Aug 16, 2018
Warsim: The Realm of Aslona - Troy - Warsim!
Another little update, not as big as the last one but still packed with a fair bit of stuff, the main additions to this update are some exploration stuff, lots of new names and some new systems with dialogue as well as origin stories! Enjoy :)

**MAIN STUFF**

* Added 60 random origin stories for mercenary companies
* Added 1 billion protofolk faces (4x as many as before)
* Added random rare chance that blackmarket ruler can appear to watch champion fights in the fighter's pit
* Added new information options for attacking bandits and rebels (credit defender)

**NEW DIALOGUES**

Now every more stuff being said, in fact, everyone's saying stuff
now, too much stuff is being said.

* Added new dyamic tavern dialogue system where each bar shares different pools of comments based on location
* Added 20 Dragons kneecap tavern dialogues
* Added 20 pitside tavern dialogues
* Added 10 Blackrow tavern dialogues
* Added 10 Thickblood tavern dialogues
* Added 13 Artifact market tavern dialogues
* Added 5 Silver Staff tavern dialogues
* Added 5 Three Blades tavern dialogues
* Added 11 generic northern tavern dialogues
* Added 10 generic universal tavern dialogues
* Added 6 generic blackmarket tavern dialogues
* Added 5 new Arasuk dialogues
* Added 10 Shaian Dialogues
* Added 5 new Gorthmek dialogues

**EXPLORATION EXPANDED**

Lots of new areas and things to in older ones
with this update.

* Added Mag's soup kitchen to Dockrow
* Added storyteller's hut to Rihhm (3 stories)
* Added explorable abandoned hut to blackrow in the blackmarket
* Added the brotherhood of the doomstone to blackrow
* Added ability to speak to Doran of the three blades inn's father, Diran
* Added random chance that Eswin elfhater (owner of dragon's kneecap tavern in guildrow) will get involved occasionally in brawls in his bar
* Added rare chance slavers den in blackmarket will sell 100 slaves to the slavers fort
* Added -3 public opinion for destroying wagon man's post (credit defender)
* Added -3 public opinion for destroying gift tree (credit defender)
* Added chance of not losing public opinion when destroying doomstone (credit defender)
* Added +5 public opinion for destroying slavers fort (credit defender)
* Made Arasuk's elder a little less friendly (credit defender)
* Gave three blades bartender a description (credit defender)
* Added ability to ask for trade with snowfolk (credit defender)
* Added ability to ask snowfolk chief how many people are in the village
* Added description to the silver staff item in the silver staff tavern (credit defender)
* Added random dynamic reward for destroying Assurak camp (peasants, soldiers, gold)
* Added rare chance strongth can appear in the Dragon's Kneecap brawls

**NEW NAMES**

Can never have too many potential character names
now we've got even more, this time I tried to delve
into other races who've not had much love

* Added 25 new dwarf names
* Added 5 new goblin names
* Added 26 new demon names
* Reworked golem names (almost 40 new names)
* Added 35 new mushroom man names (using latin mushroom genus names)
* Added 11 new grumpkin names
* Added 5 new underling names
* Added 21 new Gog names
* Added 18 Godlings names
* Added 6 witch names
* Added 10 new merman names
* Added 6 new abomination names
* Added 125 new orc names

**CELEBRATIONS EXPANDED (a little bit)**

This update sees a few improvements to celebrations, namely
the drunk throne room events have been diversified so now there
are a few more you can expect, as well as more gifts and comments
from your guests too, hopefully making things a lot more random.
also three new possible guests.

* Added chance for leader of Rihhm to come to celebration event (if you are trading with Rihhm)
* Added chance for Blackmarket Fighter's Pit champ to come to celebration event (if you own blackmarket)
* Added chance for Brawl Pit champ to come to celebration event (if you own the brawl pit)
* Added 20 new comments from guests in celebration events
* Added bluetrii fruit gift for celebration events
* Added map of the near north gift for celebration events
* Added donation to the slums gift for celebration events
* Added slave soldiers gift for celebration events
* Added rambling drunk celebration throne room encounter
* Added you're a good guy celebration throne room encounter
* Added singing drunk man celebration throne room encounter
* Added hiccuping drunk man celebration throne room encounter
* Added two arguing drunks celebration throne room encounter
* Added man soiled himself celebration throne room encounter

**NEW UNIT TYPES**

A few new unit types to mix it up a bit more.

* Added new unit type 'Freedom Fighter'
* Added new unit type 'Bannerman'
* Added new unit type 'Guardsman'
* Added new unit type 'Hired Sword'
* Added new unit type 'Hired Axe'

**THRONE ROOM**

Mostly tweaks and a few small new additions

* Made cursed man throne room encounter rarer
* Increased cost of silver tongue throne room encounter (credit defender)
* Added new outcome for giving 100 gold to begging kid in throne room
* Added smallhaven complainer throne room new dialogue option
* Added soldier punched wife throne room encounter
* Made forgive outlaws encounter rarer
* Added ability to kill impudent slave in slave assault encounter (credit defender)
* Added ability to rate bards jokes as 'ok' instead of just great or terrible (credit defender)

**NAME SUFFIXES**

Added another heap of name suffixes to keep the world fresh
I really like 'the Great and Powerful' because it sounds awesome
big thanks to Bookrage for some cracking suggestions for new
name suffixes too.

* Added new name suffix 'Black-Eyes' (+5 battlescore)
* Added new name suffix 'Red-Eyes' (+5 battlescore)
* Added new name suffix 'Brown-Eyes' (+5 battlescore)
* Added new name suffix 'Green-Eyes' (+5 battlescore)
* Added new name suffix 'the Great and Powerful' (+75 battlescore)
* Added new name suffix 'Redblade' (+38 battlescore)
* Added new name suffix 'Blackblade' (+37 battlescore)
* Added new name suffix 'Whiteblade' (+32 battlescore)
* Added new name suffix 'Swiftblade' (+37 battlescore)
* Added new name suffix 'Fastblade' (+37 battlescore)
* Added new name suffix 'Longblade' (+33 battlescore)
* Added new name suffix 'Quickblade' (+35 battlescore)
* Added new name suffix 'Shortblade' (+26 battlescore)
* Added new name suffix 'Sharpblade' (+31 battlescore)
* Added new name suffix 'Greenblade' (+31 battlescore)
* Added new name suffix 'Bloodblade' (+39 battlescore)
* Added new name suffix 'Dirtblade' (+34 battlescore)
* Added new name suffix 'Wetblade' (+27 battlescore)
* Added new name suffix 'the Slab' (+30 battlescore) (credit Bookrage)
* Added new name suffix 'the Solemn' (+12 battlescore) (credit Bookrage)
* Added new name suffix 'Emerald-Eyes' (+25 battlescore) (credit Bookrage)
* Added new name suffix 'the Deathmarked' (+10 battlescore) (credit Bookrage)
* Added new name suffix 'the Gnawer' (+22 battlescore) (credit Bookrage)
* Added new name suffix 'the Gnasher' (+21 battlescore) (credit Bookrage)
* Added new name suffix 'the Gnarled' (+2 battlescore) (credit Bookrage)
* Added new name suffix 'the Haggered' (-5 battlescore) (credit Bookrage)
* Added new name suffix 'the Hypocrite' (-2 battlescore) (credit Bookrage)
* Added new name suffix 'the Hypnotist' (+20 battlescore) (credit Bookrage)
* Added new name suffix 'the Hypnotized' (-10 battlescore) (credit Bookrage)
* Added new name suffix 'the Hopeless' (-5 battlescore) (credit Bookrage)
* Added new name suffix 'the Hopeful' (+5 battlescore) (credit Bookrage)
* Added new name suffix 'the Sunscorched' (-5 battlescore) (credit Bookrage)
* Added new name suffix 'the Dangerous' (+40 battlescore) (credit Bookrage)
* Added new name suffix 'the Endangered' (-15 battlescore) (credit Bookrage)
* Added new name suffix 'the Drained' (-10 battlescore) (credit Bookrage)
* Added new name suffix 'the Fearful' (-6 battlescore) (credit Bookrage)
* Added new name suffix 'the Murderous' (+39 battlescore) (credit Bookrage)
* Added new name suffix 'the Versatile' (+36 battlescore) (credit Bookrage)
* Added new name suffix 'the Zodiac' (+18 battlescore) (credit Bookrage)
* Added new name suffix 'the Grotesque' (+12 battlescore) (credit Bookrage)
* Added new name suffix 'the Honorless' (+15 battlescore) (credit Bookrage)
* Added new name suffix 'the Horrid' (+10 battlescore) (credit Bookrage)
* Added new name suffix 'the Juggler' (+6 battlescore) (credit Bookrage)
* Added new name suffix 'the Nobody' (+1 battlescore) (credit Bookrage)
* Added new name suffix 'the Monk' (+5 battlescore) (credit Bookrage)
* Added new name suffix 'the Feral' (+10 battlescore)
* Added new name suffix 'Maidensbane' (+12 battlescore)
* Added new name suffix 'the Overworked' (-20 battlescore)
* Added new name suffix 'the Flagbearer' (+5 battlescore)
* Added new name suffix 'the Bannerman' (+6 battlescore)
* Added new name suffix 'the Snotty' (-8 battlescore)
* Added new name suffix 'the Devout' (+5 battlescore)
* Added new name suffix 'the Devil' (+60 battlescore)
* Added new name suffix 'the Devilish' (+15 battlescore)
* Added new name suffix 'the Freedom Fighter' (+31 battlescore)
* Added new name suffix 'the Rebelious One' (+19 battlescore)
* Added new name suffix 'the Farter' (+1 battlescore)
* Added new name suffix 'the Flatulent' (+1 battlescore)
* Added new name suffix 'the Over Fed' (-6 battlescore)
* Added new name suffix 'the Guardian of the Key' (+35 battlescore)
* Added new name suffix 'the Dogwalker' (+3 battlescore)
* Added new name suffix 'the Treelover' (+5 battlescore)
* Added new name suffix 'the Tree' (+12 battlescore)

**BLACKMARKET HERALD ADDITIONS**

A little extra work done on the blackmarket newspaper
with it now having a few more events

* Added Incredibly weak guards blackmarket news event
* Added hire mercenary blackmarket news event
* Added failed robbery blackmarket news event
* Added strongth appears in blackmarket newspaper rarely

**BUGFIXES**

Thanks again to vylcount for so many of these bug finds, now the game
is a little less buggy

