Warsim: The Realm of Aslona - Troy - Warsim!
Hey guys so this is an update just working through some of the leftovers of my current warsim to do list before I move on to some promised update work that's going to take a bit longer, lots of different stuff as well as some cool things to see!

**MODDERS TOOLBOX IMPROVED**

I promised I'd develop the modders toolbox a while ago but haven't added anything to it in quite a while, well now you can add animals to the game and the monster mod part system allows for easier part editing, thanks to 71 for bringing my attention to this!

* Added animal creator to modders toolbox
* Updated title of modders toolbox screen
* Added new ability to learn more about monster mod system in the mod menu
* Reworked Monster part maker in modders toolbox (now better guidelines, better previews, reworked screen layouts)

**MINOR NEW FEATURES**

A few little tweaks and things here!

* Added indicator of change from throwing peasants into the lava pit (credit omer)
* Added faction ranking screen to kingdom reports screen
* Added three new graphics for training grounds/barracks/grand barracks (one for each)
* Made normal throne room encounters occur more often than celebration related encounter during celebration

**RACE SYSTEM IMPROVEMENTS**

I wasn't planning on touching the race system again for a while but I had a new influx of ideas poured in and so while actioning them I added some new features to pre-existing races as well as my own new prefixes, now you can have space races that will blast off to space at some point and leave the game world. Also thanks to /u/administrativetreat7 there are now millions more races!

* In total including u/AdministrativeTreat7's suggestions below, this update adds 3'538'106 new races to the game
* Added new titles for races with the prefix 'space' (stellar captain and sub captain)
* Added new special event for space races
* Made weeping races have cry before battle ability
* Added new head type to blind races
* Added new head type to longneck races
* Reworked race effect system to allow much easier modification to race faces in the future
* Added new race prefix 'Longhead' (+2 battlescore, longer heads)
* Added new race prefix 'Many-Eyed' (+7 Battlescore, usually has two sets of eyes)

**u/AdministrativeTreat7's RACE SUGGESTIONS**

Thanks to u/AdministrativeTreat7's suggestions we have a total of
2'950'350 new races in the game thanks to this suggestion!

* 2.9 Million new possible races thanks to u/AdministrativeTreat7
* Added new race prefix 'Albino' (white skin and -5 battlescore)
* Added new race prefix 'Little' (smaller faces, -3 battlescore)
* Added new race prefix 'Short' (smaller faces, -2 battlescore)
* Added new race prefix 'Mutated' (deformed face, -6 battlescore, half population, -1 civilisation level)
* Added new race prefix 'Evil' (+6 battlescore, is automatically aligned evil)
* Added new race prefix 'Ascended' (max civilisation level, x2 battlescore, automatically aligned good)
* Added new race prefix 'Rock' (+8 battlescore)
* Added new race prefix 'Common'
* Added new race prefix 'Hulking' (+10 battlescore, bigger heads)

Check out some the weird new possible races from this update and what they look like


**NEW SOUNDS**

Added some new sounds including dynamic arena sounds, a new intro sound effect and the chance that trumpet players fail and mess up!

* Added new sound effect 'Trumpet fail'
* Added chance that trumpet played fails
* Added new screen for long may you reign
* Added new sound effect for long may you reign (recorded by me :D)
* Added new horn sound for arena challenges against other kingdoms
* Added 4 new dynamic gate opening sound effects for arena

**MONSTER IMPROVEMENTS**

Some great ideas on expanding the monster system, now you can train trainers and feed your monsters for a chance of bonus strength, also 1000s of new possible monster combinations!

* Added ability to train your monster trainer (credit KenshiraTheTrinity @audiogames.net)
* Added feeding any green monster a goblin instantly guarentees +1 strength
* Added ability to feed monsters your goblins/slaves/peasants (only works if strength of beast is below the max of 20)
* Added Chryssalid creature parts submitted by 71 on steam (1596 new possible monster combos)
* Added sideteeth head part
* Added large horns top head part
* Added thin spikes top head part
* Added chicken body top head part
* Added sharptoe body part
* Added dogbody body part

**BUGFIXES**

Lots of bugfixes here including some that have been on my list for quite some time, the most annoying two bugs were grand champions getting killed in a tournment and then not appearing in the hall of fame, after losing a favourite champion of mine in a game to this it got personal, also independent lords not having faces relevant to the race, so eyeless vampires in your throne room, and their leader would be eyeless but the lords would just be regular vampires... not anymore!

* Fixed option tags in specific monster generator (credit 71)
* Fixed ditch race description
* Fixed league of darkness and league of good kingdom status not changing when discovering new lands
* Fixed broken face part
* Fixed text colour of intro text in barracks/training grounds/etc
* Fixed issue with helmets being visible beyond ascii filter (credit Bookrage)
* Fixed rehabilitation law not removing the bandits it converted (credit 71)
* Fixed bubbling lava sound not stopping (with music disabled) (credit u/Bookrage)
* Fixed independent lords faces not having characteristics of their races (ie deformed/childlike/eyeless/etc)
* Fixed Arena grand champions defeated in tournaments don't get put in the hall of fame
* Fixed tournament mislabeling fighters that kill grand champion as grand champion
* Fixed southern and western explorer encounters saying they were eastern (credit bookrage)
* Fixed champion battle with independent champion skipping a screen
* Fixed grand champion defeated against foreign champ still exists with no name (credit u/timedonutheart)

**EVERYTHING ELSE**

A couple of other changes of varying significance!

* Added coin sound and coin loss screen to garalds city tours
* Changed colour of credits screen
* Updated title of warsim music library extras screen
* Updated hire staff and champions screen to manage staff and champions (credit u/LurkMorePlease)
* Added 4 new arena champion death descriptions
* Reworked arena entry descriptions
* Added 6 new ent names
Warsim: The Realm of Aslona - Troy - Warsim!


Hey guys, for anyone on the fence about buying the game check out our steam reviews, the game is 96% positive and receives regular updates including 6 in the last month alone!

If you already have it but know someone who might like it, let them know and help support this little indie guy!
Warsim: The Realm of Aslona - Troy - Warsim!


I want to start by saying that this may be one of my favourite updates in a long time, not that I don't like monster trainers or the improved arena or anything like that, but as the developer of a video game it's very hard to find something new that you haven't seen before, I've made every aspect of this game myself so I know it like my own hand... Until now.

As of the last Warsim update we had 396'775 races in the game, which I'll admit is a lot still, more than anyone could hope to see in 10'000 warsim playthroughs, but I wanted to find a way to get this number higher with a plan to submit the final figure to guiness as a possible video game world record.

After a lot more beasts added, tons of race prefixes, and some new types of race modifications things were looking good, but the real twist was a new concept to combine some of the race prefixes by splitting them into two categories, I thought about the elder scrolls and how they have Dark Elves in the game just like you can find in Warsim, I thought you could also get Reaving Dark Elves and it wouldn't sound out of place, but you couldn't have Reaving Laughing Elves, that just sounds silly.

So I split all of the prefixes into two categories, ones that are more like states and others that are more like traits, this creates a huge combo system where some races will use to random but mergeable traits to create races that we can't imagine, so to follow my earlier point about being a dev, with this new system the races that come from it are completely beyond my imagination and are basically always a surprise for me despite the fact I made the game, meaning I can experience things like the players do!

I am so hyped to bring this update to you guys and I hope you find some weird and wonderful races as a result of this, feel free to share any really weird ones or funny ones!

Oh and with all the new content and the new system in place, the total number of possible races in Warsim as of this update are... 55'822'936! 55.8 Million races! Hopefully we'll hear back from the world record people and Warsim can potentially get a world record!

