The Community Development Team is a volunteer group of community members dedicated to bringing you new Ranked Mode content and changes! Below, the group talks about the beta for their first update to the game!
----------------------
Greetings Defenders. The Community Development Team is proud to announce that our first content update is ready for Public Beta testing! We’ve got lots of great stuff for you to try out today, including a new map and challenge, new items, and improvements to the Jester hero class! Check out the video for a preview of the Jester changes, and read on below for the full details!
Right-click on Dungeon Defenders in your Steam Library
Click on the "Betas" tab
Select "community_beta_branch" from the list. The download will begin automatically. Note that you can not change this setting while the game is running.
Community Development Team Update 1 Patch Notes
New Content
Temporary Moonbase themed tavern - Yes tavern themes are back!!
The trading UI allows viewing all 48 items that can be present in a trade
Added a thousands separator (,) to all numbers using high value formatting when between 1,000 and 1 M
Tavern Dummy report text moved above hit damage text to allow for easier viewing.
Tavern Dummy report text life increased to 8 seconds
Tavern Dummy averaging period increased from 2 to 4 seconds to improve consistency
Tavern Dummy now reports the total damage dealt between reports as well as the DPS
If Nightmare difficulty is selected in the tavern, all towers, heroes and pets will deal the damage they would in the map. Any towers or heroes spawning while Nightmare is selected will use Nightmare levels of all other stats but will not update when switching between difficulties.
Mana token and player shop max price increased to 2B
EV builders can now move while placing the child node of a beam. The player must be within casting range of either node to begin construction Imp and Tower boost repair traps and beams the same way they do other towers
Traps and beams now use identical repair logic to other towers and will not allow repair focus for only a single charge during combat (can be repaired during combat from 95% health)
Tavern shop can now sell items with prices sensible for their quality (tavern shop quality consistency to be improved later)
Greater Turkey Hunt wave 9 time limit increased by 30 seconds
Item Value is reported using the high value formatting (eg. 2.1204 M) to improve readability. This is applied to the item box, player and tavern shops, item tooltip, and item inspect panels
Tower Wars and Moonbase now have level previews in game setup
Hit damage text is of a constant size. Size is about half of the previous maximum
Hit damage text is placed relative to the target, not the hit location
Jester present boxes have new defenses and adjusted spawn chances (Less chance of ogre spawns)
Jester present box unlock levels increased
Bug Fixes
Reload speed, charge speed, knockback, blocking, guardian and propeller cat boosting stat generation clamped within their allowable range (no more picking up swords with 1000% Blocking Bonus only to find it turned into 30% in your item box)
Tavern Dummy is only hit once per tick by the Slice’N Dice and Lightning Towers to match all other targets
Tavern Dummy no longer waits for the first hit after a report window to begin the next window.
“Pro-Mode” and “Invest All” continue to function as advertised when the cost to upgrade exceeds 1B mana
“Invest All” will bring the banked mana to zero if the upgrade cost is greater than the banked mana
“UnLock/Lock All” item box functions no longer cause long freezes when used
Akatiti water no longer removes the slowing effect of a spider web
Projectiles reflected by a reflect beam no longer trigger the genie pet granting mana if they hit an enemy
Enemies with suppressed elemental effects are always affected by gas traps
Guns with negative ammunition counts (displayed as 1 ammo) can now be upgraded
Fix banking mana at the forge eating the invested mana
“Report Issue” button in options menu now points to a public form (and results are sent directly to the CDT)
Projectile towers report the complete period between attacks. Previously the animation time was not included. (This does not affect DPS. Just a more accurate attack rate reporting)
Genie pet can no longer grant multiple sets of mana as it completes its “swing” animation (Discuss this change Here)
The Community Development Team is a volunteer group of community members dedicated to bringing you new Ranked Mode content and changes! Below, the group talks about the beta for their first update to the game!
----------------------
Greetings Defenders. The Community Development Team is proud to announce that our first content update is ready for Public Beta testing! We’ve got lots of great stuff for you to try out today, including a new map and challenge, new items, and improvements to the Jester hero class! Check out the video for a preview of the Jester changes, and read on below for the full details!
