 'join the dead' necro throne room encounter
* Added 'stop the madness' necro throne room encounter
* Added 'flagon of worms' necro throne room encounter
* Added 'aunties corpse' necro throne room encounter











BUGFIXES (5 bug fixes)

Always good to fix em, always more that follow!

* Fixed advantage over your forces text (credit u/Videovillain)
* Fixed court bard face skipping the ascii filter (credit Defender)
* Fixed Blackrow demon seller sfx bug (credit Defender)
* Fixed text bug in battle text (credit Donjondo)
* Fixed vampire law bug (shows the minimum requirement for vampires turning slaves into vampires in Baiaa) (credit Taylork)

EVERYTHING ELSE (3 features)

Just little tweaks and changes! Thanks guys

* Added Arasuk settlement recruitment to main recruit menu (credit Defender)
* Added arasuk recruitment to recruit all free peasants option (credit Defender)
* Expanded 'are you sure end of turn' pop up even if you don't have explore chances/throne visitors left (credit Starkravingmad)

Thank you all very much!

Huw <3
Warsim: The Realm of Aslona - Troy - Warsim!
Got an email not too long ago with a report of a savebreaking bug (those and ctd bugs are the cream of the crop of stuff that needs to be dealt with immediately) so here's a hot fix

It's a stupid issue caused by resurrected heroes having the origin story/hero description replaced with a new one I wrote, ie instead of 'I was a roving warrior, then I joined you' a resurrected one would say 'Death Provides...' however this text is added to the save files.

The game differenciates data in saves with these '.'

So now anyone loads and it detects 3 extra dots and thinks oh this save has 3 more variables than expected and freaks out

tldr: Death provides... headaches for the dev!

If anyone does have any issues ever with their save files hit me up!

I hate to see them, but I love to see the issues behind them resolved permanently and if it wasn't for someone letting me know about this one this fix wouldn't be out so quick

Cheers guys <3

PS: 2 other little bugs fixed in this patch
* Fixed 'wby necromancy' dialogue option (credit Family guy and u/greaterwaagh)
* Fixed ogre referred to as goblin in seshgobz hq
Warsim: The Realm of Aslona - Troy - Warsim!
TL:DR
* You can become a necromancer, raise any undead from battles, and your dead heroes
* 10 new kingdom upgrades
* 32 new events that can trigger at the end of the year
* New location and characters in Goblinwood
* 8 Bugs fixed
* New book added

Adding necromancy is something I avoided for the whole dev cycle because it felt like a can of worms... and can of worms it was... undead wriggly ones. But worth it I think, nothing worse than losing a champion and now you can do something about it. Glad to finally get this out and I hope you enjoy it <3

NECROMANCY (38 features)

Long requested and a pain to make, but I am proud to be able to present... NECROMANCY! Raise your dead troops, raise your dead champions, raise a toast!

* Added hidden necromancers guild -in the first region of the south ;)
* Added ability to attack necro guild
* Added ability to join necro guild and become a necromancer
* Added ability to reread tome of necromancy
* Added ability to speak to a random necro
* Added ability to speak to necro leader (6 dialogues)
* Added ability to play southern sudden death with a guildmember undead
* Added ability to resurrect dead champions in the arena (they lose 30% strength) Reanimated Corpse of Fighter
* Added ability to resurrect resurrected dead champions in the arena (they lose 50% strength) Twice Animated Corpse of Fighter
* Added ability to resurrect 2X Resurrected dead champions in the arena (they lose 70% strength) Thrice Animated Corpse of Fighter
* Added ability to resurrect 3X Resurrected dead champions in the arena (they lose 90% strength) Shattered Remnants of Fighter
* Added screen when trying to resurrect a shattered remanant
* Added tracking alongside gold/men/lands for your unawoken corpses
* Added ability to send a NECROMANCERS SCORE to necromancer kingdoms (a special necromantic greeting, -1k corpses, +10 relation)
* Added ability to collect tithes of Blackmarket dead by visiting Necromancers hall if blackmarket is ruled by a necro leader
* Added ability to disable and enable resurrecting arena dead in kingdom reports screen
* Added ability to gain all the dead from both sides of any battle you are part of (including mercs)
* Made 5% of your unawoken corpses rot away each year
* Added roughly 2-10 corpses gained per year from your lands
* Added special necro option for the sleeping with skeletons encounter
* Added new upgrade kingdom category for necro buildings
* Made kingdom upgrades screen have new texts for barren land reclamation option
* Added new necro upgrade 'Corpse Salts' (2.5k) (slower undead rot)
* Added new necro upgrade 'Corpse Salt Sprinklers' (10k) (slower undead rot)
* Added new necro upgrade 'Corpse Salts cursed with Frost Magic' (20k) (no undead rot)
* Added new necro upgrade 'Corpse holes' (5k) (more corpses gained from your lands per year) +3
* Added new necro upgrade 'Corpses boxes' (7.5k) (more corpses gained from your lands per year) +5
* Added new necro upgrade 'Corpse collection stations' (12.5k) (more corpses gained from your lands per year) +10
* Added new necro upgrade 'Corpse collection guilds' (40k) (more corpses gained from your lands per year) +30
* Made old stone not work for necromancers
* Added ability to raise unawoken corpses to add to an existing horde at the necro guild
* Added ability to raise unawoken corpses to spawn a new horde at the necro guild
* Added ability to send undead horde to attack an enemy at the start of a battle (undead doing 5-25 dmg each)
* Added undead altar to other buildings when you become a necro
* Added ability to raise undead at the necro altar
* Added random new year event that cleanses the land (lose all unawoken corpses and any living undead horde members)
* Added ability to resurrect fallen champions during battle (but not last stands)
* Added new combat event for undead champions fighting in battle