**RACE GENERATOR WORLD RECORD ATTEMPT**

* Added new race prefix stack system for race generation allowing for some extended race prefixes
* Added tons of new beast races to the game
* Total races in Warsim now 55'822'936 (was 396'775 as of last update)

**NEW RACES**

Some new races added, Fungus folk are kind of like mushroom men but green and with different troop trees, People are a new race of humanoids who differ to normal humans a little bit, and finally beast races now have additional modifiers that can get us some more weird and wonderful races like Demi-Pugs or Exo-Snails!

* Added new base race 'Fungus Folk' (Seedling, Living Fungus, Fungus Master) large population, really weak lower tier unit
* Added new type of animal race 'Exo' (Exo-Dogs, Exo-Tigers, Exo-Worms)
* Added new race type 'People' (Person, Warrior Person, Guardian Person)
* Added new type of animal race 'Demi' (Demi-Hawks, Demi-Wolves, Demi-Frogs)

**NEW RACE PREFIXES**

I'm actually really happy with a lot of these prefixes, some of them are little more than race descriptions and have no bearing on how they act, but generally as a rule I like to make the prefixes have an effect if I can, this allows for different races to have completely differing effects and with the new update it's possible for some of these to stack in weird ways. My favourite of the new prefixes are Fragile which sets the race to such low strength it would be light fighting glass people, Crying which has them cry out if you attack their lands, and Deformed which removes a random part of the deformed creatures face creating all manner of weird looking people!

* Added new race prefix 'Sparse' slightly more savage, +5 battlescore, obsurdly low population
* Added new race prefix 'Breeding' 5x population -10 battlescore
* Added new race prefix 'Subterranian' +12 battlescore
* Added new race prefix 'Planes'
* Added new race prefix 'Fragile' immensely weaker
* Added new race prefix 'Violet' dark purple skin
* Added new race prefix 'Shrouded' +25 battlescore, half population, surrounded in grey smoke
* Added new race prefix 'Fog' +3 battlescore, surroudned in light grey fog
* Added new race prefix 'Marsh' +3 battlescore -5 population level (credit bookrage @audiogames.net)
* Added new race prefix 'Dreaded' +35 battlescore, always evil, -1 civilisation level (credit bookrage @audiogames.net)
* Added new race prefix 'Juvenile' childlike faces, half battlescore
* Added new race prefix 'Banished' -5 battlescore, half civilisation (Credit Ash)
* Added new race prefix 'Frozen' half population, -10 battlescore, inside a block of ice graphic
* Added new race prefix 'Laughing' +2 battlescore, before being attacked they do a warlaugh
* Added new race prefix 'Elite' +40 battlescore, most of their starting units will be higher tier units, half population
* Added new race prefix 'Ivory' white skin (credit Ash)
* Added new race prefix 'Chanting' +4 battlescore, +1 civ level, before being attacked they will chant (credit Ash)
* Added new race prefix 'Brooding' -8 battlescore, 4x Population (credit Ash)
* Added new race prefix 'Deformed' -5 battlescore, half population, -1 civ level, faces will have missing parts (credit Ash)
* Added new race prefix 'Disfigured' -10 battlecore, faces will have missing parts
* Added new race prefix 'Inbred' half battlescore, double population, -2 civ level, faces will have missing parts
* Added new race prefix 'Tropical'
* Added new race prefix 'Cackling' +5 battlescore, will let off creepy cackle before lands are attacked
* Added new race prefix 'Combat' +34 battlescore
* Added new race prefix 'Tideland'
* Added new race prefix 'Ravine'
* Added new race prefix 'Ditch' -4 battlescore
* Added new race prefix 'Crying' -10 battlescore, cries before being attacked
* Added new race prefix 'Translucent' +1 battlescore, invisible without copy/paste or seer's stone artifact (credit Ash)
* Added new race prefix 'Colourful' +3 battlescore, random skin colour changes
* Added new race prefix 'Majestic' +1 battlescore (credit Ash)
* Added new race prefix 'Action' +12 battlescore
* Added new race prefix 'Mud'
* Added new race prefix 'Feral' +7 Battlescore, automatically savage (lowest civilisation level, no diplomacy)
* Added new race prefix 'Tormented' -5 Battlescore
* Added new race prefix 'Minor' -9 Battlescore
* Added new race prefix 'Tomb'
* Added new race prefix 'Crater' +2 Battlescore
* Added new race prefix 'Underpass' Grey skin
* Added new race prefix 'Pond' -1 Battlescore
* Added new race prefix 'Lake'
* Added new race prefix 'Ocean' Blue skin
* Added new race prefix 'Dust'
* Added new race prefix 'Gorge' +13 Battlescore, half population
* Added new race prefix 'Cowardly' -15 Battlescore, wont attack people
* Added new race prefix 'Glacial' light blue skin
* Added new race prefix 'Surface'
* Added new race prefix 'Edge'

**MO' MONSTERS**

Just a few new monster parts (adding a total of 2213 more monsters) but for real if anyone wants to hop into the ingame monster part generator and make some of their own, feel free to do that and send them to me, happy to get more monster content into the game!

* Added 3 new monster parts (adds 2213 new monsters)

**BUGFIXES**

A few small fixes found mostly in [this video](https://www.youtube.com/watch?v=ysEdGio1rlE&feature=youtu.be) also thanks /u/vylcount!

* Fixed a red skinned man text bug (two occurances)
* Fixed 'spent' instead of 'spend' text bug
* Fixed grammar issue with farmer visitor to monster pit
* Fixed underworld creatures not evil by default
* Fixed bug in eagle description text and eagle-humanoid battlescore
* Fixed final score of timed games not including gold in the bank (credit u/Vylcount)

**EVERYTHING ELSE**

Some tweaks to some of the race prefixes, a few new giant names (like Bigfoot, Boulder, and Cloudtoucher) A new book, a nice little add on to mercenaries assessment screen and a new screen when attacking the rebel captial!

* Made swamp races now slightly less numerous (as swamplands are harder to populate)
* Made pygmy races now have smaller faces
* Added 8 new giant names
* Added new book to guildrow library 'Koova and the Half-Giant King'
* Added battlescore info to assesment of mercenaries (credit Bookrage @audiogames.net)
* Added screen to attacking rebel capital

**THANKS**

Thanks for the support and the feedback I've been getting! I really appreciate you guys :)

Also if anyone doesn't have the game yet or you know someone who might want it, Itch.io has a 50% summer sale on and Warsim is significantly reduced!

https://itch.io/s/18628/warsim-summer-sale-discount

See you in the next changelog!
Warsim: The Realm of Aslona - Troy - Warsim!


Hey guys I'm really happy to finally be able to release this update today, this has been another tough one to code so it look a lot longer than expected but here we are, the Monster Trainer Update. I also recorded a video demonstrating the new monster trainer update features, see it here - https://youtu.be/AtY4JtKLwc4

**MONSTER TRAINER UPDATE**

So this was suggested a while ago on audiogames and also recently on steam by Blackenblood and so others so finally I decided to give it a go, now you can build a monster pit and find yourself some procedurally generated monsters either by buying them or sending an expedition of soldiers to capture one for you, captured monsters can fight with eachother, be named, be trained, or be pitted against one of 42 different challengers each with their own procedurally generated beasts, the system was made to be fun and was bugtested more rigorously than new features usually are but let me know of any bugs or suggestions you have for it!

