Warsim: The Realm of Aslona - Troy - Warsim!


Summary of the Dev-a-thon

In total the develop-a-thon is responsible for 258 new features and 511 bug fixes which blew my mind when I calculated it up, 769 total changes!

I did enjoy the develop-a-thon but as always it was a massive challenge and there were some moments where I almost couldn't keep up with the development pace, namely during making the delete a save game feature and the day spent developing the Goblin Jamboree (8am-10pm).

I couldn't be happier with how it all turned out though, the game is as with the last Develop-a-thon, much more improved now than it was before so thank you everyone who got involved and thank you all who provided feedback!

To name a few, some of the biggest changes to the game are the ability to name your kingdom anything you want, massive improvements on the Barracks, so many dead bugs you could feed half of the worlds lizards, the ability to delete save games, a huge celebration in Goblinwood, and so many new features you couldn't hope to experience them all in hours of playtime.

The Plan Now

So now that the develop-a-thon is over... thank god, I'm taking a brief break and working on clearing some bugs and scrubbing the entire game of any reference to Aslona (1000s of them). Then I will begin work on the Combat update.

Once the combat overhaul update is in place I plan to begin preparations for moving Warsim forward towards actually releasing instead of staying in Early Access infinite dev that we've been in for a while. Don't worry though I'll still update it post Early Access but I'd like to start clearing through all the unfinished parts of the game and make it a full and complete product.

By the end of this process I plan to rework a lot of Warsim's marketing material and trailer, to slightly increase it's price, and to try and promote warsim to more people and pull the game out of relative obscurity. (I will talk about these plans again soon in more detail)

I will however be rolling out a little update tonight to fix bugs and hopefully eradicate any mentions of Aslona when playing as a custom kingdom!

The full week's Changelog (Be warned, it's long)

WARSIM THE REALM OF... WHATEVER


Something I've been wanting to do for a very long time, it has been requested by so many players I've lost count, now you can name your kingdom anything you want not just Aslona. I've tried to scrub the game of references to Aslona if you are playing custom but I guarentee I've missed loads so if you find any in your Non-Aslona playthroughs share them with me and I'll sort them out!

* Added the ability to select your own kingdom name at game start
* Added the ability to generate a custom kingdom name at game start
* Added ability to rename your kingdom in the other laws screen

BARRACKS IMPROVEMENTS

The Barracks troop upgrade screens were abysmal and low-effort, now they have all been reworked and upgraded with graphics and a new sound effect.

* Added new screen for not having enough gold to upgrade goblins to berserkers
* Added new screen for not having enough goblins to upgrade to berserkers
* Added new screen and graphic for goblin to berserker main screen
* Added new screen and graphic for converting a goblin to berserker (with new text)
* Added new sound effect for troop conversion
* Added new costs to upgrading bandits and goblins in barracks
* Made training ground graphic smaller and worse looking
* Made grand barracks graphic bigger and more grand
* Added new screen for not having enough gold to upgrade bandits to soldiers
* Added new screen for not having enough bandits to upgrade to soldiers
* Added new screen and graphic for bandits to soldiers main screen
* Added new screen and graphic for converting a bandits to soldiers (with new text)
* Added new screen for not having enough gold to upgrade goblins to soldiers
* Added new screen for not having enough goblins to upgrade to soldiers
* Added new screen and graphic for goblins to soldiers main screen
* Added new screen and graphic for converting a goblins to soldiers (with new text)
* Added new screen for not having enough gold to upgrade bandits to peasants
* Added new screen for not having enough bandits to upgrade to peasants
* Added new screen and graphic for bandits to peasants main screen
* Added new screen and graphic for converting a bandits to peasants (with new text)
* Added new screen for not having enough gold to upgrade soldiers to knights
* Added new screen for not having enough soldiers to upgrade to knights
* Added new screen and graphic for soldiers to knights main screen
* Added new screen and graphic for converting a soldiers to knights (with new text)

CUSTOM GAME IMPROVEMENTS

A few improvements to the custom game screens, you now have an extra option to have the world explored a little but not fully and your chosen race pack will be shown before you continue on with your chosen game set up.

* Added ability to have the first region of each direction pre-discovered in custom game (credit defender)
* Added tag showing which race pack is active during custom game set up screen (credit Defender)
* Fixed text issues with exploration screen in custom game settings

REFUGEE CAMP OVERHAUL

I ended up with a refugee camp in my test world and noticed the whole system was a bit lacking, So I spent quite a large portion of the day working on completely evolving the camps and making them much more dynamic, now there are better screens for actions with them as well as a large personality based system where you can speak to the leaders of the camps. Refugee camps are more likely to appear in game when a kingdom is destroyed than before and they include a ton of depth that wasn't there before. I would say this system has recieved a massive evolution.

* Added troop tree screen to refugee camps
* Fixed refugee camp screen kicking you off after viewing a camp
* Added new cheat code 7049 (turns each kingdom into refugee camp)
* Added new sound effect for destroying the last of a refugee camp
* Added troop tree screen to refugee camps
* Added ability to ask independent leader of refugee camp 5 different questions
* Added 15 dialogues for friendly leaders in refugee camp (dynamic)
* Added 15 dialogues for hostile leaders in refugee camp (dynamic)
* Added 15 dialogues for Mercantile leaders in refugee camp (dynamic)
* Added 15 dialogues for Stupid leaders in refugee camp (dynamic)
* Added 15 dialogues for Neutral leaders in refugee camp (dynamic)
* Added 15 dialogues for Strange leaders in refugee camp (dynamic)
* Added dynamic screen for not having enough gold to hire refugees
* Added sound effect to unable to hire refugees screen
* Added new different refugee camp screen for savage hostile kingdom
* Added new different refugee camp screen for savage kingdom
* Added ability for taking all troops from savage refugee camp if diplomat skill 120+
* Added chance that refugee leader heads out to travel the world after you hire his people
* Added chance that refugee leader joins your army as elite unit after you hire his people
* Added chance that refugee leader offers to become a champion (if space) after you hire his people
* Added dynamic screen for not having enough land to re-establish refugees
* Added dynamic screen from leader for re-estblishing refugees
* Added re-establishing kingdom of a friendly or stupid leader will make them your vassal
* Added new reworked screen for re-establishing refugee kingdom
* Added savage leaders who's units are hired will always join you as an elite unit of their ex-kingdom
* Added ability for helping re-establish kingdom in savage refugee camp if diplomat skill 180+
* Made refugee camps forming a 50/50 chance instead of 1 in 3 chance

MAKE A WISH

The wishing well has been improved a lot more in it's layout and function!

* Added throwing your last coin into the well significantly increases odds of getting a wish
* Fixed menu option for throwing a coin into the magic well still showing if you have no gold
* Fixed 25 Wishing well text and grammar bugs (credit u/TheGamingDictator)
* Reworked text layout of Wishing Well (new gold loss indication and new text for successful wishes)

BLACKROW SLAVER IMPROVEMENTS

Was passing through the Blackrow slaver and found ways to improve it a little bit in how it's laid out.

* Added new screen for not having enough gold for Blackrow Tavern slaver
* Added new screen for asking for too many men Blackrow tavern slaver
* Added new screen for buying slaves from Blackrow tavern slaver
* Fixed Blackrow tavern slaver hire screen text bugs

MONUMENT OF KINGS IMPROVED

Was fixing some monument of kings bugs and noticed the destruction screen was a little lacking, now it's improved!

* Fixed 6 Monument of kings text and grammar bugs (credit u/TheGamingDictator)
* Rewrote text for destroying monument of kings
* Added destruction sound effect to Monument of Kings

BLACKMARKET LAYOUT IMPROVEMENTS

Now you can see your gold in more screens in the Blackmarket, it's annoying not knowing your gold when you're trying to buy things!

* Added new layout for hiring goblin scum from the market (including seeing your current gold)
* Added kingdom stats bar to each blackmarket district main screen and district selection screen
* Added new layout for hiring slavers from slums slaver post (including seeing your current gold)

SLUM GOLD SYSTEM IMPROVED

Now the slum gold system is far more logical and has better layout and a new option!