My wonderful gnome champ


Oh no!


Hmm


HE'S ALIVE! Sort of...


Oops


Twice animated


Thrice Animated


Shattered


RIP my boi


End of turn necromancy stuff


New stuff at the end of a battle


Champ dead in battle


He's back baby!


New necromancer kingdom diplomacy


New Upgrades


IMPERIAL MILITIA RECRUITMENT UPGRADES (3 features)

More benefits to having a big empire, more upgrades!

* Added Imperial Militia Recruitment posts (special 4th tier upgrade for militia recruitment signs) (14k) (up to 10 joiners per land extra)
* Added Imperial Militia Recruitment centres (special 5th tier upgrade for militia recruitment signs) (30k) (up to 25 joiners per land extra)
* Added Imperial Militia Recruitment complexes (special 6th tier upgrade for militia recruitment signs) (250k) (up to 100 joiners per land extra)

CHANGING OF THE YEAR (32 features)

When the year ends and a new one comes in, sometimes it brings with it the winds of change! There are now many events that can shape or tweak a year from the next!

* Added new end of turn event system signifying a new year coming into play
* Added bird song year
* Added whispers year
* Added wind of discovery (+2 explore chance)
* Added mild hopeless feel (-3 public op)
* Added great wind of exploration (+5 explore chance)
* Added feeling on conquest (unlock empire mode one turn) (+30% attack bonus for you)
* Added kind skies and rich soil (3x farm income)
* Added harsh hand of nature (-1 land)
* Added wind of death (spawn or add to undead horde)
* Added great wind of strength (+25% bonus to attackers)
* Added wind of inspiration (5x throne visitors)
* Added discouraging eclipse (no throne visitors)
* Added little sense of progress
* Added strange feeling
* Added merc duty sense (3x merc size)
* Added nothingness in the air
* Added wind of desperation (-5 public op) (50% gambling bonus)
* Added wind of deceit (-10 public op) (+5 bandit level)
* Added feint smell of hope (+1 publoc op)
* Added feeling of the same
* Added distant stirring terror
* Added wind of stagnation
* Added feeling of mistrust (+10 bandit level)
* Added feeling of trust (+20 public op)
* Added grip of control (-10 bandit level)
* Added ill will towards you (-20 public op)
* Added militia belief (3x militia)
* Added creeping rot of desertion (small chunk desert or 1/100th of soldiers)
* Added year of goblins (double erak and krut units)
* Added year of luck (double gambling limits for arena, fightpit, brawlpit, scorppit, animalpit, blackmarket gambling den)
* Added wind of fortitude (50% strength bonus to defenders this year)





SESHGOBLINZ (12 features)

A little den of disrepute in Goblinwood containing a colourful cast of bizarre goblins

* Added new building 'Seshgoblinz HQ' to Goblinwood
* Added Nelyc the Goblin Engineer (5 dialogues)
* Added Queen Rahc (6 dialogues)
* Added Naik the Mushroom Wizard (Can take shrooms from his hat and eat them)
* Added Irrah the foaming mouthed goblin
* Added Bocaj the Bug Collector (6 dialogues)
* Added T'tam the Drummer (Plays fast drums)
* Added Loej the Ogre (6 dialogues)
* Added Al the Ogrewife (5 dialogues)
* Added Heartfaced Goblin
* Added Firebreathing Goblin Groeg
* Added Minie the Goblin Cat

































BUGFIXES (8 bug fixes)

Always good to fix em, always more that follow!