* Fixed generating indpendent lords screen missing punctuation
* Fixed 'an famous knight' text bug in throne room
* Fixed throne room missing encounter text for questing knight
* Fixed missing blackmarket news text
* Fixed map spacing problem in far north
* Fixed goblin krut and erak troops listed as man in diplomacy screen
* Fixed blackmarket leader line spacing bug
* Fixed blackmarket goblin leader guards not being green
* Fixed necro blackmarket leader graphic bug
* Fixed bug with leaders being assassinated and replaced with human leaders regardless of what race the kingdom is
* Fixed forbidden museum jar of blood graphic bug
* Fixed volunteers asking for payrises (credit defender)
* Fixed shaian locals having ascii not blocked by ascii filter (credit defender)
* Fixed coastal explore throne room encounter having ascii not blocked by ascii filter (credit defender)
* Fixed coastal armoury having sandman taverns description (credit defender)
* Fixed I see gods tavern dialogue not making complete sense
* Fixed save breaking bug involving newspapers
* Fixed snowfolk village 'notherner' text bug
* Fixed Doran of Three blades having Nugmeek of Silver staffs face when asked a certain question
* Fixed snowfolk village grammatical error
* Fixed strongth's hair graphic being bugged
* Fixed wilderman village description when destroyed (credit defender)
* Fixed missing wildhome description when destroyed (credit defender)
* Fixed missing magic farm description when destroyed (credit defender)
* Fixed no screen for destroyed scorpion pit (credit defender)
* Fixed combat academy having no text for being destroyed (credit defender)
* Fixed independent leaders from animal races not using animal race naming system
* Fixed independent lords from animal races not using the animal race naming system
* Fixed adventurer groups from animal races not using the animal race naming system
* Fixed gamemasters with a skill level over 99 being unfirable
* Fixed ability to trick gamemasters into to playing caverns and cave trolls before they have learned it by pressing 7
* Fixed gamemasters refusing to play rock paper scissors with you
* Fixed concept half-orc and concept doodles Apr2018 being inaccessible in extras menu
* Fixed snowfolk villagers faces being brown instead of pale white
* Fixed rebel criminal justice encounters having a flawed set up in throne room (credit defender)
* Fixed changeling appearing when you block rabble (credit defender)
* Fixed nervous rebels appearing in throne room when rebellion is over (credit defender)
* Fixed working with bandits encounter confusing with goblins (credit defender)
* Fixed two name suffixes being bugged out (the portly and the virgin) (credit Defender)

**EVERYTHING ELSE**

* Added 10 new currency parts
* Added 12 new flag parts
* Added 10 new goblin tribe flag parts
* Added 5 new currency types
* Updated ruined Assurak camp graphic
* Made land tax take and give more public opinion (credit defender)
* Made it so that bandit truce only collapses if you go through with attacking them not just looking at the attack menu
* Added ex slaves don't join you in blackmarket if you have slaves or slavesoldiers (credit defender)
* Updated snowfolk chief graphic to have a coloured helmet and pale white skin
* Removed temple of the red stone ruins (credit defender)
* Added new monster part 'baggy loose skin legs and claws'
* Nerfed trade post cost (credit defender)
* Made it so that when new kingdoms are formed (using debug or by conqeuring all and getting a fresh set) creature races naming system is reworked insted of using the same one
Warsim: The Realm of Aslona - Troy - Warsim!


So I'd better start by apologising for the length between this update and the last update without much communication, some of you may know I've been travelling, well I have an interesting story that involves falling through a roof, being stranded on a mountain with no money bad food poisoning and a motorbike, ended in an accident but I'm alive! Well I'm back temporarily and I've been working extensively to get this update finished, this may be the biggest warsim update ever so hopefully that makes up for the wait, but developers shouldn't leave paying customers in the dark about what's happening with development, I will try to make sure it doesn't go like this again! (also thanks for all the PMs and Emails)

As for the update, there is so much in this update I don't know where to start, the Farrad desert in the east
has been expanded and while it's not finished the Artifact market is now huge, the Blackmarket has also undergone some growth, there are more areas and a brand new district, The Fighter's District, this place has it's own fight pit to compete with the Brawl Pit, every three years the champions of each respective pit go head to head for the Battle of the two champions, winner gets a trophy!

There is also a lot of new names, faces, races and other content, new kingdom upgrades, a procedurally generated newspaper, new throne room encounters, an expanded slavers fort, an expanded fort gorthmek with lots of stuff they now do in the background, an obnoxious amount of bugfixes and Orcs have had a complete facelift! Oh and when exploring the north, there is now a live updating map for the areas you discover.

Here's the changelog! Enjoy

MAIN AND MISC ADDITIONS

These are things worthy of attention but that don't fit
into any big categories.



* Added spymaster tells you about demon recruit knowledge skill (credit u/vylcount)
* Added in-game name suffix creator to the modders toolbox
* Added all coastal tavern folk wear coastal hats
* Added 'The End' to the far north
* Moved blackmarket to the second position of the near north (because it's a very important location and some who don't explore much wont be able to interact with it)
* Added map of the north to the concept art menu
* Added new dynamic screen for destroyed minor bandits in diplomacy screen
* Added Dynamic map to the Near North (which changes as buildngs are captured and destroyed
* Added Dynamic map to the Wild North (which changes as buildings are captured and destroyed)
* Added Dynamic map to the Far North (which changes as buildings are captured and destroyed)
* Added crumbling port to the ancient lands
* Added ancient lighthouse ruins to the ancient lands
* Added snowfolk village to the far north(chief with dialogue, random dialogues for locals and some new things to see)
* Added Ice races have light blue skin (ie Ice Wizards, Ice Orcs)
* Added system that creates 113 new kingdom types based on animal type (for animal kingdoms only) such as Fishdom, Crabdom, Dogdom, Flydom and so on (Eg Divine Crabdom)
* Updated random sword generator to have bigger blades and different kinds of tips

THE BATTLE OF THE TWO PITS

Now the blackmarket and the Brawl Pit are bitter rivals and the Near north is the battleground, each place has their own native champion, there will be two years of challenges and then whomever is the champion of each respective pit by the third year fight's off in the battle of two champions, the winner gets a trophy, the two track which pit has won the most battles, gotten the most kills and when they last won, it gets tense, pick and side and grab your popcorn.



* Added Battle of the Two Champions \(every three years, blackmarket pit and brawl pit's current champions fight eachother to determine who's the greatest
* Added 12 new Fighter's Pit Dialogues
* Added 11 new Brawl Pit Dialogues
* Added 5 new generic Pit Dialogues
* Added new type of pit figher 'Scarred Fighter' (+6 battlescore)
* Added new type of pit fighter 'Brawl Pit Fighter' (+7 battlescore) only appears in brawl pit
* Made fighters with Black market in their name only appear in the black market pit
* Added 10 dialogues to brawl pit if blackmarket is destroyed
* Added 10 dialogues to blackmarket if brawl pit is destroyed
* Added 20 dialogues to brawl pit (10 for victory and 10 for loss during the battle of two champions)
* Added 20 dialogues to blackmarket (10 for victory and 10 for loss during the battle of two champions)
* Removed broken old pit fight debug code
* Tweaked Frail Pit fighters (now +1 battlescore instead of +25)
* Tweaked Unlucky Pit fighters (now +3 battlescoe instead of +25)
* Removed preset beginning pit champions to match normal champion generation system
* Added new debug code (enter 632 in fighter's pit menu to allow more fights)
* Added new district to the blackmarket (The Fighter's District)
* Added 'Pitside Tavern' to the Fighter's District (standard tavern with some uniqueness)
* Added 'Swordsman's Companion' to the Fighter's District (character with dialogue and a sword generator)
* Added 'Ruins of the Axe Bucket' to the Fighter's District (basic location)
* Added 'Ruins of the Spear Centre' to the Fighter's District (basic location)
* Added 'Ruins of the Sharpest Dagger' to the Fighter's District (basic location)
* Added 'Nezale's Hut' to the Fighter's District (character with dialogue)
* Added Fighter's Pit to to the Fighter's District (special location with it's own champion which competes with the brawl pit every 3 years
* Added 'Strongth's Hut' to the Fighter's District (character with dialogue)

KINGDOM UPGRADES

Definitely can't have enough of these, now you can make money
from your prisoners, expand your prison (the two upgrades work well together)
also a new upgrade required to use recruiters and the ability to once again
reclaim barren and destroyed lands. Also the foreign mercenary hall
which once bought extends the mercenary screen and adds a new
batch of randomly generated foreign mercenaries from the various kingdoms
in your world.



* Added prison labour yard building to upgrades (costs 10k) (chance for up to 1 gold per prisoner per year)
* Added prison size expansion upgrades (increase max prison pop to 1500, 2500, 5000 and 10000)
* Added Recruitment Hall and Grand Recruitment Hall upgrades (allowing knights to be recruiters, and better recruiters)
* Added Terraformer's Guild upgrade (allows ability to capture barren lands)
* Added new 3 tiered upgrade building 'Foreign Mercenary Hall' that allows for new recruitment in merc screen with random bands of relatively cheap foreign units

BLACKMARKET HERALD

Hear ye! Hear ye! that's right the blackmarket in the north now has it's own
newspaper, the blackmarket herald, available in the office in guildrow or
from the newspaper stall in the central district, this newspaper each year
compiles based on real live events effecting the market keeping you informed
about important developments and changes.



* Added procedurally generated yearly newspaper for the blackmarket
* Added newspaper stall to the blackmarket stalls in the central district
* Added Blackmarket Herald office to Guildrow in the blackmarket
* Added slum gold getting robbed blackmarket newspaper event
* Added vandalized statue blackmarket newspaper event
* Added killed a mercenary blackmarket newspaper event
* Added killed a guard blackmarket newspaper event
* Added integration with your action as ruler of the blackmarket and the blackmarket herald newspaper

SLAVER'S FORT EXPANDED

The slaver's fort has had a much needed facelift, it was described as
such an interesting place but you couldn't do much there, now you
can prod around and find interesting stuff going on.



* Added ability to speak to random slavers in the slavers fort (41 unique dialogues)
* Added grand slavers hall to the slavers fort
* Added ability to watch a slave brawl in the slavers fort
* Added ability to read about the slavers fort history
* Made it so you can only buy the slavers fort directly from the master slaver
* Increased slavers fort cost by 5000 and added factor for current slave and slave soldier values
* Added ability to speak to the Master Slaver at the slavers fort
* Added ability to view slavers fort garrison
* Added the punishment wall to the slavers fort
* Added even slave soldiers for sale join the fight in the slavers fort

THRONE ROOM ENCOUNTERS

Not a huge expansion but some encounter have been fleshed out and a
handful of new ones added.

* Added goblin with sign throne room encounter
* Added goblin village bet throne room encounter
* Made old hag encounter slightly rarer
* Reduced cost of cursed man alchemist brew encounter from 500 to 100 gold
* Added two new variants to the man and sons hiring throne room encounter
* Added procedurally generated number of sons instead of default two sons for man and sons throne roome encounter (up to 7 sons)
* Added ability to skip juggler, goblin dancer, and other events in ceremonies with space bar (credit u/vylcount)

THE FARRAD DESERT EXPANDED

A brief fix for a bug found in the Farrad desert led to the entire place
being updated and expanded, now you have tons of new characters
many new areas to explore and old areas being expanded greatly like
the artifact market and fort gorthmek.