* Fixed slum gold donation screen doesn't close when you donate enough gold
* Added new indicator of exactly how much gold is needed for the slums on the main donation screen
* Added ability to donate exactly the amount of gold needed to upgrade the slums

GAMING DICTATOR'S NAME SUFFIX IDEAS

A couple of new name suffixes thanks to u/theGamingDictator, I'm surprised we didn't have the Brave as a suffix already but now we do!

* Added new name suffix 'the Brave' (+29 battlescore) (can mix to make 50+ other suffixes) (credit u/TheGamingDictator)
* Added new name suffix 'the Impaler' (+39 battlescore) (credit u/TheGamingDictator)
* Added new name suffix 'the Walker' (+5 battlescore) (credit u/TheGamingDictator)
* Added new name suffix 'the Braver' (+34 battlescore) (can mix to make 50+ other suffixes) (credit u/TheGamingDictator)
* Added new name suffix 'the Bravest' (+37 battlescore) (can mix to make 50+ other suffixes) (credit u/TheGamingDictator)
* Added new name suffix 'the Unready' (-5 battlescore) (can mix to make 50+ other suffixes)
* Added new name suffix 'Lionheart' (+30 battlescore)
* Added new name suffix 'Longshanks' (+10 battlescore)
* Added new name suffix 'Redtooth' (+19 battlescore)
* Added new name suffix 'Blacktooth' (+6 battlescore)
* Added new name suffix 'Bloodtooth' (+10 battlescore)
* Added new name suffix 'Sharptooth' (+19 battlescore)
* Added new name suffix 'Greentooth' (+10 battlescore)
* Added new name suffix 'Stonetooth' (+29 battlescore)
* Added new name suffix 'Glasstooth' (+7 battlescore)

TOURNAMENT IMPROVEMENTS

A few tweaks to tournaments, now the npc initiated tournaments have speeches before them!

* Added new screen for tournaments held in arena (not started by you)
* Added screen with speech from arena owner now includes their face
* Fixed 'an 16-man tournament' text bug (Credit 71)

KNIGHTLY ORDERS IMPROVED

Having a recent look at the knightly orders screen it was a little strange compared to other menus, I decided to update it again and have added lots of new screens and sounds where there previously were none. You can rename your knightly order (thanks u/TheGamingDictator) and now the leader of the knightly order has a face, a full plated armour image mixed with whatever procedurally generated helmet you have.

* Added new screen with sounds for forming knightly order
* Added new screen and graphic for introduction to leader of new knightly order (with sounds)
* Fixed wrong colour used for knightly order hall graphic on some screens
* Reworked knightly order name screen
* Reworked knightly order screen and split into 3 sub screens
* Added ability to rename knightly order (credit u/TheGamingDictator)
* Added ability to speak to knightly order leader about orders directly

LET THE PEOPLE DRINK EXTENDED

The main bulk of this update is expansions on the let the people drink update, while adding to the tavern dialogues I discovered I'd actually missed a tavern off when I was adding drinking to each tavern, the Lone Arrow tavern found in the far west in Huntsman's Rest had no ability to drink, I added 2 new drinks one of which gives you the ability to hit bullseye each time in the Huntsman's Archery, there are also new sound effects, bugfixes and tons of new dialogues for the various taverns across the world.

* Altered vomit hole graphic to be bigger
* Added ability to drink in Lone Arrow Tavern
* Added new drink 'Sap of the forest' (25 gold) to Lone Arrow tavern
* Added Sap puke event
* Added 4 random sap drinking events
* Added 5 new dialogues to lone arrow tavern
* Fixed lone arrow tavern dialogues not appearing in the tavern
* Added sap of the forest makes you perfect at archery in hunter's rest
* Added new sound effect for goblin hitting head in bar
* Added new sound effect for goblin dropping tray of drinks in bar
* Added 5 universal Northern tavern dialogues
* Added 5 Pitside Tavern dialogues
* Added 5 universal Artifact Market tavern dialogues
* Added 5 silverstaff tavern dialogues
* Added 5 three blades inn dialogues
* Added 5 new rusty dagger inn dialogues
* Added 5 new humans toe tavern dialogues
* Fixed punching staring goblin drunk event broken
* Added 5 new generic tavern dialogues and rumours
* Added 5 new icewatch tavern dialogues
* Added 5 universal goblin tavern dialogues
* Added 5 universal Blackmarket tavern dialogues
* Added 5 Blackrow Tavern dialogues
* Added 5 Dragon's Kneecap Tavern Dialogues
* Added 5 Thickblood tavern dialogues
* Added 5 dialogues to Blackrow tavern
* Added 5 dialogues to thickblood tavern
* Added 5 dialogues to Three blades inn
* Added 5 dialogues to silver staff tavern

PROSPECTING REWORKED

Defender suggested having a sound effect for prospecting, when I went to put it in I noticed just how bad the prospecting 'screen' was, it was a single line of badly formatted text, so now there are new graphics and screens.

* Added new graphic for prospecting in mines
* Added new sound effect for prospecting in mines (credit Defender)
* Fixed prospecting text-wrap bug
* Rewrote mine prospecting text layout
* Made prospecting 50/50 instead of 1 in 3 chance
* Reworked not enough gold for prospecting message
* Fixed Hlok mine prospecting and collapsing options not showing if unfilled
* Added gold loss indicator to prospecting

YOU'RE FIRED

Firing staff has always been a screenless part of the game, you click the button and they're gone without a word from them, now your staff will have parting words pooled from a big load of possible farewells and goodbyes

* Added new system for random responses when firing your staff (credit Defender)
* Added 5 generic firing dialouges
* Added 5 diplomat firing dialogues
* Added 5 Spymaster firing dialogues
* Added 5 Jester firing dialogues
* Added 5 General firing dialogues
* Added 5 Steward firing dialogues
* Added 5 gamemaster firing dialogues
* Added 5 Bard firing dialogues

DRINKING NAMES

Kind of a belated follow up to the let the people drink update, some more drunk name suffixes for characters in your world!

* Added new name suffix 'the Ale-Gobbler' (+13 battlescore)
* Added new name suffix 'the Ale-Chugger' (+11 battlescore)
* Added new name suffix 'the Ale-Slammer' (+10 battlescore)
* Added new name suffix 'the Aleblood' (+5 battlescore)
* Added new name suffix 'the Blackout-Drunk' (-30 battlescore)
* Added new name suffix 'the Mead-Guzzler' (+9 battlescore)
* Added new name suffix 'Alebreath' (+3 battlescore)
* Added new name suffix 'Aleblood' (+5 battlescore)
* Added new name suffix 'Meadblood' (+4 battlescore)
* Added new name suffix 'the Meadblood' (+4 battlescore)
* Added new name suffix 'Boozeblood' (+3 battlescore)

AEHLANS IMPROVED

While passing through here on a report of a grammar bug I noticed how sorry looking the book buying screens were, now each book has it's own book graphic and a special screen with sound effects for when you do buy the books!

* Fixed 4 Aehlans rare tomes grammar bugs (credit u/TheGamingDictator)
* Added new sound effect to buying books from Aehlans
* Added new book graphic and buying screen for 'The Centaar'
* Added new book graphic and buying screen for 'Blackmarket management'
* Added new book graphic and buying screen for 'Legend of the iron hills'
* Added new book graphic and buying screen for 'Zeberfan the magic man'
* Added new book graphic and buying screen for 'The Black Bank of Azrukh'

SEER OF MINDS IMPROVEMENTS

Same as Aehlans, another few tweaks and fixes for an overlooked part of the Blackmarket!

* Fixed seer of minds grammar bug (credit u/TheGamingDictator)
* Fixed seer of minds conversation grammar bug (credit u/TheGamingDictator)
* Added new screen for seer of minds refusal to see you
* Added new screen for seer of minds too broke for a reading

MINER PROBLEM

Title pun, Another nice find by u/TheGamingDictator on reddit, It's an oversight in allowing mines to be prospected in when dead but no code to then tell the game the mine is working again after telling it the mine is dead, now this is fixed and a new screen has been put there to show this event happening!