* Fixed holy order knights text bug (credit Tickle me Elmo)
* Fixed mute sound and music not working in ingame menu (BlueRice + LXI)
* Fixed reigning arrows - Raining arrows text bug (credit Xiaolunzi)
* Fixed bug with shallowrock mine being destroyed (showed monfort mine peasants escaping instead of shallowrock)
* Fixed You don't have enough gold to train those goblins. You need 79k but have only 106k (credit blesk)
* Fixed gnome cave intro text bug (met instead of meet)
* Fixed text bug with gnome battle pit gold not increasing each year
* Fixed gnome battle pit notifications for bet loss appearing even if you bet nothing

EVERYTHING ELSE (2 feature)

* Added 'The Tale of Sorceror Khan' book to the Old Library in the Artifact Market
* Removed the battlescore tweaker from the arena that buffs weaker units by weakening their opponents to give them a chance (because though it increases the odds of a peasant winning against a soldier it's not fun and randomly rolls your champions super low)

Thank you all very much!

Huw <3
Warsim: The Realm of Aslona - Troy - Warsim!
Been working on this stuff for the last week or so and wanted to release it today to celebrate my Birthday! I've finally made it out of the 27s club :) ːwinter2019happyyulː

TL:DR

* 10 more end of turn events
* Ultimate victory screen for 25k land empires
* Merc groups now recruit troops each year
* Added goblin jesters in the throne room with 25 jokes told in goblin style
* Added 9 new jokes jesters can tell about goblins
* Improved Elyk the Madmans reactions to stuff when drinking with him
* Added ability to send a massive warband to attack adventurers
* Added ability to sit and ponder on your throne when no one is visiting
* Fixed 5 bugs
* Made some other small tweaks

END OF TURN EVENTS EXPANSION (13 features)

There is a batch of end of turn events that can happen when you... well end your turn. I've tweaked a few and added a nice new batch to keep things fresh and make more happen in general!

* Made goblin sceptre random events 4x more common
* Added new end of turn random event 'A shipload of sea raiders' if bandit level above 30 (+bandit level)
* Added new end of turn random event 'Nameless hero' if bandit level above 30 (-bandit level)
* Added new end of turn random event 'Goblin stealing coin' if goblin slavery legal (-1 gold, -1 gob)
* Added new end of turn random event 'Kindness celebration' if public opinion is 100 (+gold)
* Added new end of turn random event 'refugee arrival' (+peasants)
* Added new end of turn random event 'deserter band' (+soldiers)
* Added new end of turn random event 'goblin traders' (+gobs)
* Added new end of turn random event 'trio of wanderers who like the name' (+3 gobs)
* Added new end of turn random event 'lost scouts' (+soldiers)
* Made joining group random events 3x more common
* Added new end of turn random event 'Merc group glory story' (+150-1150 new recruits for random merc group)
* Made random events in general at the end of turn slightly more common

ULTIMATE EMPIRE VICTORY (1 feature)

You can play on beyond this, but hitting 25000 lands under your belt gets you a victory screen as that is pretty much the pinnacle!

* Added ultimate empire victory screen for hitting 25000 lands in Warsim (credit u/Somberclaus)



MERC RECRUITMENT (4 features)

Mercs don't currently grow unless you provide them with troops, this means that after a while used up groups become pretty weak and you kind of have to wait for them to fizzle out, or hire them just to kill them off to clear space. Well no longer, now groups will recruit each turn and grow slowly, this also scales with discovering new lands meaning later game merc groups recruit 100s per turn.

* Added merc recruitment for active merc companies (random troops of up to half leaders battlescore per turn)
* Added merc recruitment pop up in normal events text
* Added merc recruitment pop up in good event text if you own the group
* Added merc recruitment buffs +10% each time new lands are discovered (stacking infinitely)



GOBLIN JESTERS (3 features)

A funny thought now reality, these 'jokes' are quite something... as in they are terrible.