* Added Arsam the All-Knowing to Sandstone ruins in the east (over 25 unique dialogues)
* Added ability to speak to random orc in fort gorthmek (34 unique dialogues)
* Added Orcish brawls to Gorthmek
* Added the museum of the forbidden arts to the mage quarter of the artifact market
* Added face to the Leader of Rihhm village
* Added new improved Artifact market (now split into 5 districts) added new locations and characters
* Added old ruined watchtower to the Farrad desert in the East
* Moved house of art and tapestries from Farrad desert to the Artifact market (also now costs 10 gold entry fee)
* Added ability to talk to the leader of the Eastern trade post (4 unique dialogues)
* Added ability to speak to Artifact market passersby (over 15 unique dialogues)
* Added ability for Yurik the oppressor of Fort Gorthmek to 'Toll' your trade route with the eastern Trade post
* Added ability to ask about Fort Gorthmek's stored loot (which grows as the orcs raid)
* Added Scorpion fighting pit now has HP and a back and forth instead of one hit kills
* Made it so that scorpions with 'Half-dead' in their name, have half hp
* Added new scorpion modifier (Armoured) +5 battlescore +20 hp
* Added new scorpion modifier (Healthy) +2 battlescore +18 hp
* Added ability to talk to random patrons of the Scorpion pit (15 unique dialogues)
* Moved tower of histories to the Artifact Markets Mage Quarter
* Added Ancient Rubble to the Farrad desert in the East
* Added central district to the Artifact market
* Added northern watchtower to central district of the Artifact market
* Added eastern watchtower to central district of the Artifact market
* Added western watchtower to central district of the Artifact market
* Added southern watchtower to central district of the Artifact market
* Added the black keep to central district of the Artifact market
* Added ability to speak to local Rihhm villagers (10 unique dialogues)
* Added ability to speak to champion of Rihhm
* Added ability to visit local farm in Rihhm
* Added Yurik the oppressor and fort gorthmek take gold from mystery slaver occasionally
* Added Yurik the oppressor and fort gorthmek can seize tribute sent by mystery slaver (1 in 4 chance)
* Added large library to the artifact market mage quarter (29 readable minibooks)
* Added tavern to the adventurers quarter
* Added Yurik the oppressor can rob Rihhm
* Added Yurik the oppressor can kill Rihhm locals
* Added 740 new scorpion types to the scorpion fighting pit in the east
* Added 2 new dialogues to mystery slaver
* Added ability to directly hire a hero when capturing fort gorthmek
* Added ability to speak to Yurik the oppressor in fort gorthmek
* Added secret debug code (enter 74 while in orc owned fort gorthmek) gives 10k to Yurik which triggers fort upgrade
* Made a new screen for defeating Fort Gorthmek
* Added fort gorthmek attack option now shows how many troops they have
* Added ability for Yurik the Oppressor to upgrade fort gorthmek (if he reaches 10k)

NEW FACES AND FACE GENERATION SYSTEMS

Been adding lots of new faces to this build including completely
overhauling the orc face generator and splitting it into two, the
old orc faces now just applying to the 'Ork' race, and the new
kind of orc faces used for 'Orc's and 'Orclings' (also in regards
to the Ogre thing, I know, I updated the system twice because
this update has been in development for a long time)



* Added 8.6 billion gnome faces (8'652'924'576)
* Added 433'230'336 Protofolk faces (was 48'787'200)(now 482'017'536)
* Made Orc faces specifically only for the race 'Orks'
* Reworked Orc face generator and replace old system (now over 50 trillion brand new orc faces)
* Added Ork face generator to extras screen
* Added over 800 billion dwarf faces (now 1 trillion of them!)
* Added some new ogre parts and 2 new jawline types for ogres (was 198 million faces, now 641 million)
* Added over 1.1 trillion new ogre faces (was 641 million)

NEW MONSTERS

Not a big expansion but a few extra parts

* Added head fins part to monster generator (headbutt spikes)
* Added three new random building generator tilesets
* Added pignose rectangle monster part (no attack bonus)
* Added tree trunk body to monster generator
* Added spiked feet monster part
* Added guidelines in monster part generator

NEW NAMES

Added lots of new names, mainly for humans but also for some other
races, just to stop the characters you encounter getting to samey, personally
the human names started getting a little stagnant, not any more!

* Added 181 new human names
* Added 7 new Ogre names
* Added 5 new Abomination names
* Added 17 new Skeerok Names
* Added 15 new Ent names
* Added 5 new goblin names
* Added 10 new demon names
* Added a new centaur and minotaur name (Grimhoof)
* Added new vampire name 'Redtooth'
* Added 10 beard-based new dwarf names

NEW END OF TURN EVENTS

There are a few random end of turn events, but too few
and many that repeat, so I set out to make more!

* Added random chance all independent rulers can be killed each year or die of old age
* Added capture land end of turn event for all independent kingdoms
* Added purchase land end of turn event for all independent kingdoms
* Added battle with bandits end of turn event for all independent kingdoms
* Added trade boost end of turn event for all independent kingdoms
* Added nomadic warband end of turn event for all independent kingdoms
* Added knights join end of turn event for all independent kingdoms
* Added riot end of turn event for all independent kingdoms
* Added unknown theif end of turn event for all indpendent kingdoms
* Added small band of bandits joins aslona end of turn event (0 or less public op)
* Added warband of bandits joins aslona end of turn event (-20 or less public op)
* Added small party of soldiers abandon their posts end of turn event (0 or less public op)
* Added large detachment of soldiers abandon their posts end of turn event (-20 or less public op)
* Made slaves escape end of turn event randomized instead of 5 slaves now between 3 and 9
* Made trade caravan end of turn encounter only possibly if you have a trade post
* Made wealthy noble end of turn event 20x rarer

NAME SUFFIXES

Still working on adding more negative suffixes, so here's another lot

* Added new name suffix 'Darknessborn' (+60 battlescore)
* Added new name suffix 'Heart-Eater' (+39 battlescore)
* Added new name suffix 'the Offended' (-15 battlescore)
* Added new name suffix 'Steelfoot' (+32 battlescore)
* Added new name suffix 'Redfoot' (+15 battlescore)
* Added new name suffix 'Greenfoot' (+14 battlescore)
* Added new name suffix 'Bluefoot' (+15 battlescore)
* Added new name suffix 'Blackfoot' (+16 battlescore)
* Added new name suffix 'Greyfoot' (+15 battlescore)
* Added new name suffix 'Whitefoot' (+15 battlescore)
* Added new name suffix 'Purplefoot' (+1 battlescore)
* Added new name suffix 'Yellowfoot' (+2 battlescore)
* Added new name suffix 'Amberfoot' (+16 battlescore)
* Added new name suffix 'Grassfoot' (+16 battlescore)
* Added new name suffix 'Waterfoot' (+16 battlescore)
* Added new name suffix 'Earthfoot' (+16 battlescore)
* Added new name suffix 'Sunfoot' (+16 battlescore)
* Added new name suffix 'Moonfoot' (+16 battlescore)
* Added new name suffix 'Orangefoot' (+15 battlescore)
* Added new name suffix 'Ironfoot' (+29 battlescore)
* Added new name suffix 'Goldfoot' (+28 battlescore)
* Added new name suffix 'Bladefoot' (+32 battlescore)
* Added new name suffix 'Bowfoot' (+27 battlescore)
* Added new name suffix 'Badfoot' (-3 battlescore)
* Added new name suffix 'Mouldfoot' (-10 battlescore)
* Added new name suffix 'Dirtyfoot' (-5 battlescore)
* Added new name suffix 'the Boot' (+26 battlescore)
* Added new name suffix 'the Bitten' (-4 battlescore)
* Added new name suffix 'the Gangrenous' (-15 battlescore)
* Added new name suffix 'of Blackrow' (+33 battlescore)
* Added new name suffix 'of Dockrow' (+30 battlescore)
* Added new name suffix 'of the Slums' (-2 battlescore)
* Added new name suffix 'of Guildrow' (+10 battlescore)
* Added new name suffix 'the Forgotten Hero' (+40 battlescore)
* Added new name suffix 'the Forgotten General' (+42 battlescore)
* Added new name suffix 'the Forgotten Captain' (+15 battlescore)
* Added new name suffix 'the Forgotten Warlord' (+35 battlescore)
* Added new name suffix 'the Forgotten Champion' (+36 battlescore)
* Added new name suffix 'the Forgotten Knight' (+32 battlescore)
* Added new name suffix 'the Forgotten Warrior' (+25 battlescore)
* Added new name suffix 'the Forgotten Lord' (+39 battlescore)
* Added new name suffix 'the Forgotten King' (+45 battlescore)
* Added new name suffix 'the Moonskin' (+23 battlescore)
* Added new name suffix 'the Moonlight' (+50 battlescore)
* Added new name suffix 'the Sunlight' (+50 battlescore)
* Added new name suffix 'the Flea' (-25 battlescore)
* Added new name suffix 'the Laughing Stock' (-14 battlescore)
* Added new name suffix 'the Well Fed' (+5 battlescore)
* Added new name suffix 'the Limp' (-9 battlescore)
* Added new name suffix 'the Creep' (+5 battlescore)
* Added new name suffix 'the Creepy' (+15 battlescore)
* Added new name suffix 'the Befouled' (-15 battlescore)
* Added new name suffix 'the Brick' (+39 battlescore)
* Added new name suffix 'the Barrel' (+34 battlescore)
* Added new name suffix 'the Mast' (+49 battlescore)
* Added new name suffix 'the Able' (+9 battlescore)
* Added new name suffix 'the All-fair' (+10 battlescore)
* Added new name suffix 'the Ambitious' (+20 battlescore)
* Added new name suffix 'the Ill-fated' (-35 battlescore)
* Added new name suffix 'the Badly Endowed' (-10 battlescore)

NEW CREATURES

Relating to the new races you may find, these creatures will
also have the chance of appearing your worlds now.

* Added Meerkat creature
* Added Antelope creature
* Added Weasel creature
* Added Chipmunk creature
* Added Seal creature
* Added Hippo creature
* Added Chicken creature
* Added Wombat creature
* Added Dingo creature
* Added Ox creature
* Added Oryx creature
* Added Camel creature
* Added Koala creature
* Added Capybara creature
* Added Warthog creature
* Added Walrus creature
* Added Grasshopper creature

UNIT TYPES

Added a bunch of new unit types because expanding content is
never a bad idea right?

* Added new unit type 'Dog-Rider'
* Added new unit type 'Skullstealer'
* Added new unit type 'Camelman'
* Added new unit type 'Swordling'
* Added new unit type 'Spearline'
* Added new unit type 'Daggerling'
* Added new unit type 'Axeling'
* Added new unit type 'Bladeling'
* Added new unit type 'Maceling'
* Added new unit type 'Hammerling'
* Added new unit type 'Pikeling'
* Added new unit type 'Shieldling'
* Added new unit type 'Halberdling'
* Added new unit type 'Fear-Spreader'
* Added new unit type 'Destroyer'

NEW DIALOGUES

Now people across the realm have more to say! too much in fact

* Added 5 new nomad dialogues
* Added 5 sewer dialogues
* Added 5 smallhaven village dialogues
* Added 5 generic village dialogues
* Added 5 Advices for throne room and Gar'Gallock
* Added 5 Baiaa dialogues
* Added 5 new advices to gargallock and throne room advisors

EAST DOCK COMPANY

Now in dockrow of the blackmarket you can find a place called East
Dock trading company, and with them undertake trading ventures
to earn yourself some extra gold.



* Added East Dock trading company to dockrow blackmarket
* Added ability to speak to east dock company master
* Added ability to run trading ventures from the east dock company for profit (credit Vylcount)

NEW RACES

Added a crapton of creature based races that can be generated in
your world now!