* Fixed unable to resume mining after discovering new vein of ore in a dead mine (credit u/TheGamingDictator)
* Added screen for mining operations kickstarting again for each of mines (credit u/TheGamingDictator)

THE GOBLINWOOD JAMBOREE

I wanted another wholesome event in game and opted for the friendly goblins of the western settlement of Goblinwood, now provided you have all the positive goblin laws and stances. The goblinwood jamboree contains music, feasting, lots of chatter, a drinking contest against a bunch of goblins and random events, so be nice to goblins and head west!

* Added Goblinwood Jamboree (a goblinwood festival every 10 years if you have goblin celebration active and ban goblin slavery and have discovered goblinwood)
* Added goblin trumpet sound effect
* Added new description for goblinwood intro during jamboree
* Added goblin jamboree messenger end of turn event
* Added two goblin guard intro to castle Kolok
* Added 5 dynamic text intros for Bgax the guard captain
* Added 5 dynamic text intos for Geks the advisor
* Added 5 dynamic text intos for the king
* Added 5 dynamic text intos for Gmek the rich
* Added 3 dynamic texts for celebration start toast by king
* Added a toast by Bgax
* Added a toast by Gmek
* Added 2 dynamic texts for no toast
* Added dynamic applause response to toasts (but always a toast if the king speaks)
* Added goblinwood chariot song
* Added Chef goblin screen
* Added random feast meal system (gives you one of 4 different foods)
* Added 3 random reactions to eating mystery meat covered in Rteka seeds
* Added 3 random reactions to eating mystery meat on it's own
* Added 3 random reactions to eating rat meat skewers
* Added 3 random reactions to eating dog meat on the bone
* Added option to join or ignore goblin drinking competition (100 gold prize)
* Added dynamic system of drinking, quiting or drinking automatically
* Added drinking competition with dynamic eventualities for winning, losing or no winners
* Added dynamic graphic for the round of the drinking contest
* Added goblin glass window small sound effect
* Added goblin fall through window random jamboree event
* Added bgax breaks up brawl random jamboree event
* Added king donates gold to poor random jamboree event
* Added nobles donate gold to king random jamboree event
* Added 5 new warriors random jamboree event
* Added assassination attempt random jamboree event
* Added goblin hits head random jamboree event
* Added 3 random end of the night text descriptions
* Added 3 random sends offs from Geks the advisor
* Added 2 new alt dialogues for Gmek the rich announcing the drinking competition
* Fixed goblinwood celebration settlement graphic not showing in district screens
* Fixed goblinwood invites for celebrations after the initial celebration not going out

GOBLIN SETTLEMENTS EXPANDED

A while ago the goblin settlement upgrade was added, something you can grow from a goblin hut all the way up to a megacity, well many people wanted it expanded and now it has been. Now once you have a goblin hut you can visit it in the other buildings tab on the main screen and upgrade it through there, each of the 20 or so different tiers has it's own graphic so you can watch the settlement grow before you!

* Added new system for goblin settlement (new screen in other buildings)
* Added ability to upgrade goblin settlement within the screen
* Added 20 different graphics for the stages of the goblin settlement

SAVE MANAGEMENT

A suggestion by RTT which is a good one, took a bit of work but I've got it sorted, now you can go through and type the name of a save file you want to delete to clear it and all its extra files away, helps if like me you have lots of different saves and test saves that get a little much, now spring cleaning is easy!

* Added ability to delete saves (credit RTT)

BOOKRAGE

For those who don't know, Bookrage has been involved in the Warsim community for quite some time over on Audiogames.net (specifically this thread) and has come up with I would say somewhere in the range of 500+ ideas over the years, frequently dropping a big list of concepts and ideas whenever I was brainstorming with things like the race system or name prefixes, some notable members of the Warsim community have been featured in the game and Defender suggested that Bookrage be added, why not! Now you'll find a place called Raging Book Shop in Blackrow where you'll find him!

* Added Raging Book Shop to Blackrow in Blackmarket
* Added Bookrage from Audiogames.net as a character (Defenders Idea)

JUST JOKING

Added 8 jokes that can appear being said by in game jesters and comedians

* Added yes knight joke (Level 1 joke) (credit u/Dtyn8)
* Added No good knight joke (Level 1 joke) (credit u/Dtyn8)
* Added fat knight joke (Level 1 joke)
* Added meat eater knight joke (Level 1 joke)
* Added cursed turnip man joke (Level 1 joke)
* Added peasant and a knight on a bridge joke (level 3 joke)
* Added knight in cannibal village joke (level 1 joke)
* Added Footless knight joke (level 2 joke)

MORE NAME SUFFIXES

Tons of new name suffixes, starting with tooth related ones but then I branched out, the best one is the Warmaker with +45 battlescore, my thought was if this character can make wars happen they are a probably tough, the weakest is the overdramatic with -10 battlescore!

* Added new name suffix 'Beartooth' (+16 battlescore)
* Added new name suffix 'Wolftooth' (+14 battlescore)
* Added new name suffix 'Dogtooth' (+4 battlescore)
* Added new name suffix 'Curvetooth' (+3 battlescore)
* Added new name suffix 'Bucktooth' (-1 battlescore)
* Added new name suffix 'Ogretooth' (+29 battlescore)
* Added new name suffix 'Glowtooth' (+15 battlescore)
* Added new name suffix 'Squaretooth' (+3 battlescore)
* Added new name suffix 'the Lifestealer' (+41 battlescore)
* Added new name suffix 'the Wallbreaker' (+25 battlescore)
* Added new name suffix 'the Boulder' (+30 battlescore) (can mix to make 50+ other suffixes)
* Added new name suffix 'the Tombstone' (+21 battlescore) (can mix to make 50+ other suffixes)
* Added new name suffix 'the Warforger' (+29 battlescore)
* Added new name suffix 'the Warchaser' (+34 battlescore)
* Added new name suffix 'the Warmaker' (+45 battlescore)
* Added new name suffix 'the Overdramatic' (-10. battlescore) (can mix to make 50+ other suffixes)
* Added new name suffix 'the Firebringer' (-25 battlescore) (credit Catrin)
* Added new name suffix 'the Joker' (-1 battlescore) (credit Catrin)
* Added new name suffix 'the Mouse-eater' (-5 battlescore)
* Added new name suffix 'the Mouse Heart' (-3 battlescore)
* Added new name suffix 'the Mouse-like' (-5 battlescore)

HERO ORIGIN STORIES

A couple of additional origin stories, I will keep adding these because eventually we will get to the point where it'll be more or less unique and each hero will have a completely different origin story to the next

* Added 'Assaulted jester' hero origin story
* Added 'My past? No' hero origin story
* Added 'Sweet roll seller' hero origin story
* Added 'Adventuring writer' hero origin story
* Added 'Adventurer cliff village' hero origin story

BUGFIXES

511 Bugfixes... you'll just have to imagine them because I've hit some kind of steam post cap! imagine that.

Thank you

If you've made it this far I'm impressed, thank you everyone for your constant support and feedback, I still can't believe Warsim has gotten as far as it has and I'm honoured :)
Warsim: The Realm of Aslona - Troy - Warsim!


This was supposed to be 50 features but as it's a send off I've broken the rules a bit and gone a lot further on this update than I intended, 100s and 100s of bugfixes and tons of little featurettes, the crowning feature being naming your kingdom finally!

WARSIM THE REALM OF... WHATEVER

Something I've been wanting to do for a very long time, it has been requested by so many players I've lost count, now you can name your kingdom anything you want not just Aslona. I've tried to scrub the game of references to Aslona if you are playing custom but I guarentee I've missed loads so if you find any in your Non-Aslona playthroughs share them with me and I'll sort them out!

* Added the ability to select your own kingdom name at game start
* Added the ability to generate a custom kingdom name at game start
* Added ability to rename your kingdom in the other laws screen

MAKE A WISH

The wishing well has been improved a lot more in it's layout and function!

