UnderMine 0.7.0 is finally near! Behold the Golden Core and its fiery rivers of molten gold. Battle your way down 4 more floors of the UnderMine and challenge the fire lord Seer himself. Want to know more? Head on over to our website for the official update preview.
Again, thank you to everyone who helped us test this on our Beta Branch. Bug reports and feedback from these preview builds are super valuable. If you want to know more about testing the beta builds of UnderMine, follow this link: https://undermine.game/beta-branch or hop into Discord.
Fixed a crash that would occur when picking up Cosmic Egg or drinking a Biscuits potion without a familiar equipped
Fixed a crash related to restoring a saved state with an active Ghost Pepper Sauce
Cleaned up several issues related to boss state tracking between the Othermine and the UnderMine
The Othermine challenge encounter should now work correctly if you exit and re-enter before opening the chest
Closed an exploit related to the Eidolon, Breastplate, and Relic Altar
Resolved an input ordering issue that allowed you to drink another potion while being forced to drink a potion by Compulsion
Fixed an issue with the Chaos Spawn’s level 3 ability which caused it to not reset on zone transition
Lesser Demon should now more reliably follow you after attacking. Additionally, his lv3 beam should now correctly scale damage based on the number of curses he’s eaten
Fixed a tracking issue with Lesser Demon's attack
Fixed a bad animation state that Ardor Priests could get stuck in when casing Inner Fire on a target that is already Inner Fired
Other Changes
Blast Suit now protects you against bombs dropped from Sweaty Palms and Nitroglycerin
Welcome to the Othermine! UnderMine’s brand new rogue mode. Othermine is unlocked when the player completes the 4 main zones and enters Nowhere at the end of their run. Once unlocked, you can speak with The Gatekeeper in what we are now calling the terminal. The terminal is a room that sits to the north of the main lobby. Giving The Gatekeeper a Nether will open the Othermine.
The peasant takes nothing into or out of the Othermine except for Thorium and Nether. So each Othermine run starts the peasant at zero upgrades (with a couple of exceptions like Glasses) and zero gold. Once you enter, you will be dropped into the Antechamber where you will receive some random upgrades, and will need to choose a Relic, Blessing, Familiar, and Curse. Then you’re off!
Nether
Nether is a new currency found in the UnderMine. Primarily you can earn it by crafting items once you have unlocked The Gatekeeper. You will also earn a Nether by completing an Othermine run. Once nearly all items have been crafted, you can discover a Nether recipe which will allow The Gatekeeper to craft it for Thorium.
The Othermine Crown
When a peasant enters the Othermine they don the Othermine crown. The crown can be upgraded in appearance by completing Othermine runs. However, if the peasant ever dies inside the Othermine, their crown will be lost and revert back to its default state. Win streaks will be tracked on the save file. It’s important to note that a streak and crown can only be lost inside the Othermine. Dying in the UnderMine won’t count.
Magic Mirror
There is a new magic mirror that appears in Arkanos’ library, shortly after the beginning of the game. This mirror will randomize your appearance and name.
Explorer’s Boots
Getting around the UnderMine can sometimes be tedious, especially when hunting for secrets. You can now buy an upgrade from Hoodie called the Explorer’s Boots. These boots will give the peasant a 40% out-of-combat movement speed boost. They automatically become disabled when taking damage, entering combat, or jumping. They can also be manually toggled off with a rebindable key.