* Added New Race 'Grasshopper Folk'
* Added New Race 'Grasshoppermen'
* Added New Race 'Were-Grasshoppers'
* Added New Race 'Evolved Grasshoppers'
* Added New Race 'Half-Grasshoppers'
* Added New Race 'Shapeshifting Grasshoppers'
* Added New Race 'Walrus Folk'
* Added New Race 'Walrusmen'
* Added New Race 'Were-Walrus'
* Added New Race 'Evolved Walrus'
* Added New Race 'Half-Walrus'
* Added New Race 'Shapeshifting Walrus'
* Added New Race 'Warthog Folk'
* Added New Race 'Warthogmen'
* Added New Race 'Were-Warthogs'
* Added New Race 'Evolved Warthogs'
* Added New Race 'Half-Warthogs'
* Added New Race 'Shapeshifting Warthogs'
* Added New Race 'Antelope Folk'
* Added New Race 'Antelopemen'
* Added New Race 'Were-Antelopes'
* Added New Race 'Evolved Antelopes'
* Added New Race 'Half-Antelopes'
* Added New Race 'Shapeshifting Antelopes'
* Added New Race 'Meerkat Folk'
* Added New Race 'Meerkatmen'
* Added New Race 'Were-Meerkats'
* Added New Race 'Evolved Meerkats'
* Added New Race 'Half-Meerkats'
* Added New Race 'Shapeshifting Meerkats'
* Added New Race 'Weasel Folk'
* Added New Race 'Weaselmen'
* Added New Race 'Were-Weasels'
* Added New Race 'Evolved Weasels'
* Added New Race 'Half-Weasels'
* Added New Race 'Shapeshifting Weasels'
* Added New Race 'Chipmunk Folk'
* Added New Race 'Chipmunkmen'
* Added New Race 'Were-Chipmunks'
* Added New Race 'Evolved Chipmunks'
* Added New Race 'Half-Chipmunks'
* Added New Race 'Shapeshifting Chipmunks'
* Added New Race 'Seal Folk'
* Added New Race 'Sealmen'
* Added New Race 'Were-Seals'
* Added New Race 'Evolved Seals'
* Added New Race 'Half-Seals'
* Added New Race 'Shapeshifting Seals'
* Added New Race 'Hippo Folk'
* Added New Race 'Hippomen'
* Added New Race 'Were-Hippos'
* Added New Race 'Evolved Hippos'
* Added New Race 'Half-Hippos'
* Added New Race 'Shapeshifting Hippos'
* Added New Race 'Chicken Folk'
* Added New Race 'Chickenmen'
* Added New Race 'Were-Chickens'
* Added New Race 'Evolved Chickens'
* Added New Race 'Half-Chickens'
* Added New Race 'Shapeshifting Chickens'
* Added New Race 'Wombat Folk'
* Added New Race 'Wombatmen'
* Added New Race 'Were-Wombats'
* Added New Race 'Evolved Wombats'
* Added New Race 'Half-Wombats'
* Added New Race 'Shapeshifting Wombats'
* Added New Race 'Dingo Folk'
* Added New Race 'Dingomen'
* Added New Race 'Were-Dingos'
* Added New Race 'Evolved Dingos'
* Added New Race 'Half-Dingos'
* Added New Race 'Shapeshifting Dingos'
* Added New Race 'Ox Folk'
* Added New Race 'Oxmen'
* Added New Race 'Were-Oxs'
* Added New Race 'Evolved Oxs'
* Added New Race 'Half-Oxs'
* Added New Race 'Shapeshifting Oxs'
* Added New Race 'Oryx Folk'
* Added New Race 'Oryxmen'
* Added New Race 'Were-Oryxs'
* Added New Race 'Evolved Oryxs'
* Added New Race 'Half-Oryxs'
* Added New Race 'Shapeshifting Oryxs'
* Added New Race 'Camel Folk'
* Added New Race 'Camelmen'
* Added New Race 'Were-Camels'
* Added New Race 'Evolved Camels'
* Added New Race 'Half-Camels'
* Added New Race 'Shapeshifting Camels'
* Added New Race 'Koala Folk'
* Added New Race 'Koalamen'
* Added New Race 'Were-Koalas'
* Added New Race 'Evolved Koalas'
* Added New Race 'Half-Koalas'
* Added New Race 'Shapeshifting Koalas'
* Added New Race 'Capybara Folk'
* Added New Race 'Capybaramen'
* Added New Race 'Were-Capybaras'
* Added New Race 'Evolved Capybaras'
* Added New Race 'Half-Capybaras'
* Added New Race 'Shapeshifting Capybaras'

BUGFIXES

More bugs that your local park... but they've been caught!

* Fixed devastating text bug (credit Niklas)
* Fixed Decide text bug (credit Niklas)
* Fixed extra 'the' in croll advice (credit Niklas)
* Fixed 'I not one of them' text bug (credit Niklas)
* Fixed time condition text bug (credit Niklas)
* Fixed the ability to destroy the goblin kingdoms multiple times for the same rewards
* Fixed no message when you can't afford to hire thickblood tavern bandits
* Fixed blackmarket slums district name tag
* Fixed Brawl pit 5gold fight entry fee was never taken
* Fixed destroyed harvest stone explore name not changing
* Fixed destroyed doomstone explore name not changing
* Fixed typo in Marius the tribute book in the village of Asurak
* Fixed dumb ally ruler 'when I forget' text bug
* Fixed 0 of your soldiers desert you message bug
* Fixed Southern travel guide 'Southern Cosst' text bug
* Fixed the layout of lots of Baiaa dialogues with no lines between pauses
* Fixed Baiaa Mazegnome Elizadink Humpleburt's Hair being bugged when you speak to her
* Fixed many Rihhm village typos
* Fixed elder of the leader of the village text bug
* Fixed current gold not displayed in hire a hero screen
* Fixed spacing issues with gorthmek and hire hero lines
* Fixed hiring champion keeping you in the hire menu
* Fixed hiring champion leaving blank spot from the champion you hired
* Fixed mystery slaver punctuation missing
* Fixed your gold and pits gold not shown when betting on a scorpion fight
* Fixed Scorpion pit allowing bets when it has no money
* Fixed menu saying the pit has 0 gold and replaced it with seperate text
* Fixed Gorthmek telling you you have 0 soldiers instead of saying none
* Fixed pit champion over time health decay not happening unless seen
* Fixed blackmarket house marked x not working bug
* Fixed duplicate the when special leaders visit your celebration event
* Fixed end of turn income not being added to total gold earned in end of turn reports
* Fixed brawl champions not showing trophies properly
* Fixed Pit champion injury text spacing being bugged
* Fixed healthmod system in the brawl pit not working
* Fixed Rhesus the slayer debug option having the wrong label when used
* Fixed adventurer recruiting game crash bug
* Fixed monfort mine prospecting label bug

EVERYTHING ELSE

Here's everything else, new jokes, roof tiles, and some other
generic tweaks and additions.

* Updated new game intro text layout
* Added 7 roof tiles to the building generator
* Added two new jokes (a dwarf joke and a goblin joke)
* Added 4 new crowns
* Increased cost of hiring goblin to 6 by default (but randomised between 3 and 13)
* Removed the temple of death template location from Baiaa as it wasn't being used
* Added '475' cheat to cancel the timed game-mode and make your game infinite
* Reduced hiring champion cost by 10x
* Added Orc Concept Faces.txt to the Extras folder
* Added Orc Ears.txt to the Extras folder
* Added new face generation notes and logs.txt to warsim extras
* Added Unexploration debug code 480 (to test new maps)
* Added Aslona Banner to captured blackmarket central graphic (as stated in description of central)
* Added ability to sell bluetrii in blackmarket bluetrii stall (credit Vylcount)
* Made Brawl Pit betting gold randomised each season
Warsim: The Realm of Aslona - Troy - Warsim!
Sorry guys, an issue was brought to my attention with save files and it will have affected any saves made in 0.7.1.3, the files were corrupted upon creation with basically disabled the save system completely.

This is now fixed, although this isn't a release I've added a little something so we can give it a changelog

Fixed new save system bug
Added 174 billion new dwarf faces
May 18, 2018
Warsim: The Realm of Aslona - Troy - Warsim!
So this update isn't major but I'm trying not to leave it too long between updates
been changing laptops recently so I've had a lot of hassle but now I should be able
get back to coding some more.

**MAIN STUFF**

A few main things that don't fit into any other categories, got lots of new faces, some new improvements to the monster generator and a new book written by Detyan!

* Added the ability to undo last line in monster generator (credit Cablenexus)
* Added specific monster generator (credit Cablenexus)
* Added 27 Billion new dwarf faces
* Added 244 Million new underling faces
* Added 'The Goblin's Tale' book to smallhaven tavern (credit Detyan)

**NAME SUFFIXES**

Still working on adding more negative suffixes, so here's another lot

* Added new name suffix 'Frailmane' (-15 Battlescore)
* Added new name suffix 'Weakhand' (-5 Battlescore)
* Added new name suffix 'Softmind' (-25 Battlescore)
* Added new name suffix 'Lowborn' (-3 Battlescore)
* Added new name suffix 'the Soft-Mind' (-25 Battlescore)

**ENTERTAINMENT ADDONS**

Added lots of new entertainment features to the throne room and celebrations

* Added Poet entertainer to celebrations (2 new and 8 prexisting lyrics)
* Added juggler to throne room entertainment (cost 50 gold)
* Added Acrobat to throne room entertainment (costs 65 gold)
* Added Game Master Hiring to throne room entertainment (cost 20 gold)
* Added Love Cult Councillor to throne room entertainment (free)
* Added Poet to the throne room entertainment system (cost 30 gold)

**THRONE ROOM ENCOUNTERS**

Lots of throne room encounters many of which were suggested by
vylcount, who has been on a rampage recently

* Added Tax Evasion throne room encounter (credit u/Vylcount)
* Added Gravedigger throne room encounter (credit u/Vylcount)
* Added Cannibalism throne room encounter (credit u/Vylcount)
* Added Smuggler throne room encounter (credit u/Vylcount)
* Added insulting the crown throne room encounter (credit u/Vylcount)
* Added Spying for bandit horde throne room encounter (credit u/Vylcount)
* Added worshipping the dead throne room encounter
* Made love cult throne room visitor a rarer encounter

**MONSTER PARTS**

More monster parts, now you'll find a much wider variety of beasts

* Added quad-spiked bulge monster part (3 damage)(headbutt spikes)
* Added tiny rectangular head monster part (1 damage)(bites)
* Added Long limbed flat top body monster part (3 damage)(kick and punch)
* Added colour to current part graphic in monster part generator
* Added exclaimed mane head monster part (2 damage)(bites)
* Added giant teethy head monster part (3 damage)(bites)

**BUGFIXES**

Thanks again to vylcount for so many of these bug finds, now the game
is a little less buggy

* Fixed love cult hire option number error (credit Erik the red)
* Fixed ability to access throne room entertainment without upgraded room
* Fixed Alliances not ending when resetting kingdoms (credit u/Vylcount)
* Fixed Trade not ending when resetting kingdoms (credit u/Vylcount)
* Fixed Battlelogs not clearing when resetting kingdoms (credit u/Vylcount)
* Fixed Levy rights not clearing when resetting kingdoms (credit u/Vylcount)
* Fixed Vassal status not clearing when resetting kingdoms (credit u/Vylcount)
* Fixed league status not changing when resetting kingdoms (credit u/Vylcount)
* Fixed grand champion faces not getting saved (credit u/Vylcount)
* Fixed 'x the goblin' diplomats who aren't goblins (credit u/Vylcount)