* Added throwing your last coin into the well significantly increases odds of getting a wish
* Fixed menu option for throwing a coin into the magic well still showing if you have no gold
* Fixed 25 Wishing well text and grammar bugs (credit u/TheGamingDictator)
* Reworked text layout of Wishing Well (new gold loss indication and new text for successful wishes)

BLACKROW SLAVER IMPROVEMENTS

Was passing through the Blackrow slaver and found ways to improve it a little bit in how it's laid out.

* Added new screen for not having enough gold for Blackrow Tavern slaver
* Added new screen for asking for too many men Blackrow tavern slaver
* Added new screen for buying slaves from Blackrow tavern slaver
* Fixed Blackrow tavern slaver hire screen text bugs

MONUMENT OF KINGS IMPROVED

Was fixing some monument of kings bugs and noticed the destruction screen was a little lacking, now it's improved!

* Fixed 6 Monument of kings text and grammar bugs (credit u/TheGamingDictator)
* Rewrote text for destroying monument of kings
* Added destruction sound effect to Monument of Kings

BLACKMARKET LAYOUT IMPROVEMENTS

Now you can see your gold in more screens in the Blackmarket, it's annoying not knowing your gold when you're trying to buy things!

* Added new layout for hiring goblin scum from the market (including seeing your current gold)
* Added kingdom stats bar to each blackmarket district main screen and district selection screen
* Added new layout for hiring slavers from slums slaver post (including seeing your current gold)

SLUM GOLD SYSTEM IMPROVED

Now the slum gold system is far more logical and has better layout and a new option!

* Fixed slum gold donation screen doesn't close when you donate enough gold
* Added new indicator of exactly how much gold is needed for the slums on the main donation screen
* Added ability to donate exactly the amount of gold needed to upgrade the slums

BUGFIXES

That's Gaming Dictator, an absolute metric ton of bugfixes!

* Fixed Name selection screen bug option to make your own name there twice
* Fixed Demon hunters ruins text bug (credit u/TheGamingDictator)
* Fixed 3 Abandoned building Blackrow text and grammar bugs (credit u/TheGamingDictator)
* Fixed 7 Oval Sign building text and grammar bugs (credit u/TheGamingDictator)
* Fixed 4 Ruined house #2 Blackrow text and grammar bugs (credit u/TheGamingDictator)
* Fixed 10 House marked 'x' text and grammar bugs (credit u/TheGamingDictator)
* Fixed 6 Black alley text and grammar bugs (credit u/TheGamingDictator)
* Fixed 2 Burned shacks text and grammar bugs (credit u/TheGamingDictator)
* Fixed 11 Blackrow intro text and grammar bugs (credit u/TheGamingDictator)
* Fixed 2 Blackrow tavern intro text and grammar bugs (credit u/TheGamingDictator)
* Fixed 13 Ogloob the Ogre text and grammar bugs (credit u/TheGamingDictator)
* Fixed 2 Stargazer statue text and grammar bugs (credit u/TheGamingDictator)
* Fixed 10 Blackmarket Herald Office text and grammar bugs (credit u/TheGamingDictator)
* Fixed 8 Repairmans lodge text and grammar bugs (credit u/TheGamingDictator)
* Fixed Grand Gallion layout bug
* Fixed Eswin elf-hater dialogue tag bug
* Fixed 'raise' instead of 'raze' text bug in guildrow ((credit u/llevus)
* Fixed 9 Zoology hall text and grammar bugs
* Fixed 10 Deyan master of Zoology text and grammar bugs
* Fixed 27 Noreg year two history guild text and grammar bugs (credit u/TheGamingDictator)
* Fixed 30 history guild year two exam text and grammar bugs (credit u/TheGamingDictator)
* Fixed 18 history guild year three exam text and grammar bugs (credit u/TheGamingDictator)
* Fixed 2 year four history guild text and grammar bugs (credit u/TheGamingDictator)
* Fixed 14 history guild year four exam text and grammar bugs (credit u/TheGamingDictator)
* Fixed graduating history guild text bug (credit u/TheGamingDictator)
* Fixed 28 History guild year one exam text and grammar bugs (credit u/TheGamingDictator)
* Fixed problems with lesson 2 of the history guild text (credit u/TheGamingDictator)
* Fixed 2 history guild intro text and grammar bugs (credit u/TheGamingDictator)
* Fixed 58 Hermaeus year one history guild text and grammar bugs (credit u/TheGamingDictator)
* Fixed 11 Aerondiir text and grammar bugs (credit u/TheGamingDictator)
* Fixed 4 East Dock Company text and grammar bugs (credit u/TheGamingDictator)
* Fixed 3 Black wall text and grammar bugs (credit u/TheGamingDictator)
* Fixed 15 Goblin Hall of Heroes text and grammar bugs (credit u/TheGamingDictator)
* Fixed 27 Hatmaker's Emporium Text and grammar bugs (credit u/TheGamingDictator)
* Fixed Hatmaker's Shop being referred to as Emporium before upgrade (credit u/TheGamingDictator)
* Fixed 10 Dockrow watchtower text and grammar bugs (credit u/TheGamingDictator)
* Fixed 3 Dockrow abandoned building text and grammar bugs (credit u/TheGamingDictator)
* Fixed 9 Mags kitchen text and grammar bugs (credit u/TheGamingDictator)
* Fixed Damaged house text bug (credit u/TheGamingDictator)
* Fixed 9 Blackmarket leader statue text and grammar bugs (credit u/TheGamingDictator)
* Fixed 6 Guild intro description text and grammar bugs (credit u/TheGamingDictator)
* Fixed 2 Dragon's Kneecap Tavern Intro text bugs (credit u/TheGamingDictator)
* Fixed 4 Eswin Elfhater text bugs (credit u/TheGamingDictator)
* Fixed Dragon wench knight text bug (credit u/TheGamingDictator)
* Fixed Wild Skalds intro text bug (credit u/TheGamingDictator)
* Fixed 47 Guildrow musicians guild text and grammar bugs (credit u/TheGamingDictator)
* Fixed 8 Blackmarket Treasury text and grammar bugs (credit u/TheGamingDictator)
* Fixed Shipbuilders Guild text bug (credit u/TheGamingDictator)
* Fixed 8 Bron the Shipbuilder text and grammar bugs (credit u/TheGamingDictator)
* Fixed hiring slaves from slums slaver post missing screen clear bug
* Fixed 2 text and grammar bugs with destroying the eastern trade post (credit u/TheGamingDictator)
* Fixed missing sound effect for looting traders post
* Fixed 3 scorpion pit text and grammar bugs (credit u/TheGamingDictator)
Warsim: The Realm of Aslona - Troy - Warsim!


Now I'm going to be real, today has mostly been smaller tweaks and fixes as opposed to a giant new event feature like yesterday as it took me from 8am til about 11pm to get finished, still lots of little things which improve the game and more planned tomorrow!

GAMING DICTATOR'S NAME SUFFIX IDEAS

A couple of new name suffixes thanks to u/theGamingDictator, I'm surprised we didn't have the Brave as a suffix already but now we do!

* Added new name suffix 'the Brave' (+29 battlescore) (can mix to make 50+ other suffixes) (credit u/TheGamingDictator)
* Added new name suffix 'the Impaler' (+39 battlescore) (credit u/TheGamingDictator)
* Added new name suffix 'the Walker' (+5 battlescore) (credit u/TheGamingDictator)
* Added new name suffix 'the Braver' (+34 battlescore) (can mix to make 50+ other suffixes) (credit u/TheGamingDictator)
* Added new name suffix 'the Bravest' (+37 battlescore) (can mix to make 50+ other suffixes) (credit u/TheGamingDictator)

GOBLIN JAMBOREE IMPROVEMENTS

A few tweaks on yesterdays large update that I overlooked!

* Added 2 new alt dialogues for Gmek the rich announcing the drinking competition
* Fixed goblinwood celebration settlement graphic not showing in district screens
* Fixed goblinwood invites for celebrations after the initial celebration not going out

AEHLANS IMPROVED

While passing through here on a report of a grammar bug I noticed how sorry looking the book buying screens were, now each book has it's own book graphic and a special screen with sound effects for when you do buy the books!