* Added new kingdom upgrade 'Little monster pit' (25k) Allows for access to the monster fight system, stores 1 monster
* Added new kingdom upgrade 'Monster pit' (30k) Allows for 2 monsters to be stored
* Added new kingdom upgrade 'Grand Monster Pit' (50k) allows for 3 monsters to be stored
* Added 5555 new monsters
* Added 42 different challengers to monster pit (each with unique dialogues/graphics and bonuses)
* Added cheat code '420' to fill your monster pit with monsters (Enter in monster pit screen)
* Added cheat code '421' to monster pit to refresh monster seller (Enter in monster pit screen)
* Added cheat code '422' to refresh monster trainers (Enter in monster pit screen)
* Added Expensive monster seller throne room encounter (dynamic price)
* Added Cheap monster seller throne room encounter (dynamic price)
* Added new throne room encounter sneaky boys see monster
* Added new throne room encounter beasts raised in keep
* Added new throne room encounter the king at night
* Added dynamic expedition to capture a monster (can come back alive/some dead or all dead)
* Added new screens for docile monster fight failure
* Added dynamic text for monster fight commencning (5 alternates)
* Added dynamic text for monster pit fight entrance text (4 alternatives)
* Added 1 in 5 chance of public opinion drop for battling your monsters (-2 public op)
* Added if no trainer your monsters fight with -5% health
* Added 160+ skill trainer gives 25% bonus to health
* Added 140+ skill trainer gives 20% bonus to health
* Added 120+ skill trainer gives 15% bonus to health
* Added 100+ skill trainer gives 10% bonus to health
* Added 80+ skill trainer gives 5% bonus to health
* Added less than 50 skill trainer takes 2% from your monsters health
* Added missing spike move to monster fighter system
* Added 6 dynamic intro texts for fights involving your own creatures

**MERCENARIES REWORKED**

Not to be outshined by monsters mercenaries have undergone a lot of work this update too, now expect more screens and situations involving mercenaries, bugs have been fixed, ex-slaves wont work for slavers, what they do and say to you are far more dynamic and there are more sound effects being used for them!

* Added mercenaries with the backstory of having been slaves will not work for a ruler who has slaves
* Removed destroyed factions from mercenary attack screen
* Made who to attack next it's own screen for mercenary groups
* Added never mind I want to reconsider option to mercenary attacks
* Added vassal status shown on any vassals in mercenary attack menu
* Added new screen to mercenary group refusing to work with demons attempted hire
* Added new screen to mercenary group with vendetta against you attempted hire
* Added merc refusal and vendetta encounters use dynamic mmm sound effect (1 of 4 at random)
* Added new screen for hiring merc group for single attack
* Added new screen for merc cost refund
* Added new screen for contract being fulfilled by merc group
* Added new dynamic screens for attempting to assimilate mercenary companies
* Added new screen and graphic for converting peasants into peasant militia company
* Added new screens and graphics for converting soldiers into merc company
* Added new screens and graphics for converting demons into merc company
* Fixed text and layout of mercenary assessment screen
* Added new screen for asking merc group to disband
* Added new screen for hiring mercenary group
* Added new screen for firing mercenary group (with sound effect if group has 15 troops or more)
* Added new screen for assessing strength of mercenary group
* Fixed grammar issues with assessing strength of mercenary groups
* Fixed raid and invade options being available for demons and pest group in merc menu
* Added new text for before battle with demons as mercenary company
* Added new text for before battle with pest group as mercenary company
* Added new pre-battle mercenary screen
* Fixed not refunded if attack is cancelled last minute with mercenaries
* Added screen for not being able to afford land capture charge with mercenaries
* Added cost tag to invade option for merc companies who charge for invasions
* Fixed unable to view merc leaders stats screen once hired
* Reworked merc leader stats screen a little bit
* Added 10 different possible comments from merc group before launching an attack
* Added 10 different possible comments from merc group when being hired
* Added 5 different possible comments from merc group when completing a single contract
* Fixed mercenary groups screen skip for any group that refuses you

**NEW THRONE ROOM ENCOUNTERS**

Not a massive load of them, but 10 different throne room encounters and variants are now added to the game trying ever harder to keep the throne room from getting too stale.

* Added appreciated knight throne room encounter
* Added reasonable leader knight throne room encounter
* Added favoured knight throne room encounter
* Added royalist throne room encounter
* Added emancipation throne room encounter
* Added price of nothing throne room jester encounter
* Added jester's son throne room encounters (2 different encounters)
* Added budding jester throne room encounter
* Added drunk funny man throne room encounter

**GAR'GALLOCK GOT GIVEN A BATH**

I found poor Gar'gallock with a bug effecting advising, I thought i'd fix him up and give him a few nice new features and polish.

* Fixed great gar'gallock double pause bug
* Added new question to ask gar'gallock (who are you?)
* Added new question to ask gar'gallock (do people often ask your advice?)
* Fixed grammar issues with gar'gallock screen
* Added new dynamic screen for paying gar'gallock
* Added single coin sound effect for gargallock during century fest
* Added coin bag sound effect for gargallock normal time
* Added Gar'Gallock to other category in throne room summonable entertainment

**NEW SMALLER FEATURES**

These are some lesser features that are still worth considering, now discovering new kingdoms/lands will be much harder depending on your difficulty choice so be careful how you start. The starting helmet your kingdom gets in the game is now randomised (fitting with so much else in the game). There are tons of other little features here so have a read.

* Added new system new lands depending on difficulty (now newly discovered kingdoms will be twice as hard on normal mode, 3 times as hard on hard mode, 4 times as hard on solid mode, and 5 times as hard on insane mode)
* Made it so that starting helmet in any game is randomised
* Added new screen for pulling new group of heroes from the hire screen
* Added rare chance that name begins with 'old ' and takes 5 battlescore from character
* Added new system for discovering new kingdoms (after 3rd lot of kingdoms lands growth will slow down a bit)
* Added 2 new screens for ordering mass sacrifice
* Added new screen for worse public opinion hit for mass sacrifice
* Added 4 special extra texts in grand champion screen before big battles (5th, 10th, 20th and 50th fights)
* Reworked the load game screen layout
* Added new screen for buying land from an independent nation
* Added ability to ask wagon throne room representetive how much you'll earn from trade
* Added ability to ask wagon throne room representetive who the wagon man is
* Added the ability to speak to a miner monfort mine (25 dialogues)

**PRISON POLISH**

Prison was looking a little lackluster so I've updated it some more!

* Added new screen for asking how many prisoners are in your prison
* Added ability to speak to random prison in prison (req 10 prisoners) (25 dialogues)
* Added ability to set prison rules from prison screen (cause why the hell not)
* Updated prison description text

**NEW SOUNDS**

Lots of new sound effects for in game, mostly for monsters and monster pit related thing but some others for throne room and diplomacy situations.

* Added new orc laugh sound effect orc win in monster pit
* Added new slurp sound effect to vampire win in monster pit
* Added new sound effect for were-change
* Added sound effect for mass sacrifice
* Added coin sound to blacksmith paid screen
* Added 6 monster sound effects
* Added monster sound effects played between menus in monsterpit
* Added new bring the beast sound effect
* Added new warcry sound effect
* Added new trainer death sound
* Added hiccup sound to the game (and to the three hiccuping throne room encounters)
* Added new mining loop sound for visiting active mines

**NEW REACTIONS**

A handful of new reactions to certain throne room encounters, now things will be even more dynamic and unpredictable.

* Added 'smiling warcry' recruitment reaction in throne room
* Added 'wild warcry' recruitment reaction in throne room
* Added 'beat chest' recruitment reaction in throne room
* Added new praised bard reaction 'Thank you thank you' (+1 guild relation)
* Added new praised bard reaction 'grins and bows' (+1 guild relation)
* Added new praised bard reaction 'thanks for listening'
* Added new praised bard reaction 'tears up a little' (+1 guild relation)
* Added new praised bard reaction 'bows and thanks'
* Added new praised bard reaction 'nervous one' (+1 guild relation)
* Added new praised bard reaction 'you're welcome'
* Added new praised bard reaction 'Nods and thanks'
* Added new praised bard reaction 'Just a nod'

**MYSTERY SLAVER UPDATED**

Visited the mystery slaver in one of my playthroughs and his screen was looking like an afterthough, I ended up giving the entire mystery slaver feature an overhaul and changed most of it.