* Added new throne room encounter 'Goblin Jester'
* Added 25 GPT generated Goblin "jokes"
* Added 5 alternate intro texts for Goblin jester







ELYK IMPROVED (3 features)

I came across good old Elyk in a recent run through, puked in front of him and passed out with no reaction. That has changed now!

* Fixed Elyk drunkeness not sending you home
* Added special event if you pass out drinking with Elyk
* Added 5 special reactions if you puke while drinking with Elyk



ADVENTURER ATTACKS (1 feature, 1 bug fix)

It's annoying when an adventurer group is a bit too strong for a warband, now you can send a bigger one to keep them in check!

* Fixed sending warparty to wiped adventurer group doesn't kill any of your troops if warparty is killed off
* Added ability to send large warband (5x the size) to attack adventurers (credit u/Somberclaus)

SIT AND PONDER (2 features)

Ever wanted to sit and ponder on your throne? No, Just me... Well now you can anyway.

* Added ability to sit and ponder on your throne when all visitors are gone
* Added 10 different thoughts for sitting on the throne





BUGFIXES (5 bug fixes)

A little batch of bugs fixed!

* Fixed text bug with musicians of indpendent kingdoms
* Fixed vassalisation not working when you are too strong (credit LXI)
* Fixed troop report shows negative strength when too strong (credit LXI)
* Fixed vassal bug where post independence they still give you their troops
* Fixed missing screen for kingdom surrendering to you on last land

EVERYTHING ELSE (2 features and changes)

Some new jokes and a few changes thanks to vigilant community members!

* Added 9 new goblin jokes (my favourite: What do you call a goblin who loves willy, a knob nobblin goblin!)
* Added new dialogue for asking about the dunelord in snatchsand when he's dead
* Added 8 new dialogues for talking to snatchsand elder when you are dunelord (credit Comrade Worldpeace)
* Made holy order joiner throne room encounter not blocked by the No RABBLE filter (Credit Frannny)
* Made knight Joining you throne room encounter not blocked by the No RABBLE filter (Credit Frannny)

Thank you all very much!

Huw <3
Warsim: The Realm of Aslona - Troy - Warsim!
Just a nice little update covering a mixed range of areas. This came from a period where I was playing through a save of the new empire mode and was making tweaks and changes as I played.

TL:DR

* Can now throw your staff through a trap door at staff meetings
* Fixed 9 bugs
* Merc groups get 25% stronger with each set of new lands discovered
* Some tweaks to the stuff from last update to run smoother
* New goblin sceptre event system with a few events
* You can now call the guards when you find those pickpocket kids in the Blackmarket and get a sweet bounty! (2 gold per kid)

TRAP DOOR YOUR STAFF (2 features)

* Added ability to trap door your staff during staff meetings in the throne room
* Added trap door options menu to the staff meeting screen

No more bad advice!


JOIN ME CHAMPION! (3 Features)

* Added option to threaten grand champion if they don't accept your hire request (Credit u/culo_ and u/Stingpie)
* Added special option if grand champion has over 500 battlescore
* Added ability to accept champions refusal

Tired of a champion refusing to join you, threaten them!


GOBLIN SCEPTRE EVENTS (10 features)

If the main goblin kingdoms are dead the sceptre becomes fairly useless, now it will provide an assortment of green friends forever!

* Added end of turn event system for sceptre of goblin god
* Added wild goblin joiner event (+1)
* Added scattered bands joiner event (+30-300)
* Added distant tribe joiner event (+30-300 * 2)
* Added distant kingdom joiner event (+30-300 * 5)
* Added caven goblin horde joiner event (+30-300 *4)
* Added goblin theive band joiner event (+15-150)
* Added forest goblin clan joiner event (+30-300)
* Added warband of berserker goblins joiner event (+15-150)
* Added goblin bros joiner event (+2)

BUGFIXES (9 bug fixes)

A nice bunch of bugs fixed mostly thanks to vigilant members of the community!