* Fixed 4 Aehlans rare tomes grammar bugs (credit u/TheGamingDictator)
* Added new sound effect to buying books from Aehlans
* Added new book graphic and buying screen for 'The Centaar'
* Added new book graphic and buying screen for 'Blackmarket management'
* Added new book graphic and buying screen for 'Legend of the iron hills'
* Added new book graphic and buying screen for 'Zeberfan the magic man'
* Added new book graphic and buying screen for 'The Black Bank of Azrukh'

SEER OF MINDS IMPROVEMENTS

Same as Aehlans, another few tweaks and fixes for an overlooked part of the Blackmarket!

* Fixed seer of minds grammar bug (credit u/TheGamingDictator)
* Fixed seer of minds conversation grammar bug (credit u/TheGamingDictator)
* Added new screen for seer of minds refusal to see you
* Added new screen for seer of minds too broke for a reading

MINER PROBLEM

Title pun, Another nice find by u/TheGamingDictator on reddit, It's an oversight in allowing mines to be prospected in when dead but no code to then tell the game the mine is working again after telling it the mine is dead, now this is fixed and a new screen has been put there to show this event happening!

* Fixed unable to resume mining after discovering new vein of ore in a dead mine (credit u/TheGamingDictator)
* Added screen for mining operations kickstarting again for each of mines (credit u/TheGamingDictator)

BUGFIXES

Tons of bugfixes today thanks to u/TheGamingDictator's giant bug report recently!

* Fixed 4 counts arms ruins text and grammar bugs (credit u/TheGamingDictator)
* Fixed bug with hiring refugees if only one refugee group left freezing game
* Fixed bug with gifting land to refugees if only one refugee group left freezing game
* Fixed ruined goblinstone colonised by savages doesn't show as savage owned in explore screen
* Fixed green sap drink text bug (credit Pakoito)
* Fixed Ogloob tavern event grammar bug (credit u/TheGamingDictator)
* Fixed Coastman buys drink tavern event grammar bug (credit u/TheGamingDictator)
* Fixed coin lodged in bar grammar bug (credit u/TheGamingDictator)
* Fixed tolerable but quick drinking grammar bug (credit u/TheGamingDictator)
* Fixed weaker than youd expect drinking grammar bug (credit u/TheGamingDictator)
* Fixed Ogloobs ale with an eye in it grammar bug (credit u/TheGamingDictator)
* Fixed Icewraith brew grammar bug (credit u/TheGamingDictator)
* Fixed 2 Royal bank capitalisation and grammar bugs (credit u/TheGamingDictator)
* Fixed 4 prison texts having grammar bugs (credit u/TheGamingDictator)
* Fixed 2 Blackmarket intro capitalisation bugs (credit u/TheGamingDictator)
* Fixed 2 Blackmarket slums intro capitalisation bugs (credit u/TheGamingDictator)
* Fixed 2 hiring Blackmarket capitalisation and grammar bugs (credit u/TheGamingDictator)
* Fixed 2 Old wizards tower (and celebration variant) capitalisation and grammar bugs (credit u/TheGamingDictator)
* Fixed ruined slaver post in blackmarket capitalisation bug (credit u/TheGamingDictator)
* Fixed Chelobs well intro screen grammar bug (credit u/TheGamingDictator)
* Fixed slums ruin grammar bug (credit u/TheGamingDictator)
* Fixed bandit group 1 owned building in slums grammar bug and wordspacing (credit u/TheGamingDictator)
* Fixed 4 slums watchtower grammar bugs (credit u/TheGamingDictator)
* Fixed 11 Niklas bug hunter text and layout bugs (credit u/TheGamingDictator)
* Fixed 10 Leafburner text and grammar bugs (credit u/TheGamingDictator)
* Fixed 11 Dockrow intro description text and grammar bugs (credit u/TheGamingDictator)
* Fixed 2 Black Opal grammar bugs (credit u/TheGamingDictator)
* Fixed no ship docked in Dockrow grammar bug (credit u/TheGamingDictator)
* Fixed 8 Docked ship text and grammar bugs (credit u/TheGamingDictator)

SCREENSHOT

Warsim: The Realm of Aslona - Troy - Warsim!


GOBLIN SETTLEMENTS EXPANDED

A while ago the goblin settlement upgrade was added, something you can grow from a goblin hut all the way up to a megacity, well many people wanted it expanded and now it has been. Now once you have a goblin hut you can visit it in the other buildings tab on the main screen and upgrade it through there, each of the 20 or so different tiers has it's own graphic so you can watch the settlement grow before you!

* Added new system for goblin settlement (new screen in other buildings)
* Added ability to upgrade goblin settlement within the screen
* Added 20 different graphics for the stages of the goblin settlement

SAVE MANAGEMENT

A suggestion by RTT which is a good one, took a bit of work but I've got it sorted, now you can go through and type the name of a save file you want to delete to clear it and all its extra files away, helps if like me you have lots of different saves and test saves that get a little much, now spring cleaning is easy!

* Added ability to delete saves (credit RTT)

BOOKRAGE

For those who don't know, Bookrage has been involved in the Warsim community for quite some time over on Audiogames.net (specifically this thread) and has come up with I would say somewhere in the range of 500+ ideas over the years, frequently dropping a big list of concepts and ideas whenever I was brainstorming with things like the race system or name prefixes, some notable members of the Warsim community have been featured in the game and Defender suggested that Bookrage be added, why not! Now you'll find a place called Raging Book Shop in Blackrow where you'll find him!

* Added Raging Book Shop to Blackrow in Blackmarket
* Added Bookrage from Audiogames.net as a character (Defenders Idea)

JUST JOKING

Added 8 jokes that can appear being said by in game jesters and comedians

* Added yes knight joke (Level 1 joke) (credit u/Dtyn8)
* Added No good knight joke (Level 1 joke) (credit u/Dtyn8)
* Added fat knight joke (Level 1 joke)
* Added meat eater knight joke (Level 1 joke)
* Added cursed turnip man joke (Level 1 joke)
* Added peasant and a knight on a bridge joke (level 3 joke)
* Added knight in cannibal village joke (level 1 joke)
* Added Footless knight joke (level 2 joke)

MORE NAME SUFFIXES

Tons of new name suffixes, starting with tooth related ones but then I branched out, the best one is the Warmaker with +45 battlescore, my thought was if this character can make wars happen they are a probably tough, the weakest is the overdramatic with -10 battlescore!

* Added new name suffix 'Beartooth' (+16 battlescore)
* Added new name suffix 'Wolftooth' (+14 battlescore)
* Added new name suffix 'Dogtooth' (+4 battlescore)
* Added new name suffix 'Curvetooth' (+3 battlescore)
* Added new name suffix 'Bucktooth' (-1 battlescore)
* Added new name suffix 'Ogretooth' (+29 battlescore)
* Added new name suffix 'Glowtooth' (+15 battlescore)
* Added new name suffix 'Squaretooth' (+3 battlescore)
* Added new name suffix 'the Lifestealer' (+41 battlescore)
* Added new name suffix 'the Wallbreaker' (+25 battlescore)
* Added new name suffix 'the Boulder' (+30 battlescore) (can mix to make 50+ other suffixes)
* Added new name suffix 'the Tombstone' (+21 battlescore) (can mix to make 50+ other suffixes)
* Added new name suffix 'the Warforger' (+29 battlescore)
* Added new name suffix 'the Warchaser' (+34 battlescore)
* Added new name suffix 'the Warmaker' (+45 battlescore)
* Added new name suffix 'the Overdramatic' (-10. battlescore) (can mix to make 50+ other suffixes)

HERO ORIGIN STORIES

A couple of additional origin stories, I will keep adding these because eventually we will get to the point where it'll be more or less unique and each hero will have a completely different origin story to the next

* Added 'Assaulted jester' hero origin story
* Added 'My past? No' hero origin story
* Added 'Sweet roll seller' hero origin story
* Added 'Adventuring writer' hero origin story
* Added 'Adventurer cliff village' hero origin story

BUGFIXES

Lots of bugs fixed this time thanks mostly to defender and thegamingdictator, so thanks guys!