* Added 4 new graphics for mystery slaver (demon, goblin, human, empty)
* Added a face to the mystery slaver in the east
* Lowered price of mystery slaver in the east to 75 gold (was 100)
* Reworked description of mystery slaver
* Added new screen to forcing mystery slaver tribute
* Added new screen to arresting mystery slaver (with sfx)
* Added new question to mystery slaver dialogue screen
* Reworked mystery slaver dialogue screens
* Added new screen for having no gold with mystery slaver
* Added new screens for revealing cage with mystery slaver
* Fixed kicked out of mystey slaver screen after speaking to him

**MYSTIC HUT REMYSTIFIED**

One mystery to another I also visited and was disapointed by the mystic hut, it now has new screens including a cool coin graphic and some sound effects.

* Added coinflip sound effect to mystic hut
* Added new graphic for destroyed mystic hut
* Added new screens for mystic hut
* Added face to mystic hut person
* Added new screen and sound effects for arresting mystic hut man
* Added new screen for mystic hut demon servant gold gift
* Added new coin graphics for mystic hut

**HISTORY GUILD COMPLETED**

I was sure it was completed but upon revisiting the history guild (on Niklas' request) I found several bugs and issues, so I went through it all and fixed as many as I could as well as adding a few minor additions.

* Fixed teachers now recognise if you've graduated when you ask them questions about lessons and exams in history guild
* Fixed eastern history exam not showing your end grade
* Fixed east and south history exams showing second year on exam sheet
* Fixed south history showing wrong number of questions on exam sheet
* Added teachers names to final history guild ceremony
* Added trumpet sound and new screen to history guild ceremony
* Fixed text colour issue in history guild library
* Made history guild library graphics correlate with how many books there are

**LAVA PIT REWORK**

The lava pit was another thing spotted on a playthrough that looked flat, now the screen has been improved with new features and sounds.

* Added new screen for having no peasants
* Added 2 new random outcomes for throwing peasant in lava pool
* Added new background loop sound for lava pit lava
* Added new sound effect for throwing peasant into the lava
* Fixed lava pit text wordwrap and grammar issues

**BUGFIXES**

An enourmous amount of bugs fixed in this update, thanks to everyone who helped with these!

* Fixed village attack leaving your troops in purgatory bug (credit u/telejimes)
* Fixed arena crowd sound not resuming after buying the arena
* Fixed missing line and text colour issues from destroyed royal bank
* Fixed grand champion bribe issue taking you into debt if you didn't have the gold
* Fixed brawling throne room ending double pause bug
* Fixed totem graphic bug for assurak camp visit
* Fixed brawling throne room men not having any names bug
* Fixed blessing encounter text space bug
* Fixed groan sound effect not working
* Fixed bug with allies and new lands
* Fixed rabble rule in throne room shows up as bards once disabled
* Fixed goblin hall goblin leader text bug (credit VineFynn)
* Fixed prison pop report guard bug
* Fixed prison fight to the death kicks you out of prison after its done
* Fixed closing prison option not working properly
* Fixed peasant sacrifice for peace event took gold instead of peasants
* Fixed 'hasn't been working very on the fields' text bug (credit 71)
* Fixed goblin hall leadership bug
* Fixed 'come to and end' text bug with demon mirror
* Fixed 'known as be' harlaw text bug
* Fixed missing space in slave agitator encounter (credit 71)
* Fixed unfunny jester space missing throne room encounter (credit 71)
* Fixed demon summoned text (credit 71)
* Fixed militia throne room encounter happening even when militia banned (credit 71)
* Fixed 'the open his mouth' text bug in throne room (credit u/telejimes)
* Fixed 'room nice room' text bug in throne room (credit u/telejimes)
* Fixed spacing issue with celebration well wishes throne room event (credit u/telejimes)
* Fixed bandit gold giver face change bug (credit u/telejimes)
* Fixed centre of a village text bug in south (credit u/telejimes)
* Fixed demon mirror sound bug (credit u/HabibGaming)
* Fixed bug with theme music not restarting when restart theme music selected
* Fixed rewards and far greater text bug
* Fixed mines not changing to unstaffed if you take miners back out
* Fixed triton warrior unit listed as Triron warrior
* Fixed on old hag text bug in celebration event text
* Fixed bug with wagon man throne room rep face changing if you accept the deal
* Fixed tax tax is sometimes 0 but still gets reported (credit 71)
* Fixed blackmarket assassination questline being available even when you are the leader of the market (credit 71)
* Fixed witches harvest blessing not working
* Fixed textwrap for fleck the demon servant
* Fixed text colour bug for all of fleck demon servants dialogues
* Fixed game shows you being at war with newly discovered lands when you're not
* Fixed missing space when buying land from independents
* Fixed double pause on independent land buy screen
* Fixed able to get into hall of order even if you dont own it
* Fixed farrad wall text bug
* Fixed zombie sound not working

**EVERYTHING ELSE**

A big load of other stuff that I couldn't categorise for one reason or another but still work a read of!

* Added new text indicator of how much gold was spent when hiring independent troops
* Rewrote jester throne room intro dialogues
* Added single coin deposit and withdraw screens to royal bank (with sfx)
* Added no gold withdraw and deposit screen to royal bank
* Added 420 secret option to Erkland the leaf burner in blackmarket slums
* Reshuffled layout of options on other buildings screen
* Added new vampire name 'Cradula' (credit u/Vylcount)
* Added guidance lines to monster part maker
* Made two and three headed races heads closer together
* Updated other buildings screen layout
* Reworked 'yeah' reaction to recruitment to have a sound effect and slightly altered text
* Fixed intro game text about number of races
* Updated demon overlord victory screen
* Added new screen and sfx for sacrificing a peasant to demon totems in the south
* Merged numerous instances of monster fight code into one instance
Warsim: The Realm of Aslona - Troy - Warsim!
Hey guys, so this update has been stewing for a few days and has mainly stemmed from me playing the game and then finding stuff during my playthroughs to update, I spent extensive time messing around with the arena as well as lots of bugfixing and updating, there's quite a bit of new and improved stuff in this update!

**A POLISHED ARENA**

After finishing working on the arena a few updates back I didn't think there was much to improve on, but recent testing and brainstorming has led to massive changes, including reworking the hall of fame which now has 3x longer descriptions for the dead heroes and it's own music. Demotion works differently, special events regarding champions that were previously blocked now happen, there are new screens for buying/taking over the arena, setting arena rules and laws has been improved and upgrades are explained a little better. Bribing the grand champion to fight again will also not cost as much unless you are bigger and more powerful.

* Added new dynamic descriptions to the busts of champions in the hall of fame
* Added new explanation text for Arena size upgrade effects in arena upgrades screen
* Added new screen when demoting a grand champion where you can choose how the replacement is selected (3 options) random replacement, later duel, immediate duel
* Added new system for bribing champion based on aslona lands (under 5 is 500gold)(under 10 is 1000)(under 25 is 1500)(more than 25 is 2500)
* Added 3 variants of resigned path for arena grand champion
* Added Arena champion who joins rebellion joins as a Rebel Lord not a soldier (+2000 gold to rebels)
* Added Arena champion who joins bandit horde joins as disgraced hero not a warlord (+2000 gold to bandits)
* Added new screen for champion refusing to join your personal retinue
* Added new screen for taking the arena from family member
* Added new screen for buying the arena
* Added secret coded 404 in arena to wipe champion and allow for a champion challenge
* Added new ominous loop to hall of fame in arena
* Added new screen for setting arena fights to play by play
* Rewrote arena upgrade text