New Familiars:
Chaos Spawn - Embraces randomness
Eidolon - An armored spirit
Lesser Demon - Gains power through curses
Seven New Achievements:
Break on Through (To the Othermine)
King for a Day
Streaking
Soul Restored
The Naked and Famous
Master Swordsman
Upstanding Credit
Bug Fixes
Fixed an exploit with the Canary and Lunchbox that allowed you to spawn unlimited golden food
Fixed a bug causing Vorpal Blade to miss its second hit if you also have Grimhilde’s Mirror
Fixed a few lines of dialog that didn’t correctly account for peasant gender
Re-tuned the animation timings of familiars so they don’t flutter on high Hz monitors
Fixed an issue that caused Black Rabbit’s Lever Game to usually be the rightmost lever
Improved Ticker behavior to more reliably aggro when taking damage
Fixed an issue that would instantly put Sol’s Phoenix to max level if you slept in a Tent
Eradicated a rare layout bug that would prevent you from exiting the starting room
Fixed an issue causing Dirk’s Hammer to transmute Thorium
Noori’s cursed fireballs can no longer curse you after Noori is dead
Improved Glomp behavior so they no longer attack you while attacking you
Empty treasure chests no longer show up on the Minimap
Lightning Mites can now be transmuted to gold with Midas Touch
Fixed an exploit with open chests and Rabbit Gloves
Balance Changes
Increased the duration of Biscuits, Numbing Cream, and Berserker’s Brew
Increased the purchase price of Midas Touch
Waking Light fireballs now fires less frequently and deal less damage
Tuned the damage, HP, and behavior of several bosses. Notably, Ponzu’s roar is now better telegraphed, his breath weapon no longer ignores your grace period, and he spawns fewer Scales at the start of stage 4
Added a randomized delay between Lurker shots to offset them from each other
Buffed the drop rate increase granted by Petrified Rock
Reduced the damage reduction of Battle Axe
Removed the damage reduction of Glaive
Branding Bombs now give +10 bombs on pickup
U-235 now give +5 bombs on pickup
Gargoyle’s Bombardment attack no longer ignites
Gold Sack upgrades are now cheaper
Caustic Vial no longer does friendly fire
Mushroom no longer gives an initial -50 to your max HP
Antimatter now procs your grace period to prevent you from getting hit again right away
Increased the drop rate of items from rocks
Glimmerweeds and Gargoyles now have a 1s delay on their behavior to avoid them instantly attacking you when entering a room
Other Changes
Added a new run timer to the HUD, along with a boss split timer. These can both be toggled via a new option in the menu
Added a new “Autoswap Potions” option to the menu that will automatically switch to new potions you pick up
Price decorators have been simplified to now show a green arrow down or a red arrow up to indicate adjustments to the base price
Added support for Indestructible curses, which cannot be removed through normal means
Pilfer Credit Cards can now only be found in the Othermine. Debt now carries forward to future Othermine runs until you pay it off or die trying
Added a nighttime mode to the title screen
Movement is now slightly biased towards E or W when moving diagonally with a keyboard to prevent stuttering
Controller dead zone implementation has been overhauled to be more reliable
The Game Over screen icons now scale to half size past a certain threshold to make sharing screenshots of your run summary easier
Crystalline projectiles have been color-shifted so they are easier to see against the background
Thorium and Nether counts now autohide to save UI space
Added a small delay before a Chooser popup will allow input to help prevent accidental selections
Bramble Vest, Malicious Intent, and Loyalty have new icons
Black Rabbit will remark when selling her familiar relics
The secret shopkeeper now has some dialog
Changed the subfloors of the Priestess encounter to avoid confusion with other hidden rooms
Mortar no longer displays damage kickers on his body
Lillyth now moves to the terminal room when she is upset with Arkanos
Again, thank you to everyone who helped us test this on our Beta Branch. Bug reports and feedback from these preview builds is super valuable. If you want to know more about testing the beta builds of UnderMine, follow this link: https://undermine.game/beta-branch or hop into Discord.
Can now be toggled from normal size to large. The default keys for this are [c] on a keyboard and [up] on the D-pad of a controller. This key is rebindable in the options menu.
New icons to denote the Relic Room, Beginning Room, and Boss Entrances
Altars will now indicate if they have been used
Items such as food, keys, bombs, potions, talismans, armor shards, relics, chests, blessings, and altars will be shown on the map.
Four of the most important items per room will be shown in large mode, while a single item will be shown in normal mode.
Players can also toggle the transparency of the minimap in the options menu. When transparent, the background of the map will be removed.
Bug Fixes
Fixed a crash related to Tsar Bomba and ownerless entities
Fixed the description of Powder Shortage to now accurately reflect its new behavior (of increasing the cost to drop a bomb to 2 bombs)
Balance Changes
The secret altar room now requires only 1 major curse to enter
Breastplate is now a common relic
Reduced the shop cost of Breastplate
Reduced the crafting cost of Breastplate
Rare Chests (blue) now have a 100% chance to drop a blueprint, egg, tome, or recipe
Other Changes
Breastplate has been reworked to now grant a point of armor. Armor acts as temporary HP for the purposes of combat damage and can be refilled by picking up an Armor Shard (which can drop once you have Breastplate). Armor will not block loss-of-life effects like Penance or TRANSMUT3 machines
The shop Relic pool now falls back to the default Relic pool once exhausted
The Relic and Shop RNG pools will now more reliably produce the same results if the current floor is reloaded
Tsar Bomba no longer unequips if you have zero bombs when picking it up
Ogre bombs now drop into pits
Phantasmal Pickaxes are now destroyed when they leave the room, fixing several issues including repeated audio
Items should no longer land in inaccessible areas
Cursed relic pedestals now correctly display their cost again
Fixed an issue where Dibble referred to the female peasant with “sir,” rather than “madam.”