* Fixed quickstart mode missing lord title definition leading to it being blank unless changed
* Fixed kicked out of upgrades screen sometimes when terraforming land
* Fixed pest group spawning with no name or leader due to Blackmarket prisoner bug
* Fixed monster last stand in battle text quickly popping up on screen for 1 second even if you autocalc the fight
* Fixed champion in battle insult text quickly popping up on screen for 1 second even if you autocalc the fight
* Fixed protofolk village name appearing as 0 instead of it's name
* Fixed spy reports not showing the right numbers for recruited troops (only showing how much they get per land)
* Fixed enemy battlescore being able to enter negative
* Fixed ability to have so many men you break the game and have negative 2 billion men

EVERYTHING ELSE (8 features and changes)

Improvements on the new total invasion system, mercs getting stronger when you explore new lands, Spymaster reports are wa better, and you can have those Blackmarket Pickpocket kids arrested!

* Added 3 new post battle texts for total invasions so it doesn't use the default invasion battle texts
* Made mercenary groups gain 25% larger force when discovering new lands
* Made spymaster troop recruitment reports show the names of the units in question instead of peasant and knight
* Added taking full troop tribute also takes all new soldiers from vassal kingdom
* Added new notification for when indie kingdom recruits 0 due to vassal rules
* Added special text to troop count screen if you exceeed the maximum troops
* Added 2 new possible authors of Blackmarket newspaper quotes of the day
* Added new option to report the child pickpockets to the guards in Blackmarket (+2 gold per child)

Very late game merc groups are ridiculously strong with this mechanic, and can keep up with the growing world


Pickpocket no more you little shits!


Thank you all very much!

Huw <3
Warsim: The Realm of Aslona - Troy - Warsim!
Hey guys,

Just wanted to release a new update as a thanks to all the people who got us to 1000 reviews on steam, it's a beautiful milestone. Doesn't seem all that long ago we passed the 500 mark :)

TL:DR this update contains
  • New Warsim Quickstart mode - Instant new game no option spam
  • Empire mode - Lots of big bonuses given after 50 lands
  • Total Invasion - Ability to attack entire faction at once and wipe them out if you win
  • 6 new building upgrades (3 of them part of a whole new building)
  • 5 new jokes
  • 15 new quest items
  • 5 new sound effects
  • 5 new readable books
  • 14 bugs fixed

WARSIM QUICKSTART MODE


Don't want to wade through endless options to start a new game... Now you don't need to.

* Added new Quickstart option (generates a random world for you, normal difficulty without all the option spam for those who just want to dive in)



EMPIRE MODE


Hit 50 lands and your kingdom will become AN EMPIRE! And with it many new tools to help rule, including TOTAL INVASIONS!

* Added empire mode triggered when player hits 50 lands
* Added empire mode ends when player drops below 40 lands
* Added new attack mode (Total invasion) that allows you to attack a faction for their entire territory if empire mode is active
* Added +75% difficulty increase for total invasion attacks
* Changed Empire mode options for kingdom reports/upgrade kingdom/and throne room
* Added ability to upgrade Grand Temple of Harvest to Imperial Harvest Temple-Complex (125k gold, +250% harvest income)
* Added Imperial Nobility Complex (special 9th tier of nobility quarter upgrade) (150k gold) (5-8 knights per turn)
* Added Imperial Trade Post (special 4th tier of trade post) (60k gold) (3x trade income)
* Added 4 new dialogues for staff screen when asked about harvest improvement (due to new harvest upgrade)
* Added +2 exploration chances per turn when empire mode active
* Added +3 Emissary chances per turn when empire mode active
* Added 50% bonus to recruitment of soldiers with forceful enlistment while empire mode active
* Added 50% bonus to recruitment of peasants with free enlistment while empire mode active
* Added 50% bonus to recruitment of bandits when playing with bandit king origin
* Added 50% bonus to General Taxes when empire mode active
* Added 20% bonus to throne room visitors when empire mode active (will still be cut off if player imposes visitor limits)











GOBLIN CATCHERS (3 new upgrades)


Gotta catch those green buggers!

* Added 'free potatoes signs' recruitment upgrade for goblin slavers (500 gold) (+50% yeild) (Credit TJTheSoundBoard)
* Added 'Goblin ditch trap' recruitment upgrade for goblin slavers (2000 gold) (+100% yeild) (Credit TJTheSoundBoard)
* Added 'Goblin Cage trap' recruitment upgrade for goblin slavers (4000 gold) (+200% yeild) (Credit TJTheSoundBoard)



DETYAN JESTER PACK (5 new jokes)


Legendary creator of Oooh snakes, and a load of Warsim in game books Detyan has hit me up with some absolutely stellar jokes for jesters in game!