**GOBLIN DEVELOPMENTS**

This is kind of a silly reference to an older part of the game, in the early days of warsim's exploration screen there was a single region of locations, one of them was a small goblin settlement that could be developed to absurd levels to provide cheap goblin hirelings, well this is similar but not as powerful. Still get to the point where you're raking in up to 2.5k goblin troops per turn. (Note: will be adding issues in the future for any kingdom where the goblins outnumber all others, so this will not be the most viable situation if you aren't also getting lots of other troops)

* Added new kingdom upgrade (Small Goblin Hamlet) 30000 gold (0-35 goblin per turn)
* Added new kingdom upgrade (Goblin Hamlet) 40000 gold (0-45 goblin per turn)
* Added new kingdom upgrade (Large Goblin Hamlet) 55000 gold (0-60 goblin per turn)
* Added new kingdom upgrade (Small Goblin Town) 70000 gold (0-80 goblin per turn)
* Added new kingdom upgrade (Goblin Town) 100000 gold (0-120 goblin per turn)
* Added new kingdom upgrade (Large Goblin Town) 135000 gold (0-150 goblin per turn)
* Added new kingdom upgrade (Small Goblin City) 150000 gold (0-200 goblin per turn)
* Added new kingdom upgrade (Goblin City) 200000 gold (0-250 goblin per turn)
* Added new kingdom upgrade (Large Goblin City) 250000 gold (0-350 goblin per turn)
* Added new kingdom upgrade (Goblin Megacity) 350000 gold (0-500 goblin per turn)
* Added new kingdom upgrade (Huge Goblin Megacity) 500000 gold (0-750 goblin per turn)
* Added new kingdom upgrade (Goblin City-State) 750000 gold (0-1000 goblin per turn)
* Added new kingdom upgrade (Huge Goblin City-State) 1000000 gold (0-2500 goblin per turn)

**NEW SMALLER FEATURES**

Now the throne room has a little more detailed blurb depending on how many visitors there are, there is now a bonus stat in the kingdom stats screen showing which kingdom is most densely populated which was quite interesting to see, now when a civ gets more civilised their people get a little stronger too. I was playtesting recently and in one event an emissary I sent got killed and I was sent his head, now there's dynamic a screen and graphic for that.

* Added Dynamic 19 different possible texts depending on how many visitors you have in throne room
* Added new screen to kingdom stats showing which faction is most densely packed
* Added 5% increase for all units battlescore when their kingdom gets more civilised
* Added new screen for getting sent your emissaries head

**END OF TURN SCREENS**

Continuing on from the last update I've made two more single line end of turn events now have their own screen as they are relevant to the game, though if you haven't discovered the blackmarket you won't get a pop up as it's far less relevant.

* Added special end of turn pop up screen for blackmarket century festival
* Added end of turn small notification of century festival if you haven't discovered the blackmarket
* Added new special end of turn pop up screen for great thundering skies secret event
* Added ability to understand thundering sky event more if your spymaster has a skill of 160+

**NEW SOUNDS**

A bunch of new sounds, now warsim has over 350+ sound files in total, shocked me when I counted them up but I guess the sound file has been growing recently!

* Added marching sound to northwatch reinforcing thickblood event
* Added new deathsound for dead emissary event
* Added gold coin sound effect when giving 1000 gold to cousin in throne room
* Added 4 new sounds for mmm sound
* Added mmm sound effects to 2 broke encounters in throne room
* Added new thundering sound effect
* Added 3 sound effects to dragon wench knight game
* Added grunt sound to arsam the all knowing intro

**NEW REACTIONS**

Only one new one, this is just someone reacting reasonably to you being broke.

* Added new 'what can you do' reaction to having no gold

**BUGFIXES**
So many bug fixes, like so many... Just as I thought my game was bugfree...

* Fixed bug where 50% of champion challenge winners would have 0 battlescore and get flattened their next fight
* Fixed champion attacked in the street event being blocked in game
* Fixed champion wounded event being blocked in game
* Fixed resigned and retired champion events being blocked in game
* Fixed bluetrii single barrel screen not appearing when you have one barrel
* Fixed text spacing issue with kingdom getting civilised event
* Fixed bluetrii screen showing more barrles than you can actually use
* Fixed trap door upgrade not being buyable at tier 4 of throne room (only 5 and above)
* Fixed grand champion appearing in throne room celebration with no name
* Fixed being able to exit vassal menu without selecting option
* Fixed being kicked from vassal menu bug
* Fixed auto max upgrading of arena guards if you can afford them
* Fixed marching troops graphic broken
* Fixed auto max upgrading of slaver fort walls if you can afford them
* Fixed attacking demon gate kicks you out of exploration screen afterward
* Fixed double pause after emissaries head cut off
* Fixed bribing grand champion showing plus gold instead of minus when paying
* Fixed banking tax number tag being broken
* Fixed champion guards being hired when arena has no champion
* Fixed grand tournament listed as 'grand man tournament' text bug
* Fixed missing punctuation for merc for hire throne room
* Fixed aehlan of aehlans rare tomes hat bugging out on one of the dialogue options
* Fixed wordwrap problem with Aehlan's text
* Fixed wild skalds in dragons kneecap missing line
* Fixed wild skalds in dragons kneecap text colour bug
* Fixed missing lines in dragon wench knight game
* Fixed grammar issue in dragon wench knight game
* Fixed text colour bug with dragon wench knight game
* Fixed textwrap with eswin elfhaters dialogue
* Fixed grammar issues with eswin elfhaters dialogue
* Fixed stray dot in blackrow text
* Fixed line glitch in play by play arena fights if opponent kicks another and you own the spike pit
* Fixed gambling tax still working even after arena destroyed (credit 71)
* Fixed arena champion pop ups happening even after arena destroyed (credit 71)
* Fixed grammar issue on gamemode choice

**EVERYTHING ELSE**

Lots of assorted stuff here, reworked screens, new dialogues, etc.

* Added century festival dialogue for Skug the slaver
* Rewrote dialogue for giving cousin 1000 gold in throne room
* Made rate of joining slave soldiers when free much higher
* Added new money stat on mercenary hire encounter
* Added 2 new dialogues to aehlan
* Added new century festival dialogue to aehlan
* Merged three instances of dragon wench knight game code together
* Added no fight on century fest screen to dragons kneecap tavern
* Reduced village sound volume
* Removed page turn sound from initial part of laws screen
* Rewrote custom game option text a little bit
* Added 5 new dialogues to Arsam the all knowing

Well that's all for now, let me know what you think of the update, and thanks everyone for your support! :)
Warsim: The Realm of Aslona - Troy - Warsim!
This update has had a few focuses, mainly improving the hiring and firing of the grand champion, end of turn event screens (of which there are now far more) how bluetrii works before battle, and a few other things.

**NEW HELMETS**

Building on from last updates helmet system there are now 205k more helmets, previously the system had a good range but I love piling the procedural systems with content to make the possible outcomes get silly, you probably wont see a fraction of a percentage of these helmets but you can certainly try.

* Added 205'000 new helmets (was 20k now 225k)

**GRAND CHAMPION IMPROVEMENTS**

As suggested by steam player '71' the ability to hire the grand champion was removed from game a while ago due to bugs but never re-added despite reference to being able to hire the champion, so I came back and added the system again as well as some additional screens for bribing him to fight, and how he appears in the hall of fame if he joins you with a valid number of victories.

* Added ability to hire grand champion from grand champion screen (chance he'll refuse) (credit 71)
* Added new screens to bribing grand champion and refusal
* Added grunt sound effect when asking champion to fight again and refusing
* Added coin sound to bribing champion to fight more fights
* Added new Arena hall of fame tag (retired into king's service)

**END OF TURN SCREENS**

Prior to this update all these events would be single lines in your end of turn report, these are some more noteworthy events worth having their own screen to ensure you understand the imporance of them, each of them have a graphic and a sound effect.