Right-click on Dungeon Defenders in your Steam Library
Click on the "Betas" tab
Select "community_beta_branch" from the list. The download will begin automatically. Note that you can not change this setting while the game is running.
Community Development Team Update 1 Patch Notes
New Content
Temporary Moonbase themed tavern - Yes tavern themes are back!!
The trading UI allows viewing all 48 items that can be present in a trade
Added a thousands separator (,) to all numbers using high value formatting when between 1,000 and 1 M
Tavern Dummy report text moved above hit damage text to allow for easier viewing.
Tavern Dummy report text life increased to 8 seconds
Tavern Dummy averaging period increased from 2 to 4 seconds to improve consistency
Tavern Dummy now reports the total damage dealt between reports as well as the DPS
If Nightmare difficulty is selected in the tavern, all towers, heroes and pets will deal the damage they would in the map. Any towers or heroes spawning while Nightmare is selected will use Nightmare levels of all other stats but will not update when switching between difficulties.
Mana token and player shop max price increased to 2B
EV builders can now move while placing the child node of a beam. The player must be within casting range of either node to begin construction Imp and Tower boost repair traps and beams the same way they do other towers
Traps and beams now use identical repair logic to other towers and will not allow repair focus for only a single charge during combat (can be repaired during combat from 95% health)
Tavern shop can now sell items with prices sensible for their quality (tavern shop quality consistency to be improved later)
Greater Turkey Hunt wave 9 time limit increased by 30 seconds
Item Value is reported using the high value formatting (eg. 2.1204 M) to improve readability. This is applied to the item box, player and tavern shops, item tooltip, and item inspect panels
Tower Wars and Moonbase now have level previews in game setup
Hit damage text is of a constant size. Size is about half of the previous maximum
Hit damage text is placed relative to the target, not the hit location
Jester present boxes have new defenses and adjusted spawn chances (Less chance of ogre spawns)
Jester present box unlock levels increased
Bug Fixes
Reload speed, charge speed, knockback, blocking, guardian and propeller cat boosting stat generation clamped within their allowable range (no more picking up swords with 1000% Blocking Bonus only to find it turned into 30% in your item box)
Tavern Dummy is only hit once per tick by the Slice’N Dice and Lightning Towers to match all other targets
Tavern Dummy no longer waits for the first hit after a report window to begin the next window.
“Pro-Mode” and “Invest All” continue to function as advertised when the cost to upgrade exceeds 1B mana
“Invest All” will bring the banked mana to zero if the upgrade cost is greater than the banked mana
“UnLock/Lock All” item box functions no longer cause long freezes when used
Akatiti water no longer removes the slowing effect of a spider web
Projectiles reflected by a reflect beam no longer trigger the genie pet granting mana if they hit an enemy
Enemies with suppressed elemental effects are always affected by gas traps
Guns with negative ammunition counts (displayed as 1 ammo) can now be upgraded
Fix banking mana at the forge eating the invested mana
“Report Issue” button in options menu now points to a public form (and results are sent directly to the CDT)
Projectile towers report the complete period between attacks. Previously the animation time was not included. (This does not affect DPS. Just a more accurate attack rate reporting)
Genie pet can no longer grant multiple sets of mana as it completes its “swing” animation (Discuss this change Here)
Greetings, Defenders! Our newest update for Dungeon Defenders is out now! Here are the patch notes:
Patch Notes
Added Moonbase to Ranked.
Player mana ceiling increased to 1 trillion.
Inventory limit increased to 600 for Ultimate Defenders.
Added an option for hosts to disallow the selling of allied towers.
Added “unlock all” and “lock all” buttons.
Potential fix for the items being lost during a trade.
Auras are now darker in the middle and shouldn’t cause framerate drops.
Players can now hide their accessories without losing the stat bonuses they provide.
Players can set a rarity tier filter for the minimap.
Higher-tiered items are layered over lower-tiered items on the minimap.
Highest-tier items have their own color on the minimap.
Players can now move while trying to find where to build a tower.
“An Ogre Has Arrived” text and noise has been removed.