**EVERYTHING ELSE**

Not much here, just some new buildings

* Added 6 new roof tiles
* Added 8 building tile sets
Warsim: The Realm of Aslona - Troy - Warsim!
**MAIN STUFF**

This update has been rushed out due to the crazy crash bug with throne room
stewards but there shouldn't in theory be any more crash bugs, appologies to
anyone who had issue

The main part of this update is the addition of the slavers guild
upgrade and the new throne room entertainment system where you can hire
entertainers to come to your court

* Updated 111 cheat list (credit Defender)
* Added '211' debug codes list on the cheat menu
* Added slaver's guild and grand slaver's guild to upgrades screen
* Added Grand Trade Post upgrade (even more income from trade)
* Added new throne room entertainment system (when upgraded to large throne room) that allows you to summon various acts from 5 categories at any time for your personal entertainment

**NAME SUFFIXES**

Continuing on from before, beefing up the negative name suffixes a lot
so that things are more balanced and interesting

* Altered 6 name suffixes to have negative values instead of positive ones
* Added new name suffix 'the Weak-Hand' (-5 battlescore)
* Added new name suffix 'the Brain-Damaged' (-39 battlescore)
* Added new name suffix 'the Weak-Minded' (-10 battlescore)
* Added new name suffix 'the Sickly' (-9 battlescore)
* Added new name suffix 'the Unhealthy' (-11 battlescore)
* Added new name suffix 'the Feeble' (-19 battlescore)
* Added new name suffix 'the Puny' (-3 battlescore)
* Added new name suffix 'the Puny-Hands' (-4 battlescore)
* Added new name suffix 'the Infirm' (-23 battlescore)
* Added new name suffix 'the Shaky' (-6 battlescore)
* Added new name suffix 'the Ailing' (-17 battlescore)
* Added new name suffix 'the Incapacitated' (-45 battlescore)
* Added new name suffix 'the inadequate' (-2 battlescore)
* Added new name suffix 'the Whisper' (+26 battlescore)
* Added new name suffix 'the Swindler' (+5 battlescore)
* Added new name suffix 'the Agoniser' (+44 battlescore)

**NEW WARRIOR TYPES**

A few new warrior types to fill your worlds a little more

* Added new warrior type 'Savage'
* Added new warrior type 'Mountaineer'
* Added new warrior type 'Hillsman'
* Added new warrior type 'Blade-Slinger'
* Added new warrior type 'Axe-Slinger'
* Added new warrior type 'Spear-Slinger'

**BUGFIXES**

I've fixed a crash bug that has been plaguing the game for the last two updates
sorry it wasn't removed sooner but now everything should be fine.

* Fixed Steward steward steward steward bug (Credit Ham Man)
* Fixed upgraded throne room graphic not used during celebration event
* Fixed gnome family options all set as 1) (credit u/Vylcount)
* Fixed Rihmm trade when destroyed (credit u/Vylcount)
* Fixed warsim steward crash bug
* Fixed throne room intro text error

**EVERYTHING ELSE**

Some inconsequential stuff here but also some pretty big stuff such as
turning knights to recruiters now happens on the recruitment screen, trade
posts are cheaper, trade caravans now generally make more money and
soldiers and knights joining you due to wage boosts are much much lower

* Added 5 new roof parts to the building generator
* Added 5 new brawl pit dialogues
* Moved turning knights to recruiters to the recruit screen
* Reworked recruitscreen a little bit
* Reduced cost of trade post to 5k
* Renamed 'Godly' throne room upgrade to 'Royal' (credit u/Vylcount)
* Added two new monster body parts (100s of new monster possibilities)
* Reworked all trade caravan values (villages earn less, independents earn more)
* Significantly Nerfed soldiers and knights joining you due to wage increases (credit u/Vylcount)

**MONSTER COMPETITION**

Ok so for those who missed it, in the last update a new item was added to the
extras menu, inside a new tab called Modders Toolbox there is a monster part
generator, monsters can be found in the subterranian city of baiaa's fight pits
in the extras menu's generators and now through the new throne room entertainment
system if you have an upgraded Grand Throne Room. There are at present around
6000 different monsters that can be made between around 40 different parts

I've never had a problem with finding creative ideas from you guys so now with this new
tool I would love to see what you guys can make, there will be a prize, and I will look to
use as many of the submitted new parts as possible.

To share them show us a screenshot of the part in action and send the last line in the file monsters.txt in your warsim data folder (the bottom line will be the latest part you've made)
May 6, 2018
Warsim: The Realm of Aslona - Troy - Warsim!
**MAIN ADDITIONS**

So as usual nothing specifically focused for this update but lots of decent additions, stewards now join meetings a new cheat, trillions of goblin faces, lots more names, trillions of human faces, more concept art, new skills for spymasters, the ability to sacrifice peasants to help the demon horde, the ability to make much weirder faces in the face creator and a new thing called the modders toolbox where you can now create your own monster parts.

* Added Steward staff member to meetings in the throne room
* Added new cheat 495 (All staff set to 300 skill level)
* Added 4.01 Trillion new goblin faces (new goblin neck system)
* Added new system that uses warrior types as name suffixes (now 172 new name suffixes)
* Added 8'407'549'992'441'520 human faces (8.4 trillion)
* Added new 4 part page to concept art menu (April 2018 doodles)
* Added ability for 250 skill spymaster to be able to tell you about demon recruits
* Added ability to sacrifice at demon totems to double their power (As demon king)
* Added ability to switch to random other race faces in the face creator
* Added 100s of new monsters (4 new monster generator parts)
* Added monster part creator to mod toolbox in extras menu

**THRONE ROOM ADDITIONS**

Lots of new throne room encounters as well as a large overhaul on how it works, now depending on your difficulty you'll get a different kind of throne room, you can upgrade your throne room which will increase the number of visitors you get

* Upped default levels of throne room visitors slightly
* Added new throne room graphics
* Added varying throne room according to difficulty level
* Added ability to upgrade throne room
* Added ability to ask some accused why they were sentenced to death (credit DaytonDoesGaming)
* Added goblins want invest in their mine throne encounter (credit u/GrimyDime)
* Added chance that magic fruit from throne room are just apples dyed blue
* Added Love Cultist visit in the throne room
* Added shallowrock miners find rare ore throne room encounter
* Added shallowrock miners fall into chasm throne room encounter
* Added shallowrock miners find magic orbs throne room encounter

**KINGDOM UPGRADES**

The kingdom upgrades screen has had a much needed facelift, new graphic, new categories and a bunch of new and now very important buildings that will help you including a trade post, which is needed to receive caravans.

* Reworked kingdom upgrades screen into 6 categories and subscreens
* Replaced old upgrades screen graphic
* Added Trade Post building required to have trade caravans
* Added Trade post upgrade that increases caravan income
* Added Better Mining Upgrade that increases mine income
* Added Tax office upgrade that increases tax income

**NAME SUFFIXES**

Defender from audiogames has suggested that there was an imbalance of name suffixes that
give the unit a boost, so much so that there was no point having any boost at all, so with some of
his suggestions we have packed in a bunch of negative name suffixes as well as altered others

* Revised several name suffixes to have negative effects on battlescore (Credit Defender@audiogames)
* Added new name suffix 'the Flesh-eater' (+26 battlescore)
* Added new name suffix 'the Braindead' (-40 battlescore)
* Added new name suffix 'the Almost-Dead' (-42 battlescore)
* Added new name suffix 'the Half-Deceased' (-25 battlescore)
* Added new name suffix 'the Numbskull' (-10 battlescore)
* Added new name suffix 'the Poorly' (-9 battlescore)
* Added new name suffix 'the Unloved' (-10 battlescore)
* Added new name suffix 'the Aborted' (-41 battlescore)
* Added new name suffix 'the Divorced' (-5 battlescore)
* Added new name suffix 'the Depressed' (-15 battlescore)
* Added new name suffix 'the Anxious' (-15 battlescore)
* Added new name suffix 'the Pitiful' (-20 battlescore)
* Added new name suffix 'the Mentally-Ill' (-25 battlescore)
* Added new name suffix 'the Slow' (-5 battlescore)
* Added new name suffix 'the Wrinkled' (-20 battlescore)
* Added new name suffix 'the Befuddled' (-25 battlescore)
* Added new name suffix 'the Bed-Wetter' (-40 battlescore)
* Added new name suffix 'the Lowly' (-40 battlescore)
* Added new name suffix 'the Lowly Maggot' (-43 battlescore)
* Added new name suffix 'the Lowly Worm' (-44 battlescore)
* Added new name suffix 'the Lowest' (-48 battlescore)
* Added new name suffix 'the Trodden' (-10 battlescore)
* Added new name suffix 'the Underdog' (+15 battlescore)

**WARRIOR TYPES**

A whole heap of new warrior types

* Added new warrior type 'Pirate' (Credit Defender@audiogames)
* Added new warrior type 'Herald' (Credit Defender@audiogames)
* Added new warrior type 'Halberdier' (Credit Defender@audiogames)
* Added new warrior type 'Buccaneer' (Credit Defender@audiogames)
* Added new warrior type 'Revolutionary' (Credit Defender@audiogames)
* Added new warrior type 'Siegebreaker' (Credit Defender@audiogames)
* Added new warrior type 'Caster' (Credit Defender@audiogames)
* Added new warrior type 'Assaulter' (Credit Defender@audiogames)
* Added new warrior type 'Windmaster' (Credit Defender@audiogames)
* Added new warrior type 'Airmaster' (Credit Defender@audiogames)
* Added new warrior type 'Watermaster' (Credit Defender@audiogames)
* Added new warrior type 'Firemaster' (Credit Defender@audiogames)
* Added new warrior type 'Icethrower' (Credit Defender@audiogames)
* Added new warrior type 'Waverider' (Credit Defender@audiogames)
* Added new warrior type 'Mindbreaker' (Credit Defender@audiogames)
* Added new warrior type 'Souleater' (Credit Defender@audiogames)
* Added new warrior type 'Doombringer' (Credit Defender@audiogames)
* Added new warrior type 'Marauder' (Credit Defender@audiogames)
* Added new warrior type 'Assassin' (Credit Defender@audiogames)
* Added new warrior type 'Footsoldier' (Credit Defender@audiogames)
* Added new warrior type 'Skirmisher' (Credit Defender@audiogames)
* Added new warrior type 'Invader' (Credit Defender@audiogames)
* Added new warrior type 'Raider' (Credit Defender@audiogames)
* Added new warrior type 'Linebreaker' (Credit Defender@audiogames)
* Added new warrior type 'Barbarian' (Credit Defender@audiogames)
* Added new warrior type 'Berserker' (Credit Defender@audiogames)
* Added new warrior type 'Flamebreather' (Credit Defender@audiogames)
* Added new warrior type 'Horse Archer' (Credit Defender@audiogames)
* Added new warrior type 'Elephant Rider' (Credit Defender@audiogames)
* Added new warrior type 'Legionaire' (Credit Defender@audiogames)
* Added new warrior type 'Sharpshooter' (Credit Defender@audiogames)
* Added new warrior type 'Conscript' (Credit Defender@audiogames)

**ADVENTURERS**

Added some dynamic systems for adventurers including two that spawn an immense amount of possible adventure combinations, also adventurer parties can now recruit instead of slowly losing all their troops

* Added dynamic fetchquest system for adventurers (4500 in total) (credit to u/Vylcount)
* Added Killer adventurers can fight bands of Aslona Knights
* Added dynamic theft adventurer quest 4500 total different adventures
* Added dynamic adventurers recruit encounter (12 different types)
* Added ability for killer adventurers to attack wagon man trading parties

**BUG FIXES**

A couple of bug fixes with quite a few found by you guys, so thanks!