* Added special end of turn pop up screen for Bandit Horde collapse of low troops
* Added special end of turn pop up screen for destruction of slavers fort (only if you have unlocked the slavers fort on your map)
* Added special end of turn pop up screen for faction doom event
* Added special end of turn pop up screen for arena built event
* Added special end of turn pop up screen for minor bandit gang merging with phenors horde
* Added special end of turn pop up screen for wasting kingdom collapse
* Added special end of turn pop up screen for wasting kingdom refugees
* Added special end of turn pop up screen for cousin returning with army

**BLUETRII SCREEN**

They way using this magic fruit is displayed before a battle is very unintuitive and scrappy, now it's got it's own screen and graphic and can be easily disabled if it gets annoying!

* Added new screen for bluetrii before battle
* Added ability to disable bluetrii pop-ups before battle from the pop-up itself
* Added special screen for being able to eat one barrel of bluetrii
* Added new screen showing use of the fruit and addition to battlescore
* Added new dynamic sound effects for eating bluetrii before battle (4 different sounds)

**NEW SOUNDS**

The effort to fill Warsim with sound effects continues!

* Added new sword clink sound effect for champion joining you
* Added grunt sound to skugg the blackmarket slums slaver
* Added new laughing sound effect
* Added two new doom sounds
* Added new whistling wind sound effect

**NEW UPGRADES**

The slave revolt seems more like an eventuality than something that may happen, now with these upgrades you can protect the fort a little better if you own it!

* Added slaver fort walls upgrade (10000 gold) (harder for slaves to revolt)
* Added slaver fort better walls upgrade (20000 gold) (even harder for slaves to revolt)

**NEW NAME SUFFIXES**

A new bundle of name suffixes seeing as I haven't added any in a while, may have gotten carried away with the blood-related names but they sound cool. My favourite is 'Very-Stable-Genius' can't wait to find a kingdom ruled by someone with that suffix!

* Added new name suffix 'The Last of his Line' (+45 Battlescore)
* Added new name suffix 'The Bloodwalker' (+51 Battlescore)
* Added new name suffix 'The Bloodswimmer' (+30 Battlescore)
* Added new name suffix 'The Bloodwasher' (+25 Battlescore)
* Added new name suffix 'The Bloodpainter' (+41 Battlescore)
* Added new name suffix 'The Bloodcollector' (+49 Battlescore)
* Added new name suffix 'the Unstable' (-10 Battlescore)
* Added new name suffix 'the Stable' (+1 Battlescore)
* Added new name suffix 'the Very-Stable-Genius' (-50 Battlescore)
* Added new name suffix 'the Capable' (+30 Battlescore)
* Added new name suffix 'the Incapable' (-5 Battlescore)

**BUSHPIGS**

Bushpigs are now in the game, why? I needed to pad this update out that's why! Now you can encounter a Bushpigdom of Bushpigmen!

* Added New Race 'Bushpig Folk'
* Added New Race 'Bushpigmen'
* Added New Race 'Were-Bushpigs'
* Added New Race 'Evolved Bushpigs'
* Added New Race 'Half-Bushpigs'
* Added New Race 'Shapeshifting Bushpigs'
* Added New Race 'Bushpiglings'
* Added new kingdom type 'Bushpigdom'
* Added new creature 'Bushpig'

**BUGFIXES**

That second bug is pretty weird.

* Fixed strongth hirable from slum pit (credit 71)
* Fixed replacement champion for demoted arena champion steals previous champions face if the previous champion is demoted for refusing a bribe
* Fixed grammar issue with void army rise event

**EVERYTHING ELSE**

And some other little things that you probably wont come across in game!

* Made slave revolt against slavers fort slightly rarer
* Rewrote texts for slaver fort revolt end of turn report
* Added if minor bandit gang merges with phenor now gang's leader joins phenor as elite unit (disgraced hero 280 battlescore)
* Rewrote barren lands text
Warsim: The Realm of Aslona - Troy - Warsim!
Hey guys so another quick update, this one focuses primarily on three areas, the presentation of the laws screen, guard helmets and adding more reactions.

**LAWS SCREEN REVAMPED**

I was playing through the laws screen recently and decided it needed a bit of a facelift, now there are tons more screens, there's a new law you can declare and there will be sound effects when looking at laws and when changing them, hopefully making the laws screen feel a lot better.

* Added ability to set current year in other laws (credit 71)
* Added page turn sound effect to laws screen
* Added writing sound effect when changing current year
* Fixed text colour of laws screen menus
* Added new sound effect when declaring aslona a demon kingdom in laws screen
* Fixed wordwrap with demon kingdom law declaration in laws screen
* Fixed wordwrap in pillaging law declaration in laws screen
* Fixed wordwrap in all evil laws texts in laws screen
* Fixed tax tax declaration text showing text for mercenary law
* Added dynamic throat clearing sound effect when trying to declare bank laws for destroyed bank
* Reworked layout of taxes laws screen
* Fixed broken option tags for recruitment laws that are active
* Reworked laws screen reaction to changing a law and added new sounds
* Fixed laws screen punctuation issue

**DYNAMIC HELMETS**



A new system to overhaul the old hardcoded helmets, now you can speak with your general with a new option and change the helmet for a random different one, see what you can make!

* Added new helmet generation system with 20'000 possible helmet designs
* Added helmet generator to the generators screen in extras
* Added new option to general to reforge kingdom helmet for 100 gold
* Added ability to revert to classic default helmet for 100 gold (once changed)
* Added 3 new dynamic sounds for forging

**SMALLER FEATURES**

Now the strength stones has a bunch of different possible visitors every turn and the aftermath of destroying the arena makes more sense (thanks vylcount).

* Added ability for the strength stone to have random visitors each turn (Added 9 new screens for strength stone)
* Added public opinion loss when destroying arena (dynamic depending on size of arena) (credit u/Vylcount)
* Added public opinion loss when asking arena owner to destroy arena (dynamic depending on size of arena) (credit u/Vylcount)
* Added new screen for when asking arena owner to destroy arena (credit u/Vylcount)

**NEW SOUNDS**

A few new sounds being used in the game, pushing us ever forward towards having sounds for every part of the game.

* Added new destruction sound when arena destroyed
* Added fanfare sound when anointing grand champion of the arena
* Added new sound when looting gold from blackmarket treasury
* Added new sound effect 'paper ball'
* Added new sound effect 'burp'
* Added gulp sound effect to throne room hire reaction

**NEW REACTIONS**

Some new reactions for hiring units and rejecting people in the throne room, many of them utilising new sound effects.

* Added 'Kind scroll' throne room rejection reaction
* Added 'write of the moment' throne room rejection reaction
* Added 'Burp and leave' throne room rejection reaction
* Added 'One thing to say' throne room rejection reaction
* Added 'Thanks for the talk' throne room rejection reaction
* Added 'muttering' throne room rejection reaction
* Added 'good day' throne room rejection reaction
* Added 'Hoorah' reaction to being hired in throne room
* Added 'Unexpected' reaction to being hired in throne room
* Added 'No regrets' reaction to be hired in throne room

**BUGFIXES**

Some balancing and little fixes.

* Fixed asking arena owner to destroy arena didn't wipe certain records and data (credit u/Vylcount)
* Fixed gift giver encounter in throne room gives gold and also acts as though you refused the gold
* Fixed text colour issue on destroyed faction diplomacy screen
* Fixed unbalanced thickblood tavern new system added to nerf thickblood tavern for kingdoms with 10+ lands as at 170 lands fully upgraded I was earning almost 300k
* Fixed celebration menu bug that makes text appear twice on screen
* Fixed extra line when robbing sudden death man in throne room

**EVERYTHING ELSE**

Better blackmarket sounds and varied text colour for the main game screen.