* Fixed ability to rehire mercenary group by selecting option one when they are hired (credit Defender)
* Fixed wordwrap of demon worshipper encounter
* Fixed demon worshipper throne room grammar bug
* Fixed Recruiter to knight text pause error (credit u/TheGamingDictator)
* Fixed Recruiter to knight text wordwrap bug
* Fixed Knight to recruiter text wordwrap bug
* Fixed hired into king's service grand champion hall of fame text replaced with retired into (whatever title you have ie queen/dude/king/blah)
* Fixed krut and erak showing numbers next to them when destroyed unlike other menu items (credit u/TheGamingDictator)
* Fixed Asking how much gold is needed in slums kicks you all the way out of the donation menu (credit Defender)
* Fixed slums donation menu grammar bug
* Fixed monfort mine reference to king instead of dynamic chosen title when getting tribute

EVERYTHING ELSE

A couple of new things here, now any hiring has a marching sound as well as some other barracks related tweaks!

* Updated Barracks upgrade text in kingdom upgrades screen
* Removed false note of ability to upgrade units directly on training grounds text
* Added new marching sound for hiring troops from main hire screen
* Added indicator of how much gold you have and cost of upgrade to barracks and grand barracks troop upgrade menus (credit u/TheGamingDictator)

SCREENSHOTS

Bookrage himself


The new delete a save game screen


Goblin settlement progress


How to delete a save game


Raging book shop in Blackrow
Warsim: The Realm of Aslona - Troy - Warsim!


Hey guys I'm a few hours late on posting the changelog but I put the update live last night, I was just out drinking and didn't have enough time to put the changelog everywhere, still another update due tonight aswell!

LET THE PEOPLE DRINK EXTENDED AGAIN

The main bulk of this update is expansions on the let the people drink update, while adding to the tavern dialogues I discovered I'd actually missed a tavern off when I was adding drinking to each tavern, the Lone Arrow tavern found in the far west in Huntsman's Rest had no ability to drink, I added 2 new drinks one of which gives you the ability to hit bullseye each time in the Huntsman's Archery, there are also new sound effects, bugfixes and tons of new dialogues for the various taverns across the world.

* Added ability to drink in Lone Arrow Tavern
* Added new drink 'Sap of the forest' (25 gold) to Lone Arrow tavern
* Added Sap puke event
* Added 4 random sap drinking events
* Added 5 new dialogues to lone arrow tavern
* Fixed lone arrow tavern dialogues not appearing in the tavern
* Added sap of the forest makes you perfect at archery in hunter's rest
* Added new sound effect for goblin hitting head in bar
* Added new sound effect for goblin dropping tray of drinks in bar
* Added 5 universal Northern tavern dialogues
* Added 5 Pitside Tavern dialogues
* Added 5 universal Artifact Market tavern dialogues
* Added 5 silverstaff tavern dialogues
* Added 5 three blades inn dialogues
* Added 5 new rusty dagger inn dialogues
* Added 5 new humans toe tavern dialogues
* Fixed punching staring goblin drunk event broken

DRINKING NAMES

Kind of a belated follow up to the let the people drink update, some more drunk name suffixes for characters in your world!

* Added new name suffix 'the Ale-Gobbler' (+13 battlescore)
* Added new name suffix 'the Ale-Chugger' (+11 battlescore)
* Added new name suffix 'the Ale-Slammer' (+10 battlescore)
* Added new name suffix 'the Aleblood' (+5 battlescore)
* Added new name suffix 'the Blackout-Drunk' (-30 battlescore)
* Added new name suffix 'the Mead-Guzzler' (+9 battlescore)
* Added new name suffix 'Alebreath' (+3 battlescore)
* Added new name suffix 'Aleblood' (+5 battlescore)
* Added new name suffix 'Meadblood' (+4 battlescore)
* Added new name suffix 'the Meadblood' (+4 battlescore)
* Added new name suffix 'Boozeblood' (+3 battlescore)

U/TheGamingDictator INSPIRED OR SUGGESTED NAMES

u/TheGamingDictator from reddit suggested a number of name suffixes, some of them were added directly others were inspired by his suggestions like all the tooth names

* Added new name suffix 'the Unready' (-5 battlescore) (can mix to make 50+ other suffixes)
* Added new name suffix 'Lionheart' (+30 battlescore)
* Added new name suffix 'Longshanks' (+10 battlescore)
* Added new name suffix 'Redtooth' (+19 battlescore)
* Added new name suffix 'Blacktooth' (+6 battlescore)
* Added new name suffix 'Bloodtooth' (+10 battlescore)
* Added new name suffix 'Sharptooth' (+19 battlescore)
* Added new name suffix 'Greentooth' (+10 battlescore)
* Added new name suffix 'Stonetooth' (+29 battlescore)
* Added new name suffix 'Glasstooth' (+7 battlescore)

BUGFIXES

Quite a few bugs solved, thanks for bob and u/theGamingDictator for the help!

* Fixed Arena 32 man tournaments being broken (Lots of people reported this so it's hard to credit any one person)
* Fixed fires celebration grammar bug (credit u/TheGamingDictator)
* Fixed barracks grammar bug (credit u/TheGamingDictator)
* Fixed explorers guild grammar bug (credit u/TheGamingDictator)
* Fixed that the other banks text bug (credit Bob)
* Fixed train soldiers bandit text bug
* Fixed 0 option bug with training units
* Fixed training grounds description bug
* Fixed cancelled celebration missing space bug (credit u/TheGamingDictator)
* Fixed Parade celebration grammar bug (credit u/TheGamingDictator)
* Fixed pre-battle spy report text colour
* Fixed battle retreat text colour

SCREENSHOTS


Warsim: The Realm of Aslona - Troy - Warsim!


BARRACKS IMPROVEMENTS

The Barracks troop upgrade screens were abysmal and low-effort, now they have all been reworked and upgraded with graphics and a new sound effect.

* Added new screen for not having enough gold to upgrade goblins to berserkers
* Added new screen for not having enough goblins to upgrade to berserkers
* Added new screen and graphic for goblin to berserker main screen
* Added new screen and graphic for converting a goblin to berserker (with new text)
* Added new sound effect for troop conversion
* Added new costs to upgrading bandits and goblins in barracks
* Made training ground graphic smaller and worse looking
* Made grand barracks graphic bigger and more grand
* Added new screen for not having enough gold to upgrade bandits to soldiers
* Added new screen for not having enough bandits to upgrade to soldiers
* Added new screen and graphic for bandits to soldiers main screen
* Added new screen and graphic for converting a bandits to soldiers (with new text)
* Added new screen for not having enough gold to upgrade goblins to soldiers
* Added new screen for not having enough goblins to upgrade to soldiers
* Added new screen and graphic for goblins to soldiers main screen
* Added new screen and graphic for converting a goblins to soldiers (with new text)
* Added new screen for not having enough gold to upgrade bandits to peasants
* Added new screen for not having enough bandits to upgrade to peasants
* Added new screen and graphic for bandits to peasants main screen
* Added new screen and graphic for converting a bandits to peasants (with new text)
* Added new screen for not having enough gold to upgrade soldiers to knights
* Added new screen for not having enough soldiers to upgrade to knights
* Added new screen and graphic for soldiers to knights main screen
* Added new screen and graphic for converting a soldiers to knights (with new text)

LET THE PEOPLE DRINK EXTENDED

Because tavern dialogues are used in the most common drinking encounters I've decided to expand on them and add more dialogues related to the new alcohol system, now people will complain or praise their respective drinks!