* Fixed steward face changing when asking about last years throne room report (credit u/Vylcount)
* Fixed Play by Play end of turn text appearing bug (credit Fenos)
* Fixed killer adventurers truce bug giving them 500 kills (Vylcount)
* Fixed offset chair in dynamic council meeting graphic
* Fixed explorers guild graphic colour
* Fixed text saying 'sent 1 soldiers' from forts (credit ZXC)
* Fixed lose 0 gold bet end of turn bug (credit ZXC)
* Fixed floating goblin head animation issue
* Fixed merchant king changing his trade route fee everytime you back out and ask again (credit Vylcount)
* Fixed horns part in monster generator having an unfinished description
* Fixed monster generator in extras menu layout issues and colour issues

**EVERYTHING ELSE**

A few little additions which are, some old long cut locations now accessible through the debug menu, invisible invisible people, and new dialogue with the mystic hut if you are a demon king.

* Added Labyrinth to debuglands exploration
* Added Fishing village to debuglands exploration
* Added Goblin Village to debuglands exploration
* Made Mystic Hut different if you are a demon king
* Added if races have the invisible prefix they are actually invisible
Warsim: The Realm of Aslona - Troy - Warsim!
Hi Guys, sorry for the long wait for this update, today is my birthday so I figured it's the perfect day to finally release what I've been working on, and I just want to take a moment to thank everyone who has supported me and warsim, it has meant the world to me, every comment, every suggestion, every steam review, every pm and every email, I treasure it all!

Anyway with that aside, there is no major focus for this update because it's got several large parts to it, mostly addressing problems people have been having with the game.

**MAIN ADDITIONS**

These are some of the coolest things that don't fit in any other category but are still worth mentioning, these include
adding a steward staff member who can run the throne room for you if you can't be bothered dealing with it, make sure
you hire the right person though, hire a cruel person and they will be cruel to your people, hire someone too kind and they might give away too much of your gold (there are 30 different kinds of steward).

On top of that we also have something that has been requested, timed games, now you can play with a 25 year time limit of your rule, and at the end you get a score determined by troops gold and lands that is stored in a highscores folder, don't worry, you can still play infinitely if you like, but now there are more ways to play.

Also you can now name your ruler, can play drums or three kinds of lute yourself in the musicians guild, also as a demon servant you can now reach and end game and help the overlord conquer the world, also there is a new evil law you can get where you can force everyone in your kingdom to use the same name!

* Added ability to hire new staff member (steward, who runs throne room for you)
* Added feature of timed games in warsim (25 years, 50 years, 100 years, 250 years)
* Added ability to name your ruler
* Added Ability to acheive total domination of the world as demonic king (credit to K98)
* Added the ability to play All three lutes and the goblin drums in the musicians guild
* Added 101 Cruel ways to rule artifact to the artifact market (unlocks Name Unity Law and all evil laws)
* Added new unlockable law 'Name Unity' (Can force everyone to have the same name)
* Added Independent lords description of their kingdoms political system is now dynamic (20 new dialogues)
* Added ability to hire throne room visiting joke tellers as jesters
* Added ability to ask diplomat and steward what they do in staff screen
* Added warsim cheat list to extras folder (in the games files)
* Added 31'363'200 protofolk faces to the game

**EXPLORATION IMPROVEMENTS**

I've been expanding some exploration locations lately as well as adding whole new ones this includes
a new location in the slums of the blackmarket, much more you can do in the musicians guild, expansions in Shaian
Arasuk and some hidden additions to the Krut if you're on good terms with them.

* Added smoking hut to the slums in the blackmarket
* Moved the songmakers hut into the musicians guild
* Updated graphics for songmakers hut and graveyard in songwood
* Updated Arasuk town graphic to include the bookshop
* Updated Nerego mapmakers in Shaian
* Added statue of the coastal king to Shaian
* Added outlines for wildwood areas
* Added description to wildwood exploration screen
* Added the old bookshop to Arasuk settlement
* Added dialogue with King Ooolak of the Krut (if Krut Relation is 75+)
* Added Secret of King Ooolak
* Added King Ooolak Ascii Art file to extras folder
* Added Krut Tribal Dance (if Krut Relation is 50+)
* Made Krut Bannerwall available only if krut relation is 25 instead of 0
* Added ability to chop down the gift tree (with dynamic outcome)

**THE CAMP OF LOVE**

The world is so violent and aggressive sometimes, but now there's at least a hint of kindness with the new Camp of Love
found in songwood, have this group help keep your people happy, or maybe even undertake a bit of therapy with them

* Added the Camp of Love to Songwood
* Added ability to speak to Camp of Love leader (5 dialogues)
* Added ability to speak to random Love Cultists (35 dialogues)
* Added ability to hire the Love cult to increase public order
* Added the Wall of Love to the Camp of Love
* Added Well-Being Booth to the Camp of Love

**VYLCOUNT'S EDITION**

Reddit user Vylcount has been very relentlessly finding bugs and suggesting features so much recently that I think he deserves his own section in this update, scroll down and you'll see why.

* Added ability for wealth adventurers to rescue damsel from slavers (Credit u/Vylcount)
* Added chance of ransom 10x reward for rescuing damsel (Credit u/Vylcount)
* Added ability for killer adventurers to fight a pack of random creatures (Credit u/Vylcount)
* Added ability for wealth adventurers to defend a village against a pack of random creatures (Credit u/Vylcount)
* Added new name suffix 'the Majestic' (+39 battlescore)(credit u/vylcount)
* Added new name suffix 'the Peacemaker' (+21 battlescore)(credit u/vylcount)
* Added new name suffix 'the Scornful' (+12 battlescore)(credit u/vylcount)
* Added new name suffix 'the Exalted' (+33 battlescore)(credit u/vylcount)
* Added new name suffix 'the Forsaken' (-1 battlescore)(credit u/vylcount)
* Added new name suffix 'the Coward' (-5 battlescore)(credit u/vylcount)
* Added new name suffix 'the Raven-Haired' (+20 battlescore)(credit u/vylcount)
* Added new name suffix 'the Bloodletter' (+15 battlescore)(credit u/vylcount)
* Added new name suffix 'the Unrepentant' (+10 battlescore)(credit u/vylcount)
* Added new name suffix 'the Cruel' (+39 battlescore)(credit u/vylcount)
* Added new name suffix 'the Omnipotent' (+99 battlescore)(credit u/vylcount)
* Added new name suffix 'the All-Seeing' (+98 battlescore)(credit u/vylcount)
* Added new name suffix 'the Bloodseeker' (+32 battlescore)(credit u/vylcount)
* Added new name suffix 'the Pale' (+1 battlescore)(credit u/vylcount)
* Added new name suffix 'the Arrogant' (+15 battlescore)(credit u/vylcount)
* Added new name suffix 'the Stinger' (+23 battlescore)(credit u/vylcount)
* Added new name suffix 'the Punisher' (+26 battlescore)(credit u/vylcount)
* Added new name suffix 'the Ragged' (+2 battlescore)(credit u/vylcount)
* Added new name suffix 'the Somber' (+10 battlescore)(credit u/vylcount)
* Added new name suffix 'the Cresfallen' (+5 battlescore)(credit u/vylcount)
* Added new name suffix 'the Ruthless' (+44 battlescore)(credit u/vylcount)
* Added new name suffix 'the Unforgiving' (+36 battlescore)(credit u/vylcount)
* Added new name suffix 'the Heartstriker' (+53 battlescore)(credit u/vylcount)
* Added new name suffix 'the Vagabond' (+12 battlescore)(credit u/vylcount)
* Added new name suffix 'the Hellhound' (+49 battlescore)(credit u/vylcount)
* Added new name suffix 'the Sorrow' (+50 battlescore)(credit u/vylcount)
* Added new name suffix 'the Sorrowful' (+2 battlescore)(credit u/vylcount)
* Added new name suffix 'the Screamer' (+35 battlescore)(credit u/vylcount)
* Added new name suffix 'the Shrieker' (+36 battlescore)(credit u/vylcount)
* Added new name suffix 'the Stalker' (+39 battlescore)(credit u/vylcount)
* Added new name suffix 'the Vile' (+21 battlescore)(credit u/vylcount)
* Added new name suffix 'the Nefarious' (+11 battlescore)(credit u/vylcount)
* Added new name suffix 'the Maleficent' (+49 battlescore)(credit u/vylcount)
* Added new name suffix 'the Rotten' (+3 battlescore)(credit u/vylcount)
* Added new name suffix 'the Depraved' (+1 battlescore)(credit u/vylcount)
* Added new name suffix 'the Treacherous' (+10 battlescore)(credit u/vylcount)
* Added new name suffix 'the Vengeful' (+44 battlescore)(credit u/vylcount)
* Added new name suffix 'the Ugly' (+15 battlescore)(credit u/vylcount)
* Added new name suffix 'the Menace' (+25 battlescore)(credit u/vylcount)
* Added new name suffix 'the Flesh-eater' (+26 battlescore)(credit u/vylcount)
* Added new name suffix 'the Last of his blood' (+70 battlescore)(credit u/vylcount)
* Added new name suffix 'the Clumsy' (-5 battlescore)(credit u/vylcount)
* Added new name suffix 'the Faithful' (+23 battlescore)(credit u/vylcount)
* Added new name suffix 'the Merciful' (+24 battlescore)(credit u/vylcount)
* Added new name suffix 'the Foolhardy' (+19 battlescore)(credit u/vylcount)
* Added new name suffix 'the Cheesemaker' (+5 battlescore)(credit u/vylcount)
* Added new name suffix 'the Watcher of the dead' (+42 battlescore)(credit u/vylcount)
* Added new name suffix 'the Seeker of the night' (+41 battlescore)(credit u/vylcount)
* Fixed shorter troop reports in kingdom reports screen than with general (credit u/Vylcount)
* Fixed Rihmm trade and tribute after desctruction bug (credit u/Vylcount)
* Fixed demi god unit name text bug (credit u/Vylcount)
* Added new name suffix 'the Tyrant' (+41 battlescore) (credit u/vylcount)
* Added new name suffix 'the Bloodthirsty' (+23 battlescore) (credit u/vylcount)
* Added Adventurers with theft goal can grave rob (Credit u/Vylcount)
* Added Adventurers with wealth goal can escort caravans (Credit u/Vylcount)

**ADVENTURES IMPROVED**

Thanks to vylcount's adventurer suggestions I ended up going back to adventurers and added a bunch more
stuff to the system

* Added Adventurers with slavery goal can enslave smallhaven peasants
* Added ability for killer adventurers to murder smallhaven peasants
* Added ability for theif adventurers to visit the gift tree
* Added ability for escorting a caravan to go to blackmarket, rihmm or smallhaven
* Added ability for theif adventurers to rob the musicians guild
* Added ability for killer adventurers to fight the order of the roses
* Revised several slaver adventurer encounters to be more fitting to slavers
* Added relation between adventurers and aslona
* Added ability to see relation with adventurers in diplomacy screen
* Added ability to try and summon adventurer group to visit you in diplomacy screen
* Added ability to make peace and form alliance with adventurer group
* Added adventurer allies or truced will not be able to take any anti-aslona quests
* Made Wizard Gauntlet Adventurer rare and more rewarding
* Added Adventurers with wealth goal can save miners from collapsed caverns
* Added Adventurers with wealth goal can visit the gift tree

**DETYAN'S EDITIONS**

Another reddit user who has helped with lots of ideas recently even to the extent of writing us some new
in game books is detyan, known on reddit as Dtyn8.