Fixed an issue where Black Rabbit referred to the female peasant with “bristly one.” Unfortunately there was no translation for this line and it will appear in English until our next localization round.
Balance Changes
Blood Offering now requires slightly less health for items
Ogre Bombardiers, Troll Bombardiers, and Ogre Annihilators are now immune to their own bomb blasts, while reducing other explosive damage by 50% (rather than being immune to explosive damage)
Other Changes
Electrified Orb is now a bit smaller visually (no change to collider)
Battle Standard has had its audio removed
Boss relics can now be found like normal relics after the boss is defeated. They still drop from the boss on the first kill, and they should also be discoverable in the boss arena when the boss is currently dead.
Powder Shortage has been changed: It no longer lowers bomb damage. Instead it makes laying a bomb cost 2 bombs instead of 1 (The item description will appear in English until our next localization round)
Welcome to one of UnderMine's largest updates, 0.5.0 The Supply Crate Update! A female peasant avatar has been a long requested feature and she finally makes her debut. On top of this, there are over 60 new items being added across the relic, potion, blessing, and curse pools. Find out what wacky new combos they create! We hope you enjoy this latest update, and look forward to more in the future.
Features:
Introducing a brand new avatar: the female peasant. More than just a sprite swap, the female peasant has a new portrait, new sounds, new names, all custom animations, and is occasionally referred to differently by NPCs.
Black Rabbit will now buy relics from you in her shop. Got a relic that isn’t doing it for you? Need some spare gold? This is the option for you.
A mysterious new altar appears. It is guaranteed to appear somewhere between Goldmine 1 and Cavern 4, but what does it do?
Brand new, custom, boss music tracks for Selt, Mortar, Noori, and Ponzu
Many new NPC dialogs have been added for various game states and Beltrame rewards the peasant with the Apprentice’s Tincture recipe after helping her in the mines.
New encounters in all zones
New Content:
Added 28 new relics
Phantasmal Axe
Vorpal Blade
108 Beads
Caustic Vial
Tsar Bomba
U-235
Recycler
Wet Blanket
Masa
Mune
Masamune
Doll
Dirk’s Hammer
Remote Detonator
Suneater
Breastplate
Blast Suit
Throwing Star
Tent
Twisted Blade
Electrified Orb
Othermine Conduit
Lunchbox
Caramel Popcorn
Helios Boots
Glaive
Battle Axe
Blood Bomb
Added 17 new potions
Blessed Blend
Ghost Pepper Sauce
Numbing Cream
Midas Touch
Coffee
Salvaging Sludge
Ambrosia
Altar in a Bottle
Holy Glaze
Aether
Iron Glaze
Bottles in a Bottle
Kiss of the Succubus
Circle of Transmutation
Sundering Serum
Cyclonic Serum
Durability Serum
Added 16 new Blessings and Curses
Ferocity
Rigged
Sweaty Fingers
Mediocrity
Poverty
Explosive Decompression
Malicious Intent
Uncreative
Low Stock
Bloodied Locks
Blood Offering
Vertigo
Nullification
Dark Cloud
Blessing Eater
Item Eater
Bug Fixes:
Minecart tracks should no longer overlap other objects
Fixed a bug causing Talismans to auto-pickup
The zone layout engine now tries 11x harder to create a valid layout
Fixed an issue with bats as a background decoration
Items should no longer get stuck in the shop hut
Electric water should now render over reflections
Corrected some issues related to removing lots of curses at the same time
Fixed an issue where doors would occasionally remain closed
Fixed a very rare issue where the Rockpile Mimic could get stuck in boulder form
Golden food can again be picked up when at full health
Lurkers should no longer damage themselves (for real this time)
Gargoyles will now properly fall into pits if they transform on top of one
It is now possible for Black Guards to fall into pits
Fixed an issue where the discover and drop requirements for Ghostly Ichor were reversed