* Added 5 new generic tavern dialogues and rumours
* Added 5 new icewatch tavern dialogues
* Added 5 universal goblin tavern dialogues
* Added 5 universal Blackmarket tavern dialogues
* Added 5 Blackrow Tavern dialogues
* Added 5 Dragon's Kneecap Tavern Dialogues
* Added 5 Thickblood tavern dialogues

YOU'RE FIRED

Firing staff has always been a screenless part of the game, you click the button and they're gone without a word from them, now your staff will have parting words pooled from a big load of possible farewells and goodbyes

* Added new system for random responses when firing your staff (credit Defender)
* Added 5 generic firing dialouges
* Added 5 diplomat firing dialogues
* Added 5 Spymaster firing dialogues
* Added 5 Jester firing dialogues
* Added 5 General firing dialogues
* Added 5 Steward firing dialogues
* Added 5 gamemaster firing dialogues
* Added 5 Bard firing dialogues

PROSPECTING REWORKED

Defender suggested having a sound effect for prospecting, when I went to put it in I noticed just how bad the prospecting 'screen' was, it was a single line of badly formatted text, so now there are new graphics and screens.

* Added new graphic for prospecting in mines
* Added new sound effect for prospecting in mines (credit Defender)
* Fixed prospecting text-wrap bug
* Rewrote mine prospecting text layout
* Made prospecting 50/50 instead of 1 in 3 chance
* Reworked not enough gold for prospecting message
* Fixed Hlok mine prospecting and collapsing options not showing if unfilled
* Added gold loss indicator to prospecting

BUGFIXES

I noticed the refugee camp title line was a little too short and RTT on audiogames.net informed me about the games loading bar appearing in the ascii-less version of Warsim so now both have been fixed!

* Fixed refugee camp title line being too short
* Fixed loading bar appearing in ascii-disabled warsim (credit Rtt)

SCREENSHOTS OF THIS UPDATE

Bandits renouncing banditry in the Barracks
Some of the Ex-Diplomat speeches
How berserkers are made in the Barracks
New Grand Barracks Screen
New prospecting screen
Warsim: The Realm of Aslona - Troy - Warsim!


LET THE PEOPLE DRINK FOLLOW UP

I was planning on working more on let the people drink additions but I got carried away, fixed the vomit hole graphic to be a bit better though!

* Altered vomit hole graphic to be bigger

KNIGHTLY ORDERS IMPROVED

Having a recent look at the knightly orders screen it was a little strange compared to other menus, I decided to update it again and have added lots of new screens and sounds where there previously were none. You can rename your knightly order (thanks u/TheGamingDictator) and now the leader of the knightly order has a face, a full plated armour image mixed with whatever procedurally generated helmet you have.

* Added new screen with sounds for forming knightly order
* Added new screen and graphic for introduction to leader of new knightly order (with sounds)
* Fixed wrong colour used for knightly order hall graphic on some screens
* Reworked knightly order name screen
* Reworked knightly order screen and split into 3 sub screens
* Added ability to rename knightly order (credit u/TheGamingDictator)
* Added ability to speak to knightly order leader about orders directly

TOURNAMENT IMPROVEMENTS

A few tweaks to tournaments, now the npc initiated tournaments have speeches before them!

* Added new screen for tournaments held in arena (not started by you)
* Added screen with speech from arena owner now includes their face
* Fixed 'an 16-man tournament' text bug (Credit 71)

REFUGEE CAMP OVERHAUL

I ended up with a refugee camp in my test world and noticed the whole system was a bit lacking, So I spent quite a large portion of the day working on completely evolving the camps and making them much more dynamic, now there are better screens for actions with them as well as a large personality based system where you can speak to the leaders of the camps. Refugee camps are more likely to appear in game when a kingdom is destroyed than before and they include a ton of depth that wasn't there before. I would say this system has recieved a massive evolution.

* Added troop tree screen to refugee camps
* Fixed refugee camp screen kicking you off after viewing a camp
* Added new cheat code 7049 (turns each kingdom into refugee camp)
* Added new sound effect for destroying the last of a refugee camp
* Added troop tree screen to refugee camps
* Added ability to ask independent leader of refugee camp 5 different questions
* Added 15 dialogues for friendly leaders in refugee camp (dynamic)
* Added 15 dialogues for hostile leaders in refugee camp (dynamic)
* Added 15 dialogues for Mercantile leaders in refugee camp (dynamic)
* Added 15 dialogues for Stupid leaders in refugee camp (dynamic)
* Added 15 dialogues for Neutral leaders in refugee camp (dynamic)
* Added 15 dialogues for Strange leaders in refugee camp (dynamic)
* Added dynamic screen for not having enough gold to hire refugees
* Added sound effect to unable to hire refugees screen
* Added new different refugee camp screen for savage hostile kingdom
* Added new different refugee camp screen for savage kingdom
* Added ability for taking all troops from savage refugee camp if diplomat skill 120+
* Added chance that refugee leader heads out to travel the world after you hire his people
* Added chance that refugee leader joins your army as elite unit after you hire his people
* Added chance that refugee leader offers to become a champion (if space) after you hire his people
* Added dynamic screen for not having enough land to re-establish refugees
* Added dynamic screen from leader for re-estblishing refugees
* Added re-establishing kingdom of a friendly or stupid leader will make them your vassal
* Added new reworked screen for re-establishing refugee kingdom
* Added savage leaders who's units are hired will always join you as an elite unit of their ex-kingdom
* Added ability for helping re-establish kingdom in savage refugee camp if diplomat skill 180+
* Made refugee camps forming a 50/50 chance instead of 1 in 3 chance

CUSTOM GAME IMPROVEMENTS

A few improvements to the custom game screens, you now have an extra option to have the world explored a little but not fully and your chosen race pack will be shown before you continue on with your chosen game set up.

* Added ability to have the first region of each direction pre-discovered in custom game (credit defender)
* Added tag showing which race pack is active during custom game set up screen (credit Defender)
* Fixed text issues with exploration screen in custom game settings

BUGFIXES

A couple of little bugfixes and issues resolved! Thanks gaming dictator for the bug reports!

* Fixed grammar issues with no diplomat screen
* Fixed text wrap and colour issues with no diplomat screen
* Fixed goblin law screen showing false relation increase with dead goblin kingdoms (credit u/TheGamingDictator)
* Fixed destroyed demon totem text wrap
* Fixed long since destroyed when only just destroyed description for demon totems (credit u/TheGamingDictator)

EVERYTHING ELSE

Lots of uncatagorised stuff, now timed games will have the remaining number of years indicated (should have been in game way sooner), I've replaced the ingame changelogs with a message from me instead, and you can now upgrade the prison from within the prison screen instead of just in the upgrades screen.

* Added indicator of remaining years on a timed game (credit LextheMighty & 71)
* Removed changelogs from games files as irrelevant now
* Added thank you note to players in extras screen
* Added ability to upgrade prison from inside prison screen (credit u/TheGamingDictator)

SCREENSHOTS FROM THIS UPDATE

Some of the random full armour helmets found in Knightly orders


Hero of the refugees

Vomit hole improved

Leader of a dead kingdom as your champion

Savage refugees
Warsim: The Realm of Aslona - Troy - Warsim!
Hello everyone!

Warsim's development is going to go dark for quite some time, I admit I may have been procrastinating on working on the combat update for a little while when I realised the sheer magnitude of it but the time has come as part of a move towards warsim being a more complete game and I need to begin work on it.

The combat system is the core of most complaints about Warsim and it's a fair assessment, I'm always weary of overpromising features in the game so I'm going to share a general guideline of some features I am going to consider, it's likely that a few of them will end up in the game but not that all of them will.

* Prisoners of War and surrendering units
* Special battlefield events (floor collapsing, storm hits, group of mercs arrive and join in, etc)
* Weather/Environments for battles
* Attacking multiple times per year (by having champions lead armies too)
* More variance and strategy from other factions (including based on difficulty)
* Fleeing troops
* Enemies able to hire mercenaries
* And several other things...

Like I say these are more guidelines, there will definitely be things included that I haven't mentioned above but it's unlike all of the above will end up in, happy to hear any ideas too!

The current combat code is big and outdated, I haven't touched it in quite some time and it was one of the first parts of Warsim coded in 2015, a lot has changed since then and I am going to ensure the combat system changes with it.