Items dropped by the player now drop directly in front of the player to improve accuracy and reduce frustration with setting up tavern shops.
Reduced the number bosses on Greater Turkey Hunt.
The display method for damage and mana numbers have been changed to extend their range.
Removed DungeonDefenderStore buttons
Known Issues
IMPORTANT: The Mac patch will be coming out later. At this time, you cannot switch between the Mac and Windows versions. What this means is that you cannot play on Windows and then load up your account on Mac as your Ranked save file will be deleted. This also applies to playing on a Mac and then loading up your account on Windows. This will be fixed when the Mac patch goes out.
We want to fix the hard crashes for Crystalline Dimension, but we are unable to repro the issues. Any information you can share based off the public beta will lead to this being solved permanently.
We want to fix the heroes dying when swapping at the Forge, but we have been unable to 100% repro the issue. If you have more information about this, please let us know.
The Mac and Linux versions of the update will be coming in the future.
Thanks to everyone who tested the public beta and to the Community Development Team for putting the final touches on the patch before its release. This isn’t all for Dungeon Defenders. From here on out, the Community Development Team will be adding more content and more changes to the game! You’ll be hearing about the first of those updates very, very soon!
Greetings, Defenders! Our newest update for Dungeon Defenders is out now! Here are the patch notes:
Patch Notes
Added Moonbase to Ranked.
Player mana ceiling increased to 1 trillion.
Inventory limit increased to 600 for Ultimate Defenders.
Added an option for hosts to disallow the selling of allied towers.
Added “unlock all” and “lock all” buttons.
Potential fix for the items being lost during a trade.
Auras are now darker in the middle and shouldn’t cause framerate drops.
Players can now hide their accessories without losing the stat bonuses they provide.
Players can set a rarity tier filter for the minimap.
Higher-tiered items are layered over lower-tiered items on the minimap.
Highest-tier items have their own color on the minimap.
Players can now move while trying to find where to build a tower.
“An Ogre Has Arrived” text and noise has been removed.
Items dropped by the player now drop directly in front of the player to improve accuracy and reduce frustration with setting up tavern shops.
Reduced the number bosses on Greater Turkey Hunt.
The display method for damage and mana numbers have been changed to extend their range.
Removed DungeonDefenderStore buttons
Known Issues
IMPORTANT: The Mac patch will be coming out later. At this time, you cannot switch between the Mac and Windows versions. What this means is that you cannot play on Windows and then load up your account on Mac as your Ranked save file will be deleted. This also applies to playing on a Mac and then loading up your account on Windows. This will be fixed when the Mac patch goes out.
We want to fix the hard crashes for Crystalline Dimension, but we are unable to repro the issues. Any information you can share based off the public beta will lead to this being solved permanently.
We want to fix the heroes dying when swapping at the Forge, but we have been unable to 100% repro the issue. If you have more information about this, please let us know.
The Mac and Linux versions of the update will be coming in the future.
Thanks to everyone who tested the public beta and to the Community Development Team for putting the final touches on the patch before its release. This isn’t all for Dungeon Defenders. From here on out, the Community Development Team will be adding more content and more changes to the game! You’ll be hearing about the first of those updates very, very soon!
Moonbase items no longer reroll stats when dropped on the floor
New Options menu items are selectable by controller
Fixed an issue where F1 wasn’t bringing up the Chat History
Fixed issue where players weren’t able to build towers on Servants Quarters
0 Credits text now goes away on the Moonbase dance machine
Removed DungeonDefenderStore buttons
Would you like to help test the Moonbase Update? You will need to opt-in to the “community_beta_branch” branch in order to test the Moonbase Update beta.
Here’s how to opt-in to the new beta branch:
Open your Steam client.
In your Steam Library, right-click “Dungeon Defenders” and go to the “Properties” menu.
Go to the “Betas” tab.
You will now have access to “community_beta_branch.” In the drop-down menu above the text field, select “community_beta_branch.” Close the window.