* Added rare chance speaking to nomads in the nomads camp gets Nomad rhyme (credit Detyan)
* Added market district poet to Shaian (credit Detyan)
* Added Maurius the Scribe to the hall of goblin heroes in the blackmarket (credit detyan)
* Added the Five brothers book (Credit Detyan)
* Added Sand-talker book (Credit Detyan)
* Added A wall rhyme book (Credit Detyan)
* Added Marius the tribute (Credit Detyan)

**NEW UNIT TYPES**

Really running low on ideas here, tried to mutate the Warboys idea from mad max!

* Added new warrior type 'Warlad'
* Added new warrior type 'Warkid'
* Added new warrior type 'Battleboy'
* Added new warrior type 'Battlelad'
* Added new warrior type 'Battlekid'

**NEW DIALOGUES**

These lot still won't shut up!

* Added 5 new sewer dialogues
* Added 5 new tavern dialogues
* Added 5 new Arasuk dialogues
* Added 20 new brawl pit dialogues

**BUG FIXES**

Sooooo many bugs fixed this update...

* Fixed unable to leave destroyed baiaa bug (credit Angust)
* Fixed the krut diplomacy bug (credit YetiRoadburger)
* Fixed demon seer text bug (sence instead of sense)
* Fixed ruined Arasuk text colour
* Fixed Lava pit text colour
* Fixed Old demonic ruined totem text colour
* Fixed Burned village ruins text colour
* Fixed throne room bards origin stories changing each time you asked
* Fixed mercenaries cant accept job not showing text
* Fixed arena showing you how much you've bet not pausing bug
* Fixed minor bandits in blackmarket still having option to buy bandits from you even if they have no gold
* Fixed missing space for underpopulated watchtower in blackmarket slums
* Fixed visiting hatmaker kicks you out of dockrow
* Fixed mystic hut yellow text bug
* Fixed demonic laws spacing bug
* Fixed speaking to demonic overlord as demon king text colour bug
* Fixed Phenor truce encounter text bug
* Fixed Secret Assassins guild location text bug
* Fixed demon totem upgrade screen trigger bug
* Fixed Shaian kings district shown as Bayside docks bug
* Fixed musicians guild option label bug
* Fixed musicians guild text colour bug
* Fixed second southern totem having the wrong graphic upon destruction
* Fixed bandit leader losing face colour upon asking them to attack rival
* Fixed northern hall yellow text
* Fixed great high trees yellow text
* Fixed Rihmm village yellow text
* Fixed Error in music vault lyrics (credit u/Maenethal)
* Fixed 45 spelling errors
* Fixed missing line layout when getting end of fight report in owned brawl pit
* Fixed 0 fights remaining text bug in brawl pit
* Fixed missing exit tag when hiring new brawl pit fighters
* Fixed bug with the recruitment menu skipping over recruitment messages
* Fixed thickblood tavern watching a brawl kicks you out of the tavern
* Fixed thickblood tavern pause when exiting a sudden death game
* Fixed thickblood tavern patron text being the wrong colour
* Fixed thickblood tavern sudden death text being the wrong colour
* Fixed black opal ship text being the wrong colour
* Fixed magic theatre owned text colour being wrong
* Fixed spacing of magic theatre exit sign
* Fixed the wishing well colour
* Fixed watchtower colour
* Fixed watchtower having no exit sign
* Fixed watchtower giving pause if exiting without using it
* Fixed gift tree text colour
* Fixed wagon man's post text colour
* Fixed stone of denland text colour
* Fixed blackrow bandit house duplicating the 5th bandit faction instead of representing the 3rd
* Fixed the destroyed strength stone text colour
* Fixed saving extra variables bug (because of end of turn reports)
* Fixed thickblood tavern taking you to hiring screen even if no bandits for hire
* Fixed explorers guild yellow text bug
* Fixed wildwood compass graphic broken
* Fixed pillaging law description too long
* Fixed Baiaa council diplomacy screen yellow text
* Fixed Aslona patrol event giving slaves to slaver adventurers
* Fixed militia adventurers encounters not showing Aslona militia tag
* Fixed longstanding custom races bug (animal races 50 battlescore for all)
* Fixed wolf slaying event giving 10 slaves to slaver adventurers
* Fixed bug hunters hut text bug
* Fixed great trees of songwood text colour
* Fixed Musicians guildmaster dialogue text errors
* Fixed songmakers hut text colour bug
* Fixed graveyard text colour bug

**NEW NAMES**

New names for the people of your game world, my favorite is the Finger Eater, ew!

* Added new name suffix 'the Finger-Eater' (+33 battlescore)
* Added new name suffix 'the Long Finger' (+12 battlescore)
* Added new name suffix 'the Big Nose' (+9 battlescore)
* Added new name suffix 'the Chosen One' (+125 battlescore)
* Added new name suffix 'the Long Nose' (+9 battlescore)
* Added new name suffix 'the Neophyte' (+15 battlescore)
* Added new name suffix 'the Fledgling' (+3 battlescore)
* Added new name suffix 'the Heavy' (+45 battlescore)
* Added new name suffix 'the Pugilist' (+43 battlescore)
* Added new name suffix 'the Boltman' (+39 battlescore)
* Added new name suffix 'the Clawman' (+46 battlescore)

**EVERYTHING ELSE**

A bunch of random stuff that didn't really fit into any of the above
categories!

* Added 8 new tile sets to the building generator
* Added 2 new dwarf jokes
* Added 0 exit option to recruitment menu
* Added description for unowned magic theatre
* Reworked the layout of the wishing well
* Added 4 new wishing well outcomes
* Added 3 new gibbering monk reactions (cut off nose, 4 ears, rips off face)
* Edited the Krut ending to include the krut king being killed
* Rewrote non lore friendly halfling joke about lightbulbs
* Removed non lore friendly dwarf joke about lightbulbs
* Added 10 new grave stone death types
* Added the book of prophecy
* Made knights returning from quests a little more common
* Added a reaction from thickblood tavern if you offer to buy it but have no gold
* Updated staff stat display screen layout
* Updated all blackmarket bandit houses image layout when trucing or asking for information
* Updated the colour layout of mercenary groups
* Adding fullstop/period warning on hatmaker
* Updated hatmaker layout
* Updated cant afford ratracing text to be more insulting
Mar 22, 2018
Warsim: The Realm of Aslona - Troy - Warsim!
**MAIN ADDITIONS**

So there is no particular theme to this update, just a pile of various fixes changes and additions, some of the main stuff includes more world interaction from the slavers fort in the north, the dreaded celebration bug has been fixed, loading and saving games now saves the end of turn report and there is a new law you can enact to force all people to wear hats, also a new location in the blackmarket in the north where you can create your own hat! as well as some other stuff.

* Fixed the warsim Broken long celebration bug (now ceremonies should have a maximum of 4 events)
* Added differing levels of starting bank gold by difficulties
* Added ability for the slave fort to rebel against you
* Added ability for the slave fort to rebel against the slavers
* Added ability for the slave revolt to assist and incite rebellion in the slave fort
* Added ability for the slaves if victorious to declare a slave revolt if there already isn't one (only if you owned the slaver fort)
* Added slaver wanting to sell you slaves throne room encounter (credit u/PJvG)
* Added slaver wanting to buy your slaves throne room encounter (credit u/PJvG)
* Fixed End of turn reports not being saved and loaded
* Added law to force everyone to wear hats
* Added hatmakers emporium (dynamic building) in the blackmarket dockrow
* Added ability to make your own custom hat
* Added Wildskalds band to appear in the celebration ceremony

**BRAWL PIT EXPANDED V2**

Now the brawl pit is basically finished, you have fighters who can flee, special fighter types and a new intro text

* Added ability for LOW Hp arena fighters to run away (req their HP to be 5x less than at the start of a fight, still very rare occurance)
* Fixed brawl pit spike knuckled champions not getting spike knuckles
* Added giant fisted perk to the brawl pit (with accompanying move set and graphic)
* Added slappy perk to the brawl pit (with accompanying move set and graphic)
* Added intro text to the brawl pit
* Fixed brawl pit destroyed text colour being wrong

**NEW RACES**

These are all races that can be randomly spawned by the race generator, they are rare but
possible!

* Added New race 'Pythonmen'
* Added New race 'Were-Pythons'
* Added New race 'Evolved Pythons'
* Added New race 'Python Folk'
* Added New race 'Half-Pythons'
* Added New race 'Millipedemen'
* Added New race 'Were-Millipedes'
* Added New race 'Evolved Millipedes'
* Added New race 'Millipede Folk'
* Added New race 'Half-Millipedes'

**NEW UNIT TYPES**

Really running out of ideas for unit types now so we're having to make up new ones!

* Added new warrior type 'Skullbreaker'
* Added new warrior type 'Skulltaker'
* Added new warrior type 'Wolf-Rider'
* Added new warrior type 'Cow-Rider'
* Added new warrior type 'Pig-Rider'

**NEW ANIMALS**

Side note, millipedes are gross

* Added New creature 'Millipede' to the game
* Added New creature 'Python' to the game

**NEW DIALOGUES**

A few new dialogues to keep the chatter of the people of Aslona nice and fresh, but at this point
we have 100s of lines of dialogue for these random patrons and villagers, should be good enough :)

* Added 3 Baiaa dialogues
* Added 4 Village dialogues
* Added 5 sewer dialogues
* Added 3 tavern dialogues

**BUG FIXES**

Lots of misc bug fixes, most of which I found through a single bug filled playtest, special
thanks to the guys at audiogames.net for some of these bug finds,

* Fixed turn skip bug caused by general's challenge throne room encounter
* Fixed false harlaw mining company tribute text bug
* Fixed starting bank gold not being randomized
* Fixed extras menu bard music playing theme music even if turned off (credit Dark@audiogames.net)
* Fixed theme music playing after turned off when bards play(credit Dark@audiogames.net)
* Fixed theme music playing after turned off when in the black alley (credit defender@audiogames.net)
* Fixed therefee text bug in the brawl pit
* Fixed legalized blackmarket slavery option bug
* Fixed broken nose graphic for demon head in smallhaven
* Fixed broken hand graphic in rock paper scissors game in smallhaven
* Fixed Blank text baiaa bug

**NEW NAMES**

New names for the people of your game world, my favorite is the Grobbler!