* Changed main game screen text colour to white
* Added enterting blackmarket treasury play muffled blackmarket sound
Warsim: The Realm of Aslona - Troy - Warsim!
So just got back from a trip away, this is me finishing up a small update from before I left, mostly bugfixes and some throne room tweaks, there is a plan for a bigger update going forward but I'm going to keep it a secret for now!

**CHAMPION GUARDS**

An issue with assassinations was raised by ecclark, and in my opinion you should be able to essentially solve any problem in your kingdom with enough gold, so now there are better upgrades to pretty much remove assassinations of your grand champion from the game.

* Added grand champion militia guard (500gold) (2x less assassinations on champions) (credit u/ecclark_7)
* Added grand champion city guard (1000gold) (10x less assassinations on champions) (credit u/ecclark_7)
* Added grand champion elite guard (3000gold) (100x less assassinations on champions) (credit u/ecclark_7)

**NEW SOUNDS**

Some new sound effects some custom made, in an attempt to make the game feel more alive! the axe throwing entertainment/minigame is now fully filled with sound.

* Added new sound effect 'goblin cackle'
* Added new sound 'small crowd clap' used in axe throwing
* Added 3 new sound effects to axe throwing 'miss, hit and kill'
* Added 3 possible sounds for axe throw hit
* Added new sound effect 'laugh and run'
* Added page turn sound effect to guildrow library books

**NEW REACTIONS**

Another big load of reactions to ensure the throne room contains enough content to avoid it going too stale, I am not done with this yet but it's definitely heading in the right direction!

* Added 'Accept and bow' child reaction to big gold donation
* Added 'Run for the door' child reaction to big gold donation
* Added 'Yay' child reaction to big gold donation
* Added 'Charity work' child reaction to big gold donation
* Added 'Dropped coin' child reaction to lots of gold donation
* Added 'yay food' child reaction to lots of gold donation
* Added 'Thank you x3' child reaction to lots of gold donation
* Added 'waiting for a worthy quest' knight quest reaction
* Added 'honour and for you' knight quest reaction
* Added 'glory like no other' knight quest reaction
* Added 'trust' knight quest reaction
* Added 'thousand quests' knight quest reaction
* Added 'no comment' criminal statement reaction
* Added 'no, please' criminal statement reaction
* Added 'staring' criminal statement reaction
* Added 'Lies' criminal statement reaction
* Added 'maybe I did, maybe I didn't' criminal statement reaction
* Added 'Long my you reign' thank you reaction

**THRONE ROOM TWEAKS**

A couple of changes and tweaks all aimed at improving the throne room, now criminals brought before you are more likely to be guilty instead of it being 50/50 all the time, goblin mining encounter has new screens and several other things have been tweaked/improved.

* Added chance of public opinion drop when hiring ex-rebel (if rebels are still a threat greater than 1 land)
* Added gain item sound effect used when buying telescope in throne room
* Made criminals brought before you more liklely to be guilty, it shouldn't be so 50/50
* Added new screens for goblin mining venture encounter
* Added new screen to acrobat throne room with applause sound effect
* Reworked laughing and running robbery reaction text
* Made tale of demons bard a little bit rarer
* Added text to no gold reactions to avoid confusion
* Added new bard origin story for whistler 'Annoying' (Credit Dam Son)

**NEW BOOKS**

Added 2 new books to the guildrow library in blackmarket!

* Wrote new book 'the heart of the world' added to guildrow library in blackmarket
* Wrote new book 'the market's boom' added to guildrow library in blackmarket

**NEW QUEST ITEMS AND LOCATIONS**

I was scrolling past the quest item and location systems and decided to add a few more things to them!

* Added new quest item 'Emerald encrusted goblet' 125 gold
* Added new quest item 'Ancient tome on optimal swimming techniques' 50 gold
* Added new quest item 'Iron bowl trophy' 15 gold
* Added new quest item 'Diamond encrusted coin' 290 gold
* Added new quest item 'Gold plated rotten finger' 90 gold
* Added new quest item 'Golden ship in a bottle' 220 gold
* Added new quest location 'small alleyway'
* Added new quest location 'a little islet off the coast'

**BUGFIXES**

24 bugs removed, it's always a constant cat and mouse with new features adding new problems but most of these are things that have been here for a long time so it's good progress!

* Fixed champion in staff screen text colour
* Fixed grammar bugs in guard crime statements
* Fixed witty farmer text bug in throne room
* Fixed public opinion negation happening when trap dooring criminal
* Fixed double line issue with trap door
* Fixed incorrect label of gold loss in donation encounter rare variant
* Fixed agreeing to help complainer accidentally arrests him
* Fixed hungry old man encounter larger donation being misreported as the smaller donation
* Fixed grammar issues in bard origin stories
* Fixed spacing bug for dynamic intro text
* Fixed grammatical error with knight quest text
* Fixed given -1 public op for lenience mistakenly when helping the poor
* Fixed text bug in coin flip encounter
* Fixed grammar issues with crime and punishment encounter
* Fixed missing line and wordwrap with soldier payrise encounter
* Fixed axe throwing text wrap issue
* Fixed farmer and sons textwrap issue and grammar problem
* Fixed text bug in goblin joiner encounter
* Fixed death sound system being triggered by mistake
* Fixed missing screen for throne room acrobat
* Fixed hlok/monfort and shallowrock mines not getting boosts from roads
* Fixed kingdom names from being 'name of name' in text
* Fixed grammar issues with crime and punishment text
* Fixed screen clear bug with celebration ceremony

**EVERYTHING ELSE**

Now the blackmarket and arena are bearable, and the arena spike pit has been renamed to avoid confusion.

* Renamed arena pit to arena spike pit to avoid confusion (credit 71)
* Merged all code for axe throwing entertainment and made it more efficient
* Added new line spacing in guildrow library
* Reduced volume of blackmarket background sounds
* Reduced volume of arena
Warsim: The Realm of Aslona - Troy - Warsim!
Another little update here and probably the last before I'm away for a week, this one has a few main things and then lots of smaller stuff like bugfixes and new reactions in the throne room.

**NEW MAJOR FEATURES**

Now there are 26 billion masks and kingdoms can have new names, so instead of 'Kingdom of Krugg' or 'The New Nocturnal Land of Ngmek' you can find places just called Krugg or Ngmek, just single named entities, because why not!

* Expanded the random mask system (was 72.6 million, now 26.4 billion)
* Added new system for kingdom names

**NEW THRONE ROOM ENCOUNTERS**

A couple of new throne room encounters to keep things fresh.

* Added 'No good little bastards' throne room encounter (1 gold per head peasants)
* Added 'Too many kids' throne room encounter
* Added 'Smart man and sons' throne room encounter (competetive priced peasants)
* Added 'Strongest lads in the village' throne room encounter
* Added 'hand out' throne room encounter
* Added 'Coinnnn' throne room encounter

**SMALLER FEATURES**

Now bluetrii fruit being bought has it's own graphic!

* Added new screens for robbing bluetrii seller
* Added ability for bluetrii robbed to be fake
* Added bluetrii graphic when bought/stolen in throne room

**NEW SOUNDS**

Still expanding the sound system but there's way more work to do!

* Added new laugh to the laughing sound effect pool
* Added new sound 'nervous man'
* Added new sound 'Deep groan'
* Added new sound 'gain item'
* Added new gulp sound on witches curse encounter

**NEW REACTIONS**

A heap more reactions to being robbed and to children saying thanks!