Moonbase items no longer reroll stats when dropped on the floor
New Options menu items are selectable by controller
Fixed an issue where F1 wasn’t bringing up the Chat History
Fixed issue where players weren’t able to build towers on Servants Quarters
0 Credits text now goes away on the Moonbase dance machine
Removed DungeonDefenderStore buttons
Would you like to help test the Moonbase Update? You will need to opt-in to the “community_beta_branch” branch in order to test the Moonbase Update beta.
Here’s how to opt-in to the new beta branch:
Open your Steam client.
In your Steam Library, right-click “Dungeon Defenders” and go to the “Properties” menu.
Go to the “Betas” tab.
You will now have access to “community_beta_branch.” In the drop-down menu above the text field, select “community_beta_branch.” Close the window.
We've created a new Moonbase Update beta branch to give you your Ranked save data and to solve a number of access issues that have been reported on our forums. You will need to opt-in to the “community_beta_branch” branch in order to test the Moonbase Update beta. The current beta branch will be taken down sometime next week.
Here’s how to opt-in to the new beta branch:
Open your Steam client.
In your Steam Library, right-click “Dungeon Defenders” and go to the “Properties” menu.
Go to the “Betas” tab.
You will now have access to “community_beta_branch.” In the drop-down menu above the text field, select “community_beta_branch.” Close the window.
The newest update will automatically download.
Thanks for your patience and understanding, and have fun playing the Moonbase Update beta this weekend!
We've created a new Moonbase Update beta branch to give you your Ranked save data and to solve a number of access issues that have been reported on our forums. You will need to opt-in to the “community_beta_branch” branch in order to test the Moonbase Update beta. The current beta branch will be taken down sometime next week.
Here’s how to opt-in to the new beta branch:
Open your Steam client.
In your Steam Library, right-click “Dungeon Defenders” and go to the “Properties” menu.
Go to the “Betas” tab.
You will now have access to “community_beta_branch.” In the drop-down menu above the text field, select “community_beta_branch.” Close the window.
The newest update will automatically download.
Thanks for your patience and understanding, and have fun playing the Moonbase Update beta this weekend!
Thanks for your support! We’re thrilled to see the positive reception to our latest news, and we can’t wait to watch Dungeon Defenders grow.
As promised, here is the public beta build of our first planned update to Dungeon Defenders. This current version of the beta build is for Windows only. We’re currently looking into providing Mac and Linux builds.
This is a beta build, so you can expect to see bugs and issues. Early next week, we are incrementing save files for the beta branch, which means that you will enter this branch with all the stuff you currently have in the live game. Incrementing, though, also means that you will now have two parallel save files -- one for live, and one for beta -- where gains in one will not translate to the other. In the meantime, you can start fresh heroes on Ranked or play on Open.
If you don’t see a requested bug fix or quality of life change below, please share it in the comments! It’s our goal to provide the Community Development Team with the tools required to make requested changes after our patches, and in order to do so, we need to make sure we have as many bases covered with our upcoming DDDK changes. It’s also important to test this patch as much as possible, so please take the time to run through the patch and post your bug reports in this Bug Report form.
Patch Notes
Added Moonbase to Ranked. We need your help in verifying loot drops on the map. If you could please post your loot drops in this Loot Reporting form, it would be greatly appreciated. Loot balance is the most critical element of this update.
Player mana ceiling increased to 2 trillion.
Inventory limit increased to 600 for Ultimate Defenders.
Added an option for hosts to disallow the selling of allied towers.
Added “unlock all” and “lock all” buttons.
Potential fix for the items being lost during a trade. If you see this happening in the public beta test, please let us know.
Auras are now darker in the middle and shouldn’t cause framerate drops.
Players can now hide their accessories without losing the stat bonuses they provide.
Players can set a rarity tier filter for the minimap.
Higher-tiered items are layered over lower-tiered items on the minimap.
Highest-tier items have their own color on the minimap.
Players can now move while trying to find where to build a tower.
“An Ogre Has Arrived” text and noise has been removed.
Items dropped by the player now drop directly in front of the player to improve accuracy and reduce frustration with setting up tavern shops.
Reduced the number bosses on Greater Turkey Hunt.
The display method for damage and mana numbers have been changed to extend their range.
