Environmental Traps are a fun new feature in Dungeon Defenders II, and one that we’re continuously fine-tuning as we create new levels. When we first started building levels for DD2, we wanted to provide interesting motivations for players to move around the map during combat. We also wanted to think about how players could place defenses that synergize with the maps. We decided to try out a concept of traps built into the level’s construction that players could use to their advantage.
Environmental Traps are a fun new feature in Dungeon Defenders II, and one that we’re continuously fine-tuning as we create new levels. When we first started building levels for DD2, we wanted to provide interesting motivations for players to move around the map during combat. We also wanted to think about how players could place defenses that synergize with the maps. We decided to try out a concept of traps built into the level’s construction that players could use to their advantage.
Greetings Defenders, and welcome to this month's QA column: Bugglemania! [Working Title] Today I present to you a fun bug and another silly video. Without further ado, let's get started on slugging those bugs!
The Squire’s Super Shield
If you enjoyed the recent blog post about the Squire and always dreamt of using two shields at once, then this bug’s for you! Recently, while testing the loot drops on each character, we noticed something a bit odd about the Squire when he switched shields.
Greetings Defenders, and welcome to this month's QA column: Bugglemania! [Working Title] Today I present to you a fun bug and another silly video. Without further ado, let's get started on slugging those bugs!
The Squire’s Super Shield
If you enjoyed the recent blog post about the Squire and always dreamt of using two shields at once, then this bug’s for you! Recently, while testing the loot drops on each character, we noticed something a bit odd about the Squire when he switched shields.
We’re over halfway through our pre-release hero reveals, and we hope you’re getting pumped to step back into the world of Etheria! Thanks to your feedback, this month’s hero reveal showcases a favorite of many: The Monk!
From a young age, the Monk was trained in techniques that would aid his allies. That focus on support has only grown over the years. Not only does he use a combination of auras and abilities to truly embrace his role as the steadfast support hero, but he also fills a powerful niche in Dungeon Defenders II, being one of the strongest anti-air heroes in the game.
We’re over halfway through our pre-release hero reveals, and we hope you’re getting pumped to step back into the world of Etheria! Thanks to your feedback, this month’s hero reveal showcases a favorite of many: The Monk!
From a young age, the Monk was trained in techniques that would aid his allies. That focus on support has only grown over the years. Not only does he use a combination of auras and abilities to truly embrace his role as the steadfast support hero, but he also fills a powerful niche in Dungeon Defenders II, being one of the strongest anti-air heroes in the game.
Greetings, Defenders! This month we wanted to try something a bit different to show you how our four heroes have come face-to-face with the Old Ones’ army. Check out our first DD2 short story -- told from the point of view of everyone’s favorite Knight-in-Training -- below, and keep an eye out for teasers from one of our upcoming maps! Please note that this is a lore exploration, and the specific sequence of events could potentially change as we continue development.
The Squire woke with a start, his helmet grazing one of the metal supports as he propelled himself out of bed.
“It’s here!” His palms pressed firmly into the mattress above him and he used the leverage to bounce on the balls of his feet. “Come on, get up! It’s here!”
Greetings, Defenders! This month we wanted to try something a bit different to show you how our four heroes have come face-to-face with the Old Ones’ army. Check out our first DD2 short story -- told from the point of view of everyone’s favorite Knight-in-Training -- below, and keep an eye out for teasers from one of our upcoming maps! Please note that this is a lore exploration, and the specific sequence of events could potentially change as we continue development.
The Squire woke with a start, his helmet grazing one of the metal supports as he propelled himself out of bed.
“It’s here!” His palms pressed firmly into the mattress above him and he used the leverage to bounce on the balls of his feet. “Come on, get up! It’s here!”
Sorry for the lack of news on the forums, most of our team focusing on our forums that exist on our website. You can find those at forums.primalcarnage.com. We will try and keep these forums more informed as well, but if you want the absolute latest news and information, it will be on those forums. So, just for a quick update, we are doing a complete recode of the game, to hopefully fix many of the problems that exist, and also allow us to do more with the game than before. It will take a while longer, but we are working hard on it. When there are some updates, we will let you know! Thanks for you patience
Sorry for the lack of news on the forums, most of our team focusing on our forums that exist on our website. You can find those at forums.primalcarnage.com. We will try and keep these forums more informed as well, but if you want the absolute latest news and information, it will be on those forums. So, just for a quick update, we are doing a complete recode of the game, to hopefully fix many of the problems that exist, and also allow us to do more with the game than before. It will take a while longer, but we are working hard on it. When there are some updates, we will let you know! Thanks for you patience