* Added 'Ironic' Robbery reaction
* Added 'Eyes of Morality' Robbery reaction
* Added 'Nervous' Robbery reaction
* Added 'Fine' Robbery reaction
* Added 'Growly Groan' Robbery reaction
* Added 'leader person' child thank you reaction
* Added 'falls over' child thank you reaction
* Added 'hugs' child thank you reaction
* Added 'red face' child thank you reaction
* Added 'chuckle child' child thank you reaction

**THRONE ROOM TWEAKS**

* Added new dynamic public opinion system for gold given encounters
* Added new varying cost for sons in the sons throne room encounter
* Made robbery public opinion drop a little bit lighter
* Increased odds of public opinion gain when giving young boy throne room 10 gold
* Made public opinion always rise when giving 100 gold to young boy throne room
* Added public opinion increase chance on freeing prisoner encounter
* Changed cost of -10 and -5 public opinion with silver tongue from 1k to 800 and 600 to 500 resepctively
* Made man and sons encounters slightly more common

**BUGFIXES**

The main one here is I've been trying to get the throne room to be more uniform, so now the goal is on any encounter where gold is spent, it will show -x gold coins.

* Fixed missing gold coin loss indicator from silver tongue
* Fixed missing prisoner loss indicator on free man encounter
* Fixed missing gold coin loss indicator on hired unit encounter (bandit and soldier)
* Fixed colour issue with text in throne room entertainment
* Fixed unwothy text bug (credit u/Vylcount)
* Fixed missing gold coin loss indicator on witches curse encounter
* Fixed spacing issues with text on social laws screen
* Fixed missing gold coin loss indicator on young boy wants gold encounter
* Fixed missing gold coin loss indicator on old man wants coin encounter
* Fixed missing gold coin loss indicator on farmer compensation encounter
* Fixed infinite loop trap door bug with advice giver
* Fixed text wrap with farmer encounter
* Fixed guard killer text wrap throne room bug
* Fixed grammar issues on goblin wants coin encounter
* Fixed missing gold coin loss indicator from goblin wants coin encounter
* Fixed missing gold change indicators on young boy coin encounter
* Fixed missing gold change indicators on golden telescope encounter
Warsim: The Realm of Aslona - Troy - Warsim!
So another quick burst update, the main drive of this update was to continue developing the reaction system and testing the throne room, but it spiralled into a bit of spring cleaning my old warsim to-do list, I cleared it down from 1200 things to 1000 by a mix of (adding stuff from the list, merging ideas that were similar, removing things that are now in the game etc) As a result there are some interesting new things as well as some ideas that were suggested a while ago but are now finally in.

**NEW MAJOR FEATURES**

The major new features here are that now, any races that are Masked, ie Masked Dwarves, Masked Goblins, Masked Demons, will not have visible faces but instead use masks from a pool of 72 million procedurally generated ones.

They look like this


And this


Also the arena (if unowned by you) can still be upgraded and grow over time depending on who owns it and how big it is, and there is a new special encounter where mercenary companies will visit you and offer a varied discount!

* Added new system for masked races (now instead of their default faces, they get a mask from one of 72.6 million possible masks)
* Added dynamic system for the arena to be upgraded when not owned by you
* Added new encounter 'Mercenary company visit' (4 different kinds of visit)
* Added ability for mistreatment of merc company leader to get you banned from hiring them forever
* Added certain crimes result in higher relation change when fugutive of other kingdom is accepted/killed/arrested etc (ie killing the rulers pet, treason etc) (credit Defender)
* Added ability to skip some or all guest introductions in celebration ceremony (with chance of relation drop)

**NEW RACE TYPES**

With these four suffixes there are now 5872 new races that can be found in your world, the three headed idea was on my to do list from a suggestion by Bookrage from Audiogames.net, the recently updated system for two-headed races made it surprisingly easy to make a three-headed face work properly. After getting the three-headed system in I tested to see if it worked with masks and to my surprise it did, so now there are Two-headed and Three-headed races that wear masks, also Stout folk.

* Added new race suffix 'Three-Headed' (half population, three heads graphic, +50 battlescore) (credit Bookrage)
* Added new race suffix 'Stout' (much lower population, slightly stronger)
* Added new race suffix 'Three-Headed Masked' (half population, three heads graphic, Wears masks, +52 battlescore)
* Added new race suffix 'Two-Headed Masked' (two heads graphic, Wears masks, +12 battlescore)

Three headed race



Three headed race with masks



**THRONE ROOM TWEAKS**

A couple of tweaks to things in the throne room!

* Added some no gold reactions significantly or slightly increase the odds of public opinion change
* Slightly increased the odds of public opinion loss for having no gold when agreeing to pay
* Merged knight questing reaction system

**SMALLER FEATURES**

Some smaller but still noteworthy features, a hilarious suggestion from /u/chronoligcal, when in the scorpion fighting pit now there's a small chance the 'scorpion' that comes out is actually a goblin in disguise. Now the goblinstone in Wildwood can be captured and colonised by savages (only if there are enough savages elsewhere). Free slaves is now do-able from the laws screen too and the whole free slaves process has had a little facelift, and you can generate masks in the extras menu because why not!

* Added chance that scorpion in scorp fighting pit is actually a goblin holding sharp claws (questionable scorpion) (credit u/Chronoligcal)
* Made goblinstone in wildwood colonisable by savages (rare)
* Added seperate introduction text to celebration from throne room (so the single use festival you pay for from entertainment is a little different from the one every x years you declared)
* Reworked screens for freeing slaves and slave soldiers (+new graphic)
* Added ability to free slaves in social laws screen too (credit 71)
* Added random mask generator to extras menu

**NEW SOUNDS**

Not a huge sound increase but a few little ones, I've got a big folder full of new sounds I plan to add to the game when I can, just trying to find the right places for them.

* Added new Ahem sound effect (now when used the game picks one at random)
* Added new Yeah sound effect
* Added new chain break sound effect to freeing slaves

**NEW REACTIONS**

As with the last update a good focus on expanding the reactions system, I want to ensure it really does feel fresh and different and that you couldn't predict what would happen, any suggestions for reactions in the throne room are always welcome!

* Added 'I shall find glory in your name' knight reaction to questing
* Added 'Sword be guided' knight reaction to questing
* Added 'sweet throne' no gold reaction
* Added 'sorry sigh' no gold reaction
* Added dynamic sigh no gold reaction
* Added 'angry at himself' no gold reaction
* Added 'Sell the story to the paper' no gold reaction
* Added 'unexpected' no gold reaction
* Added 'awkward' no gold reaction
* Added 'YEAH' Deep voice shout reaction to thank you
* Added 'Nervous humble man' reaction to thank you
* Added 'Exaggerated power' reaction to thank you
* Added 'Feinting man' reaction to thank you

**AARDWOLVES**

Aardwolves are in the game now, a small foxlike creature from africa, Aard being afrikaans for earth, so really they are earthwolves!

* Added New Race 'Aardwolf Folk'
* Added New Race 'Aardwolfmen'
* Added New Race 'Were-Aardwolfs'
* Added New Race 'Evolved Aardwolfs'
* Added New Race 'Half-Aardwolfs'
* Added New Race 'Shapeshifting Aardwolfs'
* Added New Race 'Aardwolflings'
* Added new kingdom type 'Aardwolfdom'
* Added new creature 'Aardwolf'

**BUGFIXES**

Not too many bugs this time around but I imagine there are still tons unfound!

* Fixed missing 'an' in intro for old ruined village in wildwood
* Fixed mercenary groups 4 and 5 not being accessible if the first merc groups land was taken
* Fixed celebration text grammar
* Fixed celebration commedian text colour bug
* Fixed jester introduction line break bug
* Fixed typo in sudden death encounter 'for instead of force'
* Fixed sudden death robbery reaction not giving correct name to the man
* Fixed one of the 6 laughing sound effects not working

**EVERYTHING ELSE**

* Made demonic dialogue text match exactly what the overlord voice actually says
* Reworded killing a guard independent refugee encounter text
* Increased cost of Demon Shield by 100k (credit Defender)

And that's it, let me know what you thought guys!

Also here's a chart for the arena upgrades system for anyone who's interested

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