Known Issues
Custom maps from the Steam Workshop will not work with the beta branch. We’re investigating this.
We want to fix the hard crashes for Crystalline Dimension, but we are unable to repro the issues. Any information you can share based off the public beta will lead to this being solved permanently.
We want to fix the heroes dying when swapping at the Forge, but we have been unable to 100% repro the issue. If you have more information about this based on the public beta test, please let us know.
In order to access this beta build, you must opt-in to the public beta branch on Steam. Here’s how to do that:
Open your Steam client.
In your Steam Library, right-click “Dungeon Defenders” and go to the “Properties” menu.
Go to the “Betas” tab.
You will now have access to “betapatch_pc.” In the drop-down menu above the text field, select “betabranch_pc.” Close the window.
The newest update will automatically download.
In the coming weeks, we will be circulating a survey to solicit your feedback on the beta patch. Based on the results of that survey and internal review, we will determine whether or not to move this patch over to the live branch.
More hotness coming in the second planned update. Stay tuned for more information!
Thanks for your support! We’re thrilled to see the positive reception to our latest news, and we can’t wait to watch Dungeon Defenders grow.
As promised, here is the public beta build of our first planned update to Dungeon Defenders. This current version of the beta build is for Windows only. We’re currently looking into providing Mac and Linux builds.
This is a beta build, so you can expect to see bugs and issues. Early next week, we are incrementing save files for the beta branch, which means that you will enter this branch with all the stuff you currently have in the live game. Incrementing, though, also means that you will now have two parallel save files -- one for live, and one for beta -- where gains in one will not translate to the other. In the meantime, you can start fresh heroes on Ranked or play on Open.
If you don’t see a requested bug fix or quality of life change below, please share it in the comments! It’s our goal to provide the Community Development Team with the tools required to make requested changes after our patches, and in order to do so, we need to make sure we have as many bases covered with our upcoming DDDK changes. It’s also important to test this patch as much as possible, so please take the time to run through the patch and post your bug reports in this Bug Report form.
Patch Notes
Added Moonbase to Ranked. We need your help in verifying loot drops on the map. If you could please post your loot drops in this Loot Reporting form, it would be greatly appreciated. Loot balance is the most critical element of this update.
Player mana ceiling increased to 2 trillion.
Inventory limit increased to 600 for Ultimate Defenders.
Added an option for hosts to disallow the selling of allied towers.
Added “unlock all” and “lock all” buttons.
Potential fix for the items being lost during a trade. If you see this happening in the public beta test, please let us know.
Auras are now darker in the middle and shouldn’t cause framerate drops.
Players can now hide their accessories without losing the stat bonuses they provide.
Players can set a rarity tier filter for the minimap.
Higher-tiered items are layered over lower-tiered items on the minimap.
Highest-tier items have their own color on the minimap.
Players can now move while trying to find where to build a tower.
“An Ogre Has Arrived” text and noise has been removed.
Items dropped by the player now drop directly in front of the player to improve accuracy and reduce frustration with setting up tavern shops.
Reduced the number bosses on Greater Turkey Hunt.
The display method for damage and mana numbers have been changed to extend their range.
Known Issues
Custom maps from the Steam Workshop will not work with the beta branch. We’re investigating this.
We want to fix the hard crashes for Crystalline Dimension, but we are unable to repro the issues. Any information you can share based off the public beta will lead to this being solved permanently.
We want to fix the heroes dying when swapping at the Forge, but we have been unable to 100% repro the issue. If you have more information about this based on the public beta test, please let us know.
In order to access this beta build, you must opt-in to the public beta branch on Steam. Here’s how to do that:
Open your Steam client.
In your Steam Library, right-click “Dungeon Defenders” and go to the “Properties” menu.
Go to the “Betas” tab.
You will now have access to “betapatch_pc.” In the drop-down menu above the text field, select “betabranch_pc.” Close the window.
The newest update will automatically download.
In the coming weeks, we will be circulating a survey to solicit your feedback on the beta patch. Based on the results of that survey and internal review, we will determine whether or not to move this patch over to the live branch.
More hotness coming in the second planned update. Stay tuned for more information!