Fixed an issue where Aphotic Charm’s status effect was not removed when the relic was removed
Fixed several spawning issues in several encounters
Props spawned by Chest in a Bottle, Transmut3 in a Bottle, and now Altar in a Bottle now ignore the room grid, giving them more valid locations but with possible overlap. This should prevent these items from spawning in the center of certain cramped rooms
Can no longer trigger Bathcat and Toadvine dialog while also unlocking the prisoner cell in the Dungeon encounter. Similarly, you can no longer one-shot them during this encounter with terrible, terrible damage
Fixed an issue where Churchbell shields could stick around after death
Shop items should now properly reroll into other shop items rather than use the generic table
Random shop sales are back in action
Arrow traps can no longer spawn in the corners of Goldmine rooms
Fixed some issues that allow wandering dogs to get in your way while talking or crafting
Added some missing Chinese glyphs to the font table
Fixed an issue causing skeleton traps to sometimes spawn 2 skeletons
The Supermarket Sweep achievement now correctly accounts for Simple Chest
Fixed an issue that would grant the Careful Planning achievement from transmuting a single relic
Balance Changes:
Transmutagen bombs have been upgraded to legendary and now only appear in Sho’guul’s Lair
Lowered the shop cost of Bramble Vest
Increased the shop cost of Float Boots
Holy Guacamole is now a rare relic and is no longer sold in the shop
Large Ember now scales faster using bomb damage
Lowered Ponzu’s hit points
Clover now correctly scales throughout all zones, not just the Goldmine
Rainbow Kernels are no longer available in the shop
Metamorphim potion now allows the player to choose the relic being transmuted
Metamorphim is now rare and has had its shop cost increased
Significantly increased the cooldown of Spatial Sickness
Empty Coffers now has a non-guaranteed chance to open chests
Aegis blocks slightly more damage when it is activated
Hungry Ghost now heals for 0.5% of the peasant’s max HP instead of 1 (it now scales, but has the same basement value)
Lowered the number of Scale Tunnels that spawn during the Toadvine and Bathcat fight between the Halls and Caverns
Troll Sweat now heals for 4 HP/s over 15 seconds rather than 2 HP/s over 30 seconds
It is now more difficult to discover Sho’guul for a second or third time (still possible though)
Inverter is now a rare relic and no longer available in the shop
Increased the chance to discover Kurtz and the dogs
Other Changes:
Ground fire once again ignites the thrown pickaxe
Fixed reflection offsets for spikes
Kurtz’ Stache can only be found after the player has completed 5 runs
Added a sound for when Prayer Altars are destroyed
Can no longer peep Toadvine and Bathcat’s health in the prisoner encounter
Added more redundancy to help protect save files when the client is closed unexpectedly
Noori and Mortar now drop boss specific recipes. These can be found in their respective rooms if they have already been defeated for the first time
Battle Standard now has a sound when entering the room
Ponzu’s arena now has a proper name
The curse UI tray now extends further to the right
Black Rabbit now drops the Lucky Charm blueprint when you first meet her
The time has come! UnderMine's 4th major EA update is arriving this Friday, February 7th (sometime PST.) The 0.5.0 Supply Crate Update!
The Supply Crate update offers a bundle of content, including the new female peasant, over 60 new items, and more. Check out the official preview for more: https://undermine.game/supply-crate-update/
Thank you to everyone who helped test this version of the game in the beta branch. Thank you for your bug reports and general feedback. Honestly, it helps us out a lot. If you want more information on participating in beta builds you can check out this page here: https://undermine.game/beta-branch or hop into Discord.