* Added new name suffix 'the Writer' (+14 battlescore)
* Added new name suffix 'the Mud-Eater' (+5 battlescore)
* Added new name suffix 'the Grundler' (+23 battlescore)
* Added new name suffix 'the Griddler' (+23 battlescore)
* Added new name suffix 'the Graddler' (+23 battlescore)
* Added new name suffix 'the Grobbler' (+23 battlescore)
* Added new name suffix 'the Gribbler' (+23 battlescore)
* Added new name suffix 'the Gut Grinder' (+40 battlescore) (yes this is an adventure time reference)

**EVERYTHING ELSE**

A bunch of random stuff that didn't really fit into any of the above
categories!

* Added 2 new mushroom trip parts
* Added half-orc concept art to concept art in-game extras
* Increased price of buying the slavers fort
* Added the blade of clan thickblood to the thickblood tavern
* Added arresting mystery slaver in the east earns you random seized gold between 100 and 1500
* Added ability to find slave, slave soldier and demon in mystery slavers pen
* Added ability to speak to mystery slaver
* Added 3 new crown graphics
* Added 4 new tilesets to the building generator
* Added ability to ask for the odds of the mystery slaver
Mar 22, 2018
Warsim: The Realm of Aslona - Troy - Warsim!
**MAIN ADDITIONS**

So there is no particular theme to this update, just a pile of various fixes changes and additions, some of the main stuff includes more world interaction from the slavers fort in the north, the dreaded celebration bug has been fixed, loading and saving games now saves the end of turn report and there is a new law you can enact to force all people to wear hats, also a new location in the blackmarket in the north where you can create your own hat! as well as some other stuff.

* Fixed the warsim Broken long celebration bug (now ceremonies should have a maximum of 4 events)
* Added differing levels of starting bank gold by difficulties
* Added ability for the slave fort to rebel against you
* Added ability for the slave fort to rebel against the slavers
* Added ability for the slave revolt to assist and incite rebellion in the slave fort
* Added ability for the slaves if victorious to declare a slave revolt if there already isn't one (only if you owned the slaver fort)
* Added slaver wanting to sell you slaves throne room encounter (credit u/PJvG)
* Added slaver wanting to buy your slaves throne room encounter (credit u/PJvG)
* Fixed End of turn reports not being saved and loaded
* Added law to force everyone to wear hats
* Added hatmakers emporium (dynamic building) in the blackmarket dockrow
* Added ability to make your own custom hat
* Added Wildskalds band to appear in the celebration ceremony

**BRAWL PIT EXPANDED V2**

Now the brawl pit is basically finished, you have fighters who can flee, special fighter types and a new intro text

* Added ability for LOW Hp arena fighters to run away (req their HP to be 5x less than at the start of a fight, still very rare occurance)
* Fixed brawl pit spike knuckled champions not getting spike knuckles
* Added giant fisted perk to the brawl pit (with accompanying move set and graphic)
* Added slappy perk to the brawl pit (with accompanying move set and graphic)
* Added intro text to the brawl pit
* Fixed brawl pit destroyed text colour being wrong

**NEW RACES**

These are all races that can be randomly spawned by the race generator, they are rare but
possible!

* Added New race 'Pythonmen'
* Added New race 'Were-Pythons'
* Added New race 'Evolved Pythons'
* Added New race 'Python Folk'
* Added New race 'Half-Pythons'
* Added New race 'Millipedemen'
* Added New race 'Were-Millipedes'
* Added New race 'Evolved Millipedes'
* Added New race 'Millipede Folk'
* Added New race 'Half-Millipedes'

**NEW UNIT TYPES**

Really running out of ideas for unit types now so we're having to make up new ones!

* Added new warrior type 'Skullbreaker'
* Added new warrior type 'Skulltaker'
* Added new warrior type 'Wolf-Rider'
* Added new warrior type 'Cow-Rider'
* Added new warrior type 'Pig-Rider'

**NEW ANIMALS**

Side note, millipedes are gross

* Added New creature 'Millipede' to the game
* Added New creature 'Python' to the game

**NEW DIALOGUES**

A few new dialogues to keep the chatter of the people of Aslona nice and fresh, but at this point
we have 100s of lines of dialogue for these random patrons and villagers, should be good enough :)

* Added 3 Baiaa dialogues
* Added 4 Village dialogues
* Added 5 sewer dialogues
* Added 3 tavern dialogues

**BUG FIXES**

Lots of misc bug fixes, most of which I found through a single bug filled playtest, special
thanks to the guys at audiogames.net for some of these bug finds,

* Fixed turn skip bug caused by general's challenge throne room encounter
* Fixed false harlaw mining company tribute text bug
* Fixed starting bank gold not being randomized
* Fixed extras menu bard music playing theme music even if turned off (credit Dark@audiogames.net)
* Fixed theme music playing after turned off when bards play(credit Dark@audiogames.net)
* Fixed theme music playing after turned off when in the black alley (credit defender@audiogames.net)
* Fixed therefee text bug in the brawl pit
* Fixed legalized blackmarket slavery option bug
* Fixed broken nose graphic for demon head in smallhaven
* Fixed broken hand graphic in rock paper scissors game in smallhaven
* Fixed Blank text baiaa bug

**NEW NAMES**

New names for the people of your game world, my favorite is the Grobbler!

* Added new name suffix 'the Writer' (+14 battlescore)
* Added new name suffix 'the Mud-Eater' (+5 battlescore)
* Added new name suffix 'the Grundler' (+23 battlescore)
* Added new name suffix 'the Griddler' (+23 battlescore)
* Added new name suffix 'the Graddler' (+23 battlescore)
* Added new name suffix 'the Grobbler' (+23 battlescore)
* Added new name suffix 'the Gribbler' (+23 battlescore)
* Added new name suffix 'the Gut Grinder' (+40 battlescore) (yes this is an adventure time reference)

**EVERYTHING ELSE**

A bunch of random stuff that didn't really fit into any of the above
categories!

* Added 2 new mushroom trip parts
* Added half-orc concept art to concept art in-game extras
* Increased price of buying the slavers fort
* Added the blade of clan thickblood to the thickblood tavern
* Added arresting mystery slaver in the east earns you random seized gold between 100 and 1500
* Added ability to find slave, slave soldier and demon in mystery slavers pen
* Added ability to speak to mystery slaver
* Added 3 new crown graphics
* Added 4 new tilesets to the building generator
* Added ability to ask for the odds of the mystery slaver
Mar 3, 2018
Warsim: The Realm of Aslona - Troy - Warsim!
This update hasn't changed anything major, but where I live there has been lots of snow and I've had a whole lot
of time to work on the game in between hurling snowballs at passing wanderers, so here we have it!

**SMALLHAVEN REBORN**

The main part of the update, the village of smallhaven was looking a bit
hollow, so now it has been reborn with lots of new content, their elder has
a face, theres a busy and interesting tavern and lots of other things you can
do there, part of the many soon to come updates to small locations that are
in need of a little bit of love, Enjoy!

* Added new village dialogue system
* Added ability to speak to random villager in smallhaven (10 dialogues)
* Added face to the smallhaven elder
* Added Ox Head tavern to smallhaven
* Added secret exhibit to the tavern in smallhaven
* Added rock paper scissors game to tavern in smallhaven
* Added trade post to smallhaven
* Fixed smallhaven text colour being yellow instead of white
* Fixed smallhaven champion challenge repeat fight bug

**NEW RACES**

Just a bunch of new creature races that can be generated in your world
my favorite are Molemen, a great unintentional simpsons reference, even
better is that there's a chance the game could spawn yellow molemen... that
would be a laugh.

* Added New race 'Moleratmen'
* Added New race 'Were-Molerats'
* Added New race 'Evolved Molerats'
* Added New race 'Molerat Folk'
* Added New race 'Half-Molerats'
* Added New race 'Ottermen'
* Added New race 'Were-Otters'
* Added New race 'Evolved Otters'
* Added New race 'Otter Folk'
* Added New race 'Half-Otters'
* Added New race 'Mothmen'
* Added New race 'Were-Moths'
* Added New race 'Evolved Moths'
* Added New race 'Moth Folk'
* Added New race 'Half-Moths'
* Added New race 'Molemen'
* Added New race 'Were-Moles'
* Added New race 'Evolved Moles'
* Added New race 'Mole Folk'
* Added New race 'Half-Moles'

**NEW UNIT TYPES**

It's really hard thinking of new unit types now that there
are so many, even using synonym dictionaries and searching
for all different fighter types, can't beat a good old Pugilist though

* Added new unit type 'Boarman'
* Added new unit type 'Warchief'
* Added new unit type 'Greenhorn'
* Added new unit type 'Neophyte'
* Added new unit type 'Fledgling'
* Added new unit type 'Heavy'
* Added new unit type 'Pugilist'
* Added new unit type 'Bloodmaker'

**NEW ANIMALS**

David Attenborough would be proud!

* Added New creature 'Otter' to the game
* Added New creature 'Molerat' to the game
* Added New creature 'Moth' to the game
* Added New creature 'Mole' to the game

**NEW DIALOGUES**

I know this isn't the hugest of things to be added but having lots
of different stuff to read keeps the game fresh, can't beat content!

* Added 2 new baiaa dialogues
* Added 4 new tavern dialogues
* Added 3 new sewer dialogues
* Added 8 brawl pit dialogues
* Added 3 nomad dialogues

**BUG FIXES**

We all hate bugs, these ones are dead now! hooray!

* Fixed red fist and lines appearing between turns issue
* Fixed friends are fickle advice spelling error
* Fixed rebel territory attack graphic roof appearing two spaces early
* Fixed 3 explore changes per turn being prevented
* Fixed ban local militia tagline being too long
* Fixed holy order of roses text being yellow
* Fixed several broken spaced roof tiles
* Fixed duplicate Psion Name
* Fixed green skin mining copany rep face visible when ascii disabled

**NEW NAMES**

We have new name suffixes and prefixes as well as some new
faction names and a new faction naming system.

* Added New type of naming system (ie Kingdom of Gorold, Clanlands of Gokkog)
* Added 13 new bandit name parts (Adds 100s of new names)
* Added Underland kingdom type (underlords and lords)
* Added Overland kingdom type (overlords and lords)
* Added new name suffix 'the Desperate' (+14 battlescore)
* Added new name suffix 'the Undecided' (+1 battlescore)
* Added new name suffix 'the Iron Bear' (+39 battlescore)
* Added new name suffix 'the Great Bear' (+53 battlescore)
* Added new name suffix 'Great Bear' (+54 battlescore)
* Added new name suffix 'the Pig-Farmer' (+15 battlescore)
* Added new name suffix 'the Horse Trainer' (+21 battlescore)
* Added new name suffix 'the Fletcher' (+17 battlescore)
* Added new name suffix 'the Woodsman' (+20 battlescore)
* Added new name suffix 'the Pig-Breeder' (+10 battlescore)
* Added 6 protofolk names
* Added 4 witches names
* Added 69 New Psion Names (was 15 now 84)
* Added 15 godlings names
* Added 4 abominations names

**EVERYTHING ELSE**

A bunch of random stuff that didn't really fit into any of the above
categories!

* Added 3 new advices to gargallock and throne room advisors
* Added 'Northman' unit to the brawl pit (64 battlescore)
* Added 'Wildman' unit to the brawl put (66 battlescore)
* Added 11 new roof tiles
* Added 100+ new flags
* Added 3 new tilesets for buildings
* Added 11 new crowns
* Added 10 new weapon parts to the weapon generator
* Added new gibbering monk reaction
...