* Added jester baker and butler joke (credit Detyan)
* Added short peasant joke (credit Detyan)
* Added reptile magician joke (credit Detyan)
* Added vegetable bug joke (credit Detyan)
* Added gnome hats joke (credit Detyan)

THE EPIC (5 new books)


A new book series by Detyan that is available to read in the Arasuk book shop!

* Added new book 'The Epic of Sir Sarquil & Grundar VOL 1' to Arasuk book shop (credit Dtyn8)
* Added new book 'The Epic of Sir Sarquil & Grundar VOL 2' to Arasuk book shop (credit Dtyn8)
* Added new book 'The Epic of Sir Sarquil & Grundar VOL 3' to Arasuk book shop (credit Dtyn8)
* Added new book 'The Epic of Sir Sarquil & Grundar VOL 4' to Arasuk book shop (credit Dtyn8)
* Added new book 'The Epic of Sir Sarquil & Grundar VOL 5' to Arasuk book shop (credit Dtyn8)

NEW QUEST ITEMS (15 new items)


A bunch of new possible items that can be gained in the game as loot!

* Added quest item 'An iron parrot statue' (worth 25 gold)
* Added quest item 'A strange potted flower from ancient times' (worth 350 gold)
* Added quest item 'A tribal war mask adorned with teeth' (worth 85 gold)
* Added quest item 'A gnomish gemshorn' (worth 40 gold)
* Added quest item 'A jar of swamp tar' (worth 4 gold)
* Added quest item 'A steel trident with a skull on each prong' (worth 155 gold)
* Added quest item 'A striped troll hide rug' (worth 160 gold)
* Added quest item 'A steel sword engraved with orc names' (worth 95 gold)
* Added quest item 'A steel sword engraved with goblin names' (worth 90 gold)
* Added quest item 'A steel sword engraved with demon names' (worth 100 gold)
* Added quest item 'A steel sword engraved with the names of dead kingdoms' (worth 110 gold)
* Added quest item 'A steel sword engraved with pictures of dragons' (worth 105 gold)
* Added quest item 'A steel sword engraved with a families saga' (worth 95 gold)
* Added quest item 'A steel sword engraved with pictures of a grand castle' (worth 100 gold)
* Added quest item 'A smelly arrow' (worth 1 gold)

NEW SOUND EFFECTS (5 new sfx)


Just a few new sound effects to keep things fresh, Thanks Static Master for your punch sounds!

* Added new sound effect for empire losing Empire Mode
* Added 4 new punch sound effects across the game (credit Static Master)

BUGFIXES (14 bug fixes)


A nice bunch of bugs fixed mostly thanks to vigilant members of the community!

* Fixed independent leader champion refusal bug (credit Nookrium)
* Fixed typo with holy land lever pull event (credit u/Minipaceed)
* Fixed state down at you text bug (credit WantedBaccus)
* Fixed champion is now more text bug (credit u/DeliciousIron9891)
* Fixed coinflip bug allowing player to bet with 0 gold (credit u/hl3official)
* Fixed troop strength total issue when viewing total troop reports (credit LXI)
* Fixed notification for Rihhm leader not wanting to speak to you being blocked by a bug (credit Nonary + Pirate Kitten)
* Fixed chaos orb game breaking quantity issue (credit Ilya)
* Fixed Teaching gnomes to gamble then destroying them before they turn casinoey results in pop up even when they are dead (credit Comrade Worldpeace)
* Fixed bug with Black Bank loans increasing erronenously after being paid off (credit u/JakoDel)
* Fixed foreign merc signs bug
* Fixed 10 text bugs with plea from other kingdoms
* Fixed die than serve you cretin text bug
* Fixed Holy order no more knights option blocker not appearing even when 0 knights left in recruit screen

Thank you all very much!

Huw <3
Feb 15, 2023
Warsim: The Realm of Aslona - Troy - Warsim!


Thank you to any of those 900 people who are reading this, it's an absolutely wonderful milestone and I am almost certain I have seen every single one of those reviews over the years. And for the last few years I've been aiming to reply to every last review!

It's undoubtably been a powerful and vital tool of motivation during development :)

Here's to another 100 :D

Thanks again

Huw
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