I may need to consult people on concepts to do with the combat overhaul that I can't decide on or need a hand with conceptually so keep your eyes peeled for any posts! The one downside is the combat overhaul work will mean no updates for likely months, this is serious heavy duty development and it's going to be hard work!

Now I can't let the visible development halt without a little send off, which is why I am announcing the second Warsim 7-Day Develop-a-thon to start on Monday 2nd of September! 50 new Warsim features daily for a whole week so be there!



I want to thank everyone for the support, there are over 14000 Warsim players now spread across the various communities and via steam and beyond and it honestly means the world that so many people care!

I will still be replying to messages and comments on the subreddit, steam community, audiogames thread, and discord so don't be shy!

*Huw Millward (Solo Dev of Warsim)*
Warsim: The Realm of Aslona - Troy - Warsim!
So let me start by saying this is one of my favourite additions to Warsim in a long time!

**LET THE PEOPLE DRINK**

The let the people drink aspect of the update is the meat of this, this is a major content update adding a new area of the game that includes lots of random events and interesting things, it adds a whole new dimension to the taverns of the world and a whole new way to explore them!

To summarise, you can drink one of many drinks in various taverns with you getting drunker as they go on. Events can happen while you drink such as throwing up, getting into fights, talking to people, tons of random and weird events and so on.

There is also the chance you passout or blackout if too drunk, this also results in additional random events!

I wrote a huge number of Wiki pages over on the Warsim wiki to explain the detail of the drinking system, check it out here - https://github.com/Huw2k8/warsim/wiki/Taverns

There's a page for every tavern, bartender, drink, and event!

* Added new massive drinking system in game with tons of drinks, encounters and events
* Added 2 new dialogues to Borwyn the Skullstomper
* Rewrote lots of Rusty Dagger inn text to fit running joke of 'Me no speak human'
* Added Blackmarket Pubcrawl
* Added new dialogue to Karald in the Ox Head Tavern
* Rewrote Ogloob intro text
* Added new ogloob screen for viewing full bar
* Added new dialogue to Nugmeek of the silver staff tavern
* Added Blackmarket Pubcrawl sign in Dragon's Kneecap Tavern (dynamic based on goblin law)
* Added 2 new option of dialogue with Ogloob in Blackrow Tavern
* Added 3 new options of dialouge with Eswin Elf-Hater in Dragon's Kneecap Tavern
* Updated Ogloob the ogres graphic in Blackrow
* Rewrote 12 dice game intro text in Blackrow Tavern
* Fixed text colour issue with dice game 12 in Blackrow Tavern
* Added sound effects to dice game 12 in Blackrow Tavern

Some screenshots from this:





















**BRAWL PIT AND FIGHTER'S PIT IMPROVED BETTING**

The brawl pit was in need of a little bit of a rework, now it's nicer!

* Added new graphic and screens for betting in brawl pit and fighters pit
* Added new screen and graphic for brawl pit
* Fixed colour issue with victory screen in brawl pit
* Fixed ability to choose a number other than 1 or 2 when choosing a fighter to bet on in brawl pit
* Added screen to stop player betting more gold than they have in brawl pit
* Added screen to stop player betting more gold than max bet in brawl pit
* Reworked brawl pit victory screen text length
* Added new bet gold notification text to victory screen in brawl pit

**QUIT GHOSTING AROUND**

The odds of getting a ghost kingdom are fairly small but even so it didn't make any sense that diplomacy worked the same for invisible ghosts as it does for others, now that's changed

* Added new screen for diplomacy with ghost kingdom if you have seer stone
* Added new screen for diplomacy with ghost kingdom without stone
* Added ability to sacrfice to speak to ghost kingdom if they're evil
* Added ability to learn about ghost kingdom
* Added new sound 'ghost laugh' to the game

**BLACK BANK ASSASSINATION**

Now this has been reworked as it was super outdated and didn't even have a screen, I'm happy with how it's displayed now!

* Added new graphics for Black Bank unpaid
* Reworked dialougue for Black Bank unpaid
* Added new option to Black Bank unpaid resolution screen
* Added dynamic screens and sound effects to Black Bank unpaid
* Added dynamic system to pay from both gold and bank if you need to combine them

**BLACKMARKET IMPROVEMENTS**

A couple of improvements to the Blackmarket, the main improvements to it still come from the Let the people drink aspect of the update.

* Added 2 new random intro texts during century celebration festival
* Added new alterate intro text for blackmarket ruled by decorator
* Added 3 new random intro texts for Owned Blackmarket
* Added 3 new random intro texts for Unowned Blackmarket
* Fixed Blackmarket intro typo
* Fixed Blackmarket intro grammar issues on multiple texts
* Fixed wordwrap issue for Ogloob in Blackrow Tavern

**NEW NAMES**

Some name ideas courtesy of /u/elrinne, /u/lady-valkyrie and /u/Dtyn8!

* Added 13 new female character names (thanks to u/lady-valkyrie & u/elrinne)
* Added 2 new giant names (Bone-Chomper & Stone-Smasher) (credit u/Dtyn8)

**BUGFIXES**

A metric ton of bugfixes including some nasty stuff!

* Fixed save crash bug (due to goblin slave update) (credit u/timedonutheart)
* Fixed diplomacy skip after making peace with strange leader
* Fixed ability to use dots in your name (causing save game invalidation) (credit u/blackskies4646)
* Fixed race packs not containing certain races
* Fixed blogroki race description bug
* Fixed challenge grand champion text bug
* Fixed heart of the world stab text bugs
* Fixed Fjori text bugs (credit Defender)
* Fixed celebratory soldiers encounter text colour
* Fixed kindom spelling error (Credit Bones)
* Fixed goblin berserkers not showing up in troop counts (credit u/TheGamingDictator)
* Fixed Nugmeek dialouge word wrap
* Fixed Nugmeek story being a massive block and split it between 3 screens
* Fixed Karalds dialogue wrap in the Ox head
* Fixed Karalds grammar issues in Ox head
* Fixed Xeelor (demon head in ox head tavern) name typo
* Fixed cloaked man Blackrow tavern shown in description when not there
* Fixed Baiaa leaders refering to you as King regardless of what you chose title
* Fixed Demon Warder refering to you as King regardless of title (credit Bones)
* Fixed wordwrap for Doran the dim and Diran the Old in three blades Inn
* Fixed layout of Diran the old's story into 2 screens
* Fixed outlawed mercenary screen colour and exit issues (credit u/TheGamingDictator)
* Fixed missing reference to foreign merc hall in outlawed merc screen (credit u/TheGamingDictator)
* Fixed missing splitline in rewarding pickpocket group screen
* Fixed missing moneyloss indicator to pickpocket group paid screen
* Fixed 'he ones again' text bug in gnome heist

**EVERYTHING ELSE**

* Added screen for touching the heart of the world
* Reworked Mushroom men into Shroomlings race (credit u/Pokemonerd25)
* Added looted tag to menu when Blackmarket treasury is looted
* Added ability to upgrade throne room from it's own screen (credit u/TheGamingDictator)
* Updated fullscreen screen
* Reworked main warsim screen for Ascii free version
Warsim: The Realm of Aslona - Troy - Warsim!


Hey Guys,
So in the last month Warsim has undergone a ton of development

A month ago we had the gender choice update as well as 246 other features, we've had a develop-a-thon that saw 50 new features added each day for a week which included a custom character creator and tons of other features.

We saw the goblin slaver update and the addition of spontaneous tournaments in the Arena. We saw the race selection update allowing for massively custom gameworlds.

We saw weird stuff like over 100 thousand new helmets like these added to the game

And we had the goblin update adding over 3 trillion new goblin faces among other features!

To celebrate tons of improvement and addition to the game I'm doing a 30% off sale, I think the game is already fairly cheap for what you get but I want to entice as many people who are on the fence into trying it as possible, this game is a project of passion that has been in development for years and I want as many RPG fans to give this as chance as possible!

If you have the game already but think a friend might like it let them know, it really does help me! :)

Thanks
Huw Millward (Solo developer of Warsim)
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