Added a new “Report Bug” option to the pause menu. Submitting a bug report via this feature will automatically attach a screenshot and all the required files to help us better debug and fix the issue. Please note that this feature is available for English builds only for the time-being
Bug Fixes
Fixed an issue allowing wall ornaments such as lanterns and gold to spawn behind the rubble piles in corners of large Mine rooms
Aphotic Charm now more reliably recalculates its buff when reloading a save file
Cleaned up some issues related to gold retention calculation, Wealth, and Clumsiness
Fixed a problem causing players to be unable to find Beltrame and unlock the laboratory if they previously collected multiple Shiitake mushrooms due to an older bug
Resolved a number of item GUID collisions causing inconsistent behavior between various item combinations
Resolved numerous issues with familiars:
Djinn’s Lv3 ability now starts working without reloading
Canary can now more reliably pick up gold that has landed in awkward places
Pet rendering layers have been tuned up
Combat pets don’t get stuck attacking invalid targets as frequently
Projectiles no longer accidentally pierce walls. This fix may cause a few more issues around projectiles dying as soon as they are fired, we will be addressing these issues as they come up. Additionally, most projectiles are destroyed as soon as they leave the room
Cleaned up some spawner data allowing the randomizer to spawn things in invalid locations
Fixed a small visual bug in the Credits scene
Cleaned up a few secret door layering issues in the Caverns
Removed an old 3rd party library used for telemetry that was causing a lot of log spam on Linux builds
Cleaned up the way that ground flames are rendered, which will prevent them from spawning under walls and pillars
Fixed an issue that would cause Black Rabbit’s lever game to be unwinnable
Resolved an issue with the halo rendering system on widescreen resolutions
Tables no longer keep your dropped items hostage
Noori’s arms now correctly face the direction they’re attacking
Pocket Grill no longer repeatedly tries (and fails) to cook table food
Solved an issue that could cause arrow slots to spawn in invalid positions
Absolution and Purification now more reliably remove the advertised number of curses
Peasant visual effects, such as those from Nullstone or Skull Shield, now follow his movements as he transitions zones via holes and ladders
Fixed a few issues relating to ability pausing while transitioning zones
Glimmerweeds now stop shooting if they fall down a pit
Fixed a UI layout problem that could cause the Altar popup to fall off the screen
Freeloader Potions can no longer target things that have already been paid for, such as levers and doors
Sweaty Palms now forces you to drop temporary bombs (from Pocket of Holding) if you have no regular bombs
You now lose your temporary bombs if you lose Pocket of Holding
Items inside rock cages can now be picked up with Gecko’s Foot under the right conditions
Fixed an issue that could cause your save file to go missing if your PC loses power or crashes while UnderMine is running
Dillon, Shadow, and Engine can no longer push you around and interrupt your dialog
Health costs now all show “1” if you have Karmic Scale
Mouse buttons are now given priority in the Input Mapper screen, and on the signs in the tutorial
Gold Frenzy and War Paint UI now correctly reset to 0 between reloads.
Fixed a bug causing hotkey reminders in the UI to not always show the correct remapped key
Added some navmesh blockers between rooms to lessen the chance that items can fall outside the room. If they do still manage to fall outside the room, they will be destroyed instead of simply being irretrievable
Inverter no longer stops inverting if you leave the room at the wrong time
Ground detection while jumping is a bit more generous which should lead to fewer sticking issues when jumping on top of props
Fixed an issue that allowed damage to go negative and healing to go positive
Ponzu’s breath weapon now more reliably travels the full distance
The zone layout engine now tries 10x harder to create a valid layout
Plague can no longer proc from touching food at full health with the “pickup food at full health” option turned off
Fixed a layering issue with Ponzu’s statues and Ball and Chain traps
Cleaned up a number of lever-related issues in all zones
Noori’s arms no longer give XP to your combat familiars
Fixed a softlock that could occur by picking up an item on the same frame that it died.
Fixed a softlock that could occur by leaving Mr. Rat’s encounter at the wrong time
Fixed a number of crashes
Balance Changes
The price to play Black Rabbit’s chest game now scales with the zone
Bullet Rocks that are indirectly killed by Golden Powder no longer drop gold
Secret Doors now drop gold if opened with Golden Powder
The chance to find upgrades for Dibble’s shop has been increased
Other Changes
Major Curses have been renamed to simply “Curses” and they have been made thematically distinct from Minor Curses. Minor Curses work as before, and now show their level on their tooltip. As before, a Minor Curse still counts as a single curse, regardless of its level. Curses now sort before Minor Curses in the UI
Item tooltips now show the type of item, such as “Basic Item”, “Relic”, or “Upgrade”.
The peasant’s hazard detection area has been moved slightly more towards his feet, making it slightly easier to predict when he will fall in a pit
The Game Over screen can now be scrolled by using the left analog stick on a controller (and with a mouse, as before)
Rare chests can no longer spawn if you have discovered every blueprint and have 999 Thorium
Fire left behind by Lava Walkers and Incendiary Bombs will no longer ignite your thrown pickaxe
Fixed a bug that could cause your thrown pickaxe to not return when using Guidance. In addition, Guidance now gives up after 10 seconds of chasing its target.
Fixed a bug allowing you to open treasure chests while standing on them
Beam weapons should now be better at turning off when their owner dies
Resolved an issue that was allowing grass to spawn on top of holes
Ponzu’s body can no longer be targeted by things that auto-target
Fixed a typo in Toadvine’s new dialog
Fixed an encounter where switches would lose functionality after having left the room
Balance Changes:
Increased the cooldown of Spatial Sickness by 1 second
Teleporting now removes any knockback currently applied to you
Other Changes:
Several more rocks have been added to Ponzu’s lair